Quantcast
Channel: Games – Den of Geek
Viewing all 9334 articles
Browse latest View live

Telltale Batman Season 2 Episode 3 Release Date, Trailer, News, and More

$
0
0

Everything we know about Telltale Batman Season 2 Episode 3, "Fractured Mask."

NewsMatthew Byrd
Jan 4, 2018

The first season of Telltale's Batman adventure proved to be one of the studio's most exciting adaptations yet. It told an unexpected, but welcome, version of the classic Batmanmythology which saw Bruce Wayne come to terms with the fact that his father wasn't exactly the bastion of decency that he was led to believe he was. Instead, Thomas Wayne's ties to the mob and other dark doings have come back to haunt him.

This latest season of Telltale's Batman adventure continues to warp everything we know about Batman. From the introduction of the very Joker-like John Doe to the arrival of Amanda Waller, this new season of Batman deals with what happens when Bruce Wayne is expected to determine just who he is and how Batman fits into a world that he no longer seems to understand. So far, he's not doing the greatest job of it. Of course, that might have something to do with the fact that most of his important decisions are determined by the player. 

Here's everything we know about Telltale's Batman Season 2: The Enemy Within...

Telltale Batman Season 2 Episode 3 Release Date

The Enemy Within's third episode will be released on Nov. 21 for Xbox One, PlayStation 4, PC, Mac, and mobile devices.

Telltale Batman Season 2 Episode 3 Trailer

The official trailer for The Enemy Within's third episode, "Fractured Mask," is finally here. 

Get a Free Trial of GameFly on Us!

The description for this upcoming episode suggests that Bruce Wayne (also known as Mr. Wayne) will continue to have his loyalties tested by a variety of parties trying to turn him and Batman to their cause. Not only are Amanda Waller and Commissioner Gordon butting heads over the best ways to fight crime, but John Doe, Catwoman, and a debuting Harley Quinn are dragging him deeper into the underworld as part of their own crusade. 

On top of it all, Bruce has to somehow keep his personal life in check. 

It's going to be interesting to see if and when Telltale pulls the trigger on certain conflicts and brings their own version of Batman in-line with the more traditional takes on the character. Thus far, their version of this world's most popular characters has been quite the departure from what is "normal."


Monster Hunter World Release Date, Trailer, News, and More

$
0
0

Everything you need to know about Monster Hunter World, including latest news, release date, trailers, and much more!

NewsMatthew Byrd
Jan 4, 2018

Monster Hunter World is grand scale Monster Hunter adventure. For those who don't know what that entails, the Monster Hunter franchise is famous for allowing players to carefully stalk and hunt gigantic monsters with the help of weapons straight out of your favorite anime. The games have always been impressive in scope if perhaps a step behind in the visuals department from time to time. 

World may certainly help Monster Hunter in that last department, but what really gets us excited is how that technology may improve the core Monster Hunter experience. Monster Hunter World's first trailer featured a rich world covered in dense foliage, complimented by complex lighting systems, and riddled with truly massive creatures. While such technological niceties might be little more than eye candy for another series, the nature of the Monster Hunter franchise means that this visually rich world may actually contribute to the hide and hunt gameplay. 

Here's everything we know about this game:

Monster Hunter World Release Date

Monster Hunter World will be released for PS4 and Xbox One on January 26, 2018. Capcom noted that a PC version of the game will follow, but they have not confirmed that version's release date at this time.

Monster Hunter World Trailer

A new trailer has arrived for Monster Hunter World. The biggest reveal is that the game will cross over with Horizon Zero Dawn. Aloy will be a playable character exclusively on the PlayStation 4 version of the game. Watch Aloy hunt some monsters in the trailer below:

At Tokyo Game Show 2017, Capcom released a trailer for Monster Hunter World which does a tremendous job of capturing the scope of the game's world as well as some of the unique creatures that inhabit it. 

Capcom released three trailers that show off the game's various weapons and combat techniques. From heavy weapons to more precise implements of destruction, World's arsenal looks to take advantage of the game's enhanced engine with by introducing several new ways to take down the game's gigantic foes. 

The Monster Hunter franchise may not be quite as big in the Western world as it is in its native land of Japan, but that may change when Monster Hunter World is released for the PlayStation 4, Xbox One, and PC. 

Join Amazon Prime - Watch Thousands of Movies & TV Shows Anytime - Start Free Trial Now


Dragon Ball FighterZ Release Date, Trailer, News, and More

$
0
0

Everything you need to know about Dragon Ball FighterZ, including latest news, release date, trailers, and much more

NewsMatthew Byrd
Jan 4, 2018

There are two things you need to know about Dragon Ball FighterZ regardless of whether or not you consider yourself to be a fan of the series or not. First off, this is a 2D fighting game with 3D character models and a 3D fighter like recent Dragon Ball combat games. While you may think that might detract from this game's ability to recreate the absolutely wild battles the anime series if famous for, the game's first trailer shows that this may just be the most over-the-top Dragon Ball fighting game yet.

Of course, its possible status as such makes more sense when you consider that this game is being developed by Arc System Works. Yes, the studio behind the incredible Guilty Gear fighting series will be helming the newest Dragon Ball fighting game. In terms of studios best equipped to tackle such a project, there are few developers in the world with the pedigree and talent that Arc System Works can boast. 

The game itself will also utilize a 3 vs. 3 team-based battle system. As such, we expect that the final release will boast quite the sizeable roster of Dragon Ball characters as well as quite a few intriguing team possibilities. Some early footage shown from the game's demo also suggests that Arc System Works focused on ensuring that each character's move set is both unique and true to their role in this world.

Here's everything else you need to know about Dragon Ball FighterZ:

Dragon Ball FighterZ Release Date

Dragon Ball FighterZ is set to release in January 26, 2018 for PlayStation 4, Xbox One, and PC. 

Dragon Ball FighterZ Trailers

This Dragon Ball FighterZ trailer doesn't reveal any new character, but it does offer a glimpse at the wonderfully over-the-top battles that you'll be able to participate in. We'd say that's a pretty fair trade-off. 

Adult Gohan was formally added to the FighterZ roster not long ago, but now, Bandai Namco has released an official trailer for the fighter that showcases what this iconic character cand do. 

Bandai Namco has announced that the next three fighters to join the Dragon Ball FighterZ roster are Gotenks, Kid Buu, and adult Gohan.

"Gotenks is the result of Trunks and Goten’s successful use of the Fusion Dance method to create one fused character of greater power and skill," reads the official release. "Gotenks is the first Fusion Dance character to be seen in Dragon Ball. He sports a blue and yellow Metamoran vest, a piece of clothing which all Fusion Dance characters wear. Gotenks is ready to take on all challengers in Dragon Ball FighterZ."

Kidd Buu, meanwhile, is described as a particularly powerful character that packs some devastating abilities. Adult Gohan, meanwhile, is simply the adult version of Gohan. 

You can see Gotenks in action via this recently released trailer. 

This latest trailer doesn't feature any new character, but it does offer a look at the game's multi-arc story mode. The hints of storylines peppered throughout this trailer or great, but it's the animation quality that really catches our eyes. 

To celebrate Gamescom, as well as the announcement of Dragon Ball FighterZ's beta, Bandai Namco have released a new trailer that not only showcases the game's chaotic combat but even hints at the narrative that will accompany the game's single-player mode. 

 

This next trailer introduces Trunks. You can watch the son of Bulma and Vegeta go full Super Saiyan and display the game's wonderful art design in the process by clicking the video below:

How many Dragon Ball Z fighting games does it take to get to the center of why Dragon Ball Z fighting games somehow feel like gaming's longest running genre? The world may never know. 

Nevertheless, there is a new Dragon Ball Zfighting game on the way and it features a few aspects which put it quite a bit ahead of the pack in terms of general intrigue. Here is the debut trailer for Dragon Ball FighterZ:

Dragon Ball FighterZ Details

Two Japanese magazines have confirmed that Super Saiyan Blue Goku, Super Saiyan Blue Vegeta, Android 16, and Android 18 are being added to Dragon Ball FighterZ's roster.

