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    With a $100 million investment from Chinese game publisher NetEase, Halo and Destiny developer Bungie sets to work on its next game.

    News John Saavedra
    Jun 4, 2018

    Halo and Destinydeveloper Bungie has received a $100 million investment from Chinese publisher NetEase to work on a new game. In a blog post, Bungie announced its partnership with NetEase, which now holds a minority stake in the studio and a seat on its board of directors. NetEase operates several online games in mainland China, including World of Warcraft, Overwatch, and StarCraft 2. 

    "Today, we’re excited to announce that we’ve entered into a new partnership with NetEase to help us explore new directions," said Bungie in the blog post. "With their industry expertise, they’ll empower us to build new worlds and invite players, new and old, to join us there. They’ll help us support separate teams inside Bungie to bring our newest ambitions to life."

    The famed studio has been working on Destiny since at least 2010, releasing the first game in 2014 and the second last year. While the first game received a warm critical reception, Destiny 2's first year has faced a more tepid response. In fact, some fans and critics have questioned whether the franchise is dying out, as player numbers shrink. 

    This fall, Bungie will release its Year Two expansion, a bigger update that will hopefully rekindle interest in the sci-fi fantasy loot shooter. Like the first Destiny's The Taken King expansion, the update is expected to bring new story content as well as multiplayer features to the game.

    Bungie's new partnership with NetEase does bring into question what the studio's plans for Destiny might be beyond the game's Year Two expansion. The developer is currently part of a 10-year deal with publisher Activision to create Destiny content. That means Bungie could be working on the online shooter franchise through 2024 -- unless, of course, Activision no longer finds the series a lucrative investment. 

    For the time being, Bungie has reassured its fans that the NetEase deal won't interfere with the studio's continued work on Destiny. The developer's aim is instead "to become an entertainment company that sustains many worlds simultaneously – Destiny and new worlds to come."

    Bungie could be revving up to work on a new game published by NetEase while continuing its work with Activision. As far as Destiny goes, Bungie has "exciting plans for the future" of the franchise. 

    "If you’re a player of Destiny, this news won’t impact the hobby you’ve come to know. Destiny is an experience that will grow for many years to come," explained Bungie. "We’ll continue to work with our partners at Activision to foster this global community and turn new players from all over the world into Guardians. Our commitment to that world is not diminished by this announcement. We have exciting plans for the future of the Destiny franchise, and you’ll learn more about the next steps we’ll take together in the weeks to come."

    What a new Bungie franchise might look like remains to be seen. That said, this deal brings a new Bungie IP closer than ever.

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    After years in development, this Fallout mod will finally be released in 2018.

    News Matthew Byrd
    Jun 4, 2018

    The Fallout: New California mod finally has a released date, and the mod's development team has released a new narrative trailer for the project to celebrate the occasion. 

    On October 23, you'll finally be able to download the New California mod. That's big news for those who have been following this project's development, as many people believed that this mod would never be finished. Now, it might actually be released around the same time as Bethesda's Fallout 76.

    In case you're not one of the many who have been following this project, just know that Fallout: New California is not your average mod. Actually, even by ambitious mod standards, it's pretty incredible. Since 2013, modders have been working on what they've referred to as a prequel to Fallout: New Vegas.

    New California is, for all intents and purposes, a new Fallout game. It features a brand new story that revolves around the inhabitants of Vault 18 outside of Los Angeles and reportedly includes a ton of endings that are based on the choices you make. It features 14,000 lines of dialogue and a world big enough to house all of the characters that speak them. There are new skills, new missions, and new items, too. While actually a prequel to New Vegas, this is essentially the spiritual follow-up to New Vegas that some fans were hoping that Fallout 4 might be. 

    Granted, you can probably tell from the trailer above that this isn't a complete overhaul of Fallout: New Vegas. It looks better than the original game, but it utilizes many of the same basic elements. That's okay, though, because it so happens to improve the things that needed to be improved about the somewhat wonky technical foundation that supported New Vegas while evolving the elements that made that title perhaps the best Fallout game ever made.

    Technically, New California is in a beta period. However, you can't actually play it at the moment. It's limited to a select group of testers whose play sessions are responsible for the footage of the game that currently exists. While the New California team isn't ready to disclose when it intends for the mod to be available in open beta, the modders suggest that they'll be able to make the improvements necessary to ensure the beta enters its open period before long. 

    If you were disappointed to learn that Fallout 76might not be a traditional Fallout game, then this might just be the mode to keep an eye on. 

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    Can't wait for E3 2018? Sony is starting the celebration early with these upcoming PlayStation 4 reveals.

    News Matthew Byrd
    Jun 4, 2018

    Sony has announced that they are revealing some new PS4 games ahead of E3 2018. 

    According to a post on the PlayStation blog, Sony's E3 reveal season will actually begin on June 6th when the studio will showcase a "New PS4 Game With PS VR Support." The next day, fans will be treated to the unveiling of a "Release Date for an Upcoming Worldwide Studios Title." On Friday, Sony has scheduled the announcement of a "New PS4 Game," while Saturday brings the reveal of a "New PS VR Game." 

    The most interesting tease might just be the Sunday, June 10th announcement which is simply referred to as "Details: An Eagerly Anticipated Game Comes to PS VR." 

    You can watch the reveals as they happen via the PlayStation Live website, YouTube, Twitch, and Facebook. We'll also be sharing everything we know about these new games immediately after they are revealed, so be sure to check back in for more information. 

    As for what games Sony is talking about in this announcement...well, nobody seems to know for sure. However, if you really can't wait a few days to find out for sure, we can tell you that we've heard some rumors regarding which games will be revealed as part of this event. 

    For instance, that release date for an upcoming SIE Worldwide game likely refers to The Last of Us Part II. The eagerly anticipated game coming to PS VR could very well be the VR version of Resident Evil 2 remake (which some have speculated will be part of Sony's E3 2018 presentation). There's also those old rumors of Bloodborne 2 and recent rumors of new SOCOM and Medievil titles to consider.  

    Fortunately, we'll know for sure which games Sony will be showing off in just a few days. 

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    Which games will shock audiences at E3 2018? Here are some of the biggest leaks out there...

    News Matthew Byrd
    Jun 4, 2018

    The best part of any E3 show are the surprises. There's nothing quite like watching the biggest gaming show of the year with fans across the world and collectively gawking as that completely unexpected title appears on-screen. It's the kind of magical moment that elevates E3 above the status of just another industry show. 

    Of course, if you'd rather just say nuts to all that, then there are plenty of E3 leaks out there for you to enjoy now. Yes, without fail, every E3 season is accompanied by a series of industry leaks that spoil the surprises before publishers ever even hit the stage. This year is no exception. In fact, some of the leaks this year have been so strong that companies have had to reveal their games ahead of schedule. 

    Whether you're just trying to keep up with the "leaked" games that are actually coming to E3 or the wildest rumors making the rounds around the internet, here's a look at what's been leaked ahead of the show:


    Rage 2

    What began as part of the now-infamous Walmart leaks - more on those later - is now a confirmed part of E3 2018. While few people were expecting to ever see a sequel to the cult-classic shooter Rage, we can confirm that one is on the way. What's particularly interesting about this sequel is that it is reportedly being co-developed by the same team responsible for the excellent Mad Max game, Avalanche Studios. Add it all up and you've got an exciting post-apocalyptic open-world game that looks ready to surpass the success of the original Rage

    Read More About Rage 2 Here

    Call of Duty: Black Ops 4

    Activision and developer Treyarch have elected to reveal the next Call of Duty title ahead of E3 2018. Actually, the game's formal reveal was a presentation worthy of an E3 showcase. As for the game itself...well, Black Ops 4 looks like the most interesting Call of Duty title in years. Between the game's revamped multiplayer - which will emphasize team play and specialized roles - a time traveling Zombies mode, and the first battle royale mode in series history, Black Ops 4 might just have what it takes to free the Call of Duty franchise from its complacency. 

    Read More About Call of Duty: Black Ops 4 Here

    Battlefield 5

    There was no shortage of Battlefield 5 rumors leading up to E3 2018, so we weren't surprised to see DICE formally reveal the game ahead of the show. The next Battlefield game doesn't look like it will completely re-invent the wheel, but this World War II multiplayer shooter will tweak some of Battlefield 1's biggest annoyances while introducing an expanded character creation system that lets you evolve your soldier as you play. 

    Read More About Battlefield 5 Here

    Fallout 76

    We were shocked to learn that Bethesda is working on a new Falloutproject and even more shocked to learn that Fallout 76 will likely be an online multiplayer title that will take the franchise in a slightly new direction. We know for sure that Fallout 76 will feature a story that focuses on Vault 76, one of the first vaults to open after the nuclear war, and that it will be at E3 2018. Beyond that, there are just those fascinating reports regarding what kind of game this will be and how it will evolve the survival elements of the series. 

    Read More About Fallout 76 Here

    Assassin's Creed Odyssey

    It looks like yearly Assassin's Creed games are back on the menu, as Ubisoft has confirmed the development of Assassin's Creed Odyssey. Based on early information made available through official - and unofficial - channels, this new game will take place in ancient Greece and will use many of the design elements and gameplay refinements introduced by Assassin's Creed: Origins. Considering how surprisingly good that game was, we're excited to see what Odyssey will add to this reinvigorated franchise. 

    Read More About Assassin's Creed Odyssey Here

    Team Sonic Racing

    Just hours after someone leaked a listing for a new Sonic racing game, Sega formally revealed Sumo Digital's Team Sonic Racing. Anyone familiar with Sumo Digital's previous Sonic racing games will tell you that this studio has been making some of the most underrated racing titles in recent years. We're excited to see what happens when Sumo Digital once again steps behind the wheel of this series and tries to overtake Mario Kart as the premier name in modern kart racing. 

