Articles on this Page
- 04/14/18--15:02: _Shenmue Remaster Co...
- 04/16/18--08:20: _Sega Mega Drive Min...
- 04/16/18--11:14: _Pokemon Switch Will...
- 04/16/18--11:42: _Valkyria Chronicles...
- 04/16/18--13:02: _Star Wars Battlefro...
- 04/16/18--13:40: _Madmind Studio's Ag...
- 04/16/18--14:13: _Sega Bringing Class...
- 04/16/18--14:41: _Kingdom Hearts 3 Re...
- 04/17/18--08:30: _Anthem Will Be Bett...
- 04/17/18--11:30: _New Castlevania Gam...
- 04/17/18--11:30: _Dark Souls for Nint...
- 04/17/18--11:45: _Elder Scrolls Onlin...
- 04/17/18--12:11: _BioShock: Top Secre...
- 04/17/18--12:47: _Nintendo Patent Hin...
- 04/17/18--13:27: _Terraria: Otherworl...
- 04/17/18--14:34: _The G513 Keyboard I...
- 04/17/18--15:38: _Wild Guns Reloaded ...
- 04/17/18--15:54: _E3 2018 Convention:...
- 04/17/18--17:35: _Call of Duty: Black...
- 04/17/18--18:18: _Star Wars Battlefro...
- 04/14/18--15:02: Shenmue Remaster Collection Launching in 2018
- 04/16/18--08:20: Sega Mega Drive Mini Coming
- 04/16/18--11:14: Pokemon Switch Will Feature A New Generation of Pokemon
- 04/16/18--11:42: Valkyria Chronicles Coming to Nintendo Switch in 2018
- 04/16/18--13:02: Star Wars Battlefront: EA Promises to Not Repeat Loot Box Mistakes
- 04/16/18--14:13: Sega Bringing Classic Games to Nintendo Switch
- 04/16/18--14:41: Kingdom Hearts 3 Release Date, Trailer, News, and More
- 04/17/18--11:30: New Castlevania Game Announced by Konami
- 04/17/18--11:30: Dark Souls for Nintendo Switch Delayed to This Summer
- 04/17/18--11:45: Elder Scrolls Online: Summerset Expansion - New Gameplay Trailer
- 04/17/18--12:11: BioShock: Top Secret Sequel Rumors Surface
- 04/17/18--12:47: Nintendo Patent Hints at the Company's Next Big Idea
- 04/17/18--13:27: Terraria: Otherworld Abruptly Canceled by Re-Logic Studio
- 04/17/18--14:34: The G513 Keyboard Is Loaded with Next-Gen Features
- 04/17/18--15:38: Wild Guns Reloaded Launches for Nintendo Switch
- 04/17/18--15:54: E3 2018 Convention: Dates, Times, Games, How to Watch, and News
- 04/17/18--17:35: Call of Duty: Black Ops 4 Won't Have a Single-player Mode
- 04/17/18--18:18: Star Wars Battlefront 2 Will Be Invaded by Ewoks in New Mode
The fabled Shenume series is finally being remastered.
Sega has finally announced that they are remastering the Shenmue series.
The remastered versions of Shenmue and Shenmue II will preserve all of the content from the original releases but will feature some modern-day upgrades. Each title will support scalable screen resolutions as well as PC custom graphics options. The games will also offer what is being referred to as modern and classic control schemes, but it's not entirely clear what the difference between the two will be. However, we suspect the modern option will fix some of the...wonkiness of the original game's controls. Sega has also said that each title will feature improved user interface options.
Furthermore, players will be able to choose between English and Japanese voice options. That will surely come as welcome news to those who found the game's English voiceovers to be the source of some awkwardly unintentional funny moments.
Best of all, both games will be featured in a single package collection that will be available for PlayStation 4, Xbox One, and PC sometime later this year.
There's quite a lot to take in following the reveal of this collection. Aside from the details of the collection itself - which all sound quite promising - there's the historical significance of the original Shenmue being released on a platform other than the Dreamcast. The original Shenmue was considered to be perhaps the most ambitious game of all-time upon its initial release. While the title suffers from plenty of wonkiness and featured many ideas that the technology of the time simply couldn't handle, it's still one of those games that everyone must at least try to play at some point.
While Shenmue II isn't quite as historically significant as its predecessor, it's arguably the better game. That sequel saw series protagonist Ryo Hazuki travel to Hong Kong in order to pursue his father's killers. The game's lows were quite low, but its highs include some incredible sequences and amazing plot twists that help make it one of the greatest revenge stories of all-time.
At present, there's no word on whether or not those who play through these collections will be able to carry any information over to Shenmue III. However, we should know more about what relationship - if any - the titles will have when Shenmue III releases (hopefully) later this year.
