Articles on this Page
- 04/26/18--19:04: _Hunt: Showdown Rele...
- 04/26/18--19:06: _Yoshi Switch Releas...
- 04/26/18--19:13: _State of Decay 2 Re...
- 04/26/18--19:16: _Metro Exodus Releas...
- 04/26/18--19:19: _Vampyr Release Date...
- 04/26/18--19:21: _GTFO Release Date, ...
- 04/26/18--19:25: _Witchfire Release D...
- 04/26/18--19:28: _Bayonetta 3 Release...
- 04/26/18--19:31: _Octopath Traveler R...
- 04/26/18--19:34: _Skull and Bones Rel...
- 04/26/18--19:35: _Darksiders 3 Releas...
- 04/26/18--19:37: _ World of Warcraft:...
- 04/26/18--19:39: _Artifact: Release D...
- 04/26/18--19:41: _Super Smash Bros. S...
- 04/27/18--09:05: _50 Underrated Sega ...
- 04/27/18--11:12: _Dragalia Lost: New ...
- 04/27/18--11:21: _E3 2018 Convention:...
- 04/27/18--12:01: _GTA IV Loses David ...
- 04/27/18--14:55: _Far Cry 5: PETA Den...
- 04/27/18--17:15: _Den of Geek Plays F...
- 04/26/18--19:04: Hunt: Showdown Release Date, Trailer, News, and More
- 04/26/18--19:06: Yoshi Switch Release Date, Trailer, and News
- 04/26/18--19:13: State of Decay 2 Release Date, Trailer, Details, and News
- 04/26/18--19:16: Metro Exodus Release Date, Trailer, & Everything Else We Know
- 04/26/18--19:19: Vampyr Release Date, Trailer, News, and Everything Else We Know
- 04/26/18--19:21: GTFO Release Date, Trailer, News, & Much More
- 04/26/18--19:25: Witchfire Release Date, Trailer, News, & Much More
- 04/26/18--19:28: Bayonetta 3 Release Date, Trailer, News, & Much More
- 04/26/18--19:31: Octopath Traveler Release Date, Trailer, & Latest News
- 04/26/18--19:34: Skull and Bones Release Date, Trailer, & Much More
- 04/26/18--19:35: Darksiders 3 Release Date, Trailer, and More
- 04/27/18--09:05: 50 Underrated Sega Genesis Games
- 04/27/18--11:12: Dragalia Lost: New Mobile RPG Announced by Nintendo
- 04/27/18--11:21: E3 2018 Convention: Dates, Times, Games, How to Watch, and News
- 04/27/18--12:01: GTA IV Loses David Bowie and Smashing Pumpkins Music Tracks
- 04/27/18--14:55: Far Cry 5: PETA Denounces Game For Its Treatment of Fish
- 04/27/18--17:15: Den of Geek Plays Fortnite: Watch Gaming Live Stream Here
The Hunt: Showdown team talk about the improvements they've made in this new video.
We've been treated to quite a few great PvP and PvE games over the years, but Hunt: Showdown is one of the few titles we've seen that promises to offer a convincing blend of both styles. in Hunt: Showdown, players will be grouped into pairs and tasked with hunting down monters across a variety of horror-themed maps. Finding the area's main monster and defeating the various threats that roam around each level will require teams to work together. However, only one squad can claim the bounty and win the day.
This combination of competitive and cooperative gameplay figures to make Hunt one of the more fascinating online multiplayer experiences on the horizon. Do you wait until another team has beaten the monster and try to take the now-powerful hunters out? Do you go it alone? Do you forge alliances you intend to break? Will you be able to survive the horror's of the night at all? These are the questions the game poses.
Here's everything we know about Hunt: Showdown...
Hunt: Showdown News
The latest video for Hunt: Showdownfocuses on the improvements the studio has made to the game's performance following the beta. Take a look:
Hunt: Showdown Release Date
Hunt: Showdown is now in Early Access for PC. You can get in on the action for $29.99 on Steam.
No final release date has been set for the game.
Hunt: Showdown Review
While we don't have a final review of the game, Den of Geek did participate in the closed alpha and we have some thoughts. Read them here.
Hunt: Showdown Trailer
The official Steam trailer for Hunt: Showdown explains the game's basic concept in an effective preview that also manages to capture the title's horror elements.
Elsewhere, we learned that Hunt: Showdown will likely be in Early Access for at least a year while Crytek tweaks it in accordance with player feedback. There's no word on when that access period will begin - only a vague promise of "soon" was made - but Crtytek did state that they intend to offer the game at a lower price when it enters early access and then raise that price in accordance with the amount of content they add to the title during its Early Access period.
We were shocked to learn that Crytek's Hunt was still in development following a trip through development hell and even more shocked to learn that Hunt: Showdown may just have been the most promising game featured at E3 2017. Describing Hunt is a challenging process, but the game's basic concept sees three teams of two compete against each other and a level full of enemies in order to claim a bounty on a boss monster. It's a fascinating mix of competitive and cooperative gameplay that really shines in this recently released full walkthrough of the game's E3 demo:
The next Yoshi game looks to literally change the way you look at the character's world.
Th new Yoshi game is simply being referred to as Yoshi. The game is based on a fairly fascinating gimmick involving the depth of stages. Basically, Yoshi is able to move in-between and interact with background and foreground elements that would usually be considered static in many such platforming titles. There are numerous instances of this mechanic being utilized during the trailer, but some of the most fascinating examples of this dynamic mechanic involved Yoshi attacking enemies in the foreground and flipping a stage at will to reveal brand new paths that simply looked like background objects before.
It certainly doesn't hurt that the game's vibrant art style contributes to the storybook nature of the level design and the use of this flip mechanic. The Switch may not be a technical powerhouse, but games like this showcase why a bright color palette and creative design will sometimes best pure processing power.
Indeed, Yoshi may very well be the game for Switch fans who still harbor a deep love for classic platformers. While Super Mario Odyssey promotes a more open-world take on the platformer genre, Yoshi looks like the kind of classic platforming experience that we might have dreamed of as kids if we could dream quite as big as game's clearly imaginative development team.
Here's everything we know about Yoshi for the Nintendo Switch:
Yoshi Switch Release Date
Yoshi is due in 2018. The game is coming exclusively to the Nintendo Switch.
Yoshi Switch Trailer
While not the most high-profile reveal of Nintendo's E3 2017 showcase, this trailer for an upcoming Nintendo Switch Yoshi game was certainly one of the most interesting previews of the show.
State of Decay 2 looks to surpass one of the most surprising zombie hits in recent years.
State of Decay caught quite a few gamers by surprise back in 2013. Few people had ever heard of the title prior to its release, and those that had probably didn't expect it to be the fairly unique take on open-world zombie apocalypse action that it was.
While almost everyone that played State of Decay was caught off-guard by its quality, the sequel will likely not enjoy such an advantage. In order to replicate State of Decay's surprising success, developer Undead Labs is going to have to pull out all the stops for State of Decay 2. Fortunately, it sounds like that's exactly what they have in mind.
Here's everything we know about State of Decay 2:
State of Decay 2 Trailer
State of Decay 2 was at PAX East this year to show off a new trailer for the game. Check out all the gruesome zombie action below:
Here's the first trailer for State of Decay 2:
State of Decay 2 Release Date
State of Decay 2 is coming on May 22. The game will arrive for XBO and PC.
State of Decay 2 Details
Despite only costing $30, State of Decay 2 will not feature any microtransactions.
Jeff Strain, Undead Labs' studio head, confirmed to IGN that the studio doesn't plan to implement any microtransactions into the game. The studio didn't elaborate on that message, but we assume this only applies to in-game transactions and not any potential future DLC releases.
In a blog post on the State of Decay 2 website, Undead Labs outlined some of the ways it hopes to improve the original experience by expanding the size of the game's maps. Yes, that's maps as in more than one. According to this latest update, State of Decay 2 will launch with three separate maps that are all "roughly the size of the original."
So what do Undead Labs plan to do with all that new space for activities? Well, the developer wants to make players feel like they are "moving from one small town to another" in order to create a greater sense of immersion in the overall world. The studio also hopes that this expanded overall game size will eliminate some of the repetitiveness of the original's late game by removing the constant need to engage in the same series of missions.
Undead Labs also alludes to future expansions by stating that, "the multiple map set up makes it easy to expand the world down the line, if you know what I mean."
The developer also suggests that you'll be able to transfer your survivors and resources between maps but seem hesitant to confirm the specifics of this set-up at present. It will be interesting to see how this new set-up affects the story and progression structure of the original game. Will you be able to explore these areas from the start? Will each map feature unique resources and survivors?
Of course, we'll have the answer to all of these questions when State of Decay 2 launches in just a few weeks.
Metro Exodus looks to change the Metro formula while keeping everything that makes the series great.
4A Games returns with Metro Exodus! Much like the previous Metro games, this one appears to contain a mix of subterranean and overworld exploration gameplay spiced up a bit by the inclusion of challenging combat. As for the timeline, this appears to be a sequel to the previous titles, but that is largely based on the degenerative nature of the universe rather than any specific plot points.
Otherwise, this title appears to share many of the gameplay and environmental aspects that make the Metro franchise so unique. If anything, there may be a slightly stronger emphasis on creature combat over human encounters (if the footage shown is any indication, at least) but we'll wait until more of the game is revealed before making too many assumptions.
Here's everything else we know about the game:
Metro Exodus News
The latest issue of Game Informer reveals some new information about Metro Exodus.
It seems that Exodus will start in the fabled Metro but will quickly allow players to explore a much larger outdoor setting. However, Exodus is not an open-world game. It's a series of large, objective-based levels that can be freely explored but are tied together by a narrative. The catch is that you can't return to an area after you've completed the main objectives in a given level. That means you'll want to take care of any sidequests first.
