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    As World of Warcraft: Battle for Azeroth arrives, We take a look back at the 25 best story moments in the game's history!

    Feature Laura Hardgrave
    Aug 15, 2018

    World of Warcraft: Battle for Azeroth has arrived, and with it a celebration of the Alliance vs. Horde conflict that has anchored the most popular MMORPG in the world for the last decade and change. What an excellent time to look back at the best story-based moments in the history of World of Warcraft.

    Inconsequently, the best story moments are often closely intertwined with the best community moments of the game, that is, the moments when we remember having the most fun with our friends, tackling new challenges, and defeating snarly bad guys. This list takes both types of moments into consideration but is by no means a complete list of all the awesome memories veteran WoW players have shared throughout the years.

    It’s important to note that the terms story and lore are related but not inherently the same thing. For the purposes of this article, story moments will be defined as events that happen or develop while actually playing/experiencing World of Warcraft. Events that have happened in past Warcraft games/novels, etc. or are referred to in passing but not actually experienced will be considered backstory and/or lore and won’t be focused on too much.

    The Story of Arthas

    Arthas Menethil, Wrath of the Lich King’s namesake, might be one of WoW’s most-loved—and most tragic—characters ever created. The entire expansion was centered around Arthas’ tale and how he tragically became the Lich King and commanded the Scourge in an attempt to take his lonely vengeance out on Azeroth. In the Death Knight starting area, he made an appearance. While we quested throughout Northrend, he taunted players, teasing us about the fights that awaited us in Icecrown Citadel. We even saw Arthas’ younger, Paladin self in the Culling of Stratholme.

    The buildup to the destruction of the Lich King was undoubtedly one of the best story moments World of Warcraft has ever seen. The experience of raiding Icecrown Citadel and finally taking down Heroic 25-man Arthas was one of my favorite WoW memories ever, and that was partially due to how well Blizzard built up the expansion-encompassing story surrounding his character.

    We can’t forget about the Frozen Halls three-instance teaser that was introduced with the opening of Icecrown Citadel, either. The whole joust-obsessed Argent Tournament diversion was a little, well, forgettable, but besides that, Icecrown Citadel had one of the most satisfying endings of any story-heavy raid tier.

    Get all of your World of Warcraft gear here!

    Illidan Taught Us Preparation Is Key

    Illidan Stormrage’s tale is the quintessential story of The Burning Crusade, and it doesn’t disappoint. His self-proclaimed lordship is explored while questing in Shadowmoon Valley and hinted at throughout many of TBC’s original dungeons. Some of the final SMV quests remain the coolest and most challenging quests in all of TBC.

    The original Black Temple attunement quest chain, while challenging and quite long, offered players an immersive way to see just who Illidan was, what Akama was fighting for, and what exactly was at stake within the halls of Black Temple. Blizzard hasn’t quite taken the same approach to balancing story with dungeons and raid entry gates since, and I’ll be the first to admit that’s kind of a shame. There’s a reason you still hear people make “You are not prepared” jokes. Illidan was all sorts of bad ass (though we certainly haven’t seen the last of him!).

    The Adventures of Brann and the Hype of Ulduar

    Ah, Ulduar. Anyone who raided during the release of Ulduar undoubtedly goes on and on about how gorgeous the place was, its cool lore, and how fantastic of a raid in general it was. The ramblings aren’t untrue. Ulduar is still one of the top three raid instances Blizzard ever created. In fact, it just might be the best. The lore behind the raid and the story behind the Titans are big reasons why Ulduar was so awesome.

    The strong quest buildup in the Storm Peaks and Halls of Stone/Halls of Lightning certainly helped, too. By the time WoW players received the raid, we were more than ready to dive deep into its secrets (this, by the way, is one reason why Blizzard’s recent rapid-fire raid releases haven’t been that gratifying).

    Brann Bronzebeard’s appearance in Ulduar and throughout Northrend also helped make the raid’s story fantastic. Brann adds a fun-natured, Dwarf-tastic flair to any story content he’s a part of, and frankly, any content he takes part in shines thanks to his influence. Never change, Dwarves. You’re just that awesome.

    Thrall’s Story

    Thrall’s a huge part of Warcraft’s story overall, but his story in World of Warcraft has always been kind of here and there. As a strategic leader, he’ll often appear for a bit, be a hero, and disappear again. We found out more about his origins during TBC. In WotLK, Thrall and Garrosh express their differences of opinion in regards to actions taken during Wrathgate.

    And then, in Cataclysm, we saw a lot more of his story. We saw his true personality throughout the questline that accompanied the opening of Firelands, his regrets, his deepest desires, and what fuels his power in battle. Thrall is shown in a human-like, genuine light that we don't often see. For the first time, Thrall truly wonders if the Horde faction should be better united or splintered apart.

    His final act of heroism at the tail end of the Nagrand storyline in Warlords of Draenor is a bit controversial, but it’s a moment that shows his true character and gives his Cataclysm story closure. After all the pondering Thrall did, it was time for action. Players are heroes, but so are characters like Thrall who we’ve come to know and love.

    Wrath of the Lich King’s Origins, Leading up to Wrathgate

    The whole story introducing Northrend will always be one of my favorite stories in World of Warcraft. The introductory boat ride (I was Alliance back then, although I’ve played through both sides), the initial quest chains, the creative, plague-infected pre-expansion event, and the story leading up through Wrathgate (and the following Battle for Undercity) make for one of the most impactful expansion introductions we’ve ever seen.

    I’m separating this entry from Arthas’ story because, while the two are obviously connected, the Wrathgate storyline focuses on more than just Arthas. It focuses on the Horde vs. Alliance conflict, how both factions choose to operate in Northrend’s harsh environment, and how, ultimately, both factions realize they may need to work together in order to take out the Scourge forces.

    The Legend of Stalvan

    Back in Vanilla WoW, Duskwood was one of the community’s favorite Alliance questing zones for many good reasons. It was creepy, atmospheric, full of zombies to slay, and had some excellent quests (and Stitches!). Among those quests, the Legend of Stalvan questline was one of the best.

    Originally, it was a lengthy questline that took you to various zones as you unraveled a tale of a man who went from lover to killer after falling victim to a dangerous curse. In Cataclysm, the questline was visited again, and a new chain took its place that explored a brother’s similar, tragic fate.


    Among the original WoW locations that serve as a reminder that history often involves fallen cities, Stratholme is one of the most iconic. Once a prestigious city, it fell to the Scourge invasion and was later partially re-taken by the Scarlet Crusade. The Eastern/Western Plaguelands quests explore the story behind the Human race’s failed attempts to keep Stratholme under close wraps, and we even see glimpses of the people who once called Stratholme home via quest NPCs and dungeon quests.

    In WotLK, we were also able to conquer The Culling of Stratholme, a dungeon that explored a time during Arthas’ youth when he fought against the Scourge in an attempt to save the city. Since our characters are time travelers, we ironically knew that the city fell regardless of his best efforts. We also knew that Arthas ended up becoming quite cozy with the Scourge. Ah, time travel. Why must you be so awesomely tragic at times?

    The Rise of Deathwing

    Deathwing the Destroyer was the entire reason Cataclysm happened. Before the expansion launched, his terror rained from the sky in the form of crazed elementals that attacked the main cities. His devastation was seen everywhere across Azeroth and still is to this day. As far as villains go, Deathwing was definitely one of the most impactful, and served as the reason for most of the original zone revamps.

    Once Cataclysm hit, Deathwing’s efforts increased. He forced us to go back in time a bit, get Thrall involved a time or two, and ask the remaining Dragon Aspects for help to finally stop him once and for all within Dragon Soul, the final raid of the expansion. We also saw a nice story moment in the Badlands quest revamp.

    Historically, there’s also no forgetting the fact that Onyxia and Nefarian, offspring of Deathwing, attempted to do their part to stir up trouble in early World of Warcraft. Deathwing had been lurking in Deepholm during that time, awaiting his
    turn to charbroil bits of Azeroth into lava.

    The Pandaren vs. The Sha

    The Pandaren, despite being a peace-loving, patient race, are not without their faults. Mists of Pandaria’s questlines involving the Sha are evidence of these faults, and from a story standpoint, these quests bring an interesting, darker edge to much of the whimsical content seen throughout the expansion. The Sha also inspire a great number of conflicts which end up involving both player factions, of course, playing a major role in all of MoP’s early raids alongside the Mogu.