Sega's reliving its 16-bit glory days with its own miniaturized version of the Genesis...
This year marks the 30th anniversary of the Sega Genesis' launch in Japan, and even today, the system evokes fond memories among gamers of a certain age. For Sega, the system was also its high watermark, with its library of arcade games and the presence of Sonic The Hedgehog making it a genuine rival to Nintendo's SNES.
To celebrate, Sega has announced the Genesis Mini - effectively its own take of Nintendo's miniaturized classic consoles, which will come with an as-yet unconfirmed selection of games preloaded into its memory.
The major cloud on the horizon, though, is that the internal hardware appears to be the work of a firm called AtGames, which has made several licensed versions of the Genesis in the past. If you've owned one, you'll know they're not exactly perfect: a fairly cheap build quality, clunky menu system, and some iffy sound emulation were some of the major drawbacks.
Based on this translated interview from a Japanese website (via Polygon), it seems that Sega's new Genesis Mini will be an updated version of an AtGames console, albeit with "different emulation". While the Japanese version will be a small, sealed unit like the one pictured in Sega's tweet below, the interview suggests that western versions will have a cartridge slot so users can play their existing games.
It's a great function to have, certainly, but this adds weight to the theory that we'll be getting a re-badged, anniversary edition of an existing AtGames device.
None of this has been formally confirmed by Sega yet, however, so it could be that the Genesis Mini will be a major cut above the devices we've seen in the past. We'll bring you more as we hear it.
The new Pokemon game for Switch is shaping up to be a true sequel.
Official Nintendo Magazine seems to have confirmed that the Nintendo Switch Pokemon title will feature the eight generation of Pokemon.
Twitter user @raqueruu posted images from the Spanish version of the Nintendo magazine which so happens to feature a brief reference to the Nintendo Switch version of Pokemon. That reference doesn't contain much new information about the mysterious Pokemon title, but it does state that the Switch title will feature a brand-new generation of Pokemon by welcoming the eighth generation of Pokemon to the series.
Granted, it's not much to go on, but there's no reason to doubt it. When the Pokemon Switch game was first teased, it was referenced as a mainline Pokemon game. As such, it just makes sense that the Switch Pokemon title will also happen to feature a new set of Pokemon rather than simply revisit a previous generation.
Instead, its the implications of this information that have Pokemon fans buzzing. A new generation of Pokemon also means a new region to explore (most likely) and all the niceties that come along with a properly new Pokemon title. In fact, the blurb in the magazine even references the possibility that the Pokemon team are working on entirely new mechanics to put into this game.
When Nintendo announced that they were working on a main Pokemon game for the Switch, fans everywhere began speculating just what the Pokemon Company could do with a Pokemon game if they were given the full power of a console. Well, we still have a lot of questions regarding just what they are capable of when they're given more hardware power to work with, but the one thing that seems clear is that they are being allowed to work on a properly new Pokemon title and aren't going to be making a 3DS Pokemon game for Switch.
The article also makes reference to Pokemon Switch releasing in 2018 or later, but we'd bet heavily on the "later" section of that statement.
The original Valkyria Chronicles and Valkyria Chronicles 4 will make their Switch debut in Japan.
Cult hit strategy series Valkyria Chronicles is coming to the Nintendo Switch later this year.
That's the good news. The bad news is that it seems like the series is only getting a Switch release in Japan. Sega has stated that 2008's Valkyria Chronicles will be updated and ported to the Nintendo Switch and released in Japan sometime in the fall.
It's possible that this move was approved because the next game in the series, Valkyria Chronicles 4, has been delayed and will also not be released in Japan for Switch until the fall. That game is currently available for the PlayStation 4 in Japan, though. There's no word on whether or not these titles will be bundled somehow or treated as separate Switch releases.
So what are the chances that the Western world also gets a Switch version of these games? We certainly wouldn't rule it out, but we also wouldn't advise you to hold your breath for the series to make an appearance on Switch outside of Japan. Sega has actually been hesitant to release the series in the West in general. The good news is that when the original Valkyria Chronicles did get ported to PC, it greatly exceeded Sega's sales expectations. In fact, it almost sold one million copies on that platform alone.
We certainly hope that Sega brings these titles to the Switch as Valkyria Chronicles has long been one of the better modern strategy games on the market. Most of the games in the series tell an exaggerated - i.e. very anime - version of classic warfare. The games allow players to utilize an overhead strategy view to get a better idea of the lay of the land as well as a behind-the-shoulder view when it comes time to get in on the action.
Overall, the series makes excellent use of its various strategy systems, but sadly, Western gamers have largely only been able to experience the original Valkyria Chroniclesgame unless they get into the importing business. Here's hoping that Sega decides to give these games another chance to succeed outside of Japan so that we can also get some remastered versions of the franchise's PSP titles.