The series' combat and stealth mechanics will receive an overhaul as part of this new emphasis on exploration. There's no word on exactly how they will be changed, but it seems the studio is aiming for general improvements. Furthermore, the traditional hub area from previous Metro games will return in the form of a train called the Aurora that will follow you between most levels. Players will also be able to access several smaller vehicles.
Finally, it seems that Exodus' story will take place across the course of an entire year. Previous Metro games occurred over just a few days.
All and all, it sounds like Exodus will make some pretty bold changes to the series' formula. We just hope it maintains some of the distinctive design elements that make the Metro franchise a special - if overlooked - gaming experience.
Metro Exodus Release Date
Metro Exodus arrives in Fall 2018. It is XBO, PS4, and PC.
Metro Exodus Trailer
A new trailer premiered at The Game Awards 2017. Check it out below:
And here's the reveal trailer for Metro Exodus:
Vampyr wants to be the greatest cinematic vampire experience in gaming history. Will it succeed?
Life Is Strange developer Dontnod's latest project is an RPG called Vampyr. The game stars a vampire named Jonathan, who stalks the streets of a flu-infested London, fighting off monster hunters and feeding on the living in order to survive.
According to Dontnod, Vampyr will include brawling, shooting, crafting, and a range of missions doled out by non-player characters. The twist, however, is that you'll have to find mortal victims to slake your thirst for blood.
"Don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey?" Dontnod's press release reads. "Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street..."
It sounds like a solid concept and a clever use of its early 20th-century setting. If Dontnod can couple the world building of Remember Me with a more compelling combat system, we could be in for a claret-spattered treat.
Here's everything else you need to know about the game:
Vampyr Release Date
Vampyr arrives on June 5. It is coming to XBO, PS4, and PC.
A new dev diary from DontNod fleshes out Jonathan Reid, Vampyr's protagonist, and what the deal is with monster-infested London. Check it out below:
The E3 2017 trailer gives us a look at the highly cinematic - and very dark - London setting that those who choose to take a chance on the game will inhabit.
This next gameplay trailer promises vampiric combat, RPG elements, and, most interestingly, the ability to choose who Jonathan feeds on. Jonathan's ability to take control of a victim, escort them to a dark place, and drink their blood is by far Vampyr's most intriguing gameplay element thus far.
Check out the gameplay trailer below:
You can see the first teaser trailer below:
Cédric Lagarrigue, president of publisher Focus Home Interactive, told MCVUK that Vampyr will not feature any DLC.
"This is a purely solo experience; we did not plan DLC. We would prefer, if the reception of the game justifies it, to think about a sequel," Lagarrigue said. "We and Dontnod already have some ideas, as there are so many incredible things to offer in such a universe."
GTFO is an exciting multiplayer sci-fi shooter from the makers of Payday.
The designer of Payday and Payday 2, Ulf Anderson, has started a new studio called 10 Chambers Collective. His first project will retain Payday's four-player co-op gameplay but will add an element of horror that only exists in Payday when someone screws up the vault drill.
GTFO is described as a "terrifying 4 player co-op game for hardcore FPS players." It sees a team of four scavengers explore various locales in an effort to extract valuable artifacts. Standing in their way are some truly horrifying monstrosities that seem to be quite keen on eating human beings when they get the chance to do so.
We're not sure what's behind the miniature resurrection of four-player co-op shooters, but this one does feature a few elements that have us undeniably intrigued. Not the least among them is that awesome synth soundtrack that played over the game's debut trailer.
However, it's really the design of the game's monsters that deserves the most attention. This isn't the usual army of zombies but a series of utterly bizarre creatures. Actually, it feels like there might be a hint of Starship Troopers in the design of the enemies and the style of action.
Here's everything else you need to know about GTFO:
GTFO Release Date
GTFO is set to release on PC sometime in 2018.
Here is the debut trailer for GTFO:
The trailer showcases a few gameplay hints that suggest this will be a rather deep action experience. For instance, it appears that players can set-up basic defenses when things go wrong and access a kind of x-ray scouting device that provides a brief glimpse at what lies ahead.
Also of note is the way that GTFO incorporates story into the missions. Your crew of scavengers clearly know each other well and seem to make quite a few references to prior events and the current situation via in-game dialog.
Everything we know about Witchfire, including latest news, release date, trailer, and much more!
The Astronauts, the team behind the exceptional The Vanishing of Ethan Carter, have revealed that their next project is a dark fantasy shooter called Witchfire.
In Witchfire, players will be able to combat the numerous evils that plague these digital lands with a combination of firearms and magic. It seems like you'll mostly be relying on your guns, but magic will at least be available to you as a power-up option if not a full-fledged combat method.
What really makes us excited about this game, though, is the fact that Vanishing of Ethan Carter so happened to be one of the most impressive atmospheric games in recent memory. It was criticized for being a walking simulator, but the reveal of Witchfire made it clear that the team behind that gem have taken what they've learned from their work on that game and converted it to a full-on action experience.
Here's everything that we know about Witchfire:
Witchfire Release Date
There's currently no release date available for Witchfire at this time.
The debut trailer for Witchfire showcases the game's dark atmosphere and enticing action. Will this game live up to the promise of is atmosphere, pedigree, and visuals?Take a look:
Bayonetta is back and maybe better than ever.
Platinum Games are developing Bayonetta 3 exclusively for the Nintendo Switch. The reveal trailer showcased during the 2017 Game Awards didn't show much more than same vague visual cues and the reveal of the official logo. As such, drawing any substantial information from it - such as its release date or plot details - is especially difficult and somewhat irresponsible at this early date.
If you still haven't had the honor of being a first-time Bayonetta player, you should first know that Platinum Games' franchise is arguably the best action experience of its kind since the glory days of the Devil May Cry series. The second game in the series was released exclusively for Wii U in 2014. It was one of the most critically acclaimed games of the year and is widely considered to be among the finest action titles ever made.
Can Platinum do it again? Well, based on their history of meeting and surpassing expectations, we have a pretty good feeling that they'll find a way to live up their promises of delivering a game that raises the bar.
Here's everything we know about Bayonetta 3:
Bayonetta 3 Release Date
Bayonetta 3 doesn't have a release date at this time. The game is coming exclusively to the Nintendo Switch.
Bayonetta 3 Trailer
Here's the first trailer for Bayonetta 3:
Octopath Travel looks to revolutionize classic JRPGs with its blend of old and new.
The developers of the hit 3DS JRPG Bravely Default are teaming up once more to create a new JRPG for the Nintendo Switch called Octopath Traveler.
First off, that...unique name is a reference to the game's eight main characters and eight explorable worlds. For the moment, though, it is being referred to as a working title. Given that Nintendo showcased the game via a four-minute trailer, however, we're guessing that this game is fairly far along in development.
In terms of narrative and certain gameplay conventions, Octopath Traveler is very much a classic Square Enix-style JRPG. There are colorful characters, grand evils, and turn-based combat as far as the eye can see. This is a game with nostalgia in its heart.
That said, it wouldn't be fair to call this project a throwback. For instance, Octopath Traveler will allow players to utilize characters special abilities outside of combat. This means that your warrior will be able to challenge most NPCs to a duel which may allow him to complete sidequests or access previously inaccessible areas. A dancer hero, meanwhile, can allure friendly and enemy characters. That last example is particularly hilarious as it means you'll be able to lead certain foes to cleverly placed traps and avoid combat altogether.
Elsewhere, Octopath Traveler's visuals benefit from a style the developers are referring to as "HD 2D." The benefits of this new approach are immediately apparent. Octopath Traveler brilliantly maintains the basic visual style of classic JRPGs but greatly benefits from a noticeable increase in environmental details and lighting effects. It's a stunning visual design approach that we already want to see more of.
Here's everything else we know about the game:
Octopath Traveler Release Date
Octopath Traveler is coming on July 13. It will arrive exclusively for the Nintendo Switch.
Octopath Traveler Trailer
Here's the first trailer for Octopath Traveler:
And here's almost an hour of gameplay:
Skull and Bones looks to become king of the pirate video games. Will it succeed?
Were you one of many gamers who played Assassin's Creed: Black Flag's ship sections and thought, "Why doesn't Ubisoft just turn this into a game?" Well, it appears that Ubisoft heard that very valid question.
Skull and Bones can't exactly be described as a continuation of Black Flag. While the two share many pirate aspects (we'll never tire of hearing our crew sing a shanty) Skull and Bones seems to place a far greater emphasis on multiplayer gameplay, but it's still not clear what the extent of the game's single-player offerings is.
The game will allow you to assemble an online crew and participate in 5 v 5 battles with rival pirates in ship-to-ship combat sections. While sinking the enemy is certainly a plus, the true goal here seems to be to collect as much sweet, sweet loot as you can while also vanquishing your foes. It's not entirely clear at this time whether or not you and other players will be able to assume multiple roles on the ship or how that system of role management will work, but it does appear that much of the action will take place on the open waters.
Here's everything else we know about the game:
Skull and Bones Release Date
Skull and Bones is expected to release sometime in the fall of 2018 for Xbox One, PlayStation 4, and PC.
Skull and Bones Trailer
Here is the first trailer for Skull and Bones:
And here's a gameplay trailer:
This interview video posted by Ubisoft also hints at the game's RPG mechanics and the way that you'll be able to upgrade your ship and crew as you gain gold and infamy.
The cult classic Darksiders franchise returns with the exciting Darksiders 3.