According to Weekly Jump, Super Saiyan Blue Goku will be able to use 10x God Kamehameha as one of his abilities while Super Saiyan Blue Vegeta can utilize Final Flash Attack. V-Jump states that Android 18 can use Accel Dance to summon Android 17. It is not known if Android 17 will appear as an independently playable fighter as well. 

The publications also revealed that Dragon Ball Fighter Z's Story mode will focus on Android 16 and a group of fallen super warriors. DragonBall Fighter Z will also reportedly feature a party mode where 6 players can participate in a 3 vs. 3 mode that will allow players to control their characters when they are tagged into the fight. 

Bandai Namco and developer Arc System Works have confirmed that Piccolo and Krillin are joining the Dragon Ball FighterZ roster. Piccolo is described as a character capable of easily breaking guards and dictating the distance between fighters with his grabs and ranged attacks. Krillin, meanwhile, is able to create illusions which can help make him hard to hit. 

Here are a few photos of each new fighter:

Dragon Ball FighterZ Collector's Edition

Dragon Ball FigherZ will be available in a special collector's edition when the game ships next year. This collector's edition will retail for $139.99 and ship with the following items:

A copy of Dragon Ball FighterZ 7” Goku statue with exclusive “Manga Dimension” coloring
Exclusive STEELBOOK
Three Art Boards
A CollectorZ box to house all the items listed above

Additionally, the FighterZ pre-order bundle will include:

Two early unlockable characters (SSGSS Goku & SSGSS Vegeta)
Two exclusive lobby avatars

Agony Trailer, Release Date, & Everything Else We Know

$
0
0

Fancy another trip through Hell?

NewsMatthew Byrd
Jan 4, 2018

The psycho-sexual horror genre doesn't get too many new members these days, which is just part of the reason that Madmind Studio's Agony has been on our radar for the last couple of years. 

Agony follows a damned soul who has been sent to Hell for reasons that they've long forgotten. As it turns out, they'd very much like to be anywhere else. In order to escape their current predicament, they'll need to make their way through the perilous pits of eternity while hyper-sexualized demons and the souls of the damn try to impede them. 

Here's everything that we know about the decidedly not safe for work game known as Agony

Agony News

It's been a little while since we last received any updates about Agony, but developer Madmind Studio has finally completed the game's Steam page and has released a new trailer to celebrate the event. 

Based on the recently revealed information, it seems that Agony will ask players to traverse the realm of Hell in order to meet the Red Goddess. It's not entirely clear who the Red Goddess is, but if this new trailer is any indication, we're guessing she isn't a benevolent force who guides wayward souls to a better afterlife.

We also learned that Agony's gameplay will primarily consist of possessions. If you're going to survive your voyage through Hell, you'll need to learn to take control of some of the demons and beings you meet along the way. 

Agony has taken a long trip through development hell, but it looks like this creepy little project might finally see the light of day before the end of the year. 

Agony Release Date

Agony is currently expected to release for PC, PS4, and Xbox One on March 30, 2018. 

Agony Trailers

If 2016's Doom left you feeling like you could take on the armies of Hell with nothing more than a sawn-off shotgun and novelty miniature doll to your name, perhaps it's time to check your ego by watching the latest trailer for the seriously intimidating (and slightly NSFW) upcoming horror game known simply as Agony:

This insane trailer comes to us from the appropriately named Polish developer Madmind Studio who have not yet released a game, but certainly appear to have a knack for pumping nightmare fuel. 

Agony was initially announced back in May, but this is the first real look we've gotten at this title that will have players taking an all expenses paid tour of Hell as they play a damned soul who has no knowledge of why they have been sent to eternal damnation. Although this video is billed as a gameplay trailer, it's not entirely clear if the footage shown represents actual gameplay paths in Agony or rather a general preview of the nightmares that await. 

As the title is being billed as a first-person horror game, the smart money is on Agony taking a page from the Amnesia playbook by asking players to explore the world of Hell with relatively few defenses to call their own. The game's description does make mention of an ability to control people and demons that you encounter along the way, but the psychological nature of the trailer suggests that Agony will treat the game's combat as a secondary motivation. 

Regardless of the gameplay balance, Madmind Studio has certainly nailed the look of the game and may very well be on their way to unleashing the next great horror experience upon the world when Agony debuts later this year.

Mad Catz Has Been Resurrected Under New Ownership

$
0
0

The company has taken the first steps towards a difficult comeback

NewsMatthew Byrd
Jan 4, 2018

A little over a year ago, hardware manufacturer Mad Catz filed for Chapter 7 bankruptcy. While that wasn't technically the definitive end for the brand, few people believed Mad Catz could ever make a comeback. 

However, that appears to be exactly what is happening.

Mad Catz has been resurrected by a mysterious group of investors in Asia. The new owners reportedly worked for Mad Catz prior to the company's bankruptcy filings and effectively closed down. The new CTO of the company is an American named Arnie Grever.

Alex Verry, a former PR director for Mad Catz, told Eurogamer that this is "not a case of a nameless corporation buying the assets and running the brand down." It seems the new investors are genuinely interested in reviving the Mad Catz brand and seeing it succeed. 

The company's first chance to prove that they are serious about this comeback attempt will come during the Consumer Electronics Show in Las Vegas next week. Representatives from Mad Catz will attend that event and show off a new range of peripherals that include gaming mouses, mechanical keyboards, and a new gaming headset.


Join Amazon Prime - Watch Thousands of Movies & TV Shows Anytime - Start Free Trial Now

If you are one of many old-school gamers who grew up with a Mad Catz peripheral in the household, you may be wondering what happened to the company. Well, the full answer to that question dates back to the early 2000s when the hardware manufacturer began experiencing some diminishing returns. The problem only worsened in later years. In fact, Mad Catz became so desperate for a turnaround that they went so far as to co-publish Rock Band 4. They hoped that the hardware sales that game resulted in would directly benefit them. 

Unfortunately, Rock Band 4 debuted sometime after the rhythm genre bubble had burst. The game was considered to be a bust by just about every market analyst. Because Mad Catz invested so heavily in the failed sequel, they ended up failing right alongside it. 

From that point, Mad Catz' Chapt 7 bankruptcy filing was just a matter of time. What is less certain is how this new incarnation of Mad Catz will fare. After all, the Nintendo Switch is selling especially well, and the design of that console encourages the purchase of quite a few hardware accessories. The PC peripheral scene, meanwhile, is as alive as ever. 

Hunt: Showdown Release Date, Trailer, News, and More

$
0
0

Everything you need to know about Hunt: Showdown, including latest news, release date, trailers, and much more!

NewsMatthew Byrd
Jan 4, 2018

We've been treated to quite a few great PvP and PvE games over the years, but Hunt: Showdown is one of the few titles we've seen that promises to offer a convincing blend of both styles. in Hunt: Showdown, players will be grouped into pairs and tasked with hunting down monters across a variety of horror-themed maps. Finding the area's main monster and defeating the various threats that roam around each level will require teams to work together. However, only one squad can claim the bounty and win the day. 

This combination of competitive and cooperative gameplay figures to make Hunt one of the more fascinating online multiplayer experiences on the horizon. Do you wait until another team has beaten the monster and try to take the now-powerful hunters out? Do you go it alone? Do you forge alliances you intend to break? Will you be able to survive the horror's of the night at all? These are the questions the game poses. 

Here's everything we know about Hunt: Showdown...

Hunt: Showdown Release Date

There is no release date available for Hunt: Showdown at this time. It will arrive on PC.

Crytek has announced that it plans on beginning closed alpha tests of Hunt: Showdown sometime during this winter season. 

"Closed alpha will be our first chance to get player feedback, and we are really excited to see how they will interact with the game,” said Hunt producer Fatih Özbayram. "After initial tests with a very limited amount of players, we are planning to invite more and more testers with each phase. This is the first step in building a close relationship with our community and integrating their feedback into our development process, something we plan on continuing—and intensifying—during early access.”

At present, your only way to register for these closed tests is to go to the game's website and choose the "Sign Up for Closed Alpha" option available on the home page. Selected participants should be notified sometime in the next few weeks. 

