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    Mutant Year Zero: Road to Eden is the most exciting game you've probably never heard of.

    News Matthew Byrd
    Aug 21, 2018

    Developed by The Bearded Ladies - a relatively young studio that's staff has worked on games like Payday and the Hitman series - Mutant Year Zero is based on a Sweedish pen and paper role-playing series called Mutant. If you're not familiar with that particular series, don't be alarmed. The only names you really have to know to gauge your excitement towards this game are FalloutXCOMMass Effect, and...err...Howard the Duck. 

    See, Mutant Year Zero is structured similarly to an RPG like Mass Effect. You control a small group of wanderers based out of a kind of apocalyptic safe haven known as the Ark. The Ark is basically a loose collection of poorly made buildings, but it serves as your party's hub and the place where they can accept quests and make certain character improvements. The area around Ark is known simply as the Zone. As you might imagine, the Zone is full of various baddies, but it's also the home of some side characters with their own stories who can join your party under certain circumstances. It's also the place where you can find resources that will then be used to visually and mechanically improve aspects of Ark. 

    So far, so RPG, but one of the ways that Mutant Year Zero distinguishes itself is through the use of an XCOM-like battle system. Unlike XCOM which drops you into a battlefield, battles in Mutant Year Zero happen organically as you explore the world. This puts a bit of a twist on the formula as it gives you much more freedom concerning things like positioning as there are fewer invisible walls locking you into a certain area. You'll even be able to run away from a battle entirely. The battle system itself shares many mechanics with XCOM (two-pronged movement systems, the ability to go into overwatch, etc.) but distinguishes itself in several neat ways. 

    Here's everything we know about Mutant Year Zero: Road to Eden

    Mutant Year Zero: Road to Eden News

    Check out the release date trailer for Mutant Year Zero which comes to us straight from the floor of Gamescom 2018. 

    Mutant Year Zero: Road to Eden Trailer

    This new gameplay video for Mutant Year Zero: Road to Eden suggests that this relatively obscure title might end up becoming 2018's sleeper hit of the year. 

    Mutant Year Zero: Road to Eden Release Date

    Mutant year Zero: Road to Eden will be released on December 4th for Xbox One, PC, and PS4. 


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    Prepare to die quite a lot in the upcoming Dark Souls Trilogy collection.

    News Matthew Byrd
    Aug 21, 2018

    Bandai Namco and From Software have announced the release of a Dark Souls Trilogy collection. 

    Just as it sounds, this collection will contain Dark Souls: Remastered, Dark Souls II: Scholar of the First Sin, and Dark Souls III: The Fire Fades. That means that you get the complete version of each Dark Souls game in one handy package. That means that you'll be able to die and die again to the incredibly difficult bosses featured in each Dark Souls DLC release. Yay!

    To give players a little more incentive to purchase these titles once more, Bandai Namco is bindingly them in a special Steelbook case that should appeal to the collectors out there. Sadly, the physical edition of the collection will only be available via a limited retail release. 

    “The Dark Souls Trilogy gives those who haven’t played the Dark Souls series a great opportunity to jump in and experience what has become one of the most influential video game series of the past decade,” says Jenn Tsang of Bandai Namco. "The magic of Dark Soulslies within its ability to challenge players with highly rewarding gameplay and deliver a euphoric sense of accomplishment after beating a particularly tough boss, or area in the game. We hope to share that feeling with new players through Dark Souls Trilogy.”

    At present, the Dark Souls Trilogy is expected to be released on October 19th for PS4 and Xbox One. The physical edition will retail for $79.99. There's no word regarding any intentions to release the collection via any digital marketplaces. 

    If you've somehow missed out on the Dark Souls trilogy, it's hard not to recommend checking out this collection. After all, we're talking about the games that revolutionized the modern action/adventure genre and helped revive the era of challenging game experiences on a large scale. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    Devil May Cry 5 arrives in March 2019! Here's a new trailer...

    News Matthew Byrd
    Aug 21, 2018

    It looks like one of the biggest rumors that preceded E3 2018 is true. Capcom is developing Devil May Cry 5

    The biggest piece of news that Capcom shared regarding the next Devi May Cry game is that Hideaki Itsuno is returning to direct this long-awaited sequel. Itsuno has worked on the franchise ever since the final months of Devil May Cry 2's development (he even served as a supervising director for Ninja Theory's 2013 DmC title) and his presence here bodes well for Capcom's intentions to deliver the kind of classic Devil May Cry experience that fans have been adamantly (annoyingly at times) clamoring for. 

    We're still waiting on Capcom to reveal some of the finer details about Devil May Cry 5, but at present, it appears that this will be a straight sequel to Devil May Cry 4 and not a prequel, spin-off, or reboot. Dante certainly sports his Devil May Cry 4 looks in the game's debut trailer, and the few glimpses at a story the preview yielded suggest that this will be a continuation of some sorts. 

    While it hasn't been that long since we last received a Devil May Cry game, it has been 10 years since Capcom developed a new DMC title. As we noted earlier, Ninja Theory's take on the franchise wasn't exactly warmly received by longtime fans. 

    Devil May Cry 5 Release Date

    Devil May Cry 5 arrives on March 8, 2019. The game is coming to XBO, PS4, and PC. 

    Devil May Cry 5 Trailer

    A new trailer arrived at Gamescom 2018! Check it out below:

    And here's some gameplay from Gamescom:

    Here's the announcement trailer:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    DayZ arrives on Xbox One later this month! Here are the details...

    News Matthew Byrd
    Aug 21, 2018

    Revolutionary apocalyptic survival horror game DayZ is finally exiting Early Access and will soon be available to Xbox One owners. The game arrives on Aug. 29 to Xbox Game Preview. 

    Furthermore, developer Bohemia Interactive has stated on Twitter that it also wants to bring the game to PlayStation 4, but has no idea when it might actually be able to do so. 