Darksiders 3 will cast players into the role of a mage named Fury who uses a whip and magical abilities to fight various forms of evil. Fury is a member of the franchise's Four Horsemen and is described as "unpredictable and enigmatic." The first two Darksiders games featured two other members of the mythical Four Horsemen (War and Death), so this character description does seem to fit the design of the series.
The sequel is an "open-ended, living, free-form game" that will require players to use Fury's skills in order to defeat the seven deadly sins. The product description and various screenshots also make note of the game's retention of the franchise's signature art style.
The history of the Darksiders franchise has always been fascinating from a development perspective. It was originally conceived by THQ as a hack-and-slash action/adventure title with gothic horror elements. The second game expanded upon many of the elements the first title established but mostly served to give players more of the same.
Both Darksiders games received a good deal of acclaim from those who played them but were always seen as fundamentally flawed experiences that exhibited more potential than they realized. When THQ shut down, Darksiders was still seen as one of their most valuable former properties. That's hardly a surprise given just how much the franchise's fans love these games.
With the franchise now in the hands of THQ Nordic, it will be interesting to see if they are able to fully realize the potential of the game's formula.
Here's everything else we know about Darksiders 3:
Darksiders 3 Release Date
Darksiders 3 is being developed by Gunfire Games and will be released for PlayStation 4, PC, and Xbox One. The game will arrive sometime in 2018.
Darksiders 3 Trailer
Darksiders 3 is officially coming! Here's the first trailer for the game:
World of Warcraft: Battle for Azeroth is coming in August. Here's what you need to know about this massive expansion.
The next World of Warcraft expansion, Battle for Azeroth, takes the game back to its roots a bit by focusing on the battle between the Horde and the Alliance. Each side will be able to explore three new zones. The Horde will have access to the islands of Zandalar while the Alliance will be able to traverse the island of Kul Tiras. These new areas will reportedly contain "allied races" which players will be able to recruit and eventually play as.
Perhaps the most exciting addition this expansion brings to the table is the inclusion of a new islands system that adds an almost rogue-like element to the game. Basically, players will be able to build parties of three and explore these island areas. The catch here is that these areas change slightly every time that you visit them. You'll also be able to access new areas called Waterfronts that support 20 player fights over locations that are reportedly of strategic importance to both the Horde and the Alliance.
Battle for Azeroth also includes a new legendary neck piece called the Heart of Azeroth. This neck piece will allow players to unlock new abilities that are directly tied to their armor. This system sounds very similar to the one that Blizzard implemented in Legion that allowed players to build upon existing weapons via in-game artifacts. Finally, Battle for Azeroth will raise the current level cap to 120 and will include a feature that allows players to buy a boost up to level 110 should they wish to do so. We can't wait to see who hits the new cap first.
Here's everything else we know about the expansion:
World of Warcraft: Battle for Azeroth Preview
We recently had the chance to play Battle for Azeroth's Island Expedition mode. Find out what we think of the expansion here!
World of Warcraft: Battle for Azeroth Release Date
World of Warcraft: Battle for Azeroth arrives on Aug. 14.
Anyone who pre-orders Battle for Azeroth will be able to access the Allied Races, a tweaked version of existing races within World of Warcraft. Following a bit of a grind with these new variants, you'll be able to properly start a new character at level 20.
Pre-ordering Battle for Azeroth ($50) will also allow you to access a level 110 boost so you can enjoy all of Legion's late game content. Those that opt for the Deluxe Edition ($70) of the expansion will also be able to access some free goodies in other Blizzard games like Overwatch.
The full list of pre-order incentives can be found here.
World of Warcraft: Battle for Azeroth Trailer
Check the new trailer for World of Warcraft: Battle for Azeroth below!
Here is the debut cinematic trailer for Battle for Azeroth:
While that trailer lives up to Blizzard's legacy of creating cinematics worthy of the big screen, it, unfortunately, doesn't tell us much about the game itself. Fortunately, Blizzard has released another preview for the expansion that elaborates on its features a bit more:
World of Warcraft: Battle for Azeroth PvP
The World of Warcraft team hopes to emphasize the game's player vs. player elements once more by changing the way that PvP works.
Game director Ion Hazzikostas told Kotaku that the team plans on turning every one of the game's servers into PvP servers. However, everyone will need to opt-in to PvP combat if they wish to participate in battle. The catch is that players will only be able to turn PvP on or off inside of major cities. Out in the wild, you'll live with the decision you've made.
“Doing this gives us a foundation upon which to build,” said Hazzikostas. “I think in the past when we talked about ideas for PVP content in the world, we often ran into the question of ‘Well, what does this mean for people on PVE servers?’ Are there just millions of people who don’t get to experience this content at all, even if they want to?”
Hazzikostas also admitted that the WoW team has fallen behind somewhat in terms of expanding the game's PvP battles. While he admits you can't make those battles perfectly balanced, he states that the team is hoping to implement some kind of level-scaling system that might help battles feel a little fairer.
Hazzikostas previously noted that Battle for Azeroth will incorporate elements of the Warcraft RTS games. Specifically, the expansion's Waterfront battles will play out like a WoW take on the classic strategy titles.
“In searching for inspiration for how that might unfold, classic RTS roots felt like the perfect place to turn,” said Hazzikostas. He later explained that your first job will be to get your team's base fully-functional which will require you to gather resources such as "lumber or gold" to upgrade town halls. You'll also need to clear supply lines of foes in order to allow "peons to do their thing."
The next phase of battle requires teams of players to decide how existing resources will be spent on the battles ahead. This includes the building of certain weapons and other combat resources. Finally, you will actually do battles against other teams with the resources you have accumulated.
We're curious if the resource gathering elements will grow tedious over time and how deep the base building is, but this certainly sounds like a significant addition to the game that wonderfully touches upon Warcraft's oft-forgotten RTS roots.
Will this be the new king of digital card games? Here's what we know about Artifact.
Few people expected Valve's next game to be a collectible card title based on the Dota 2 universe, but that's exactly what we have in Artifact.
Before you roll your eyes, though, you might want to use them to take a closer look at this game. Artifact isn't like any other CCG out there. Actually, it's kind of like a version of Dota 2 that you play with cards instead of with heroes and teammates. Artifact's implementation of Dota 2staples like lanes of battle, heroes, and in-game markets is made all the more fascinating by the fact that the title also boasts some traditional - albeit hardcore - CCG elements. Of course, that last part shouldn't be a surprise given that the game was at least partially designed by Magic: The Gathering creator, Richard Garfield. It will be fascinating to see what that creative team comes up with.
Here's everything that we know about Artifact:
Artifact Release Date
Valve plans on releasing Artifact for Steam sometime before the end of 2018. They're also planning to release a version of the game for mobile devices sometime in 2019.
PC Gamer has released a full breakdown of how Valve's Artifactcard game will work. It's a lot of information to take in, but here's what you need to know:
Artifact has you build a deck of 40 cards that contains five heroes. The base game will include 280+ cards and 44 heroes. You can't have more than three of any type of non-hero card in your deck.
Gameplay sees you essentially play across three different boards designed to strategically resemble Dota 2's lanes. Each lane has its own mana pool, heroes, and a tower. Lose that tower, and a much stronger Ancient appears. If you manage to either kill an Ancient or if your opponent loses two towers, you win the game.
Complicating all of this is the presence of creeps in all lanes that heroes must battle as well as some truly in-depth mechanics that require you to manage the resources of all lanes using the same deck of cards. Fortunately, your resources are bolstered by the ability to earn gold whenever you destroy an opponent's cards and use that gold to buy items from the store that your heroes can equip. Heroes can never be permanently killed, but they can be taken out of action for a round.
Valve seems to be aware that this multi-lane style of CCG play creates a lot of complications, but they are embracing those complications. It seems like Artifact is mostly going to appeal to veteran CCG players or those that are willing to learn an entirely different style of game. Hearthstone this is not.
Speaking of Hearthstone, Valve is already planning on separating Artifact from that game by reducing the amount of randomness in matches and by allowing players to trade cards via Steam's marketplace. That last one is a huge deal as it could drastically impact both gameplay and the costs of Artifact in the long run. Indeed, Valve has stated they do not want Artifact to be a pay-to-win experience.
It all sounds fascinating, and Artifact might end up being extremely appealing to those who demand more complexity from CCG titles.
Here's the teaser trailer that formally introduced Artifact to the world.
Super Smash Bros. is set to debut on the Switch with what may be the biggest Smash Bros. game yet.
Since its N64 debut, the Super Smash Bros. series has been one of Nintendo's most beloved properties. What began as a simple amusement that pitted some of Nintendo's best characters against each other in a brawler fighting game has become an institution. Everyone from casual Nintendo console owners to hardcore fighting fans has fond memories of waging war across Smash Bros. many levels.
Now, Smash Bros. is preparing to make its debut on the Nintendo Switch. Following the success of Super Smash Bros. Wii U - a game that grew to include one of the most incredible rosters in fighting game history - expectations are high for the next entry in the long-running franchise. If Nintendo's history with highly-anticipated Switch titles is any indication, though, then we fully expect this will be a special title that will boast a truly impressive collection of playable characters.
Here is everything we know about Super Smash Bros. for Switch:
Super Smash Bros. Switch News
New evidence suggests that the Smash Bros. for Switch will be an entirely new game and not a port of the Wii U version.
For instance, a recent tweet from series creator Masahiro Sakurai states that he has been "working on this game in silence day after day." It's highly doubtful that Sakurai would personally be putting so much effort into a port of Smash Bros. Wii U, which has led many to believe that his work has been going towards a new title.