    Read More About Team Sonic Racing Here


    The Walmart Leaks: Gears of War 5, Splinter Cell, and More

    The most notable E3 leak so far is a series of games that were "revealed" by Walmart Canada's website. The retailer featured listings for such major unannounced games as Gears of War 5, Splinter Cell, and Just Cause 4. While some wrote off these leaks as speculation on Walmart's part, the fact that some of the titles from this list - including Rage 2 and Assassin's Creed - have since been revealed means that the rest of the games on this list might get confirmed at E3 2018. 

    Read More About Gears of War 4, Splinter Cell, and the WalMart Leaks Here

    A New JRPG for Xbox One

    Here's a fascinating pull from the rumor mill. Phil Spencer took to Twitter recently to inform a fan that Microsoft plans to showcase a JRPG for Xbox at E3 2018. While he didn't provide further details - and he mentioned that the game might not make it to the show - the fact that Microsoft is even talking about JRPGs when they've historically done little to feature that genre is certainly a noteworthy event. 

    Read More About This JRPG for Xbox Here

    Star Fox Racing from Retro Studios

    File this one under solid speculation. Multiple sources are reporting that Retro Studios (Metroid Prime and Donkey Kong Country: Tropical Freeze) are working on a new racing title featuring characters from the Star Fox universe. That information hasn't been confirmed, but we do know that Retro Studios has been working on a new project for quite some time, and there's quite a bit of evidence to support this rumor. 

    Read More About Star Fox Racing Here

    A New BioShock Game from 2K

    Members of the Hangar 13 development team have suggested that there is a top-secret project in the works at 2K that they suspect is a new BioShock title. Details are few and far between regarding the nature of that title - some have suggested that the team behind it is currently trying to figure out what the game really is - but we've heard that 2K might just be ready to showcase something from the BioShock universe at E3 2018. 

    Read More About 2K's BioShock Game Here

    Devil May Cry 5

    What we can tell you for sure about Devil May Cry 5 is that someone has registered a website related to the sequel. That website was also registered via a company that Capcom has used in the past for major video game releases. While that information doesn't automatically equal a Devil May Cry sequel, there are other aspects of this story that lead us to believe that these rumors are more than just speculation. 

    Read More About Devil May Cry 5 Here

    Fortnite for Nintendo Switch

    This one is only included as a "rumor" because it hasn't technically been officially confirmed. However, we've already seen what appears to be official documents related to the reveal of Fortnite for Switch and the Korean Ratings Board has even issued a rating for the game. At this point, we'd be far more surprised to hear that Fortnite isn't coming to Switch than to hear that it is. 

    Read More About Fortnite For Switch Here

    PlayStation One Classic Edition

    On the extreme end of E3 rumors, we have comments from PlayStation CEO John Kodera which touch upon the possible release of some kind of classic PlayStation console. While his quotes could be taken to mean that Sony is just interested in re-releasing some classic games, there are some who believe that Sony could reveal a classic edition console as early as E3 2018. 

    Read More About the PlayStation One Classic Edition Here

    Bloodborne 2, Resident Evil 2 Remake, and SOCOM

    While this rumor is a little too thin to completely support at this time, a supposed "leaked" list of games that Sony plans on showing at E3 2018 made it's way to 4Chanrecently. While some of the games on that list have been confirmed by Sony - including Death Stranding and The Last of Us 2 - there are some games on the list which seem wildly speculative. Nevertheless, we feel obliged to inform you that it's possible that Bloodborne 2, Resident Evil 2 Remake, SOCOM: Coalition,BioShock Resurgence(VR), and Medievil will be showcased at E3 2018. 

    Our take? We honestly wouldn't be surprised if any of these games were shown during Sony's E3 2018 presentation, but there's very little information out there to support the validity of this leak. 

    Read More About The Rumored Sony Games Here

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  • 06/04/18--20:28: Vampyr Review
  • Vampyr is a surprisingly tame follow up to Dontnod's excellent Life Is Strange. Here's our review...

    Release Date: June 5, 2018
    Platform: PS4 (reviewed), XBO, PC
    Developer: Game Freak
    Publisher: Nintendo
    Genre: RPG

    In Vampyr, you play as Dr. Jonathan Reid, a respected physician who one night finds himself cursed with an unholy thirst for the blood of those he’s dedicated his life to healing. The game, an action-RPG scaffolded by a branching narrative, is full of macabre philosophical juxtapositions and moral conundrums like this, drenched in the perpetual rainfall of the gloomy, 1918 London setting, and of course, buckets and buckets of red.

    To be sure, this game is a veritable bloodbath on the surface, with fast-paced combat and a sprawling selection of potential prey. But the irony is that, as you delve deeper into the game, you’ll find it to be a largely bloodless affair, a respectable but fundamentally trite and tame entry in the woefully over-saturated action RPG genre. Gameplay mechanics are cherry-picked from other, similar titles, and there aren’t enough new ideas in the mix to make the game feel like anything special. The brooding, hipster-vamp aesthetic is moody and intoxicating at first glance, but the spell is promptly broken when the shoddy presentation, uninspired gameplay, and stilted storytelling get in the way.

    Developer Dontnod’s eminently popular and beloved Life Is Strange is arguably one of the most deeply-felt narrative-driven games ever made, so it comes as a shock that Vampyr’s story feels like a soulless slog. Themes of family, infidelity, trust, xenophobia, the class system, and even gender equality are explored, but the writing is void of wit and warmth (something Life Is Strange had in spades), which impairs the super-serious material with a sort of tonal monotony. There’s only so much anguish and morbidity one can take before crippling ennui sets in.

    And Dr. Reid does a lot of talking throughout the game’s 30+ hour campaign. After serving as a military doctor in the war, he takes up residence at a local hospital, where he meets all manner of cooks and crazies, from crooked caretakers to wannabe vampires to borderline necrophiliacs. He explores the rest of the city too, meeting even more loons, rudely psychoanalyzes them all, gets intimately familiar with his new, nocturnal state of being, and hunts down the vampire who “turned” him in the first place.

    The decently sized, semi open-world map is split into districts, each populated by its own cast of chatty NPCs, and every last one of them could potentially round out your strictly plasmatic diet. You can choose to feed upon or spare virtually any character you come across, and your decisions will have major, permanent effects on the story and the game world.

    This interpersonal mechanic is the game’s brightest idea -- feeding on citizens is by far the fastest way to level up Dr. Reid, so while compassionate players can choose to not let loose their undead appetite on anyone at all, they’ll inevitably have a tough go of it when getting clawed, shot, and bludgeoned to bits by high-level enemies on the mean city streets. The concept is a brilliant way to intertwine combat and narrative, but it’s undermined by the game’s most pervading weakness.

    Informing your decisions to eat or not eat your fellow Londoners are conversations that unfold via dialogue trees. You can unlock certain speech options if your conversational skills are at a high enough level or you’ve uncovered a hint about a given NPC’s life via exchanges with others. The voice actors sound great, and the dialogue is well-written, but the character models, animation, and camera work just aren’t up to snuff and don’t do the actors justice. The characters are generally well-rendered, but they’ve all got a classic case of dead-fish-eyes, which makes them look plasticky and lifeless, and their idle animations would’ve looked dated a console generation ago. It might seem like a nitpicking, but just wait until you see how long you have to stare at them sway awkwardly back and forth like they’re trying to convince a cop they’re “totally not drunk.” The player can rotate the camera around the scene, but it’s set at an awkward distance to where it’s hard to frame both characters naturally. The overall look of these encounters is off-putting at worst, unremarkable at best.

    This issue isn’t unique to Vampyr, but it’s more glaring here because the actors’ performances are so darn good. Dr. Reid is played by Anthony Howell, whose low, gravelly, round voice is an utter delight to listen to (maybe the game’s saving grace). But when you see the character model’s sub-par lip-synching, it creates a jarring disconnect between the compelling, British-accented conversation you’re hearing and the flaccid visuals you’re seeing.

    In motion, however, the game can actually look quite nice. You run through the seedy streets and alleyways of London in the wake of The Great War. The city is crumbling, with an outbreak of Spanish influenza compounding the already dire circumstances. Details reflecting the denizens’ collective despair are strewn all about: quarantine posters hang on battered doorways with the words “KEEP OUT, DEAD INSIDE” painted hastily on the wall. You can sometimes piece together the final moments in the life of the deceased by tracking the trail of blood stretching out from their feet, snaking around a dark corner.

    There’s an interplay between light and shadow that helps Vampyr pop visually, which is also a nice callback to the aesthetic of the 1932 Carl Dreyer film of the same name. The environments have a nice Gothic feel to them, though they don’t capture the imagination as much as Dark Souls did. Assassin’s Creed Syndicate offered a much richer vision of London, but Dontnod's game still looks and feels cohesive and atmospheric.

    Sadly, nagging graphical issues do abound, smudging what could have been a fantastic looking game. The artists made sure to capture the blanketing London fog, for example, but the fog effects will sometimes pop in just feet in front of you, and on rare occasions, pop in and out of view randomly during combat. And speaking of combat, at times, you’ll be fighting five enemies at once, and they’ll all be the same character model (there isn’t a huge variety of different enemy types either, which makes matters worse).

    Combat animations look nice and smooth for Dr. Reid, but controlling him is a different story. The combat system is your typical action RPG fare, based on positioning, lateral movement, and properly alternating offensive and defensive moves. If you’ve played The Witcher 3, Dark Souls, or Assassin’s Creed, you’ll have the hang of it before you even pick up the controller. But Vampyr’s combat lacks the fluid feel of the action offered in those games and it’s hard to put a finger on why.

