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    Nintendo's classic arcade racing series is coming to mobile, as the firm announces Mario Kart Tour...

    News Ryan Lambie
    Feb 9, 2018

    Nintendo may be closing the shutters on its first ever mobile experiment, Miitomo, but that doesn't mean its plans for the smartphone arena are going to change any time soon. 

    The company has announced via Twitter that another of its recognizable properties is going mobile. "The checkered flag has been raised and the finish line is near," the firm wrote. "A new mobile application is now in development: Mario Kart Tour!"

    Beyond the title, Nintendo hasn't given us much else - the app isn't due to launch until "the fiscal year ending in March 2019," which could mean it's over 12 months away. Nintendo is currently handling the development of the game while DeNA will manage the server, online infrastructure, and backend issues.

    In a recent interview, DeNA exec Isao Moriyasu revealed that the game will be "free to start," which pretty much means that it'll be free to play like most of Nintendo's other mobile offerings thus far. 

    Mario Kart Tour continues Nintendo's theme of releasing some of its best-known properties on mobile - albeit in modified form. Mario emerged as the paid-for infinite runner, Super Mario Run, while Fire Emblem Heroes and Animal Crossing: Pocket Camp offer free-to-play experiences for touch-enabled devices.

    It'll be fascinating to see how Nintendo can offer a satisfying racing experience on a smartphone without cannibalizing sales on one of its most successful console titles.

    More as we get it.


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    Will your city host the next Overwatch League team?

    News Matthew Byrd
    Feb 9, 2018

    Blizzard has confirmed the rumors that they are looking to add more teams to the Overwatch League for the competition's second season of play. 

    "We expect to begin selling additional expansion teams in the Overwatch League later this year. We have no further details to share at this time," said a Blizzard representative during a quarterly earnings call. 

    Blizzard has always been open to the idea of expanding Overwatch League's size beyond the 12 teams that kicked off the first season of play. However, this latest update seems to suggest that they may already be in the process of selling additional franchises. It's difficult to tell just how much the Overwatch League may grow in season two, but we'd expect that they'd look to add an even number of teams to each of the game's two divisions. 

    It's no surprise that investors are looking to get in on Overwatch League. Blizzard revealed that they expect the League to be profitable during its first year of operation - an impressive feat - and that ratings for League games across all streaming platforms remain high. This weekend's stage one playoff matches could draw the largest Overwatch League audience yet. As such, Blizzard has also stated that they expect teams will have to pay more for franchise rights moving forward. It's rumored that purchasing an innagural Overwatch franchise cost somewhere around $20 million.

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    Blizzard hasn't yet confirmed when Overwatch League's second season will start, but most analysts think it will begin before the end of the year. In any case, we would expect to hear announcements of any new Overwatch League teams before that time. 

    Now is certainly the time to get into the Overwatch League if you haven't already. A series of shocking upsets have shaken up the League standings and cast serious doubts on who will make it to the stage one finals. In stage two of play, recent changes to Junkrat and Mercy will take hold, meaning that the entire power dynamic of the league can soon be shifted. 


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    Over 3.4 million people were playing Fortnite at the same time this past weekend.

    News Matthew Byrd
    Feb 9, 2018

    The battle between the top two Battle Royale games continues as Epic's Fortnite has beaten PlayerUnknown's Battlegrounds record for the most concurrent players on Steam. 

    An estimated 3.4 million players were doing battle in Fortnite at one point this past weekend on Steam. That beats PUBG's old record of 3.2 million players. To really appreciate the significance of those numbers, though, consider that the record used to be just over 1 million before PUBG began its reign of popularity dominance on the platform. 

    While Epic was certainly pleased with the recent success, it was not achieved without difficulties. In an update on the Fortnite website, the developer addressed the various technical issues that resulted from the sudden influx of concurrent players. It's a very technical read, but the gist of it is that Epic's servers could only bear the weight of that many active players for so long. Eventually, said players began experiencing latency, dropped connections, and various other technical issues. 

    Epic outlined some of the steps they are taking to address these issues in the future, but they did take some time to share their enthusiasm over just how popular Fortnite has become. Of course, most of its popularity can be attributed to the addition of the game's free Battle Royale add-on. PUBG, meanwhile, remains a $30 game that has recently left Steam Early Access. 

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    There's plenty of reason to believe Epic when they say that they're working to ensure that such technical problems are few and far between. They've made a concentrated effort to pull resources from some of their other titles in favor of supporting Fortnite. While those shutdowns are never pleasant, it has allowed Epic to devote more attention to what is far and away their biggest success in years. 

    The Fortnite team's ability to recognize current trends in the industry may have saved the title from being a tragic story of an oft-delayed passion project releasing to little fanfare. As it stands, though, Fortnite must be considered one of the most popular games in the world. 


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    One of 2017's surprise hits is getting a well-deserved sequel.

    News Matthew Byrd
    Feb 9, 2018

    Suprise hit action-adventure title The Surge is getting an equally surprising sequel. Developer Deck 13 and publisher Focus Home Interactive will once again join forces to bring fans The Surge 2. According to an official announcement from Deck 13, fans of the original game can expect many of its best qualities to return in this in-development sequel. 

    The Surge 2 keeps what fans and critics loved about the original while also expanding greatly upon the formula,” reads a statement from the developers. "The Surge 2 takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine.”

    The developers also promise to expand upon the original game's limb-targeting system - a brilliant mechanic that forces you to consider the strengths of your opponents as well as what you want to salvage from their bodies - and will likely add more of just about everything featured in the first game. At the very least, that includes more weapons, drones, abilities, and implants. 

    At present, The Surge 2 is expected to be released for PC and select consoles sometime in 2019. 

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    If you didn't get to play The Surge, think of it as a sci-fi take on the Dark Souls franchise. Much like that popular series, The Surge forced you to engage in some particularly tricky battles by using a methodical combat system. Death results in the loss of quite a bit of progress that can be recovered by finding the remains of your former self. 

    The Surge distinguished itself from its considerable competition through its use of an incredible dystopian world where technology is capable of making you whole (at a cost, of course) and the aforementioned limb-targeting system. Along with Nioh, The Surgeproved that there is life in the little sub-genre that Dark Souls helped carve out. It was well-made and sometimes truly innovative. 

    We look forward to hearing more about this sequel. 


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    The Switch console could have a longer life than the typical 5-6 year span, if Nintendo has its way...