    "As soon as the PC BETA is headed in a way we like, we're still committed to bringing DayZ to Xbox, where we have a large community of gamers patiently (very patiently!) waiting for a truly hardcore online survival game," said Bohemia Interactive in a post on the DayZ blog designed to keep DayZ's fans in the loop regarding what's coming next. "All of that will (and must) happen next year - meaning we're just about to start what could possibly be the most exciting year for DayZ so far. In short: DayZwill be out of Early Access next year, and we'll also finally deliver it to console players in 2018."

    For perspective's sake, consider that the original DayZ mod was released in 2012. That same year, DayZ creator Dean Hall announced that DayZ was being developed as a standalone game. At that time, DayZ was hailed as a revolution in game design. The mod used the ultra-realistic military series Arma as the framework for a post-zombie apocalypse multiplayer simulator. DayZ required players to scavenge for supplies and survive a world populated with humans and zombies. The mod is the undisputed inspiration for titles like PlayerUnknown's Battlegrounds

    Get a Free Trial of GameFly on Us!

    In the years since DayZ's release, it has fallen on some hard times. Development of the game has been painfully slow. Indeed, DayZ has become something of a poster child for the entire Early Access concept. Its flaws have sometimes been written-off by mentions of the notion that it is not a completed project. 

    That's what makes this announcement such a big deal. If the DayZ team is serious about bringing the game out of Early Access, they'll need to be able to fix several lingering technical and design issues. In that same blog post, the development team already alludes to the implementation of new features such as more zombies, improved combat, and new animations. Other ideas, such as base building, are being put on the long-term backburner. 

    We'll keep you updated as we learn more!

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    The infamous first season of Telltale's The Walking Dead has a new home.

    News Matthew Byrd
    Aug 21, 2018

    The Walking Dead's first season is coming to Nintendo Switch. 

    As you might expect, this re-release will feature all five episodes of Telltale'sThe Walking Dead's inaugural season. That means that you can relive the story of a convict named Lee whose journey to prison is interrupted by the zombie apocalypse. Freed from his fate, he soon meets a young girl named Clementine whose parents are missing. Together, they embark upon a journey of loss, discovery, and survival. 

    Famous for its difficult decisions and emotional story moments, the first season of Telltale's The Walking Dead was the recipient of quite a few Game of the Year awards when it was released in 2012. It's a story that is worth re-experiencing if you haven't played it since the season's release and a story that is certainly worth experiencing for the first time. 

    This Switch version of the season will also contain the excellent Walking Dead: 400 Days DLC. This DLC follows the short stories of several survivors and serves as a kind of anthology take on the Telltale formula. Both 400 Days and the First Season are ported from the recently released Walking Dead Series Collection, which means that they will boast enhanced visuals and performance upgrades. 

    Currently, the Nintendo Switch version of The Walking Dead's First Season is expected to release on August 28th. You'll be able to download it on that day for $24.99. Telltale plans on releasing seasons 2 and 3of The Walking Dead at a later date. 

    If you're more interested in the continuing adventures of Clementine and crew, Remember that the first episode of The Walking Dead's Final Seasonis out now and that the series will end on December 18th with the release of the series final episode, "Take Us Back." 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    Gather 'round scalawags and hear some tales of Sea of Thieves hot new expansion, Forsaken Shores.

    News Matthew Byrd
    Aug 21, 2018

    Rare has revealed some of the first details about the next Sea of Thieves DLC expansion, Forsaken Shores

    As announced at Gamescom 2018, Forsaken Shores will focus on a new volcanic realm known as Devil's Roar. This island features a large volcano, naturally, that will occasionally erupt. Once that happens, the land will shake, lava will flow, hot rocks will rain from the sky, and the water around the island will become deadly to swim in. Why would anyone want to go to this lovely little slice of Hell? We're not entirely sure, but we bet the answer involves treasure. 

    The good news is that you'll be able to escape this hellish island - and any other island - by using one of the game's new rowboats. Yes, this exciting new technology allows you to safely cross boiling water in order to reach your ship. Finally, you can live the pirate lifestyle with your very own rowboat (from Ronco). 

    You'll also be able to take advantage of a new series of merchant missions called Cargo Runs. These missions require you to safely transport supplies and materials from location to another. Of course, doing so means that you'll need to safely navigate some hostile seas and avoid other players trying to sink your ship and steal your cargo. 

    At present, Forsaken Shoresis expected to release on September 19th. We expect that Rare will reveal more information about the game ahead of its official release. 

    Until then, they're already started revealing a little information about what comes after Forsaken Shores. Rare isn't spilling too much information on these upcoming updates, but it sounds like Forsaken Shores is going to be the last Sea of Thieves expansion we get in 2019. It's possible that the studio will release smaller updates until the end of the year, but all future expansions for the game will start dropping again in 2019.

    We'll bring you more information on Forsaken Shores, and all other Sea of Thieves updates, as it becomes available. 


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    State of Decay 2's Daybreak DLC brings the horde.

    News Den of Geek Staff
    Aug 21, 2018

    State of Decay 2 is getting come content reinforcements in the form of the upcoming Daybreak DLC. 

    Set to release for Xbox One and PC on September 12, Daybreak is highlighted by a new mode that sees you play as a Red Talon soldier tasked with defending a fixed location against waves of zombies. Yes, it's a horde mode, but it makes a lot of sense for a game like State of Decay to feature a horde mode. After all, the game is really just about surviving the horde over a long enough period of time, and this mode boils that down to its essence. 

    However, this mode does differ from the regular game in at least one major way. Rather than use your own community and other in-game resources to defend against the arriving horde, this new mode will supply you with soldiers and resources unique to this encounter. If you die during this mode, you'll have the chance to respawn and try again after a certain period of time, but you run the risk of being overwhelmed while you are out of the action. 

    To help you survive this onslaught, you'll be able to access a series of special weapons and items unique to this mode. You're going to need them if you want to destroy and outlast the Blood Plague Juggernaut; a new kind of freak that can really wreck havoc alongside his horde buddies. Fortunately, you'll be able to bring along up to three friends to help you beat the horde. 