The biggest piece of evidence, though, was snuck into the reveal of Smash Bros. for Switch. The end of that footage credits Hal Laboratory as the game's developer. However, Bandai Namco created Super Smash Bros. for the Wii U. Even if Hal were responsible for just porting the previous game, Bandai Namco would have likely been credited in some way for their creation if this was indeed a port.
All things considered, it looks like we are getting a proper new Smash Bros. game in 2018.
Super Smash Bros. Switch Release Date
Super Smash Bros. for Switch is being released in 2018. It's currently believed that the title will be released sometime in the fourth quarter of 2018.
Super Smash Bros. Switch Trailer
During the latest Nintendo Direct, Nintendo seemed to tease the first Super Smash Bros. game for the Nintendo Switch.
From shooters to platformers and puzzlers to RPGs, here's our selection of 50 underrated games on the Sega Genesis...
In the late '80s and '90s, Sega enjoyed a golden period of success. The Sega Genesis became a hugely popular console in America and Europe. Although it faced tougher competition in Japan from Nintendo's Super Nintendo, games like Sonic the Hedgehog, Altered Beast, Golden Axe, Streets of Rage, and a range of licensed sports titles made the Genesis a zeitgeist-grabbing hit in the west.
Yet, while Sonic and several other core hits were responsible for selling a legion systems, there was also a range of other cracking titles among the Genesis' hundreds of releases. With apologies if we've missed any of your favorites, here's our selection of 50 Sega Genesis games that never quite got the mega-selling attention they deserved...
50. El Viento
Admittedly, the hack-and-slash action in this Wolf Team game is pretty generic, but there's something so batty about El Viento that it's worth recommending despite its flaws. You play Annet, a heroine armed with magic and boomerangs, of all things, who's on a mission to save 1920s America from Al Capone and ancient, evil gods from H.P. Lovecraft's Cthulhu mythos (yes, really).
Scruffy and slightly generic sprite designs are compensated for by some unusual locations and some absurdly violent explosions - you really haven't seen a man on a motorbike explode until you've played El Viento. Some of the sound effects are truly hideous - dying gangsters sound like quacking ducks - but again, for every technical misstep, there's a clever idea or amusing moment.
El Viento may desperately want to be a Castlevania beater, but it's more akin to a '90s straight-to-video movie, which oddly enough, is actually a recommendation. If you're into collecting things, the box looks great, too.
49. Wani Wani World
In 1991, Japanese studio Kaneko created an arcade game called The Berlin Wall - a revival of the old Space Panic game with better graphics, end-of-world bosses, and lots of power-ups. Later ported to the Sega Game Gear by Kaneko itself, Berlin Wall was mysteriously altered for the Genesis, where it was given a new title and an entirely different central character - a crocodile ('wani' being the Japanese word for crocodile).
Was Kaneko inspired by the success of Sonic the Hedgehog and intent on creating an "animal with attitude" character of its own? Quite possibly. At any rate, the resulting game is a bright, breezy bit of fun. While the single-screen, trap-the-monsters action may have seemed old hat at a time when Sonic was tearing through levels like lightning, Wani Wani World has aged quite well. The range of power-ups and things to collect keeps things interesting (the crocodile hero appears to have a worrying addiction to fruit machines), and some of the monsters are endearingly strange.
48. ToeJam & Earl
Quite possibly the most '90s game ever made, with its backwards hats, chunky sneakers, and other period fashion accessories, ToeJam & Earl remains a delightful curio. Essentially a top-down dungeon crawler, it sees a pair of ungainly aliens (the ToeJam and Earl of the title) hunting a surreal landscape for the missing parts of their spaceship. Obstacles include ice-cream vans and violent chickens, while the aliens' only available response is to knock them out with tomatoes. It's an example of the game's weird, inventive sense of humor, which extends to an ingenious two-player mode where the screen only splits in half when players head off in different directions. A gaudy relic from a bygone age, ToeJam & Earl still has lots to offer, particularly when played with a friend.
Known as Bio-Hazard Battle outside Japan, this otherwise familiar side-scrolling shooter is livened up by some great weapons and a really ominous atmosphere. Obviously inspired by R-Type, Crying's enemies are all exotic, biological things that look like sea creatures or insects - even the four-player ships you can choose from look like something you'd find lurking in a deep part of the ocean. What's most notable about Crying, though, is just how fast and smooth it is; every level offers a constant onslaught of enemies and bullets that swoop and pulsate across the screen in hypnotic and slightly eerie fashion. Although not the most original or strategic shooter on the Genesis, Crying is at least one of the most unusual-looking and technically impressive.
46. Bad Omen/Devilish
Bat-and-ball games were already looking antiquated by the early '90s, but Bad Omen brought some really fresh ideas to the aging format. It gives the player two paddles to control instead of one - the first only able to move left and right, the other able to move forward and back as well as from side to side. With a bit of practice, the system quickly becomes second nature, and as the action progresses up the screen, Bad Omen begins to more closely resemble a scrolling shooter than something like Arkanoid - there are enemies to destroy, obstacles to avoid, and area bosses to take out.
The horror-themed graphics add atmosphere, but it's the speed and variety of the action that makes Bad Omen such an entertaining game. A few technical flaws and design choices knock it back a little (such as the annoying bit where you have to fight your way to an exit after destroying a boss - die and you have to fight the boss again) but it remains a novel, overlooked title. Bad Omen's also one of several '90s games that feature a killer tree as an area guardian. We're still trying to figure out what '90s game designers had against trees.
45. Aero Blasters/Air Buster
The sheer volume of shooters available for the Genesis meant that a few inevitably slipped under people's radars, and Aero Blasters is perhaps one of the less well known. Like most games of its era, it's inspired by things like Gradius and R-Type, yet it's faster and breezier than either. Its colorful graphics and transforming robot enemies provide the atmosphere of a Saturday morning TV anime show, and if you thought bullet hell shooters were the preserve of later consoles like the Saturn, you may be surprised at how much mayhem Aero Blasters manages to throw at you.
Conventional level designs are interspersed by stages where the scrolling speeds up and the player hurtles through a maze of narrow, sharply-angled corridors, injecting a welcome bit of variety and tension. Couple all this with a relatively unusual two-player co-op mode, and you have one of the most exhilarating shooters available for Sega's console.
44. Columns III
The match-three puzzle game Columns was one of Sega's most ubiquitous titles in the early '90s, yet this second sequel didn't even come out in Europe. This is a pity since Columns III is a great extension of the original. The single-player mode is now a Puyo Puyo-like battle against the computer as opposed to a solo score attack like the first game, while the main draw is arguably its multiplayer mode, which allows up to five players to compete simultaneously. With a big enough television, the latter can offer hours of bickering and cajoling. On a side note, Columns III ditches the weird Greek and baroque themes of the first two games and features lots of cartoon chickens instead. We heartily approve of this alteration.
This action RPG has to be one of the most handsome games of its type available on the Genesis. With chunky isometric graphics and some distinctive character animation and design, it really evokes the sense that you're roaming a fully-realized fantasy world, from its cold dungeons to its peaceful villages set among lush green fields. In many ways, it's the Zelda game that Genesis owners could otherwise only dream about, with a dash influence possibly taken from the Super Nintendo's Link to the Past, except without its iconic characters and music.
The American and European release was edited a bit for the more risque content present in the Japanese version, but otherwise, it's the same fun and often extremely difficult game, with snappy dialogue and a lengthy, varied quest. If you fondly remember Ultimate Play the Game's once-groundbreaking isometric action adventures for the ZX Spectrum, such as Knight Lore, then Landstalker's an essential 16-bit relic.
42. Toki/JuJu Densetsu
The Genesis version of Toki is a bit different from the arcade original, yet it remains a quirky and challenging platformer. The player takes control of an ape whose slow movement is offset by his uncanny ability to spit deadly fireballs at enemies. Understandably less successful than console rivals like Super Mario World or Sonic, Toki's nevertheless a lot of fun - levels are colorful and varied, and some of the bosses take a considerable amount of persistence to defeat.
41. Bonanza Bros
"We're going to collect all of your valuable treasures," reads the flyer for the arcade version of Bonanza Bros. "Here we go, you gang of clowns!!" It's a strange tagline for an unusual game, a platformer where you play one of two thieves who sneak into buildings, steal all the loot, and sneak back out again. Or at least, that's the aim - wardens and policemen with riot shields are among the obstacles in your way, and while it's possible to knock them out with your handy stun gun, evasion's the better tactic.
Really coming into its own in two-player mode, Bonanza Bros. is simple, brisk, and full of welcome comic touches - guards can be knocked out by opening doors on them, Mappy style, while objects like empty cola tins will leave your character slipping and landing flat on his back. A cracking little game, this.
This decent yet unremarkable shooter is livened up by some of the most bizarre and downright brilliant creature designs you'll see on the Genesis. There are gigantic amalgams of screaming heads, pistons, and arteries. A half giant, half train monster. Demonic skulls with wings and nautilus-like monsters. Oh, and the player character is a muscle-bound hero with Icarus-like wings.
Comparisons with R-Type are inevitable, but Gynoug succeeds in creating its own nightmare atmosphere - one level's even called Body Manufacturing Factory, which is as grim as it sounds. Fun fact: Gynoug's developer Masaya would later go on to make the Cho Aniki series of homoerotic shooters.
39. Chase HQ II
More of an expanded port of the arcade original than a true sequel, Chase HQ II is a cracking little racing game. The aim is to scream down a highway in a sports car and apprehend fleeing criminals by repeatedly ramming them until their own vehicle finally grinds to a halt - a Jason Statham approach to law enforcement if you will.