    NewsRyan Lambie
    Feb 12, 2018

    Overall, the response to the Nintendo Switch has been great so far, with its global sales recently topping the 15 million mark. Much has been written about how quickly the handheld-console hybrid's reached that figure. To put it in perspective, that's the same number of systems the Wii U managed to sell in its five-year lifespan.

    If Nintendo has its way - and assuming the Switch's success continues - then the current system could have a long life ahead of it. Far longer, legendary game designer Shigeru Miyamoto suggests, than the five to six years that is more typical of a home console.

    "Up until now," Miyamoto recently told investors, "the hardware life cycle has trended at around five or six years, but it would be very interesting if we could prolong that life cycle, and I think you should be looking forward to that."

    As GameSpot notes, this would mean the Nintendo Switch would still be going strong in 2023 and possibly even further into the future - a weird prospect, given that the year 2023 sounds like the kind of point in our history where we've all been uploaded to the cloud or something.

    In terms of support, the Switch certainly has the wind behind it right now. Although the system can't hope to compete with the hardware grunt of the Xbox One or PS4, it's managed to endear itself to a broad cross-section of smaller indie developers. This leads us to another statistic: the Switch now has three times the number of games as the Wii U had in the first 11 months of its life cycle. In the short term, that's good news for the Switch's longevity, especially when coupled with the quality of first-party releases Nintendo has released so far.

    The Switch's long term success depends partly on what Nintendo does next. Has it already released its absolute best games, given that we've already had the acclaimed The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, or does it have some more surprises around the corner? To give the Switch the kind of longevity Nintendo wants, it'll have to keep finding ways of selling systems - something it's already trying to do, in its own odd way, with its Labo cardboard-and-software experiment.

    Rather than sell one console per household, Nintendo's plan is to ensure "every single person" owns a Switch. That's a lofty goal, and if Nintendo can get somewhere close to it, then the Switch may wind up as another long-lasting phenomenon like the Wii (100 million units sold) or the DS (combined sales: 143 million units). Even if it doesn't, Nintendo can at least rest assured that the disappointing response to the Wii U is already behind it.


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    What we know about Kingdom Hearts 3, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Feb 12, 2018

    The highly anticipated third installment in the main Kingdom Hearts series has been in development since at least 2012. First announced at E3 2013, it's been a long journey for this Disney-Final Fantasy mashup. There's indication from Square Enix that Kingdom Hearts III will finally see the light of day in 2018, but only time will tell!

    Here's everything we know about the game:

    Kingdom Hearts 3 News

    There's a new Kingdom Hearts 3 trailer and it introduces the world of Monsters Inc. to the series. Check it out below:

    Kingdom Hearts 3 Release Date 

    Kingdom Hearts 3 will be released sometime in 2018 for PlayStation 4 and Xbox One. 

    If you've been wondering who to blame for Kingdom Hearts 3's prolonged development cycle, Kingdom Hearts 3 director Tetsuya Nomura wants you to know that you should probably start with the executives at Square Enix.

    "A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’” said Nomura in a surprisingly candidate interview with Gamespot. “There was a decision made to change to an external [engine]...Unreal Engine 4... So we switched over to that. Unfortunately, there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

    Nomura also stated that Square Enix initially approved his requests for a certain number of staff members to work on the game, but that there were numerous delays in getting the game's development team up to full strength as other projects in the company took priority. 

    Just to remove any doubt about his role in the game's delays, Nomura went on to say, "I wanted to emphasize that it wasn’t a problem on our development teams. It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit. It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”

    Kingdom Hearts 3 Trailer

    At the D3 Expo, it was confirmed that Kingdom Hearts 3 will be released sometime in 2018. There's still no word on an exact release date, but this does put an end to the thin hopes that the game might be out before the end of the year. 

    Additionally, Disney showed off a brand new trailer for the upcoming sequel that confirms a world based on the Toy Story films will make an appearance sometime during Kingdom Hearts 3's campaign. Characters like Woody and Buzz will also make an appearance as party heroes during your time in this new world. 

    Square Enix has dropped a brand new trailer for the long-awaited Kingdom Hearts 3. Check it out below:

    Jump Festa 2016 brought us the latest trailer for Kingdom Hearts 3. Much like the game's reveal trailer, the focus of this preview is on Kingdom Hearts 3's combat. Unlike the game's reveal trailer, this latest footage gives us a better feel for how combat in the game will flow from initiation to conclusion. It even includes a brief hint at some exciting special abilities as well as how your surroundings will impact the flow of the battle. 

    The Square Enix presentation at E3 2015 revealed a new gameplay trailer for Kingdom Hearts 3. The trailer teases Rapunzel’s tower from Tangled and what looks like the streets of New Orleans from The Princess and the Frog. Check out the trailer below:

    Here's the very first trailer from E3 2013:

    Kingdom Hearts 3 Screenshots

    It's been a long time since we saw anything concrete from the upcoming Kingdom Hearts 3. At Magic Monaco 2017, Square Enix revealed a new screenshot from the game that's far from enough to satisfy our curiosity, but it's at least something. Check it out below:


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    Fortnite is about to get more stable and even wackier.

    News Matthew Byrd
    Feb 12, 2018

    Epic has outlined some of the updates they plan on bringing to Fortnite in the near future and beyond. 

    It starts with server stability. Following Fortnite's recent record player count - and subsequent server issues - the team at Epic is dedicated to ensuring that such interruptions are not quite so common. Alongside general stability improvements to the game's code, Epic will be adding servers to areas which are hit particularly hard by server slowdown. Epic also addressed some of the new technical issues the game's latest patch introduced. The studio is working to ensure those are resolved as quickly as possible. 

    Looking slightly ahead, Epic noted that they plan on soon bringing 60 FPS play to the console editions of Fortnite. While that feature will be available on all major consoles, the PlayStation 4 Pro and Xbox One X may benefit more from the tweaks Epic will utilize to improve console framerate. 

    Epic also invoked a series of quality of life improvements they hope to introduce in the near future. These include improved console building controls, expanded team communication, the ability to re-queue from the death screen, a larger map with zoom functionality, and much more. 

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    The studio's other plans for the game don't seem to be associated with any real timetable. Instead, they suggest that they are working to offer things like limited mode options, more "fun" items and characters, enhanced audio, and other unannounced ideas designed to expand the game's content offerings. 

    While most of the proposed upgrades for Fortnite seem to focus on the game's popular Battle Royale mode, it appears that Epic still considers the base Fortnite experience to be popular enough to justify keeping up with moving forward. It's also quite interesting to see that the team is willing to double down on the game's cartoonish aspects which have certainly helped separate it from the PlayerUnknown's Battlegrounds of the world. 