Awful loot boxes ruined Star Wars Battlefront II, but they may have taught EA a lesson.
Patrick Söderlund, EA's new chief design officer, has stated that the company has learned a lesson from the controversy surrounding Battlefront 2's loot boxes.
“We have taken significant steps as a company to review and understand the mechanics around monetization, loot boxes, and other things in our games before they go to market,” said Söderlund in an interview with The Verge. "For games that come next, for Battlefield or for Anthem, [players have] made it very clear that we can’t afford to make similar mistakes. And we won’t.”
Söderlund goes on to state that EA implemented the loot box system as a way to incentivize people to play long after the game's release. He says that the company "got it wrong" when it came to the implementation of that idea. That is what led to them having to drastically alter that loot box system and even go so far as to remove all microtransactions from the game for a brief period of time. He even indicates that they've seen players coming back in large numbers after they fixed the game's loot box system.
That is, perhaps, the biggest takeaway from that section of the interview. Söderlund states that he thinks EA eventually "got it right" for the most part and that the studio is going to have to be "very cautious" when designing future products. To us, that doesn't sound like a pledge to not include loot boxes in future EA games, but rather to not try and revisit the audacious loot box system that Battlefront II launched with.
Will that be enough? Well, we've seen other games - most notably Overwatch - get away with being a full price title that so happens to feature loot boxes containing cosmetic items. It's entirely possible that EA will stick to similar systems moving forward rather than trying to hide valuable pieces of a game behind a paywall.
If that is the case, then it does feel like EA may have missed the point of the subtext of this entire fiasco. Söderlund notes that the point of the lootbox system was to extend player engagement. Typically, a game does that by being engaging. The problem with Battlefront II is that its fairly vanilla gameplay offered little incentive to keep playing beyond the value of the Star Wars license and the "thrill" of the grind for content.
We don't know what kind of microtransactions future EA games will feature, but we hope that the studio doesn't confuse those transactions with engaging content.
The highly disturbing Agony will be playable without compromise on PC.
In a rare move, developer Madmind Studio has announced that the PC version of their upcoming game Agony will be completely uncensored while the console versions of the title will not include certain pieces of in-game content.
In a post on the Agony's Kickstarter page, developer Madmind explained that they were informed that certain sections of the game would need to be toned down in order to avoid an Adults Only rating. If the game did receive an Adults Only rating, that means that it couldn't have been released on consoles. As such, Madmind made all the necessary changes in order to ensure that the game receives a Mature rating on consoles and PC.
Here's where things get interesting. While the PC version of the game will launch with the same content featured in the console versions of Agony, Madmind plans to release an optional PC patch that will unlock all of the game's censored content. That patch will not be available on console, and Madmind is offering those who backed the console version of the game the chance to switch to the PC version.
At present, it's not clear what content in the game triggered the dreaded AO rating. Madmind has confirmed that all of the content featured in the game's trailer will remain in all versions of the title, which is pretty impressive considering that there was quite a bit of gore and implied sexual violence featured in that preview. We've also seen games with quite a bit of nudity and other disturbing content (Outlast 2 being a great example of the latter) pass console censorship requirements.
If we had to guess, the cut content will likely not make up a significant part of the game and will probably be limited to environmental details. However, that is purely speculation at this time.
Still, it's incredibly odd to see a developer go this route in 2018. Old-school gamers will no doubt remember how the Sega Genesis version of Mortal Kombat featured a code that put the blood back in the game while the Super Nintendo version remained censored, but this isn't something you see much of in the modern age. We're quite interested to see how much of a difference the "censored content patch" really makes.
Sonic, Alex Kidd, and more memorable Sega titles are coming to Switch later this year.
An array of classic Sega titles are coming to the Nintendo Switch.
Sega Ages, a brand of Sega used for the company's compilation of classic titles, will make their Nintendo Switch debut by releasing Sonic the Hedgehog, Phantasy Star, Alex Kidd in Miracle World, Thunder Force IV, and Ground Gain on Nintendo's console. There's no word on the game's exact release date, but Sega has stated that Europe, Japan, and North America will receive the first wave of classic Sega titles for Switch sometime this summer.
The very good news is that these games are being developed by M2. That's the same company responsible for a large number of Sega's previous re-releases, and they've proven to be reliable in terms of ensuring that the ported version of each title retains the spirit of the originals while featuring modest modern updates. As such, there's no reason to suspect that these Switch version of the game will not be high-quality releases.
That being said, there are aspects of this announcement which strike us as a bit...odd.
First off, there's been no word on how much each of these games will cost. At present, you can buy a host of classic Sega games on Steam for $4.99. We've seen developers take advantage of the Switch's popularity by raising the cost of some popular games that get ported to the console, but we imagine that these games will be available for a comparable price.
