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    Fans are using Breath of the Wild's PC build to give Zelda an adventure of her own.

    NewsMatthew Byrd
    May 9, 2018

    Fans are working on a mod that will make Zelda the playable star of Breath of the Wild

    The mod was started by two creators, WilianZilv and Skriller, who initially wanted to make a Zelda character model that could be used in place of Link's existing in-game model. What they discovered is that most of the Zelda assets in the game come from pre-rendered cutscenes. That means that there wasn't a fully-rendered model in the game's assets that was usable as a playable character. So, they set out to create their own using an unfinished model for Zelda included in the game's code as the basis for their creation's basic design. 

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    That's when the scope of the project expanded considerably. A modder named Ainz noticed the pair's work and helped the duo make tweaks to the game that would make it feel like Zelda was meant to be the star of Breath of the Wild all along. That means dialog changes, new clothes, and tweaks to existing music and environment assets. Their work became an ongoing effort known as Zelda Conversion Project. Over twenty people are currently working on the project and are taking on tasks such as armor design, title screen alterations, and redubbed voicework. 

    The team has made remarkable progress on the mod, but admit that work on it is slowed somewhat by the fact that the technology they are using to perform this isn't quite finished yet. Because the group is aiming to accomplish more than just a reskin of the game, that means they have to wait a bit for certain tools to be refined before they can make specific changes.

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    If you're suddenly wondering when Breath of the Wild for Switch got mod support, then you'll be happy to know that you didn't miss some huge announcement. The version of the game that this group is working on is actually a PC conversion of the Wii U version. Because that's about as unofficial as a version of a Nintendo game gets, the team has had to battle not just the difficulties of their design ambitious but the fact that they're working on a version of Breath of the Wild that was never meant to exist. 

    There's no word on when this mod will be released, but the crew working on the Zelda Conversion Project is teasing that a version of it will be available soon


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    After releasing some truly bad games, Sega's president helped redesign the company's philosophy.

    News Matthew Byrd
    May 9, 2018

    Haruki Satomi, president of Sega Sammy Holdings, recently spoke to Variety about the studio's dark days. 

    “Several years ago when we launched a Sonic game, the reception was very bad," said Satomi. "There was a site called Metacritic that aggregates the critics and scores games from 1-100, and at that time the Sonic game got 30 out of 100. [We] did not meet those expectations for the big fan base we have. So after I took the lead, [I said] it will never happen again and I told our development team or even sales team that we should not release a game unless we 100% agree with and are confident of the quality.”

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    It seems that the game Satomi is referring to is 2006's Sonic the Hedgehog. That game did indeed garner some extremely negative reviews, but we'd be lying if we said that all Sonic games since then have been spectacular. However, it seems that Satomi isn't solely referring to critical/sales success when he talks about raising expectations but rather ensuring that Sega is doesn't just coast by and release games without promise. 

    “Simply the competition in the smartphone game has been very high, and [getting] higher and higher, so we decided not to release too many titles over the last two years," said Satomi. "Instead we developed more quality games to be more competitive in the market. This year we will keep these new titles so our digital sales will grow again."

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    While Satomi is optimistic about Sega and Sonic's future, he doesn't go quite so far as to claim that the company will once again challenge Nintendo. Instead, he believes that Nintendo and Sega - and Sonic and Mario - are now friends and partners that will benefit more from working together. 

    However, Sega fans shouldn't take that to mean that Satomi isn't interested in looking back towards the good old days to find some potential projects. 

    “Many people send email or Facebook messages asking me to make this kind of game, or please bring back this title again, or please improve the quality of this title again," said Satomi. "I try to answer those questions and requests."


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    Amidst much controversy, EA continues to defend loot boxes and microtransactions.

    News Matthew Byrd
    May 9, 2018

    EA CEO Andrew Wilson took some time during a recent investor's call to insist the company's loot boxes and microtransactions are not a form of gambling.

    "We don't believe that FIFA Ultimate Team or loot boxes are gambling," said Wilson. "Firstly, players always receive a specified number of items in each FUT pack, and secondly we don't provide or authorize any way to cash out or sell items or virtual currency for real money."

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    Wilson elaborated on his beliefs by addressing concerns related to third-party sites that do allow users to sell in-game items for money. Wilson stated that EA's policies strictly forbid such transactions and that the company "actively seek to eliminate that where it's going on in an illegal environment." Furthermore, he notes that EA is actively working with "all the industry associations globally and with regulators in various jurisdictions and territories" and believe they have established that things like the FIFAUltimate Team are not official forms of gambling. 

    Somewhat humorously, Wilson adds that EA is "always thinking" about its fans in terms of "how to deliver these types of experiences in a transparent, fun, fair, and balanced way.”

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    Oddly, Wilson refrained from mentioning Star Wars Battlefront II during this particular part of the call. As you might recall, Battlefront II drew a great deal of controversy over its initial microtransaction system that hid major characters, traits, and other aspects of the game behind a luck-based paywall. The developers have since tweaked the game's microtransaction system to not be quite so absurd, but the stain remains. 

    It's no surprise that EA is so defensive of its policies. After all, the company recently confirmed they made $5.1 billion in revenue in the fiscal year of 2018 which is a $305 million increase over the previous fiscal year. The studio also noted that the player bases for top games like Madden and FIFA grew quite a bit over the last year and that they expect the 2019 release of Anthem to continue their success due to it being a "fundamentally social experience." 


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    The next Call of Duty might not feature a single-player mode, but Battlefield 5 certainly will.

    News Matthew Byrd
    May 9, 2018

    Seemingly addressing recent rumors that the next Call of Duty game will not have a single-player mode, EA CEO Andrew Wilson confirmed that Battlefield V will have a dedicated campaign.

    "With our next Battlefield game, the team at DICE is bringing the intensity of combat to life in new and unexpected ways," said Wilson. "Every battle is unique, and every mode brings its own challenges - from the way you interact with the environment around you, to compelling single-player stories, to the next level of large-scale multiplayer that spans across multiple maps and modes."

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    Wilson goes on to state that the next Battlefield game will feature be a "deep and fully-featured shooter and ongoing service" that will build upon the success of Battlefield 1 by delivering "signature gameplay and Battlefield moments that have captivated and grown our global community." Unfortunately, Wilson did not say when the next Battlefield will be released or when the game will take place. 

    The mere mention of Battlefield having a single-player mode will surely be a comfort to those franchise fans who worried that Battlefield may abandon the idea of a standalone single-player campaign altogether in favor of focusing on the series' trademark multiplayer gameplay. What's especially interesting, though, is the way that Wilson cites the game's "single-player stories" which some have taken to mean that the next Battlefield game will echo Battlefield 1's campaign by featuring several stories that take place during various parts of the war. 

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    There's no confirmation that is the case, but this does feel like confirmation that the next Battlefield game will at least feature some way for single-player gamers to do more than just battle bots. 

    As for what Battlefield's single-player game might feature, there are those rumors that have been floating around which suggests the next Battlefield game will take place during World War II. That seems like a natural progression from Battlefield 1's WWI setting, but it remains to be seen whether or not the next Battlefieldtitle really will re-visit that well-tread ground. 


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    Walmart has just leaked some major E3 2018 announcements, such as Rage 2, Gears of War 5, Borderlands 3, and more...

    News John Saavedra
    May 9, 2018

    Someone at Walmart Canada is going to have some major explaining to do. Earlier this morning, Walmart posted listings for several big AAA games that have not yet been officially announced. The leak includes Rage 2, Gears of War 5, Borderlands 2, a new Splinter Cell game, Just Cause 4, a new Assassin's Creed game, Lego DC Villains, and more.

    It's important to note that none of these games are currently confirmed by their respective studios and could just be placeholders set up by Walmart Canada ahead of actual announcements. Please take all of this with a grain of salt.

    The listing was first discovered by Twitter user @Wario64:

    The link provided in the tweet no longer leads to the listing shown in the screengrab, which indicates that they might have already been taken down. Game Informer has confirmed the authenticity of the image, though.

    Here are all the games included in the listing:

    Tom Clancy's The Division 2
    Splinter Cell
    Insurgency: Sandstorm
    The Last of Us 2
    Just Cause 4
    Destiny Comet
    Final Fantasy 7 Remake
    Metroid Prime
    Beyond Good and Evil 2
    Rage 2
    Assassin's Creed
    NBA 2K19
    WWE 2K19
    Dragon Quest 2
    Super Smash Bros.
    Borderlands 3
    Lego DC Villains
    Dreams
    Forza Horizon 5
    Gears of War 5

    While many of these titles, including Metroid Prime 4, Super Smash Bros., Beyond Good and Evil 2, Final Fantasy 7 Remake, and The Division 2, have already been confirmed, there are some legitimate surprises on the list. Rage 2, a sequel to Bethesda's 2011 postapocalyptic shooter, seemed unlikely after it was binned back in 2013 after the first game underperformed in sales. It's also been five years since the release of Borderlands 2 and some fans were worried that Borderlands 3 would never come.

    Dragon Quest 2and Forza Horizon 5 are an enigma. The Dragon Quest series is releasing its eleventh major installment in North America this year, while Forza Horizon 5 would skip an entry, as the last game in the series was Forza Horizon 3. While there's the possibility that Dragon Quest 2 might be a remake of the original game, it's more likely that both of these titles are typos.

    We'll keep you updated as we learn more!


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    Catch up on everything that's going on with the first season of Overwatch League! Here are the results...

    News Matthew Byrd
    May 9, 2018

    The Overwatch League starts on January 10, 2018. From there, matches between the league's 12 teams are expected to occur four times a week, Wednesday through Saturday. This inaugural season will divide teams into two divisions.

    Overwatch's playoff season will run from July 11 to July 28. It's not clear what the playoff structure will be, but it will likely adopt a best of five formats for the initial games before moving to a possible best of seven for the Championship.

    Overwatch League Stage Three Playoff Results

    The New York Excelsior won the Overwatch League stage three playoffs after defeating the Boston Uprising 3-0. They took home $100,000 for their win while Boston snagged $25,000 for their second-place finish. 

    Overwatch League Stage Four Schedule

    The full Overwatch League stage four schedule can be found here. Like stage three, it will conclude with a four-team playoff that rewards prize money, but will not affect the league standings. 