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    This isometric take on the cult franchise will soon be available.

    News Matthew Byrd
    Feb 12, 2018

    Fear Effect Sedna, an isometric adventure based on the Fear Effectseries, is set to release on March 16th for PlayStation 4, Xbox One, PC, and Nintendo Switch. 

    Sedna is being developed by Square Enix Collective studio but its being penned by the series' original writer. It will also feature many of the original characters from those games as well as some of the same design sensibilities and basic plot elements. 

    Otherwise, this is a completely new take on the Fear Effect franchise. It abandons the highly-cinematic 3D style of the original titles in favor of an isometric perspective. This new perspective will lend itself to a more tactical action experience wherein every character is able to utilize special abilities that will dictate their combat style. You'll also be able to utilize a modified take on the "Fear Effect" mechanic from the original games. Here, your character's fear levels will impact their abilities in combat. 

    Of course, the Fear Effect games were never really about the action. So far as that goes, Sedna figures to feature the return of that series' incredibly bizarre story and its equally strange world. That means a lot of dialog about Asian mythology and various hells all wrapped-up in a kind of classic spy/mercenary adventure. Sedna will also feature the return of Fear Effect's iconic and bizarre death cutscenes. 

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    What we're getting at here is that Fear Effect Sedna is basically Fear Effect distilled to its core essence. That also means that some of the...superfolous elements of the original experience have been filtered out of the process. Those of you who played the original Fear Effect games may recall that their brilliant world-building and bizarre design elements were hindered by some awkward action sequences. Sedna's new style figures to greatly improve that aspect of the originals. 

    Of course, Sedna isn't the only Fear Effect game Collective is working on. They're also developing Fear Effect Reinvented; a remaster of the PlayStation original that does not currently have a release date. 


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  • 02/12/18--14:13: Overwatch League Live Stream
  • The Overwatch League has arrived! Here's how to watch the live stream...

    News Matthew Byrd
    Feb 12, 2018

    Blizzard's Overwatch League is arguably a developer's most ambitious attempt to organize and curate a game's competitive scene.

    Essentially, Blizzard wants to give major cities in the United States, the United Kingdom, China, and South Korea their own Overwatch teams. The city approach conjures images of the formats used by sports organizations like the NBA and the NFL, but the Overwatch League's competitive format is actually structurally closer to the system used by the World Cup. 

    Every Overwatch team will compete in a series of pre-season and regular season matches. Every team will play 20 games within their division and 20 games outside of their division. The top team from each division will move on to the postseason. Joining them will be the four remaining teams with the best record (regardless of division). From there, the teams will compete in a multi-week series of matches for a variety of prizes. The championship team gets a cool $1 million in prize money (plus bonuses). 

    Be sure to check out our full breakdown of how the Overwatch League's format and prize money system will work.

    There are a variety of ways to watch the Overwatch League. Thanks to a new deal, Twitch fans will be able to watch the first two seasons of the Overwatch League via the popular streaming service. Games will be broadcasted in English, Korean, and French across multiple Twitch channels. 

    You can also view Overwatch League matches through MLG.com, the MLG app, OverwatchLeague.com and the Overwatch League app. Meanwhile, ZhanQi TV, NetEase CC, and Panda TV are expected to broadcast Overwatch League matches to fans in China. 

    If you're looking to get right in on the action, you can watch the Overwatch League English Twitch channel via the player below:

    For a full schedule of upcoming matches, be sure to check out the Overwatch League website.  

    Can Blizzard's ambitious plan succeed? Will the Overwatch League be the future of eSports? How will the competitive matches shape the game's online meta? Which stars will rise from the competition and single themselves out as some of the best players in the world?

    Most importantly, which team will win it all? 


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    Horror game franchise Five Nights at Freddy's is about to become a movie, written and directed by Chris Columbus.

    News Joseph Baxter
    Feb 12, 2018

    Five Nights at Freddy's movie plans are moving forward with revitalized momentum. The popular point-and-click horror-adventure video game series, which has become a staple on iOS and Android devices, had film adaptation plans gestating for about three years; plans that are now strapped to a proverbial rocket pack, with the selection of a proven visionary in Chris Columbus, and a genre-appropriate studio in Blumhouse.

    Chris Columbus will write and direct a Five Nights at Freddy’s film for Blumhouse Productions, reports Deadline. The latest movement on the project came about after it was put into turnaround by Warner Bros./New Line back in March 2017, which landed it at Blumhouse, the upstart horror-film-friendly studio of Jason Blum, built by the likes of film franchises such as Paranormal Activity, Insidious, Sinister and The Purge.

    Created by Scott Cawthon, the game series puts players in the shoes of an unlucky security guard who gets stuck in the quasi-Chuck E. Cheese establishment, “Freddy Fazbear’s Pizza,” which is actually haunted by a creepy band of murderous robotic animals, led by the horrifying titular mascot manifestation himself. The franchise already has six games released and is the subject of two novel adaptations, as well as plethora of merchandise. Plus, its popularity has been magnified by the adopted pastime in which fans share spine-tingling experiences with the game on YouTube. Thankfully, those fans won’t have to worry too much about the film straying from the spirit of the game, since Cawthon himself will be onboard the Five Nights at Freddy’s movie as a producer, joined by Blumhouse head Jason Blum.

    Indeed, the film adaptation will manifest with some serious gravitas, thanks the acquisition of Columbus. Of course, Columbus is the prolific, genre-blending visionary who wrote the scripts to cinema classics like Gremlins (and its sequel,) The Goonies and Young Sherlock Holmes, who also directed the first two Harry Potter movies, Home Alone (and its sequel), Mrs. Doubtfire, Rent and, most recently, the 2015 old-school video game love letter, Pixels. Yet, the Five Nights at Freddy’s movie project will be Columbus’s first proper entry into the horror genre (the arguably genre-adjacent status of the Gremlins films notwithstanding).

    The project's momentum yields potential to reach new levels of the pop culture stratosphere for Five Nights at Freddy's, and potentially Blumhouse, since the studio's horror-centric success has yet to reach beyond the established demographic who enjoys the genre, and Freddy’s fans tend to skew younger; something that might make one speculate that the project could become a PG-13 affair. As creator Cawthon told THR, during the project’s initial manifestation three years back, "The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to.”

    Five Nights at Freddy’s has yet to signal any production or release dates, but we will keep you apprised of the project’s major developments as they occur.


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    Released in 1986, the infamous Transformers: Mystery Of Convoy may be the most cynical licensed video game ever made...