    Manage to do well enough in this new mode, and you'll be able to carry over some of your progress to the main game. You'll even be able to recruit a Red Talon elite soldier for your camp.  

    In our review of State of Decay 2, we found this highly-anticipated sequel to be a welcome - if flawed - addition to the series and the Xbox One's library. Hopefully, this DLC adds enough to the base game to convince players to dive back into the zombie apocalypse once more. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Stormdivers is a speedy sci-fi take on the battle royale genre. Check out its debut trailer!

    News Matthew Byrd
    Aug 21, 2018

    Developer Housemarque, the studio behind the excellent PS4 shooter, Resogun, have revealed a new kind of battle royale game called Stormdivers

    Like every other battle royale game out there, Stormdivers sees you battle against a host of other players in order to be the last one standing. You can either drop into the game's large map by yourself or as part of a squad. In this instance, you're outrunning a storm of nanobots that reduces the size of the map as it spreads. 

    However, Stormdivers does add a few complications to the formula that make it a significantly more interesting game than the majority of modern battle royale experiences. First off, the game leans heavily on sci-fi tropes. While it doesn't appear to take place in a significantly distant future, Stormdivers does utilize quite a bit of advanced technology. Based on the debut trailer, we can see that some of that technology includes deployable shields, cloaking devices, and jetpacks alongside more conventional weaponry. 

    Unlike Fortnite, it appears that Stormdivers will emphasize vehicular combat (or at least vehicles as transportation). While we only clearly see a couple of vehicles during the trailer, snippets of footage that show massive explosions and large conflicts suggest that you may have a hard time winning the battle unless you utilize a vehicle at some point. 

    What's less clear at this time is whether or not Stormdivers will feature character abilities or whether the special abilities we see in the trailer come courtesy fo some kinds of gadgets that anyone can pick up. From what we're hearing, players will be able to augment their suits with special items that they find throughout the environment. These items will seemingly grant them the abilities that we see in the trailer. Whether or not there will be any unique abilities specific to each character doesn't seem to have been confirmed. 

    We understand if you're feeling a little battle royale fatigue, but we must say that the speed and design of this game suggest that Housemarque is trying to inject a little flavor and creativity into the popular genre. We'll know for sure when Stormdivers releases for PC sometime in 2019. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    The Witcher and Cyberpunk 2077 developer CD Projekt Red was criticized for making a transphobic joke on Twitter.

    NewsJohn Saavedra
    Aug 22, 2018

    The Witcher and Cyberpunk 2077 studio CD Projekt Red faced criticism after making a transphobic joke on Twitter. The tweet in question, a reply to another user, was sent out the morning of Aug. 20 but has since been taken down by the studio. 

    A thread on Resetera posted a screengrab of the exchange between CD Projekt Red's Cyberpunk 2077 Twitter handle and user @rysteez:

    After @rysteez tweeted that he "wants more guys" in Cyberpunk 2077, the game's Twitter handle replied, "Did you just assume their gender?!"

    The studio's remark, which seems to be a failed attempt at humor, is a reference to an offensive internet meme aimed at transgender people. 

    "It specifically mocks transgender people for having preferred pronouns," a Resetera mod said of the remark. "It's a derogatory stereotype and is inherently transphobic. Any internet search will bring up numerous examples."

    Many others took to Twitter to condemn the studio.

    "The 'joke' centers around the supposed misgendering of a person. Trans people get misgendered all the time, which is a hurtful and dehumanizing experience," Twitch streamer Ashley Nova, who is transgender, explained on Twitter. "It plays on this false image that trans people (and non-binary folk in particular) are deliberately trying to be offended and looking for opportunities to do so.

    "This is, of course, complete bullshit. The reality is no trans person has ever responded to being misgendered by claiming someone assumed their gender. In fact, most trans people are terrified of the idea of having to correct someone and will often let misgendering slide."

    CD Projekt Red has since apologized for the Tweet:

    "Sorry to all those offended by one of the responses sent out from our account earlier," the studio said. "Harming anyone was never our intention."

    It's unclear from this statement whether CD Projekt Red will take any steps to ensure this sort of thing doesn't happen again or if the company has reprimanded the person responsible for the tone-deaf tweet. We'll keep you updated as we learn more.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Read the latest Den of Geek Special Edition Magazine here!


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    Everything we know about Assassin's Creed Odyssey, including latest news, release date, and much more!

    News Matthew Byrd
    Aug 22, 2018

    Assassin's Creed Odyssey, the next game in the famous Assassins' Creed franchise will take us to ancient Greece.  As revealed at E3 2018, Odyssey will follow the journey of a character that you choose (yes, you get to pick between two characters) who has been trained from a young age to be a great Greek warrior.

    Due to the enhanced RPG elements of the game, you'll be able to grow the skills of your character in several ways. Want to be better stealth assassin? You can do that. Wish your bow was more viable? Just level up your skill. It looks like there will be no shortage of ways to make the game's hero your own. 

    What's especially interesting, though, is the way that those choices affect the game's narrative presentation. As shown at E3 2018, the game's story will actually feature things like dialog choices that shape how this world and its people respond to your actions and choices. The extent of these options are not yet fully known, but it's clear that you'll be able to pursue some kinds of different paths based on what you choose to say and do. 

    Visually, the game is an absolute stunner as the impressive engine and world design featured in Assassin's Creed Odysseymake a return and have seemingly been improved upon by the Ubisoft design team. 

    Here's everything else we know about the game:

    Assassin's Creed Odyssey Trailers

    Ubisoft dropped a new Assassin's Creed Odyssey trailer at Gamescom. Check it out below:

    Here are the other trailers revealed so far!

    Assassin's Creed Odyssey Release Date

    Assassin's Creed Odysseyis set to release for Xbox One, PlayStation 4, and PC on October 5th. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    Everything you need to know about Overkill's The Walking Dead, including latest news, release date, trailers, and more!