Unlike the original, this version offers three different cars to drive rather than the standard-issue black Porsche, and there are additional little touches like ramps that flip your vehicle up on two wheels. Inevitably less smooth and flashy than the arcade version, Chase HQ II nevertheless replicates much of its white-knuckle excitement. Curiously, the game didn't seem to get a particularly wide release in either Japan or the west. Copies of the Genesis version are now difficult to come by and, as a result, unusually expensive.
38. Pepenga Pengo
The last first-party game from Sega in Japan, Pengo is now a sought-after collector's item. An update of the 1982 arcade game, Pengo is a simple maze game that involves sliding ice blocks around to crush enemies. Themed worlds with different enemies, catchy music, and larger sprites give the game a more '90s feel, even if the gameplay itself is the same as ever. Never released in the West, Pengo is an undemanding yet fun game, and it's a pity that its rarity makes it so difficult to get hold of.
37. Crack Down
The tiny, somewhat bland graphics aren't Crack Down's strongest aspect, but like so many old games, its addictive action more than makes up for the packaging. Although billed as a top-down shooter, the aim of the game goes beyond just firing at things: to complete each level, you have to leave explosive devices in predefined positions on the map, and then get to the exit before the digital timer ticks down to zero.
As the maps become more complex and the enemies more numerous, Crack Down becomes increasingly engrossing, and small touches - like being able to lean against a wall to avoid enemy fire - were relatively unusual at the time. The game gets even better when a second player joins in, and although Crack Down wasn't a Genesis exclusive, it's this port of the arcade original that's arguably the best.
36. Bio-Ship Paladin/Space Battleship Gomora
As the trickle of shooters crowding onto the Genesis quickly turned into a torrent in the early '90s, it became ever more important for developers to introduce their own twists on the genre. Bio-Ship Paladin is one of the better examples, with its typical side-scrolling action spiced up by a Missile Command-like cursor that allows you to shoot accurately at enemies wherever they are on the screen. The system takes a while to get used to, but the effort's worth it: once mastered, Bio-Ship Paladin offers a hint of strategy along with its traditional shooting. There's also a clever two-player option, where one player flies the ship while the other controls the movement of the aiming reticle.
35. Atomic Robo-Kid
A combination of shooter and maze game, Atomic Robo-Kid is unusual in that it actively punishes any attempt at rapid progress. Try to rush through a level and you're quickly overwhelmed by enemies and bullets. Learning when to advance and when to retreat or duck for cover becomes the key to success, and once this is mastered, Atomic Robo-Kid really comes into its own.
The central character - a diminutive robot with heavy feet and big eyes - is an adorable creation, and the whole game is handsomely designed from beginning to end. Some distractingly repetitive music can grate after a while, but the variety of the levels and sheer challenge makes this shortcoming easy to overlook.
34. Dangerous Seed
This port of Namco's own coin-op - a kind of spiritual successor to Galaxian and Galaga - isn't what you'd call a technical marvel. Its sprites flicker horribly, and the dreary lack of color in some levels make it look more akin to a Master System title than a release for the (then new) 16-bit Genesis. Yet despite all this, Dangerous Seed emerges as a hectic and memorable shooter, thanks in part to its weapon system, which sees three ships interconnect to create one super-powerful craft, a bit like '80s arcade classic, Mooncresta. Throw in some great area bosses - which look like Galaga’s space bees blown up under a photocopier - and some of the catchiest music you’ll hear on the Genesis, and you’re left with a real diamond in the rough.
33. Fantastic Dizzy
Better known for his home computer adventures, The Oliver Twins' ovoid hero, Dizzy, got a rare outing on the Genesis in 1991. Like the earlier entries, Fantastic Dizzy's a platform adventure where just about every object provides the key to a puzzle elsewhere on the map.
With colorful graphics and appropriately jolly music, Fantastic Dizzy was a great entry in the series, and deserved to sell better than it did - unfortunately, Codemasters' legal tussle with Sega over the sale of the Game Genie delayed its release from Christmas 1990 until early the following year, placing it well outside the festive sales season.
Readers of a certain age may remember Stormlord coming out in the late 1980s. Notable at the time for its large and dubious sprites depicting naked fairies, it was also a supremely playable platformer from British game design ace Raffaele Cecco. The Genesis version appeared in 1991, by which point the fairies in the US version had been given a few bits of skimpy clothing to protect their modesty - most likely at the behest of Sega of America.
Clothing matters aside, Stormlord's an absorbing, strangely claustrophobic game, in which you control a bearded chap intent on rescuing the motionless fairies dotted around the landscape. It's not unlike Capcom's Ghosts N Goblins, but less frenetic and far, far more forgiving.
31. Techno Cop
Seemingly inspired by RoboCop, this British action game was notable for its unusual amount of violence. Play switches between driving sections, where your sci-fi law enforcer speeds to his next crime scene in a red sports car, and a side-scrolling platform section, where Techno Cop can either capture villains in a net or blast them into a crimson mist with his gun. You can probably guess which option is the most entertaining - not to mention controversial at the time.
Ropey from a visual standpoint, Techno Cop is the video game equivalent of a B-movie - it's solid, trashy fun, with some unintentionally funny sprite designs. Are those guard dogs, foxes, or giant rats?
30. Decap Attack
The Japanese developer Vic Tokai got an unusual amount of mileage from this platformer, which appeared in different guises on the Nintendo Entertainment System (as Kid Cool), Sega Master System (as Psycho Fox) and finally the Genesis. Released to the rest of the world as Magical Hat's Turbo Flight! Adventure, this game was based on a TV anime that never appeared outside Japan, which is why it was given a visual overhaul and released as Decap Attack in America.
But it’s the original version that holds the most appeal for us, with its strangely beguiling central character (essentially a small boy in a turban and cape), curious weapon system (you can throw a smiling, apparently sentient egg at enemies), and bizarre power-ups (you can turn into a giant mechanical gorilla). Although intent on bombarding you with extra lives, Magical Hat emanates a certain care-free charm, with its hum-along music and expansive - and occasionally devious - level designs.
29. Devil Crash MD
One of several pinball games that appeared for 16-bit consoles in the '90s, Devil Crash was perhaps the most playable and best designed. A kind of companion piece to the similarly demon-themed Bad Omen, Devil Crash is a digital recreation of a traditional pinball machine, albeit with sundry marching demons, bats, and a huge female face that gradually becomes eviler as the points build up. With catchy music and timeless gameplay, Devil Crash MD is the very definition of quick-fix gaming.
28. Elemental Master
Opening with a brilliantly melodramatic cut scene ("Is this really what has become of my brother?"), Elemental Master's really just another up-the-screen shooter, but it also happens to be a really good one. With a shadowy fantasy theme, Elemental Master sees you control a cloaked figure who can fire powerful blue streaks of lightning - a handy ability, given the hordes of giant bats, fleshy plants, and other critters waiting for you as you advance up the battlefield.
Background graphics are a bit on the muddy and drab side, but the range of weapons and power-ups available keeps the screen covered in dazzling blue and red balls of fire, so you don't notice too much. The enemies, on the other hand, look terrific - the bosses are a truly exotic bunch and include a giant flying sea serpent and a demonic hedgehog. The games industry needs more demonic hedgehogs.
This curious side-scrolling brawler responded to the topic of animal welfare in the same way Eugene Jarvis’ Narc dealt with the drug trade: with rocket launchers and extreme violence. As one of a small band of Indiana Jones-like heroes, you batter and shoot your way through a landscape of ivory poachers and other cruel villains, and every so often, a few animals will join in to deliver their own spot of retribution.
Growl lacks the polish (not to mention fame) of the Streets of Rage series, but it’s still thoroughly entertaining, and nowhere else will you see bad guys pummelled by elephants or pecked into oblivion by a convocation of raging eagles. (Yes, we did look that collective noun up.)
26. Fatal Labyrinth
Think of RPGs on the Genesis and series like Phantasy Star or Shining (Shining Force, Shining in the Darkness) will probably spring to mind. Fatal Labyrinth is, in many ways, a fairly generic 2D dungeon crawler where you navigate your hero across 30 randomly-generated floors of nasties and treasure chests in search of a mystical trinket guarded by a dragon. What separates Fatal Labyrinth from other RPGs of the period is its quirky sense of humor. You can collect all the gold you like, but it serves no particular use in the game itself - instead, you're simply treated to a more lavish funeral when you eventually die. You'll probably die quite a lot, as well, because the enemies are legion and highly aggressive, and in a further twist, you can also die from over-eating.
Yes, as well as keeling over from sheer hunger if you don't pick up enough food, your hapless hero will also exclaim, "I'm stuffed" if he's given too much to eat - and then promptly expire. He must be a nightmare in all-you-can-eat restaurants. Such details aside, Fatal Labyrinth is an entertaining and endearing little game, with a great sense of progression, as your hero builds himself up from a humble beginner to a hero in a winged metal helmet.
Flicky’s one of those games you’d happily tap away at on your mobile phone for a few minutes each day. Ported from the '80s arcade machine of the same name, Flicky was one of the first games available to download from Sega Japan’s short-lived online service - making it an early forerunner of the modern mobile app. Released in the west on a good, old-fashioned cartridge, the game probably seemed laughably backward in the face of the brash, flashier stuff available at the time, but Flicky has a simple, endlessly replayable appeal that makes it just about timeless.
Cast as a mother bird, it’s your aim to rescue your lost chicks from a gang of mischievous cats and take them to the exit. Jump on a chick, and it follows you around as though it’s attached by an invisible wire. The more chicks you collect and take to the exit in one go, the more points you’ll get - but at the greater risk of being captured by those pursuing cats. With an infuriatingly catchy background tune and one of the most addictive bonus stages on the Genesis, Flicky is a modest yet hugely entertaining little game.