Still, we're a bit surprised that there doesn't seem to be any plans in place to just release a compilation of classic Sega games for the Switch instead of these individual titles. We suppose the logic is that they can make more money off the individual releases, but if that is the case, it's somewhat strange that so few of the initial titles being offered are what we would consider to be cultural classics.
Still, we're interested in seeing which classic Sega games come to Switch via the Sega Ages brand.
What we know about Kingdom Hearts 3, including latest news, release date, trailers, and much more!
The highly anticipated third installment in the main Kingdom Hearts series has been in development since at least 2012. First announced at E3 2013, it's been a long journey for this Disney-Final Fantasy mashup. There's indication from Square Enix that Kingdom Hearts III will finally see the light of day in 2018, but only time will tell!
Here's everything we know about the game:
Kingdom Hearts 3 News
The latest Kingdom Hearts 3 trailer showcases what is being referred to as Classic Kingdom. However, reports indicate that the Game and Watch footage included in the trailer doesn't pertain to an entire kingdom, but rather a collection of classic minigames featured throughout the adventure.
Kingdom Hearts 3 Release Date
Kingdom Hearts 3 will be released sometime in 2018 for PlayStation 4 and Xbox One.
If you've been wondering who to blame for Kingdom Hearts 3's prolonged development cycle, Kingdom Hearts 3 director Tetsuya Nomura wants you to know that you should probably start with the executives at Square Enix.
"A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’” said Nomura in a surprisingly candidate interview with Gamespot. “There was a decision made to change to an external [engine]...Unreal Engine 4... So we switched over to that. Unfortunately, there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”
Nomura also stated that Square Enix initially approved his requests for a certain number of staff members to work on the game, but that there were numerous delays in getting the game's development team up to full strength as other projects in the company took priority.
Just to remove any doubt about his role in the game's delays, Nomura went on to say, "I wanted to emphasize that it wasn’t a problem on our development teams. It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit. It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”
Kingdom Hearts 3 Trailer
There's a new Kingdom Hearts 3 trailer and it introduces the world of Monsters Inc. to the series. Check it out below:
At the D3 Expo, it was confirmed that Kingdom Hearts 3 will be released sometime in 2018. There's still no word on an exact release date, but this does put an end to the thin hopes that the game might be out before the end of the year.
Additionally, Disney showed off a brand new trailer for the upcoming sequel that confirms a world based on the Toy Story films will make an appearance sometime during Kingdom Hearts 3's campaign. Characters like Woody and Buzz will also make an appearance as party heroes during your time in this new world.
Square Enix has dropped a brand new trailer for the long-awaited Kingdom Hearts 3. Check it out below:
Jump Festa 2016 brought us the latest trailer for Kingdom Hearts 3. Much like the game's reveal trailer, the focus of this preview is on Kingdom Hearts 3's combat. Unlike the game's reveal trailer, this latest footage gives us a better feel for how combat in the game will flow from initiation to conclusion. It even includes a brief hint at some exciting special abilities as well as how your surroundings will impact the flow of the battle.
The Square Enix presentation at E3 2015 revealed a new gameplay trailer for Kingdom Hearts 3. The trailer teases Rapunzel’s tower from Tangled and what looks like the streets of New Orleans from The Princess and the Frog. Check out the trailer below:
Here's the very first trailer from E3 2013:
Kingdom Hearts 3 Screenshots
It's been a long time since we saw anything concrete from the upcoming Kingdom Hearts 3. At Magic Monaco 2017, Square Enix revealed a new screenshot from the game that's far from enough to satisfy our curiosity, but it's at least something. Check it out below:
Following the rough release of Mass Effect: Andromeda, BioWare promises to be great once more.
BioWare general manager Casey Hudson has posted an update on the BioWare blog in which he addresses the state of the company and where they plan to go moving forward.
"When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians," writes Hudson. "As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games."
While that statement could be interpreted to apply to just Mass Effect, Hudson follows it up with a very interesting pledge that seems to suggest he's addressing the current state of the studio as a whole.
"That experience ultimately became a defining moment in refocusing BioWare’s mission," writes Hudson. "We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together."
Hudson goes on to say that the BioWare team is working to create a whole new world of story and characters with the studio's upcoming title, Anthem, but that he ultimately hopes that game will "feel very distinctly BioWare." He even ends by promising more updates on Anthem and the "games that will follow."
The subtext of these statements seem to suggest that Hudson is aware of the controversy surrounding BioWare and the studio's failure to make Mass Effect: Andromedaeverything that it could have - and perhaps should have - been. It seems that the studio recognizes that the BioWare name implies a high-level of video game design and that it is determined to restore the value of that name.
