- RSS Channel Showcase 6365918
- RSS Channel Showcase 1433403
- RSS Channel Showcase 3707086
- RSS Channel Showcase 6180956
Articles on this Page
- 05/25/18--12:40: _Apple Blocks Valve ...
- 05/25/18--14:01: _Fortnite: Upcoming ...
- 05/25/18--14:35: _Madden NFL 19: Rele...
- 05/25/18--15:12: _Battlefield 5 Devel...
- 05/25/18--15:38: _World War Z Game: R...
- 05/29/18--08:24: _Fortnite: Epic Issu...
- 05/29/18--08:59: _The Strange History...
- 05/29/18--12:01: _PUBG Corp Files Law...
- 05/29/18--13:04: _Atari VCS: Release ...
- 05/29/18--13:06: _Detroit: Become Hum...
- 05/29/18--13:07: _Atari Co-Founder Te...
- 05/29/18--13:08: _Fortnite Update Inc...
- 05/29/18--13:09: _Age of Empires 4 Re...
- 05/29/18--13:44: _Miami Street: New R...
- 05/29/18--13:54: _The Sinking City: T...
- 05/29/18--14:05: _Telltale The Wolf A...
- 05/29/18--15:29: _PlayStation One Min...
- 05/29/18--15:51: _Mega Man 11 Trailer...
- 05/29/18--18:41: _Street Fighter 5: M...
- 05/29/18--19:17: _Street Fighter 30th...
- 05/25/18--12:40: Apple Blocks Valve From Releasing Steam Link App
- 05/25/18--14:35: Madden NFL 19: Release Date, Cover Star, and First Details
- 05/25/18--15:12: Battlefield 5 Developers Defend Character Diversity Options
- 05/25/18--15:38: World War Z Game: Release Date, Trailer, and News
- 05/29/18--08:24: Fortnite: Epic Issues Scammer Warning
- 05/29/18--08:59: The Strange History of Deadpool in Other Media
- 05/29/18--12:01: PUBG Corp Files Lawsuit Against Epic Games Over Fortnite
- 05/29/18--13:04: Atari VCS: Release Date and Everything Else You Need to Know
- 05/29/18--13:06: Detroit: Become Human Release Date, Trailers, Gameplay, and News
- 05/29/18--13:07: Atari Co-Founder Ted Dabney Has Passed Away
- 05/29/18--13:08: Fortnite Update Includes Shopping Cart Vehicle
- 05/29/18--13:09: Age of Empires 4 Release Date, Trailer, News, and Details
- 05/29/18--13:44: Miami Street: New Racing Game Released by Microsoft
- 05/29/18--13:54: The Sinking City: Teaser Trailer
- 05/29/18--14:05: Telltale The Wolf Among Us Season 2 Delayed Until 2019
- 05/29/18--15:29: PlayStation One Mini Console Possibly in Development
- 05/29/18--15:51: Mega Man 11 Trailer, Release Date, & First Details
- 05/29/18--18:41: Street Fighter 5: Mayor Cody Travers Revealed as New Fighter
- 05/29/18--19:17: Street Fighter 30th Anniversary Collection Review
Citing, "business conflicts" Apple is denying iOS users the chance to stream Steam games to their devices.
Apple has seemingly blocked Valve from releasing their Steam Link app on iOS.
In a press statement that was recently released, Valve representatives said that Apple had initially approved the Steam Link app for iOS but later informed the company that they had decided to un-approve it. According to Valve, Apple's decision had something to do with "business conflicts with app guidelines" that were not caught by the review team that initially approved the app.
Valve tried to appeal the decision by citing similar apps that exist on the app store, but Apple had since denied that appeal. At this time, nobody is sure exactly what "business conflicts" Apple is referring to. However, some believe that it ha something to do with Apple not wanting their users to access content from another major "app" provider such as Valve.
In case you missed the initial announcement, the Steam Link app was intended to let users play Steam games on Android and iOS devices.
Valve wanted to roll the app out for Android and iOS platforms - that includes Android TV and Apple TV devices - so that users of those devices could stream Steam games from a host source (most likely your PC) to supported devices. That means you may actually be able to play some of your PC games on your phone and tablets.
There are a couple of catches, though. First off, you're going to need a very strong connection to get the service to work. Valve currently recommends a 5GHz network or wired ethernet connection to be able to run games on iOS/Android platforms. You'll also need to connect a supported controller to the app (though several options are available).
While Apple has blocked the release of the app on iOS devices, Steam Link is currently available for Android platforms. While initial reports indicate that the app requires some technical fine-tuning, it does make it possible to do wonderful things like play GTA V on your phone.
You'll soon be able to explore and build on Fortnite's Battle Royale map with fewer restrictions.
The Fortnite team has updated their blog with a "State of Development" post that reveals the impending arrival of a Playground mode.
"Battle and build to your heart's content with an extended period of time to roam around the map as well as increased resource generation," reads the blog post. "All treasure chests and ammo crates will be spawned, try droppin’ in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you’ll respawn immediately."
Based on the team's description of the mode, it seems that Playground is intended to be something of a cross between an enhanced practice option and a creative mode. It essentially removes the traditional Battle Royale elements from the game in favor of allowing players to explore the modes map with significantly fewer restrictions. The mode doesn't sound like much in this very early form, but it's easy to imagine that Epic will grow it into something robust and exciting.
The Fortnite team also stated that they are exploring the possibility of making the recent 50 vs. 50 mode a permanent addition to the game. They also confirmed that Jetpacks are intended to be a limited item, but that they would like to continue to add limited items to the game that will alter the basic nature of the Battle Royale mode in "big & unique ways."
Much of the rest of the post is devoted to "quality of life" and performance updates designed to improve the overall Fortnite experience. They include improved map markers, a better Victory Royale screen, a high-resolution minimap, and the usual array of load time and server improvements.
The Fornite team's willingness to constantly upgrade the game has been nothing short of remarkable. There's seemingly no aspect of the title that they are not interested in altering or improving in order to keep the game feeling fresh. It remains to be seen how Fortnite's upcoming expansion into a more traditional competitive gaming scene may affect the frequency of these updates.
Wide receiver Terrell Owens graces the cover of the the next Madden game's special edition.
EA has shared the first official details about Madden NFL 19.
Madden NFL 19 is set to release for PlayStation 4 and Xbox One on August 10th. Madden fans will also have the option of picking up the game's Hall of Fame Edition and gaining early access to the title on August 7th. Along with early access, Hall of Fame Edition players will get a special cover for the game starring former NFL receiver, Terrell Owens, 12 gold team fantasy packs, immediate access to an elite legend player for their Ultimate Team, two custom uniforms for Ultimate Team, and more.
Regardless of which edition of Madden 19 you purchase, you'll be able to enjoy what EA is referring to as Real Player Motion Technology. This new animation system is supposed to offer the most authentic digital football experience yet by greatly improving the quality of Madden's player animations. This new system apparently "unlocks next level responsiveness and player personality, players will experience more precision as they run, cut, catch and celebrate on the gridiron this season."