    News John SaavedraMatthew Byrd
    Aug 22, 2018

    Overkill's The Walking Dead was first revealed in 2014. Starbreeze promised that the game would be an inventive adaptation of the original Walking Dead comics that emphasizes co-op gameplay, storytelling, and robust level design that will supposedly heighten the game's replay value. 

    Remarkably, the only real updates we've been treated to since the game was first revealed involve its many delays. The Walking Dead was originally delayed until 2016, was then delayed until 2017, and now is delayed until 2018. In that time, developer Overkill has never really revealed much about the game beyond the vague details which accompanied its release. Even the game's title still sounds like an internal reference. 

    Meanwhile, Overkill has continued to update PayDay 2 and have reportedly begun preliminary work on PayDay 3. While the release of the latter game is supposedly still some time away, it's fair to say that they are not solely devoted to completing The Walking Dead.

    Perhaps, though, Overkill can surprise us all by delivering a Walking Dead game that manages to surpass the show's declining popularity by reviving the thrill of the source material.

    Here's everything else we know about the game:

    Overkill's The Walking Dead Release Date

    Overkill's The Walking Dead will be released on Nov. 6 on PC. The Xbox One and PlayStation 4 versions have been delayed to February 2019, as revealed by a Starbreeze interim earnings report.

    Overkill's The Walking Dead Trailer

    There's a new trailer for Overkill's The Walking Dead, and it gives us our first real look at this shooter's zombie apocalypse gameplay. Take a look:

    Here's a trailer showcasing playable character Heather:

    Here's a trailer for Maya:

    This next update for Overkill's The Walking Dead comes in the form of a developer diary that breaks down the design of some of the game's levels. 

    Here's a trailer introducing Aidan, one of the four playable characters in the game:

    And if you want more, here's the original announcement trailer:

    Overkill's The Walking Dead Story

    We also have a synopsis of the game:

    Inspired by the rich story universe of Robert Kirkman’s original graphic novels, Overkill’s The Walking Dead is a four-player co-op multiplayer FPS action game set in Washington, D.C., as an outbreak brings the dead back to life. In this test of strategy and endurance, players will band together with up to three friends on a variety of missions and raids, securing supplies and survivors to strengthen their base camp against the threat of both the dead and the living - by any means necessary.

    Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories. Now they all share a common objective where survival and teamwork is paramount. The action is close-up and intense: take out enemies carefully with silent melee attacks or go in guns blazing. You need to be able to improvise, as nothing is certain, and a horde of walkers is always around the corner.

    We'll keep you updated as we learn more!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    Overwatch's next map takes on a tour of Busan, South Korea, where D.Va works and plays.

    News Matthew Byrd
    Aug 22, 2018

    Blizzard has unveiled a new Overwatch animated short to celebrate the upcoming release of the game's next map. 

    The short, titled Shooting Star, follows the "celebrity lifestyle" of Hana Song (a.k.a. D.Va). It focuses on Song's inability to really enjoy her high-profile status due to the burdens of her responsibilities. It's a cute little story that doesn't rank amongst the best Overwatch shorts ever (that honor would probably go to the Reinhardt short or this fanmade video for Jetpack Cat) but at least it finally gives us a better look at D.Va's backstory. 

    The best part about the short, though, is that it's really just an elaborate way to introduce Overwatch's next map, Busan. This map finally adds a South Korea location to the game's rotation of levels and explores the bustling city of Busan as imagined by Blizzard following the events of Overwatch's backstory. 

    As a control map, Busan will see teams compete to capture an area in one of three sections: Sanctuary, Downtown, and MEKA Base. According to the map description, Sanctuary is a "serene setting" designed around an "ancient temple." The Downtown section is about what you'd expect (the busty part of a thriving city complete with a potentially deadly train), and MEKA base takes us to "South Korea's frontline defense against the gwishin omnic attacks" where D.Va and crew get ready for missions. 

    There's no word on when this map will be released on Overwatch's official servers, but it is currently playable on the PC version of Overwatch's PTR servers (which also features a series of hero changes and other gameplay alterations). 

    We'll have to wait to try out the map ourselves before saying whether or not you're going to want to see it in the rotation, but it boasts a beautiful design, and it's hard not to love the variety of visual touches included within the map's three distinct sections. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    Shenmue's "boring" gameplay was the perfect vehicle for a revenge story unlike any other.

    Feature Matthew Byrd
    Aug 22, 2018

    Shenmue is an epic saga about a young man named Ryo Hazuki who sets out to avenge the murder of his father by a mysterious man named Lan Di. Along the way, Hazuki must discover the truth behind dark family secrets, realize that he is not quite the strong young fighter he believes himself to be, and maybe even write the end to an ancient story that has been unfolding for centuries. 

    Oh, and he also has to carry some crates, look for sailors, buy some milk, take care of his cat, spend time with his girlfriend, visit the arcade, collect some rare prizes from capsule machines, and, of course, talk to several dozen people with nothing of note to say.

    One of the biggest reasons why Shenmue remains a controversial classic whose legacy is too often summarized by the word “failure” is because it is an unbelievably monotonous game. Actually, monotony itself isn't exactly the problem with Shenmue. Monotony is one of those things you can endure and even enjoy if it’s something that occurs under the right circumstances. For instance, there’s a comfort to visiting the same bar with the same friends and ordering the same drinks. 

    Shenmuewasn’t billed as a night of comfort and familiarity, though. It was hyped as something that the gaming world had never seen before. Reportedly made for around $70 million, Shenmue was supposed to redefine the video game epic by not only delivering a grand story, an army of fully-voice acted characters, and real-time cutscenes, but a large world that players could explore at their leisure. 

    To be fair, Shenmue did deliver on many of those things. It’s often credited as the godfather of open-world games due to the way it allowed you to wander the streets of its fairly large environments without a particular goal driving you. It also happened to feature impressive new visual rendering techniques as well as voice acting for nearly every character in the game. Granted, many of the English voice actors sounded like they delivered their lines while staring at the sun, but there was voice acting nonetheless. 