    FeatureRyan Lambie
    Feb 13, 2018

    If you were a Transformers fan back in 1986, you may have been one of a generation of kids who sat in a darkened cinema, weeping at the horrifying sight of mass slaughter. So keen to sweep away an older line of toys and replace them with new ones, the makers ofTransformers: The Movie blithely offed Autobot and Decepticon characters left, right and centre. Ironhide? Brutally shot to death. Windcharger and Wheeljack? Murdered. Prowl? Blasted in the chest at point-blank range.

    Those deaths were as nothing, however, compared to the shock of seeing Optimus Prime, leader of the heroic Autobots, die from his wounds on a metal slab. In western animated TV shows, this sort of stuff just didn’t happen; even the makers of Transformers: The Movie were apparently unprepared for the tearful responses from cinema-goers in 1986. The Autobots had lost its father figure. We can only imagine the backlash had the internet existed all those years ago.

    While Transformers fans in America and Europe were weeping into their Autobot hankies, though, their counterparts over in Japan were blissfully unaware about what had just gone down in the film spin-off. Incredibly - even though it was animated in Japan - Transformers: The Movie didn’t appear there until it hit the VHS and laserdisc markets in August 1989. (Exactly why Transformers: The Movie was delayed for years in Japan is currently a mystery in itself.) 

    This inevitably caused some confusion, then, when the third season of the Transformers TV series was aired in Japan, since its events followed on directly from the film that nobody there had even seen. Young viewers would have tuned into Transformers season three and wondered what the hell was going on. Largely set in space, the third season contained few of the characters familiar from the previous season; Optimus Prime was nowhere to be seen, and the show made no attempt to explain what had happened to him.

    Enter Transformers: Mystery Of Convoy, developed by ISCO and published by in time for Christmas 1986. In many respects, it was a typical licensed game of the time - a 2D platform-shooter with enough visual flourishes to make it look and sound passably resemble its subject matter. Aside from the allure of the Transformers property itself, the game came prepackaged with another unique selling point: it was intended to ‘solve’ the riddle of what happened to Optimus Prime.

    In Japan, Optimus Prime’s name is Convoy (spelled ‘Comvoy’ on the box and opening screen), which means that, for kids in Japan, the title alone must have been an enticing prospect. After weeks of scratching their heads over the TV series, wondering where characters like Ultra Magnus and Rodimus Prime came from, here was a game that would finally explain what the hell was going on. 

    It was sneaky stuff, when viewed with hindsight - particularly from a storytelling perspective. The protagonist in the game is Ultra Magnus, an Autobot commander who was at Optimus Prime’s side when he breathed his last in Transformers: The Movie. Taking the film as canon, then, the game’s basically a charade: Ultra Magnus already knows the fate of Convoy. He’s very, very dead. Publisher Takara, who sold the Transformers toy line in Japan and commissioned the game from a little-known developer must have known all this; Japanese fans, in those pre-Twitter days, almost certainly wouldn’t.

    To make matters worse, the game itself doesn’t even provide the answers its title promised back in 1986. A brief and very strange opening sequence shows Optimus Prime’s head break into several pieces, and then reform into the head of Ultra Magnus - a reference, perhaps, to the Takara toy, which is formed from a white version of Optimus Prime that plugs into a red and blue trailer, thus forming Ultra Magnus’ considerable bulk. Beyond this, Mystery Of Convoy doesn’t attempt to gently break the news to Japanese kids that Prime’s dead, or how he died, or where most of the other Autobots and Decepticons who perished in the movie have gotten to. The closest we appear to get, based on our research, is a secret room where the visitor’s treated to a picture of Megatron - the Decepticon who so cruelly slaughtered Prime in The Movie.

    Get to the end, and the concluding text doesn’t give much away, either; there are three endings, which pop up depending on how many times you’ve cycled through the game, and they essentially boil down to words of encouragement (Go Rodimus! Scramble! Ultra Magnus!) with no explanation of anything you’ve seen. 

    Not that anyone but the most dedicated would have even reached one of these closing sequences. Mystery Of Convoy is one of the most frighteningly hard games on the NES, which, in those 8-bit days of instant kills and flickering sprites, is really saying something. Mystery Of Convoy is often lumped in with other bad games from the period, like the infamous Takeshi’s Challenge, but it’s probably fair to say that Takara’s licensed title isn’t quite as shoddy as the worst efforts of the mid-80s.

    Unlike the 1988 Superman game for the NES, Mystery Of Convoy at least takes a shot at recreating the Transformers experience. Ultra Magnus really does look like Ultra Magnus, and it’s quite cool that you can make him transform into a truck, a guise that gives him different abilities from his humanoid mode. On paper, there are the makings of a great Metroid clone here: the truck mode being this game’s equivalent of Samus’s morph ball, allowing Ultra Magnus to reach otherwise inaccessible areas.

    Unfortunately,Mystery Of Convoy evidently lacks the ambition or pre-release polish of Nintendo’s best in-house works. The hit detection’s horrible, and this, coupled with the usual one-hit kills and almost invisible bullets, make what could have been a simple yet fun platform-adventure something of a chore. If you can get used to the game’s quirks, it’s apparently possible to complete a single run-through in little more than 12 minutes; we know this because we’ve took a look at some let’s-play videos on YouTube after completely failing to make it off the opening level.

    We’d wager that you need the reactions of a flea and the patience of a saint to really get anywhere in Mystery Of Convoy, though, and over 30 years later, the effort is probably best placed elsewhere. You’ll find a few familiar faces dotted about - Bumblebee and Megatron put in cameo appearances, but a lot of the other character sprites don’t particularly resemble anything from the toy-line or comics. One bullet-spitting enemy looks like an ice-cream sundae; others just look like eggs, and simply hang in mid-air when shot. Oh, and another hint at a rushed production: the Rodimus Prime robot sprite is basically a pallette-swapped Ultra Magnus. 

    It’s also odd to play a game that actively punishes you for transforming. In theory, Ultra Magnus’ car carrier mode should offer all sorts of advantages, including the ability to fire directly upwards at the Starscream-like enemies that bombard you from above. Instead, he becomes a sitting duck for the single-pixel bullets that cut through the screen like a blizzard. Throw in some repetitive music and joypad-gnawing boss fights (we could punch whoever came up with the idea of moving platforms here) and you have a game that actively defies you to enjoy it.