Hunt: Showdown Trailer

The official Steam trailer for Hunt: Showdown explains the game's basic concept in an effective preview that also manages to capture the title's horror elements. 

Elsewhere, we learned that Hunt: Showdown will likely be in Early Access for at least a year while Crytek tweaks it in accordance with player feedback. There's no word on when that access period will begin - only a vague promise of "soon" was made - but Crtytek did state that they intend to offer the game at a lower price when it enters early access and then raise that price in accordance with the amount of content they add to the title during its Early Access period.

We were shocked to learn that Crytek's Hunt was still in development following a trip through development hell and even more shocked to learn that Hunt: Showdown may just have been the most promising game featured at E3 2017. Describing Hunt is a challenging process, but the game's basic concept sees three teams of two compete against each other and a level full of enemies in order to claim a bounty on a boss monster. It's a fascinating mix of competitive and cooperative gameplay that really shines in this recently released full walkthrough of the game's E3 demo:

Anthem Release Date, Trailer, News, and More

$
0
0

Everything you need to know about Anthem, including latest news, release date, trailers, and more!

NewsMatthew ByrdJohn Saavedra
Jan 4, 2018

Anthem is the new game from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer's past work in the RPG genre. In fact, Anthem isn't an RPG at all. It's described as an action-adventue game running on a "live service," similar to Destiny

In Anthem, you play as a freelancer in a city protected by a wall from the dangers of the wild. Freelancers use special exo-suits called Javelins. There are two types of suits: Ranger, a balanced suit, and Colossus, which is basicaly your tank version. 

Here's everything we know so far:

Anthem Release Date

Anthem is set to release in Fall 2018, according to Anthem's official YouTube page.

Anthem Trailers

Here's the first gameplay trailer for Anthem:

Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn't a surprise from BioWare.

Also be sure to check out the first teaser trailer for the studio's next game:

Anthem Details

When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that's not the case.

During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:

"A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience."

The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to "draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”

A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.

Whatever the studio's next game is going to be, we'll have to wait a little while longer before we actually get the chance to play it. According to a recent investor call, BioWares next game won't be coming out until sometime after March 2018. This announcement was made by EA CEO Andrew Wilson who had previously suggested that BioWare's next title will be out by that March 2018 release date. 

Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA's desire to develop that service a little while longer.

Beyond Good and Evil 2 Release Date, Trailer, News, and More

$
0
0

Everything you need to know about Beyond Good and Evil 2, including latest news, release date, trailers, and more!

NewsMatthew Byrd
Jan 4, 2018

Ubisoft has elaborated on their plans for Beyond Good and Evil 2, and they sound...ambitious. Basically, they are imagining a large-scale adventure that will allow players to create their own character and explore the game's universe.

"There is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation," said series creator Michel Ancel. "If you know what a sunset is, a sunset is modification of the colour of the sun depending on the angle in the atmosphere. So it's really logical, in fact, that you can see different colours."

Ancel goes on to state that the entire universe will be alive and your actions will have serious repercussions throughout the entire in-game world. That being said, Ancel also claims that the core quests in the game will resemble those in the original Beyond Good and Evil

Some are comparing the game's ambition to notable failure No Man's Sky, but Ancel's full statements suggest that he's drawing more from Breath of the Wild. He claims that the theme of the game is travel and discovery. 

As for the story itself, it seems that Beyond Good and Evil 2 will expand on the universe of the original title by exploring a future where human/animal hybrids were created as a form of slave labor. These hybrids later explored space and established their own colonies.  

Here's everything else we know about the game:

Beyond Good and Evil 2 Release Date

There is no release date available for Beyond Good and Evil 2 at this time. 

Beyond Good and Evil 2 Trailers

Cue up your favorite "It's happening!" meme because Beyond Good and Evil 2 finally looks like it's officially in development.

Here the E3 2017 trailer for Beyond Good and Evil 2:

Creator Michael Ancel was in tears as he unveiled the latest build for a game that he has been designing on and off for at least the last few years. Despite being numbered as a sequel, Beyond Good and Evil 2 will actually take place sometime before the original game. Ancel didn't go into details regarding this title's gameplay, but we assume it will retain the original's Zelda-esque traits and investigative aspects. Ancel also hinted that this title might feature a seamless online world, but it's not clear how that will impact the core experience this time around. 

We're incredibly excited about the universe that the reveal trailer for the game showcased and the potential for this title to live up to the considerable legacy of its predecessor. We'll bring you more about this game as additional information becomes available. 

Beyond Good and Evil 2 Promo Art

Since the game's 2008 teaser trailer, it's been all quiet on the Beyond Good and Evil 2 front. In fact, some fans have started to speculate that the title may be stuck in such a deep layer of development hell that it will never see release. 

Hope for a follow-up to the 2003 cult classic was renewed recently when Beyond Good and Evil creator Michel Ancel posted the following picture on his Instagram account:

That picture comes with a caption that simply reads "Somewhere in system 4 ...- Thanks #ubisoft for making this possible!" The popular theory at the moment is that this photo is a piece of concept art for Beyond Good and Evil 2. That's interesting considering that both Ubisoft and Ancel have been going back and forth in recent years as it relates to the ongoing development of a Beyond Good and Evil game. Ubisoft CEO Yves Guillemot had previously mentioned that the project Ancel is working on for the publisher is indeed a Beyond Good and Evil game, while Ancel himself has recently refrained from confirming the ongoing development of that specific title.

It's also worth noting that this picture was tweeted out by Ubisoft's French Twitter account with a message that reads: "Michel Ancel has an Instagram account, and we advise you to follow closely." 

Some have already noticed that this concept art may very well portray a young version of Pey'j (the popular pig mechanic from the first game) which has triggered a discussion regarding whether or not the next Beyond Good and Evil game will be a sequel or a prequel. A similar level of discussion still surrounds the rumor that emerged earlier this year regarding the possibility of the next Beyond Good and Evil game being a Nintendo exclusive title, but there is still no concrete information to support that theory at this time. 

Whether it be a sequel, prequel, exclusive, or something else entirely, fans everywhere are probably just happy to see anything Beyond Good and Evil related given the franchise's rocky recent history.


Why Cutting-edge Tech Doesn't Always Make for Immersive Games

$
0
0

When it comes to thoroughly immersive video games, motion control and VR are the future, right? Not necessarily...

FeatureRyan Lambie
Jan 5, 2018

You're almost certainly familiar with Tetris, but it's possible you haven't heard of the Tetris Effect. Along with Tetris Syndrome, it's a term used to describe the experiences felt by players who've spent an excessive amount of time slotting shapes together in Alexey Pajitnov's classic puzzle game.

If you've playedTetris a lot yourself, you may recognize the symptoms: browsing the shelves in a supermarket, you may start thinking about ways of arranging cereal packets or tins of baked beans to create perfect, orderly rows, just like in Tetris. Others find themselves dreaming about slotting colored shapes together, or in their waking hours, see falling tetronimos floating around in their peripheral vision.

Despite its ominous-sounding name, the Tetris Effect isn't necessarily a bad thing - it's simply a temporary by-product of a game that appeals to our human need to sort things into neat, orderly piles. There's even research to suggest that playing Tetris has a positive effect on the brain, from improving spatial awareness to processing traumatic events.

Part of the reason Tetris has all these effects on the human mind is because of its incredible simplicity. The controls amount to a few buttons; the rules of Tetriscan be learned almost at a glance. Tetris is one of those games where, even on a device as basic as the original Nintendo Game Boy, it can make an hour fly by in what feels like minutes. You forget what your thumbs are doing and become thoroughly immersed in the task of moving blocks into a satisfying, tidy block.

Tetris is a worthwhile place to start when thinking about absorbing video games, precisely because it's so simplistic. The word "immersive" has been bandied about in gaming circles for years, and the term tends to be attached to games that offer big, convincing worlds large enough to get lost in - sandbox games like Grand Theft Auto V, or RPGs like Fallout 4. Playing them, it's easy to forget that we're sitting in front of a computer, or slouching on a sofa, controller in hand. 