    Most of WoW’s storylines tend to heavily involve major NPCs that favor the Alliance or Horde and pitch the two factions against each other, but this is one storyline that departs from that tradition. Instead, the Alliance and Horde both end up equally wrapped in the conflicts of the Pandaren and the Sha, along with their newfound Hozen and Jinyu allies, and Wrathion. It makes for a solid departure from most WoW storylines while still remaining interesting.

    Lady Sylvanas’ Return

    Cataclysm’s revamp of the Undead starting area and Silverpine Forest is one of the best story revamps the expansion brought to WoW. The plight of the Undead race has always been an interesting, yet underrepresented racial story, but the new additions involving Gilneas forces are frankly just cool, and it’s awesome being able to see the Val’kyr make a return. There’s also no forgetting this gorgeous gem. One day, we’ll see more of the Undead’s story. Or so we hope, anyway.

    Opening the Dark Portal

    Right before The Burning Crusade came out, there was a rather chaotic pre-expansion world event where legions of demons poured out from the Dark Portal (and a world boss that folks liked to kite to the main cities, because, well, why not kill off newbies?). The event wasn’t super story heavy, but it did serve an immersive purpose—it helped players feel a real danger from the Burning Legion.

    Hellfire Peninsula’s introductory quests continued this immersive feeling quite nicely, letting players immediately get a sensation for the chaos and danger Outlands offered. Story-wise, we got a great taste for how both the Alliance and Horde scrambled to make sense of the chaos and control an untamed, wild landscape. Compared to later expansions, TBC’s introductory story still seems delightfully chaotic to this day, and remains one of the most fun to replay for that reason.

    The Birth of a Death Knight

    There’s a heartbreaking moment that gets me every time I make a new Death Knight—when you’re tasked to slay a prisoner of your own race to sever the ties of who you once were. The story of how Death Knights become Death Knights and what it actually means to be a Death Knight goes a bit beyond what happened with Arthas (which is why I separated the two), and the DK starting area explores that story quite beautifully.

    The Story of the Blood Elves and the Demise of Kael’thas

    Blood Elves are one of the most interesting post-Vanilla races added to WoW, and also one of the most integral to lore. Kael’thas Sunstrider’s story is central to the Blood Elves, and was a large part of The Burning Crusade. Along with Illidan, Kael’thas is a TBCfan favorite for a reason. His maniac, uh, charm (sure, we’ll go with that) was also amusing to witness. No one can say poor Kael’thas didn’t believe in what he was fighting for.

    From the opening Blood Elf quests to the ones in Netherstorm, Magister’s Terrace, Tempest Keep, and the events that inspired Sunwell Plateau, these stories explore some great themes. Power, magic, addiction to both, and the dangers of those addictions—these were some of the major themes of TBC, and some of the most interesting we’ve ever seen in WoW.

    Hope for Gnomeregan and the Darkspear Tribe

    Since the start of WoW, it’s always felt like two races in particular got the short end of the stick in regards to story—Gnomes and Trolls. Both races were shoved into the starting areas of other races (Dwarves and Orcs respectively), and while there were hints for why those decisions were made story-wise, it was always kind of a bummer that we didn’t get to see those stories take form at all.

    Finally, as part of Cataclysm’s pre-expansion event, we saw part of both those stories. The survivors of Gnomeregan decided to take back the surface areas surrounding the trogg-infested home of the Gnome race in order to plan an attack to retake the city. Meanwhile, Vol’jin and the Darkspear tribe launched an attack against Zalazane to retake Echo Isles.

    After Cataclysm launched, both races gained unique starting area hubs that showcase those victories and the first steps toward what the future may hold. It’s good stuff.

    Pandaria’s Introduction: The Wandering Isle

    If you’ll notice, I’m paying special attention to many of the newer starting areas in WoW. They often bring story to the forefront in a manner that isn’t seen in most areas of the game. Introducing players to a new race isn’t a simple task, but WoW’s writers succeed in doing so at a skill level that quite frankly blows most other MMORPG writing out of the water.

    Another great moment in starting area storytelling is seen in Mists of Pandaria’s Pandaren starting area. The Wandering Isle’s story embodies the characteristics of the race itself: humor, humbleness, an appreciation for a leisurely and tasty approach to life, integrity, patience, and a strength to overcome challenges when the need arises. It also helps that the starting area’s music—and much of the music throughout Mists of Pandaria—is also quite gorgeous.

    Zul’Gurub and Zul’Aman

    WoW players may often complain about Blizzard’s infatuation with Troll instances, but Zul’Gurub and Zul’Aman were two of the most successful raids ever released for smaller groups of raiders. The story behind each of them wasn’t too shabby, either. Both raids were represented story-wise with a tone of exploration and adventure instead of the usual ominous, grim tones that surrounded the larger raids of the time like Black Temple and Molten Core/Blackwing Lair. The tone fit extremely well, matching wonderfully with the atmosphere of both raids.

    Zul’Gurub fit in perfectly with the story of Stranglethorn Vale, and in Cataclysm’s revamp, we even got a new quest chain introducing a teeny raptor pet whose story awaited players when they were ready to take on the instance. It was during this time that the raid was revamped into a 5-man dungeon. Both instances lost their storytelling potency somewhat as 5-man dungeons, I feel, but they’re still entirely worth exploring.

    The Story Behind Karazhan

    There are some interesting tales involving Medivh, power, and mysterious curses within the walls of Karazhan, and that’s one of the reasons why the 10-man raid remains a fan favorite. The raid was also one of the few that included immersion-based quest lines that helped tell those tales, much in the flavor of the BT attunement chain but not quite as lengthy. The first time Nightbane was summoned in a group was always kind of epic. The story was always intended to be experienced by all TBC endgame players, and that in itself helped make the place so famous.

    The Continued Exploration of Caverns of Time

    Time travel stories—even those in MMORPGs—can always be a little messy, but if written well, they can also be just plain awesome. The myriad of stories currently present inside the strange, whimsical caves of Caverns of Time are no exception. These dungeons/raids let us see Warcraft’s past in a very cool way, and the place itself is just all sorts of extraordinary. If I were to ever make a theme park, it’d probably look a lot like CoT. Minus the escort quest-obsessed NPCs.

    Yrel’s Story

    The Draenei don’t have a ton of standout story moments in World of Warcraft, unfortunately, but Yrel’s story throughout Warlords of Draenor is the race’s best tale. Yrel starts out a simple paladin looking to help her people, and eventually becomes Exarch.

    Yrel’s armor, abilities, and knowledge all become more powerful as you, the player, complete her questline and gain levels. She gains an incredible amount of confidence throughout her journey, too. In essence, her story is rather simple, but it’s executed quite beautifully.

    Welcome to the Alliance, Worgen

    One final racial starting experience has to be discussed, and that’s Gilneas, the Worgen starting area. The beginnings of the Worgen race tell a story that’s somewhat underrepresented throughout the rest of the game (aside from Shadowfang Keep, of course), but still remains one of the most unique and rather tragic. The voice acting and ambience during the starting experience are top notch. It’s really a shame we haven’t seen a lot of Gilnean-inspired architecture throughout the later expansions. It’s just plain gorgeous.


    The stories surrounding World of Warcraft’s Dragon Aspects are all fairly engaging, and Malygos’ story is one of the most explored throughout the gameplay. We’re confronted with the existence of Malygos early on while leveling in Coldarra. The Nexus and the Oculus continue the story as players ready themselves to take on the Spellweaver himself.

    What makes Malygos’ character so interesting is the fact that he isn’t your typical, 100% evil dragon. In his somewhat misguided attempt to keep arcane magic from harming all of Azeroth, he’s made enemies of the Kirin Tor of Dalaran and of anyone who’s ever befriended a Mage for yummy strudel or those portal things that come in handy. The Dragonflight, while an ancient race, are not seemingly above making mistakes.

    The Onset of Thunder

    Mists of Pandaria’s Isle of Thunder and accompanying Throne of Thunder raid might’ve been the most interesting thematic period of the expansion. Most of the expansion’s 3-player scenarios didn’t contain a lot of substantial, non-whimsical storytelling content, but the Isle of Thunder’s solo scenarios were handled differently, bridging connections and showing players why they were rumbling among the dinosaurs and lightning rods in the first place. The Alliance and Horde faction leaders also had some good moments here, as they started working as a direct team with the Shado-pan Assault instead of warily alongside the Pandaren.

    The Road to Hellfire Citadel

    Between the latter half of Mists of Pandaria and the entirety of Warlords of Draenor, it feels like we’ve seen an awful lot of Orcs. We have, of course, which tends to make a lot of the story and instances throughout both expansions seem a little stale, but between the storyline that begins during the Landfall patch in MoP, the opening of Siege of Orgrimmar, Blackrock Foundry, and Hellfire Citadel’s conclusion, there is some cool storytelling to be found.