    Inevitably, Transformers: Mystery Of Convoy never made it out of Japan - probably because, once you strip the ‘mystery’ out of the equation, and there’s not really much left. Even the game’s ‘mystery’, such as it was, would be undone by a contrite toy manufacturer after a short time; the outpouring of grief over Prime’s death was such that the character was brought dramatically back in a two-part finale at the end of season three. 

    The game’s dim reputation has, in an odd sort of way, ensured that it’s never quite vanished from view. YouTube videos and articles like this one occasionally dredge Mystery Of Convoy back up for reappraisal, like an old boot fished out of a canal. In Japan, it even got an anime spin-off series and some sort of remake for mobile phones, according to our jaunts around the web.

    What fascinates us most, though, is the strange place Mystery Of Convoy holds in the history of 80s pop culture. In 1986, the lack of something as useful as the internet meant that the events of Transformers: The Movie were largely unknown; a comic would later come out in Japan, explaining some of the back story, but for most Japanese fans at the time, the whole thing had an aura of obscurity surrounding it. Mystery Of Convoy was made to feed on the hole in Japanese fans’ knowledge; to provide a temporary bridge for a gap that wouldn’t be properly filled for a couple more years. If that’s not cynical, then we don’t know what is.


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    After 20 years, the unreleased platformer 40 Winks is getting a physical cartridge release on N64...

    NewsRyan Lambie
    Feb 13, 2018

    Trapped in limbo for the better part of 20 years, a half-forgotten platformer is finally getting a physical release, thanks to an already successful Kickstarter campaign.

    Called 40 Winks, it was a 3D platform adventure in the mode of the classic Super Mario 64 and other games of that era. Set in a dream world, it allowed players to transform into other characters with their own abilities as they traversed a variety of surreal landscapes. Unfortunately, financial difficulties at 40 Winks' publisher, GT Interactive, meant that while the PlayStation version came out in 1999, the N64 version never saw release.

    Until now, that is. Piko Interactive's Kickstarter campaign has, within only a day or so, managed to surpass its tiny $20,000 minimum goal - which means that 40 Winks is finally getting a release on a good, old-fashioned cartridge. The cart will come in two packages, depending on which pledge level you choose. The regular version will include a box and manual, while the special edition will add a poster, variant box, and insert, as well as a Pog - one of those collectible circles of cardboard that were sometimes collected in the late '90s and early 2000s. 

    40 Winks isn't what you'd necessarily call a lost classic - the PlayStation edition got average reviews 20 years ago - but it'll certainly be of interest to N64 collectors. And if the campaign drums up enough interest, the stretch goals will likely catch the eye of N64 fans, too: one of the perks announced is a 40 Winks-branded N64 controller, which Special Edition backers will get as part of their pledge. To unlock it, the campaign needs to hit $60,000 - so if you like the sound of 40 Winks, you may want to get your pledges in soon.


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    What do you get when you combine Friday the 13th and Hitman?

    News Den of Geek Staff
    Feb 13, 2018

    Friday the 13th: The Game - c'mon, there had to be a catchier title than that - is getting an expanded single-player mode. 

    At present, the game's single-player mode is nothing more than just a version of the multiplayer mode with bots instead of actual players. The new single-player mode will introduce Hitman-esque "challenge missions" that require you to perform certain actions as Jason Vorhees. 

    While most of these actions consist of killing someone - it is Jason - they will rarely be as simple as just killing a specific target. For instance, some challenges may require you to eliminate a target in a very specific way or kill counselors in a very specific order. It's not much, but it already sounds better than the existing single-player. 

    Of course, the Friday the 13th development team don't seem content with letting the mode rest in its initial state. They specifically reference the Hitman series when they state that they intend to develop these missions in a way that will inspire creative play and multiple attempts. Furthermore, they wish to expand upon this mode in the future as new ideas and concepts occur to them. 

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    Still, it does feel like the mode may be somewhat limited in its current state. Part of what makes the Hitman challenges so interesting is that they're really just extensions of the already complex levels and objectives featured in the main Hitman campaign. Comparatively, kills in Friday the 13th's multiplayer mode are less about the tactical challenge and more about the visceral thrill. 

    For this mode to work, the developers are going to have to find ways to reimagine the core mechanics of the game within the confines of these challenges. That's a tall task, but the dedication the developers have shown thus far does suggest they may be up to the...err...challenge.


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    Love is in the air, even in video games. But you probably don't want to take any relationship advice from Commander Shepard...

    FeatureLuke McKinney
    Feb 13, 2018

    Video games now offer romance, and like all computers that have gained new abilities, they're using it to destroy the human race. Seriously, if you spend way too much time playing first-person shooters or RPGs and you have a date tonight, you could probably do better than listen to what your favorite video game has to say about love.

    Take the heroic Commander Shepard, for example. If you got with Ashley Williams in the first Mass Effect, good for you if you ignored Miranda Lawson in the sequel. But we all know what Shepard would do if given the chance: every alien in the galaxy.

    Don't get us started on that sex scene with Jack. What a way to clear off a table...

    You could only get worse romantic advice if you asked a xenomorph, and even then, you'd still get more mouth action. The games are trying to trick us into celibacy so that we'll have more time to play them and less time to procreate.

    We've compiled the worst romantic lessons taught by the latest releases, and explain why you'd find saner relationship strategies at a Silent Hillsingles mixer.

    Tell Them What They Want to Hear

    Romantic subplots mean dialogue options, choosing the right answers to get what you want. Because nothing speaks from the heart like "Yeah yeah, whatever you like, when do we start boning." Telling people what they want to hear is a great way to get more dates, but a terrible way to start a relationship. Because you're not in that relationship—you're pretending to be somebody else who is.

    You're tricking your target into getting what you want, but you're not the Spy from Team Fortress 2. You're not just here to sabotage their sentry (unless sexual slang is far more nerdy than expected). Winning your lover's heart this way turns your life into an unskippable ending credits sequence: sure, you "won," but now you're stuck in an endless scroll of words you don't care about instead of having fun. And when they discover you're not who you claim, their reaction will make a Pyro's look painless.

    On the upside, you won't have to divide your stuff after the breakup.

    Chasing After Her

    Video games teach us that if your true love abandons you, you should journey to the ends of the Earth to find her. 

    Such romance! Such dedication! Such ignoring how someone has travelled across several worlds to get away from you! Our electronic heroes are lucky their enemies have fireballs instead of restraining orders. When a woman has put both ice and fire worlds between you and her, multiple times, that's probably a sign you should let it go. I mean, her new guy has a sweet airship. And castles!

    In fact, if you find yourself fighting monsters through multiple differently-themed lands before defeating a dragon, please drink less. And stop following your ex when she brings dates to the zoo.

