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    Tune into our Twitch channel as we fight for survival in Call of Duty: Black Ops 4's Blackout mode and get yourself a beta code!

    NewsJohn Saavedra
    Sep 13, 2018

    As you know, Den of Geek plays all the latest and greatest games, bringing you reviews, previews, and tons of in-depth features on your favorite franchises, both new and old. There's our review of the excellent God of War and our breakdown of Spidey's new suit in the brilliant Marvel's Spider-Man. If you dig through our lengthy archive of Games coverage, you're bound to find lots nostalgia-laden lists, too. Take this look back at the Underrated Games of the SNES, for example. We've got you covered!

    That said, despite all the work we do to bring you the best Games articles possible, there has always been something missing: Den of Geek's very own live stream! Twice a month, we're bringing you playthroughs of the newest games as well as the classics we all know and love.

    This week, Den of Geek plays Call of Duty: Black Ops 4's Blackout battle royale mode, the open-world survival game from Funcom! The live stream is happening on Thursday, September 13 at 3:00 pm ET. And we've got a special bonus for viewers who tune in this week! 

    Den of Geek is giving away 50 private beta codes so that you can get your hands on Call of Duty's new battle royale! Just keep an eye on our Twitch chat for code drops and make sure to renew your code here

    Tune into the live stream here:

    Make sure to follow us on Twitch, as we bring you early access streams of the most anticipated games, let's plays, and, of course, a few blasts from the pasts (as is the Den of Geek way)! If you like what you see, feel free to comment below. Or if there's anything specific you want us to play or stream in the future, let us know your thoughts.

    As always, Den of Geek is happy to serve you!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Nintendo Switch Online will be available very soon.

    News Matthew Byrd
    Sep 13, 2018

    Nintendo has now confirmed that the Nintendo Switch's premium online service will be available starting on September 18th.

    Originally scheduled for release in the Fall of 2017, this premium online service's lengthy delay may have given Switch owners plenty of time to get comfortable with the idea of not having to pay for the console's online services. That will soon change when Nintendo Switch Online debuts and users will be asked to pay $19.99 a year (or $3.99 a month if you prefer). For that money, you get the ability to play Nintendo Switch games online.

    The service will include other features - and there are reports that certain free-to-play games may be exempt from the premium required to play games like Splatoon 2 and Mario Kart 8 online - but we're waiting for Nintendo to reveal everything there is to know about this new service. 

    To help soften the blow of having to pay for a currently free service, Nintendo Switch Online will also allow users to download a classic collection of games that have been modified to include online play. The first three titles revealed to be part of that collection are Super Mario Bros. 3, Dr. Mario, and Balloon Fight. However, Nintendo has stated that they may change the titles they initially offer and expand the collection. Subscribers will also receive special discounts via the eShop and be able to access the Nintendo Switch Online app (which is used for voice chat among other things.)

    If you don't wish to subscribe to the Switch's online service, you'll still be able to download games, register friends, share screenshots, and access the system's parental controls. 

    It's widely suspected that Nintendo will somehow tie the release of the Switch Virtual Console to the launch of Switch Online, but there has been no official word from Nintendo regarding the release of that particular service. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Forza Horizon 4's day one DLC will include Bond's greatest vehicles.

    News Matthew Byrd
    Sep 13, 2018

    Forza Horizon 4's day one DLC will feature the greatest cars in the history of the James Bond franchise.

    “The James Bond series of films are iconic for numerous reasons: fantastic locations, thrilling action and an ever-evolving line-up of fascinating gadgets,” said a Forza spokesman on the Microsoft blog. “Forza fans appreciate 007 for yet another reason: his awesome line-up of amazing automobiles. We’re thrilled to announce the Best of Bond Car Pack as the Day One Car Pack for Forza Horizon 4.”

    Just as it sounds, this pack will include some of the most famous cars from the James Bond franchise. That means that you'll be able to cruise around in the Aston Martin DB5 from Goldfinger, the Lotus Esprit S1 from The Spy Who Loved Me, the BMW Z8 from The World is Not Enough, and a host of other Bond classics (the includes the bizarre AMC Hornet X Hatchback from Man With the Golden Gun). 