    Garrosh’s reckless actions have some dire consequences, and his never-ending thirst for power is relatively interesting, especially once we get into WoD’s storylines, which bring Nerz’hul and Guldan into the mix. WoD was essentially a bridge between the fledgling story that began in Mists of Pandaria and will finally come to a head during Legion. That story had a lot of filler, but it was still pretty cool, especially once we were able to begin our task of conquering Garrosh’s version of Hellfire Citadel.

    The Gates of Ahn'Qiraj

    Back in 2006, World of Warcraft players experienced the game’s most ambitious world event to date: the opening of the Gates of Ahn’Qiraj. I only personally experienced the event second-handedly, unfortunately, but hearing about the event was half the reason I ended up buying the game. It involved Horde and Alliance forces working together to gather supplies, take out enemy Qiraj forces, and a competition among guilds to build a power scepter that unlocked the raid for that server. It also involved a whole lot of lag and one-time events that many players weren’t able to take part in.

    Story-wise, Ahn’Qiraj was more than a series of raids—it was an undiscovered, ancient kingdom, buried in the sands. There was an aura of mystery surrounding the area unlike anything previously seen in the game. C’Thun created the silithid, avatars directly created from the images of the Old God, in an attempt to take over Kalimdor. The attempt failed, of course, thanks to our intrepid raid teams, but the fact that all players became immersed in the raid’s story via the world event helped bring the story behind the event to life in a truly unique way that game developers shouldn’t be afraid to try more often.

    Classic Alliance vs. Horde Themes

    During Cataclysm’s revamp, many of the classic leveling areas began to show signs of how the age-old war between the Alliance and Horde forces evolved since the early days of World of Warcraft. Two of the areas where the effects of the war and its corresponding pull and tug are seen best are in Ashenvale and Stonetalon Mountains. Both areas received new quests and quest hubs which go into the war efforts in detail.

    It’s fun to see the large, looming storylines that each expansion revolves around, but it’s also interesting to experience the smaller stories that help support the larger ones. These two zones help solidify the classic Horde vs. Alliance theme quite adequately. Strong storytelling can generally be found and supported in the smaller details, after all.

    This article was originally published on March 7, 2016. 

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    Arkane Studios says the Dishonored franchise is "resting."

    News Matthew Byrd
    Aug 15, 2018

    Developer Arkane Studios says that you probably shouldn't expect to see a new Dishonored game anytime soon. 

    "I can’t say definitively what might happen down the road, anything could happen, but [Dishonored] is resting for now," said Arkane lead designer Ricardo Bare in an interview with VG247

    This news probably won't come as a surprise to anyone who has followed the Dishonored franchise's sales. It seems that the first Dishonored sold reasonably well (especially for a new property), but it certainly didn't set the world on fire. Still, Bethesda stated that sales of the game exceeded their expectations. The implication was that the publisher felt the property had a promising future. 

    The problems came with Dishonored 2. Dishonored 2 was arguably superior to the original game in nearly every way, but its design brilliance didn't translate into brilliant sales. Reports suggest that the game's sales were down about 38% from the first game. Some suggested that the sequel's sales woes could be attributed to its release date (it went up against major franchise entries like Battlefield 1), but it seems safe to say that Dishonored 2 did not match the first game's sales. 

    All things considered, it's not easy for a larger budget game like Dishonored to continue justifying its own existence unless all the design intelligence that goes into the games eventually becomes solid-to-spectacular sales. If it's any comfort to franchise fans, though, it seems the ideas of the Dishonored series will live on in some form. 

    "The things that are important to us as a studio are coherent, deep world building and environmental storytelling – we’re always going to craft spaces that you feel like you’re visiting, whether it’s Dunwall or Talos 1," said Bare. "It’s just as important a character as the player or the people you meet."

    Read the latest Den of Geek Special Edition Magazine Here!

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    New TimeSplitters games, and remasters of the original games, may be on the way.

    News Matthew Byrd
    Aug 15, 2018

    After too many years, the TimeSplitters franchise finally has a new owner. 

    Koch Media, which publishes games under the Deep Silver label, has acquired the rights to the TimeSplitters series along with the rights to the cult classic action game, Second Sight. Not only does this give them the right to theoretically re-release the old games in the series (yay!) but it also means that they can develop new games bearing the TimeSplitters name. Based on statements from Koch Media, that sounds like it might be exactly what the franchise's new owners intend to do. 

    "We are hugely excited to have acquired TimeSplitters," said Koch Media's Klemens Kundratitz. "The original games gave fans a massive content offer and provided a pure and genuinely fun arcade shooter experience...We have many fans of the TimeSplitters series among our own staff who are passionate about creating a product that will thrill today's gaming audience."

    Actually, based on the current ownership structure, THQ Nordic technically owns the TimeSplitters franchise (by virtue of them acquiring Koch Media). That's not what you want to know, though. What you want to know is how many of the original TimeSplitters developers are currently involved with any of the companies that will be working on the TimeSplitters franchise. 

    It's hard to answer that question with any absolute certainty at this time (after all, development of a new TimeSplitters game hasn't even officially begun) but considering that Koch Media/Deep Silver has acquired other Free Radical properties in the past, it's not beyond the realm of reason that there's someone in the company that has experience with the series. Of course, they could always pursue the talents of former TimeSplitters developers should those talents be available. 

    Regardless, it's nice to know that the TimeSplitters franchise isn't completely dead.

    Read the latest Den of Geek Special Edition Magazine Here!

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    Bethesda is now willing to send out early review codes in some circumstances.

    News Matthew Byrd
    Aug 15, 2018

    Some of you may remember that Bethesda generated a great deal of controversy a couple years ago when they announced that media outlets would only receive review codes for new games on the day that the games were released to the public (or the day before). Recently, though, Bethesda has been sending out codes for new games ahead of their official release. In an interview with VG247, Bethesda's Pete Hines spoke about the company's apparent change of heart. 

    "We put out Evil Within 2 and sent it out to press well in advance, and we did the same thing for Wolfenstein 2. Then there were other games that we sent out at launch," said Hines. "I think we’re going to continue to evaluate what makes the most sense."

    That statement suggests that Bethesda hasn't technically withdrawn their "day of" review code policy but are instead prepared to utilize a case-by-case basis to determine when codes will be sent out. However, a follow-up statement from Hines hints that Bethesda might no longer be willing to rock the boat when it comes to withholding major releases from media outlets. 

    “We did it the first time because there was the whole thing about transparency and companies needing to be transparent,” said Hines. "Then it ended up being the focal point and, honestly, we were tired of reading reviews where the first paragraph spent more time talking about our review policy than the game. So we decided we’re not going to keep drawing attention to it – we’ll send out copies and maybe people will start talking about the game instead of talking about policies. So we did.”

    Hines cites online games like Elder Scrolls Online and Fallout 76as titles that are hard to get out to media ahead of time - because they are dependent on live servers to a degree - but he otherwise seems open to following a more traditional media release format. 

    So why did Bethesda implement the old review policy in the first place? Their official statements indicate that they were interested in having everyone (media and consumers) experience the games at the same time. However, some speculated that the policy was intended as kind of a failsafe used to protect games against negative responses. 

    Read the latest Den of Geek Special Edition Magazine Here!

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    Diablo 3 is indeed coming to the Nintendo Switch, according to a leaked report from Forbes.

    News Matthew ByrdJohn Saavedra
    Aug 15, 2018

    Diablo III is indeed coming to the Nintendo Switch after all, according to a leaked news story from Forbes, which has since been taken down but screengrabbed here. While no release date has been set, the game will arrive this year, making it the first Blizzard title on a Nintendo platform in 15 years (as pointed out by our pals at Kotaku). 

    The Diablo III Eternal Collection comes with both the Reaper of Souls and Rise of the Necromancer expansions as well as all of the additional content released for the game up to this point. The bundle will set you back $59.99.

    Because this a third-party release on a Nintendo console, there has to be some sort of Zeldatie-in, right? Indeed, the game will launch with "the Legend of Ganondorf cosmetic armor set, Tri-Force portrait frame, Chicken pet, and Echoes of the Mask cosmetic wings," according to the Forbes leak. 

    The game will support local and online multiplayer, including four-player couch co-op on the same console, which sounds absolutely delightful (objectivity be damned). 