    There seems to be a general lack of responsiveness to the controls that’s subtle, but not so subtle that it won’t get you killed every once in a while. In fact, during my playthrough, there were several times when, with a full stamina bar, I would hit a button and it simply wouldn’t register, resulting in my (infuriating) demise in the middle of a hard-fought 12-minute boss battle. There were even occasions when I’d hit the attack button and the animation wouldn’t play out until five seconds later, typically when I’d be touching some piece of geometry in the environment or even a downed enemy. These issues aren’t rampant throughout the game, but I experienced enough fluke deaths that I stormed out of the room on more than one occasion. Hopefully, these kinks are ironed out in a forthcoming patch.

    Aside from the occasional hiccup, combat is solid. You can outfit Dr. Reid with all manner of upgradeable pointy objects, bludgeons, and firearms, and there are several categories of vampiric skill-trees to toy with. You’ve got health, stamina, and blood (essentially special moves) bars to keep in check, and as in Dark Souls, the stamina bar forces you to move with efficiency and forethought, which deepens the experience. There’s nothing new here -- these are all systems we’ve seen done better in other games. But hey, it’s still pretty fun.

    There are dozens of minor issues that keep Vampyrfrom meeting its full potential. Texture quality is middling across the board, there are some insipid sewer puzzles scattered about that feel wholly unnecessary, the environments in each district look so similar that it’s far too easy to lose your way. This game’s got a lot of issues, and it probably isn’t going to cultivate a cult status like Life Is Strange did (though it’s sure to make a bigger splash than Dontnod’s sci-fi romp Remember Me), but this is still a solid “jack of all trades, master of none” title from a worthy studio that continues to challenge itself.

    ReviewBernard Boo
    Jun 4, 2018

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    Everything we know about E3 2018, including dates, times, confirmed games, and how to watch!

    News Den of Geek Staff
    Jun 5, 2018

    E3 2018 is almost here. The Electronic Entertainment Expo may have started as an industry trade show, but it is has ballooned into a full-on spectacle. Gaming companies from across the world converge on Los Angeles in June for a week full of exclusive announcements, incredible updates, and celebrations regarding the gaming industry in general. There's nothing else like it in the video game world, and this year's event figures to be one of the best yet. 

    This year's conferences will begin on Sunday, June 10 and run through Tuesday, June 12. The expo floor will be open from Tuesday, June 12, and will run until Thursday, June 14. As always, the event will be held at the Los Angeles Convention Center and the immediate surrounding area. Some studios, like Sony, have also elected to hold their conferences away from the show's main stage.

    Between Microsoft making aggressive moves to get back into the console race, Sony loading up on exclusive titles, and Nintendo continuing to shock the world with its success and innovations, this year's major game studios will likely roll into E3 - or, in the case of Nintendo, an E3-themed Direct video - looking to steal the show. Competing with them are a host of major publishers - Bethesda, Ubisoft, and Electronics - that have recently been stealing the show from E3's biggest presenters. 

    You can expect more and more information about E3 2018 to be leaked out in the days and weeks to come, but for now, here's everything we know about the biggest gaming show of the year:

    E3 2018 Conference Dates and Times

    *All times listed are ET

    EA: Saturday, June 9 - 2:00 p.m 

    Microsoft: Sunday, June 10 - 4:00 p.m (moved to the Microsoft Theater)

    Bethesda: Sunday, June 10 - 9:30 p.m

    Devolver Digital: Sunday, June 10 - 11:00 p.m.

    Square Enix: Monday, June 11 - 1:00 p.m

    Ubisoft: Monday, June 11 - 4:00 p.m. 

    PC Gaming Show: Monday, June 11 - 6:00 p.m

    Sony: Monday, June 11 - 9:00 p.m

    Nintendo: Tuesday, June 12 - 12:00 p.m 

    E3 2018 Games

    These are the games that have been confirmed for the convention. Click on the titles to read more about them:


    Assassin's Creed Odyssey

    Battlefield V

    Beyond Good and Evil 2

    Call of Cthulhu

    Call of Duty Black Ops 4

    Death Stranding

    The Division 2

    Fallout 76


    Ghost of Tsushima

    Kingdom Hearts 3

    The Last of Us Part II

    Mega Man 11

    Monster Hunter Generations Ultimate


    Rage 2

    Serious Sam 4: Planet Badass

    Skull and Bones


    Starlink: Battle for Atlas

    Strange Brigade

    Super Smash Bros.

    The Surge 2

    Team Sonic Racing


    E3 2018 Floor Map

    A Reset Era user has obtained the official show floor map for E3 2018. 

    The official map shows that Bethesda, Square Enix, Capcom, Activision, Sony, Nintendo, and Ubisoft all have very large booths on the show floor. Most of those aren't that surprising, but the size of Capcom and Square Enix's booths lead some to believe they might have some surprise announcements in store for the show. There's also some speculation that Bethesda's booth size may indicate that they'll have quite a few games available for attendees to play. 

    You can also expect Epic's booth to mostly be devoted to Fortnite while Microsoft's presence will likely be across the street at the theater they are holding their press conference at.

    E3 2018: How to Watch

    While E3 2018 will be open to the public, it appears that tickets to the show have once again sold out rather quickly. Unless you qualify for a media pass - which you can double check here - you'll have to settle for watching the show from home. 

    So far as that goes, you can expect that there will be plenty of ways to keep up with all the action. Every major conference from E3 should be streamed via Twitch and other popular streaming platforms. As for Nintendo, they will be publishing a special E3 Nintendo Direct video as they have done in recent years. 

    We'll be sure to provide you with all the links you need to watch E3 2018's biggest conferences as more information about them becomes available.

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    Everything you need to know about Code Vein, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    Jun 5, 2018

    Now that the Dark Souls series is officially done, Bandai Namco has a hole in their lineup that was previously occupied by a hardcore RPG series with a moody atmosphere and strong action elements. 

    While it's going to be hard for any game to ever completely fill that void, we must say that Bandai Namco's upcoming action RPG Code Vein looks like it has a chance to fulfill the desires of Dark Souls fans everywhere. 

    Here's everything we know about Code Vein:

    Code Vein Release Date

    Code Vein is set to release on Sept. 28, 2018. The game is coming to PS4, XBO, and PC. 

    Code Vein Trailer

    Here's a new, six-minute trailer:

    Code Vein's third trailer finally gives us a little better look at the game's world and the characters who call it home. What it really does, though, is double-down on the game's anime style. Vampires battling each other with blood-based superpowers while rock music blares in the background? Yeah, we're kind of ready to play this one. 

    This next teaser does a nice job of emphasizing the game's anime inspirations and generally cool vibe. It certainly offers more than enough reasons to keep your eyes on this game in the future. 

    Code Vein's E3 2017 trailer showcases that blend of familiar Dark Souls gameplay and anime visuals that previous previews had hinted at. We look forward to seeing more from this promising adventure title. 

    While the teaser for Code Vein suggested that it might be a hand-drawn, Dark Souls-esque action RPG starring vampires, the official reveal trailer for Code Veinshows off a slightly different experience. Code Vein still borrows aspects of Dark Souls' combat system and RPG elements, but the game's art style borrows more from the God Hand series with its anime flourishes. 

    Code Vein Story

    Here's the official synopsis for the game:

    "In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity."

    Code Vein follows the adventures of vampiric entities collectively referred to as The Revenant who have formed an underground post-apocalyptic society. These creatures rely on blood in order to avoid becoming absolute monsters.  

    Code Vein Details

    According to an interview in the Japanese magazine Famitsu (translated here by Gematsu), Code Vein is being developed by the same team behind the cult classic God Eater series. Despite the game's pedigree, producer Keita Iizuka claims that Code Vein is not related to the God Eater series in any direct fashion. 

    Instead, Code Vein is described as a "dramatic exploration action RPG." What that means is that it's a dungeon crawler action RPG that will emphasize the exploration of connected environments. 

    If that sounds like Dark Souls to you, then you'll be happy to know you're not being paranoid. The game's trailer even playfully uses "Prepare to Dine" as a tagline and seemingly respectful nod to that legendary franchise. 

    However, Code Vein does distinguish itself in several interesting ways. Namely, Code Veinwill emphasize a "Buddy" system that allows you to take a companion into new areas and develop them alongside your main hero. It also sounds like the game will primarily focus on melee combat, though we will be surprised if there isn't some magic and ranged combat to be found.

    There's still much we don't know about Code Vein- including whether it will resemble the style shown in that teaser trailer and which systems it will be released on - but everything revealed thus far suggests it could Bandai Namco's next great hardcore RPG.

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    Suit up, Agent 47, because there's finally a new Hitman game on the way.

    News Matthew Byrd
    Jun 5, 2018

    Warner Bros. is teasing the reveal of a new game, and fans have quickly discovered that there's very little chance that it's not the next Hitman game. 

    It began when Warner Bros. sent out a tweet on Monday that teased the Thursday, June 7th reveal of a new game. The teaser strongly suggested that it was related to the reveal of a new Hitman game. If that wasn't enough, the Hitman team sent out a teaser of their own which pretty much confirmed that more information about the next Hitman game will be revealed on Thursday. 

    In case you needed even more evidence, Fans have even found what seems to be the logo for Hitman 2

    We know that a new Hitman game is coming soon, but that information doesn't answer the biggest question about the game; what kind of title will it be? The name "Hitman 2" suggests that it will follow-up IO's latest Hitman game- unless this is somehow a remake of the original Hitman 2 - which makes a lot of sense, but it doesn't quite explain whether or not this will be a standalone release or whether it will follow the seasonal release format of the most recent Hitman game. 

    To be honest, we'd be a little surprised if the new Hitman game was released in a season format considering that fans initially balked at the idea of a full game being released over the course of several months. However, we'd also be a little disappointed if that was the case considering that Hitman's trickle of content actually made it easier to really explore the game's incredible levels and complete the various objectives they contained. 

    Regardless, it's a bit of a relief to hear that there's going to be a new Hitman game at all after Square Enix dropped Hitman developer IO and put the future of the franchise in doubt. The most recent Hitman is considered by many to be the best in the franchise, and we believe that IO's best work might just be ahead of them. 