    While none of these cars will come equipped with some of Q's famous modifications while you're driving them (which means no rockets, guns, and ejector seats) you will be able to check out some of their more unique features in the included gallery mode. That means the Goldfinger DB5 will sport a revolving license plate while the Lotus will boast that sweet body kit that allows it to double as a submarine. 

    As a nice little bonus, this pack will include some outfits related to the James Bond franchise as well as some exclusive quick chat options. There's no word on how much this pack will cost, but it will be available when Forza Horizon 4 is released on October 2, 2018. 

    It sounds like the Forza Horizon team is ready to pull out all of the stops when it comes to this anticipated sequel. It's already been suggested that the game will feature missions and vehicles from the Halofranchise. We'd expect nothing less from what is shaping up to be a massive racing title. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The controversial Assassin's Creed 3 is getting a second chance to impress.

    News Matthew Byrd
    Sep 13, 2018

    Assassin's Creed IIIis getting a somewhat surprising remaster.

    According to Ubisoft, the remastered version of Assassin's Creed III will be included as part of Assassin Creed Odyssey's season pass. It will also be made available as a standalone PS4, Xbox One, and PC title starting sometime in March 2019. 

    There aren't many details available about this remaster at this time, but Ubisoft has said that it will feature some gameplay and visual improvements. They haven't disclosed the full list of intended improvements, but considering that this is a remaster and not a remake, it's likely that this new version of the title won't feature any major changes to the base game. 

    Still, the fact that this game is being remade at all is noteworthy enough. At the time of its release, Assassin's Creed III was considered to be something of a disappointment. Its American Revolution setting was undoubtedly fascinating, but the game suffered from some half-baked mechanics and a host of technical problems. In theory, a remaster of the game could fix some of the base game's biggest problems. However, we'll have to wait until the remaster's official release to confirm whether or not it's good enough to justify giving Assassins' Creed III a second chance. 

    In case a remaster of Assassins' Creed III isn't enough to make you excited about Odyssey's season pass, Ubisoft has also shared some of the other content that will be included as part of the upcoming game's collection of DLC. Said DLC is highlighted by two massive episodic adventures titled Legacy of the First Blade and The Fate of Atlantis. Legacy will allow players to explore the history of the assassins while Fate of Atlantis sees you take a trip to the mythical sunken city. 

    The first episode of Legacy of the First Blade is set to release in December while Fate of Atlantis will start releasing in the spring of 2019.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Rings of Elysium's blend of PUBG and winter sports results in an intriguing battle royale.

    News Matthew Byrd
    Sep 13, 2018

    Tencent Games is preparing for a worldwide release of the fascinating battle royale title, Rings of Elysium

    Rings of Elysium boasts one of the most intriguing battle royale concepts that we've seen yet. The premise is that you and 99 other players are trapped on a mountain that has just been hit by a devastating cold wave. There is a rescue chopper that has managed to get through the brutal conditions, but as it only has four seats, you will need to find a way to ensure that you are one of the few survivors that are able to be airlifted to safety. 

    As you probably gathered from that description, it's actually possible for up to four people to "win" this particular battle royale by getting a seat on the rescue helicopter. Securing your ride out of the hazardous area will require you to scrounge for weapons and items that will help you eliminate the competition, but it doesn't feel like combat is Rings of Elysium's primary focus. 

    Instead, this is a battle royale game that emphasizes the survival aspects of the genre. It's actually possible to die of hypothermia in Rings of Elysium as well as get caught in a deadly avalanche. On top of that, you'll be asked to utilize one of several transportation methods - such as hang gliders and snowboards - to escape the competition as well as the increasingly hostile elements. 