    The problem is that Shenmue was, in the minds of many, a boring game. It hooks you with this grand tale of revenge, combat, and intrigue presented in the style of samurai and kung fu epics, then it pulls the rug out from under you by forcing you to endure what can most generously be described as filler. 

    If you’ve never played Shenmue, let me try to convey what a typical day in the game is like. You’ll start by waking up in your home and slowly making your way into town by the same roads and paths you walk every day. Along the way, you can expect to endure a host of loading screens that adhere to no real logic in terms of when they resolve. 

    Manage to finally make your way to your objective and you will likely need to start asking locals for directions through unbelievably stilted dialogue sequences. If you’re very lucky, you’ll only need to speak to three or four people (and check your map seven or eight times) before you arrive at your destination. If your luck holds, you will arrive at the right time of day and you’ll be able to progress. More often than not, though, you’ll need to kill time by playing local minigames or even go home, fall asleep, and wait for the next day. 

    Read the latest Den of Geek Special Edition Magazine Here!

    Mercifully, you'll also enjoy occasional moments when you get to participate in real-time fights, thrilling quick-time events, or even watch the story amble towards one of its few significant plot points. For a game that starts off with a thrilling action sequence that promises a grand narrative adventure, Shenmue is remarkably light on action, narrative, and adventure. 

    Amusingly, there are some people who defend Shenmue's gameplay for being the kind of hardcore experience that didn’t cater to the impatient gaming masses. In reality, it’s much more likely that the Shenmue team at Sega simply wasn’t ready to deliver an experience of this scope and was forced to slow Shenmue's gameplay down to a crawl to ensure that players actually bothered to experience the open-world.

    Yet, there is something beautiful about Shenmue’s repetitive and dry gameplay that perhaps even its developers didn’t fully understand. Through monotony, Shenmue not only perfectly captures the fallacy of revenge but shows how games can capture the essence of the human experience. 

    Think back on the best revenge films. John Wick, Kill Bill, Man on Fire, Oldboy, Straw Dogs, Death Wish...most of them utilize the very simple formula of taking away something incredibly important to the protagonist in order to grant them the excuse to embark upon a journey of bloody revenge that the audience can in no way fault them for. It’s a premise that has birthed some truly exceptional films, but few of those films answer the question, “What comes next?”

    What comes after revenge? When the gun smoke has cleared and the last sword has been sheathed, what remains of the individual? Some revenge stories will throw their protagonist a bone at the last minute and give them something more to live for, but others choose to fade to black before we’re forced to see a broken warrior with no more wars left to fight. 

    Shenmue is different. Not long after swearing revenge, Ryo Hazuki and the player are struck with the realization that revenge as a driving force is useless if you don’t know where you are going. Rather than set off to beat up as many thugs as possible en route to the big bad, Hazuki’s cold dish of revenge is served with a side of humble pie. He’s not as great of a fighter as he thinks he is, he doesn't know that much about his target, and he’s barely a fully-functioning adult. 

    Hazuki’s road to revenge forces players to escape the tunnel vision of vengeance. Want to kill the man who murdered your father? It’s not as simple as walking a straight line and throwing some punches along the way. You exist in this world. You are a human being. Not only do your actions have real consequences on those around you, but you need to eat, you need to sleep, and at some point, you’re going to have to find a way to make some money. More than an army of bad guys or a harrowing chase sequence, the real hurdles between you and revenge in Shenmue are the things that most of us deal with on a daily basis. 

    It’s not exactly romantic, but that’s the point. Shenmue dares to ask, “What if revenge isn’t this journey which defines an individual’s life, but the catalyst which forces them to endure the far greater challenge of living in this world with no clear goal in front of you?”

    Even Shenmue’s action sequences take a kind of cynical approach to the idea of revenge romanticism. The game’s fighting system is a kind of modified take on the Virtua Fighter formula. In contrast to the open-world sections which afford you the luxury of choice and freedom, these sections reduce the game to a 3D fighter. Your stage is limited and your only option is violence. There’s a somewhat perverse joy to being able to break through all the monotony with good ole’ action, but these sequences highlight how limited your world view is when you reduce your ambitions to violence. The same is certainly true of the game’s QTE sections. 

    This is all in stark contrast to not only many revenge films but many video games released prior to Shenmue. Whereas many pieces of revenge entertainment and many older video games depend on the thrill of completing an objective based on some degree of violence, most of Shenmue’s objectives are about slowing things down in order to ensure you stop to question whether the life you take when you chase revenge is really your own.

    Maybe that’s why so many of the people who played Shenmue fondly remember its more monotonous moments. Few other games have ever emphasized the little things quite like Shenmue. It’s things like capsule toys, errant soccer balls, and lost kittens that establish a feeling of belonging in the game’s world that is not based on a destiny or emotional purpose but rather the understanding and appreciation of this world’s quirks, faults, and how you fit into something that is ultimately greater than yourself. 

    Truth be told, those who look back on Shenmue as this perfect experience are simply wrong. Even those who believe that Shenmue was just too “hardcore” for its own good are failing to recognize the many poor design choices that greatly hindered much of Shenmue’s underlying brilliance. For one thing, we probably didn’t need that extended sequence of Ryo Hazuki creepily looking for sailors

    Still, there’s certainly something to be said of the way that Shenmue used a revenge story as this framing device for a much more fascinating and important narrative about how we as humans can benefit from taking a kind of comfort in the monotony of life rather than curse it when it interferes with a goal whose completion will ultimately bring us back to the path of daily existence.

    To paraphrase a quote from The Wire, Shenmue is the game that shows us that life is the shit that happens while you’re waiting for moments that never come.


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    Ubisoft is giving the Assassin's Creed franchise a break next year, but they will continue to support Odyssey.

    News Matthew Byrd
    Aug 22, 2018

    The Assassin's Creed franchise is taking 2019 off. 