    While Blizzard hasn't officially confirmed the release, this isn't the first time we've heard that Diablo III might be coming to the Switch. In fact, speculation was fueled by Blizzard itself back in March of this year when tweeted out a gif of a Diablo-themed night light being "switched" on and off. The gif was accompanied by the message "sweet dreams."

    Yes, yes, yes...that was pretty thin to begin with. We agree with you. The Diablo night light turned out to be a promotional item for BlizzCon. According to Amazon reviewers, it's not even that good of a night light. 

    Sure enough, Blizzard released a statement to Polygon regarding the tweet soon after, saying, “We can assure you we’re not that clever. [It was] meant to be a fun community engagement piece. We have nothing to announce.”

    Blizzard has name-dropped the Switch - or at least Nintendo - in the past. The company once sent out a much more direct tweet that seemed to indicate their interest in porting Hearthstone to Nintendo's next console. Blizzard has stated that it no longer intends to do so, but we at least know that the console is on the studio's mind. The publisher seemingly switched focus to a Diablo III port instead. 

    Until the story is confirmed, take this with a grain of salt. We'll make sure to hit you with a confirmation as soon as we get it!

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    Battlefield 5 is on the way and now we have a new look at one of the multiplayer maps.

    News Matthew Byrd
    Aug 16, 2018

    Battlefield V is the next game in the hit first-person shooter series from DICE. The game will be set during World War II as previously suggested. It's not entirely clear which theater of war the game's campaign will be set in, but some of the language the developers used suggested that it will span the globe and include quite a few stories of war. 

    Here is what we know about Battlefield V:

    Battlefield 5 Trailer

    A new trailer has arrived and it showcases the game's new Rotterdam map. Check it out below:

    Here's a multiplayer trailer:

    And here's the reveal trailer:

    Battlefield 5 Release Date

    Battlefield V will be released on October 19, for Xbox One, PlayStation 5, and PC.

    Battlefield 5 Multiplayer

    Multiplayer wise, Battlefield V doesn't change the series formula too much. The big new addition is a 64-player Grand Operations mode that utilizes several different play modes in order to tell a multiplayer narrative. It's essentially an expansion of the Operations mode seen in Battlefield 1. There's also a Combined Arms 4-player co-op mode that allows players to participate in procedurally generated missions. Generally speaking, Battlefield V places a much greater emphasis on squad play and encourages players to join squads. 

    Minor multiplayer changes include the ability to revive your teammates regardless of what class you're playing (and drag them to cover), the ability to tow stationary guns with vehicles, and a new prone option that lets you lay on your back. 

    It's also been confirmed that there will be no Premium Pass in the game. While that doesn't seem to discount the possibility that there might be loot boxes in the game, the Battlefield V developers did indicate that player progress will largely be earned by playing the game. Said progress includes new abilities that allow you to fortify the area of play with sandbags, walls, and other structures. Ammo conservation and weapon selection will also reportedly play a larger role in the game. Those weapons will be affected by new bullet penetration physics and the elimination of randomized bullet deviation.

    The Battlefield V Twitter account has also revealed a new mode called Airborne. The premise of this mode is that players will need to parachute onto the battlefield when they respawn. It seems that there will be an attacking team who need to take down anti-aircraft measures when they're on the ground and a defending team who are trying to keep the guns operational in order to fend off the airborne invaders. 

    Battlefield 5 Tides of War

    DICE has expanded upon how The Tides of War will work. In a new blog post, the developer describes Tides of War as a "catch-all" term used to describe Battlefield V's "true journey" through World War II. Based on their description of the idea, it seems that Tides of War will function as kind of an on-going content experience that will change every few months. For instance, the first batch of Tides of War content is titled Fall of Europe and will include special events such as multi-week grand operations and special assignments. 

    Despite the changes introduced by these events, players will be able to keep the same company (essentially a faction or guild) and complete all associated events with them throughout the entire Tides of War run.

    DICE reiterated that soldiers are fully-customizable this time around and noted that XP can be earned in multiplayer and co-op modes and then used to unlock new class specialization archetypes. It seems that new archetypes will be added to the game via Tides of War updates. 

    We'll bring you more information on this mode as it becomes available. 

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    Halo Infinite will directly continue the story of Halo 5 and serve as Halo 6.

    News Matthew Byrd
    Aug 16, 2018

    Microsoft has confirmed that Halo Infinite is not a spin-off, prequel, or unrelated project bearing the Halo name, but is indeed a fully-fledged sequel to Halo 5

    "It is Halo 6," said 343 writer Jeff Easterling during a Mixr broadcast (via GameSpot). "You should just consider it Halo 6. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on."

    While 343 had hinted that Halo Infinite was a follow-up to Halo 5, this is the first time that someone from the studio has gone so far as to suggest that you should think of Halo Infinite as Halo 6. So, for anyone that was concerned that Infinite was going to delay the release of Halo 6, it sounds like you can expect this game to deliver on the things that you hoped to see from the next numerical Halo game. 

    Of course, that just raises more questions regarding why 343 is using the Infinite name in the first place. So far as that goes, 343 has suggested that the game just features so many changes from recent Halo titles that it will ultimately feel like both a new day for the franchise as well as a continuation of the story presented in Halo 5. What changes fans can expect from Halo Infiniteremains a source of debate. 

    However, the fact that 343 is willing to refer to this as Halo 6 means that we might be able to apply some of the things that we've been hearing about Halo 6 to Halo Infinite. Specifically, we're intrigued by an old interview that suggested Halo 6 might focus more on Master Chief. It seems that the plan is for 343 to dial back on introducing new characters in favor of focusing more on Chief and some other familiar faces from recent games.

    We'll bring you more on Halo Infinite as additional information becomes available. 

    Read the latest Den of Geek Special Edition Magazine Here!

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    Only a few months after the release of horror video game Vampyr, a television series is going into development at Fox 21.

    News Joseph Baxter
    Aug 16, 2018

    Vampyr, a dark, blood-sucking, historically-set video game, developed by France’s Dontnod Entertainment (of the Life Is Strange series,) and published by Focus Home Interactive, only just arrived (on all platforms) on June 5. However, Hollywood is already knocking on its proverbial coffin door, since Fox 21 Television Studios just optioned the rights to develop a TV series, and the project already has a developer lined up in McG.

    In what was reportedly a bidding war among studios, subsidiary Fox 21 Television Studios emerged the winner for the Vampyr IP, reports Deadline. With that hurdle now passed, Fox 21 is moving forward with its television project, and has attached none other than McG to develop the series, serving as director and executive producer via his Wonderland Sound & Vision shingle, which will also be represented by Mary Viola and Corey Marsh. They will be joined in the process by DJ2 Entertainment’s Dmitri Johnson and Stephan Bugaj.

    The Vampyr video game is a third-person-set action/role-playing hybrid, which showcases the setting of 1918 London, just after the end of World War I. Amidst the city’s contemporaneous murky miasma, players embody the role of Doctor Jonathan Reid (voiced by Anthony Howell), who is returning to the city from the War after waking up in a mass grave to discover that he’s a vampire – insatiable desire for human blood and all. Consequently, the game tasks players with helping the plasma-craving clinician deal with a spreading virus, battling other vampires and a secret society of vampire slayers, all while navigating the moral minefield of maintaining the Hippocratic Oath.  

    With the attachment of McG (a.k.a. Joseph McGinty Nichol), the Vampyr TV series will be in extremely experienced hands. McG has worked as an executive producer on myriad high-profile genre television shows such as Supernatural, Lethal Weapon, Shadowhunters: The Mortal Instruments, Nikita, Chuck and Human Target, just to name a scant few. He’s also attached to the TV reboot of True Lies. Moreover, he's the director of major movies such as The Babysitter, Terminator Salvation, This Means War and We Are Marshal. – Point being, the man always has several irons on the fire.

    We will keep you updated on Fox’s Vampyr television project as things develop!

    Read the latest Den of Geek Special Edition Magazine Here!

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    Scripts for The Witcher auditions have made their way online, and some fans are already worried.

    News Matthew Byrd
    Aug 16, 2018

    The audition scripts for Netflix's adaptation of The Witcher have leaked online, and they're causing quite a stir. 

    The leaked scripts showcase two scenes that are being used for casting purposes. In the first, Yennefer and Geralt exchange some witty banter while they're getting ready for a formal party. In this scene, Geralt and Yen are portrayed as clever and attractive people whose dialog exchanges hint at the show featuring quite a bit of humor. Familiar Witcher characters like Sabrina and Triss are also referenced during this dialog sequence. 

    As some fans have pointed out, the character descriptions and other details included as part of this sequence suggest that the show might borrow more from the games than the books. While it's been noted that the show will actually draw upon various Witchermaterial, we wouldn't be surprised if the slightly more cinematic nature of the games makes them easier to pull from. 