Madden 19's Franchise Mode will differ slightly from previous versions by offering expanded training tools, a custom draft class creator, and the ability to designate offensive and defensive schemes for your team based on your play preferences. We're waiting to hear more about the full functionality of these additions, as well as more information on the Ultimate Team's "Solo Battles" that allow you to compete for a spot on an online leaderboard by completing solo challenges.
While none of these alterations and additions are what we'd consider being sweeping changes, that shouldn't come as too much of a surprise considering that former Maddencreative director Rex Dickson still worked on Madden 19 and that the potential new direction for the franchise that he alluded to in his farewell statement likely won't go into effect until a new creative director takes control (if those changes come at all).
We'll bring you more information about Madden NFL 19 as it becomes available.
Following complaints that Battlefield 5's multiplayer allows for too much customization, DICE clarifies their position on the matter.
The Battlefield V Twitter account recently released a statement in response to concerns regarding the game's multiplayer options which will allow players to create and customize characters of various races, genders, and other attributes.
"We wanted to empower player choice, diversity and inclusion, so our players can fully customize the way that they want their soldiers look and play," reads the message. "With that, there are a plethora of customization options for your soldiers including body types, gender, war paints and more."
The tweet was sent out in response to a criticism levied by Twitter user, Jared Rosenstein. While Rosenstein states that he doesn't have a problem with Battlefield V allowing players to create female avatars in multiplayer, he does point to footage from a recent Battlefield V trailer that showcases a female soldier wearing war paint and weilding a cricket bat in their non-robotic arm as part of an argument that Battlefield V is betraying its the historical potential of its World War II setting by allowing too many customization options.
While there is arguably some room for discussion in the design debate regarding whether or not Battlefield V's enhanced customization options are a bit over-the-top, there are other fans out there who are upset that the game features female soldiers in such a seemingly prominent role. That opinion seems to be held by the always pleasant vocal minority - there are plenty of examples of female soldiers fighting in World War II - but they've nonetheless managed to make themselves known.
If all of this sounds a bit familiar, that's probably because you remember the debate that surrounded the release of Call of Duty: WWII. That game was also denounced by some for allowing players to create custom multiplayer characters who were - in some scenarios - potentially historically inaccurate. Developer Sledgehammer Games addressed those concerns by stating that they intended to preserve the historical accuracy of WWII's campaign mode but were willing to take some creative liberties with the game's multiplayer in order to offer all types of fans custom character options.
It seems that DICE has elected to adopt a similar philosophy. In any case, I think there's a strong argument to be made for any game that lets you play as a war-paint soldier that wields sports accessories in their robotic hand.
Everything you need to know about the World War Z game, including latest news, release date, trailers, and much more!
While it's a little late to the party, there is a new game based on World War Z in the works. From what we can tell, this game seems to be based on the book or the general property rather than the World War Z film. That's probably for the best given that the film made some pretty serious departures from the original content. It also wasn't very good.
This adaptation of World War Z will be helmed by Saber Interactive, the team behind Quake Champions and TimeShift. It's described as a four-player co-op action game (no word on whether four players will be required) that requires players to navigate a series of major locations across the globe and escape the zombie hordes.
Escape seems to be the word of the day here. As it stands, it seems like this game will emphasize survival and evasion through things like traps and utilizing environmental elements to your advantage. This doesn't seem to be exactly like a Left 4 Dead type experience where you just blast through hordes with your other survivors. Instead, there appears to be more of an emphasis on pure horror and strategy.
Of course, that's all a bit speculative at this early point considering that we really haven't seen actual footage from the game. However, Saber Interactive did state that the missions themselves will heavily emphasize the "unique survivor stories" of your companions and that there will be action set-pieces here and there. So while it walks like Left 4 Dead, and talks like Left 4 Dead, we're going to guess that this game will find ways to distinguish itself from that legendary franchise.
Here's everything else we know about the game:
World War Z News
The latest World War Z trailer is titled Stories in Moscow and showcases some of the game's battles against massive hordes of zombies. Take a look:
World War Z Release Date
There's no word on this game's release date. However, we do know that that World War Z will be released for PlayStation 4, Xbox One, and PC when it does hit shelves.
World War Z Trailer
Here's the first trailer:
"There's no such thing as a free V-Buck" Epic warns, as a wave of scams appear that claim to offer free currency for Fortnite...
The internet: not just a place where people can share knowledge and cat photos, but also a breeding ground for scammers, hucksters and tricksters of all kinds. It doesn't feel that long since Epic's multiplayer game, Fortnite, became a global phenomenon, but platforms like YouTube are already filling up with videos aimed at conning its faithful players.
Indeed, there are so many videos on YouTube, each claiming to show viewers how to get their hands on a trove of free V-Bucks (Fortnite's in-game currency) that Epic has stepped in to warn its community about them.
"There's no such thing as a free V-Buck," Epic wrote in a recent update (via Eurogamer). ""We've seen the sites online, just like you. Click here, put in your username, maybe answer a survey question or two, and you'll get as many free V-Bucks as you'd like. Those sites aren't real. They want you to enter your account credentials into their page (enabling them to log in as you and create fraudulent charges) or else encourage you to click down a chain of advertising referrals, getting click-through advertising money for the person running the site. Under no circumstances are those sites able to actually grant V-Bucks."
Epic adds that it's in the process of shutting down the sites in question.
As Deadpool swims in his box office money like he's Scrooge McDuck, we take a look back at all the movies, cartoons, and games he's been in.
Deadpool's second outing has been a financial success, as expected. It's kind of crazy. With all the superhero movies coming out between DC and the various Marvel-related studios, it’s incredibly rare to see a relatively new character become a big deal. Really, think about it. The Avengers and Justice League characters are all old hat. Guardians of the Galaxy is a bunch of old characters with a fresh coat of paint.
Deadpool, on the other hand, was just a crappy Deathstroke knockoff who looked kind of cool. It took years for him to grow into an actual character. It took longer for him to actually catch on, first among the comic fans and later among the larger geek culture circles. The guy became an internet icon and shows up on t-shirts and every square foot of a nerd convention floor. Now he's A-list and is practically a household name.
Throughout his nearly 30 years of existence, Deadpool’s made plenty of appearances outside of comics. He has guest-starred in cartoons, played the token goofball in Marvel ensemble video games, starred in his very own game, and...well...there’s that other movie appearances.
You know what? Let’s just get that one out of the way.
Deadpool at the Movies
2009’s X-Men Origins: Wolverine is rather infamous for its portrayal of Deadpool. He suffers from the usual Fox treatment where they decide to make radically different characters, tack on an established character's name, and then call it a day. It’s much like how the second Fantastic Four movie made Galactus into a cloud, but it’s totally okay because there’s a split second where its shadow sort of looks like Galactus’ helmet. Or how Silver Samurai was a mech. Or how Psylocke was...whatever Psylocke was in X-Men 3.
It worked with the Vanisher, so even a broken clock is right twice a day.