    Overwatch League Overall Standings

    New York Excelsior: 25-3

    Boston Uprising 20-8

    3 London Spitfire 18-10

    Seoul Dynasty 18-10

    Los Angeles Valiant 17-11

    6 Philadelphia Fusion 17-11

    7 Houston Outlaws 16-12

    8 Los Angeles Gladiators 15-13

    9 San Francisco Shock 10-18

    10 Dallas Fuel: 6-22

    11 Florida Mayhem: 6-22

    12 Shanghai Dragons: 0-28

    A full breakdown of map win scores and overall map differential can be found here

    Overwatch League Teams

    The Atlantic Division includes the Boston Uprising, Florida Mayhem, Houston Outlaws, London Spitfire, New York Excelsior, and Philadelphia Fusion.

    The Pacific Division includes the Dallas Fuel, Los Angeles Gladiators, Los Angeles Valiant, San Francisco Shock, Seoul Dynasty, and Shanghai Dragons. 

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    Overwatch League Prize Money

    The winners of the Overwatch League will earn a $1,000,000 team bonus and the Overwatch League championship trophy. The runner-ups will receive $400,000, third and fourth place teams will take home $100,000, and fifth and sixth place squads will walk away with $50,000. 

    There are also bonuses for regular season records which tops out with a $300,000 bonus to the team with the best overall record. All told, $3 million in bonuses will be awarded throughout the year. On top of that, players will receive a salary and benefits. 


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    Overwatch League moves to the East Coast for the championship match.

    News Matthew Byrd
    May 9, 2018

    While Overwatch League's inaugural season has been based in Los Angeles, Blizzard is heading to the East Coast for the League's championship match. 

    Today, Blizzard announced that the Overwatch League Grand Finals will be held at the Barclay's Center in Brooklyn, NY. While the final Overwatch League playoffs will still take place in California when they begin on July 11th, the two teams that come out on top from the six-team playoff bracket will head to New York to battle for the championship. 

    Check out the Logitech G560 LIGHTSYNC PC Gaming Speakers, A New Level of Immersion

    The final match will begin on Friday, July 27, at 8 p.m EDT with a best-of-five contest between the top two teams. The championship will conclude on July 28, at 4 p.m. with the next best-of-five series followed by a third best-of-five series if a winner has not yet been determined. Along with a shot at the championship, these teams will be competing for the first place $1,000,000 prize. 

    “The Overwatch League Grand Finals will be an epic experience for fans and viewers,” said Overwatch League commissioner Nate Nanzer via a press release. “We want this to be the pinnacle of esports, and holding it at a world-class venue like Barclays Center, in a global capital like New York, will help us celebrate not only the league’s two best teams, but the fans, partners, and players who have joined us on this incredible journey.”

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    If you're interested in getting tickets to the Overwatch League Championship, you'll have the chance to buy two-day tickets from Ticketmaster or directly from the Barclays Center starting on May 18, at 10 a.m. EDT. One-day tickets will go on sale at a later, currently undisclosed, date. There's currently no word on how much tickets will cost. 

    While a change of venue will certainly help separate Overwatch League's championship match from the other matches in the playoffs, you have to believe that Blizzard is slightly hoping that the New York Excelsior will make it to the final match and compete on their home stage. The Excelsior are currently the top overall team in Overwatch League and have already won the Stage Two and Stage Three playoffs (they also competed for the Stage One championship). They're the heavy favorites to win the championship and may just have the chance to do so in front of a hometown crowd. 


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    Everything you need to know about Star Wars Battlefront 2's Han Solo DLC!

    News Den of Geek Staff
    May 9, 2018

    Battlefront II's next DLC season is all about Han Solo. 

    In celebration of the upcoming Solo film, the Battlefront team have prepared a variety of content based on the famous smuggler. Starting on May 15th, Battlefront II players will be able to enjoy a series of content updates that cover both the original trilogy and material from the upcoming Solo movie. 

    Check out the Logitech G560 LIGHTSYNC PC Gaming Speakers, A New Level of Immersion

    For instance, Jabba's Palace will join the game's existing rotation of maps in the Blast and Heroes vs. Villains modes. The map is designed to resemble the version of Jabba's Palace that we saw in Return of the Jedi, but it does seem that the Battlefront team have come up with a few design touches of their own. That map will also be available in the upcoming Hero Showdown mode which lets you build a dream team of two heroes and do battle against other two-player squads in a round-based elimination mode. After a team has won one round, they must choose a new duo before beginning the next. 

    A variety of costumes are also being added to the game as part of this content update. Most of them are inspired by the opening scene of Return of the Jedi and include such iconic outfits as Lando's Skiff Guard disguise and Leia's bounty hunter gear. Finally, this content update will add a Custom Arcade mode to the game that will allow players to hop in starships from various eras of Star Wars and do battle in custom matches. Said starships include the Millenium Falcon and the Rebellion X-Wings. 

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    The Battlefront team is teasing the reveal of more content following the debut of the Solo film, so be sure to keep an eye out for what that may include. 

    It's been a rocky road to recovery for Battlefront II. The game was plagued by a truly awful microtransaction system at launch that has since been reworked but arguably remains the game's most identifiable trait. However, the Battlefront II team are working to alter that association by releasing content updates such as this one that expand Battlefront II's actual content offerings by revisiting and re-imagining various aspects of the Star Wars universe. 


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    Valve's Steam Link app will work with most Android and iOS platforms and will support controllers.

    News Matthew Byrd
    May 9, 2018

    Valve has just announced a new mobile app that will let you play Steam games on Android and iOS devices

    No, this isn't a drill or a late April Fool's joke. The company is really rolling out a Steam Link app for Android and iOS platforms - that includes Android TV and Apple TV devices - that will let you stream your Steam games from a host source (most likely your PC) to supported devices. That means you may actually be able to play some of your PC games on your phone and tablets.

    Check out the Logitech G560 LIGHTSYNC PC Gaming Speakers, A New Level of Immersion

    There are a couple of catches, though. First off, you're going to need a very strong connection to get the service to work. Valve currently recommends a 5GHz network or wired ethernet connection to be able to run games on iOS/Android platforms.  While the blog post that reveals this seemingly revolutionary app is surprisingly short and doesn't mention exactly how the service will work and what games it will support, it seems like this app is designed to function like a digital version of the Steam Link device - or a Steam Machine - that works with hardware you most likely already own. 

    Part of the reason there is so little information about the app available at the moment may have something to do with the fact that the app is set to start rolling out on May 21st. The Steam Link app will also support the Steam Controller, MFI controllers, and other accessories once it is available later this month. 

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    The fact that Valve so quietly dropped this bombshell does make us a little hesitant regarding exactly how versatile its functionality will be. However, based on the information that we've heard thus far, we imagine that you'll be able to at least play less demanding games like certain indie titles on your mobile devices with relative ease via the Steam Link app. Whether or not more graphically demanding games will work - or work well - on your devices without a very strong tethered internet connection remains to be seen. 

    It's also unlikely that you'll be able to take your Steam games anywhere given the basic functionality of the technology, but that's another one of those features that we'll have to wait to hear more about when this app is officially available. 


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    Want to follow the biggest stars in eSports? Check out our guide to the top pros in competitive gaming!

    Feature Jason M. Gallagher
    May 9, 2018

    eSports continue to get bigger and bigger by the day. Just about every major competitive game on the market offers a publisher-sanctioned tournament at least once a year to crown a world champion. Just take Overwatch Leagueor the Dota 2International, for example, two eSports competitions that not only offer huge purses for the winners but dominate the competitive gaming scene.

    If you are still sitting on the sidelines of the eSports revolution, it's time to get yourself up to speed. We've collected 25 of the biggest names in competitive gaming across a dozen of the most popular eSports titles. If you want to start following eSports, consider this your beginner's guide to the biggest stars:

    League of Legends

    Faker 

    To put it simply, Lee Sang-hyeok aka "Faker" is widely considered to be the best League of Legends player of all time. You don't get the nickname "God" without being really good at what you do. The South Korean competes as a mid-laner for SK Telecom T1 and is capable of playing almost any champion at a top level. His all-time favorite champs include LeBlanc, Cassiopeia, Zed, and Orianna. Faker has won the League of Legends World Championship three times -- in 2013, 2015 and 2016 -- and has picked up a large number of wins at other tournaments along the way.

    Smeb

    Song Kyung-ho aka "Smeb" is one of the best League top laners in the world and one of the only players out there capable of giving Faker a run for his money. Smeb plays for KT Rolster and was the 2015 and 2016 MVP of the Korean League. Smeb's only real shortcoming is that he is always the bridesmaid never the bride when he goes toe to toe with Faker, having repeatedly lost to Faker's SK Telecom squad when it really mattered, namely in world championship matches.

    Overwatch

    Austin “Muma” Wilmot

    Blizzard's Overwatch League is off to a great start and it's made household names out of a number of the top players in the world, at least among the game's hardcore fans. Our first fan favorite is Austin "Muma" Wilmot, who plays for the Houston Outlaws and is known as one of the top tanks in the league.

    Muma had a long and successful career in competitive Team Fortress 2 before Overwatchcame out and it's clear many of the skills he picked up in TF2 translated nicely to Blizzard's team shooter. While he's mostly known for his sick plays, Muma is also notable as the first player in the League to come out as LGBT, something which endeared him even further to that segment of the game's community.

    Jong-yeol "SaeByeolBe" Park

    Overwatch hero Tracer has served as the face of the game from Day 1 and she's also the only character to make it into the official Overwatch League logo. Given the popularity of the character with Overwatch fans, it shouldn't come as a surprise that the best Tracer player in the world has obtained an almost an equal amount of fame. SaeByeolBe plays for New York Excelsior, and when he's not zipping around on Tracer, he's also more than competent as McCree and Widowmaker.

    Kim "Geguri" Se-Yeon

    It's no secret that Overwatch is quite popular with young men in their teens and early 20s, and when Overwatch League first launched, the demographics of the pro players closely matched this reality. In fact, the League didn't have a single female player under contract when the first match got underway. That's why Shanghai Dragons' signing of Kim "Gegruri" Se-Yeon was such a big deal this past February. There are plenty of more than competent female Overwatch players out there and the addition of Gegruri provides the League with some much-needed representation.

    Dota 2

    Kuro "KuroKy" Salehi Takhasomi

    KuroKy is probably best known for helping lead Team Liquid to victory in 2017's The International 7, Dota 2's annual world championship. While Dota 2 doesn't have quite as many players as League of Legends, what it does have -- thanks to The International -- is prize money in spades. The event regularly breaks its own record every year for largest purse awarded by an eSports tournament. KuroKy's victory in 2017 helped him top the list of the highest all-time earners in eSports history. To date, the 25-year-old German has brought home more than $3 million USD.