One bad game doesn't define a great studio like BioWare, but we're very curious to see if they are able to turn the ship around and once again become one of gaming's go-to sources for AAA experiences.
Castlevania goes mobile with this co-op action title featuring legendary franchise characters.
Castlevania returns as a mobile game called Castlevania: Grimoire of Souls. The game takes place at a time when Dracula is considered to be dead and buried. However, secret agent Genya Arikado receives a letter that informs him that Dracula will soon be resurrected. Now, it's up to Genya Arikado and his partner, Lucy, to stop Dracula from doing whatever we assume it is Dracula would do if he wasn't killed every single time that he is resurrected in these games.
The very good news is that this does appear to be a Castlevania action game and not a Castlevania visual novel or a Castlevania match-3 puzzler. Details are few and far between at the moment, but it seems that the game emphasizes the value of putting characters into pairs. The idea is that these pairs will complement each other somehow. For instance, Lucy is a proficient magic user while Arikado is more of a melee fighter. Up to four players can actually play together, and there's even a four-player competitive mode.
Rounding out the cast of - possibly playable - characters are Castlevania mainstays like Alucard, Simon, Charlotte, Shanoa, and Maria. The extent of their involvement in the game isn't clear at this time, but it's likely that some of them will factor into the story while others will be there as side characters.
Equally mysterious is the game's release date and available regions. At the moment, it seems like the plan is to start inviting people to the game's closed beta sometime around May. While it seems that the initial round of invitees will likely be Japanese gamers, the language of some of the game's initial details suggests that the full release might actually be global. Unfortunately, it does look like the game will only be available on Android iOS when it is released.
While this could have been much, much worse, it's another reminder that Konami really doesn't seem to be interested in releasing a significant new Castlevania title for consoles. Maybe if this one does well...oh, who are we kidding, we'll just get more mobile games.
Dark Souls: Remastered will bring the pain to the Nintendo Switch sometime this summer. The XBO, PS4, and PC versions are out in May.
The original Dark Souls is being remastered for the Nintendo Switch. While this remastered was originally planned for a May 25 release on the console-handheld hybrid, the date has now been pushed to sometime this summer. The remaster will arrive for PlayStation 4, Xbox One, and PC on May 25 as planned.
The original announcement came during a mini Nintendo Direct video back in January. Check it out below:
It's also been suggested that From Software will eventually port all three Dark Souls games to Switch, but that rumor is unconfirmed at this time.
The original Dark Souls turns seven this year, and we're just now starting to feel the full weight of its influence. At the time of its release, the game was hailed by Demon's Souls fans and those new to the series as one of the greatest Action-RPG titles ever made. Dark Souls' brilliant boss fights, incredible combat system, punishing difficulty, learn by doing design, and intricate worlds made it a revolution in game design that is often cited by modern developers as a turning point for the industry.
What we're trying to say is that Nintendo Switch owners who haven't yet been able to experience the game - or just want to take it with them wherever they may roam - are going to want to add this remaster to their wishlist.
Explore the home of the high elves in this sizeable expansion to Elder Scrolls Online, which takes players to Summerset.
The Elder Scrolls Online's next major expansion will take players to the home of the Altmer, Summerset Isles. Summerset will release on June 5 for PlayStation 4, Xbox One, and PC.
You can watch the debut trailer here:
And here's a brand new gameplay trailer:
The expansion begins with Queen Ayrenn declaring that Summerset Isle is open for travel to all foreigners. From there, players will be able to enjoy a sizeable new area - it's even larger than the one added by ESO: Morrowind - that is described as being "uniquely beautiful." While Elder Scrolls fans have seen this world before in 1994's Elder Scrolls: Arena, we have no doubt that Elder Scrolls Online will do greater justice to its reported beauty.
The expansion's plot will deal with an impending Daedric attack that might have something to do with the Queen's decision to open up the isles once more. The story is described as a continuation of the plot that began in the 2015 DLC for Elder Scrolls Online, Orsinium.
The biggest addition this expansion brings, though, is the presence of the Psijic Order. The Psijic Order, an ancient order of mages from which the Mage's Guild was formed, have been mentioned during previous Elder Scrollsgames, but players have never been invited to join the mysterious order of magic masters. Now, you'll not only have the chance to join the order, but you'll be able to learn an entirely new line of skills tied to the order of the knowledge. You'll also get a close look at their mysterious home of Artaeum.
Additional new features introduced by Summerset include the ability to craft jewelry and associated powerful gear, a new set of PvE challenges, a new 12-player Trial, new Delves and Bosses, some unspecified new creatures. Those who have already been playing ESO will be able to upgrade their game to Summerset and either take their existing character to the new world or just start there with a fresh build. If you're new to the game, then you'll have the option to build a new character and jump right into Summerset if you wish to do so.