These more recent games create a somewhat different kind of immersion than Tetris, admittedly: as absorbed as we become in moving blocks around, the latter didn't transport us to another realm that felt real in the moment. All the same, the games provide the sense of losing track of time, of being lost in a pleasurable experience where the mechanics of the game - moving a thumbstick, pressing a button - are effectively invisible.

This latter point is worth bearing in mind when it comes to things like motion control and virtual reality. When the Nintendo Wii introduced the latter in the late 2000s, there was a scramble in the games industry to create a better, more sensitive rival to the Wii's remote-and-nunchuck controller. The most prominent rival came from Microsoft, who spent extraordinary sums developing the Kinect - a motion-sensing device that allowed players to interact with their games without holding a controller of any kind. 

On paper, it sounded like proper sci-fi, next-generation stuff. It was reportedly able to track even subtle body movements. Immersion-breaking things like buttons, controllers, and keyboards would no longer be required - at least in theory. In practice, the Kinect's drawbacks were not dissimilar to the ones that came with the motion controllers on the Wii or the somewhat tacky-looking PlayStation Move.

The Kinect was perfect for party games or things like Dance Evolution, as well as titles like Tezuya Mizuguchi's wonderful Child of Eden, a title pitched somewhere between a shooter and a psychedelic freak-out.  It's debatable, however, whether Kinect really added much to games with more detailed inputs like Forza, Splinter Cell: Blacklist, or Skyrim, the latter of which took advantage of the device's voice commands. The subtle yet noticeable lag and occasional yet annoying misunderstood voice command did much to remind the player that they were still in their living room, shouting and flailing their arms about. 

Again, this problem wasn't relegated to the Kinect. In theory, the ability to swing the Wii remote to engage in sword fights in The Legend of Zelda: Skyward Sword sounded exciting, but in the real world, it proved imprecise and draining after long bouts of play. It's telling, surely, that in an otherwise acclaimed, superbly-designed game, the motion controls were among the few issues consistently pointed out by critics.

It's also questionable whether physically interacting with a game - whether it's mimicking the actions of waving a sword or shouting at a dragon in Skyrim - creates a greater sense of immersion. Like watching a movie or even dreaming, true immersion in a game is close to an out-of-body experience: we forget the living room, the buttons, our arms and legs, and we lose ourselves in the moment. The miniscule movements of our fingers and thumbs are slight enough for us to ignore, like twitching in our sleep.

Last October, Microsoft discontinued production of the Kinect, effectively bringing its seven-year experiment in full-body motion control to an end. Nintendo still has motion control modes built into the Switch, but it's one of several options to developers rather than the new console's chief selling point. Meanwhile, there are a bunch of other devices competing for our money: a (relatively) new wave of virtual reality gizmos, which include the Oculus Rift, PlayStation VR, and the HTC Vive. 

We've seen VR devices in the past, but the hope is that the technology has caught up with the concept: that interacting with a game through a headset and motion tracking will create an even greater sense of exploring a digital world. In his review of the Oculus Rift, however Eurogamer's Richard Leadbetter neatly sums up a problem that 21st century tech has yet to solve at the time of writing. The VR port of horror adventure The Vanishing of Ethan Carter offers a breathtaking sense of realism that its conventional, flat edition simply cannot - but then the threat of nausea and headaches rears its ugly head.

Over on YouTube, gaming channel Metal Jesus made an intriguing video about VR and its potential drawbacks, where a chap named Dave Nunez, who has a PhD in Computer Science and Virtual Reality, explains in detail why VR can cause motion sickness. In essence, it's all about the disconnect between what we see in a game and what our bodies experience - so in a game like Ethan Carter, we may be moving our heads around and looking at a realistic environment, but our bodies aren't providing our brains with the same feedback as it would if we were exploring the real world. This mismatch can create nausea in some players after a while, and it can become particularly pronounced in games where you're walking around and moving your head a great deal, like Ethan Carter or, say, a first-person shooter like Call of Duty.

In the short-term, problems like these - coupled with the current expense of high-end headsets - places VR beyond the reach of some. And even for those who do take the plunge, it's a wonder whether wearing something relatively cumbersome on your head creates a more immersive experience than an expensive gaming setup, with a big screen, top-notch sound system, and your favorite controller. 

None of this is to say that tech companies shouldn't be trying to push the technical envelope when it comes to games, however. Motion controls and VR are fascinating concepts, and they'll almost certainly be around for decades as they're refined and pushed in new, as-yet untapped directions.

Let's face it, the unstated aim has long been to create a gaming experience that's more like The Matrix, eXistenZ, or Inception than Skyward Sword: a piece of tech that transports us entirely from our own body and into a non-existent realm - like a waking dream, where there are no controls, headaches, or nausea, just us and a digital world. The technology required to underpin it is surely decades away at least.

Until then, the current forms of immersion will have to suffice. And for this writer, the simplest forms of inputting commands are the best. Motion controls and VR helmets have their place, undoubtedly, but for true immersion, nothing can beat a well-made, addictive game and a few buttons. Just look at Tetris.

Burnout Paradise HD Remaster Coming to Japan in March

$
0
0

Burnout Paradise is getting a HD remaster in Japan this March, which surely means the rest of us will see it soon...

NewsRyan Lambie
Jan 5, 2018

The mere mention of Burnout's title is enough to get us all misty-eyed with nostalgia. Criterion's arcade racing series offered a pure shot of adrenaline - its sense of speed and movement was pretty much unparalleled, and its increasingly elaborate damage physics meant that, when you inevitably crashed, the resulting spectacle almost made the calamity worthwhile.

Indeed, later Burnoutgames positively encouraged the player to see how much vehicular mayhem they could cause, which was another reason why we kept booting up the old PS2 games long after the console itself slid into obsolescence. 

Released in 2008, Burnout Paradise took the series in a slightly different direction. While the speed and crashes were present and correct, it also favored an open-world approach rather than the short, sharp racing challenges of its predecessors. Paradise was also, barring the spin-off Burnout Crash, the last in the series from Criterion - a sad state of affairs, really, given how the quality of the games continued to improve with each entry.

If you've a lingering fondness for Burnout, there's good news: Burnout Paradise is getting a HD remaster courtesy of EA. The news was spotted by Gematsu, who noted a listing for the game on PlayStation 4 and Xbox One in Japan.

Burnout Paradise HD Remaster will appear in that country on March 1, which suggests that the rest of the world may be getting it in due course. There's currently no word of a Nintendo Switch version.

While we haven't had an official confirmation yet, it seems all but inevitable, given the popularity of the game in the west - and who knows, if the reception's positive enough, maybe it'll entice Criterion into making a brand new entry...

More on this as we get it.

Destiny 2 Was Reportedly Rebooted Before Release to Incorporate More Microtransactions

$
0
0

This reboot of the game may be the source of Destiny 2's familiar design and controversial features.

NewsMatthew Byrd
Jan 5, 2018

On a recent episode of the DTR Podcast, Kotaku's Jason Schreier suggested that development of Destiny 2 was rebooted almost 16 months before its release date. 

"I think that it was made in a relatively short period of time," said Schreier. "There was a big reboot of Destiny 2 at some point in early 2016. There had been a previous guy who was directing the game before Luke Smith, who's the current director, took over. So that guy was kind of put aside - he's not at Bungie anymore - and Luke Smith took over."

Luke Smith was the director responsible for the highly-regarded Destiny expansion, The Taken King. It is not entirely clear who was leading Destiny 2's development before Smith took over. 

Schreier had previously suggested that Destiny 2 was undergoing a reboot despite Activision CEO Eric Hirshberg's claims that development of the sequel had begun as far back as November 2014. He had also noted in 2016 that work on the sequel seemed to be in a bit of a flux as nobody at Bungie seemed entirely confident that they knew which direction to take the franchise in. 

Join Amazon Prime - Watch Thousands of Movies & TV Shows Anytime - Start Free Trial Now

The supposed scope of this reboot means that much of the work that went into the Destiny 2 we got was done in just under a year and a half. According to Schreier, the decision to change the course of the sequel's development was related to Bungie's realization that they were trying to create too much new content to ship with the game. Instead, they elected to implement a post-release DLC model that would allow them to ship more content after the initial release of the game. 