    Saahil "UNiVeRse" Aora

    Universe boasts a long and storied career in Dota 2. The American has participated in almost all Valve-sponsored events for the game since official competition started. All told, he is one of only eight players to complete more than 1000 games on the professional circuit. Aora currently plays for Fnatic, but is perhaps best known for helping Evil Geniuses take The International 2015 with his outstanding off-lane play.

    Counter-Strike

    Marcelo "coldzera" David

    Marcelo David is a 23-year-old Brazilian widely considered to be one of the top CS:GO players in the world. His consistency as a Rifler is basically unmatched and he's won a long list of individual awards throughout his career, including "Best Esports Player" at The Game Awards 2016. Since joining SK Gaming in 2016, David has been virtually unstoppable, helping carry the team to a long streak of major victories, including the crown at ESL Pro League in late 2017.

    Nikola "NiKo" Kova

    NiKO is a former Counter-Strike 1.6 player who made the transition to CS:GO as a young teen and never looked back, quickly becoming one of the hottest up and coming stars on the pro circuit. NiKO was knocked early in his career for only getting lots of kills because the rest of his teammates weren't up to par. But that line of thought quickly became laughable once NiKo joined FaZe Clan and continued carrying his now pro-level team in almost every match. Going forward, it would seem the sky's the limit for this 21-year-old Bosnian who can take you out just as easily as an AWPer as he can with his rifle.

    Hearthstone

    Chen "Tom60229" Wei Lin

    Tom60229 is the reigning Hearthstone world champion, taking home the 2017 title in dramatic fashion when he won three straight games against fan favorite Fr0zen in the final after falling behind 0-2. Playing out of Taiwan, Tom is the first player from the Asian-Pacific region to break through for the championship. Tom previously appeared at Worlds during Hearthstone's first world championship in 2014. Tom plays under the Taiwanese banner of yoe Flash Wolves.

    James "Firebat" Kostesich

    Firebat achieved worldwide fame in 2014 when he won the first ever Hearthstone World Championship. The American has parlayed the attention from his feat into a successful career on Twitch and YouTube where he regularly shares his in-game strategy with fans. He's racked up more than 250,000 followers on Twitch and 160,000 subscribers on YouTube, proving that it's quite good to be The Champ.

    Starcraft 2

    Cho "Maru" Seong Ju

    Maru is a South Korean Terran player who is known for winning his first televised game at the age of 13. Now 20-years-old, Maru has earned more prize money playing Starcraft II than any other player, with earnings now approaching $600,000. His most recent big win banked him more than $200,000 when he took 1st place at China's World Electronic Sports Games in March 2018. He followed that up by also finishing on top of the 2018 Starcraft II Global League for Season 1.

    Lee "Rogue" Byung Ryul

    Rogue is the current Starcraft II world champion, taking the 2017 WCS Global Finals at BlizzCon last November. He followed that up with another impressive win in March of this year at the IEM Season XII World Championship. Rogue is hot on Maru's tail as far as all-time prize money earned, with more than $550,000 to his name.

    Heroes of the Storm

    "Fan" Yang

    Fan is an American currently playing for Tempo Storm. The 25-year-old helped his team to first place during the first phase of the North America Pro League in April 2018. He's also a former world champion, helping his Cloud 9 take the 2015 World Championship at BlizzCon. Fan's run of success over multiple years has made him one of the most popular and well-known North American players. He often shares his strategies and builds with fans on his YouTube and Twitch channels.

    Jung Hyuk "Sake" Lee

    Heroes of the Storm is well-known for favoring team-based play over that of individual players. Sake meshes quite well with this playstyle, serving in a variety of roles, ranging from Assassin to Support, for several Korean teams over the last few years. He most notably helped MVP Black capture the World Championship at BlizzCon 2017.

    Rocket League

    Courant "Kaydop" Alexandre

    Kaydop is a 19-year-old French striker currently playing for Gale Force eSports. He is viewed as one of the main up and comers in Rocket League, helping his team score five first-place finishes in major tournaments over the past year. He manages to pull in quite a few viewers on his Twitch channel, even though he mainly speaks French and not English. He prefers to let his sick plays on the field do the talking.

    Francesco "Kuxir97" Cinquemani

    Kuxir97 was sometimes referred to as the "god" of Rocket League back when the game's eSports offerings first took off back in 2015. The Italian striker for Flipsid3 Tactics hasn't had quite as much success in recent years but still maintains a strong fan base. Kuxir97 has been in Rocket League since its beta and first started playing Psyonix's games at the age of 12 with Supersonic Acrobatic Rocket-Powered Battle Cars, a PlayStation 3 game that is credited as being the predecessor to Rocket League.

    Street Fighter V

    Saul "MenaRD" Segundo

    Street Fighter competitive play has been dominated by Asian players for a long time, with maybe the occasional American breaking through on occasion. But this narrative was ripped to shreds in December 2017 when an 18-year-old player from the Dominican Republic took home the Capcom Cup and the $250,000 that came with it. To be fair, MenaRD didn't exactly come out of nowhere, with a number of big individual victories on his resume prior to the tournament, including one over legend Daigo Umehara that included some extra flair with a mid-match taunt.

    MenaRD would beat Daigo again during the Cup tournament on his way to the championship. MenaRD is known for showing great passion before, during, and after his matches, not afraid to "pop off" upon earning a victory. His win could prove big for Street Fighter in Latin America and the worldwide growth of the game.

    "Daigo" Umehara

    Yes, we just mentioned Daigo getting beat twice by MenaRD, but "The Beast" -- as he's known in the community -- is simply too legendary a figure in Street Fighterhistory to not get his own entry on this list. Simply put, many fans of the franchise consider Umehara to be the greatest Street Fighter player of all-time, dating back to Street Fighter II and III.

    Japanese media still regularly refers to him as "the god of 2D fighting games." He hasn't had quite the same level of success with V as he had with earlier entries in the franchise, but Daigo still competes and is viewed as a worldwide ambassador for the game.

    Super Smash Bros.

    Jason "Mew2King" Zimmerman

    Mew2King's success at Super Smash Bros. can be traced back to 2005 when he started playing in Melee tournaments. Since then, he has won more than $250,000, making him one of the most successful Smash Bros. players of all-time. He's proved more than efficient at not just Melee but also Brawl, Smash for Wii U, and even popular mod Project M. Mew2King is also known for doing some great detective work on Melee, figuring out how to calculate certain attributes, like character weight and fall speed, that are not specifically identified by in-game statistics.

    Juan "Hungrybox" DeBiedma

    Hungrybox has been a top Melee player for a long time and is widely considered the greatest Jigglypuff player ever. Hungrybox's defensive playstyle often frustrates opponents, forcing them to extend too far while going in for the kill only to be hit by a devastating counter-attack. He's earned the name "Clutchbox" from fans for his ability to excel in the final moments of a match when the next hit will win the game.

    Call of Duty

    Damon "Karma" Barlow

    Simply put, Karma is the only three-time world champion in Call of Duty history, taking home titles in 2013, 2014 and 2017. He's won 13 total titles since joining OpTic Gaming in 2015 and has banked more than $630,000 to date, making him the richest player in CoD history.

    Ian "Crimsix" Porter

    Karma may lead the CoDearnings leaderboard, but his OpTic Gaming teammate Crimsix leads in number of total wins, with more than 30 majors to his resume. Crimsix actually got his professional start in eSports with Halo and became the first gamer to go pro in both Halo and Call of Duty in 2013. Crimsix has earned just under $600,000 to date, most of that coming thanks to his two world championships in 2014 and 2017.

    Madden

    Shay "Young Kiv" Kivlen

    EA only recently got serious about trying to make Maddena big-time eSport and its Madden NFL 18 Bowl at the end of April went off well enough, with Young Kiv taking home the title, 28 to 24, over "Drini" Gjoka. EA notes that Young Kiv is mostly known for his high-powered passing attack, stating on his official bio that he likes to use it to "put the game out of reach quickly." The 20-year-old Seattle native has taken home nearly $70,000 so far in his young eSports career.

    "Drini" Gjoka

    While Drini did indeed fall to Young Kiv in this year's Madden Bowl, he's established himself as someone who will be a player on the Madden eSports scene for the foreseeable future. Just 18-years-old, Gjoka first grabbed headlines when he won the 2018 Madden Challenge, defeating Young Kiv in the finals. While Young Kiv would get his revenge in the Madden Bowl, Drini's top-tier running game and tough defense should keep him in most tournaments for years to come.


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    Everything we know about Star Citizen, including latest news, release date, trailers, and more!

    News Den of Geek Staff
    May 10, 2018

    Star Citizen could very well be the space simulator to end all space simulators - if it ever actually comes out. The game has been in development at Cloud Imperium Games, founded by Wing Commander creator Chris Roberts, since it was successfully crowdfunded in 2012. Boasting an enormous massive multiplayer universe, elements of space trading, first-person shooter combat, Star Citizen is one of the most ambitious video games ever put into development. 

    Several delays and an engine change later, the game is still in early Alpha state with no solid release date. Still, we've seen plenty of the game through trailers and gameplay videos.

    There is still hope, though. Star Citizen continues to be developed by a large staff of talented creators who seem determined to produce the game that was promised at some point in the future. When, exactly, that future may come is just a matter of debate. 

    Here's the latest from Star Citizen:

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    Star Citizen Release Date

    While Star Citizen's roughly playable builds regularly receive some kind of update, there's no word on when the game will be released. It's quite possible that Star Citizen's development team will release an Early Access model for the game that will continuously be updated for the foreseeable future. In any case, we'll be sure to update you as information regarding the game's fully-playable builds becomes available.

    Star Citizen Trailer

    Slowly but surely, Cloud Imperium is revealing more about Star Citizen's single-player campaign. This new look at Squadron 42 takes us to a dangerous gas cloud called "The Coil." Check out the video below:

    And here are two more Squadron 42 trailers. This first one features a new look at Mark Hamill in the game:

    And here's over an hour of gameplay:

    During the CitizenCon 2947 livestream broadcast, Star Citizen designer Chris Roberts took the stage to present a video that shows off the massive size of the game's worlds. 