If you are new to the game, you might want to tack advantage of the free ESO trial that will run from today until March 27th. If you decide to purchase the expansion, you'll have the option to pre-order several different versions and receive a few different bonuses.
A small team is supposedly laying the foundation for what will be the next BioShock.
A new report indicates that 2K might be working on a new BioShock game.
The report in question comes from a lengthy Kotaku article about the making of Mafia III and the state of the game's development team post-release. It's an interesting read in and of itself, but the really fascinating part comes when a Hangar 13 developer stated that they were working next door to a top-secret project that the developer believes is a new BioShock game.
That's far from an official confirmation, but some of the people who spoke about the project suggested that the team working on it are really just trying to identify what the "core" of the game is and are reportedly trying to avoid having too many people work on it before they really know what it is they're trying to accomplish. That being the case, it's highly unlikely we'll see any information about this game in the near future if it even turns into a game at all.
Still, it's a bit surprising to hear that 2K is even working on something in the BioShock family. Yeah, the series was quite popular, but the circumstances of Irrational Games' shutdown not long after the release of BioShock Infinite could have been taken to mean that 2K had decided that the BioShock franchise wasn't worth the trouble.
That being the case, maybe it's not too crazy to harbor some fear regarding what the 2K team is able to do with the BioShock franchise. We have no doubt that there are talented people working on the project, but given how much of a passion project BioShock was for Ken Levine and his team, it's somewhat odd to think that someone else might work on a BioShock game that even closely resembles the original titles.
The alternative is that this BioShock title will retain some of the core elements of the original games, but will feature some array of altered mechanics (similar to what we saw with the upcoming God of War game). That seems like the most likely course of action at this time, but as always, we'll have to wait until we see an official reveal for this game before speculating too wildly.
Nintendo outlines their vision for exciting multiplayer technology in this new patent.
Nintendo, the company of a million patents, has filed yet another for a technological concept that has people buzzing about the future of the company's hardware.
Digital Trends has identified a new patent from Nintendo, which seems to pertain to a video game system capable of communicating and transferring information between multiple screens. You're probably thinking, "Isn't that every smart device on the market?" It is, but this concept works a little differently.
It appears that what Nintendo is going for is some kind of system that will encourage users to share information between screen within close proximity to each other. The very simple example of this technology used in the patent involves a picture of a banana. Each screen receives about half of an image of a banana, and the screen's users must join them together in order to complete the image.
That's hardly exciting, but the potential of this technology reveals itself as you dig deeper into the patent. A later example of this concept shows a character staring down a hallway on one screen that doesn't seem to really go anywhere. However, when another player puts his screen next to the first one, then the player is able to proceed as normal. There is even a reference to bowling a ball on one screen and having them knock down pins on another.
There are a few ways to read this patent. The most practical way is to interpret it as one of many patents filed for no purpose more significant than the ability to legally say that someone officially thought of it first. That's the source of so many of these filings.
However, that doesn't seem like its the case in this instance. The 3DS, the Nintendo Switch, and even Nintendo Labo all utilize portable functionality in some way. The Nintendo Labo even allows for concepts similar to the one we see in the patent filings. It's entirely possible, then, that this patent pertains to an idea that Nintendo has for the Switch, the 3DS, or potentially both.
Others suggest that this might be related to an entirely new hardware idea, but it's a bit too early to start speculating about that.
The ambitious Terraria side-project was likely too ambitious for its own good.
Otherworld, the planned spin-off to popular survival/builder game Terraria, has shockingly been canceled.
Terraria: Otherworld was first announced in 2015 when Terraria was really gaining steam as an indie hit. While it shared many of Terraria's basic elements, it was intended to be a bit more of a structured experience that would have emphasized strategy and RPG alongside the usual building and survival elements. In it, players would have been tasked with cleansing the world from the Corruption through a variety of systems that included some tower defense mechanics.
It sounded promising, but the development of the project hit its first snag about a year ago when Terraria studio Re-Logic shuffled the game's development team after the original crew reportedly fell behind on some of the work and suffered through other setbacks. At that time, Re-Logic handed the keys to the project over to Pipeworks; the team largely responsible for Terraria's console and mobile versions.
However, a recent post on the Terraria forums from Re-Logic outlines why they have halted Pipeworks' development of the game and why the project has been canceled altogether.
"Our team has a clear vision for this game - one that we shared with all of you with much-shared excitement," reads the official statement. "In spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago."
The post goes on to state that Re-Works felt that the project just wasn't making the progress they hoped it would and that the number of resources required to get it to where it needed to be would have been too great. As such, they decided to cancel it instead. Re-Work also suggested that it was a mistake to announce Otherworld when they did and that they probably also shouldn't have outsourced the game to another studio.