"What Bungie decided was: 'we can’t do this anymore. This is just too much, this is too hard for us to do - the tools that we work with are really hard to deal with. It’s hard for us to make this much content. It’s just hard making content in general," said Schreier. "They said 'we are going to do a drip feed of smaller stuff, and we're going to put up the Eververse, sell microtransactions, and make money that way.' And Activision said 'okay' - it was a part of their renegotiated deal - and they got to a point where they didn't have to be cranking out as much content. And now they're back to the same pattern, where they have to crank out these DLCs and just be making content constantly."

Prior to these comments, many fans speculated that Destiny 2's controversial Eververse feature was a mandate from publisher Activision. However, if this report is accurate, then it seems like it may have been suggested by Bungie as a way to slowly release content throughout the course of a year. 

We have reached out to Activision for comments regarding this matter and will update this story if and when we receive further information. 

God of War: Future Games May Explore Egyptian and Mayan Mythology

$
0
0

God of War's director envisions a long-term creative strategy for the franchise.

NewsMatthew Byrd
Jan 5, 2018

God of War director Cory Barlog says that the franchise isn't tied to its Greek mythology roots and could very well explore other eras and settings in the future. 

"The Greek games were the Greek era of God of War," said Barlog in the most recent issue of Game Informer. "Moving on, the next mythological belief system he interacts with became the Norse era of God of War. But we may end up going on to the Egyptian era and the Mayan era and so on and so forth."

Considering that God of War hasn't even been released yet - it is set to release sometime this year - it's best to think of Barlog's comments as a casual consideration of the franchise's future. He's simply speculating that future God of War games might follow the upcoming game's lead by drastically changing the series' once familiar settings. 

Still, Barlog has long been the one person at Sony who truly believed that the God of War franchise could be effectively rebooted and turned into a premier name once again. 

"Even the first pitches I gave, there was that, 'You've really got to convince me that we should do another one,'" said Balrog.

Get a Free Trial of GameFly on Us!

According to Sony Santa Monica boss Shannon Studstill, many at the company simply felt that God of War had little to offer in its old state.

"What became apparent to me was that we were watching this franchise wane a bit," said Studstill. "It was getting old. The storyline with Kratos being the hardcore badass--I think people were starting to say, 'What's next?’ I felt like, in order to reinvent, we really needed to turn a lot of things around."

Even still, a move to Norse mythology seems pretty organic and even tame compared to the drastic shift in setting that a move to the Mayan or Egyptian eras would bring. Barlog believes that such drastic changes in setting and style may be necessary if the God of War franchise is going to reach the heights he has envisioned.

"To me, that was important, because I really think we needed to have a much bigger audience,” said Barlog. "I want this to reach a lot of people; I want this to be on the level of the Uncharteds and the Assassin's Creeds. We want to grow this franchise big time."

Yoshi Switch: Release Date, Trailer, and News

$
0
0

Everything you need to know about Yoshi Switch, including latest news, release date, trailers, and much more!

NewsMatthew Byrd
Jan 5, 2018

Th new Yoshi game is simply being referred to as Yoshi. The game is based on a fairly fascinating gimmick involving the depth of stages. Basically, Yoshi is able to move in-between and interact with background and foreground elements that would usually be considered static in many such platforming titles. There are numerous instances of this mechanic being utilized during the trailer, but some of the most fascinating examples of this dynamic mechanic involved Yoshi attacking enemies in the foreground and flipping a stage at will to reveal brand new paths that simply looked like background objects before. 

It certainly doesn't hurt that the game's vibrant art style contributes to the storybook nature of the level design and the use of this flip mechanic. The Switch may not be a technical powerhouse, but games like this showcase why a bright color palette and creative design will sometimes best pure processing power.

Indeed, Yoshi may very well be the game for Switch fans who still harbor a deep love for classic platformers. While Super Mario Odyssey promotes a more open-world take on the platformer genre, Yoshi looks like the kind of classic platforming experience that we might have dreamed of as kids if we could dream quite as big as game's clearly imaginative development team. 

Yoshi Switch Release Date

Yoshi is due in 2018. The game is coming exclusively to the Nintendo Switch.

Yoshi Switch Trailer

While not the most high-profile reveal of Nintendo's E3 2017 showcase, this trailer for an upcoming Nintendo Switch Yoshi game was certainly one of the most interesting previews of the show.

Metal Gear Survive Release Date, Trailer, News, and More

$
0
0

What you need to know about Metal Gear Survive, including latest news, release date, trailers, and much more!

NewsDen of Geek Staff
Jan 8, 2018

Metal Gear Survive is a very different type of Metal Gear game. Gone is the "Tactical Espionage Action" gameplay style ushered in by series creator Hideo Kojima. Instead, this game is a cooperative action-adventure game where players team up to fight a horde of zombies...

It's not as surprising a direction as you would think, if you consider that there have always been supernatural elements in the Metal Gear series. That said, Metal Gear Survive makes the supernatural it's main focus.

While the game isn't part of the Metal Gear Solid series, it does take place between the events of Ground Zeroes and The Phantom Pain. The trailer opens with the assault on Mother Base that put Big Boss in a coma. Those who don't die in the Mother Base attack travel through a wormhole to an alternate dimension where the survivors must fight off weird crystalline zombies ("living biological threats," according to Konami). Yes, that's a sentence I just wrote.

The game features four-player online co-op, although the game won't stray too far from the series' traditional stealth gameplay. New weaponry will also be introduced to combat creatures and lethal environments as well. Spears and crossbows will be two such weapons. 

"Metal Gear Survive will offer a fresh take on the series’ famed stealth elements, but within a unique co-op setting that is designed for a truly engrossing multiplayer experience," said Tomotada Tashiro, European President for Konami Digital Entertainment.

We previewed the game at E3 2017 and didn't really love this new take on the series. Hopefully, Konami has taken the time to fix the issues we found with the experience. 

Here's everything else we know:

Metal Gear Survive News

The latest Metal Gear Survive trailer is six minutes of single-player action. Check it out below:

Metal Gear Survive Release Date

Metal Gear Survive is expected to release on Xbox One, PS4, and PC on February 20, 2018. 

Metal Gear Survive Trailer

Here's a video preview of Metal Gear Survive that provides quite a bit of new information about the game's campaign mode. 

While this video makes it abundantly clear that this story is separate from MGS V's - it's more of a spin-off - it's also clear that the campaign will retain certain elements of that game. For instance, you'll still have to organize a base and gather supplies. 

Actually, gathering supplies will be quite difficult as your base is surrounded by a poison cloud that requires you to wear an oxygen mask. When you run out of oxygen, you'll need to return to the base. 

The campaign will offer a variety of main and side missions that reward players with various new items, crafting recipes, and survivors. Of course, the main gameplay seems to revolve around defending your base from attacks and ensuring that it can support itself even when you're out on a mission. 

We have to admit that the game looks kind of interesting. If Survive didn't have the Metal Gear Solid name - and the baggage that goes along with it - it might actually be seen as a pretty compelling standalone experience. 

Konami took the stage at TGS 2016 to introduce the first 15 minutes of gameplay footage for Metal Gear Survive, a spin-off of the main series that involves zombies, alternate dimensions, melee weapons, and co-op gameplay. Yes, this is a very different experience from what fans have come to expect from the franchise. Time will tell if it's an ultimately successful shift in gameplay. Check out the footage below:

Also attending TGS to promote his first post-Konami game, Death Stranding, Hideo Kojima nixed any lingering hopes that he might have helped develop Metal Gear Survive before his departure from Konami in 2015. "That's nothing to do with me!" Kojima said, according to a report on IGN.

"The Metal Gear games are about political fiction and espionage," Kojima observed. "Where do zombies fit in with that?"

Yoji Shinkawa, the artist and designer who gave the Metal Gear games their distinctive look, added, "If I had worked on that game, it would have mechs in it."