    The footage specifically focuses on the ArcCorp planet which has been shown before, but never quite like this. Roberts described the planet's vast cityscape as "Blade Runner esque," which certainly does help capture the spirit suggested by the city's spewing flame towers and jam-packed structures. Impressively, Roberts also suggests that everything in the city can be interacted with by the player in some way. There aren't any instances of painted features designed to make the cities look larger than they are. 

    Roberts described that particular planet as being similar to Star Wars' Coruscant, but also showcased another planet that seems to have been decimated at one point or at least hasn't been fully terraformed as of yet. 

    The team certainly seems to be aiming for a shocking amount of variety in regards to the design of every major planet. That isn't to say that there won't be largely barren planets, but rather that they hope to make each new planet feel like a discovery. 

    Get a Free Trial of GameFly on Us!

    Thanks to this gameplay video update on Star Citizen's development, we do know that the game's first-person combat is coming along nicely. 

    The purpose of this video, besides showing off the kind of stunning visuals millions and millions of crowdfunded dollars will buy you, is to showcase the progress that Star Citizen's Vision Stabilization engine has made. In short, this improved engine allows for developer Cloud Imperium Games to implement tighter and less visually jarring first-person combat. Previously, some of the game's early users had reported that the character motions dictated by these mechanics were far too loose and had a tendency to generate a floaty sensation. 

    Currently on version 3.0, the most recent build of Star Citizen arguably stole the show at Gamescom with this nearly 52-minute long gameplay video that takes on the daunting task of trying to explain the almost incomprehensible scale of the game. 

    Not to beat the No Man's Sky horse to death, but one of the most impressive things about this demo in comparison to other titles in this genre is how substantial the universe feels. While certain elements of the experience don't feel nearly as important as the presenter hopes they might come across as ("The elevators in this game really move! *clap, clap, clap*), Star Citizen's developers seems to understand that pretty environments and theoretically infinite content will not get you far if there is not a solid core of gameplay at the center of it all. Watching the demo players navigate a character to a new planet, accept a mission, and carry it out isn't mind-blowing on paper. But, in the context of the full scope of this creation, it does show that there's a promising traditional game at the heart of the title. 

    We still eagerly await the day that all questions about Star Citizen will be answered by the retail release of the game itself, but, until then, it's nice to know that it's still capable of wowing people. 


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    Everything we know about Red Dead Redemption 2, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    May 10, 2018

    Red Dead Redemption 2 is the story of outlaw Arthur Morgan and the Van Der Linde gang as they rob, fight, and steal their way across the vast and rugged heart of America in order to survive.

    The studio said of the game in a press release that Red Dead Redemption 2 is "an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience."

    Here's everything else we know:

    Red Dead Redemption 2 Gameplay Preview

    The first demo of Red Dead Redemption 2's gameplay has been revealed. Click here to learn all about it!

    Red Dead Redemption 2 Trailer

    This new Red Dead Redemption 2 trailer reveals a few new details about the story. Check it out below:

    You can check out the first two trailers below:

    Red Dead Redemption 2 Release Date

    Red Dead Redemption 2 will be released on October 26, 2018, according to a new post on the Rockstar Games website. That post also includes an apology for the game's late release, a few new screenshots, and the promise that more information is coming soon. 

    Red Dead Redemption 2 Story

    Here's the official synopsis of the game:

    America, 1899.

    The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

    After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

    Red Dead Redemption 2 Screenshots

    Rockstar has released new screenshots from the game. Check them out below:

    Red Dead Redemption 2 PC Version

    The good news is that publisher Take-Two thinks very highly of the PC market. The bad news is that they don't sound like they're preparing to port Red Dead Redemption 2 to PC when it releases next year. 

    During a recent investor's call, Take-Two president Karl Slatoff stated that "The great news is that the PC market is vibrant for us. It’s a great market for us. It’s a big market. It’s a core market in consumers that are highly engaged. It’s a predominantly digital market, which also removes friction in terms of ongoing engagement with a consumer. So, for us, the PC market as a company is very important and very exciting and something we focus on."

    That's the great news. The bad news is that Take-Two was directly asked about the possibility of Red Dead Redemption 2 coming to PC and CEO Strauss Zelnick responded by stating: "Any updates about any of our titles will come from our labels."

    That being the case, it's possible that Rockstar could decide to put the work in for a PC port, but it's doubtful that it will release alongside the game's console versions.


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    What we know about Halo 6, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    May 10, 2018

    Developer 343 Industries really wants you to know that you shouldn't expect to see Halo 6in the near future. In a post on Halo Waypoint, 343 writer Jeff Easterling reaffirmed 343's decision to not show off Halo 6at E3 and also let Halo fans know that the studio doesn't feel any immediate pressure to showcase the game in the near future. 

    "While there's little to nothing that can be said on that front, it's been made clear that we won't be talking about Halo's next major title for quite some time," said Easterling. "And no, that doesn't mean Gamescom. Or PAX. Trust us, when we're ready to begin pulling back that proverbial curtain, you'll know. It won’t be soon."

    Of course, it's only been two years since Halo 5 was released and the game still supports a respectably large community of players according to previous reports from Microsoft. That being the case, 343 may very well choose to wait until E3 2018 to showcase their progress on the project.

    Here's everything else we know about Halo 6:

    Halo 6 Release Date

    Halo 6 hasn't even been officially confirmed by 343, so it might be a while before we actually get a solid release date for this sequel. The game is expected to arrive exclusively to the Xbox One.

    Halo 6 Story

    Kiki Wolfkill, head of 343 Industries, and longtime Halo director Frank O'Connor recently gave an interview to GameTM magazine in which the two acknowledged the disappointment some fans felt when they realized that Master Chief wasn't the focus of Halo 5.

    "We very much realized that people wanted Master Chief's story of Halo 5," said O'Connor. "We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief."

    O'Conner goes on to say that he wasn't so much surprised by the reaction of fans who wanted to see more of Master Chief, but that he perhaps didn't quite fully appreciate just how much stock fans put into wanting to play as Master Chief at the outset of a new Halo adventure. He acknowledges that Chief is "slightly more important now than he has ever been, certainly to our franchise."

    Understandably, O'Connor and Wolfkill are remaining coy as it pertains to any plans they may have in place to address this issue in Halo 6, but they did note that they plan on dialing back on introducing more characters to this universe in favor of "making the world a little bit more realistic and compelling."

    There are few ways to interpret this information. It sounds highly unlikely that Halo 6 will echo Halo 5's format by primarily focusing on a new character who must live in the shadow of Master Chief. However, it may be a bit of a stretch to say that the next Halo game will focus solely on Master Chief. That's certainly a path that 343 can go down, but there's also the likely possibility that the developer will choose to focus on existing characters - including Chief - instead of expanding the universe's mythology even more. 

    Halo 6 Game Details

    During her speech at D.I.C.E., 343 Industries' general manager Bonnie Ross stated that the studio realizes it was a mistake to not develop split-screen functionality for Halo 5.

    "When we didn't put split screen in Halo 5, it was incredibly painful for the community and for us," said Ross. "I think it erodes trust with the community, as the community is a part of our world building."

    Head of Xbox Phil Spencer had previously stated that the reason 343 dropped split-screen is that studies showed most gamers preferred to play cooperatively over Xbox Live. Given the size of the discrepancy, it was decided that it was no longer worth the development resources to continue to create similar modes. However, following the release of Halo 5, it soon became clear that those who still utilized the mode felt a sense of attachment to it that simple usage metrics could not quite account for. 

    Recognizing how passionate fans are about split-screen Halo gaming, Ross stated that "For any FPS, we will always have split screen support going forward." In other words, it sounds like 343 won't be releasing another Halo game that doesn't include some kind of split-screen multiplayer option. 


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    It ran a distant second to the NES, but the Sega Master System was an unsung great of the 8-bit era.

    FeatureRyan Lambie
    May 10, 2018

    This article comes from Den of Geek UK.

    When the Genesis began its global roll-out in Japan way back in 1988, it was the beginning of a new golden era for Sega, at least in the console market. Thanks to a strong marketing campaign and the immediate success of Sonic the Hedgehog, the 16-bit Mega Drive finally found success in America - which made the company, at least for a time, a viable competitor to its big rival, Nintendo.

    It was a long, circuitous road up to that point. By 1988, Sega had already been in the console market for five years - not that many gamers in the U.S. took much notice. The firm's first console, the SG-1000, was released on the same day as the NES in Japan and was one of several related systems that never made it out of its home territory.

    It wasn't until the Sega Mark III, later retitled the Master System for the NA and PAL markets, that Sega began to venture beyond its own shores. By 1986, Nintendo had already gained a valuable foothold in the American market, meaning the NES became the de facto console of choice for most kids in that country. In Japan, the Master System found itself fighting an equally difficult battle, with Sega having to compete with the evergreen NES on one side and NEC's PC Engine on the other.

    The Master System fared much better in territories like Europe and Brazil, and with worldwide sales topping out at around 13 million, according to IGN, the console was far from a complete failure. Compared to the monstrous success of the NES, though, was a drop in a bucket: Nintendo's machine sold almost 20 million units in Japan alone. This, compared with the success of the Genesis (which shifted about 30 million units), meant that the Master System had long been overshadowed by both its competitors and Sega's own '90s legacy.

    Despite its relatively small following, the Master System's still a console with charm and a surprisingly huge library of games. Nintendo inevitably had the more iconic console titles of the '80s - Zelda, Super Mario, Metroid, and so forth - but the Master System nevertheless has plenty of hugely playable titles of its own.

    Super Mario's most obvious analog on the MS was Alex Kidd in Miracle World, and for a time, the lug-eared hero was Sega's smiling mascot - at least until that pesky hedgehog rolled along. Not all the Alex Kiddgames were classics (High-Tech World was a rebadged Japanese game that originally had nothing to do with the series; Shinobi World didn't become an Alex Kidd title until late in development), but Miracle World and The Lost Stars are both fantastic platformers, packed with depth and weird design ideas.

    Indeed, the Master System had plenty of great non-Mario platformers:Psycho Foxwas rough-edged yet full of warmth, with its action panning out like a scatter-brained reworking of Super Mario Bros 2. Castle of Illusion, featuring an athletic Mickey Mouse, was an example of a game that was, for this writer at least, far better in its 8-bit incarnation than the bigger, louder 16-bit edition for the Sega Genesis. (In a pleasing reversal of the usual licensed game curse, just about all the Sega games based on Disney licenses were great - see also Land of Illusion and Donald Duck's Lucky Dime Caper.)