    "We had a game [in 2018] and we have one this year, but we are not going to have a full-fledged Assassin's next year," said Ubisoft's Yves Guillmot at Gamescom 2018. "It's just because the team was working separately, so we have two games now, one year after the other. But next year you're not going to have a fully-fledged one."

    This isn't exactly unheard of for the Assassin's Creed series. While yearly installments in the franchise used to be a given, Ubisoft decided to dial back on annual releases for all of their franchises a few years back. The general consensus has been that this move helps the franchises stay fresh over a long period of time and ensures that the developers have enough time to make sure each new game feels special. 

    In lieu of a new Assassin's Creed game, you can expect to see a lot of post-release content for Assassin's Creed Odyssey

    "What you'll have is lots of content coming on [Odyssey]," said Guillemot. "The team really want to give, on a regular basis, some new possibilities for play, so when you get [Odyssey] this year, you're going to get in for a couple of years, actually."

    While we'd usually be a little wary of a company trying to get us excited about years of DLC, it must be said that Ubisoft is usually pretty consistent when it comes to delivering imaginative DLC. It's also worth noting that Origins and the upcoming Odyssey are changing the Assassin's Creed franchise in pretty significant ways. As such, it might be nice to see how Ubisoft is able to continue to grow the franchise when they have a little more time on their hands to explore what's possible. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    The world of Metal Gear will be here faster than you can say La-Li-Lu-Le-Lo.

    News Matthew Byrd
    Aug 22, 2018

    A Russian weapons company is apparently trying to bring us into the era of Metal Gear warfare. 

    RT (by way of IGN) is reporting that Russian weapons manufacturer Kalashnikov Concern is working on a concept for a mechanized walker robot that some say resembles the design of Metal Gear. The fact that the concept design for the robot is hanging out new a Hind helicopter certainly doesn't hurt the comparison's validity. It also somewhat resembles the ED-209 from Robocop. 

    Of course, this prototype isn't quite as imposing as Metal Gear REX, but it does have its charms. Standing at 4 meters tall, this bipedal robot is controlled by a human (for now, at least) and can apparently be used for engineering operations as well as military purposes. We're assuming that the hands you see in the prototype picture will be replaced by assault rifles or laser beams in the combat model, but maybe they weren't quite so bold as to show that model this early in the game. 

    At the moment, this robot doesn't seem to be combat-ready (or ready at all). However, Kalashnikov Concern does intend to continue developing the design in the coming months and years, so don't be surprised if we actually hear reports of this thing being used on the battlefield sometime in the near future. Whether or not this Russian weapons manufacturer is working on a space model for Donald Trump's Space Force (the official motto for which we hear is "pew-pew") is also up for debate. 

    As it stands, though, we've got to say that it looks like you could trip this thing with a clothesline, and the bot's bulky upper body gives it a kind of cardboard box look that feels incredibly dangerous when the user is doing something like walking downhill. 

    Still, it's frightening as hell to think that the world of Metal Gear isn't really that far off. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    The upcoming Halo TV series has over a decade of video game history to draw from.

    Feature Megan Crouse
    Aug 22, 2018

    The grandparent of so many sci-fi shooters, the Halo series keeps forging along in new forms. While Halo 5 premiered to a lukewarm reception and The Master Chief Collection suffered debilitating connection issues at launch, the franchise continued to consistently produce books and other tie-in materials that expanded the universe. With the announcement of a 10-episode TV series from Showtime, Halo once again returns to the small screen.

    When it does, the series will have plenty of tie-in stories to choose from. With a plot set in the 26th century and confirmed to include Master Chief, only one era is completely off-limits—the Forerunner era, the prehistory that set off the events in Halo 4 and featured in a dreamlike series of books by science fiction veteran Greg Bear. But there are still plenty of stories to work with. Here are the stories the showrunners may use as inspiration for the new series:

    Spartan Training 

    At the core of Halo are the Spartans, most of whom were raised from childhood in the science lab/boot camp that gives them their extraordinary abilities. This setting was featured in the Fall of Reach novel by Eric Nylund, which focused on a particular group of Spartans. The television show could include these Spartans or new characters going through the training, setting up the world of Halo for new viewers and illustrating the darkness and desperation at the heart of the program. Spartans may be heroes, but they are also children stolen from their families. 

    Blue Team 

    The viewpoint characters for a lot of the Spartan experience is Blue Team, a squad made up of Master Chief's closest friends. A show focusing on them would give fans characters they recognize from both Halo 5 and years of tie-in material. This would also be a good opportunity to explore Master Chief’s personality and how he acts in a group with the people with whom he is most comfortable. Halo has always been about teamwork and sacrifice, and Blue Team has those things in spades. 

    Sergeant Johnson 

    Third only to Master Chief and Cortana in terms of recognizable characters from Halo: Combat Evolved is Sergeant Johnson, provider of military bravado and drill sergeant one-liners aplenty. A show that follows Johnson during the Covenant War would include some of the most recognizable moments in the classic games and could expand on them—and would have a very good reason to include Master Chief, too. 

    The UNSC Academy

    This subject was already tackled in a live-action fashion: the Halo 4 tie-in vehicle Forward Unto Dawn introduced the character Thomas Lasky as a student. The next Halo show could cover a similar setting with different characters. Focusing on military recruits who aren’t Spartans fits the bombastic ethos of the Halo series without removing any of the mystique of the Spartans through whom players usually see in first-person. This setting is versatile—surely an adventure set in a military school or boot camp would be shaken up by the rebellion of the AI that occurs late in the Halo series. 

    ODSTs

    For Halo fans, Orbital Drop Shock Troopers are practically their own genre. The game Halo ODST added a jazz soundtrack and a moody, rainy city to the series’ oeuvre. ODSTs are regular people, not augmented to the degree the Spartans are, and free to bring their own histories and baggage instead of going through the homogenizing Spartan program as children. Using them would give the show an opportunity to add a squad of colorful characters hardened for military action. 