Ryan Reynolds briefly played an unpowered Wade Wilson early in the movie and it was every bit as good as it should have been. Ever since playing Hannibal King in Blade Trinity, fans had been wanting him to play the role. Too bad Reynolds took one big powder and came back at the end as a mouthless science experiment with Baraka claws and laser eyes.
You know, like the Deadpool we know and love.
The only thing that in any way came close to redeeming it was a post-credits teaser that showed up for certain reels of the movie that revealed that despite being decapitated, Deadpool was still alive and his mouth had been torn back open. Like, it could have been salvaged by a decent enough writer. Maybe.
But hey, the huge backlash led to a surge in Deadpool’s popularity and ultimately led to the new movie being a thing. You should totally be thankful for this movie.
Around the same time, Marvel released a straight-to-DVD set called Hulk Versus, which featured Hulk vs. Thor and Hulk vs. Wolverine. The latter one had the two rivals take on Weapon X, which included the likes of Sabretooth, Lady Deathstrike, Omega Red, and Deadpool. Deadpool was played by Nolan North and despite having a pure villain role and being just another henchmen, the depiction was so on-point that it made X-Men Origins look even more clown shoes than it did at default.
Deadpool added some much-needed color to the story via his snide remarks and physical comedy. To me, the absolute highlight is a moment where he shoves a grenade in Hulk’s mouth, runs side-by-side with Wolverine for several seconds with Hulk only several feet behind them, and yells, “I think we lost him!”
If anything, it showed us that Deadpool COULD work. At least, as a cinematic antagonist for Wolverine.
Despite Deadpool's failure as a box office character, there was still an attempt to get Fox to make a new movie. Originally, Fox didn't seem very interested in all, but there was a slight shot in the arm when a 2010 version of the screenplay -- written by Rhett Reese and Paul Wernick -- was leaked to the internet. Showing that it had more to do with the Joe Kelly run of the character than...whatever was going on in Origins, the internet reaction was more positive.
There was just enough of a foot in the door to get a CGI proof-of-concept made with Ryan Reynolds doing the voice. Fox remained uninterested, but one of the parties involved leaked the footage to the internet and there was a huge exclamation of, "WHY ISN'T THIS MOVIE BEING MADE?!"
Fox was all, "Oh. Okay, fine. We'll make it, but we're limiting your budget. In fact, we're limiting what we already limited."
And so, on February 12, 2016, Deadpoolwas released in theaters. It made a crazy amount of money and acted as a huge "told you so" for anyone who flipped over a table during Origins. Do I really need to go over the movie's plot here? Or the sequel?
Not only was the movie successful as a lesser-known superhero flick, but it did gangbusters with an R-rating. If anything, that opened Fox's eyes and showed that not only could they get a little saltier with their X-products, but they could also toss in some variety with their movies. Not everything needed to be an X-Men superhero blockbuster adventure. They could do action comedies and gritty dystopian dramas and whatever the hell New Mutants is going to be.
Deadpool is so successful as a cinematic star that they're even doing X-Force as a spinoff of his movies. Crazy.
Deadpool in Video Games
Deadpool has had plenty of play in the video game world. His first appearance was in 2005’s X-Men Legends II: Rise of Apocalypse, where he was voiced by John Kassir, who made him sound kind of like a sarcastic Michelangelo. Deadpool acts as a boss character about halfway in, tricked into working for Mr. Sinister.
By completing the game, you can replay with Deadpool unlocked. Of the three unlockables, he’s the only one who really makes any sense, considering the other two are Iron Man (why is he in an X-Men game?) and Professor Xavier (why would you even want to play as him in a melee battle scenario?).
Deadpool comes back for the two follow-ups, Marvel: Ultimate Alliance and Ultimate Alliance 2. While he remains a colorful addition to the cast who always tosses in some 4th wall-breaking dialogue, his sidekick Weasel ends up getting kind of a big role in the first Ultimate Alliance. He’s involved in this big cliffhanger with Black Widow, but that’s completely forgotten about for Ultimate Alliance 2’s plot and Weasel’s totally ignored.
X-Men Origins: Wolverine was given its own tie-in for the consoles and unlike the movie it’s based on, the game is actually pretty well-regarded. Granted, Deadpool is still Weapon XI and it’s still stupid, but at least the fight between the two is bloody as all get-out.
Ultimate Deadpool made a rare and...not quite in-character appearance in Spider-Man: Shattered Dimensions, a game based on the idea of 616 Spider-Man, Ultimate Spider-Man, Spider-Man Noir, and Spider-Man 2099 teaming up. In the comics, Ultimate Deadpool has made only one major appearance as a military man who hates mutants so much that he had himself enhanced into some kind of cybernetic killing machine who kills mutants on an illegal internet show for kicks. In the game, he’s brought back and is more like his goofy 616 self, more about telling jokes than being bitter and bigoted. Even this alternate reality version of Deadpool is voiced by Nolan North.
Deadpool made his long-awaited first appearance in a fighting game with 2011’s Marvel vs. Capcom 3: Fate of Two Worlds, once again portrayed by North. There are a lot of neat touches with Deadpool’s inclusion. His inter-company rivalry with Dante from Devil May Cry. The way he jokes about Spider-Man: Turn Off the Dark when facing Spidey. Quoting the Konami X-Men arcade game when facing Magneto. Accidentally getting his butt violated by Morrigan Aensland in the intro movie (which I guess got the ball rolling for Deadpool’s recent history of succubus sexual relations). The way he wields his own health bar as a weapon at one point.
But really, the best part is how he uses Ryu’s Shoryuken years after the classic scene where he used the same move on Kitty Pryde in the comics in order to goad Wolverine into a fight.
Thumbs up for having Slapstick show up apropos of nothing. This is years before they were on a team together.
I can really go on and on about Deadpool’s video game appearances, but truth be told, he’s become a regular fixture due to the many, many releases that are simply centered around Marvel as a whole. When you make something like Lego Marvel, about all the superheroes, of course you’re going to get Deadpool shoved in there somewhere to be the jokey guy. And of course he’s going to be voiced by Nolan North...except for in Marvel Super Hero Squad Online where he’s voiced by Tom Kenny.
Wait. Hold on a sec, I’ll be right back.
*types “Deadpool Spongebob” into Google Image Search*
Huh. Not nearly as much fanart as I expected. Go figure.
2013 gave us Deadpool’s very own game in the appropriately-named Deadpool. Yet again, North voices him. The game is M-rated, which is fine for the violence, but all the sailor mouth dialogue seems really forced. Yes, Wade. You can swear now. That’s neat. Or at least it would be if you didn’t wear it out in the first five minutes.
It’s your average hack ‘n’ slash and they got Deadpoolcomic scribe Daniel Way to write the game. While the game’s direction is certainly cute, Deadpool himself is incredibly one-note. Then again, Daniel Way wrote the game, so that's what you get. It’s just Deadpool saying jokes, acting horny (because, again, M-rating), and being a dick 24/7. There’s nothing especially deep about the story where he’s out trying to kill Mr. Sinister. He just does it for the flimsiest of reasons and we get a bunch of cameos out of it.