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    Temtem wants to be the very best...copyright friendly take on the Pokemon concept.

    News Matthew Byrd
    Jun 5, 2018

    Are you so desperate to play a Pokemon MMO that you're willing to deal with a few generic placeholders? Then Temtem might be the game for you. 

    Alright, let's get this out of the way now: Temtem is just about the biggest Pokemon knock-off that we've ever seen, and that covers a lot of intellectual property ground. In it, players are required to tame teams of Temtem (stop laughing) in order to build the perfect roster and defeat eight dojo leaders (dude, we said to stop laughing). Battles against other Temtems (which we're pretty sure is an Australian chocolate snack) are partially decided by the elemental advantages and disadvantages of your team of Temtems. Just be sure to watch out for the nefarious Clan Belosto that is trying to steal Temtems and use them for malicious means. 

    Ok, now that we've established that Temtem is about as shameless of a Pokemon rip-off as could possibly exist, let's talk about why this idea is actually pretty cool. 

    First off, Temtem's status as an MMO means that you're wandering the game's world with many other trainers also competing to be the very best (like no one...err...though they could ever be). Along with battling each other, players will be able to participate in a fully-fledged RPG story campaign and build their very own house. The entire game can also be played alongside a friend, which is pretty handy when you consider that most of the game's battles follow a 2v2 format. 

    Furthermore, Temtem will improve many lingering issues with Pokemon, such as the game's annoyingly random battle elements, the simplicity of its elemental rock/paper/scissors battles, of course, the fact that Pokemon games, unfortunately, don't allow for much multiplayer interaction. To their credit, the team behind the game isn't trying to hide the fact that this is just a Pokemon knock-off, but are instead celebrating the fact that they have the chance to make the Pokemon game they've always dreamed of. 

    Temtem's developers are currently seeking funding on Kickstarter and the game has already earned $128,167 with a $70,000 goal. 

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    The next Destiny 2 expansion, Forsaken, takes players back to the Reef for a whole new story and much more!

    News Den of Geek Staff
    Jun 5, 2018

    Bungie has announced Destiny 2: Forsaken, the big Year Two update for the online loot shooter. The game will feature new story missions and map areas, a new multiplayer mode called Gambit, four new Crucible maps, and a new raid called The Dreaming City. The expansion will drop on Sept. 4.

    Here's the reveal:

    Forsaken will take players back to The Reef, a destination featured in the first game that hasn't appeared since 2015's The Taken King. The story will see you join forces with Cayde-6 to fight seven Fallen barons, who have escaped from a high-security prison on the Reef. The studio will reveal more about Forsaken's story at E3 2018.

    More details on The Dreaming City will be shared this summer. Bungie described the new raid as "like the Vault of Glass and Dreadnaught had a baby." 

    Gambit is a mix of PvP and PvE involving two teams in a race against each other to collect motes of light and defeat NPC enemies. In order to win, one team must kill PvE enemies while filling up an energy bank with motes. Teams are separated on the map by a barrier. Once one team has collected enough motes, it will be able to invade the other team's space and eliminate them. The mode will live outside of the Crucible as its own location on the world map. 

    Forsaken will also introduce a new weapons system to Destiny 2. Players will now have the ability to equip shotguns in your Kinetic slot, meaning that you could technically dive into the battlefield with three shotguns! A bow and arrow weapon is also coming to the game. New Super abilities, such as the self-explanatory Fire Knives, are expected as well. 

    Bungie also announced the Annual Pass, a paid content pass that will include four premium content releases that will replace traditional Destiny expansion packs. Those releases include Forsaken in Fall 2018, Black Armory in Winter 2018, Joker's Wild in Spring 2019, and Penumbra in Summer 2019. The drops will include new endgame challenges, weapons, armor, and other items. Each content release will begin a new season in the game. 

    The studio also dropped a new development roadmpa that shows the remaining Year 1 Season 3 updates as well as the initial Year 2 add-ons:

    We'll keep you updated as we learn more about upcoming Destiny 2 DLC!

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    Here's the remarkable and strange story of how a classic game was born.

    FeatureRyan Lambie
    Jun 6, 2018

    Somewhere in Moscow in 1984, 29-year-old computer engineer Alexey Pajitnov sat at his work station, deep within a building called the Soviet Academy of Sciences. Here, in front of his hulking computer, an Elektronika 60, Pajitnov was working on one of his latest programs. If you’d been one of his superiors, Pajitnov would have told you that he was examining its code for bugs. But in reality, he was addicted.

    Had you taken a look over Pajitnov’s shoulder at what he was working on back then, it’s likely you wouldn’t have thought much of it in any case. Just a few characters juddering down a screen - the Elektronika being such a crude computer that it could only display text. But what the young programmer had in front of him was the early prototype for what he’d later call Tetris - a single word cobbled together from tetromino and tennis - a game which would soon sweep the entire world. It was simple, absorbing, and above all, utterly addictive.

    "The program wasn't complicated," Pajitnov told The Guardian in 2009. "There was no scoring, no levels. But I started playing and I couldn't stop. That was it."

    Over the next few years, Tetris' strange, addictive allure resulted in one of the weirdest stories in video game history - a story which ropes in such unlikely 80s and 90s faces as Robert Maxwell, Mikhail Gorbachev, and Andrew Lloyd Webber. Join us as we look at some of the strange stories from the game's past...

    Sharing and smuggling contributed to its initial popularity

    With private business illegal in the Soviet Union, Pajitnov was nervous about what his superiors might do if he attempted to make Tetris into a commercial piece of software. Nevertheless, Pajitnov continued to develop Tetris with the help of a colleague, Dmitry Pavlovsky, and a 16-year-old computer programmer, Vadim Gerasimov. Gerasimov helped develop some of the ideas and rules present in the finished game, and equally importantly, he ported Tetris across from the bulky and obscure Elektronika 60 to the more commonly-owned PC. With the PC version able to support colour graphics, the true value of Tetris as a puzzle game became apparent. Pajitnov and Gerasimov began distributing the PC version of Tetris among friends in 1985, and it was through sharing that the game’s fame began to spread.

    You can buy tons of versions of Tetris and a lot of swag here!

    Tetris was smuggled out of the Soviet Union and into Hungary a short while later, and it was from here that Pajitnov’s game began to head across Europe. Like a virus, Tetriswas spreading its addictive properties from computer to computer.

    Robert Maxwell was vaguely connected to its appearance in the UK

    Mirrorsoft was one of many computer software companies started up in the British computer boom of the 1980s. Its founder members were Jim Mackonochie and Robert Maxwell, the latter being the flamboyant publishing tycoon whose empire collapsed following his death in 1991. It was Mirrorsoft (and its American affiliate Spectrum HoloByte) who published the first commercial versions of Tetris in 1987 and 1988, with ports developed for such computers as the ZX Spectrum, Amstrad CPC, and Commodore 64.

    Mirrorsoft’s Tetris packaging and background graphics made much of the game’s Russian origins (one version even claimed that Tetris was banned in the USSR because of its addictive qualities). But Mirrorsoft’s right to publish Tetris were suspect at best: it had purchased the license to make the game from another British company, Andromeda, yet Andromeda - and its president Robert Stein - hadn’t reached a proper deal to publish Tetris, either from Pajitnov or the Soviet government.

    Nevertheless, Tetris was an immediate hit, earning ecstatic reviews and selling in healthy quantities. The game’s fame was spreading, but as Tetris' name became ever more valuable, the tussle over who should own the rights to it would soon intensify.

    The story of its western licensing deal would make a great Cold War thriller

    One of the key people to fall under Tetris' spell was Henk Rogers, a Dutch video game designer and publisher. He first saw Tetris at Las Vegas' Computer Electronics Show in January 1988, and he immediately recognized its huge potential. The problem was, so did several other influential industry figures across America, Europe, Japan, and the Soviet Union.

    Behind the iron curtain, a state-owned company called Elektronorgtechnica (or Elorg for short) had taken over the responsibility of selling the rights to Tetris overseas. Because Pajitnov and his colleagues had created Tetris while working for the Soviet Academy of Sciences, Tetris effectively belonged to the state, and by extension, Elorg.

    It’s here that the rights issue surrounding Tetris became somewhat fraught. The UK company Andromeda was forced to negotiate a proper licensing deal with Elorg when the latter’s director, Alexander Alexinko, noticed that Andromeda was selling on rights that it didn’t actually own. Meanwhile, Spectrum HoloByte sub-licensed its rights to Henk Rogers’ company, Bulletproof Software, which planned to sell Tetris in Japan, without realizing that Mirrorsoft had also sub-licensed the game to Atari, who planned to sell it not only in America, but also in Japan.

    If all this sounds confusing, that’s because it was. Just to add to the intrigue, Henk Rogers had brokered a deal with Nintendo to create a version of Tetris for the company’s forthcoming handheld console, the Game Boy. But first, Rogers had to get the rights to a handheld version of Tetris from Elorg.

    What happened next was like something from a video game geek's pulp thriller. Rogers headed to Moscow to make a deal with Elorg face to face, without the correct permission from the Soviet government (he was travelling on a tourist visa rather than a business visa, which could have landed him in serious trouble). What Rogers didn’t know was that Robert Stein from Andromeda and Mirrorsoft’s Kevin Maxwell (son of Robert) had also flown to Moscow, both equally anxious to secure their own rights to Tetris.

    Rogers was then subjected to a two-hour interview with a range of KGB personnel, lawyers, and businessmen over the thorny issue of Tetris' copyright. Ultimately, Rogers used his charm and won the console rights to Tetris - despite the best efforts of Robert Maxwell, who even made a direct appeal to Soviet president Mikhail Gorbochev in an attempt to change the deal. The huge legal tussle over the game would continue to rage - quite publically - for several years to come. (On a semi-related topic, the FBI would, years after Maxwell's death, suggest that the late tycoon may have been a Russian spy.)