Regardless, it doesn't sound like Otherworldwill ever see the light of day.
The Logitech G513 Keyboard is the right gaming peripheral for players who want tons of next-gen features!
A high-quality mechanical keyboard is essential for PC gamers. With a poorly made one, non-registered keystrokes, high input lag, uncomfortable caps, a lack of key rollover, or a whole host of other issues can make the difference between a pristine headshot or a humiliating defeat. With Logitech G’s G513 RGB Mechanical Gaming Keyboard, all of those potential pitfalls are a non-factor, with plenty of extra features to boot.
The G513 relies on a next-generation advanced design, with an irresponsibly fast 1ms report rate, and your choice of two mechanical switches: the Romer-G Tactile, or the Romer-G Linear. (The Romer-G Tactile responds with a distinct bump when pressed, while the Romer-G Linear uses completely smooth travel, with no noticeable actuation point.) Regardless of which one you choose, both options are 25% faster and quieter than traditional versions found elsewhere.
While keyboard performance is critical, that doesn’t mean it can’t look good while you use it. Very much the opposite, in fact. That’s why the G513 is fully customizable with RGB-per-key lighting, with 16.8 million color combinations available; as mathematicians can confirm: that’s quite a lot. Plus, you can choose from a list of preset lighting effects and animations, or create your own unique mash-ups within the Logitech Gaming Software (LGS). That’s not all in the lighting department though—the G513 additionally utilizes Logitech’s exclusive LIGHTSYNC technology, which intelligently illuminates your keys based off in-game actions, creating an unparalleled immersive experience. Over 300 amazing games currently support LIGHTSYNC, and the library is expanding more and more.
To keep the keyboard rugged and non-slip but as minimal and handsome as possible, the G513 uses aircraft-grade, 5052 aluminum-magnesium alloy for its chassis, with a duet of alluring colors to mull over: carbon and silver. Of course, no matter which color ends up under your fingers, you can rest easy knowing your keyboard is built from the finest, most durable materials possible. To maximize comfort, you can attach the included magnetic memory-foam palm rest. It’s designed with sweat-resistant materials, and it’ll stay firmly in place due to the six rubberized feet underneath it. Rounding off the whole gamut is a fully powered USB pass-through on the back of the chassis, full-function keys for media and lighting control, 26-key rollover, and 12 optionally designed keycaps (with key puller).
Want to know more? Ready to add a Logitech G513 RGB Mechanical Gaming Keyboard to your desk? Get one today here.
The timeless Wild Guns has never been better than it is on the Switch.
Wild Guns, the cult classic SNES shoot-em-up, has just made its Nintendo Switch debut in the form of Wild Guns Reloaded.
If you never played the original Wild Guns - it did fly a bit under the radar - then you missed out on one of the Super Nintendo's greatest pure action experiences. Wild Guns was a sci-fi/western shooter with heavy steampunk influences that tasked players with shooting down a variety of outlaws, aliens, and robots. It was a member of the tragically lost shooting gallery genre - think Duck Hunt and Sin and Punishment - and even allowed players to use light gun accessories to mow down foes.
Sadly, the Switch version of the game doesn't support light gun accessories, but it does contain quite a few features not seen in the original version. For those that are new to the game, there's an option to play with unlimited lives (which, to be honest, even I'm thankful for). Those who aren't afraid of a challenge will surely want to take on the game's new Boss Rush: Time Attack mode. Everyone else will just enjoy the game's slightly enhanced visuals and improved framerate.
Wild Guns Remastered is a game that we can't recommend enough. It's an especially brilliant four-player game that remains just as intense and inventive as it was when the title was first released. Anyone craving high-octane action should consider picking up the Switch version now for $29.99.
If this all sounds a bit familiar, it's probably because there were plans in place to release this version of Wild Guns for the Wii U. When that fell apart due to the Wii U being the Wii U, developer Natsume Inc. decided to just make a version of the game for the Nintendo Switch instead.
That's great news, but there is something bittersweet about playing this game again. All hyperbole aside, they quite literally don't make games like this anymore. The disappearance of light guns and the falling favor of pure arcade shooter experiences means that Wild Guns remains one of the best of its kind and a true hidden gem.
Getting ready for E3 2018? Here's a rundown of everything you need to know about the gaming convention!
E3 2018 is almost here. The Electronic Entertainment Expo may have started as an industry trade show, but it is has ballooned into a full-on spectacle. Gaming companies from across the world converge on Los Angeles in June for a week full of exclusive announcements, incredible updates, and celebrations regarding the gaming industry in general. There's nothing else like it in the video game world, and this year's event figures to be one of the best yet.