    The other scene is an incredibly short dialog exchange between Yennefer and a King. It seems that Yennefer is not fond of this particular King and wastes no time in letting him know how she really feels about him. 

    While some fans are worried that the dialog in these scenes doesn't really feel true to the tone of the series and the characters, showrunner Lauren Schmidt Hissrich has already taken to Twitter to assure fans that they were aware that there was a strong possibility these scenes would be leaked, which is why they crafted scenes were specifically intended for the auditions. As such, she doesn't want anyone to think that these scenes represent anything that is near final. 

    There's no word on who might be participating in these initial casting calls, but we know one famous actor who would love to try out for the role of Geralt

    Read the latest Den of Geek Special Edition Magazine Here!

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    The beloved voice actor got his chance to live his fandom when he played King Graham in the newest version of King’s Quest.

    NewsShamus Kelley
    Aug 17, 2018

    Back in the '80s and '90s, the Sierra adventure games dominated the computer game market -- everything from Quest for Glory, Space Quest, Gabriel Knight and perhaps the biggest of them all, King’s Quest. Featuring incredible fantasy tales following the family of King Graham of Daventry, the series released eight games before fading away in the 2000s.

    However, in 2015, the series experienced a revival thanks to the gaming company, The Odd Gentlemen. Giving the franchise a new look but keeping the spirit of the games alive, the team brought back the original main character, King Graham, to star in the new episodic adventure game, which takes place over the character’s whole life.

    Voice actor Josh Keaton was brought in to play the titular king. Keaton grew up playing Sierra Games on his Mac computer. Sierra was one of the few companies that released video games for that platform.

    King’s Quest and Space Quest were all pretty much the games I had on my computer,” Keaton remembers. Being such a big fan, getting to portray Graham was huge for Keaton and he has nothing but praise for The Odd Gentlemen. 

    “They took the whole concept of point-and-click adventure games, made it even more interactive, but still kept the same vibe," he says. "Just as a pure tech fan, I loved being a part of that. [The Odd Gentlemen] had so much love for the original franchise; everything in it was really a love letter to the original. The humor, having puns, having all the things that made Graham, Graham.”

    Keaton was especially delighted to play Graham over various stages of his life, collaborating with the director, writers, and producers to get the voice right. Playing Graham over the course of his whole life, from a bumbling young man to having a daughter of his own, was an opportunity Keaton relished. “You don’t really get to inhabit a character over that big a portion of their life very often as a voice actor,” he says.

    While the new game garnered some interest, Keaton hasn’t heard anything about plans for a sequel. However, there is one Sierra game he’d love to see a new version of.

    “I would definitely love to see a reboot of Space Quest.”

    Make it happen, video gaming world!

    Shamus Kelley is a pop culture/television writer and official Power Rangers expert. He's still watching out for poisonous snakes. Follow him on Twitter!   

    Read the latest Den of Geek Special Edition Magazine Here!

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    The mythical meme about lost Nintendo 64 game Waluigi's Taco Stand just got real.

    News Matthew Byrd
    Aug 17, 2018

    Today on "Internet People With Way Too Much Time on Their Hands," we bring you someone who is trying to perpetuate an internet meme involving Waluigi and a lost N64 game in which he runs a taco stand.

    It seems that there's a running joke amongst the...let's go with "lovable" hardcore Nintendo fanbase involving an N64 game called Waluigi's Taco Stand. This game never actually existed, but the joke that Nintendo has hidden its existence from the public has been making the rounds for over a decade now. 

    Well, YouTuber and ROM hacker Kaze Emanuar has decided to take the joke a step further by posting the video you see above. Said video is a kind of parody of old N64 game commercials from the '90s. To be honest, it's a pretty good one so far as that goes. Obviously, Emanuar also went to the effort of making a fake Waluigi game for the purposes of the footage in the video. 

    This story doesn't end there, though. Emanuar also went to the trouble of posting a video of himself holding the "official packaging" for Waluigi's Taco Stand for the N64. He's even auctioning this cartridge on eBay. For reasons that we can't quite comprehend, the current top bid is over $300. Yes, someone out there is willing to spend over $300 on a meme turned real. 

    Believe it or not, there actually seem to be some people who are buying into the possibility that Emanuar has found a legitimately lost N64 game. Considering that Emanuar has left a link for the digital version of this game in one of his YouTube videos, though, it should be pretty obvious that we're dealing with the works of an admirably dedicated fan.

    The game itself doesn't look like much more than a slightly rough modified take on Super Mario 64, but hey, it seems that people can't get enough of Waluigi. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!

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    Despite apparently retiring from the role, Bruce Campell will return as Ash in an Evil Dead game.

    News Matthew Byrd
    Aug 17, 2018

    Bruce Campell is going to reprise his role as Ash Williams in an upcoming Evil Dead video game despite claiming that he was done with the character. 

    “Oh no no, that’s different,” said Campbell in an interview with Bloody Disgusting regarding his apparent decision to retire from playing Ash. "I have previous obligations I have to fulfill. They are doing a video game. A whole immersive kind of dealio. I’ll be Ash for that, because I wouldn’t want someone else’s voice hamming it up.”

    We don't know much about the Evil Dead video game that Campbell is referring to - as Bloody Disgusting points out, there are reasons to believe it might be a virtual reality game - but the fact that Campbell is committed to playing Ash in the game makes it that much more interesting. Given that Campbell seemingly stand by his decision to not play Ash on-screen again, these games could very well be the last time that we see him portray his most famous characters. 

    Of course, you should never say never when it comes to these kinds of things. There's always the possibility that Campbell will decide to take the Ash role for one more spin if the right opportunity comes along. 

    In case you're wondering, there have been other Evil Dead video games in the past. The reason you probably don't remember them is that most of them were awful, awful, awful. The PlayStation's Evil Dead: Hail to the King was a particularly bad Resident Evil rip-off, while Evil Dead: A Fistful of Boomstickand Evil Dead: Regenerationwere slightly more passable action games based on the Evil Dead films. 

    Here's hoping that this new venture will finally deliver an Evil Dead game worthy of the films and series. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!

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    Castlevania has risen from the grave and is back with a vengeance. Here are the 10 best games in the franchise!

    Feature Jason M. Gallagher
    Aug 17, 2018

    Castlevania, one of the greatest video game franchises of all time, has enjoyed a bit of a resurgence of late. The original game released on the Famicom Disk System on September, 26, 1986. Since then, nearly 40 titles have been published across just about every significant system in gaming history from the NES onward.

    The franchise has even made it's way to TV, thanks to Netflix, which released the first great video game adaptation. We certainly loved the four-episode first season. This is an interesting development, considering there hasn't been a new Castlevania game in a few years.

    Castlevania fans haven't gotten a new game since 2014's Lords of Shadow 2released to little fanfare on the aging PS3 and Xbox 360. Worse yet is the fact that Castlevania is owned by Konami, which has made it clear it's more interested in mobile apps and pachinko machines these days than working on big budget AAA titles.

    But while the future of the game franchise remains unclear - even as it becomes a successful TV series - the more than 30-year milestone is as good of an excuse as any to take a look back at the series as a whole. With more than three dozen titles on the roster, not every game has been a commercial or critical success. But when Castlevania is at its best, it's provided players with some of the most memorable experiences in gaming history.

    Here are our picks for the top 10 Castlevania games of all time:

    10. Castlevania

    1986 | Konami | NES

    Castlevania as a franchise would pick up a lot of new tricks in later years, but at heart, it's always been about the horror. The original title was a classic side-scroller, but its Gothic-themed romp through Dracula's castle set it apart from other similar platformers of the era. Players guided vampire slayer Simon Belmont through six levels that got ridiculously difficult at times. His main weapon, a whip called "Vampire Killer," was perhaps a little too spot on in its name but would soon become an iconic part of gaming history.

    9. Castlevania: Bloodlines 

    1994 | Konami | Genesis

    Bloodlineswas the only Castlevania title to see release on Sega's 16-bit console. It tells the story of a legendary vampire named Elizabeth Bartley, who is Dracula's niece. Bartley suddenly appears in the 20th century, intent on continuing her uncle's dark legacy with the ultimate goal of bringing him back to life. Heroes John Morris and his best friend Eric Lecarde stand up to Bartley and prevent Dracula's resurrection.