Unsurprisingly, perhaps, Metal Gear Survive doesn't exactly have the seal of approval from its creator. What impact that'll have on its popularity remains to be seen; that Survive appears to lack Kojima's trademark oddness - and, yes, Shinkawa's giant mechs - may prove to be a bigger turn-off for the series' legion fans. You can take a look for yourself at Survive in action below.

Konami released a debut trailer for the game at Gamescom 2016. Watch it and try not to fall out of your chair:

The Surreal, Underrated Brilliance of Super Mario Land

$
0
0

The Game Boy’s Super Mario Land is sometimes regarded as an oddity today. We argue that it’s actually a bit of a classic...

FeatureRyan Lambie
Jan 9, 2018

In 1947, a 60-something year-old American named George Adamski took the first of several photos of what he claimed was a Venusian Scout Ship - a mysterious craft from another world. The images were widely printed in newspapers and magazines, and the ship depicted in them - saucer-shaped, with a domed roof and round windows - did much to define the look of unidentified flying objects at the height of the 40s and 50s UFO flap.

More than four decades later, Adamski’s flying saucers landed in a highly unexpected venue: Super Mario Land. Right at the start of world 2-1, there’s one hovering right in the middle of the screen, with its round portholes, unmistakable shape - like a dustbin lid - and familiar bulbous "landing gear" jutting out of the bottom. It seemed desperately strange then, and strange now, that Nintendo’s flagship action franchise would delve into the further reaches of Ufology - but then again, it was all par for the course in a game that also features Egyptian pyramids, giant Maoi heads from Easter Island, and undersea levels where flying saucers sit on the ocean floor. 

It was as though, in their desire to find a new theme for Mario’s first proper handheld platformer outing (forgetting those simplistic Game & Watchtitles earlier in the decade), Nintendo turned to the oddball ideas of author Erich Von Daniken, who posited that everything from the ancient pyramids to bananas were somehow connected to alien visitations. At the time, Super Mario Land sold millions of copies, and along with Tetris, was one of the Game Boy’s must-have titles. But if later critiques of Super Mario Land are anything to go by, it’s generally regarded as an aberration - an ill-formed semi-sequel that doesn’t deserve to be mentioned in the same breath as the franchise’s mainline titles from around the period, like Super Mario Bros. 3 or Super Mario World.Eurogamer’s Chris Schilling, in his retrospective, regarded the game as an act of in-house rebellion, if not outright sabotage.

It’s important, however, to look at Super Mario Land in its late-80s context. In 1989, the rules of the Super Mario universe, if we can call it that, were still in flux - especially in the west. Super Mario 2, famously a reworking of an entirely different game called Doki Doki Panic, had only come out in America the previous year, and wouldn’t emerge in Europe until April 1989. It mixed up the Super Mario Bros. playbook with a throwing mechanic, a range of playable characters, and a vague Arabian Nights theme (something established in Doki Doki Panic, and simply carried over in the reskinned game). Super Mario Bros. 3 and Super Mario World, which would do much to build on the visual richness of the franchise, were still many months away.

As far as Nintendo was concerned, then, the Super Mario brand of running, jumping, and hitting blocks was still open to reinterpretation - especially with the imminent launch of the Game Boy, which effectively opened up a largely unexplored vista for the entire games industry. Before the Game Boy, there had never really been a system like it before - not one capable of running relatively complex games on swappable cartridges, like a Nintendo Entertainment System on the move. Who even knew what the console’s prospective customers would even want from the new device? Would they even want to play a game with the speed and relative complexity of Super Mario Bros., or would they prefer something more akin to a Game & Watch game? That untested market, coupled with the Game Boy’s technical limitations, such as its ferociously blurry LCD screen, must have made Nintendo a little wary - little wonder, then, that a relatively new title like Tetris was chosen as the pack-in game, and not the firm’s plucky little mascot. 

With all that in mind, Nintendo’s decision making when it came to Super Mario Land was pretty sensible. In shrinking the game for the handheld’s tiny screen, shortcuts were made to keep the visuals clean and simple - the backgrounds left largely white, with the occasional outline of a pyramid or cloud to suggest the location. Goombas are now tiny silhouettes with white eyes, life-up tokens are now little hearts, and Mario fires bouncing spheres rather than gobs of flame. With those sensible choices came some daring and downright weird ones. The platforming levels are very occasionally interspersed with scrolling shooter stages, where Mario clambers into a vehicle (a submarine in one, a plane in the other) and blasts away at floating enemies. The flagpole bit at the end of the platform stages in Super Mario Bros. is replaced by a challenge that involves reaching a higher door, which in turn launches a bonus mini-game where the player earns extra lives. And then there’s the very strange world designs, with all those UFOs and giant heads...

A quick glance at Super Mario Land’s personnel explains why the game doesn’t quite fit the established mold. Shigeru Miyamoto, the design legend behind the other Mario games, had nothing to do with this one. Instead, the project was headed up by Gunpei Yokoi, a design genius whose ideas did much to shape Nintendo’s status as a video game giant. Beneath him was director Satoru Okada, best known for his work on Metroid and Kid Icarus, but who’d never been involved in a Mario game before. Between them, Yokoi and Okada cooked up a world that is very consciously separate from the Mushroom Kingdom of the main console titles. The setting here is somewhere called Sarasaland, the damsel in distress is Princess Daisy rather than Princess Peach, and the main villain is an alien named Tatanga, and not Koopa. 

All these changes - and many more, which we’ll get to shortly - could certainly be interpreted as a wilful bit of subversion, but there’s also an alternate possibility. As mentioned above, Nintendo was testing new ground with the Game Boy, and in 1989, there was still no telling how well - or how badly - the machine would be received. That the system needed a Mario game was an edict handed down from the company’s CEO, and the hero’s smiling face certainly would’ve helped potential customers come to terms with the new-fangled Game Boy. But at the same time, Nintendo may have wanted to keep a certain distance between Mario on the NES and Mario on the Game Boy - not to mention the Super NES, just around the corner, which had its own killer app (Miyamoto’s Super Mario World) deep in development. If the Game Boy failed, then the Super Mario brand ran the risk of being tarnished along with it. It was far better to create a title that felt detachable and fairly standalone from the main franchise. If the thing failed to sell, Nintendo could at least dismiss Super Mario Land as a fun spin-off, or a dream Mario once had after eating too much cheese.

If Nintendo was being protective of the Super Mario brand, though, Yokoi and Okada used the opportunity to change things up. Some of the changes are interesting or infuriating depending on which way you look at them. At first glance, the tiny turtle-like enemies just look like regular Koopa Troopas. It’s only when you bounce on them that you learn their shells are actually explosive, and will kill Mario if he’s standing too close when they go off. Given that one of the central mechanics in Super Mario Bros. involved booting empty Koopa shells at enemies, this could be regarded as trolling on Nintendo’s part. At the very least, it’s a non-verbal means of telling the player, “You’re not in Mushroom Kingdom anymore.”

Subtle changes have also been made to Mario’s movement and jumping physics, while the bouncing balls refuse to behave quite like the fireballs in his previous adventures. When fired, they hit the ground fairly close to Mario’s feet, which means that he has to get quite close to enemies to destroy them - particularly dangerous when it comes to the fast-moving Fly creatures, which take two bouncing balls to kill. Floating Easter Island head enemies are even trickier - they take three hits to kill, and will follow Mario to the ends of the earth if he tries to ignore them. 

None of this is to say that Super Mario Land is a particularly tough game. With just 12 short levels spread over four worlds, it can still be completed in short order. Nevertheless, Super Mario Land feels absolutely right for the diminutive Game Boy - the lesser difficulty level helps defuse the frustration caused by the system’s smeary screen, and the challenge ultimately comes not from simply getting to the end, which is easily done, but by finding every possible secret area, collecting every coin, and beating your own high-score.

Besides, Super Mario Land is scored to one of the best theme tunes in Mario history - a jolly, up-tempo suite of chiptunes composed by Hirozaku Tanaka that could have easily graced one of the main console sequels. Once heard, it echoes in the brain for days, like one of Mario’s bouncing balls. The music’s a reminder of how successfully Yokoi’s team succeeded in creating a remarkably Mario-like experience on such a tiny scale. Sure, the sprites are absurdly small, but Mario himself is immediately recognizable, and he even grows to a subtly different size when he collects a mushroom, in grand Super Mario Bros. tradition.