    As for RPGs and adventure games, the Master System lacked things like the NES's Final Fantasy, but there were plenty of alternatives. Phantasy Star and Ys both got some classic entries on the MS; Ultima IVand Miracle Warriorswere also worth checking out. As for action adventures along the lines of Zelda, Golvellius provided a colorful and quirky alternative, while Wonder Boy in Monster Landand Wonder Boy III: The Dragon's Trap are arguably among the best side-scrolling action adventure games ever made.

    The Master System couldn't muster quite as many classic 2D shooters as the NES or PC Engine (Hudson, the creators of such classics as Star Soldier and GunHed, had those systems covered), but there was still a great selection to choose from. Power Strike, better known in Japan as Aleste, was a tough, top-down blaster as challenging and ingeniously designed as its rivals on other systems (its sequel is, unfortunately, so sought-after that we've never been able to afford a copy). Then there's Fantasy Zone, featuring another early Sega mascot, the sentient ship Opa Opa. There was also a rock solid port of Irem's arcade classic R-Type, and Sagaia, a port of Darius II programmed by Natsume.

    What was often overlooked at the time was that, in visual terms at least, the Master System was far more capable than the NES. To pick out one perfect illustration, we only have to compare a game that was released for both systems: a home edition of Taito's classic Bubble Bobble. While the NES version is competent enough, its colors are more washed out than the Master System's and the character sprites have an odd transparency issue when they cross over one another. The Master System version, on the other hand, is a true gem: not only is it closer to the arcade, but it also features 200 levels (versus the arcade's 100 or so) and a couple of extra alternate endings and hidden stages. 

    Sadly, Bubble Bobble also illustrates one of the problems Sega faced in the late '80s: Nintendo of America's harsh licensing rules forbade third-party developers from making games for both the NES and rival consoles, meaning that the MS edition of Bubble Bobblewas never released in the US. These rules were reined in by the early '90s, but by then, the Master System's opportunity to gain a foothold had long since passed.

    We've got this far and we haven't even mentioned the wealth of first-party Sega arcade games that graced the MS: Out Run, Space Harrier, After Burner, and many more besides. Ironically, time hasn't necessarily been kind to these ports - if you have a burning nostalgia for those games, you're probably better off playing them on the Genesis or the Saturn, which had the kind of processing grunt to carry them off more faithfully. Still, there are plenty of other Sega arcade conversions that still deserve a play 30 years later: the likes of Shinobi, Alien Syndrome, and Quartetare all simple yet rock-solid ports. The Sonic games, although originally conceived to show off the Genesis' 16-bit "blast processing," are also really good on the MS.

    Even today, with the market for retro games and consoles exploding all over the place, the Master System is still remarkably friendly to collect for. The most common games can be picked up for only a few dollars, and there's a plethora of ways to play them: through a modern clone console like the Retron 5 (with a converter), on a Genesis with a Power Base add-on, or on one of the various original Master System machines you can still pick up on eBay, from the swoopy original model to the more compact Master System II. Sure, boxed consoles and rarer games will set you back a fair bit (titles like Golden Axe Warrior, Power Strike II, and even the once-common Alex Kidd in Miracle World seem to be shooting up in price), but most games and peripherals are still pretty cheap. It's a sign, perhaps, of how underappreciated the Master System is to this day, at least compared to its showier rivals. 

    Sega certainly didn't do itself many favors when it came to marketing the MS in the '80s. Those plain white boxes, criss-crossed with silver lines like graph paper and sparsely decorated with small hand-drawn illustrations, didn't exactly shout from the shelves of your local video game shop. When the Master System came from Japan to the west, it mysteriously lost the FM chip that made its games so amazing - presumably, this was done to save costs, which is a crying shame, because a huge number of western MS releases still have FM soundtracks hidden in the cartridges.

    Today, some of the Master System's quirkier aspects now seem quite endearing. It was one of the few consoles to get its own 3D glasses - and believe it or not, they actually work quite well. The MS had its own lightgun, the Light Phaser, and a selection of pretty good gun games. Some early games came on dinky cards, like the media NEC introduced for the PC Engine, before Sega abruptly dropped them. If you include the Japanese Mark III as well, the Master System came in a bewildering array of shapes and sizes, including the strange-looking Super Compact, which only came out in Uruguay and Brazil.

    In other words, the Master System had an entire history and catalog of revisions and peripherals that a great number of gamers are scarcely aware of. Dig a bit deeper, though, and you'll discover an unassuming yet quietly brilliant console: robust, approachable, and packed with great games.


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    Here's everything we know about Bayonetta 3, from trailer, release date, to the latest news!

    News Matthew Byrd
    May 10, 2018

    Platinum Games are developing Bayonetta 3 exclusively for the Nintendo Switch. The reveal trailer showcased during the 2017 Game Awards didn't show much more than same vague visual cues and the reveal of the official logo. As such, drawing any substantial information from it - such as its release date or plot details - is especially difficult and somewhat irresponsible at this early date. 

    If you still haven't had the honor of being a first-time Bayonetta player, you should first know that Platinum Games' franchise is arguably the best action experience of its kind since the glory days of the Devil May Cry series. The second game in the series was released exclusively for Wii U in 2014. It was one of the most critically acclaimed games of the year and is widely considered to be among the finest action titles ever made. 

    Can Platinum do it again? Well, based on their history of meeting and surpassing expectations, we have a pretty good feeling that they'll find a way to live up their promises of delivering a game that raises the bar. 

    Here's everything we know about Bayonetta 3:

    Bayonetta 3 Release Date

    Bayonetta 3 doesn't have a release date at this time. The game is coming exclusively to the Nintendo Switch.

    Bayonetta 3 Trailer

    Here's the first trailer for Bayonetta 3:


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    Everything you need to know about Call of Cthulhu: The Video Game, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    May 10, 2018

    Call of Cthulhuis a new detective game that takes place in the grotesque world of H.P. Lovecraft, the master of cosmic horror. Strange creatures from beyond our plane of existence, gruesome murders, and an evil cult make up the meat of this yarn, which might very well be the best game based on the Lovecraftian mythos.

    This journey into madness comes to us courtesy of developer Cyanide Studio, who you may know from their work on the Blood Bowl series. Though the studio has never developed a pure horror game before, you would never know it based on Call of Cthulhu's trailers, which show private investigator Edward Pierce navigating the terrifying island known as Darkwater in order to investigate a mysterious string of deaths. 

    Here's everything we know about the game:

    Call of Cthulhu Release Date

    There is currently no set release date for Call of Cthulhu, but it is expected to release in 2018 for PlayStation 4, Xbox One, and Windows.

    Call of Cthulhu Trailer

    Call of Cthulhu is bringing H.P. Lovecraft's famous mythos to consoles and Cyanide Studio's released a new trailer at E3 2017. Check it out below:

    Here's another preview - titled Depths of Madness - gives us a brief glimpse at protagonist Edward Blake's descent into Lovecraftian madness. 

    Though the dark cosmic entity known as Cthulhu has made quite a few appearances in video games over the years, few titles have attempted to really capture the Lovecraftian horror atmosphere that typically accompanies the tentacled wonder's exploits. In fact, the last game that was able to really successfully convey the horrific elements of this character's world was 2005's Call of Cthulhu: Dark Corners of the Earth.

    The upcoming Call of Cthulhu game may not share a direct lineage with Dark Corners of the Earth but, if its first trailer is any indication, this project most certainly shares that title's love for a good gothic atmosphere.

    Call of Cthulhu Story

    Here's the official synopsis:

    Plunge into the troubled mind of private investigator Edward Pierce, as his perception of reality becomes more and more skewed the closer he gets to the Great Dreamer’s sphere of influence. Clutch to your withering sanity to discover the conspiracies, the cultists and otherworldly terrors that inhabit the twisted universe imagined by Lovecraft… it is said that madness is the only way that can bring you to the truth.

    Sent to Darkwater Island to uncover the truth behind a mysterious death of a family, your original assignment spirals out of control against a backdrop of suspicious locals, mutilated whales, and disappearing bodies. Pierce’s mind will suffer - balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

    Call of Cthulhu Screenshots

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    If it's a popular video game series, there's probably a movie in the works. Here are 42 video game movies in development...

    The Lists Den of Geek Staff
    May 10, 2018

    In the years since Den of Geek first sprung into existence, we’ve consistently kept an eye on the video games that have been touted for the big screen treatment. We’ve tried to list them all in a big article a few times before, and it feels like the time has come to pull a new version together.

    Out of the hundreds of thousands of films in the world currently in development, a large number of them serve as adaptations for (mostly) successful video games and video game franchises. Some have been seen on our screens before either via a previous adaptation or television series, while some are just getting their first shot on the big screen.

    Whichever category they fall into, they still have to navigate their way through the difficult world of filmmaking, with many of them inevitably forever damned to development hell. The following are just a few of these adaptations hoping to someday become a success.

    Altered Beast - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they would collaboratively adapt the fantasy arcade action game Altered Beast.

    Angry Birds 2 - September 20, 2019

    Despite the fact that it's an Angry Birdsmovie, the first movie made back its $73 million production budget and then some, with a $346.9 million take globally. Which means that Roxio Entertainment has greenlit a sequel. God help us.


    Borderlands - TBA

    A movie based on Gearbox and Take-Two’s immensely popular sci-fi game went into development back in 2015. Lionsgate will be the studio taking us to the abandoned-by-the-big-wigs frontier planet of Pandora.

    They’ve recruited producers Avi Arad and his son Ari Arad, both of whom were involved in initially bringing Iron Man, Spider-Man, and the X-Men to the big screen. We’ve got high hopes.

    Call of Duty: Black Ops II

    Call of Duty Movie - TBA

    Yes, the Call of Duty movie is happening! Stefano Sollima, director of Sicario 2: Solado, is in talks to direct the planned film adaptation of the Call of Duty franchise. 

    Activision Blizzard Studios - the film and television division of Activision Blizzard - is currently negotiating with Sollima in the hopes that he will sign-on to the project. However, no representative from Activision Blizzard Studios will confirm that the studio is in negotiations with the director at this time. 

    Details regarding the film itself are unfortunately few and far between at the moment. Vague reports indicate that Activision Blizzard has an interest in potentially developing a film universe designed around the Call of Duty franchise. Much like how the Call of Duty franchise explores various eras of combat and occasionally uses familiar faces, it seems that some within the company hope that films based on the franchise can lead to a similar expanded universe.