    Put it all together, and you've got a game that feels like it's actually trying to do something rather interesting with the battle royale genre. The game's unique setting (unique for a battle royale game) is a welcome deviation from the typical "kill 'em all" military-like premises of most battle royale games, and the idea of a battle royale title that utilizes more of a traditional narrative is something that we'd like to see from more games that are trying to break into this genre.

    Considering that Rings of Elysium will be free when it hits Steam on September 19, PC gamers should probably at least give this game a shot and see whether or not it's got what it takes to hang with the biggest battle royale titles out there

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Long-awaited sequel Luigi's Mansion 3 is coming to Switch in 2019.

    News Matthew Byrd
    Sep 13, 2018

    The latest Nintendo Direct started with a bang as Nintendo confirmed the upcoming release of Luigi's Mansion 3

    We know almost nothing about this game at this time beyond what we've seen in the game's trailer, but that trailer does confirm a few things about the game that you do need to know. First off, the game looks very similar to the original GameCube title in its controls, visuals, and general premise. That is to say that you'll be exploring a haunted mansion as Luigi and will be tasked with clearing ghosts that you encounter in various rooms. 

    Much like the GameCube original (and the 3Ds sequel) Luigi's Mansion 3 looks like it will emphasize a "fun" take on the horror genre that isn't trying to scare players but rather capture the odd joy that would come from exploring a haunted mansion. Along the way, you'll also likely need to solve some light puzzles in order to access new areas. 

    What's not clear is whether or not this game will utilize any of the changes that we saw in the 3DS sequel to the GameCube original, Luigi's Mansion: Dark Moon. While that game was very similar to the original title - and was generally well-received - it also drew some criticism for some possibly intentional frustrating moments that contrasted with the light, yet enjoyable, gameplay of the original. 

    We don't have an exact release date for Luigi's Mansion 3available for you at this time, but we do know that it will be available exclusively for Nintendo Switch sometime in 2019. 

    We're not too surprised to see Nintendo revisit this particular franchise. After all, the whole "Luigi's death" thing hinted that we might be seeing a new Luigi's Mansion game sometime in the near future. Still, this is a franchise that Nintendo console owners have been waiting to see more from ever since its GameCube debut, and we're thrilled to learn more about this sequel. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Animal Crossing finally returns to Nintendo consoles in 2019

    News Matthew Byrd
    Sep 13, 2018

    Those mad lads at Nintendo have done it. They're making anAnimal Crossing game for Nintendo Switch. 

    As part of the surprisingly bountiful Nintendo Direct announcement, Nintendo showcases the teasers of all teasers when they revealed that a new Animal Crossing game is coming in 2019. The teaser itself sees Tom Nook reference the addition of an Animal Crossing character to Super Smash Bros. Ultimatebefore noting that he needs to get to work and make sure that everyone has a home to come to after their done camping and fighting. The camping line is certainly a reference to the mobile title, Animal Crossing: Pocket Camp.

    We then see a sign that reads "Welcome to Animal Crossing" and a teaser release/reveal date of 2019. 

    The teaser trailer doesn't make an overt mention of the Nintendo Switch, but the Animal Crossing UK account has confirmed that the teaser is related to a Nintendo Switch game, and we were previously informed during the Direct announcement that all subsequent announcement are for the Nintendo Switch. As such, we can finally confirm that we are getting the long-awaited debut of Animal Crossingfor the Nintendo Switch. 

    The question is "What kind of Animal Crossing game are we getting?" is "Welcome to Animal Crossing" the full title, or just something that Nintendo used for the purposes of this teaser? Is this possibly some kind of remake of the original game? Whatever it is, we know that the teaser trailer did not consist of gameplay footage (thanks to a note at the bottom of the screen that confirmed as much). However, we imagine it's representative of what the actual game will look like. 

    That being the case, we'd soon believe that this is going to be a proper Animal Crossing sequel and not a spin-off like Animal Crossing: Pocket Camp and some other recent games in the series. In any case, we're just happy to know that we're finally getting a new console Animal Crossing game after so many years of waiting. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Super Mario Bros. U (one of the Wii U's best games) is coming to Nintendo Switch.