    Buying Their Love

    One advantage of video games is how love interests have visible approval bars that show exactly how love interested in you they are. If the real world had those, we'd be living in a blissful utopia. Or at least wasting less time.

    Reducing romance to numbers might seem unrealistic, but then you find out you can buy love directly. Well, maybe not "love," but things that a lot of people confuse with love. Buy a big present and you automatically obtain your target's affection. Spending money to make things entertain you is unavoidable in video games—in fact, it's sort of the entire point of video games—but it's not an attitude you should apply to people. At best, it only works temporarily. At worst, it might not be legal.

    Make Very Little Effort

    We make our characters sprint for hours while carrying hundreds of pounds, which is the most tragic romantic lesson, because if we could do that, people would be too busy bouncing pennies off our hot asses to worry about anything else.

    And that's just one of the ways we make our game characters do all the day-to-day work. In games, you win romance with a few key cutscenes. But in reality, you lose it in the lazy daily grind. For example: sitting motionless playing video games for five hours instead of doing something with your partner. 

    Even in the game world, it shouldn't matter how many magical amulets and correct dialogue options you select. If you only see your love once a week, while you spend the rest of your time hunting dragons with your buddies, it won't be long until you're given the quest "Get your shit out of here" and rewarded with the status effect "Never call me again."

    Do What You're Told

    Video games tell you what to do and you obey without question. In relationships, that only works in very specific situations, and even then, only if you have a safe word. In our world, accepting lists of instructions doesn’t make you a lover, it makes you an intern.

    Worse, the gaming alchemy of exchanging chores for love fosters the toxic idea that minor efforts obligate someone to like you back. If chores bought love, we'd all be fighting over the affection of janitors. Every Valentine's would be a bloodbath, as we battled to scatter the most rose petals in front of the cleaning staff, which would ironically only piss them off more.

    Automatically Getting The Girl

    By far the worst and weakest lesson, and like all the worst and weakest enemies of humanity in gaming, it's the one you fight the most often. Thousands of games with less sensitivity and understanding than the BFG9000 decide they're matchmakers at the very end, awarding you a woman for completely unrelated achievements.

    You've just spent seven hours at what could at kindest be described as "spontaneous fireworks expert" or maybe "impact-chiropracty," and you're presented with a beautiful woman just for turning up. (They hope you like women, by the way, because that's all you're getting.)

    If you see a girl early in the game, you'll get her by the end. Games simply don’t understand the idea of not getting what you want. True, video games are all about satisfying your urges as quickly as possible, but they really shouldn't apply that instant gratification approach to sex. If only because that's the internet's job.

    So what's a gamer to do? 

    Just Ask Them

    Saint's Row IVsatirized Mass Effect's romantic quests with the greatest game ever, and that's the first simultaneous use of game in the senses of "video" and "ability to score with love interests." Here's what you do: you go up to someone you already know and can talk to, and just ask if they're up for more. Which works.

    But if you really want to develop deep relationships, bond with people who always want you around, who want to protect you, and who feel better when you're there, then level up a healer class in World of Warcraft. You can do the same thing if you want to end a relationship.

    This article originally appeared on Feb. 12, 2015.


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    The publisher is investing hundreds of millions into IP creation.

    News Matthew Byrd
    Feb 13, 2018

    Bandai Namco latest financial reports reveal that the publisher is increasingly interested in pursuing new IPs in the coming years. 

    The reports reference the formation of an "IP Creation Unit" within the company that will "invest aggressively in IP creations" in both video games and elsewhere. So how aggressive is aggressive? Well, they're reportedly willing to invest over $230 million in IPs across their various entertainment divisions. That's a good chunk of change to devote towards the creation of new ideas. 

    So what's prompted this move? It's not entirely clear. Bandai Namco's profits are down a bit, but their sales remain strong. That seems to be especially true as it relates to the initial success of Dragon Ball FighterZ. They clearly have the extra cash to spend. 

    Instead, this appears to be an official extension of Bandai Namco's ongoing desire to fund new ideas. The studio has always been interested in giving creators with interesting ideas a chance to see their games come to fruition. This initiative just seems to be a confirmation that their desire to do so is working and is worth being expanded upon. 

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    Of course, there are other interesting rumors swirling around Bandai Namco at the moment. The most fascinating of which is the report that they have been tapped to develop the next Metroid Prime game. While those rumors are not confirmed, all signs are pointing to that being the case. That would certainly be quite the sizeable task to be assigned given the proud development history of the franchise up until this point. 

    Development of those major properties can help Bandai Namco focus more on titles like Code Vein that are trying to bring more new names and fresh projects to the scene. From where we stand, that seems to be great news for gamers everywhere. 


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    Mobile PUBG plays surprisingly well...

    News Matthew Byrd
    Feb 13, 2018

    It seems that there will be two officialPlayerUnknown's Battlegrounds apps releasing in China. In fact, there's now actually footage of both games in action. 

    The first is the official adaptation of the base game that we reported earlier. The second is a project called Army Attack. This second app seems to focus more on vehicular combat - ships and helicopters - and actually has relatively little to do with the PlayerUnknown's Battlegrounds PC/Xbox One game. So far as we can tell, the only association the two share is the use of the PUBG name. Army Attack is even being produced by another developer, Timi Studio. There's no release date or additional details available for that second app at this time. 

    As for the original mobile adaptation, now called Battlefield, PlayerUnknown's Battlegrounds is still set to be turned into a mobile app that will aim to replicate the original game. Here's the proper trailer for that project:

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    Chinese internet company Tencent officially confirmed they are developing the mobile app via a press release on their website (which Polygon has since translated). The gist of this announcement is that Tencent intends to deliver a mobile version of PUBG that retains the spirit and mechanics of the original game. If you're suddenly wondering how a company could possibly turn a 100 player battle royale experience into a mobile app...then we'd like to direct your attention to the surprisingly lucrative market of mobile PUBG knockoffs. Some of those third-party mobile games are simply inspired by PUBG. Others are entirely derivative. 

    The one thing that all of them have in common is that they are exclusively available in China. That appears to be the case with this upcoming official adaptation of PUBG. Tencent has not indicated that they have any plans to bring this mobile version of PUBG to the West, but most analysts are predicting that such a move is almost inevitable at this point given the size of the game's market. 

    As it stands, there is no release date available for this adaptation in any market. 