    Centipede - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Contra - TBA

    Thirty years after its initial release, Konami's classic is set to stage a comeback from an unexpected angle: a Chinese production company has announced that it's making a movie adaptation. Aside from a slight change in location, the plot sounds broadly the same as the original game's back-story. Here's the official synopsis:

    "In 1988, a huge meteorite lands on an uninhabited island in the South China Sea. Chen Qiang and Li Zhiyong investigate but come up empty handed. 29 years later, Chen sends commandos Bill and Lance into a combat mission there to neutralize the villainous Red Falcon Organization, but end up facing a different enemy altogether."

    We love that the movie retains the names of the characters from the Contra arcade machine. Like the rest of the game, Contra's steeped in 80s history and pop culture. Bill and Lance's full names are Bill Rizer and Lance Bean - a mash-up of actors' names from James Cameron's Aliens (Paul Reiser, Bill Paxton, Lance Henriksen, and Michael Biehn) - while their likenesses are evidently based on Arnold Schwarzenegger and Sylvester Stallone.

    No release date, cast, or director announced as of yet.

    Dante's Inferno - TBA

    Way back in 2013, it was announced that Fede Alvarez (director of the Evil Dead remake) would be helping to bring EA's 2010 action adventure game Dante's Inferno to the big screen. Since then, news about the project has stopped almost completely leaving many to speculate that it may have been quietly canceled. 

    According to Alvarez, however, that is not the case. 

    Alvarez confirmed in 2016 that the Dante's Inferno film adaptation is still in development. He also noted that rather than having the film be based solely off of the game, he intends to draw more inspiration for the original epic poem.

    Detective Pikachu - May 10, 2019

    The Detective Pikachu movie will not only see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds), but will also serve as a live-action debut for the Pokémon franchise overall!

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    The Division - TBA

    Ubisoft Motion Pictures (a film division of the game development company) confirmed that they will be turning the controversial 2016 online shooter into a major motion picture. 

    Syriana director Stephen Gaghan has signed on to helm the high-profile movie about a post-apocalyptic New York quarantined after the spread of a deadly virus and now controlled by gangs. In the game, a small group of elite military operatives must fight back against these gangs and find a cure for the virus. We really loved the game when it first released last year.

    Gaghan will take on his first video game adaptation, although it's not his first experience with the industry. The director also wrote the script for the tepidly received first-person shooter Call of Duty: Ghosts.

    Jake Gyllenhaal has signed up to star in the adaptation and will also produce, which makes it the actor's second game-to-film project to date -- he previously starred in Disney's tepid Prince Of Persia: The Sands Of Time in 2010. Jessica Chastain (Zero Dark Thirty) has also been cast to star alongside Gyllenhaal.  

    The game's premise is a solid basis for an action thriller: set in a wintry Manhattan beset by a deadly pandemic, it's about a small group of agents whose job is to restore order and seek out the cause of the outbreak. The dark and violent concept could be really effective in the hands of the right filmmakers.

    Duke Nukem - TBA

    It’s taken a long time, but there may be solid progress on bringing the video game character Duke Nukem to the big screen. Former wrestler John Cena - who was recently seen in Daddy's Home 2 and lent his voice to the recent animated movie Ferdinand - is in talks to take on the role. 

    It’s early stages for the project, with neither a writer nor a director in place yet. But the plan is to make this is a starring vehicle for Cena, presumably with a view toward a franchise. There’s no way that this won’t get an R rating, either.

    Firewatch - TBA

    Firewatch, 2016's biggest entry into the "Walking Simulator" genre, is now set to be adapted into a major motion picture

    This project is part of a deal between film production company Good Universe and Firewatch's developer Campo Santo who are joining forces in order to create a subsidiary intended to connect filmmakers and game developers. The full extent of this collaboration is unknown, but Campo Santo founder Sean Vanaman did have this to say regarding the agreement. 

    The first thing the two parties plan to make is an adaptation of 2016's Firewatch which has, thus far, been one of the most surprising video game hits of 2016. Firewatch follows a man named Henry who has decided to work as a fire lookout in Wyoming. When a mysterious occurrence attracts Henry's attention and compels him to wander into the wilderness, he is soon drawn into an intriguing web of moral conflicts that must be navigated with the help of a supervisor he retains contact with through the use of a handheld radio. 

    Five Nights at Freddy's - TBA

    Five Nights at Freddy's movie plans are moving forward with revitalized momentum. The popular point-and-click horror-adventure video game series, which has become a staple on iOS and Android devices, had film adaptation plans gestating for about three years; plans that are now strapped to a proverbial rocket pack, with the selection of a proven visionary in Chris Columbus, and a genre-appropriate studio in Blumhouse.

    Chris Columbus will write and directFive Nights at Freddy’s film for Blumhouse Productions. The latest movement on the project came about after it was put into turnaround by Warner Bros./New Line back in March 2017, which landed it at Blumhouse, the upstart horror-film-friendly studio of Jason Blum, built by the likes of film franchises such as Paranormal ActivityInsidiousSinister and The Purge.

    Five Nights at Freddy’s has yet to signal any production or release dates, but we will keep you apprised of the project’s major developments as they occur.

    Fruit Ninja - TBA

    Fruit Ninja is coming to the big screen. Now you can watch as someone wildly makes a fruit salad out of miles of digital celluloid. In anticipation of the all popcorn crumbsAngry Birds will be leaving in the aisles, Tripp Vinson announced it will produce a feature film treatment of the mobile app Fruit Ninja.

    The addictive game already spawned a live action version from a YouTuber named ScottDW but this one will drop from Vinson Films. The screenplay is being typed right now by JP Lavin and Chad Damiani, who adapted the book How to Survive a Garden Gnome Attack.

    Fruit Ninja is the second top-selling iOS game ever. It has had over one billion downloads since it was introduced in 2010 and is now ready to be made as a live-action comedy the whole family can enjoy. Oh, they’re keeping details on the plot very secret. There are so many things you can do with apples and oranges, swords and bombs.

    The movie will be executive produced by Sam White and Tara Farney.


    Gears of War - TBA

    A feature film adaptation of the video game Gears of War, long in development but recently on the back burner, is being actively developed by producers Dylan Clark (Rise of the Planet of the Apes) and Scott Stuber (Central Intelligence), the latter of whom has been working on the project for three years.

    The news was announced by Microsoft during a live stream for the upcoming release of Gears of War 4, with the company revealing that the project has found a home at Universal Pictures (who apparently did not feel sufficiently burned by the box office flameout of its Warcraft adaptation).

    Screenwriter Shane Salerno has been hired to pen the movie.

    Salerno has busied himself recently by working on the four upcoming Avatar sequels with James Cameron, as well as an adaptation of Don Winslow’s book The Cartel that Ridley Scott intends to direct. And speaking of directors, Gears Of War needs one too.

    Gears of War is a third person shooter game that follows the members of Delta Squad, a team of soldiers tasked with saving the human inhabitants of a planet called Sera from an alien force known as the Locust Horde (among other creatures). 

    The idea is to not base the movie directly on any particular Gears of War game, but to create a new story set in the Gears of War universe.

    Half-Life - TBA

    While promoting, 10 Cloverfield Lane back in 2016, J.J. Abrams gave an update about Bad Robot's upcoming Half-Life movie. It's not much to go on and even Abrams says so.

    "We've got writers, and we're working on both those stories. But nothing that would be an exciting update," says Abrams, who's set to produce both films. He didn't reveal who the writers were, though.  

    Meanwhile, the Half-Life movie, which was first announced by Valve head Gabe Newell at DICE 2013, has proven to be as elusive as the games themselves. Since the film's announcement, there hadn't been any additional information until now. We assumed it was burning in development hell. Glad to see that's not the case. 

    Just Cause - TBA

    In 2017, it was reported that Jason Momoa - he of Game of Thrones and Aquaman fame - has signed on to star in the Just Cause film project. Momoa is set to play series protagonist Rico Rodriguez; a highly-skilled operative who completes various assignments for the mysterious organization known simply as the Agency. Presumably, said assignments will be completed within the confines of some exotic tropical locale, but that particular detail - along with many other aspects of the plot - is unconfirmed at this time. 

    Meanwhile, Brad Peyton (San Andreas) has been confirmed as the film's director. Interestingly, Peyton is also working on a film version of the popular arcade game Rampage which stars none other than San Andreas lead, Dwayne "The Rock" Johnson. We'll let you decide whether the producers that apparently looked at San Andreas and thought, "Now that's what a video game movie should look like," are in the right or not. 

    Speaking of producers, Peyton and Jeff Fierson will be handling the production of the Just Cause film via their ASAP Entertainment production company. Additional producers include Roy Lee (Vertigo Entertainment), Adrian Askarieh (Prime Universe Films), Eva Cao (Supernova Entertainment), as well as Mason Xu and Fan Dong of DNA Co. Ltd. It's worth noting that the China-based studio DNA is handling the film's financing. It seems that the China's fascination with funding blockbuster action films continues to grow stronger and stronger.  

    There's no word yet on when Just Cause will start shooting or if it will include scenes featuring Rodriguez tying cows to the blades of helicopters and then tying civilians to the cows. If it's attempting to replicate the best parts of the Just Cause games, however, it most certainly should. 

    The Last Of Us

    The Last of Us - TBA

    Although some would argue that the game is cinematic enough in of itself, Sony subsidiary Screen Gems (the company behind the Resident Evil film franchise) are currently working hard on bringing Naughty Dog’s The Last of Us to the big screen.

    Sam Raimi is on board as a producer, while the game’s writer, Neil Druckmann, is working on the screenplay. (Druckmann also penned the Uncharted series). Druckmann gave an update in January 2015, insisting that his screenplay would be "pretty faithful" to his original game script, despite a few "big changes."

    In March 2016, Druckmann admitted that the film is in development hell until further notice. Raimi also confirmed as much recently, citing creative differences between Druckmann and Sony in terms of the direction of the film. 

    Maisie Williams has apparently had meetings about playing the lead character, Ellie, but for now the movie doesn't seem to be moving anywhere fast. 

    Mega Man - TBA

    Henry Joost and Ariel Schulman are set to write and direct a movie based on the Mega Man franchise.