    This installment is notable as the first game in the series that did not take place in Dracula's castle. In fact, Bloodlines sends players on a journey throughout Europe. The European connection looks ironic in hindsight, however, as the game was heavily censored for its PAL release. Bloodlines was even renamed The New Generation in Europe. Blood effects on the title screen were changed to water and zombies were changed in color from pink to green to make them appear less gruesome. Despite the censorship, the game was an instant hit around the world.

    8. Castlevania III: Dracula's Curse 

    1990 | Konami | NES

    Castlevania 2: Simon's Quest received what you might call a less than warm reception from fans. (You want me to go around and gather Dracula's body parts and bring him back to life... just so I can kill him again? Seriously?) As a result, Konami decided to go back to basics with Castlevania III, getting rid of most of the RPG and action-adventure elements from Simon's Quest in favor of a return to the original game's platforming. Players took on the role of Trevor Belmont and could select one of three additional characters to fight alongside him in the quest to once again defeat Dracula. Castlevania IIIwas unique in that it allowed for different story paths and multiple endings based off which companion accompanied Trevor, a concept that felt new and exciting during this era of gaming.

    7. Castlevania: Curse of Darkness 

    2005 | Konami | PS2, XBO

    Curse of Darknesswas not perfect by any means, but the art style alone earns it a spot on this list. The gorgeous levels and character designs would serve as inspiration for a manga spinoff that was published by Tokyopop.

    The game is set three years after the events of Castlevania III. It offers a fresh story and protagonist, leaving the Belmont family behind in favor of Hector, a Devil Forgemaster who was previously employed by Dracula. Trevor Belmont does become playable, however, along with his trusty whip once the main game has been beaten.

    6. Castlevania: Lords of Shadow 

    2010 | MercurySteam & Kojima Productions | PS3, X360

    We're tempted to just write that Hideo Kojima was a producer on this title and leave it at that, but really, the entire production team deserves kudos for making Castlevania: Lords of Shadow a great game. When Konami first announced the title, it was just Lords of Shadowbecause they wanted to keep the fact that they were completely rebooting the Castlevania franchise a secret. In the end, this is the Castlevania title that was most successful at transitioning to 3D. Yes, the action-based combat felt a lot like God of Warand the game's ending left a bit to be desired - but hey, look at me, I'm cracking a whip at a vampire in high definition.

    5. Castlevania: Order of Ecclesia 

    2008 | Konami | DS

    The Nintendo DS has three Castlevaniatitles and they're all pretty good, but Order of Ecclesia takes home the top prize. Players take on the role of a woman named Shanoa, who is leading an organization that set out to defeat Dracula after the Belmont family vanished. As such, it's one of the few games in the series to not contain the famous Vampire Killer whip. But the controls were excellent and the boss fights were way more epic than what you would expect from a handheld game.

    4. Castlevania: Rondo of Blood 

    1993 | Konami | TubroGrafx

    Rondo of Blood is probably better known in the U.S. as Dracula X, which was the name that Konami gave the SNES port of the Japanese TurboGrafx-16 title. The problem is that most hardcore fans consider Dracula X to be a weak port, meaning Rondo is still the best version of the game. Like Castlevania III, Rondo of Blood featured multiple paths, fantastic level design, and some pretty good action-based combat. Players progressed as both Richter Belmont and Maria, his lover's sister.

    3. Castlevania: Aria of Sorrow 

    2003 | Konami | GBA

    Castlevania has had quite a few portable titles over the years, but 2003's Aria of Sorrow for the Game Boy Advance still holds up today as an all-time classic. The game wins points for its unique story featuring Soma Cruz, who is basically a teenage reincarnation of Dracula. Think about that. A Dracula with acne and probably a big authority problem. Anyway, Aria of Shadow is also unique in that it's set in the year 2035. Cruz eventually ends up in Dracula's castle because Plot Reasons. There he finds out that the original Dracula, who was vanquished by Belmont and friends in 1999, is trying once again to come back to life and he's planning to use Cruz's body as his vessel. The game being set in the future also allowed for a cool mix of both vintage and futuristic looking weapons. This was the worthy spiritual successor to Symphony of the Night that fans had been waiting for.

    2. Super Castlevania IV 

    1991 | Konami | SNES

    What was it about the Super Nintendo that created so many epic games? Much like A Link to the Past and Super Mario World, Super Castlevania IV was a huge leap forward for its respective franchise. The graphics looked incredible compared to the games on the NES, the soundtrack was equally fantasticm and Simon Belmont's iconic whip could now take on vampires in eight different directions. Grappling and crouch walking provided additional ways to progress through the levels. The messaging was a bit mixed on the story, however, as the original developers considered it to be a remake of the first game, but Konami's American counterparts decided to market it as a direct sequel to Simon's Quest. Either way, Super Castlevania IV raised the bar for what fans have come to expect from the series.

    1. Castlevania: Symphony of the Night 

    1997 | Konami | PS

    Symphony of the Night took all of the best parts from the most loved previous games in the series and put them all together for an absolute masterpiece. The game features great controls and epic boss fights mixed with open-world exploration and RPG mechanics as well as the best platforming since Castlevania III. You would think that such a mash up would be hard to keep up with, but the result was groundbreaking. Symphony is responsible for coining the phrase "Metroidvania," as it requires players to backtrack through previous levels as new abilities are learned. A great soundtrack, solid level design, and a pretty good plot twist are just icing on the cake.

    Symphony of the Night, a direct sequel to Rondo of Blood, ironically didn't perform that well in the United States when it was first released, but the passage of time has been kind. Symphony of the Night is now considered to be one of the the great cult classics in video game history, if not one of the best video games of all-time.

    When Konami made its widely publicized exit from big budget video games, many fans lamented the end of epic franchises like Metal Gear Solid and Silent Hill. Castlevania, it seems, was largely forgotten about in the media coverage that followed. But even if Konami never publishes another proper Castlevaniatitle, fans can still see its influence in plenty of other games. Most notable perhaps is the upcoming independent title, Bloodstained: Ritual of the Night, which is being developed by Koji Igarashi, who served as a producer on the "Metroidvania"-based Castlevaniatitles. This crowd-sourced spiritual successor will release in 2018.

    Jason Gallagher is a staff writer.

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    GTA Online cheat programs may have cost Take-Two up to $500,000.

    News Matthew Byrd
    Aug 17, 2018

    A U.S. court is stepping in to help Take-Two Interactive prevent the spread of software that allows players to cheat at Grand Theft Auto Online

    Georgie U.S District Judge Luis Stratton imposed an injunction against David Zipperer for selling programs that let players manipulate data in GTA Online for their advantage. Essentially, these programs allow users to create and manipulate content in order to make their characters richer and significantly more capable. Those who wished to use these mods in GTA V's multiplayer mode had to pay the creator to do so. 

    Take-Two estimates that these mods damaged the GTA Online's in-game economy in such a way that may have led to them losing upwards of $500,000 of real-world currency. 

    As a result of this injunction, Zipperer will no longer be able to sell this kind of software. The ruling seems to be based on the judge's belief that Take-Two would have been able to successfully argue that Zipperer's actions have resulted in significant financial losses for the company both in terms of how it affected those who are already playing the game and how it may have discouraged other from purchasing the game due to the presence of such cheating software. 

    At this time, it does not seem that Zipperer is required to pay the damages that Take-Two is reporting. Neither he or his legal representatives have issued an official statement at this time. There's also no word on how much money he made from these programs. 

    This isn't the first time that Take-Two has gone after cheat manufacturers, and it won't be the last time. The publisher plans to aggressively pursue legal actions against those who create programs which may detract from the experience of the game in a way that causes the company and its users' potential financial loss. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!

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    What we know about Assassin's Creed Odyssey, including latest news, release date, and much more!

    News Matthew Byrd
    Aug 20, 2018

    Assassin's Creed Odyssey, the next game in the famous Assassins' Creed franchise will take us to ancient Greece.  As revealed at E3 2018, Odyssey will follow the journey of a character that you choose (yes, you get to pick between two characters) who has been trained from a young age to be a great Greek warrior.

    Due to the enhanced RPG elements of the game, you'll be able to grow the skills of your character in several ways. Want to be better stealth assassin? You can do that. Wish your bow was more viable? Just level up your skill. It looks like there will be no shortage of ways to make the game's hero your own. 

    What's especially interesting, though, is the way that those choices affect the game's narrative presentation. As shown at E3 2018, the game's story will actually feature things like dialog choices that shape how this world and its people respond to your actions and choices. The extent of these options are not yet fully known, but it's clear that you'll be able to pursue some kinds of different paths based on what you choose to say and do. 