    Atari’s NES version is rare...

    One of the biggest names in the battle for the rights to Tetris was Atari. It created an arcade version of Tetris in 1988, and through its publishing arm Tengen, released a port of the game for the Nintendo Entertainment System in May the following year. There was a problem for Atari, however: thanks to Henk Rogers' exclusivity deal with Elorg, Nintendo eventually won a court case which denied its rival the right to publish Tetris on its consoles. Atari, suffering a humiliating defeat, was forced to withdraw the remaining copies of NES Tetris from sale, and it’s thought that only around 100,000 copies of its version of the game still remain in the wild. Widely considered to be superior to Nintendo’s own version of Tetristhe Atari-Tengen game is now a sought-after collectors’ item.

    ...but not as vanishingly rare as the Sega version

    Sega, having created its own version of Tetris for arcades in the late 80s, had also readied a port for its 16-bit console, the Sega Mega Drive. The storm surrounding Tetris prompted Sega to hurriedly scrap the game, however, and it’s estimated that only a handful of boxed copies of Sega Mega Drive Tetris still exist. In 2011, a copy of Mega Drive Tetris, signed by Pajitnov, went on sale on eBay for a horrifying $1m.

    It changed the face of handheld gaming forever

    The real winner in the Tetrisownership battle was, of course, Nintendo. Co-developed by Henk Rogers’ company, Bullet Proof Software, the Game Boy edition of Tetris became the handheld’s true killer app. While it’s likely that the Game Boy would have been successful even without Tetris, it’s hard to imagine a game better suited to both the system’s monochrome screen - and what’s more, Tetris' simple yet enthralling design made it perfect for short and intense play sessions. Bundled as a pack-in title with the Game Boy system in 1989, Tetris quickly became one of the biggest-selling and most ubiquitous games on Earth. Handheld gaming would never be quite the same again.

    Andrew Lloyd Webber had a top 10 Tetris-related hit

    Although not the only tune you can choose from in Game Boy Tetris, Hirokazu Tanka’s arrangement of the traditional folk song "Korobeiniki" is arguably the most recognizable. So recognizable, in fact, that it’s most widely referred to as The Tetris Song, and it’s this tune that was most commonly heard warbled out of the Game Boy’s tinny speakers in the late 80s and 90s. Ranking alongside the theme to Super Mario Bros. as one of the most familiar tunes in gaming, the Tetris arrangement of "Korobeiniki" even became the subject of a hit record in the early 90s.

    Musical theatre baron Andrew Lloyd Webber (famous for things like The Phantom of the Opera and Cats) and record producer Nigel Wright, calling themselves Doctor Spin, released a dance remix called "Tetris" in 1992. It reached number two in the UK charts.

    Pajitnov, meanwhile, finds the use of traditional Russian music in his game a bit awkward. "It was very embarrassing for me," he told the Guardian. "When kids of the world hear these pieces of music, they start screaming, 'TetrisTetris!' That's not very good for Russian culture..."

    Tetris has its own syndrome named after it

    Some players have said that playing Tetris for extended periods of time can lead to what’s been termed the "Tetris Effect" or "Tetris Syndrome": sufferers begin to see Tetris-like shapes in the world around them and begin to imagine how they might clear these shapes by fitting them neatly together. Others dream about Tetris' colourful falling blocks while they sleep.

    These side-effects seem to be harmless, however, and some scientists have claimed that there may be several benefits from playing Tetris. These range from helping patients recover from post-traumatic stress, helping smokers give up their Marlboro Lights, to suggestions that Tetris strengthens a part of the brain called the cerebral cortex. It’s also thought that Tetris can improve spatial awareness in those who play it regularly - which should mean that a generation of people who grew up with Tetris in the 80s and 90s should be really, really good at reverse-parking in supermarket car parks. Possibly.

    A mathematician wrote a Tetris thesis

    You might think that, because Tetris involves cancelling out completed rows of tetrominoes, a player of sufficient skill could theoretically keep on playing the game for all eternity. According to mathematician John Brzustowski, however, a lengthy enough game of Tetris will always end in defeat.

    Brzustowski's Master of Science thesis, which he published in 1992, suggests that if the player will eventually receive too many of what he calls 'kinky' tetrominoes (the ones shaped like an S or a Z), he or she will be forced to leave gaps in the play area, eventually leading to a big Game Over. More recent revisions of Tetris have, however, changed the way the tetrominoes are randomly dished out, meaning that a player really could keep on playing forever - or at least until their boss calls, asking why they haven't turned up at work for the past week.

    Tetris' addictive qualities are due to something called the Zeigarnik Effect

    It's now 30 years since Pajitnov dreamed up Tetris, and it's still one of the most ubiquitous games in the world. Available for just about every system imaginable - from smart phones to the latest consoles - Tetris has been played, it's estimated, by at least a billion people worldwide.

    So what is Tetris' secret? Why is it so infuriatingly addictive? According to Dr. Tom Stafford, a psychologist from the University of Stafford, it's because it taps into something called the Zeigarnik Effect. In the 1930s, a Russian psychologist named Bluma Zeigarnik noticed that a waitress in a cafe had the ability to remember a dozen orders from her customers, but immediately forgot all that gathered information as soon as the orders were completed. Zeigarnik came to the conclusion that the human brain is hardwired to store up incomplete tasks, and then dispose of those memories once they're no longer useful.

    "Tetris holds our attention by continually creating unfinished tasks," Stafford wrote in 2012. "Each action in the game allows us to solve part of the puzzle, filling up a row or rows completely so that they disappear, but is also just as likely to create new, unfinished work. A chain of these partial-solutions and newly triggered unsolved tasks can easily stretch to hours, each moment full of the same kind of satisfaction as scratching an itch."

    Almost by accident, Alexey Pajitnov created a game that naturally appeals to the problem-solving part of our brains, making it as addictive as popping bubble wrap. It's the reason we're still playing and thinking and dreaming about Tetris, 30 years on from its creation - and why we'll almost certainly still be playing it for many more decades to come.

    This article originally appeared on Den of Geek UK.

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  • 06/06/18--08:36: The Many Deaths of the Joker
  • There have been many stories to kill off the Clown Prince of Crime, but Batman's greatest enemy isn't so easy to get rid of for good.

    Feature Gavin Jasper
    Jun 6, 2018

    In fictional worlds of heroes and villains who can shrug off bullets like they were nothing, there exists “plot armor” for the lesser folk. Plot armor is the reason why Frank Castle can mosey through a room with an uzi in each hand and somehow kill every single enemy while somehow never getting shot in any vital area. It’s why Stormtroopers have the worst aim and why the red-shirted Enterprise dudes have all the bad luck.

    I’m having a hard time coming up with someone with stronger plot armor in comic books than the Joker. Hell, even Frank Castle died at least twice in continuity. The Joker should be dead a million times over, not just due to his injuries, but because with all the lives he’s taken, surely somebody would have murdered him by now. But again, not only does he take vicious beatings, if he isn’t apprehended at the end of a story, he usually falls off a cliff or is at the heart of an explosion or gets hit by a truck.

    Then he’s back the next time, no worse for the wear.

    The Joker’s been revealed as a playable character for Injustice 2. This is a bit of an eyebrow-raiser because the entire story revolves around Joker being dead. Like, really dead. The previous game had another Joker visit from another reality, but he seems to be off the table this time around. So what is he? Another alternate universe Joker? A hallucination brought on by fear gas? A copycat? A clone? Did he simply come back from the dead?

    But that’s what the Joker’s all about. While the comics won’t ever truly get rid of him, there are many continuities that have done away with Mr. J. Yet even then, the Joker is never really gone. He tends to haunt and taunt Batman in one way or another via his violent legacy. For someone with such an ill-defined identity, he sure is a fixture in the universe.


    Jack Nicholson’s Joker completely ate it at the end of Tim Burton’s Batman. He fell from a great height while dragged down by a gargoyle. We saw the body. Dude was absolutely dead.

    And he stayed that way! After that first movie, the most mention Joker got in that universe was a brief allusion in Batman Forever when Batman told Robin that revenge leads to emptiness.

    We almost got a bit more of him, though! Before Batman and Robin ruined the concept of fun and killed that franchise, Joel Schumacher was originally going to do a fifth movie in that universe. Batman Triumphant, which you can read more about here, would have revolved around Scarecrow and Harley Quinn as the new villains. Scarecrow means fear gas and that would have meant Batman getting a hallucination sequence.

    What would Batman fear the most? Probably the skin-dyed dirtbag that killed his parents. And so, had the movie existed, we would have had a scene of Jack Nicholson Joker confronting Batman during a psychological breakdown.

    The movie would have been a dumpster fire,, part of me is bummed we never got it.

    Similarly, an unused Superman vs. Batman script from the early '00s would have included a plot point where Lex Luthor cloned the Joker to bring him back as part of a scheme to traumatize Bruce Wayne out of retirement and trick him into fighting Superman. Probably the most sense-making reason to connect Lex and Joker.


    Sunsoft made Batman: The Video Gamefor NES and the story was the general plot of the movie, only with lots and lots of ninjas and robots added because Batman needs something to fight. The ending is roughly the same, though Batman’s a bit more cold-blooded. He beats the Joker down, tells him, “You killed my parents,” and then tosses him to his doom. We see Joker’s lifeless corpse and roll credits.

    Then a year later, they released Batman: Return of the Joker. The Joker’s back with some scheme involving stealing explosive metals and...he’s back. He’s alive again. Somehow. Neither the game nor the manual have any explanation. Just go with it.

    Upon further review, both the Genesis and arcade adaptations of the movie make it vague whether or not falling from the top of a cathedral is enough to take out the Joker, so maybe Jack Nicholson's Joker is more resilient than anyone ever realized.