    Twentieth Century Fox's adaptation of Capcom's Mega Man is moving forward and will be helmed by the duo responsible for the documentary Catfish as well as found footage horror films Paranormal Activity 3 & 4. At this time, it's not clear whether the two will share writing and directing duties or splitting creative roles. 

    Twentieth Century Fox has reportedly tried to acquire the rights to the Mega Man franchise for years now and finally secured them earlier this year. Reports suggest that the studio has brought in Peter Chernin, Mike Ireland, and Ryan Harrigan to produce the movie.


    Metal Gear Solid - TBA

    Jordan Vogt-Roberts is continuing to develop his planned movie take on the video game Metal Gear Solid, that Sony Pictures is backing. The film has been in gestation for some time, but it’s now getting a further helping hand from Derek Connolly.

    Connolly has been hired to work on the latest draft of the screenplay, having worked with Vogt-Roberts on the recent Kong: Skull Island. He’s also co-written Jurassic World and the upcoming Jurassic World: Fallen Kingdom.

    There’s still no known timeframe for Metal Gear Solid on the big screen just yet, but we suspect over the next year or so, we’ll see Sony trying to push the proverbial accelerator down on the project a little. As we hear more, we’ll let you know…

    Metro 2033 - TBA

    The first-person shooter Metro 2033—itself based on a novel of the same name by Russian author Dmitry Glukhovsky—is heading to the movies. The filmmakers will apparently use Mad Max and The Hunger Games as inspirations while adapting the Metro 2033 story (all about a Russian post-apocalyptic underground wasteland, and the chap who dares to wander through it). Michael De Luca, Eugene Efuni, and Stephen L’Heureux are producing.

    Minecraft - May 24, 2019

    A movie adaptation of Mojang’s massive building game Minecraft has been touted for some time. Night at the Museum director Shawn Levy was linked for a while, with unconfirmed talk suggesting that the movie might be a live action adventure, rather than an animation.

    It’s Always Sunny in Philadelphia’s co-creator Rob McElhenney took Levy’s place in 2015, and he’s now working with producers Roy Lee (The LEGO Movie) and Jill Messick (Mean Girls) to get the film off the ground.

    Steve Carell is in talks to star in the Minecraft movie.

    Missile Command - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Monster Hunter - TBA

    The Monster Hunter franchise has never been quite as popular in the U.S. as it is in Japan, but that apparently hasn't prevented Capcom from finalizing a deal to help turnMonster Hunter into a major motion picture. 

    During Capcom's Tokyo Game Show presentation, Monster Hunter producer Ryozo Tsujimoto informed franchise fans everywhere that a full-length Monster Hunter movie is being developed in Hollywood right this very moment. 

    In 2016, it was reported that Paul W.S. Anderson, the man behind the Resident Evil movies, was pitching a film adaptation of the series.


    Mortal Kombat - TBA

    The Mortal Kombat reboot is one step closer to reality, with Simon McQuoid signing on as director. Greg Russo recently completed a draft of the screenplay, and it's not clear if anything remains of the work done by Oren Uziel (who wrote the well-received Mortal Kombat: Legacyweb series) and Dave Callahan (The Expendables). 

    Christopher Lambert (Raiden) is set to be back for this one. He’s not giving too much away at this stage, but he revealed to Loaded that “They have a great idea for the third one,” adding that “it will be very different.”

    In fact, it looks as if the new movie will have a time travel element. “We are going to be traveling through time, but in a very special way. So imagine characters having a battle in the middle of London and then whoosh, you smash through a window and find yourself on the hood of a New York cab,” Lambert teased.

    Portal - TBA

    At the Westworld red carpet back in September 2016, director/producer J.J. Abrams gave an update on the upcoming Portal and Half-Life movies. While Abrams didn't go into too much detail, he did reveal that he had a meeting coming up the following week with Valve, the studio that created both games in question. And it seems like both Bad Robot and Valve are focusing on the Portal movie first. 

    "We have a meeting coming up next week with Valve, we’re very active, I’m hoping that there will be a Portal announcement fairly soon," said Abrams.

    The announcement could involve a reveal of who is writing the script for the film, as Abrams teased that he's had talked with writers about both games:

    "We are having some really interesting discussions with writers, many of whom...once you said you’re doing a movie or show about a specific thing that is a known quantity you start to find people who are rabid about these things. As someone who loves playing Half-Life and Portal, what’s the movie of this, it’s incredible when you talk to someone who just ‘gets’ it, it’s like, oh my god, it’s really the seed for this incredible tree you’re growing."

    Abrams was careful not to talk about Portal's story, and didn't say if the film would follow the game's storyline, which involves a facility full of platforming puzzles, inter-spatial portals, and a mad AI who loves cake. Not too much to chew on exactly, but perhaps we should prepare ourselves for a Portal announcement.

    Rainbow Six - TBA

    Rainbow Six may have become a series of best-selling and popular video games, thanks to UbiSoft, but its core still lies in a novel by the late Tom Clancy. The sizeable book focuses on the character of John Clark, who was introduced in Clancy’s Jack Ryan novels (and we saw played on screen by Willem Dafoe in Clear And Present Danger and Liev Schreiber in The Sum Of All Fears).

    A movie adaptation of Rainbow Six is now in the works, and it’s being overseen by Akiva Goldsman. Josh Appelbaum and Andre Nemec have been hired to try and fit the book into a two hours-or-so movie, and Paramount – which is backing the project – would subsequently look for more John Clark movies.

    Ryan Reynolds was approached to star as Clark in Rainbow Six, although there’s nothing formal that we know of yet. Nor is there word of a director.

    We will, of course, keep you posted…

    Rampage - April 20, 2018

    Rampage was one of the primo quarter eaters of its day. The classic video game allowed you to take control of your typical monster movie standards, a giant lizard (not Godzilla), a giant ape (not royalty), and...a giant werewolf. Your mission? To destroy as many buildings as possible while the army tries to kill you.

    There have been other Rampage games, but none matched the charm of the original. The thought of a Rampage movie might seem a little redundant because, well...that's what Godzilla, King Kong, and assorted other kaiju flicks are for. 

    But a Rampage movie there shall be...starring none other than Dwayne "The Rock" Johnson, although not as one of the giant monsters. Brad Peyton, who directed Johnson in the similarly destructive San Andreas, is directed this monster movie as well.


    Raving Rabbids - TBA

    Rayman spin-off Raving Rabbids has carved out quite a name for itself. So much so, in fact, that Ubisoft has teamed up with Sony to bring the troublemaking rabbits to the big screen.

    This one will be a for a live-action/stop-motion animation hybrid. Robot Chicken writers Matthew Senreich, Tom Sheppard, and Zeb Wells are working on the script as we speak.

    Rent a Hero - TBA

    Gamers and otaku rejoice: Japanese action RPG video game Rent A Hero is making a heroic leap from your computer screen to the big screen. 

    Tokyo video game powerhouse Sega has already rented the superpowers of Tomoya Suzuki, president and CEO of its production arm Stories International. Stories International’s Even J. Cholfin will be executive producing with Suzuki and Hakuhodo DY Group co-producing, and will level up with filmmakers Steve Pink (Hot Tub Time MachineHigh FidelityGrosse Pointe Blank) and Jeff Morris (The True Memoirs of an International Assassin) to upgrade the futuristic game to larger-than-life proportions.

    While cast and release details didn't arrive with the superpowered suit, we now really, really wish the hero-for-rent service was a thing. 

    Resident Evil Reboot - TBA

    If you actually thought the last Resident Evil film was going to be the last Resident Evil film, then you may want to brace yourself. Yes, the Resident Evil film franchise is going to be rebooted

    James Wan (SawThe Conjuring 2) has signed on to produce the reboot and Greg Russo (Mortal Kombat) will be handling screenplay duties. According to this same report, this reboot will feature an entirely new cast. At present, Russo and Wan are only expected to helm the first of six planned new Resident Evil films. 

    Shinobi - TBA

    Sega’s once-popular, currently dormant series Shinobi is another classic cartridge-centric video game franchise that will be getting the movie treatment. Marc Platt Productions, a company involved with hits like Wanted (and its planned sequel), Bridge of Spies, Drive, and the Legally Blonde films will reportedly develop a Shinobifilm adaptation in a co-production with Sega’s company Stories International Inc. According to Platt in a statement:

    “We love the Shinobi games and believe that the world of ninjas has never been properly explored onscreen. We now have the opportunity to do just that. With Shinobi, we hope to make a film that honors the essence of the games and brings this fascinating world to life for moviegoing audiences."

    It’s still too early know when Shinobi plans to sneak its way to theaters, but we will certainly keep you apprised of updates.

    Sleeping Dogs - TBA

    The chances of getting a sequel to the 2012 cult classic open-world crime game Sleeping Dogs just get slimmer with each passing year. While that realization is usually enough to send us running to the bottle...umm...of Yoo-hoo or something, the pain got a little more manageable today with the announcement that Donnie Yen is going to be starring in a film adaptation of Sleeping Dogs.

    Producer Neal Moritz (of the Fast and the Furious franchise and 21 Jump Street fame) is putting together a film adaptation of Square Enix's beloved game. Donnie Yen, of course, is the movie martial arts master you will most recently remember from his work in Rogue One

    Yen's cinematic martial arts skills are sure to come into play at some point in the Sleeping Dogs film. While there are no concrete details concerning the movie's plot, including whether or not it will be a strict adaptation or a spiritual follow-up, you can rest assured that the game will borrow certain elements from the games. That means plenty of Yakuza, lots of car chases, a few gunfights, and some martial arts sequences that further the - admittedly awesome - stereotype that Japan is really just a collection of martial arts fights that see lots of fruit stands get demolished. 

    Original Film will be handling the distribution of Sleeping Dogs alongside DJ2 Entertainment. Joining Moritz on the production side of things is Dmitri Johnson, and Dan Jevons, while Toby Ascher and Stephan Bugaj will be handling executive production duties.

    Unfortunately, Sleeping Dogs' developer, United Front Games, shut down in 2016, so it's not likely they'll have much creative input in the process. As to whether or not this adaptation will spur Square Enix to publish another Sleeping Dogs title, we can only hope that it will while we also hold on to some hope this movie does justice to the incredible game that inspired it. 

    Sonic the Hedgehog - Nov. 15, 2019

    What took them so long? Sonic the Hedgehog, veteran of countless video games, an animated series, and a long-running comic book series from Archie Comics is coming to the big screen.