The “same, but smaller” ethos stretches to the levels themselves. They may be short, but they have all the secret rooms accessed through pipes, coins, mystery boxes, and enemies to squash as you’d expect, and each world has its own boss at the end, each defeated in its own way (the first can be offed by hitting a switch, not unlike the King Koopa confrontations in Super Mario Bros.). As weird as the backgrounds are, they work perfectly for the Game Boy: the interior of a pyramid is sketched in with simple black hieroglyphs, each one just a handful of pixels high. Some dinky flickering candles complete the effect. 

Yes, it’s all incredibly weird, but the Von Daniken-like aesthetic feels somehow in keeping with a series of games that has been decidedly dreamlike from the beginning - the whole notion of magic mushrooms granting greater size is, after all, taken from Alice in Wonderland.

If the franchise’s history after Super Mario Land tells us anything, though, it’s that Nintendo wasn’t all that impressed by what emerged in 1989. Mario never revisited Sarasaland in later games. No other entry attempted a side-scrolling shooter level. The sequel, subtitled Six Golden Coins, looked entirely different, with chunkier, zoomed-in graphics and even a new villain - Wario, who made his debut in that game. Super Mario Land’s alien boss, Tatanga, presumably burned up on the way back to his home planet.

Super Mario Landstands alone to a degree, but it’s fascinating to see how well it holds up almost three decades later. Play the thing on the 3DS, or even on a SNES through Nintendo’s Game Boy cartridge adapter, and the screen blur vanishes, and those curious level designs shine all the more brightly. It’s a simplistic game, but consistently entertaining - its ideas and sudden switches of style and theme providing plenty of surprises the first time round, and the assorted hidden coins and lives adding at least a bit of longevity. 

Super Mario Land also has more in common with last year’s Super Mario Odyssey than even Nintendo may have realized - the same harebrained lurch from one scenario to another (pyramids and Mexican hats, dinosaurs, rabbits on the moon, etc.), the same approachable difficulty level, and the same apparent desire to tinker with existing Mario mechanics. With the console-handheld hybrid Switch, and following the relative failure of the Wii U, Nintendo again found itself going for broke - which may partly explain the vague similarities between two games divided by such a huge expanse of time.

It’s possible we’ll never know exactly why Super Mario Land’s creators put one of Adamski’s flying saucers in their game, but we can’t help thinking it’s an apt image for an odd, now very old entry in the Mario franchise. Years after he took his photos, it emerged that Adamski’s "Venusian Scout Ship" was simply the shade from a medical lamp - the spherical landing gear underneath were lightbulbs, hurriedly secured into position.

Super Mario Land, similarly, is a curious beast, its style built up from bits and pieces all strapped together. But just as Adamski managed to create a semi-iconic UFO from bric-a-brac found in his garage, so Super Mario Land’s makers took some disparate ideas seemingly at random and, somehow, created a weird but deeply lovable handheld classic.


Overwatch League 2018: Results, Matches, Schedule, Teams, Format, & Prize Money

$
0
0

Here's everything you need to know about the 2018 Overwatch League!

NewsMatthew Byrd
Jan 9, 2018

The Overwatch League starts on January 10, 2018. From there, matches between the league's 12 teams are expected to occur four times a week, Wednesday through Saturday. This inaugural season will divide teams into two divisions.

Overwatch's playoff season will run from July 11 to July 28. It's not clear what the playoff structure will be, but it will likely adopt a best of five formats for the initial games before moving to a possible best of seven for the Championship.

Overwatch League Matches & Schedule

*All times listed in EST

Wednesday, January 10th

San Francisco Shock vs. Los Angeles Valiant - 7:00 PM 

Shanghai Dragons vs. Los Angeles Gladiators - 9:00 PM 

Dallas Fuel vs. Seoul Dynasty - 11:00 PM 

Thursday, January 11th

London Spitfire vs. Florida Mayhem - 5:00 PM 

Philadelphia Fusion vs. Houston Outlaws - 7:00 PM

Boston Uprising vs. New York Excelsior - 9:00 PM

Friday, January 12th

Los Angeles Valiant vs. Dallas Fuel - 7:00 PM 

Florida Mayhem vs. Boston Uprising - 9:00 PM 

San Francisco Shock vs. Shanghai Dragons - 11:00 PM

Saturday, January 13th

London Spitfire vs. Philadelphia Fusion - 2:00 PM 

New York Excelsior vs. Houston Outlaws - 4:00 PM 

Seoul Dynasty vs. Los Angeles Gladiators: -6:00 PM 

Wednesday, January 17th

San Francisco Shock vs. Philadelphia Fusion - 7:00 PM 

Florida Mayhem vs. Seoul Dynasty - 9:00 PM 

Houston Outlaws vs. Shanghai Dragons - 11:00 PM

Thursday, January 18th

Dallas Fuel vs. Houston Outlaws - 5:00 PM

New York Excelsior vs. Los Angeles Valiant - 7:00 PM

Philadelphia Fusion vs. Los Angeles Gladiators - 9:00 PM

Friday, January 19th

Seoul Dynasty vs. Boston Uprising - 7:00 PM

Shanghai Dragons vs. Florida Mayhem - 9:00 PM

London Spitfire vs. Dallas Fuel - 11:00 PM

Saturday, January 20th

Los Angeles Valiant vs. London Spitfire - 2:00 PM

Los Angeles Gladiators vs. New York Excelsior - 4:00 PM

Boston Uprising vs. San Francisco Shock - 6:00 PM

Wednesday, January 24th

San Francisco Shock vs. London Spitfire - 7:00 PM

Shanghai Dragons vs. Seoul Dynasty - 9:00 PM

Los Angeles Gladiators vs. Los Angeles Valiant - 11:00 PM

Thursday, January 25th

Boston Uprising vs. London Spitfire - 5:00 PM

Philadelphia Fusion vs. New York Excelsior - 7:00 PM

Houston Outlaws vs. Florida Mayhem - 9:00 PM

Friday, January 26th

Seoul Dynasty vs. New York Excelsior - 7:00 PM

Shanghai Dragons vs. Philadelphia Fusion - 9:00 PM

Dallas Fuel vs. San Francisco Shock - 11:00 PM

Saturday, January 27th

Dallas Fuel vs. Boston Uprising - 2:00 PM

Los Angeles Valiant vs. Florida Mayhem - 4:00 PM

Los Angeles Gladiators vs. Houston Outlaws - 6:00 PM

Wednesday, January 31st

Los Angeles Valiant vs. Philadelphia Fusion - 7:00 PM

Florida Mayhem vs. Los Angeles Gladiators - 9:00 PM

Houston Outlaws vs. San Francisco Shock  - 11:00 PM

Overwatch League Teams

The Atlantic Division includes the Boston Uprising, Florida Mayhem, Houston Outlaws, London Spitfire, New York Excelsior, and Philadelphia Fusion.

The Pacific Division includes the Dallas Fuel, Los Angeles Gladiators, Los Angeles Valiant, San Francisco Shock, Seoul Dynasty, and Shanghai Dragons. 

Overwatch League Format

The current plan is for each team to play 20 division matches per season and 20 non-division matches. The highest-ranked team in each division at the end of the season will receive an automatic playoff berth and a first-round playoff bye.

The remaining four playoff teams will be determined by who has the best overall record. That's in contrast to leagues like the NBA and NFL that require a certain amount of representatives from each division. 

Get a Free Trial of GameFly on Us!

In order to ensure that teams remain competitive, the OverwatchLeague will also feature mini-tournaments throughout the season featuring the best performing teams from the past five weeks. This way, teams with overall bad records can still theoretically win five-week bonuses. 

Overwatch League Prize Money

The winners of the Overwatch League will earn a $1,000,000 team bonus and the Overwatch League championship trophy. The runner-ups will receive $400,000, third and fourth place teams will take home $100,000, and fifth and sixth place squads will walk away with $50,000. 