Plus it overuses the whole “inner voices” gimmick and that’s just the worst.
One cool thing about Deadpool's video game appearances is that not only is he in the mobile fighting game Marvel: Contest of Champions, but you can also play as his hulking, symbiote-wearing, alternate universe counterpart Venompool.
Deadpool has seen things you people wouldn’t believe. A giant foot crushing Mr. Sinister. Mayor Mike Haggar knocking out Galactus with a lead pipe. All those moments...will be lost in time...like tears in the rain... Time to move on to the next entry.
Deadpool on TV
So let’s go way back. Way, way back to the early 90s. Deadpool was a nothing character. He fought the New Mutants, had unique word bubbles, and maybe crossed paths with Wolverine once. Despite all that, he still made three minor appearances on the X-Men animated series. The cartoon was known for its inexplicable use of Marvel cameos. Like Dr. Strange and War Machine stopping by for literally two seconds. Or how one minor character was revealed as Immortus for no real reason, with no explanation of who that was, and it was never brought up ever again.
Despite all of that, Kitty Pryde never showed up once in all five seasons. Even though the previous X-Men cartoon was named after her.
Anyway, Deadpool. In an early episode, he appeared briefly when Xavier entered Sabretooth’s mind with no context given of what he was about. A later episode had Morph transform into him briefly to get under Wolverine’s skin. Again, no context given. Then there was a weird little scene where the dark corner of Xavier’s psyche became sentient, messed with Wolverine, and briefly turned into Deadpool to attack him. Still, no context on who that guy was.
Not that they had much of a choice. Using the term “dead” in a children’s cartoon is a BIG no-no. Especially X-Men, which took a huge beating from standards and practices on a regular basis. Even some all-ages Marvel comics (ie. Marvel Adventures Spider-Man) had to play with the fact that they could have Deadpool show up, but he couldn’t actually say his own name.
At least that’s not the case in Ultimate Spider-Man. Deadpool appears in an episode, fittingly titled “Ultimate Deadpool,” where he’s voiced by Will Friedle. Considering the show’s not-so-grounded, logic-defying, humorous style, Deadpool fits in pretty well. They do away with his comic self’s backstory and instead make him kind of a failed protégé of Nick Fury. He’s what would happen if Spider-Man were to lose his way and become a greedy sociopath with no moral compass. It’s worth checking out if you’re able to stomach the show’s flavor.
Once was enough for me.
Deadpool has ended up getting some play in Japan as well, oddly enough. In the X-Men Anime, he makes a very minor cameo where he helps the X-Men save some civilians and doesn’t get any lines or do anything unique. It’s just fan service.
Marvel Disk Wars: The Avengers, on the other hand? That’s another story. Disk Wars is a recent anime series from Japan and it’s completely bonkers. The plot is that the main Avengers – Captain America, Iron Man, Hulk, Thor, and Wasp – have been affected so that they exist as tiny holograms living inside disks. Five kids are able to wield them like Pokemon and can make them flesh and bone for five minutes at a time to fight evil. Like I said, totally batshit.
And you know what? It’s actually not bad! The cast of the show is massive and you get everyone from the Guardians of the Galaxy to Iron Fist to Predator X. Despite the weird concept, the writers actually seem to care about making lemonade out of the lemons.
More than that, before the 2016 movie, it was probably the BEST depiction of Deadpool outside of comics. I'm serious.
Deadpool appears in two episodes, “The Forbidden Hero Appears” and “Chris and the Moment of Truth.” He’s voiced by Takehito Koyasu. Outside of having rather clear skin (we see him walk around in his boxers with his mask on), he’s absolutely perfect. It’s really amazing how well they balance him out. At times he’s a goofball who knows he’s a cartoon character, complaining about how the kids get too much screentime compared to the heroes and insists to the children watching at home that he’s incredibly popular in America. At times he’s a well-meaning maverick who does things his own way. Yet despite all that, he also finds time to be a self-hating scumbag who can give us a moment or two of actual pathos.
The first episode is low on action and high on jokes, but the second episode is so worth checking out. It’s Deadpool and Captain America having a badass fight with Baron Zemo. Go look for it online. It’s seriously great.
Right now there's a follow-up series called Marvel Future Avengers that drops the Pokemon gimmick, but keeps the kids around. Takehito Koyasu has reprised his role as Deadpool and there's a fighting chance that we might even get to see Gwenpool show up at some point.
More recently, there was supposed to be a Deadpoolanimated series on FXX headed by Donald Glover and Stephen Glover. Due to too many arguments with the higher-ups, the show never came to be. Ugh, Fox, we've been through this...
Deadpool is a complex character who can be one-dimensional if you want to be lazy. While his comics are hit and miss, it's great to see that outside of comics, whenever he hits, he hits as hard as possible. Hopefully they can keep on hitting in years to come.
Gavin Jasper found out that there’s a Deadpool pinball game too! Wonder who voices him in—oh, it’s Nolan North. Follow Gavin on Twitter!
The battle between PUBG and Fortnite continues in court.
PUBG Corp has formally filed a lawsuit against Epic Games over apparent copyright violations.
As reported by the Korea Times, PUBG Corp filed an injunction against Epic in January related to the copyright infringement allegations. Now, it is up to the Seoul Central District Court to determine whether Epic and the Fortnite team violated any copyrights related to the creation of PUBG and the relationship between the two parties.
While it appears that the formal legal filings related to this case have only begun in the last few months, some of you may remember that the PUBG team first alleged last year that Epic had potentially copied aspects of their game. While some felt that it was odd the PUBG team would levy such an accusation given that PUBGisn't the first Battle Royale game, it turns out that the PUBG team's claims go deeper than that.
"We've had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," said Bluehole VP and executive producer Chang Han Kim. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known."
Bluehole has since clarified that this matter isn't simply related to Fortnite and PUBG belonging to the same genre of game but instead has to do with the working relationship between PUBG Corp and Epic. PUBG Corp finds it odd that they would pay Epic royalties for the use of their game engine and that Epic would turn around and utilize aspects of PUBG and add them to Fortnite. While it's not entirely clear if the extent of their allegations includes specific violations of any kind of licensing or engine agreements, the full details of their claims should become clear as this lawsuit progresses.
Of course, it's entirely possible that this matter will be resolved before it progresses to that point.
Everything we know about the Atari VCS, including latest news, release date, price, games, and much more!
It's possible that younger generations of gamers have completely forgotten the name "Atari," but in the '70s and early '80s, it was the company to beat. A true pioneer of gaming, Atari was at the forefront of the arcade cabinet scene and produced some of the earliest home consoles on the market. The company is also responsible for hits such as Pong, Centipede, Missile Command, Breakout, Asteroids, and Gauntlet. Needless to say, Atari's output as both a hardware and software manufacturer remains very influential.