    Tencent's role in this adaptation is raising a few eyebrows amongst the PUBG community given that Tencent recently led the charge to have PUBG banned in China until it was updated to reflect "socialist core values, Chinese traditional culture and moral rules.” At this time, there has been no word regarding what kind of changes will be implemented in order to make the game more culturally sensitive. Some have speculated that Tencent's disapproval may have been part of the company's larger plan to acquire the exclusive rights to publish PUBG in China. 

    Considering that some of the mobile PUBG knock-offs released thus far have done a fairly decent job of replicating the game - minus the cumbersome addition of touch controls - there is a chance that this mobile version of the game might not be quite as bad as you might imagine it would be. 


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    Yarr, they be plundering your wallets.

    News Den of Geek Staff
    Feb 13, 2018

    Sea of Thieves is legendary developer Rare's first game since its ill-fated Kinect era. Surprisingly, Rare's not returning to the 3D platformer genre it helped usher in during the Nintendo 64 era. Nor is Sea of Thieves anywhere close to Rare's shooter titles. Instead, the studio's new game is a pirate adventure game where players command a ship, fight enemies, and look for treasure. 

    Here's everything we know about the game:

    Sea of Thieves News

    It turns out that microtransactions will be added to Sea of Thieves.

    Rare executive producer Joe Neate told IGN that the company will begin rolling out microtransactions to the game about three months after its release. The first wave of microtransactions will likely come in the form of pets - parrots, monkeys, etc. - and will gradually be expanded to include other cosmetic items. Rare has stated that they intend to give players the chance to earn currency for all these items in-game. As they put it, these items will have an emotional value, but no mechanical value. 

    As for why they are doing this, the answer is quite simple. Rare simply wants to be able to keep up with the costs of keeping an ongoing online game in development. They hope these microtransactions might give them another way to do so. Already, Rare has stated that they intend to turn the current base game's endings into the start of an entirely new adventure.

    Rare has also patched an update the now-closed Sea of Thieves beta that reveals some of the content that will be added to the full game. 

    The full list of files can be found over on Reddit where dataminers have been posting their findings. Most of the updates relate to improved animations - better shopkeepers, better female characters, better animals, etc. - but there are a few files that hint at more significant additions to come.

    For instance, it seems that Rare is going to add a Kraken to the final version of the game. While many people expected that they would - this is a game about pirates after all - it's not clear how the Kraken will work in the game. Will it be a boss battle? A random encounter? 

    Also included in this update are various types of skeletons, new clothing and accessories, new weapons, legendary hideouts, and the ability to transport livestock for extra money. 

    Sea of Thieves Release Date

    Sea of Thieves will arrive on March 20, 2018. Microsoft confirmed that it will be part of their new Play Anywhere program, which features crossplay on both Xbox One and PC.

    Sea of Thieves Trailer

    A new trailer premiered at The Game Awards 2017! Check it out below:

    Here's the E3 2017 gameplay trailer for Sea of Thieves!

    It's been all quiet on the stormy shores as it relates to Sea of Thieves updates in recent weeks, but this developer gameplay video offers us a fresh look at Rare's most exciting game in years. 

    The focus of this video is on the game's cooperative elements and the way that players will need to work together in order to effectively run their pirate ship. It's clear from the video that an incredible amount of cooperation is necessary for players to make it far in the game, especially as it relates to ship-to-ship battles which seem to demand that crew members play multiple roles at once. 

    Rare released another dev diary all about the co-op mechanics of Sea of Thieves. There's a great discussion between the two designers regarding how the players will have to work together to navigate their ship through the world map. Check it out below:

    Check out 14 minutes of gameplay footage below:

    Rare took the stage at Microsoft’s E3 2016 presentation to unveil the debut gameplay footage of their upcoming swashbuckling adventure, Sea of Thieves. The trailer is comprised of real gameplay taken from three teams of fans who were invited to Rare’s studio to play the multiplayer first-person game for the first time.

    The gameplay trailer showcases sailing pirate ships across colorful seas, jumping off the plank and exploring uncharted islands, and engaging in high-octane battles with enemy pirates on the open water.

    Check out the trailer below:

    Here is the announcement trailer:

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    The developing Detective Pikachu movie will see the venerable Pokemon franchise finally make its live-action debut.

    News Den of Geek Staff
    Feb 13, 2018

    The Detective Pikachu movie will not only see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds), but will also serve as a live-action debut for the Pokémon franchise overall!

    Here's everything we know about this intriguing adaptation!

    Detective Pikachu Movie News

    Rita Ora is the latest acquisition to the Detective Pikachu movie cast, set to play an unspecified role, according to THR.

    Ora, a British-Kosovan singer, has been making a transition to acting, having fielded a supporting role as Christian Grey’s sister, Mia, in all three of the Fifty Shades movies, including its finale in current box office topper Fifty Shades Freed. Ora’s other notable recent roles include the 2015 Jake Gyllenhaal boxing drama, Southpaw, and a starring role in TV series short Love Advent. She’ll next be seen in the upcoming fantasy drama, Wonderwell, in which she will appear opposite the late Star Wars icon, Carrie Fisher (in what will stand as one of Fisher’s last credited roles).

    Detective Pikachu Movie Release Date

    The live-action Detective Pikachu movie, based on the 2016 Pokémon video game Great Detective Pikachu, will hit theaters on May 10th, 2019.

    Detective Pikachu Movie Cast

    Detective Pikachu will star Ryan Reynolds (Deadpool) in the motion capture role of Pikachu. It's unclear if Reynolds will also lend his voice to the character, which could prove to be a bit controversial considering how fans reacted to the first time Pikachu spoke in a movie.

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Ken Watanabe has joined in an unspecified role being written specifically for the film, according to The Hollywood Reporter. 

    Bill Nighy (Love Actually) and Chris Geere (You're the Worst) were announced for the cast of the Detective Pikachu movie for undisclosed role.

    Detective Pikachu Movie Details

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    Legendary bought the international Pokémon movie rights in summer 2016 and has slowly been putting this movie together. It will also be produced through Universal Pictures, who will distribute the film in the U.S. and most international markets. Toho Co, Ltd., the movie studio behind all the animated Pokémon movies, will maintain the Japanese rights to the brand.


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    Monsters are attacking buildings and only Dwayne Johnson can stop them? Of course he can, but we're going to enjoy the ride!

    News Mike CecchiniJoseph Baxter
    Feb 13, 2018

    Rampagewas one of the ultimate quarter-eaters of its heyday. The classic arcade cabinet video game allowed you to take control of your typical monster movie standards, a giant lizard (not Godzilla), a giant ape (not royalty), and... a giant werewolf. Your mission? To destroy as many buildings as possible while the army tries to kill you.