24. Gain Ground
The concept behind Gain Ground is simple, but therein lies its appeal: your goal is to get each of your four characters to the exit located somewhere on the screen, all the while avoiding the attacks from topless enemies sprinting around after you. Each of your characters has his own unique weapons, and the game looks and plays a bit like Gauntlet, except all the action takes place on one screen.
Initially very easy, Gain Ground quickly improves as the screens fill up with dozens of enemy sprites and other pitfalls. Markedly less flashy than most other early Genesis releases (like the imposing Altered Beast, with its big, chunky character designs), Gain Ground's plain exterior hides hidden depths.
23. Cosmic Spacehead
A refreshingly unusual mix of point-and-click adventure and platformer, Cosmic Spacehead is a colorful, absorbing romp with a great '60s cartoon look. As youthful alien hero Linus Spacehead (the game's original name was Linus Spacehead's Cosmic Crusade on the NES), your aim is to traverse each stage and solve puzzles in order to find a camera and a spaceship - the weird plot has something to do with travelling to Earth and taking pictures of its inhabitants.
Not everyone warmed to the abrupt changes of pace, as the point-and-click problem solving gives way to arcade sections, and admittedly, Spacehead's inability to attack enemies in the platform segments is quite frustrating. But in terms of visual design and puzzles, Cosmic Spacehead is highly appealing - oh, and as a bonus, there's also a two-player mode on the cartridge called Pie Slap, which is a top-down competitive shooter. Strange, but lots of fun.
Although described as a tank game, Granada is far brisker than other games of its type from the '80s and '90s, like Tengen's unfathomably slow Vindicators. A top-down shooter, Granada hurtles along at an incredible pace, offering up a maze of futuristic buildings where all kinds of enemy hardware awaits. The somewhat grey tiled graphics don't exactly push the Genesis to its limit, but the sheer amount of stuff happening at any one time certainly does - the bosses, like the red and blue bouncing tank-type thing on stage one, fling bullets around the screen like dangerous confetti.
The level designs are varied, too, with the second stage taking place on the back of a gigantic flying fortress. A modest yet hugely entertaining game, Granada deserved to get a lot more attention than it did.
21. Krusty's Fun House
This Simpsons tie-in is a hybrid of Lemmings and traditional platformer: as Krusty, you have to clear your mansion of rats, which is achieved by placing blocks and leading the zombie-like rodents to a Heath Robinson-esque killing machine operated by Bart Simpson. The music's absolutely horrible, but the game itself is enjoyable, with each level offering a balanced mix of action and (increasingly difficult) puzzles.
20. Herzog Zwei
This unusual game from Technosoft was one of the earliest attempts to create a real-time strategy game for a console. From the safety of your plane/robot transformer, you deploy your small army of combat vehicles and send them into battle. Clear, icon-based controls make the surprisingly complex process of winning battles easy to get used to, and Herzog Zwei represents a refreshing change of pace from the pure action titles commonly found on '90s consoles. Considered quite unusual at the time of its release - and a slow seller as a result - Herzog Zwei is now rightly regarded as a milestone in the RTS genre, paving the way for games such as Dune II and Command & Conquer.
19. Marvel Land
Numerous developers attempted to reverse-engineer the brilliance of Super Mario Bros., and Namco succeeded better than most with Marvel Land. Its elfin hero bounds through a vibrant series of fantasy landscapes, collecting things like milkshakes and power-ups while occasionally jumping on the heads of his enemies. The flagpoles from Mario are replaced by paper targets here - but one example of how much inspiration Nintendo's iconic platformer was to Marvel Land's designers.
Lack of originality aside, Marvel Land's a lot of fun and competently ported across from the arcade machine. Its handful of fresh ideas really stand out, too. There's a great stage that takes place on a roller coaster, where you have to jump and duck over obstacles as the car hurtles along a twisting track. Less famous than Sonic, Marvel Land nevertheless holds its own appeal - not least because, with a rapidly rising difficulty level, it takes considerable skill and practice to complete.
18. Virtual Bart
This is surely one of the more unusual Simpsons games yet released. It's essentially a series of mini-games held together by a story about a VR helmet. The games see Bart Simpson throwing tomatoes at other Simpsons characters, riding down a log flume (a sequence with some surprisingly good pseudo-3D effects), riding a motorbike through a post-apocalyptic wasteland, and weirdest of all, beating up clowns while in the form of a pig. Copies for the Genesis are now rather scarce, but Virtual Bart is worth picking up for the humor in its cutscenes and novelty value alone.
17. Midnight Resistance
This side-scrolling run-and-gun game was ported to numerous computers and consoles, including a great version for the ZX Spectrum. None could quite find a way to replicate the arcade original’s dual stick control system, but this caveat aside, the Genesis version of Midnight Resistance is a thoroughly decent adaptation. Like Konami’s Contra, you play as a battle-hardened soldier fighting a lone war against an array of bad guys, tanks, and armored gun emplacements. To help you along, there’s a broad arsenal of weapons (including a great flamethrower and a gun that fires deadly beachball-type things ). The agile hero can shoot in all directions and even crawl while doing so.
A less familiar name than Contra, Midnight Resistance’s release on the Genesis appeared to be relatively low-key, especially in the west. Despite this, it’s a shooter well worth seeking out.
16. World of Illusion
Castle of Illusion was an early hit on the Genesis, yet 1992's World of Illusion failed to gain the same kind of attention - maybe because it had to compete with the all-conquering Sonic the Hedgehog 2, released around the same time. The timing of World of Illusion's release was unfortunate because it remains a brilliant platform game - among the very best available for the Genesis, in fact.
This time, Mickey' brought Donald Duck with him, and in two-player mode, the pair traverse the platform landscape together, assisting each other with ropes or standing on each other's shoulders. It's a more conventional experience in single-player, but remains colorful and is, by the standards of the time, exquisitely animated.
15. Dick Tracy
Dick Tracy shakes up the predictability of the Rolling Thunder/Shinobi platform shooter with a brilliantly-realized machine gun mechanic. As well as dealing with the bad guys waiting for you on your journey across each level, there are more enemies lurking in the windows and doors further in the distance. To get rid of them, you have to shoot them with an aiming reticle, a bit like TAD’s arcade machine, Cabal. A considerable amount of focus is required to switch between these two perspectives since Dick Tracy’s vulnerable to attack from enemies in the foreground while he’s shooting those in the distance and vice versa. Couple the varied and relentless gameplay with some great, cartoonlike graphics and meaty 16-bit gunshot sound effects and you’re left with one of the best action games on the Genesis.
14. The Ooze
A kind of cross between the old arcade game Snake and an action adventure, The Ooze casts the player as an amorphous blob who's on the hunt for 50 DNA helices that will turn him back into a human. The way the player's gooey sprite is animated is extremely clever, considering the era the game was made in, and the character's design means you can see at a glance how close you are to death: each hit you take reduces the size of the blob, while absorbing other blobs around the landscape will make the mass increase again. You can also spit blobs of your own goo at enemies, but again at the expense of your overall mass.
The maze-like levels offer a range of imaginative enemies to contend with as well as puzzles to solve, and while The Ooze isn't the most attractive game on the Genesis - its graphics are green and muddy brown for the most part - it's an endearingly sludgy, original title that still has much to offer even today.
13. Mega Turrican
Free-roaming platform shooter Turrican received a brilliant port in 1991, and like its computer counterparts, was a superbly designed and slick game in a similar vein to Metroid. Oddly, Turrican II was rebranded as Universal Soldier on the Genesis (tying it into the Jean-Claude Van Damme and Dolph Lundgren action movie), though the quality of its gameplay was still high.
The best game in the series had to be Mega Turrican, which did little to shake up the free-roaming, aggressive format but built on the quality of the first game's graphics and sheer mayhem. The weapons are more satisfying to play with and devastating than ever, swinging across chasms using the character's sci-fi rope ability feels natural and precise, and the look of the thing is really something to behold: the number of enemies and explosions Mega Turrican's designers have smuggled into the game is often mind-boggling.
Unfortunately, all those sprites come at a price if you're after a physical copy from eBay - the going rate appears to be somewhere around the $50 to $70 for a cart in a box with instructions. By way of consolation, you can download Mega Turrican from the Wii Virtual Console for just a few bucks.
12. Rainbow Islands Extra
Although hardly an obscure title in gaming terms - Rainbow Islands was ported to just about every system you could think of in the '90s - this Genesis port was, mystifyingly, never picked up for release outside of Japan. A perfectly respectable version for the Master System came out in North America and Europe in 1993, yet the Genesis edition failed to follow suit.
An exceptionally faithful rendition of the arcade original, Rainbow Islands Extra retains the bouncy, deceptively punishing action of the coin-op. Your main weapon is a rainbow, which you can throw out in front of your character to either kill enemies or use as a kind of escalator to help you reach high platforms.
A steadily-rising water level adds a layer of tension, as one slip from a platform or fading rainbow can leave you falling to your doom. With dozens of items to collect and other secrets to find, Rainbow Islands Extra is a classic entry in Taito's '80s cycle of unforgettable platform games.
The Genesis version comes with the Extra mode - essentially a set of remixed levels - plus it retains the original arcade theme music, which was altered in subsequent ports when its similarity to "Over the Rainbow" from The Wizard of Oz was noted as being potentially copyright infringing.
11. Road Blasters
EA’s not-dissimilar Road Rash series was better known and technically superior, but this adaptation of Atari’s action driving game is still weirdly addictive. Driving down a post-apocalyptic road to nowhere, you have to shoot oncoming vehicles and collect the fuel orbs within, all while staying on the tarmac long enough to reach the finish line before your petrol runs out.