    Dark Knight Returns features one of the most chilling incarnations of the Joker, who comes out of a catatonic state the moment he finds out Batman’s back on the streets. Joker’s killing spree goes farther than the 1980s comic-reading public was used to and Batman ALMOST has it in him to kill the Joker for good. Since killing Joker is neither a horseshoe nor a hand grenade, Joker finishes the job by snapping his own neck and making it look like Batman’s finally gone over the line, thereby making him a prime target of the authorities.

    Enduring one massive beating and a fake death (which people regard as “totally beat Superman in a fight” for some reason) later, Batman is fine.

    Many years later, Frank Miller made his sequel Dark Knight Strikes Again, otherwise known as, “that mess.” In a story that focuses on Lex Luthor and Brainiac while including lots of DC heroes and Hal Jordan’s dinosaur space penis, the Joker appears a couple times as a looming threat. He kills the Creeper, Guardian, and even Martian Manhunter while bringing up the mystery of who he could possibly be.

    Joker II shows up at the end of the comic as the final boss showdown. He is, in fact, Dick Grayson, whose only mention in the original story was not being on speaking terms with Bruce. As the story goes, Batman fired him for being an incompetent whiner once upon a time and rather than celebrate being free of the lunatic that is Miller Batman, Dick instead went a bit mad and allowed Luthor and Brainiac to give him shape-shifting/quick-healing powers.

    Even though he’s capable of surviving decapitations and the like, Joker II is eventually done in by being knocked into some lava. Can’t heal if there’s nothing left of you.


    Back in the late-90s, Alan Davis and Mark Farmer put together a three-issue Elseworlds story called The Nail. This “what if” tale shows how the DC Universe would have formed had Superman’s rocket not been discovered by the Kents. Without Superman as a symbol, metahumans aren’t exactly looked upon with love and astonishment. It’s more of an X-Men deal where the public’s mood is, “Thanks for saving the world...I guess.”

    As part of the comic’s big villain conspiracy (and I won’t spoil who’s behind everything), the Joker is armed with a pair of gauntlets made from Kryptonian tech. They make him virtually unstoppable and he proceeds to liberate Arkham and then make the Bat-villains fight each other to the death for his amusement. Batman, Robin, and Batgirl appear and Alan Davis leans into things to finally answer the question, “What would it take for Batman to murder the Joker?”

    The answer: have the Joker use his telekinetic gauntlets to slowly and painfully tear Robin and Batgirl to pieces while forcing Batman to watch. Jesus. Yeah. That’ll do it.

    With some assistance from Catwoman, Batman’s able to free himself, damage the gauntlets and snap Joker’s neck. While the public display and selective context makes the Justice League look bad, nobody takes the incident harder than Batman himself. Both the graphic deaths of his sidekicks and the realization that he murdered a man sends him to the brink of sanity. It’s the comfort of Catwoman, who becomes Batwoman, that keeps him from falling apart.

    Regardless, once the story is over, Batman gives himself up to the police. He’s acquitted of murder charges, but chooses to leave the Justice League.

    Several years later, we get Another Nail, which basically exists to give upbeat closure to a story that had a bunch of downers. Batman continues to fight crime in Gotham, but he starts hearing the Joker’s laughter. Due to the convoluted plot of the miniseries, things are screwy with the afterlife and the Joker is able to escape Hell.

    Threatening to kill Batwoman, Joker – who has Carnage-like powers – fights Batman. Batman attempts to sacrifice himself by tackling Joker back to Hell, but the spririts of Robin and Batgirl rescue him. Batman finally decides to get on with his life and rejoin the Justice League.


    The Joker’s death in Kingdom Come is a major turning point for society. After Joker murders Lois Lane, Jimmy Olsen, and a lot of other people at the Daily Planet, he’s apprehended by the police. We’ll never know how Superman would have instinctively dealt with his loss as new superhero hotness and Cable pastiche Magog stops by to vaporize the handcuffed Joker.

    Magog is put on trial, everyone and their mother is pretty okay with the Joker being murdered in any way, and Superman leaves in a huff. This causes a new dawn of “superheroism” where it’s less about heroism and more about people in cool costumes getting into fights with no care for anything but themselves. You know, kind of like a Zack Snyder movie.

    While the Joker doesn’t come back from the dead, he does inspire one troublemaker to become the new Joker’s Daughter (otherwise known as Harlequin). Although we never get much on her, as she’s mostly a recurring background character, she represents the chaotic world where the mighty can do what they want while the weak are left deal with the consequences.

    It does remind me that one of the most clever moments in the whole comic is when Batman betrays Lex Luthor and admits to only joining up with him in the first place in order to see what Captain Marvel’s deal was. As he puts it, Captain Marvel is a wild card and if there’s anything Batman hates, it’s a wild card.

    Love that.


    Batman: The Animated Series is arguably better than sliced bread and its dark future Batman Beyondwasn’t bad either. Despite taking place years in the future, the writers were stingy on the details of what became of a lot of the old guard. While we got to see what became of Mr. Freeze and Bane, bigger deal characters like Robin and Joker were glazed over.

    At most, during the show’s run, we saw that the Joker was replaced with an ever-changing circus-themed gang called the Jokerz. That was cool and all and fits into the nature of this list, but Batman Beyond: Return of the Joker went beyond just that.

    In the dying days of the Animated Series era, the Joker kidnapped and tortured Tim Drake Robin. He warped the poor boy, made him squeal about Batman’s secret identity, and then transformed him into a giggling child version of the Joker. Depending on which version you watch, Tim would get his revenge by either shooting Joker in the chest or electrocuting him to death.

    In the Beyondera, the Joker appears yet again, making the futuristic Batman Terry McGuiness question the many ways that’s possible. In the end, the Joker turns out to be Tim Drake, unknowingly taken over by a secret implant that transforms him into having the Joker’s DNA and personality. Terry is able to put an end to this Joker by frying the implant with an electric joy buzzer.


    Speaking of the future, there’s this Elseworlds taking place towards the end of the 21st century. While the Joker presumably died of old age, considering Batman retired, he lives on in the form of a sentient computer virus and...

    For God's sake, look at that thing. Actually, better idea, let’s not. entry.


    Throughout the '90s, Doug Moench and Kelley Jones did a trilogy of Elseworlds stories based on the very simple high concept of Batman being a literal "bat man." In the story Red Rain, Batman gets bitten by a vampire and fights Dracula. It’s pretty rad. Batman wins and Dracula’s dead for good.

    A couple of years later, they do a sequel called Bloodstorm, which is based on the very human Joker leading Dracula’s horde for the sake of taking over the criminal underworld. Vampire Batman teams up with Selina Kyle, who also goes literal by being a werecat. Selena’s love is the only thing keeping Batman from going all-you-can-eat-buffet, so once Joker kills her with a crossbow, Batman has nothing left to keep him in check. Although part of him tries to fight it, he still powers through multiple crosses and holy water to snap Joker’s neck and feed on his blood.

    Being that Batman is the smartest dude, he knows to shove a stake through Joker’s heart just in case because Vampire Joker is the last thing we need.

    It’s moot, since not only has Batman killed his rival, but he’s given into his vampire instincts. He has his buds Alfred and Commissioner Gordon stake him to prevent any further benders.

    Those two, unfortunately, never got around to removing his head, so despite being rendered immobile, Batman is still kicking. A few months later, Alfred removes the stake because Alfred is dumb as hell in this world. Not only does Batman have a taste for blood while being driven insane from months of his body rotting, but it’s implied a few times that ingesting Joker’s specific blood makes him even more out-of-control.

    Yeah, things do NOT end well for any named character in that final chapter.


    During Grant Morrison’s lengthy run on Batman’s comics, he wrote a one-off story it Batman #666 that depicts Damian Wayne as a more ruthless Batman in the future who may or may not have sold his soul to the actual devil. There are two alternate follow-ups to this story. One of which has Damian adopt and raise Terry McGinnis, leading to a take on the Batman Beyond era.

    Then there’s a path where everything goes wrong. The Joker has died and while we don’t know the details, we do know that the madman had his own failsafe. In his death, he releases a virus that transforms its victims into Joker-like monsters, like a clown version of 28 Days Later.

    Damian Batman finds a baby who appears to be immune to the virus, but his attempts to use the child to create a cure leads to disaster when he discovers that the baby is merely a carrier. Overwhelmed by infected clown people, Damian watches in horror as Gotham is nuked to contain the outbreak.

    I think I like the first future better.


    In the Rocksteady Arkhamtrilogy, Joker suffers from injecting himself with Titan, otherwise known as Super Bane Juice II: Turbo. In the aftermath, he’s dying, so he figures he’ll inject his own poisoned blood into Batman’s veins to push Batman into finding a cure. I’m guessing Joker saw that episode of South Park where Cartman had AIDS and had a moment of inspiration.

    Though Batman cures himself, Joker shivs him. Either because he thinks Batman’s going to leave him to die or because shivving seemed like a good idea at the moment. That makes Batman drop the antidote and Joker succumbs to illness and dies, laughing at Batman’s claim that he was totally about to give him the antidote after all.

    Then in Arkham Knight, we discover that having Joker blood in your system plus breathing in Scarecrow’s fear toxin transforms you into superhero Fight Club. Joker appears in visions while Batman (and some other soon-to-be-dead saps who also have Joker blood) gradually becomes Joker-like in behavior and appearance.

    Batman ultimately wins out by turning the two infections against each other and confronting Joker with his own fear: being dead and forgotten. Batman goes back to normal and gets back to his mission of handing Scarecrow a knuckle sandwich.


    The Batman prequel series features Jerome Valeska, as played by Cameron Monaghan. Jerome is what I’d call the How I Met Your Mother of Jokers. He’s the Joker, but not really. Maybe. He could be. He might not be. He’s possibly a red herring. Or he can lead to the actual Joker. We’ll just have to wait and see to get an answer.