Well, it seems like Atari CEO Fred Chesnais wants to make the former gaming giant a big part of the conversation again. Speaking with GamesBeat, he confirmed that the company is developing a brand new console. It's called the Atari VCS (formerly called "Ataribox"), the company's first console in more than 20 years. Atari's last home console release was the 64-bit Atari Jaguar, which launched in 1993.
According to an Atari newsletter, the VCS will be a "full PC experience for the TV, bringing you streaming, applications, social, browsing, music, and more." Atari VCS will come pre-loaded with retro titles as well as "current titles from a range of studios." Atari has not named the studios it has partnered with for this new console.
Here's everything we know about the new console:
Atari VCS Release Date
The Atari VCS will arrive in Spring 2019.
Atari VCS Price
Pre-sales for the Atari VCS will be made available exclusively through Indiegogo beginning May 30th. If you pre-order the console, you also get a time-limited Collector's Edition featuring a classically-inspired wood-front.
A sleek black Onyx version will also be available, which will start at just $199 for a limited number of early-bird adopters. Other packages include the Classic Joystick and Modern Controller.
Atari VCS Trailer
Atari also dropped a trailer for the new console. It teases the return of the wood paneling that was a trademark of the old machines. Check out the trailer below:
A logo for the new console has also been revealed. It is as retro-looking as you'd expect:
Atari VCS Details
According to IGN, the Atari VCS isn't the system that people have been speculating it is. The site claims that the VCS isn't like the NES Mini, isn't another take on the Android-fuelled Ouya concept, and isn't a major new console. Instead, they compare it to a living room PC similar to the Steam Machine line.
The console apparently runs off a Linux-based system and will utilize a console-based interface in order to make it easier for casual audiences to use it. The VCS is also expected to ship for a fairly low price - $250-$300 - in comparison to other such living room PC devices. It will also include an array of classic Atari games right out of the box.
That's the good news. The bad news is that the VCS isn't particularly powerful. Atari Connect COO Michael Arzt referred to it as a "good laptop without a keyboard." That means that it likely won't be able to handle many of the more demanding modern-day video games. While it will allow users to modify the system somewhat via a "sandbox" mode, the device likely won't support stores like Steam right out of the gate.
Basically, it sounds like the VCS is meant for a very casual audience. Despite Atari's laptop claims, the Atari VCS might be more closely compared to Google Chromecast with a little more hardware power and the ability to play games. It's an incredibly odd device that sounds very similar to the Nvidia Shield. We're not entirely certain that we know what Atari is trying to accomplish with it.
What we do know for sure is that the VCS will come with two controller options. Unsurprisingly, Atari fans will be able to use a joystick to play on the VCS. What is surprising is the second controller option: an ABXY gamepad similar to the Xbox One controller. Check out both designs below...
In an interview with VentureBeat, Atari VCS creator Feargal Mac stated that they intend to release the console sometime in 2018 following an Indiegogo crowd funding campaign. It's expected to retail for $250-$300 and will utilize an AMD processor and a Radeon graphics card.
"People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores," said Mac. "We wanted to create a killer TV product where people can game, stream, and browse with as much freedom as possible, including accessing pre-owned games from other content providers."
Atari plans on releasing two versions of the Atari VCS, one that resembles the original console's classic wood panel design, and a more modern red and black edition, but each one will function exactly the same.
What we know about Detroit: Become Human, including latest news, release date, trailers, and more!
Quantic Dream's new game is Detroit: Become Human. The developer behind Indigo Prophecy and Heavy Rain returns with a tale about artificial intelligence, as three androids living very different lives struggle to survive in a world that doesn't really want them.
Here's everything we know about the game:
Detroit: Become Human Release Date
Detroit: Become Human will be released on May 25, 2018. It is currently a PlayStation 4 exclusive.
Detroit: Become Human Trailer
A trailer for Detroit: Become Human premiered at the Paris Game Show 2017. Check it out below:
The E3 2017 trailer was an extended cinematic preview of the game's story that bordered on a short film. Despite the massive influx of footage it contained, we still really don't know what the gameplay will be like. What we do know is that the game's story will focus on a Blade Runner-type universe where androids are used for servitude and a few decide to rebel against the system. The concept certainly looks interesting, but we're eager to see more of how these concepts will actually be tied together by gameplay.
The game's E3 2016 trailer showcased a cinematic experience loaded with the type of decision-based narrative moments that Quantic Dreams is famous for:
Detroit is based on a 2012 tech demo called "Kara," which is a personal favorite of ours. It's the story of an android who wants to live as a human.
Here's the original tech demo:
Well, Detroitis the continuation of this story. What happens when Kara leaves the factory and enters the real world? You'll soon find out. Interestingly enough, Detroit is described as an "Android City" in the first trailer for the game. Check it out:
The game will tackle themes of artificial intelligence, including the rights of machines and whether they should be treated as servants to mankind. I think someone has been reading Isaac Asimov's Three Laws of Robotics again...
The largely unsung founding member of Atari is dead at age 81.
Atari co-founder Ted Dabney has passed away at age 81.
The news was revealed via a Facebook post from video game historian Leonard Herman. He described Dabney as a dear friend, but he did not elaborate on the circumstances of his death. However, Dabney had reportedly been suffering from esophageal cancer and elected to forgo treatment.
Dabney had previously worked for Bank of America and Hewlett-Packard before joining Ampex in 1961. There, he worked on early models of video imagery products that were similar to the first machines used for arcade video games. That's also where he met Nolan Bushnell. It was Bushnell who had the vision of creating a carnival-like pizza parlor complete with animatronic amusements and technological games. Dabney and Bushnell formed a partnership under the name of Syzygy and set-out to create a game similar to the revolutionary 1962 title, Spacewar.
The pair eventually changed the name of the company to Atari Inc. after discovering that there was a corporation conflict with the Syzygy name. Together, they created the highly-successful 1971 arcade title, Computer Space. More importantly, Dabney's work on Computer Space was partially used as the technical basis for the next Atari game, Pong.
You may be wondering why you've probably heard of the name Nolan Bushnell but not Ted Dabney. Well, that's because Dabney left the company in 1973 not long after the release of Pong. There are some conflicting stories regarding what happened, but Dabney had previously stated during an interview that Bushnell forced him out of the business somewhat by threatening to transfer Dabney's assets to another company and leave him with nothing.
Dabney lived a relatively quiet life after that. He worked in technology for a while, but he eventually purchased and operated a grocery store alongside his wife. His name isn't regularly invoked when talking about the great figures in gaming history, but his technological developments helped form the foundation of the entire industry.
Is Fortnite about to get its first vehicle?
The Fortnite team is hinting that the game is going to get its first vehicle.
If you take a look at Fortnite's new updates section, you'll find a reference to a shopping cart that apparently allows you to "roll into battle alone or with a buddy." Granted, a shopping cart doesn't sound like much of a vehicle but, considering that the Fortnite team has been relatively coy about whether or not they'll add vehicles to the game at any point, the mere mention of any kind of vehicle-like addition is pretty interesting.