It’s hard to pin down what makes the Genesis port of Road Blasters so effective, despite your inability to brake or accelerate. Maybe it’s thanks to the deliciously crunchy sound effects, which makes shooting enemy vehicles so satisfying. Perhaps it’s because your constantly dwindling tank of fuel constantly gives you a reason to keep shooting and collecting, shooting and collecting. Or it could just be the feeling of exhilaration you get from reaching the finish line with one tiny drop of fuel left - or the delicious agony of stopping mere inches away from victory.
10. Musha Aleste
Released in America as M.U.S.H.A, this later entry in the series from Compile is among the very best vertical shooters available for the Genesis. Its creators use its Tenryaku-era setting as a springboard for some truly inspiring creations, such as ancient Japanese temples that transform into tanks, or huge flying cannons topped with eerie Noh theatre masks. There’s also a great sequence where the floor gradually falls away tile by tile, revealing a gaping chasm of rock and lava beneath. It’s moments like these that make Musha Aleste worth the hefty price tag often attached to it on eBay: every single level introduces something new and visually arresting.
9. Dynamite Headdy
Japanese developer Treasure excelled itself with this adorable and typically strange platform game. You control a slightly ungainly-looking puppet hero, who storms a colorful series of levels in a quest to save his town from an evil demon king. Generic plot aside, it's Dynamite Headdy's design that makes it truly special: each level speeds by at a sprint, with backgrounds designed to look as though they're the set pieces in a demented theatrical production.
Then there's the hero himself, whose various heads give him different powers, such as the Kirby-like ability to suck up enemies like a vacuum cleaner. Headdy may lack the outright charisma of Sonic the Hedgehog - which is perhaps why the game wasn't a big hit, despite a global release - but Treasure's almost supernatural ability to stretch the Genesis' possibilities makes Dynamite Headdy one of the best games of its type on the system. With its hectic pace, dozens of mini-games, and surreal sense of humor, this is about as close as we'll get to a 16-bit video game designed by Terry Gilliam.
8. Monster World IV
This platform adventure game deserved to be a big hit, but the timing of Monster World IV's release (it arrived as the Genesis was nearing the end of its life) meant that it wasn’t even released outside Japan until it was finally translated and made available on Xbox Live and the PlayStation Network. Introducing a new lead character - the heroine, Asha - and a fantasy Arabian theme, Monster World IV nevertheless has the same sprawling maps and light RPG elements as its predecessor, Wonder Boy V: Monster World III.
The usual action-adventure trappings apply: you traverse the environment looking for four elemental spirits, and see off a series of area bosses in the process. Monster World IV’s main twist is Pepelogoo, a little blue sidekick who assists Asha wherever she goes. Once he’s grown to his full size, Pepelogoo can be used to hit switches far out of reach, fly Asha across wide chasms, and protect her from lava drops and other projectiles falling from above. Both characters are adorable creations, and there are some great (and sometimes quite tricky) bosses to fight, too.
A truly charming game, Monster World IV could have served as a reboot for the series, and we’d have loved more adventures featuring Asha and Pepelogoo on other systems. Instead, Monster World IV stands alone as a delightful and all-too-rare one-off.
7. Gunstar Heroes
The first title from the now legendary developer Treasure, Gunstar Heroes contains everything the studio’s fans associate with its output: a quirky sense of humor, frantic action, and graphics that push its host platform to the breaking point. On paper, Gunstar Heroes is just another run-and-gun game, but that’s a bit like saying that The Raid is just another martial arts movie.
Treasure pitches the player headlong into one bizarre encounter after another. One minute you’re fighting a gigantic boss called Curry and Rice, the next your hurtling through a mine shaft on the top of an out-of-control cart, and the next you’re fighting bad guys on an airborne zeppelin. The running, jumping, and shooting is time-worn stuff, but Treasure injects the game with so much energy and sheer invention that it never feels anything less than fresh.
6. Contra: Hard Corps
Konami brought its long-running, consistently excellent run-and-gun series to the Genesis in 1994, and the results are spectacular. Like Castlevania: Bloodlines (see later),Hard Corps shakes up the platform shooter gameplay with some stunning visual ideas. The first level alone brings with it the arresting sight of a giant robot silhouetted against a burning cityscape, only for the mecha to leap into the foreground and begin menacing the player with its superior firepower.
Konami really was on form at this point in its history, and Hard Corps is one of its many 16-bit masterpieces. Be warned, though - Hard Corps really does live up to its title and offers up some of the toughest challenges in any Contra game. Tune in to its brutal pace, however, and you'll be treated to one of the very best platform shooters on any '90s system.
5. Yu Yu Hakusho: Makyo Toitsusen
If you were into one-on-one brawlers in the '90s, you were probably playing one of the many flavors of Street Fighter II doing the rounds at the time. If you were very, very lucky, you may have stumbled on this eminently playable fighting game, which remained almost unknown outside Japan. Based on the hit anime and manga series Yu Yu Hakusho, it's a lightning-fast game, with combos and light/strong attacks akin to Street Fighter II, except with the ability to leap in and out of the screen to avoid attacks.
The busy, polished visuals and anarchic action make sense when you consider that Makyo Toitsusen was handled by Treasure - this being one of several underrated gems from the studio to make this list. And just to spice things up even more, Genesis owners with a multi-tap could indulge in a blistering four-player multiplayer brawl - something unheard of in fighting games at the time. Only released in Japan and Brazil, Makyo Toitsusen is the very definition of a cult item and is now highly sought after by collectors.
4. Castlevania: Bloodlines
Konami has made Castlevania games for a multitude of systems since the series began in 1986, but only one for the Sega Genesis - Bloodlines, which is arguably among the best of the 2D entries. Visually stunning by Genesis standards, Bloodlines is a fast-paced action-adventure in the '80s and '90s Castlevania tradition. With the power of the console's 16-bit processor behind it, the game's an addictive and hugely atmospheric experience, too.
Its beefed-up heroes traverse landscapes full of traps and imaginative monsters, including a gigantic wolf boss whose howl is powerful enough to shatter windows. Then there's an Atlantis-themed stage with the action reflected in ebbing waters or a stage where you have to head up a huge, rotating tower. Considering the technical limitations of the '90s, the imagination and ambition of Bloodlines is sometimes startling.
By the standards of the Castlevania franchise, Bloodlines is one of the lesser-known entries, and increasingly difficult to get hold of in its original cartridge form. True fans of the series should go for the full-blooded Japanese release rather than the US or European versions, which were censored.
3. Comix Zone
Like several other games on this list, Comix Zone came out relatively late in the Genesis' life, which ultimately proved to be a double-edged sword. On one hand, the timing meant that its designers were well positioned to get the most out of an ageing system (just as Team Ico did with Shadow of the Colossus on the PlayStation 2), but on the other, the game came out when many players were already thinking about the next generation of consoles.
As a result, this wonderful-looking action game may have passed some people by, even though it's one of the most enjoyable and downright novel games on the system. As the name implies, it's about a hero fighting his way through the pages of a graphic novel - and its scrolling brawler gameplay is enriched by some brilliant flourishes, as protagonist Sketch Turner leaps and tears his way through one comic book panel after another.
Games like Batman: The Caped Crusader had toyed with similar ideas years earlier, but Comix Zone does things that could only be dreamt about on the ZX Spectrum, like the sequences where Sketch rips through the white space between panels to get to the next scene. Every moment of Comix Zone is full of personality and thought, from the little speech bubbles that keep the story going on the fly, to the stunning animation on even the most incidental creature, such as the little rats whose eyes glint in the darkness of a sewer.
"Man, I'm glad this panel is over," the hero thinks aloud as he fends off another round of bad guys. With Comix Zone's challenge being intense yet relatively short, we can only lament that its creators couldn't have squeezed in a few more levels or, alternatively, made a sequel or two instead.
In 1996, the then little-known Japanese developer Game Freak released Pokemon Red and Blue on the Game Boy, resulting in a multimedia, multi-million-dollar phenomenon. Before that, the studio created a string of adorable little platform and puzzle games, among them Quinty for the NES, Jerry Boy (also known as Smart Ball) for the Super Nintendo, and Pulseman for the Genesis.
In terms of attention to detail and unique touches, Pulseman is stunning. The title hero is a half human, half digital being who can enter the digital realm. Although clearly modeled after the template established by Astro Boy and Mega Man, Pulseman has his own style and personality, thanks in large part to Game Freak's brilliant character animation. Pulseman has much of the speed and agility of Sonic, coupled with the ability to fire bolts of energy like Mega Man and a kind of boost jump akin to Sega's Rocket Knight.
Eschewing the usual elemental themed worlds of most platform games of the time, Pulseman is instead set in distinctive electronic landscapes, futuristic cities, or behind the scenes of a TV news show. There's even a brilliantly post-modern moment where Pulseman zaps himself into an arcade shooter called Galaxy Gang and fights across a Gradius-like curtain of stars and boulders. It's an idea you'll often see in modern indie games, but still felt new and daring back in 1994.
Fast, exciting, and full of surreal moments, Pulseman is a superb, often overlooked moment in Genesis gaming. It's sad to note, in fact, that the success of the Pokemon franchise has left Game Freak either unwilling or simply unable to make another platform game like this one.
1. Alien Soldier
For some, this run-and-gun game from Treasure is the holy grail of Genesis rarities. But unlike some collectible games for the console, Alien Soldier is a masterpiece of design rather than merely a low-print-run cult oddity. Treasure yet again pushed the Genesis to its technical limit, somehow producing a game that wouldn't have looked out of place on later systems like the Saturn. There are gigantic bosses that almost fill the screen, explosions all over the place, and an agile, brilliantly animated lead character.