    For all intents and purposes, he’s the Joker. Pretty much.

    The charismatic psychopath and showman is killed off early in the second season during an attempt on the life of the adolescent Bruce Wayne. He gets stabbed in the neck by Theo Galavan in an act of betrayal, but dies with blood covering his lips as he smiles. Various people watch footage of Jerome on TV and go into giggling fits, including two guys who laughingly murder a homeless person, then turn on each other.

    With that not being enough for viewers, they then go and bring Jerome back to life via televised comic book science. So maybe he’s the Joker after all! Or not. Again, How I Met Your Mother.

    Coincidentally, Jerome’s father, a fortune teller, claimed that Jerome would leave behind a legacy of death and madness. Sounds about right.


    The Injusticestoryline is the aftermath of the Joker growing bored of messing with Batman and moving on to Superman. Using some kryptonite-laced fear gas, Joker gets Superman to hallucinate that a pregnant Lois Lane is Doomsday. Lois’ heart is linked to a detonator that nukes Metropolis upon her thrown-into-space death.

    This especially puts Superman in a bad mood to the point that he appears before the captured Joker and impales him with his fist. Over the next five years, Superman doubles down on his decision and ultimately transforms into a frustrated dictator.

    Over the years, as Superman’s hold on the world becomes more frightening, Jason Bard starts up a protest group invoking the Joker’s image. Superman doesn’t take this well and fries a whole lot of them in a fit of anger. Even then, the Joker Clan grows to become an anarchist underground counter to Superman’s regime. Even though Harley Quinn’s grown to despise the Joker and what he stood for, she chooses to become the leader.

    Then a handful of superheroes from the regular DC Universe are brought in via portal. Inadvertently, Joker is one of them. He quickly takes over the Joker Clan and wins over the heart of Harley, undoing years of personal progress on her part. Eventually, that world’s Lex Luthor helps Harley break the spell and she not only beats the shit out of that Joker until he begs his world’s Batman to take him home, but her more loyal Joker Clan members rebranded themselves as the Harley Horde.

    Even with that all cleaned up, we’re now about to get another appearance by the Joker. A Joker. What’s his deal?

    Who's to say? There are just so many options.

    Gavin Jasper appreciates that Flashpoint Batman killed the Joker a couple hours before the world exploded. That’ll get you the last laugh. Follow Gavin on Twitter!

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    Clementine's incredible story in Telltale's The Walking Dead will come to a close this August.

    News Matthew ByrdJohn Saavedra
    Jun 6, 2018

    Telltale's The Walking Dead is coming to a close with one last season featuring a seasoned Clementine at the end of her journey through the zombie wasteland. The game will be out on Aug. 14 for Xbox One, PlayStation 4, and PC. A version for the Nintendo Switch is also expected later this year. The full season will cost $19.99.

    You can check out the first trailer below:

    Here's a synopsis for the final season:

    Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine's story ends. 

    Players who pre-order The Walking Dead: The Final Season will receive download access to each of the season's four episodes as they become available. Players who pre-order on PS4 and Xbox One will also receive immediate access to The Walking Dead: The Telltale Series Collection, which gathers all 19 existing episodes of the award-winning series into a single package. 

    Melissa Hutchinson will return to voice Clementine in this upcoming season that figures to showcase exactly what kind of person Clementine has become. At present, Telltale's The Walking Dead: Season 4 is expected to release sometime in 2018. 

    It's hard to believe that it's been five years since the first season of Telltale's The Walking Dead helped the studio achieve notoriety as the premier name in modern adventure game design. It's even harder to believe that Clementine's story is actually coming to a close given everything that the character has been through over the course of these games. 

    That said, it will be interesting to see just how deeply this final season digs into the previous ones in terms of which choices carry over. As this is the end of Clementine's adventures, you can expect Telltale to not hold back in terms of really showcasing the consequences of every major decision that has been made or will be made. 

    We'll bring you more information about this game as it becomes available.

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    Everything you need to know about Star Wars Battlefront 2's Han Solo DLC!

    News Den of Geek Staff
    Jun 6, 2018

    Star Wars Battlefront II's current DLC season is all about Han Solo. In celebration of Solo: A Star Wars Story, the Battlefront team has dropped a variety of content based on the famous smuggler.

    While the expansion officially launched on May 15, DICE has announced a few more additions to the game, including a Kessel map, the debut of Young Han as a Hero, Lando's Millennium Falcon, and the return of a popular multiplayer mode. Here's the trailer for the Kessel map:

    Here's a full breakdown of the new additions:

    New Location Kessel– The notorious coaxium mines of the planet Kessel will available in a variety of modes including Blast, Hero Showdown, Heroes vs. Villains or Extraction.

    Extraction Mode– This popular mode first seen in the Star Wars Battlefront Outer Rim expansion will make its return. In extraction, an infiltration squad must retrieve and escape with a critical payload while fending off enemy forces. Players will join as either attackers or defenders in this asymmetrical and intense mode.

    Lando’s Millennium Falcon– Take the Millennium Falcon for a spin prior to when Han Solo won it in a game of sabacc.

    New Appearances– Arrive to battle in style with new Appearances for Han Solo, Lando Calrissian and Chewbacca, all carefully modeled after their looks in Solo: A Star Wars Story.

    Jabba's Palace was also recently introduced to the rotation of maps in the Blast and Heroes vs. Villains modes. The map is designed to resemble the version of Jabba's Palace that we saw in Return of the Jedi, but it does seem that the Battlefront team has come up with a few design touches of its own. That map is also be available in Hero Showdown mode, which lets you build a dream team of two heroes and do battle against other two-player squads in a round-based elimination mode. After a team has won one round, it must choose a new duo before beginning the next.

    A variety of costumes have also been added to the game as part of this content update. Most of them are inspired by the opening scene of Return of the Jedi and include such iconic outfits as Lando's Skiff Guard disguise and Leia's bounty hunter gear. Finally, this content update adds a Custom Arcade mode to the game that will allow players to hop in starships from various eras of Star Wars and do battle in custom matches. Said starships include the Millenium Falcon and X-wings.

    It's been a rocky road to recovery for Battlefront II. The game was plagued by a truly awful microtransaction system at launch that has since been reworked but arguably remains the game's most identifiable trait. However, the Battlefront II team is working to alter that association by releasing content updates that expand Battlefront II's actual content offerings by revisiting and re-imagining various aspects of the Star Wars universe. 

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    There's a new Diablo game in the works, but is it a sequel or a remake?

    News Matthew Byrd
    Jun 6, 2018

    Blizzard is working on a new Diablo game, according to job listings published on the company's website. The studio is currently seeking technical, environmental, VFX, and dungeon artists for a Diablo game.

    "We're working on a new, unannounced Diablo project," reads the listing for a full-time Dungeon Artist. Unfortunately, the job listings don't really reveal much more about the project in question.

    For instance, the dungeon artist must be able to "build atmospheric dungeons with a focus on composition, detail, and mood, while ensuring that the gameplay space is readable." Descriptions such as that can apply to just about any Diabloproject that Blizzard could conceivably be working on at the moment.

    So what should Diablofans make of this? It's a bit tough to say with any certainty at the moment, but Blizzard has been dropping some hints that potentially indicate what this is all about. 

    For instance, Blizzard noted at Blizzcon 2017 that they didn't have anything Diablo-related ready to show, but that there would be a time in the future when they would be ready to show something. While the most obvious guess as to what the studio is working on is Diablo IV, there are some who believe that this might actually be related to a remake of Diablo II.

    Former Diablo designer David Brevik once said that he believed a Diablo II remake wouldn't be easy to pull off given that the technology Diablo II is based on requires more than a new coat of paint and that many of the game's original assets are likely lost. His comments suggested that the development of such a remake would almost have to be treated like an entirely new game. 

    Blizzard certainly isn't ready to say what it's working on. In a statement to PC Gamer, a Blizzard representative said, "We’re always exploring different ideas at Blizzard. That includes Diablo, which is one of our core franchises."

    We'll let you know when we hear more!

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    Tetris Effect showcases the trippy side of Tetris.

    News Matthew Byrd
    Jun 6, 2018

    Rez creator Tetsuya Mizuguchi and studio Enhance Games are developing a new PSVR compatible Tetris game called Tetris Effect

    The details regarding this project are still being pieced together - get it...Tetris? - but based on what we know so far, we can tell you that Tetris Effect will feature 30 levels that will be easily identifiable by unique music tracks and individual visual styles. Furthermore, this game will let players utilize a "Zone" system that actually lets you stop time in order to analyze and escape potentially dangerous moments. If you're not into the idea of some fancy new Tetris title (*spits on the ground in protest*) then you'll be happy to know that Tetris Effect will also feature classic modes like Marathon, Sprint, and Ultra. 

    While it appears that the preferred way to play this game will be via the PSVR device, Tetris Effect can be played on traditional display and even features 4K support for PS4 Pro. 

    Sony has not yet revealed the exact release date for this title, but it is currently set to be released sometime before the end of the year. 

    If you're not familiar with the works of Tetsuya Mizuguchi, then you're probably wondering what the big deal about a new Tetris game is. Well, first off, Mizuguchi happens to have worked on some of the absolute best puzzle games released since Tetris. He served as producer for puzzle games like Meteos and Lumines and has also worked on music-driven titles like Space Channel 5and Rez

    The point here is that Mizuguchi is a well-established creator of inventive and colorful games buoyed by addictive gameplay and phenomenal soundtracks. In other words, he's pretty much the exact person you'd want developing a new Tetris game for VR devices and the 4K era. 

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    After years of delays and shady replies, Indigogo is stepping in to help backers of this troubled device.