Sadly, "interesting" is about all this news is at this point. Epic Games haven't revealed any more information about the shopping cart and oddly neglected to mention it during the last round of formal Fortniteupdate announcements. That being the case, it's not clear when this vehicle will be added to the game, how it will function, or if this vehicle was supposed to be revealed at this time.
Based on other information the Fortnite team have shared, though, there's a strong likelihood that this vehicle will be a limited-time addition to the game similar to the jetpack that Fortnite recently received. If that does hold true, it means that these shopping carts will likely be featured as part of a special event and will be available in other modes for a select amount of time.
The other possibility is that Fortnite is going to have vehicles from now on. That possibility seems a little less likely, though, considering that the Fortnite team has previously mentioned that vehicles work against the size of the current map and the play style they're trying to achieve. It's far from impossible that they've changed their minds, but a limited event seems more likely at this time.
Of course, if vehicles are permanently added to Fortnite, that will bring the game one-step closer to PUBG which might just contribute to the lawsuit that the PUBG team are filing against Epic over Fortnite.
Everything we know about Age of Empires 4, including latest news, release date, trailers, and much more!
Age of Empires IV game is finally on the way!
Microsoft has passed off development duties of the famous real-time strategy game to Relic Entertainment, creators of the Dawn of War franchise. What Relic Entertainment have in mind for the franchise is truly anyone's guess. The above reveal trailer only serves as a stylish confirmation that the game is in development. It showcases war throughout various time periods and regions which is, creatively speaking, in-line with the standards of the series thus far.
Of course, some people are a bit worried that Relic Entertainment might not be the premier name in strategy game design that they used to be. Dawn of War III was berated by many longtime fans for its changes to the franchise formula as well as for some of the features it lacked in comparison to previous Dawn of War games.
Still, Relic Entertainment's library contains far more hits than misses, and there is a timeless quality to the Age of Empires franchise which has helped ensure that the original titles remain some of the most popular strategy games in the world.
Here's everything else we know about the game:
Age of Empires 4 Release Date
Age of Empires IV doesn't have a release date at this time. The game will arrive on PC.
Age of Empires 4 Trailer
Here's the first trailer:
This mobile-style racer from Microsoft has been released without much hype or reason.
It's not often that a Microsoft Studios game is released without so much as a formal announcement from the company, but that's exactly what happened with Miami Street.
Miami Street is a racing game available on the Microsoft Store (though not everyone seems to be able to access it). Developed by Electric Square, this racing title is actually just a series of QTE sequences that require players to complete a series of on-screen instructions in order to complete courses. It's closer to a rhythm game in that respect. The game's status as a Windows 10 title with Xbox Live compatibility is downright odd considering that Miami Street bears more than a passing resemblance with a host of mobile-only racing games.
In fact, Miami Street even contains a pretty thorough microtransaction system that requires players to spend time or in-game currency on energy regeneration and car repairs. Cars take a minimal amount of damage - or wear - every time that you use them, meaning that most vehicles require some kind of maintenance over a long enough period of time. As you probably guessed, the in-game currency used for that maintenance can be purchased with real money.
Theories abound regarding just why this game exists and why Microsoft hasn't hyped it in any noticeable way. However, a statement from developer Electric Square suggests that the studio is currently testing the game and plan on regularly updating it in the months ahead. That seems to indicate that this early release is really meant as a soft launch for the game and that a more formal global release is likely coming at a later date.
Still, it's incredibly odd that such a simple mobile-style racer would be released under the Microsoft Studios banner given how high-profile Microsoft Studios games usually are. While Microsoft certainly isn't the first studio to dip their toes into the waters of simplified mobile racers, they're not exactly the company you associate with such titles.
As for Microsoft's other racing series, there are rumors that the next Forza will be featured prominently during Microsoft's next E3 conference.
Explore the mysteries that abound in a world of absolute horror in The Sinking City, a game that mixes H.P. Lovecraft with L.A. Noire.
The Sinking City, the game that combines the kind of '40s murder mysteries seen in L.A. Noire and the world of H.P. Lovecraft, has a new teaser trailer.
The trailer above doesn't dive into the details of The Sinking City, but that seems to be the point. This title from Frogwares Game Development Studio, the studio responsible for many recent Sherlock Holmes games, is seemingly built around a thick layer of mystery and intrigue that will surely unravel as players explore this intriguing upcoming release. In case you missed the game's official reveal, check out this developer diary.
The Sinking City takes place in the fictional city of Oakmont, Massachusetts during the 1920s. Lovecraftian deities have wrecked havoc on the area and have left the town of Oakmont largely underwater. Despite the inconvenience - and the sudden presence of fish people who roam the city - some human citizens remain trying to make the best of a bad situation. You play as a private investigator who soon finds himself caught up in a web of conspiracies.
The Lovecraftian elements of Sinking City are obvious and entirely unabashed. While few Lovecraftian creatures have been name-dropped thus far, the game's monsters are most certainly inspired by both Lovecraft and the creations of H.R. Giger. Additionally, there seems to be an insanity mechanic in place which can affect how the player's character sees the world. Anyone familiar with the GameCube classic Eternal Darkness should have an idea of how sanity can affect the game's world.
While the Lovecraftian elements of the game are deeply embedded into its every dark corner, The Sinking City is actually more of a defective title in the style of L.A. Noire. That means that players will often receive requests and assignments that require them to investigate, interview, and ultimately solve the case. Unlike L.A. Noire, there are very few objective markers in the game or other clear points of direction. Instead, you'll be required to pick up on context clues and certain pieces of dialogue in order to understand where you should go next in the process of your investigation.
Put it all together and you've got a taut mystery thriller bolstered by certain horror elements that compliment the underlying noir story quite well. If that sounds too much like we're describing a particularly fine wine, just imagine a scarier version of L.A. Noire with tighter gameplay and you'll know why we're so excited about this one.
There's no release date available for The Sinking City, but we do know it will launch on PC.
The Wolf Among Us' recent delay is based on Telltale's desire to get the game right.
The second season of Telltale's The Wolf Among Us has been delayed until 2019.
In a post on the Telltale website, the studio stated that this delay is largely the result of some "fundamental changes" that have occurred at Telltale since The Wolf Among Us' second season was first announced. The studio doesn't elaborate on the matter, but given that Telltale laid off quite a few staff members since The Wolf Among Us was revealed, it's entirely possible that Telltale's restructuring since that incident has something to do with the delay. Telltale hopes that this delay will allow the studio to "do our best work."
If you missed the official announcement, you can find it in this reel that Telltale released as part of their Summer update last year.
Telltale has confirmed that voice actors Adam Harrington and Erin Yvette will return to reprise their respective roles as Bigby and Snow. Beyond that, the studio is remaining silent regarding the sequel's story. We only know that the game will focus on an entirely new mystery when it releases in 2018.
Those who never played 2013's The Wolf Among Us first need to know that it is based on the wildly popular Vertigo series, Fables. That series follows a group of fairy tale characters who have been exiled from their homeland and forced to live among us humans. Those who can blend in have formed a community in New York City. Those who cannot are sent to a farm.