    There have been other Rampagegames, but none matched the charm of the original. The thought of a Rampagemovie might seem a little redundant because, well... that's what Godzilla, King Kong, and assorted other kaiju flicks are for. Plus, there's even a Godzilla vs. Kong movie in the works to arrive after Kong: Skull Islandand Godzilla 2. Ah, but I digress...

    Rampage Movie Trailer

    Another Rampage trailer has arrived, showcasing more of the devastating destruction set to be unleashed by its lineup of genetically-edited animal anomalies – and that’s not even factoring the formidable ass-kicking presence of star Dwayne Johnson, who plays a sign-language-utilizing gorilla whisperer to the affected albino gorilla, George.

    Located below is the first full Rampage trailer:

    Then check out this earlier sneak peek at the movie, which, amongst other things, introduced a giant, flying wolf!

    Rampage Movie Release Date

    Dwayne Johnson has a full schedule, of course, but Rampage is his next film, and it begins filming in April to make a release date of April 20, 2018.

    Here, let him tell you himself:

    Rampage Movie Synopsis

    Here is the plot synopsis for this glorious weirdness:

    Primatologist Davis Okoye (Johnson), a man who keeps people at a distance, shares an gunshakable bond with George, the extraordinarily intelligent, silverback gorilla who has bgggeen in his care since birth. But a rogue genetic experiment gone awry transforms this gentle ape into a raging monster. To make matters worse, it’s soon discovered there are other similarly altered alpha predators. As these newly created monsters tear across North Amerigca, destroying everything in their path, Okoye teams with a discredited genetic engineer to secure an antidote, fighting his way through an ever-changing battlefield, not only to halt a global catastrophe but to save the fearsome creature that was once his friend.

    Rampage Movie Cast

    The Rampagemovie stars none other than Dwayne "The Rock" Johnson, although not as one of the giant monsters. Instead he's playing "an animal loving hero who is the world's only hope." Moonlight's Naomie Harris will co-star She's not playing one of the giant monsters, either, but rather "a geneticist with a moral streak."

    The Walking Dead villain Jeffrey Dean Morgan has joined the cast as Agent Russell. Russell is described by Deadline as a guy "who works for a covert government division called OGA and rolls with serious swagger and attitude." No word on whether this is the same organization that Johnson's character works for, or if he's the villain.

    Joe Manganiello is on board in an unspecified role, and since he has already achieved success playing a werewolf on HBO's True Blood, is it too much to ask that he's playing a giant werewolf in this one? Yes, I know the giant werewolf was female in the game, this would just make for some symmetry. Marley Shelton is also in talks, but again, no details on her character are available at this time. (casting info and character descriptions via THR)

    Rampage Movie Story

    Brad Peyton, who directed Johnson in the similarly destructive San Andreas, is directing. "It’s going to be a lot more emotional, a lot scarier and a lot more real than you’d expect,"Peyton told We Got This Covered back in December. "So you look at that original concept about a lab that affects these animals and makes them rampage, and that’s the nugget."

    Don't worry, though, it's definitely "a monster film" and he confirmed that the iconic rampagers will all be in there. "There’s the three, the lizard, the ape and the wolf, so we’re keeping it similar, but you’ll have to stay tuned to find out where we’re going with this."

    Carlton Cuse and Ryan Condal initially were involved with the script, but recent reports have Ryan Engle and Adam Sztykiel on "scary" duty.

    Rampage Movie Photos

    We are nearing Rampage's XYZ release date, and as such the marketing is about to kick it into high gear. Indeed, below we have our first look at stills and set photos from the movie. Most of these images highlight for now that, yes, the Rock and Oscar nominee Naomie Harris are in this movie about giant monsters doing what they do best:

    This fits nicely with the Rock's previous social media blitz this summer during production:

    Johnson also had a recent Facebook post answering enormous questions that fans familiar with the rather straight-forward bash-and-smash nature of the classic video have regarding how this could possibly become a movie. 

    Indeed, Johnson divulges that Rampage will tell the story of three animals who are subjected to “evil genetic editing” that quickly alters their entire DNA, increasing their size, strength, agility and, frighteningly enough, their aggression. Moreover, in a game-referencing nod, Johnson reveals that his character in Primatologist Davis Okoye will be the “best friend” of an “albino gorilla” named George and provides a picture of George actor Jason Liles, who, at 6’ 9”, is seen rocking a motion capture suit, hunched over in Andy Serkis-type fashion, with the hand crutches (for lack of better terminology,) designed to emulate the shape and gait of a gorilla.

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    19-year-old tank specialist Geguri has joined the Shanghai Dragons.

    News Matthew Byrd
    Feb 14, 2018

    19-year-old Korean Kim Se-Yeon, better known by the online handle of Geguri, will be the first female Overwatch player to join the Overwatch League. 

    Geguri has elected to join the Shanghai Dragons; Overwatch League's only winless team. She is joined by other recent Korean signees He "Sky" Junjian, Lee "Fearless" Euiseok, and Chon "Ado" Gihyeon. It's unlikely that any of the recent signees will immediately be inserted into the starting lineup, but given Overwatch League's substitution system, it likely won't be long before they start being worked into the rotation. 

    Obviously, Geguri's status as the first female Overwatch League player is historic, but that's not the reason why those who know Geguri are so excited about seeing her join the league. Geguri herself has downplayed that attention in interviews and on social media. Instead, their excitement is tied into what Geguri can do in the game. As a tank specialist, Geguri excels at utilizing some of Overwatch's biggest bruisers. What she's really known for, though, is her mastery of the character Zarya. 

    In fact, you might remember that Geguri snagged a few headlines when fellow professional Overwatch players accused her of cheating with Zarya because of her unusual ability to apply and gift the perfect shield bubbles in the heat of combat. As it turns out, Geguri just has an unusual understanding of the functionality of that hero and how she can be best utilized in certain scenarios. Her D.Va is pretty good as well. 

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    Geguri's skills with Zarya could come in handy as Overwatch League enters its second stage of play. Now that Mercy has suffered a considerable nerf, nobody is quite sure how the game's professional teams will adjust. However, one theory states that Overwatch's tanks may become more popular due to their higher health pools and less need for a healer that can quickly bring them back up to full health. 

    If a kind of heavy tank composition does become popular, then Geguri's Zarya might become more useful than it perhaps would have been in the League's stage one meta. In any case, many eyes will be turned to the upcoming Shanghai Dragons games to see when she is inserted into the lineup. 


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