    Visually, the game is an absolute stunner as the impressive engine and world design featured in Assassin's Creed Odysseymake a return and have seemingly been improved upon by the Ubisoft design team. 

    Here's everything else we know about the game:

    Assassin's Creed Odyssey Trailers

    Here are the trailers revealed so far!

    Assassin's Creed Odyssey Release Date

    Assassin's Creed Odysseyis set to release for Xbox One, PlayStation 4, and PC on October 5th. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    Everything you need to know about Death Stranding, including latest news, release date, trailers, and much more!

    News John Saavedra
    Aug 20, 2018

    Hideo Kojima, the famed creator of the Metal Gear series, returns after a brief hiatus after his highly publicized exit from Konami with his strangest concept yet: Death Stranding, a game that's all about connections, according to the developer. Kojima's goal is to create a game where players interact with each other beyond just trying to kill each other. 

    The game stars Norman Reedus and Mads Mikkelsen. It also features some collaboration with beloved director Guillermo del Toro, who previously worked with Kojima on the ill-fated Silent Hills project.

    Here's everything else we know:

    Death Stranding Release Date

    Death Stranding doesn't have a release date at the moment. The game will arrive exclusively to PS4.

    “It will be out before the Olympics,” said Kojima at TGS 2016, referring to the Tokyo 2020 Games. He then went on, “To go a little further, there is a movie called Akira, and it will be out before the year in which Akira is set.” (Akira was set in 2019.)

    Death Stranding Trailer

    E3 2018 featured the debut of Death Stranding's gameplay a few more details about its story. It's a long look at the game, but you've got to see it. 

    Another Death Stranding trailer premiered at The Game Awards 2017 and it's our best look at this haunting game yet! Check out the trailer below:

    The second trailer for Hideo Kojima's next game was revealed at the 2016 Game Awards. The big story here is the appearance of everyone's (at least second) favorite Hannibal Lecter, Mads Mikkelsen. Check it out:

    Here's the very first trailer for the game:

    Death Stranding Cast

    Norman Reedus will star in the game and he will be joined by Mads Mikkelsen, who appears to play one of the antagonists. Guillermo del Toro will also appear in the game as revealed by the game's second trailer. 

    Emily O'Brien posted a picture on her Instagram account that confirmed that she and Troy Baker have joined the Death Stranding cast.

    Death Stranding Gameplay

    Hideo Kojima continues to leak out Death Stranding information a trickle at a time. The game auteur took the stage at a Tokyo game conference today and provided the briefest of glimpses regarding Death Stranding's design intent.

    Death Stranding will be an action game with open world elements, but, according to Kojima, it will be a different kind of action game that emphasizes player interactions beyond just trying to kill each other. While players will fight both computer and human-controlled enemies via the game's single-player and online modes, Kojima is also working on ways in which they can experience the game together that emphasizes non-action based cooperation. 

    Kojima didn't go into further details regarding how, exactly, this will work, but there were trace elements of the Dark Souls' school of multiplayer design in his speech. 

    Speaking at the Develop: Brighton conference, Hideo Kojima expressed his belief that Death Stranding represents his greatest work. 

    "I'm very confident that we're working towards something completely new and that no-one has seen so far,” said Kojima. “This will be my best work so far, I'm very confident about that." 

    At this same event, Kojima also spoke of how excited he is about the ability of virtual reality to convey a new range of human emotions in video games. At this time, however, there is no word on whether or not Death Stranding will have VR features. Kojima also noted that he could never stop making video games because, as technology progresses, he comes closer to being able to make the type of games he dreams of. 

    In a YouTube upload by Hideo Kojima, the legendary developer also shared some information regarding the secrecy that surrounded Death Stranding's unveiling. According to Kojima, only about five people knew that the game was going to be revealed at E3 2016. In order to avoid any potential leaks, Kojima himself also avoided social media, refrained from taking photos and even stayed at an out of the way hotel during E3 just to avoid being spotted. 

    Death Stranding Story

    Mads Mikkelsen recently caught up with Birth.Movies.Death. to talk about Hideo Kojima's Death Stranding and what exactly the actor is doing in the game's second trailer. It seems that Mikkelsen, who plays the game's villain, is as confused as the rest of us are, even though he's sat down to talk about the enigmatic game with the auteur. 

    While he can't talk about the plot of Death Stranding, Mikkelsen did say that "it's very intricate. I mean, you know [Kojima]. He's a very brilliant man. I mean, the stuff he told me? I only understood some of it. There was a lot of, 'What?' I have to see it before I understand. Because with Death Stranding, he's creating something completely new." 

    As Kojima described to Red BullDeath Stranding's story "is all about connections, that are called 'strands' in psychology." That's not much to go on at all, but then again, Kojima likes to keep story details very close to the chest. Kojima continued, "It's too early to talk about the broader details of the story or to reveal the female lead, but we have a core structure already."

    With the likes of director Guillermo del Toro and actors Mikkelsen and Norman Reedus joining Kojima on this project, we're sure to be in for something very special - if only slightly confusing as well.

    Death Stranding Details

    In a new interview with Glixel, video game auteur Hideo Kojima confirmed that his latest helping of interactive weird, Death Stranding, "is not a horror game." Despite the dark tone of the first two trailers and his recent work on P.T., Death Stranding will not be the creator's first full foray into horror after all. 

    "I don’t have a dark mindset in particular," Kojima told Glixel. "Death Stranding is not a horror game. I just wanted to make something that looks very unique, something you haven’t seen before, something with a more artistic slant to it. I’m not pursuing a dark aspect to the game."

    It definitely looks unique, especially in the "using creepy babies to promote your game" department. Kojima also reassured fans that the game will still have a sense of humor - a staple of his past games, which have included running gags and breaking the fourth wall.

    "Humor is a very important aspect for games. You play a game for a very long time – Death Stranding is a big game, too – and you put stress on the player and you lead them through peaks and valleys. Humor is an important aspect to make sure the player can enjoy playing across these peaks and valleys. So we’ll have humor in this game too, but to a degree that it doesn't ruin the world setting. It will be at an appropriate level."

    Kojima also caught up with the BBC to talk about Death Stranding and how it's unlike anything he's created before. 

    "We want this game to be something that people can get into easily but after an hour or two they'll start to notice something a little different," Kojima said. "It's not like anything they've played before."

    Kojima, who's never been shy about introducing very weird new elements to his games, says he's not too worried about how the risks he's taking with Death Stranding might drive some players away.

    "Bands that everyone remembers take risks," he said. "They constantly change their music from previous albums, adapting and evolving through the ages. ... They might lose some fans along the way, but they bring in new ones. That's the kind of approach I want to take with my new game."

    Kojima fans are undoubtedly expecting something new and strange from Death Stranding. So far, the trailers indicate that Kojima will indeed deliver the goods.

    In other news, director Guillermo del Toro, who appeared in the second trailer for the game, has confirmed that he's not involved with Death Stranding in a creative role. He's simply an actor in the game, according to an interview with IGN.

    "I’m involved as a character. Kojima-san called me and said, 'I want you to be a character in the game,' and I said, 'Gladly.' He’s discussed his ideas so I could understand the character, but other than that I’m not involved, creatively, at all."

    Del Toro continued, "This is entirely Kojima-san’s game. I think it’s gonna be a fantastic game, 100%. But this is him and his ideas. I’m just a puppet in his hands. My contribution is limited to being a cheerleader for his ideas and being scanned for long hours at a time. That’s about it."

    Death Stranding Poster

    Kojima tweeted this promotional image for Death Stranding around the time of E3 2017. The image's use of the word "Bridges" is particularly interesting because, as IGN points out, that word was also seen in the game's second trailer.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    What you need to know about Overkill's The Walking Dead, including latest news, release date, trailers, and more!

    News John SaavedraMatthew Byrd
    Aug 20, 2018

    Overkill's The Walking Dead was first revealed in 2014. Starbreeze promised that the game would be an inventive adaptation of the original Walking Dead comics that emphasizes co-op gameplay, storytelling, and robust level design that will supposedly heighten the game's replay value. 

    Remarkably, the only real updates we've been treated to since the game was first revealed involve its many delays. The Walking Dead was originally delayed until 2016, was then delayed until 2017, and now is delayed until 2018. In that time, developer Overkill has never really revealed much about the game beyond the vague details which accompanied its release. Even the game's title still sounds like an internal reference. 

    Meanwhile, Overkill has continued to update PayDay 2 and have reportedly begun preliminary work on PayDay 3. While the release of the latter game is supposedly still some time away, it's fair to say that they are not solely devoted to completing The Walking Dead.