In line with the studio's irreverent approach to gaming convention, Alien Soldier's levels are intentionally brief, essentially fast-forwarding the ten-minute breather you'd typically get between boss battles. The result is a game where the boss battles take center stage, and it's here that the quality of the level design comes to the fore. One boss is a giant toad that lays explosives. Another takes the form of a colossal, steam-powered ED-209 robot that fires rockets. There are a total of 31 bosses to fight against, each more curious and surprising than the last. A scene where you fight a colossal alien-helicopter hybrid on the roof of a moving train has to rank among the most spectacular boss moments in any Genesis game.
Even when played today, Alien Soldier feels refreshingly modern and slick. Its 25th birthday may be fast approaching, but Alien Soldier's ferocious, addictive action remains undiminished by time.
Dragalia Lost is one of the rare Nintendo mobile titles not based on one of the company's existing properties.
Nintendo's next mobile game is a brand-new RPG called Dragalia Lost.
Unlike many of Nintendo's previous published smartphone games, Dragalia Lost is not based an existing Nintendo property. It's an IP developed by a Japanese studio called Cygames (who Nintendo purchased a percentage of). Cygames has developed quite a few mobile games over the years - they're also the team behind the popular card game, Shadowverse - but this certainly figures to be their biggest release to date in terms of global attention.
Based on the game's announcement trailer, it seems that this title will be heavily based on anime design. Character designs are large and cute while the game's worlds appear to be elaborate and colorful. Still, there's more than a few hints of classic fantasy JRPG design found throughout the preview, which tends to suggest that the game will draw some influence from those titles as well. That influence will apparently not carry over to the game's combat system which seems to be more real-time focused.
Unfortunately, all of this information is somewhat speculative at this time. Nintendo and Cygames are seemingly saving a more formal reveal of the title for an undisclosed date. While that means that we don't yet know the game's release date, it does appear that the plan is for Dragalia Lost to be a free-to-play title that will offer microtransactions in the form of in-game character purchases.
Despite the current lack of concrete details, Dragalia Lostmight just be Nintendo's most intriguing mobile game yet. We've heard before that part of the reason why Nintendo is so interested in the mobile realm is that it allows them to take some of their famous properties on a "test drive" to see how a larger market reacts to them. This supposedly helps them gauge which direction to go in when they decided to release a console version of these titles.
Dragalia Lost is different. As a made for mobile IP, it is the kind of game that makes you wonder whether Nintendo's "handheld" future might just be the Nintendo Switch and mobile platforms. The success of this game may go a long way to answering that question.
Getting ready for E3 2018? Here's a rundown of everything you need to know about the gaming convention!
E3 2018 is almost here. The Electronic Entertainment Expo may have started as an industry trade show, but it is has ballooned into a full-on spectacle. Gaming companies from across the world converge on Los Angeles in June for a week full of exclusive announcements, incredible updates, and celebrations regarding the gaming industry in general. There's nothing else like it in the video game world, and this year's event figures to be one of the best yet.
This year's conferences will begin on Sunday, June 10 and run through Tuesday, June 12. The expo floor will be open from Tuesday, June 12, and will run until Thursday, June 14. As always, the event will be held at the Los Angeles Convention Center and the immediate surrounding area. Some studios, like Sony, have also elected to hold their conferences away from the show's main stage.
Between Microsoft making aggressive moves to get back into the console race, Sony loading up on exclusive titles, and Nintendo continuing to shock the world with its success and innovations, this year's major game studios will likely roll into E3 - or, in the case of Nintendo, an E3-themed Direct video - looking to steal the show. Competing with them are a host of major publishers - Bethesda, Ubisoft, and Electronics - that have recently been stealing the show from E3's biggest presenters.
You can expect more and more information about E3 2018 to be leaked out in the days and weeks to come, but for now, here's everything we know about the biggest gaming show of the year:
E3 2018 Conference Dates and Times
*All times listed are ET
Bethesda: Sunday, June 10 - 9:30 p.m
Microsoft: Sunday, June 10 - 4:00 p.m (moved to the Microsoft Theater)
EA: Saturday, June 9 - 2:00 p.m
Ubisoft: Monday, June 11 - 4 p.m.
Nintendo: Tuesday, June 12 - 12 p.m
More dates and times as they are confirmed...
E3 2018 Games
These are the games that have been confirmed for the convention. Click on the titles to read more about them:
E3 2018: How to Watch
While E3 2018 will be open to the public, it appears that tickets to the show have once again sold out rather quickly. Unless you qualify for a media pass - which you can double check here - you'll have to settle for watching the show from home.
So far as that goes, you can expect that there will be plenty of ways to keep up with all the action. Every major conference from E3 should be streamed via Twitch and other popular streaming platforms. As for Nintendo, they will be publishing a special E3 Nintendo Direct video as they have done in recent years.
We'll be sure to provide you with all the links you need to watch E3 2018's biggest conferences as more information about them becomes available.
An array of classic GTA IV tracks have just been removed from the game.
Rockstar has pulled some of GTA IV's most memorable music tracks from the game.
Previous reports had suggested that Rockstar was preparing to remove some tracks from GTA IV due to expired licenses. Well, we now know which songs are being removed from the game, and the damage is quite severe. The full list of songs that will no longer officially be available in GTA IV confirms that the Russian music station Vladivostok FM has been hit the hardest. It seems that all but one of the station's original songs have been removed from the game. Rockstar has confirmed that they are adding replacement tracks, but some fans are already stating that they do not quite compare to the originals.
If for any reason you're not a fan of Russian club music, there's still plenty of lost tracks to mourn. Liberty Rock Radio certainly took a big hit by losing David Bowie's "Fascination," The Smashing Pumpkins'"1979," Electric Light Orchestra's "Evil Woman," and Stevie Nicks'"Edge of Seventeen." The damage doesn't stop there, though, as stations like The Journey took some big hits while GTA IV's DLC tracks were severely impacted.
It's possible your favorite station or song survived the musicpocalypse, but the overall damage done to the original version of GTA IV is catastrophic. There is now significantly less music in the game than there was before, and there's a strong possibility that you will notice something missing while playing the game.
The worst part about this change is that it affects even those who purchased the game previously via digital outlets. Some users are experimenting with ways to put Steam in offline mode in order to prevent the game from updating and then adding custom files to preserve the tracks. There has been some success in that endeavor, but for many users, it will be too late to save their copies of the game.
While it is possible to legally - and officially - add your own tracks to the game by dropping them into a custom folder, the real damage here is to the cohesiveness of the original stations and the joy of being able to experience all of these songs as a collection. GTA IV isn't the first game to be hit by music licensing issues - Alan Wake was recently removed from digital stores for the same reason - but this is one of the most high-profile examples of this issue yet.
Ever spent a relaxing day catching fish in Far Cry 5? PETA would like to have some words with you...
The German division of PETA has issued a statement denouncing Far Cry 5's portrayal of fishing.
"Fishing means luring fish into a trap, exposing them to fear and shortness of breath for minutes to hours, as well as to an agonizing death struggle before being killed or often cut alive," reads the statement according to a translation by Newsweek. "Today we know that a fish is somebody, not something, and it is an indictment to promote fishing. Fish are curious vertebrates with individual personalities."The statement then asks Ubisoft and other studios to cease the development of any content that "glorify killing as a pastime."
Without diving too far into the validity of this particular argument, it must be said that this statement is odd for a few reasons. As noted in the statement itself, previous Far Cry games encouraged the killing of fish with explosives and other such over-the-top devices. Comparatively, Far Cry 5's method of catching fish with poles and traps feels grounded and even tame.
This plea is also odd in that it focuses almost entirely on the act of catching fish. There's no mention of being able to do things in Far Cry 5 like chase turkeys down with flamethrowers or throw grenades at deer. There's also no mention of the animal companions in the game, one of which was a caged bear that was force-fed cheeseburgers. Finally, there's no word on how the German division of PETA feels about the waves of digital humans that are killed during the game.
This is far from the first time that PETA has spoken out against a video game for its treatment of animals. Call of Duty: World at War and Assassin's Creed IV: Black Flag were both called out by the organization for allowing players to kills dogs, whales, and other animals. The protests were not successful in the sense that they resulted in any change whatsoever in the games themselves.
If you're curious, you can find a collection of "approved" flash games on the PETA website. A few of them are actually intentionally absurd parodies of existing games that PETA considers to be unethical. So, if you've ever wanted to beat Pikachu with a baseball bat while he tries to hug you, we recommend that you spend an afternoon enjoying their selection.
Join us in the Den of Geek as we play a couple of rounds of Fortnite for your viewing pleasure!
As you know, Den of Geek plays all the latest and greatest games, bringing you reviews, previews, and tons of in-depth features on your favorite franchises, both new and old. There's our review of the excellent God of War and our early impressions on the promising Dragon Quest XI. If you dig through our lengthy archive of Games coverage, you're bound to find lots nostalgia-laden lists, too. Take this look back at the Underrated Games of the SNES, for example. We've got you covered!
That said, despite all the work we do to bring you the best Games articles possible, there has always been something missing: Den of Geek's very own live stream! Well, that's going to change on Friday, April 26 at 4 pm ET/1pm PT when DoG broadcasts for the very first time.
And how could we kick off our inaugural live stream with anything other than Fortnite? After all, it's our current obsession!
You can watch the live stream here:
Make sure to follow our channel, as we bring you early access streams of the most anticipated games, let's plays, and, of course, a few blasts from the pasts (as is the Den of Geek way)! If you like what you see, feel free to comment below. Or if there's anything specific you want us to play or stream in the future, let us know your thoughts.
As always, Den of Geek is happy to serve you!