    Speaking of non-Spartan soldiers, the Halo timeline also includes a war between humans, which eventually saw the beginning of the UNSC military. This took place before the Spartan program began, though, which means it would be a stretch to see this era in a show that includes Master Chief. 

    The Fall of Reach 

    The Fall of Reach was many fans' first experience with the series. It tells the story of the Covenant attack on the planet Reach that triggered the events of Halo: Combat Evolved. The book also acts as an origin story for John, the six-year-old boy who would become Master Chief. Reach would be a perfect place to set the opening of the show if it wants to really dig into what makes the famous Spartan tick as well as what he was up to before he first stepped foot on a Halo ring. 

    Halo 2 and the Sangheili 

    Halo 2 let players take control of the Arbiter, the exiled alien warrior Thel ‘Vadamee. An alien-focused Halo story would be relatively expensive, so it seems unlikely that the show would focus solely on the Sangheili. But the Elites would make interesting subjects. They have their own politics and crises, a theocracy crumbling and making way for warlords and peacemakers. The Kilo-Five book series involved inter-clan Sangheili politics and provides a lot of lore that could be used in a television show. 

    Spartan-IVs 

    The newest generation of Spartans is made up of volunteers. Often career soldiers, they don’t have the traumatic childhood training of previous generations or the unmatchable strength of second-generation Spartans like Master Chief. The fact that they are recruited as adults could invite more storylines about past histories and relationships. And while most of Master Chief’s adventures with the IVs are shown in the games, the show could potentially carve out some time in which he served as a mentor to new super soldiers. 

    Fireteam Crimson

    Part of a relatively short-lived game mode, the Fireteam Crimson saga is a unique example of Halo 4 using gameplay to tell a story that doesn’t quite fit into the main plot. The fireteam starred in the cooperative Spartan Ops, a mode that explained some of the events between Halo 4 and Halo 5. The fireteam itself is a loose shell for the player or team of players, so there’s plenty of room for television writers to establish personalities and relationships for them. Spartan Ops also introduced another canon team, Fireteam Majestic, which gives fans another look at Spartan-IVs.

    Fireteam Osiris 

    Speaking of IVs, the most famous group is Osiris, the team hunting Master Chief in Halo 5. Their story was a main focus of the game but didn’t feel entirely complete. You can find more to their story in the live-action movie Nightfall and books like Hunters in the Dark. Team leader Jameson Locke once seemed to be in the running to be the franchise’s next major character, but Halo 5’s lukewarm reception might have removed that chance. If Microsoft wanted to bring him back, including Locke would be a good way to connect the television show with the latest major game. 

    Onyx 

    One of the keystones of the current expanded universe is the Forerunner planet Onyx. After various adventures involving the secrets of the planet’s nature and construction, the area has been colonized by humans as a remarkably mundane place with many amenities, including a high school. The television show could draw from the novel Legacy of Onyx, one of the most amusing and unique Halo novels in the recent crop, to tell a story of humans living and working on the bones of an ancient alien civilization ripe for another war story. 

    The Infinity

    Speaking of everyday life in the Halo universe, the Infinity is the miles-long spaceship where Spartan-IV training takes place—and it’s the perfect setting for either a sweeping adventure story in the Halo 4 era or a smaller-scale Spartan episode. Even if it isn’t the subject of the entire show, it would be an impressive sight and a great location for characters to fight, socialize, and solve mysteries. 

    The Created War 

    The biggest question in the series right now is what will happen to Cortana. Her reveal as the aggressive and ruthless AI at the head of the Created movement was a big shock at the end of Halo 5, and one that alienated many fans. Will Cortana stay evil for long, or will the television show writers read the room and avoid digging a deeper hole for her to fall into? So far, the books and comics have touched on the actions of the Created a little bit, but mostly steered clear of Cortana herself. Could the show reveal more about her and what the galaxy’s AI plan to do? 

    Halo Infinite 

    The Halo television show could be a vehicle for Halo Infinite, the game that will continue the story of Halo 5. The trailer for Infinite shows an unexplored Halo ring—likely to be Installation 07, one of the last Halo rings and one which Master Chief deactivated. This unexplored Halo ring is perhaps the most marketable possible setting for the television show since it would act as a large flashing sign pointing at Halo Infinite, but it’s also not a bad choice when it comes to being able to tell new stories. Installation 07’s ancient ruins and alien animals could make for beautiful environments, and the untouched ruins give plenty of reason for characters to be there, especially if something goes wrong. Perhaps the show could end where Halo Infinite begins.

    Megan Crouse is a staff writer. 


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    The arrival of Halo: The Master Chief Collection makes Game Pass that much more appealing.

    News Matthew Byrd
    Aug 22, 2018

    Halo: The Master Chief Collection is coming to Xbox Game Pass.

    Starting on September 1, you'll be able to access the controversial Master Chief Collection via your Game Pass subscription. The digital version of the game will include the anniversary editions of Halo and Halo 2 as well as Halo 3 and Halo 4. That means that you won't get access to Halo: ODST as part of the game pass version of MCC, but all of the games will feature updated visuals (where necessary) as well as 60 FPS gameplay and multiplayer options. 

    Why would a re-release of the major Halo games ever be controversial? Well, the Master Chief Collection suffered from some truly horrendous technical issues when it was first released. Said issues made seemingly simple things like multiplayer and co-op nearly unplayable for many of those who eagerly picked up one of the best reasons to own an Xbox One. Since then, updates to the game have been few and far between.

    Still, the Master Chief Collectionhas been updated enough to make it a must-play for anyone that happens to be a Game Pass subscriber. It doesn't hurt that this collection will seemingly be released alongside a major update for the MCC that will supposedly address many of its lingering issues. 

    Speaking of which, becoming a Game Pass subscriber is about to get that much easier thanks to the introduction of a Game Pass mobile app. This app, which is available for iOS and Android, will not only allow you to browse what's available in Game Pass but start downloading titles remotely so that they're ready when you get home. 