    Perhaps, though, Overkill can surprise us all by delivering a Walking Dead game that manages to surpass the show's declining popularity by reviving the thrill of the source material.

    Here's everything else we know about the game:

    Overkill The Walking Dead Release Date

    Overkill's The Walking Dead will be released on November 6th in North American and South America. The rest of the world will be able to access it on November 8th. 

    Overkill The Walking Dead Trailer

    There's a new trailer for Overkill's The Walking Dead, and it gives us our first real look at this shooter's zombie apocalypse gameplay. Take a look:

    Here's a trailer showcasing playable character Heather:

    Here's a trailer for Maya:

    This next update for Overkill's The Walking Dead comes in the form of a developer diary that breaks down the design of some of the game's levels. 

    Here's a trailer introducing Aidan, one of the four playable characters in the game:

    And if you want more, here's the original announcement trailer:

    Overkill The Walking Dead Story

    We also have a synopsis of the game:

    Inspired by the rich story universe of Robert Kirkman’s original graphic novels, Overkill’s The Walking Dead is a four-player co-op multiplayer FPS action game set in Washington, D.C., as an outbreak brings the dead back to life. In this test of strategy and endurance, players will band together with up to three friends on a variety of missions and raids, securing supplies and survivors to strengthen their base camp against the threat of both the dead and the living - by any means necessary.

    Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories. Now they all share a common objective where survival and teamwork is paramount. The action is close-up and intense: take out enemies carefully with silent melee attacks or go in guns blazing. You need to be able to improvise, as nothing is certain, and a horde of walkers is always around the corner.

    We'll keep you updated as we learn more!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    What you need to know about Gears 5, including latest news, release date, trailers, and much more!

    News John SaavedraMatthew Byrd
    Aug 20, 2018

    Gears 5 is coming to Xbox One with its most intense story yet. The game centers on Kait Diaz, a supporting character in the last installment. She takes center stage as she embarks on a new adventure deep into Swarm territory. At her side is Del as well as series mainstay Marcus Fenix. 

    The last game ended on a cliffhanger, leaving plenty of room for a sequel to continue to explore the adventures of J.D., Kait, Del, and Marcus. Interestingly enough, J.D. is doesn't seem to have much of a role in the debut trailer. Perhaps he'll have a side story with his dad? 

    If you're wondering why we're not calling the game Gears of War 5, it's because the "of War" has been officially dropped by The Coalition for this installment. It was confirmed by The Coalition head Rob Fergusson in a tweet, explaining that it made sense to shorten the title now that the Gears of War franchise has multiple products on the way, including the Gears Pop mobile game and Gears Tactics for PC

    Here's everything else we know about the game:

    Gears 5 Trailer

    The first trailer for Gears 5 has arrived. Check out the trailer below:

    Gears 5 Release Date

    Gears of War 5 is coming in 2019. It's coming to Xbox One and PC.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    Everything we know about Halo Infinite, including latest news, trailers, and much more!

    News John SaavedraMatthew Byrd
    Aug 20, 2018

    Revealed by Microsoft during its E3 2018 media briefing, Halo 6 is actually called Halo Infinite. The game was announced with a cryptic two-minute trailer that doesn't really tell us what the game is. In fact, all we really know based on the first trailer is that the story could feature a Haloring. Master Chief turns up at the end of the video with what looks like a new helmet. 

    We're hoping for more details soon. Of course, it's only been three years since Halo 5 was released and the game still supports a respectably large community of players on the multiplayer side. That being the case, 343 may very well choose to wait until E3 2019 to fully unveil the game.

    Here's everything else we know about Halo Infinite:

    Halo Infinite Release Date

    Halo Infinite doesn't have a release date as of yet. It will arrive for Xbox One and PC.

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!

    Halo Infinite Trailer

    Here's the first trailer for Halo Infinite:

    Halo Infinite Story

    Kiki Wolfkill, head of 343 Industries, and longtime Halo director Frank O'Connor recently gave an interview to GameTM magazine in which the two acknowledged the disappointment some fans felt when they realized that Master Chief wasn't the focus of Halo 5.

    "We very much realized that people wanted Master Chief's story of Halo 5," said O'Connor. "We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief."

    O'Conner goes on to say that he wasn't so much surprised by the reaction of fans who wanted to see more of Master Chief, but that he perhaps didn't quite fully appreciate just how much stock fans put into wanting to play as Master Chief at the outset of a new Halo adventure. He acknowledges that Chief is "slightly more important now than he has ever been, certainly to our franchise."

    Understandably, O'Connor and Wolfkill are remaining coy as it pertains to any plans they may have in place to address this issue in Halo Infinite, but they did note that they plan on dialing back on introducing more characters to this universe in favor of "making the world a little bit more realistic and compelling."

    There are few ways to interpret this information. It sounds highly unlikely that Halo Infinite will echo Halo 5's format by primarily focusing on a new character who must live in the shadow of Master Chief. However, it may be a bit of a stretch to say that the next Halo game will focus solely on Master Chief. That's certainly a path that 343 can go down, but there's also the likely possibility that the developer will choose to focus on existing characters - including Chief - instead of expanding the universe's mythology even more. 

    Halo Infinite Multiplayer

    During a recent live stream, developer 343 revealed that Halo Infinite will not feature a battle royale mode. 

    “I’ll tell you right now, the only BR we’re interested in is Battle Rifle," said Jeff Easterling, a writer for 343. "The original BR. So, calm yourself.”

    That kills one popular theory about what Halo Infinite might be about. The fact that the developers definitively declared that Infinite will not feature a battle royale mode removes any possibility that it will. 

    Additional details regarding Halo Infinite suggests that the game will not be a next-gen title. This information comes courtesy of a seemingly minor update to the Halo Infinite website that confirms the game will support full 4K resolution on Xbox One X and compatible Windows machines. While that is nice to hear in and of itself, the real takeaway from that announcement is that Halo Infinite is intended to be a current-gen experience. That should ease some of the concerns of gamers who thought that the next Halo game might make its first appearance on a next-gen Xbox system. 

    Halo Infinite Game Details

    During her speech at D.I.C.E., 343 Industries' general manager Bonnie Ross stated that the studio realizes it was a mistake to not develop split-screen functionality for Halo 5.

    "When we didn't put split screen in Halo 5, it was incredibly painful for the community and for us," said Ross. "I think it erodes trust with the community, as the community is a part of our world building."

    Head of Xbox Phil Spencer had previously stated that the reason 343 dropped split-screen is that studies showed most gamers preferred to play cooperatively over Xbox Live. Given the size of the discrepancy, it was decided that it was no longer worth the development resources to continue to create similar modes. However, following the release of Halo 5, it soon became clear that those who still utilized the mode felt a sense of attachment to it that simple usage metrics could not quite account for. 

    Recognizing how passionate fans are about split-screen Halo gaming, Ross stated that "For any FPS, we will always have split screen support going forward." In other words, it sounds like 343 won't be releasing another Halo game that doesn't include some kind of split-screen multiplayer option. 

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    Legendary developer Cliff Bleszinski will tell the full story behind the fall of Boss Key Productions.

    News Matthew Byrd
    Aug 20, 2018

    Cliff Bleszinski will use his upcoming book to finally address the failures of shuttered developer Boss Key Productions. 

    On Twitter, Bleszinski shared a snapshot of a page from his upcoming book in which he gives his most thorough take on what happened with Boss Key Studios since the developer closed earlier this year. Bleszinski says that he has refrained from giving interviews about the studio's closure until this point due to his desire to tell the story in his own words. 

    While the screenshot that Bleszinski shared doesn't reveal many of those words, it does touch on why he decided to leave Epic despite years of success with the studio. He mentions how Chinese technology company Tencent's "enormous" investment in Epic left him with quite a bit of excess money. From there, he reiterates his love for video games and how he considers those close to him in the industry to be like a "Nerd Mafia."

    The implication seems to be that Bleszinski felt the investment and subsequent "windfall of money" gave him the opportunity to break away from Epic and invest in a more intimate creative venture. We'll have to wait until the book is released before we hear the full story, though, and Cliffy B says that the book will be released "When. It's. Done."

    It will certainly be interesting to hear Bleszinski's side of the Boss Key story. Had he stayed with Epic, Bleszinksi would have been involved with the release and post-release development of the world's most popular game, Fortnite Battle Royale. Instead, he went on to make LawBreakers (an underrated multiplayer shooter that never found its market) and Radical Heights (a last-ditch effort to save the company disguised as a battle royale). 

    Let's see whether or not Bleszinski has any regrets over that decision. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!

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