This year's conferences will begin on Sunday, June 10 and run through Tuesday, June 12. The expo floor will be open from Tuesday, June 12, and will run until Thursday, June 14. As always, the event will be held at the Los Angeles Convention Center and the immediate surrounding area. Some studios, like Sony, have also elected to hold their conferences away from the show's main stage.
Between Microsoft making aggressive moves to get back into the console race, Sony loading up on exclusive titles, and Nintendo continuing to shock the world with its success and innovations, this year's major game studios will likely roll into E3 - or, in the case of Nintendo, an E3-themed Direct video - looking to steal the show. Competing with them are a host of major publishers - Bethesda, Ubisoft, and Electronics - that have recently been stealing the show from E3's biggest presenters.
You can expect more and more information about E3 2018 to be leaked out in the days and weeks to come, but for now, here's everything we know about the biggest gaming show of the year:
E3 2018 Conference Dates and Times
*All times listed are ET
Bethesda: Sunday, June 10 - 9:30 p.m
Microsoft: Sunday, June 10 - 4:00 p.m (moved to the Microsoft Theater)
EA: Saturday, June 9 - 2:00 p.m
Ubisoft: Monday, June 11 - 4 p.m. ET
More dates and times as they are confirmed...
E3 2018 Games
These are the games that have been confirmed for the convention. Click on the titles to read more about them:
E3 2018: How to Watch
While E3 2018 will be open to the public, it appears that tickets to the show have once again sold out rather quickly. Unless you qualify for a media pass - which you can double check here - you'll have to settle for watching the show from home.
So far as that goes, you can expect that there will be plenty of ways to keep up with all the action. Every major conference from E3 should be streamed via Twitch and other popular streaming platforms. As for Nintendo, they will be publishing a special E3 Nintendo Direct video as they have done in recent years.
We'll be sure to provide you with all the links you need to watch E3 2018's biggest conferences as more information about them becomes available.
Call of Duty: Black Ops 4 will reportedly not have a single-player mode and will instead focus on multiplayer and Zombies.
Call of Duty: Black Ops 4, which is due out later this year, won't ship with a single-player mode, according to Polygon. Speaking to anonymous sources, the site reports that Treyarch has instead decided to focus on the multiplayer and Zombies mode. Sources told Polygon that the studio is working on cooperative modes "as a potential stand-in" for the standard single-player mode.
This would be the first Call of Duty installment not to ship with a single-player campaign, although it should be noted that Black Ops 3 didn't have one either in its last-gen release. With Black Ops 4, the series may be embracing the growing trend of online multiplayer shooters like Overwatch, Fortnite, and PUBG.
"We don’t comment on rumor and speculation. We look forward to revealing Black Ops 4 on May 17th," Activision said in a statement to Polygon.
It's true that Call of Duty has grown more popular as a multiplayer game over the years as well as a cooperative horde experience. The single-player campaigns have fallen by the wayside since the days of Call of Duty 2 and Modern Warfare. The most recent single-player offerings have been a bit weak in terms of storytelling and length, although we did find WWII's campaign to be an improvement in that regard.
Of course, this is still just a rumor so you're welcome to take this with a pinch of salt. Den of Geek has reached out to Activision independently and we'll report back if we hear anything new!
The Ewoks are coming to Star Wars Battlefront 2 as part of a new multiplayer event.
The dreaded Ewok army is about to attack Star Wars Battlefront 2. On April 18, as part of an update called Night on Endor, Star Wars fans can finally play as the little carnivorous teddy bears who defeated the Empire in Return of the Jedi. A new, limited-time mode called Ewok Hunt will allow you to relive the horror of the furry army as it ambushes the Imperial war machine on the moon of Endor.
As EA explains in a new blog post, you start as an Ewok or in a group of stormtroopers. The single Ewok stalker attacks the unsuspecting stormtroopers, "using spears, Wisties, and other abilities" to take down the bad guys. When a Stormtrooper is defeated, he returns as an Ewok. The goal for the Ewok is to turn the entire Stormtrooper unit into one of them. This mechanic is very reminiscent of the Infection mode in the later Halo games.
Unlike the Halo mode, though, the Stormtroopers do have a chance to survive the onslaught. If the Imperials are able to hold off the Ewok assault long enough for an extraction team to show up, the Empire wins the day - or at least survives to face the horrors of the Ewok army once again.
EA also noted in the blog post that microtransactions will return to the game with the update on April 18. You can read much more about the new system here.
The game's more hefty Season 2 update will arrive in May, according to EA. The update will have a specific theme, although the publisher didn't disclose what it is. It's safe to say that it probably has something to do with Solo: A Star Wars Story, which is due out on May 25.
Until then, fear the Ewoks because they're coming to get you...