There are also bonuses for regular season records which tops out with a $300,000 bonus to the team with the best overall record. All told, $3 million in bonuses will be awarded throughout the year. On top of that, players will receive a salary and benefits. 

New Scribblenauts Game Coming to Nintendo Switch

$
0
0

The cult puzzler Scribblenauts appears to be getting a sequel on the Nintendo Switch. Step forward Scribblenauts Showdown...

NewsRyan Lambie
Jan 10, 2018

It's not often we encounter a game that makes us think, "We've never played anything quite like this before," but that was exactly our reaction to the original Scribblenauts, a puzzle game where writing a word - seemingly any word - will cause that object to spawn in the game. These objects can then be used to solve the puzzles, which range from odd things like capturing butterflies to using a ramp to jump over obstacles.

In short, this means that, while the objectives in Scribblenautsare specific, the means of achieving them are absurdly broad. If you want, you can sail over the ramp on a T-rex wearing a top hat. You can catch the butterfly in a net if you like, or you could conjure up a helicopter with a dustbin attached to the bottom. We can only guess at what kind of programming voodoo went on to create this extraordinary engine.

The good news is, there's a brand new Scribblenauts in the works, and it appears to be coming to the Nintendo Switch. Called Scribblenauts Showdown, it was first leaked last year thanks to a ratings board in the far east. In more recent days, a post for the game has emerged on the online shop, Play Asia (via Nintendo Life), with its release date pegged as March 9. While this is far from an official confirmation, it does now look as though developer 5th Cell has something special in the works. The title - and an accompanying image leaked on the Taiwanese ratings board's website - suggests that the game will add some kind of two-player competitive element, which should work nicely on the Switch's local multiplayer set-up.

Word is that Scribblenauts Showdownwill appear on Xbox One and PlayStation 4 as well, though the Switch's touchscreen support surely means this version will have the edge over the others. 

More on this as we get it.

Ultra Game Boy Being Developed By Hyperkin

$
0
0

New design features a rechargeable battery, audio outputs, and a sturdy case.

NewsMatthew Byrd
Jan 10, 2018

Hardware manufacturer Hyperkin is working on a special edition of the Nintendo Game Boy tentatively referred to as the Ultra Game Boy. 

Based on reports from CES 2018, the Ultra Game Boy will function more or less like a classic Game Boy. It doesn't come pre-installed with any games (it instead uses standard Game Boy cartridges), it still features volume and contrast dials, and its screen is roughly the same size as the original Game Boy's. This isn't one of Hyperkin's complete teardown and remodeling jobs. 

Instead, this is simply the best possible version of the Game Boy you'll ever put your hands on. It sports an incredible aluminum casing that will surely survive the slippery hands of your little cousin who unfortunately took your Game Boy when you weren't looking (thanks, Kyle). The Ultra Game Boy's dual stereo speakers have also been upgraded to include connections for left and right audio output. This will supposedly allow musicians to create chiptunes from Game Boy game's original audio files. 

Join Amazon Prime - Watch Thousands of Movies & TV Shows Anytime - Start Free Trial Now

That isn't to say this Game Boy doesn't sport a few neat features. The most notable modern-day upgrade is certainly the Ultra Game Boy's built-in rechargeable battery. Yes, that means you'll no longer need to hunt down batteries just to keep your Super Mario Land adventures going. Instead, you can utilize the Ultra Game Boy's USB-C connection to charge the device whenever you need. 

The Ultra Game Boy also features a third dial that will allow you to manipulate the backlit LED screen's RGB spectrum. 

Hyperkin hasn't announced a release date for the Ultra Game Boy, but they hope to have it out before the end of the summer. It's expected to retail for $100 and may be capable of playing Game Boy Color games upon its release.

We doubt that Nintendo is going to release a Game Boy Classic Edition given some of the logistical impracticalities of that arrangement - and the fact that the Switch and 3DS are more appealing venues for Game Boy games - so those who crave the feel of a classic Game Boy may want to consider this remodel.  

Overwatch League Live Stream

$
0
0

The first season of Overwatch League ! Here's how to watch the live stream...

NewsMatthew Byrd
Jan 10, 2018

Blizzard's Overwatch League is arguably a developer's most ambitious attempt to organize and curate a game's competitive scene.

Essentially, Blizzard wants to give major cities in the United States, the United Kingdom, China, and South Korea their own Overwatch teams. The city approach conjures images of the formats used by sports organizations like the NBA and the NFL, but the Overwatch League's competitive format is actually structurally closer to the system used by the World Cup. 

Every Overwatch team will compete in a series of pre-season and regular season matches. Every team will play 20 games within their division and 20 games outside of their division. The top team from each division will move on to the postseason. Joining them will be the four remaining teams with the best record (regardless of division). From there, the teams will compete in a multi-week series of matches for a variety of prizes. The championship team gets a cool $1 million in prize money (plus bonuses). 

Be sure to check out our full breakdown of how the Overwatch League's format and prize money system will work.

Blizzard has revealed that they've struck a deal with Twitch that makes the popular streaming service the exclusive place to watch the first two seasons of OverwatchLeague competition. Matches will be broadcasted in English, Korean, and French. Those who watch the contests will be able to access exclusive Cheermotes. 

You can watch the Overwatch League English channel via the player below:

Here's a quick look at the Overwatch League matches happening this week:

Wednesday, January 10th

San Francisco Shock vs. Los Angeles Valiant - 7:00 PM 

Shanghai Dragons vs. Los Angeles Gladiators - 9:00 PM 

Dallas Fuel vs. Seoul Dynasty - 11:00 PM 

Thursday, January 11th

London Spitfire vs. Florida Mayhem - 5:00 PM 

Philadelphia Fusion vs. Houston Outlaws - 7:00 PM

Boston Uprising vs. New York Excelsior - 9:00 PM

Friday, January 12th

Los Angeles Valiant vs. Dallas Fuel - 7:00 PM 

Florida Mayhem vs. Boston Uprising - 9:00 PM 

San Francisco Shock vs. Shanghai Dragons - 11:00 PM

Saturday, January 13th

London Spitfire vs. Philadelphia Fusion - 2:00 PM 

New York Excelsior vs. Houston Outlaws - 4:00 PM 

Seoul Dynasty vs. Los Angeles Gladiators: -6:00 PM 

Can Blizzard's ambitious plan succeed? Will the Overwatch League be the future of eSports? How will the competitive matches shape the game's online meta? Which stars will rise from the competition and single themselves out as some of the best players in the world?

Most importantly, which team will win it all? 

Atari Pong Cabinet Combines Physical and Digital Designs

$
0
0

This real life version of Pong is complimented by some digital tricks.

NewsMatthew Byrd
Jan 10, 2018

Pong is one of the most historically significant games ever made, but modern gaming fans might find it hard to play the game for more than 10 minutes without realizing there is a world of better entertainment options available. It would take quite the feat to bring Pong into the modern age in a way that genuinely excites people. 

However, Atari may have managed to do just that. 

At CES 2018, Atari revealed a table version of Pong that utilizes physical and digital elements to recreate the classic game. Players sit at opposite ends of the table and use sensitivity dials to control their respective paddles. So far, that probably sounds like classic Pong.

Well, the catch here is that Pong table players are actually controlling physical paddles to bounce around a physical square. The physical pieces are made of foam and are controlled by magnets placed just below the table's glass. The player's inputs manipulate the strength of the magnets and allow you to play what feels like a digital game of Pong.

Get a Free Trial of GameFly on Us!

That isn't to say that this table completely abandons its digital roots. The onboard screen produces a variety of LED effects while the built-in speakers bellow some familiar sounds (you can also plug in your own devices for custom music). Impressively, the table even allows you to play against a built-in AI designed around three different difficulty settings. 

"When everything seems to flow towards the digital world and individual playing, this project appears as a rebellious retro-futuristic version of the Atari PONG game," reads a statement from Atari regarding the design of this concept. "It brings the process backwards from digital to physical, and all into a multi-functional coffee table."

We highly doubt that this table will ever enjoy a retail release, but it is a neat way to bring Pong into the modern age that feels true to the game's roots. 

Viewing all 9334 articles
Browse latest View live




Latest Images