    Tim Miller, who has a little time on his hands after leaving the director's chair on Deadpool 2, is going to serve as executive producer on the film along with Jeff Fowler. Neal H. Moritz of the Fast & Furious movies is producing with Takeshi Ito and Mie Onishi. Patrick Casey and Josh Miller (Golan the Insatiable) are writing the script.

    Splinter Cell - TBA

    Ubisoft’s film studio is working with New Regency Productions on a film version of the black ops stealth game Splinter Cell, with Tom Hardy attached to portray the games series’ protagonist Sam Fisher. For a while, Doug Liman of Edge of Tomorrow and The Bourne Identity was attached to direct.

    He departed the project in April 2015, though. Ubisoft is searching for a new director, while Frank John Hughes – of Dark Tourist and Leave – works on the script. Previous writers include X-Men: First Class’ Sheldon Turner.

    Joseph Kahn – director of countless music videos, as well as that Power/Rangers fan film – has been linked to the director’s chair.

    Splinter Cell 2 - TBA

    In March 2016, it was announced that New Regency Productions are exploring sequel options for the Tom Hardy-starring Splinter Cell movie. Before 100% taking this as fact, we'll have to wait and see how the first film gets on at the box office.

    Spy Hunter - TBA

    The classic 80s arcade game Spy Hunter has been in development as a movie since Universal bought the rights in 2003. At one stage, Dwayne Johnson was involved, but it’s unclear if he still is. Last we heard, Zombieland’s Ruben Flesicher was onboard to direct.

    In November 2015, a pair of writers were hired to resurrect the project– Nelson Greaves and Sam Chalsen, both of whom are known for their work on the Sleepy Hollow TV series. It’s unclear if Flesicher remains involved.

    Streets of Rage - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they will collaboratively adapt urban-set side-scrolling beat ‘em up series Streets of Rage.

    Super Mario Bros. - TBA

    It's official! Nintendo and Universal Studios are working to create Super Mario Bros. animated movie. Illumination Entertainment - the studio behind Minions and Shrek - will handle the actual production of the Super Mario Bros. animated movie. Shigeru Miyamoto and Chris Meledandri will produce.

    We're willing to bet that this animated project will likely be much closer in spirit to the Super Mario Bros. games than the live-action movie was. Super Mario Odyssey has certainly proved that Mario can survive the transition into some pretty bizarre universes. While we can't quite fathom what the film's plot will be about, we're going to bet that this movie will at least be visually pleasing. 

    Tetris - TBA

    The long-discussed prospects of Tetris movie adaptation are close to becoming reality with a new international coalition of media moguls looking to co-produce the project. China-based producer Bruno Wu will join U.S.-based producer Lawrence Kasanoff (Mortal KombatTrue Lies), which will see Wu’s Seven Star Works and Kasanoff’s Threshold Entertainment Group operate under the joint name Threshold Global Studios. 

    Tetris will be the kickoff project for this new venture with an $80 million production budget reportedly committed to line up four proverbial rows of blocks at the box-office.

    Certainly, the idea of a U.S./China coalition throwing $80 million at a thus-far shapeless Tetris movie is something that we’ll look forward to updating in the coming months.

    Thief - TBA

    Unsurprisingly, there's a Thiefmovie on the way. The pacing of the Thief games lends itself perfectly to a big screen adventure, after all. The series mixes stealth, combat, and treasure hunting in a world of magic and even horror. Zombies and other monsters are part of the fun of the first game. The 2014 Thief video game reboot was poorly received, though, so it might be a good idea to focus on one of the earlier games for the movie instead.

    Adam Mason and Simon Boyes are penning a screenplay for the Thief movie that’s being put together by Straight Up Films. Roy Lee, Marisa Polvino, Kate Cohen and Adrian Askarieh, who produced the Hitman films, will produce this one. 

    It’s very early stages, of course, so we don’t know yet of a director or a release date. Our ear will be to the ground.

    Tomb Raider - March 16, 2018

    The first Tomb Raider adaptation starring Angelina Jolie was the highest-grossing film adaptation of a video game ever released in the U.S. Now, a complete reboot of the franchise is hitting theaters in a few weeks.

    Alicia Vikander (Ex Machina) stars as Lara. Walton Goggins (Justified) has been cast as the film's villain. GK Films, MGM and Warner Bros. brought in Roar Uthaug – director of Norwegian disaster flick The Wave and horror thriller Cold Prey– to direct. 


    Uncharted - TBA

    It's been a while since anything of substance surfaced about the Uncharted movie. All we know for sure at the moment is that Tom Holland (Spider-Man: Homecoming) is set to star as Nathan Drake.

    However, prolific producer Charles Roven (Justice LeagueWonder WomanThe Dark Knight Trilogy), who is attached to the project, dropped some new details at a Producers Guild of America gathering at which he received a lifetime achievement award.

    Roven explains the film's chronologically ambiguous connection to the video game mythology, stating:

    “We’ve come up with a wonderful origin story but it’s still based on the Uncharted video game. It doesn’t take place during any of the time period of any of the Uncharted video games. It actually takes place when Nathan Drake (who’s the lead of that game) and Sully, I guess you’d call him his surrogate father, were much younger. It’s an origin story that evolves out of the game but is not from the game.”

    In a more substantive addendum, Roven also reveals that the Uncharted movie script – last drafted by Joe Carnahan after tenures by David Guggenheim and Eric Warren Singer – has passed into the hands of yet another screenwriter in Rafe Judkins, who is primarily known for television work in episodes of Agents of S.H.I.E.L.D.Hemlock GroveChuckand My Own Worst Enemy.


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    What we know about Call of Duty: Black Ops 4, including the release date, trailer, and much more!

    News Den of Geek Staff
    May 10, 2018

    Activision has confirmed that the next Call of Duty game will be Black Ops 4. The publisher has promised to reveal more information about the game on May 17 during a live stream event. What we do know is that veteran CoD studio Treyarch is developing the game.

    Some reports suggest that Treyarch is even working on a Switch version of Black Ops 4. Whether or not that version of the game will launch alongside the other versions of Black Ops 4 has not been confirmed at this time. There are also reports that Black Ops 4 might be available via Battle.net. 

    It makes sense that the next Call of Duty title would be Black Ops 4 considering the previous release schedule of recent Call of Duty games. Recently, Black Ops games have arrived on a three-year release schedule and it has been three years since the last Black Ops title. Furthermore, the Black Ops games have historically sold quite well in comparison to even the "main" games in the Call of Duty franchise.

    What is somewhat surprising is the rumored notion that Black Ops 4's setting may be impacted by the negative reception to recent Call of Duty titles. Historically, the Black Ops games have kind of marched to their own beat. As such, it's admittedly odd to consider that the next installment in the franchise may adopt a more crowd-pleasing setting and tone. Of course, we have no doubt that some of the trademark weirdness of Black Ops series will live on regardless of the era this game happens to take place in. 

    Here's what else we know about the game:

    Call of Duty: Black Ops 4 Release Date

    Call of Duty: Blacks Ops 4 will arrive on Oct. 12, 2018. It's coming to PS4, XBO, and PC.

    Call of Duty: Black Ops 4 Trailer

    You can watch the very first teaser trailer below:


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    SNK has finally revealed the design and first details of its own retro console.

    News Matthew Byrd
    May 10, 2018

    SNK has announced more information about the Neo Geo Mini that they teased last month. 

    A post on the SNK Facebook page reveals that the Neo Geo Mini is designed to resemble a classic SNK arcade cabinet. The device even features a 3.5 inch LCD screen that allows it to serve as a portable gaming device of sorts. However, the Mini is seemingly designed to primarily serve as a miniature retro console. It features an HDMI port, headphone jack, two controller ports, and other such niceties that will allow it to easily connect to modern televisions. 

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    The console will ship with 40-preloaded classic SNK games, but there's no word on exactly which games will be included. However, the promotional images used to showcase the design of the console suggest that Metal Slug and The King of Fighters will appear on the console in some capacity. They also showcase the various designs of the device that will be released across all regions. For instance, Japanese gamers will enjoy a black, white, and red color scheme while other regions will receive a black, white, and blue model. 

    There's still no word on the Neo Geo Mini's price, release date, or exact roster of included games, but SNK has stated they will reveal that information via future announcements. 

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    As the Neo Geo Mini is being referred to as a console, then it is technically SNK's first console since the '90s. Granted, it doesn't seem like it will play any new games, but its still the most significant piece of hardware the company has released in quite some time. 

    Software-wise, though, SNK should have no trouble finding enough games to populate the promised roster of 40 titles. The company's back catalog is filled with several classic action games and some of the best 2D fighters ever made. While we can't quite rattle off 40 instant classics from SNK, we feel confident saying that this device's final list of included games will contain several titles that are worthy of that description. 


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    An incredible group effort by Battlefield Easter egg hunters has resulted in something rather unexpected.

    News Matthew Byrd
    May 10, 2018

    In case you didn't know, many recent Battlefield games have featured an incredibly hard to find Easter egg. Typically, these Easter eggs are only uncovered after multiple people spend months - or even years - working together to follow the breadcrumbs that lead to them. 

    Well, fans have finally uncovered Battlefield 1's Easter egg and have seemingly been rewarded with Battlefield V's reveal date for their efforts. 

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    It began with a door that the game's player base took to calling the "zombie door." There was no obvious way to open this door, but it was clear that there was something behind it as players could hear zombie-like noises coming from the other side. Thus began the great effort to actually open this door to see what secrets it contained. 

    The level of work that went into opening that door was nothing short of tremendous. Afer finding a series of switches expertly hidden across the map that contains the zombie door, players were able to open it only to discover even more cryptic clues. Somehow, players were able to determine that the seemingly meaningless markings found in the room were meant to represent the numbers on a digital clock. When using the numbers discovered via this method, players were able to solve the puzzle behind the door and were rewarded with a very special dog tag for their efforts. 

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    However, that isn't all the room contained. After digging even deeper, hunters found that the sounds coming from the room's leaking pipes emitted a morse code. That morse code spelled out the URL: ea.com/neverbethesame. Go to that website, and you'll find the date May 23, 2018. This date seemingly refers to when the next Battlefield game will be formally revealed. 

    It's hard not to be impressed with the findings of the large group of players who uncovered these mysteries. Working off of nothing more substantial than a mysterious door, they were able to solve a series of puzzles more cryptic than those featured in actual puzzle games. As for what, exactly, awaits us on May 23, we'll be sure to bring you more information at that time. 


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