    News Matthew Byrd
    Sep 13, 2018

    In the grand tradition of bringing some of the Wii U's best games to the Nintendo Switch, Nintendo has confirmed a Switch port of New Super Mario Bros. U called New Super Mario Bros. U Deluxe.

    If you never played the original New Super Mario Bros. U (which, considering that it was released for the Wii U, is a real possibility) then you are in for a treat. The game is an old-school Mario platformer that some of you may recognize as one of the creative options available in Mario Maker.

    More than just a walk down platformer memory lane, though, Super Mario Bros. Uwas a surprisingly fresh take on the idea of a Mario platformer. Its four-player co-op gameplay was a series first, as was its incredible use of the Wii U's touchscreen tablet which allowed one player to help - or hinder - the progress of the others by placing platforms and interacting with other objects. 

    We don't know if that touchscreen interface is going to make a return (although it seems like it would be possible with multiple Nintendo Switches) but we do know that this Deluxe version of the game is going to be just as generous as the original titles in terms of content. Along with all of the original levels the game shipped with (which includes quite a few stages), Deluxe Edition owners will also get all of the content included in the incredible New Super Luigi U expansion. On top of that, this version of the game features two new playable characters, Toadette and Nabitt.

    If you didn't get a chance to play this game on Wii U, just be warned that it is a surprisingly difficult game that doesn't get much easier when you have multiple people on-screen. The New Super Luigi U expansion was a particularly challenging addition to the base game that will test your platforming skills. 

    You can purchase New Super Mario Bros. U Deluxe for Nintendo Switch starting on January 11, 2019. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    A few Final Fantasy games that skipped Nintendo consoles are finally coming home.

    News Matthew Byrd
    Sep 13, 2018

    Some classic Final Fantasy games are finally coming to a Nintendo console. 

    Nintendo has revealed that some incredible Final Fantasy titles that were previously released for PlayStation console will be coming to the Nintendo Switch. We're waiting on some firm release dates, but such as it stands, it seems that Final Fantasy VII, IX, X, X-2, and XII are all set to release for Nintendo Switch sometime in 2019. 

    The announcement started with the reveal of Final Fantasy XII for Switch, which makes sense when you consider that it appears to be a port of the recently released Final Fantasy XII remaster, The Zodiac Age. So far as that goes, you can expect the Switch version of the game to feature many of the improvements and content additions we saw in that remaster. It also doesn't seem that the Switch version will suffer any kind of visual downgrades. 

    We know a little less about the ports of Final Fantasy VII, IX, and X/X-2, but our guess is that they will be based on the most recent upgraded versions of those titles. As for whether or not the Switch versions of these games will feature any additional content or upgrades...well, we'll just have to wait and see. 

    Also, what's the deal with the omission of Final Fantasy VII from this list. We're tempted to suggest it has something to do with the game's controversial legacy as a disappointing follow-up to the legendary Final Fantasy VII, but it's more likely based on some kind of business decision or issue that's preventing Nintendo from releasing the game at this time. 

    Also, it would be fantastic to see Nintendo decide to release some of the other classic Final Fantasy titles that once called Nintendo platforms their home. Unil then, we'll just be happy to receive some of these Switch ports alongside the other Final Fantasy titles that are coming to the Switch

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Super Mario Party looks to recapture the legendary fun of the franchise at its best. Here's a new trailer...

    News Matthew Byrd
    Sep 13, 2018

    The Nintendo Switch is getting a Mario Party of its very own. As shown during Nintendo's direct stream, Super Mario Party looks like about what you'd expect from a Mario Party game at this point. There's room for multiple players (four appears to again be the max), there are dice rolls that move you across a board, and there are minigames that you encounter as you hit certain points in the game. 

    One new thing we did spot in the announcement trailer, though, is the way that these games will work. We see that it appears you'll be able to use multiple Switch screens to form a battlefield for some of the minigames, but it's not clear at this time whether or not you'll be required to utilize multiple consoles in order to play those minigames. We'd guess that isn't the case, though. 