The Wolf Among Us received almost universal praise upon its release. Not only did it give Fables fans the chance to finally explore the world of the comics, but the game featured an utterly compelling mystery story highlighted by genuinely surprising plot twists. The Wolf Among Us stands as one of Telltale's finest narratives and is generally thought of as one of the studio's overall greatest achievements.
While this sequel will likely play off of decisions players made during the series' first season, it will be interesting to see how many decisions made during the first season carry over to the second given that the original season managed to wrap-up its story with relatively few loose ends.
Direct continuation or not, we look forward to seeing what other stories the Telltale team have to tell within this compelling world.
Sony is reportedly discussing possible ways to release a PlayStation classic console.
PlayStation CEO John Kodera recently informed Japanese publication Mantan Web that the company is exploring options related to the release of a classic console.
“Our company is always digging up past assets. I think there are various ways to do [a classic console]," said Kodera via a translation from The Sun. "There have been discussions happening [within the company] on what kind of ways are there.”
Kodera also noted that there is nothing that the company can announce at the moment, but the fact that Sony is even discussing the possibility of a PlayStation re-release in the vein of what Nintendo has done with the NES and Super NES classic editions is too good to ignore. While there are many companies that could release their own "mini-consoles," few theoretically have access to as many classic titles as Sony does.
The other thing that makes Kodera's statement so fascinating is the fact that Sony has been hesitant to jump on the backward compatible bandwagon as Microsoft has done. Representatives from the company have suggested that they have concerns regarding whether or not gamers really have much interest in spending time on modern consoles playing classic titles. Microsoft's recently released figures on that subject reveal that there are gamers out there interested in the feature, but the exact figures suggest that it's perhaps not a system-selling function.
It's also been suggested that the PlayStation 4's design simply can't easily accommodate out-of-the-box backward compatibility. So far as that goes, there have been rumors that Sony has filed patents related to the inclusion of backward compatibility functionality in either their current or upcoming console.
Of course, the third possibility suddenly on the table is that they're gearing up to develop a kind of PlayStation Classic Edition. While that is simply speculation at this time, It certainly seems safe to say that Sony is exploring more ways to monetize their back catalog.
Mega Man's next adventure is an old-school experience with exciting new ideas.
Mega Man 11 seems to combine retro game design and slightly modern looks. It adopts a kind of cel-shaded visual style similar to what we saw in Mighty No. 9, but it's already clear that the game runs far smoother than that much-maligned project. It also does a better job of upgrading the spirit of the old Mega Man titles in terms of their aesthetics. That spirit is evident in this previously leaked concept art for Mega Man's new look.
So far as Mega Man 11's gameplay goes, Capcom indicated that they are aiming to recreate the classic gameplay of Mega Man titles gone by. While that certainly speaks to the basic gameplay of the series - run, jump, beat bosses, and upgrade your weapons - some fans no doubt hope that it also means the return of Mega Man's punishing style of gameplay. After all, Cuphead became a huge success in 2017 largely off the back of incredibly tough Mega Man-like gameplay (and, of course, that game's art style).
Here's everything we know about Mega Man 11:
Mega Man 11 News
IGN recently had the chance to play some of Mega Man 11 and have returned with some of the first details of the game.
The good news is that Mega Man 11 is very much a classic Mega Man game in many of the ways that matter most. There's a robot boss selection screen full of classicly corny bosses (like Fuse Man and Block Man), there are many challenges to be found in every area, and the basic style of the title resembles classic NES and SNES Mega Man games despite the game's slightly updated visual style.
One major new feature is the addition of "Ability Gears" that Mega Man starts the game with. The Power Gear simply lets him power up his Mega Buster, but the Speed Gear actually lets Mega Man alter the flow of time and slow things down (which theoretically makes it easier to complete certain platforming challenges). Both Gears can only be used for a limited amount of time before they must be recharged, and they are not a replacement for the traditional abilities Mega Man acquires after beating bosses.
All in all, it sounds like there are plenty of reasons for Mega Man fans to be excited about Mega Man 11.
Mega Man 11 Release Date
Mega Man 11 will be released on October 2nd for PlayStation 4, Xbox One, Nintendo Switch, and PC.
Mega Man 11 Trailer
Capcom has confirmed that they are developing Mega Man 11 for the PlayStation 4, PC, Xbox One, and Nintendo Switch. The game is expected to be released in "late 2018." Until then, feel free to gawk at the game's debut trailer.
Mega Man 11 Art
Here's your first look at the concept art that inspired the blue bomber's design in Mega Man 11:
Cody has cleaned himself up and takes the office in Metro City in this new Street Fighter V gameplay trailer featuring NJPW's Kenny Omega.
Before we had Jesse Ventura running Minnesota, there was wrestler-turned-mayor Mike Haggar running Metro City in the Final Fight series. Now, we have Haggar’s old ally running the place and he’s depicted in live-action by wrestler Kenny Omega. Wrestlers and Metro City mayors are like peas and carrots is what I’m saying.
Season 3 of Street Fighter V’s DLC is chugging along and we’re at the halfway point. with Sakura, Blanka, and Falke already released. Up next is Cody Travers. Once the savior of Metro City, he fell to his own vices, and is now being reinvented with his own little redemption arc.
Anyway, Combo Breaker debuted this new trailer. It not only features New Japan Pro Wrestling’s Kenny Omega as Cody, but also has WWE’s Xavier Woods as the voice on the phone. Both are notable fighting game fans and Omega once delivered a Zangief Final Atomic Buster to a blow-up doll during a match.
Cody Travers first appeared in the side-scrolling beat ‘em up Final Fight, fighting the Mad Gear Gang alongside Mayor Mike Haggar and Cody’s ninja friend, Guy. After rescuing his girlfriend, Jessica, Cody took a powder as the other Final Fightsequels featured Haggar teaming up with other vigilantes. Cody made his first true Street Fighterappearance in Street Fighter Alpha 3 with the explanation thatm after the Final Fight situation, Cody couldn’t stop fighting and fell into a downward spiral of kicking ass on the streets to the point that Jessica left him and he ended up in prison.
Jailbird Cody has been his status quo ever since. He's appeared in other Street Fighter sequels, obscure fighter Final Fight Revenge, best-forgotten Final Fight: Streetwise, and a Game Boy Advance port called Final Fight One, which allowed a time-traveling Cody to relive the plot of the first game while reflecting on what he's become. He also appeared on the Street Fighter animated series where he had kind of a raging redneck thing going on.
In Street Fighter V: Arcade Edition, Cody’s V-Skill allows him to do the room-clearing Double Kick that served him so well in his Final Fight days. His V-Triggers include Sidearm, which allows him to wield a knife as projectiles and for slashing combos, and Dirty Coach, where he gets to beat people with a metal pipe. His Critical Art is the Criminal Punisher, a massive tornado created from the force of his uppercut.