    Finally, from now until August 31, Microsoft is offering all new Game Pass subscribers two months of service for just $2 (or your regional equivalent). It's hard to think of someone we wouldn't recommend that deal to, especially when you consider that Game Pass might be a look into Microsoft's future

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    The fall of Hooters has inspired us to look back at a truly awful PS1 tie-in racing game.

    News Matthew Byrd
    Aug 22, 2018

    While there are some folks out there who are trying to blame the decline of restaurant chain Hooters on millennials' apparent lack of interest in cleavage, we think that the fall of the once mighty wing and beer destination has more to do with a forgotten PS1 game. 

    While people share their bizarre ideas about why Hooters is failing (few of which have anything to do with the ridiculous prices, awful food, and creepy atmosphere) and how it can be saved, we think it's the perfect time to remind you that Ubisoft once published a PS1 racing game based on Hooters restaurants. Yes, that Ubisoft. It turns out Assassin's Creed Unity isn't the worst skeleton in the company's closet. 

    Actually, it seems that Hooters Road Trip was released as part of Ubisoft's old value line of games, which allowed cash-strapped gamers to buy PS1 titles for as little as $10. That means that the people who bought Hooters Road Tripwere even more desperate than you think. 

    What of the game itself, though? Well, the entire premise of Hooters Road Trip is based on the belief that there are several people out there who are all so anxious to go to Hooters that they are willing to participate in a cross-country road race in order to be the first person to arrive at one of several Hooters locations. It's similar to the plot of Death Race 2000, only the goal isn't to run down pedestrians but rather to be the first person to order some of those Hooters wings. We assume that the person that comes in last has to order the fish sandwich, thus lowering the number of participants by one as the race goes on. 

    Judging from the gameplay, it looks like racers have enjoyed quite a few pitchers of watered down Bud Light (also known as Bud Light) at each restaurant because none of them can stay on the road to save whatever remains of their lives. Turning your car in this game just a little to the left or right results in it violently veering into the nearest roadside obstacle. We're tempted to imply that these vehicles have become aware of their purpose in life and are trying to end this charade once and for all, but given that each course is wider than it is long, we think the developers knew there was a problem. 

    Oh, and those developers worked for some studio known as Hoplite Research. Considering that we can't seem to find much information on this studio, we assume that they were only named Hoplite Research because someone had the foresight to not put "tax shell corporation" on the letterhead. 

    Sadly, nobody had the foresight to not include the truly awful FMVs of Hooters girls that players are forced to watch if they are the first to reach a new location. The best part of this digital travesty is that it was released in 2002. Yes, while you were playing HaloStar Wars Rogue Squadron II, and Final Fantasy X, there was some poor kid out there stuck with Hooters Road Trip

    So, as you watch the Hooters executives struggle to understand why nobody is coming to their restaurants anymore, just be glad that nobody at the company is entertaining the idea of releasing a Hooters battle royale game where the goal is to be the first player to earn a chicken wing dinner.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    Miyamoto explains how Nintendo's recent experiences helped him understand gaming's financial future.

    News Matthew Byrd
    Aug 23, 2018

    Nintendo legend Shigeru Miyamoto wants key members of the video game industry to know that they don't need to be greedy to be successful.

    "We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits," said Miyamoto at the Computer Entertainment Developers Conference in Japan

    While it doesn't seem that Miyamoto was calling out any specific games or developers with his statements, he was clearly addressing the growing microtransaction marketplace which allows developers to continue charging people for the game's they have purchased (or downloaded for free). While some microtransaction models have proven to be quite successful, others have been greedy to the point of driving away the game's fanbase. 

    Miyamoto is clearly concerned about the long-term effects of such practices, but he also admits that Nintendo has struggled at times to adapt to the modern microtransaction marketplace (especially as it relates to mobile games). 

    “I can’t say that our fixed-cost model has really been a success,” said Miyamoto. "But we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortable environment. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.”

    In lieu of nickel and diming customers to maximize profits, Miyamoto believes the key to a healthy future market for video games may lie in subscription-based services as well as ensuring that customers trust the quality of a studio's software. 

    “When seeking a partner for [subscription-based services], it’s important to find someone who understands the value of your software," said Miyamoto. "Then customers will feel the value in your apps and software and develop a habit of paying money for them.”

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read the latest Den of Geek Special Edition Magazine Here!


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    What we know about Strange Brigade, including latest news, release date, trailers, and much more!

    News Matthew ByrdJohn Saavedra
    Aug 23, 2018

    Sniper Elite development team Rebellion has revealed the latest supernatural addition to the series. Strange Brigade will take players to the "remote corners of the British Empire" where they will the need to combat various supernatural forces with the help of firearms, explosives, and good ole' melee attacks. 

    Much like the Nazi Zombie Army series, Strange Brigade is a 1-4 player shooter experience that emphasizes co-op gameplay. Basically, you should be thinking of Left 4 Deadwhen imagining the kind of chaotic gameplay this title will surely offer. 

    Strange Brigade distinguishes itself from the co-op shooter pack with its serial adventure inspired universe that seems to take more cues from the Universal monster movies than George Romero. The brief reveal trailer for the game reveals what appears to be ancient Egyptian mythological monsters, cave-dwelling creatures, and other guardians of legend who look a tad bit more formidable than the average member of the walking dead.

    Here's everything else you need to know:

    Strange Brigade News

    Here's another look at Strange Brigade's action-packed gameplay before it launches later this month:

    Strange Brigade Release Date

    Strange Brigade will launch on August 28, 2018. The game is coming to PC, PS4, and Xbox One. 

    Read the latest Den of Geek Special Edition Magazine Here!

    Strange Brigade Trailer

    Here's another gameplay trailer:

    This trailer focuses on the bounty of post-release content you'll get via the game's season pass. Take a look at what you can expect from the game. 

    This developer playthrough of Strange Brigade from E3 2018 reveals a level from the promising co-op shooter. 

    Here are the other trailers released thus far:

    And here are 14 more minutes of gameplay:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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