    News Matthew Byrd
    Jun 6, 2018

    Indiegogo is working with collection agencies in order to recoup the money that backers pledged to Retro Computers' Sinclair ZX Vega+ project.

    In 2016, Retro Computers launched a crowdfunding campaign for the Sinclair ZX Vega+; a kind of classic edition take on the ZX Spectrum device. The idea was that the Vega+ would be able to function as both a console that could be hooked up to a television via composite connections and a portable version of the classic gaming computer. It was supposed to launch with 1000 games built-in and would have allowed users to download extra games for free. 

    Retro Computers initially stated that they intended to start shipping out the first production units of the device to backers in September 2016. However, Retro Computer had to delay those shipments. After several such delays occurred and backers reported having trouble communicating with Retro Computers regarding the status of their shipments, Indiegogo stepped in and shut down the device's extended campaign. Around that time, it was revealed that licensing issues were seemingly stalling the production and formal release of the Vega+.

    Indiegogo eventually told Retro Computers that they would have to start shipping out units by the end of May 2018. After Retro Computers chairman David Levy posted to Facebook that he planned on sending out the first shipment of Vega+ units by June 15th, Indiegogo agreed to extend the deadline as long as certain conditions - which included honoring refund requests and sending Indigogo a review unit - were met. 

    Those conditions were apparently not met, and Indigogo is now seeking repayment of user-submitted funds. 

    However, Indigogo warns backers that the collection process is pretty complicated and can take some time to complete. As such, Retro Computers still has time to ship units to backers who have not requested refunds (or to refund their backers that request it). For their part, Retro maintains that they are "determined to deliver the Vega+," but acknowledge that the ongoing legal battle may escalate further. 

    This is a somewhat rare instance of a crowdfunding service going to such an extreme to recoup funds for backers. Indigogo's decision demonstrates how desperate the situation has become. 

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    Pokemon Let's Go! Pikachu and Eevee will evolve the ideas of Pokemon Go and take a trip back in time.

    News Matthew Byrd
    Jun 6, 2018

    It looks like you'll need a Nintendo Switch Online subscription to use all the features in Pokémon Let's Go Pikachu and Eevee.

    The Pokemon Company issued a statement to Eurogamer in which they clarified how Let's Go will work with Nintendo Switch Online. You will need a premium account (which costs $19.99 a year) in order to access online battling and trading. However, it seems you will be able to perform those functions locally without a premium account. Furthermore, Pokemon Company has confirmed that Let's Go will not feature a Global Trading System or Battle Spot functionality despite the fact that they have been included in previous Pokemon games. 

    In case you missed the initial announcement, two of the new Pokemongames coming to Switch are called Pokémon Let's Go! Pikachu and Pokémon Let's Go! Eevee.

    These titles harken back to Pokemon Yellow by allowing Pikachu and Eevee to exist and hang out with their trainers outside of Pokeballs. Players will be able to form a bond with their companion Pokemon throughout the game by interacting with them in various ways. You'll even be able to choose other Pokemon you catch to be your companions. So far as that goes, the Pokemon in the game are the original 151, but the developers did tease that the titles will feature a "new Pokemon."

    However, the game's main hook is a much more modern set of features that touch upon the ideas of Pokemon Go. Along with letting players catch Pokemon by utilizing the motion controls of the Nintendo Switch JoyCons, players will also be able to use a peripheral called Pokéball Plus that is pretty much what you think it is: a real-life Pokeball that vibrates and lights up as you use its motion controls to capture Pokemon in-game. 

    Speaking of capturing, you don't actually get into random encounters in this game. Instead, you can see all of the Pokemon wandering on-screen, and you simply bump into the one you want to catch. Disappointingly, it doesn't appear that there is any battling involved in the catching process. Much like Pokemon Go, you just enter a catching sequence with either the JoyCon or the Pokeball peripheral. However, there are battles in the game that work the same as the RPG battles seen in many other Pokemon games. 

    Pokemon Let's Go will also offer co-op play. The extent of this mode isn't entirely clear, but the trailer teases that you will be able to wander the map with friends and hop into an ongoing game whenever you wish. That bit hasn't been confirmed yet, though.

    Pokémon Let's Go! Pikachu andPokémon Let's Go! Eevee are set to release on Nov. 16, 2018. 

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    The Infinity War star says the Gears of War adaptation is his dream project.

    News Matthew Byrd
    Jun 6, 2018

    It turns out that Dave Bautista really wants to star in the Gears of War movie. 

    In an interview with GameSpot, Bautista fielded a fan question regarding what the actor's dream role is and whether he would ever have any interest in playing Marcus Fenix in a Gears of War movie. Bautista noted that it was funny the fan should ask that question because Bautista has been actively chasing the opportunity to star in a Gears of War movie for quite some time now. He mentions that he believes the adaptation is in the hands of Universal Studios and goes so far to say that he has been pursuing the project for "years."

    Bautista half-jokingly suggests that fans should start a petition for him to star in such a project, which we fully expect will happen at any moment.

    It's certainly easy to picture Bautista in the role of Marcus Fenix. Both are intimidating dudes who tend to let their actions do a lot of the talking, and there are few actors out there who could possibly come close to matching the ludicrous in-game physique of Fenix. Given that Bautista's roles in Guardians of the Galaxyand Infinity War have only increased his name value, we really can't think of a better actor to take on the role. 

    The question now is whether or not there will ever actually be a Gears of War movie for Bautista - or anyone else - to star in. Gears of War developer Coalition announced in 2016 that they had struck a deal with Universal that seemingly included the production of a Gears of War feature film. Additional reports indicated that Armageddon and Avatar 2 screenwriter Shane Salerno had been approached to draft a script for the adaptation, but there really haven't been many updates on the status of the project since then. 

    Given that Bautista mentions that he's been pursuing a role in the Gears of War film for years, it would seem that nobody is in a hurry to bring Gears of War to the big screen. However, there has been no indication that Universal doesn't intend to still produce the project at some point. 

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    What we know about Battlefield V, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Jun 6, 2018

    Battlefield V is the next game in the hit first-person shooter series from DICE. We don't know much else about the game, but we do expect a full reveal on May 23.

    While we're waiting to hear more about the next Battlefieldgame, all reports indicate that the plan is to continue some of the things that Battlefield 1 did so well. That means a focus on the wars of the 20th century as opposed to modern warfare, an emphasis on individual campaign stories, and the same kind of large-scale warfare options that make the series as popular as it is. 

    Beyond that, there is no shortage of rumors out there regarding some of the new features that the game will incorporate. We've heard everything from battle royale modes to a dedicated co-op campaign, but the one thing we can tell you for sure is that it certainly sounds like the Battlefield team is getting ready to deliver their biggest and deepest multiplayer shooter yet. 

    Here is what we know about Battlefield V:

    Battlefield 5 News

    DICE has expanded upon how The Tides of War will work. 

    In a new blog post, the developer describes Tides of War as a "catch-all" term used to describe Battlefield V's "true journey" through World War II. Based on their description of the idea, it seems that Tides of War will function as kind of an on-going content experience that will change every few months. For instance, the first batch of Tides of War content is titled Fall of Europe and will include special events such as multi-week grand operations and special assignments. 

    Despite the changes introduced by these events, players will be able to keep the same company (essentially a faction or guild) and complete all associated events with them throughout the entire Tides of War run.

    DICE reiterated that soldiers are fully-customizable this time around and noted that XP can be earned in multiplayer and co-op modes and then used to unlock new class specialization archetypes. It seems that new archetypes will be added to the game via Tides of War updates. 

    The Battlefield V Twitter account has also revealed a new mode called Airborne. 

    The premise of this mode is that players will need to parachute onto the battlefield when they respawn. It seems that there will be an attacking team who need to take down anti-aircraft measures when they're on the ground and a defending team who are trying to keep the guns operational in order to fend off the airborne invaders. 

    We'll bring you more information on this mode as it becomes available. 

    Battlefield 5 Reveal Details

    The Battlefield V has come and gone and we've learned that the next Battlefield game will pretty much be a Battlefieldgame. 

    First off, the game will be set during World War II as previously suggested. It's not entirely clear which theater of war the game's campaign will be set in, but some of the language the developers used suggested that it will span the globe and include quite a few stories of war. 

    Multiplayer wise, Battlefield V doesn't change the series formula too much. The big new addition is a 64-player Grand Operations mode that utilizes several different play modes in order to tell a multiplayer narrative. It's essentially an expansion of the Operations mode seen in Battlefield 1. There's also a Combined Arms 4-player co-op mode that allows players to participate in procedurally generated missions. Generally speaking, Battlefield V places a much greater emphasis on squad play and encourages players to join squads. 

    Minor multiplayer changes include the ability to revive your teammates regardless of what class you're playing (and drag them to cover), the ability to tow stationary guns with vehicles, and a new prone option that lets you lay on your back. 

    It's also been confirmed that there will be no Premium Pass in the game. While that doesn't seem to discount the possibility that there might be loot boxes in the game, the Battlefield V developers did indicate that player progress will largely be earned by playing the game. Said progress includes new abilities that allow you to fortify the area of play with sandbags, walls, and other structures. Ammo conservation and weapon selection will also reportedly play a larger role in the game. Those weapons will be affected by new bullet penetration physics and the elimination of randomized bullet deviation.

    Finally, DICE has promised to improve the game's animations in an effort to eliminate the image of poorly programmed robots running around a virtual battlefield. Those animations are probably not on display in this pre-rendered reveal trailer, but we fell obliged to share it nonetheless. 

    Battlefield 5 Trailer

    The first teaser for Battlefield V indicates that the game will be set during World War II. If you pause the video at just the right moment, you can see both the British Union Jack and the German Balkenkreuz, symbols used by either side during WWI. Check out the short clip below:

    Battlefield 5 Release Date

    Battlefield V will be released on October 19, for Xbox One, PlayStation 5, and PC. 

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