Cody Travers will be available on June 26, along with his various costumes. They include his default, Mike Haggar cosplay, a white tuxedo, his prison uniform, and his old Final Fight duds. The two remaining characters to be released are new character G and old standby Sagat.
Gavin Jasper digs the red, white, and blue ink flourish. Follow him on Twitter!
Twelve arcade ports in one package sounds pretty rad and all, but is Capcom's new retro collection worth it? Here's our review!
Release Date: May 29, 2018
Platform: PS4, Xbox One, Switch (reviewed), PC
Developer: Digital Eclipse
Capcom has a habit of rereleasing old stuff in a new package. It’s beyond parody. The publisher just released yet another Mega Man collection to wet our whistles for an upcoming Mega Man Xcollection. Marvel vs. Capcom: Infinite was mostly made out of old Ultimate Marvel vs. Capcom 3assets. Capcom used the same flat DarkstalkersMorrigan sprite from 1994 to 2001. Street Fighter II has been upgraded countless times since 1991. In fact, the last Street Fighter II game, Ultra Street Fighter II: The Final Challengers, came out on the Switch last year....
The company has certainly mastered the art of selling the same game over and over again. That brings us to Street Fighter 30th Anniversary Collection, which collects all 12 2D core arcade Street Fightergames with a couple of extras. Twelve games sounds pretty huge, but is it truly all it’s cracked up to be? On paper, it’s really a cluster of four different engines and their upgrades. There are ultimately some real redundancies in the package that will only satisfy the most hardcore fan.
First up is Street Fighter from 1987. The original. The one that Richie from Itwas so dedicated to mastering, which was less believable than the shapeshifting demon sewer clown. Street Fighter is the one that started it all and it’s worth a single playthrough, but that’s about it. Truth is, the game is one-third something promising and two-thirds dog shit. It’s clunky and barely playable and lacks the ability to choose your fighter. The voice samples are downright embarrassing.
It’s nice to see the early stages of the series’ concepts and the likes of Ryu, Ken, Sagat, and so on, but there’s a reason people have nostalgia for Street Fighter II and not this one. Like watching the public access episodes of Mystery Science Theater 3000, it’s only there as a historic curiosity.
Now we get into the sub-series that had everyone lovingly mocking Capcom in the early '90s, Street Fighter II, starting with Street Fighter II: The World Warrior. As someone who was obsessed with this game, I have to say that even at its most bare-bones, it still holds up. It’s such a crazy-good sequel despite having only eight characters to choose from and no supers or many of the bells and whistles we're used to today.
That’s followed by Street Fighter II: Champion Edition, which allows you to play as the four boss characters. In 1992, this was the biggest deal ever. Even the new ability to do mirror matches was huge (you had to put in a code for the SNES port). 26 years later, you have perhaps the most redundant game in the collection that’s only worth revisiting if you want to play around with M. Bison’s grotesquely overpowered Psycho Crusher.
To fix those pesky balance issues, Street Fighter II Turbo: Hyper Fighting was released shortly after. It also adds faster speeds and new costume palettes if that’s your thing. Plus more moves, like Chun-Li’s fireball. It’s an incredibly solid entry, but again, pretty much unnecessary with the games that follow -- like Super Street Fighter II: The New Challengers, which finally introduces a handful of new characters while giving the audio and non-gameplay visuals a real shot in the arm.
This all leads to 1994’s Super Street Fighter II Turbo. While, yes, Capcom did eventually release an upgraded version of this with Ultra Street Fighter II, this one is considered by many to be the ultimate entry in the sub-series. Not only does it have all 16 fighters from Super Street Fighter II, but there’s also the addition of super moves and the hidden boss character, Akuma. The game also has some of the best balance in the sub-series...as long as nobody's using Akuma.
Shifting to a new engine, we get Street Fighter Alpha: Warriors’ Dreams. The in-between prequel games feature a brand new art style, meaning the sprites are all new across the board. The roster is very scant and its select screen not helped by the fact that three of the characters are hidden. It’s still fun to play, and even though Street Fighter Alpha 2eats its lunch by adding more characters, the first game still has its own unique backgrounds and cutscenes if you’re into that.
The collection’s version of Street Fighter Alpha 3 is both awesome and disappointing. It blows Alphaand Alpha 2 out of the water with the roster size, superior arcade mode, and the variety of play-style. It still plays like a dream and all, but it suffers from being the arcade version. Yes, we knew that’s what we’d be getting since that’s the whole gimmick, but the console and handheld versions featured so many extra characters (mainly the remaining cast of SuperStreet Fighter II) and the whole thing feels incomplete.
Finally, there’s the Street Fighter IIItrilogy. Street Fighter III: New Generation is overshadowed by Street Fighter III: Second Impact, but the latter is just different enough from Street Fighter III: Third Strike that you can gladly play around with both. It’s always been a shame that, despite being one of the most solid games in the whole series, Third Strike is considered relatively obscure.
Third Strike remains fantastic and those good feelings don’t 100% come from the nostalgia. Despite being about 20 years old, the visuals are still amazing and the tight gameplay complements them to create one of the all-time best fighting games.
Only a handful of games in this collection are truly worth getting into and Capcom knows this. That’s why only four them get enough love to come with a training mode and online multiplayer. Those would be Street Fighter II Turbo: Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3, and Street Fighter III: Third Strike. I can't complain about that.
And what of extras? Well, there’s the ability to save and load mid-game. Not going to lie, I used that for any game that had hidden bosses with special restrictions (i.e. no continues). It’s been decades, but I’ve finally been able to fight Akuma in Super Turbo. Scratch one off the bucket list.
The menus also tell you how to pull off every secret in every game, a welcome addition. God, I’m glad we’re past the ridiculous shit we had to do to unlock hidden characters in old Capcom games.
The collection also comes with a museum, which is nice. You can listen to every music track from all twelve games. There’s a Making of Street Fighter section that shows tons of high definition art for the games, including the infamous “characters who didn’t make Street Fighter II” sketches. There are character profiles, which unfortunately don’t include the obscure dudes only found in the first game. The History section goes year-by-year and talks about all the happenings of the series, though “all” might not be the best word to use. While Capcom tosses in mentions of the Street Fighter Saturday morning animated series and the live-action game based on the movie, don’t expect to see any mention of their crossovers with Marvel, SNK, or Namco.
Street Fighter fans should strongly consider getting the Street Fighter 30th Anniversary Collection, but you certainly won’t be engulfing yourself with all twelve games. As far as I’m concerned, Super Street Fighter II Turbois the one to focus on while the various Alphaand Street Fighter IIIentries at least have enough content in the earlier editions to keep you interested. Alpha 2 and Second Impact may be stepping stones, but at least there’s more heart and originality than the quantity of Street Fighter II upgrades.
But for real, Third Strike is the top reason to get this collection. Super Turbo is the whipped cream and Alpha 3 is the cherry on the top. The first Street Fighteris the almonds that you pick off because you have an allergy.
Gavin Jasper wishes Street Fighter: The Movie: The Game was DLC for this. Follow him on Twitter!