    Further Reading: 20 Super Mario Platformers Ranked

    Generally speaking, it does look like the minigames featured in Super Mario Party are a bit more involved than some of the minigames that we've seen from the series in the past. The trailer indicates that the Switch is going to use all of the console's control options and portability in order to maximize the variety of minigame experiences. Obviously, that includes motion controls, but it's interesting to see how the portability of the Switch is accounted for in some of the minigames that we've seen thus far. 

    The question now is whether or not Super Mario Party will be able to make up for some of the deficiencies of recent titles in the series by curbing the extreme randomness that the games have come to rely on and by tweaking new mechanics to ensure that you'll be able to actually play those awesome minigames more often during the play of the board game part of the experience. 

    Here's hoping that the variety of minigames showcased during the initial preview is a good indication of how Super Mario Party will improve the series. Check out what else we know about the game:

    Super Mario Party Trailer

    Check out the new trailer that premiered during September's Nintendo Direct:

    And here's the debut trailer:

    Further Reading: The Underrated Brilliance of Super Mario Land

    Super Mario Party Release Date

    Super Mario Party will arrive on Oct. 5. It's coming exclusively to the Nintendo Switch.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    Warframe, one of the best free-to-play games on the market, is about to get a new home on the Nintendo Switch.

    News Matthew Byrd
    Sep 13, 2018

    Popular sci-fi shooter Warframe is coming to the Nintendo Switch on Nov. 20, as revealed by September's Nintendo Direct. Check out the trailer for the port:

    The port was first announced at TennoCon 2018, the third annual Warframe convention. There, developer Digital Extremes revealed that Panic Button, the team responsible for the exceptional Switch ports of Doom, Rocket League, and Wolfenstein: The New Colossus, will be handling this Switch port of the game.  

    If you haven't been following Warframe over the last few years, then you've missed out on the development of one of the most fascinating free-to-play titles on the market. In some ways, Warframe is comparable to a third-person Destiny. Players are thrown into a universe where they have the option of taking on challenges alone or as part of a group. All the while, they are acquiring new skills and increase the effectiveness of their Warframe suits via a variety of customization options. 

    Warframe's wealth of content is made all the more impressive by the fact that the game is truly free-to-play. You'll have to grind for levels at the beginning like you will in games like Destiny and Diablo, but Warframe isn't trying to squeeze extra dollars out of you with the promise that you'll get ahead faster if you pay more. 

    Further Reading: Nintendo Switch Online Launch Date Confirmed

    In fact, the game's content is about to be bolstered further by the addition of a co-op spaceship combat system. More than just an afterthought, this mode looks deep enough to justify being a standalone game. Every member of the ship's crew is assigned a combat station. Much like the revolutionary indie title FTL, crew members will need to cooperate and manage ship resources in order to survive battles. Players are even capable of leaving the larger ship and battling against smaller troops in a personal fighter craft. 

    While Digital Extremes didn't reveal much information about how this new mode will be incorporated into the current game, they do plan on ensuring that these ships offer just as many customization options as players are able to access in the rest of the game.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    You'll be able to play NES games on Switch the right way with these classic controllers.

    News Matthew Byrd
    Sep 13, 2018

    Nintendo is releasing some classic NES controller peripherals for the Nintendo Switch. 

    While these controllers slide into the Switch dock like the standard Switch controllers, it appears that they'll only really be useful if you're playing some of the classic NES games included as part of Nintendo's online subscription service for Switch. So far as that goes, though, they look like they're going to do a great job of recreating the experience of playing those games on an NES controller since they are basically NES controllers (minus the wires).

    Actually, that whole wireless bit makes us wonder why Nintendo was so insistent on including wired controllers with the NES Classic Edition. We suppose they just wanted to cut down on costs. 

    Regardless, these new NES controllers look to combine the best of modern and classic. They can be wirelessly charged via the Switch docks, appear to have no latency issues, and look pretty cool on the side of your Nintendo Switch (even if it's not yet clear how they work with any non-NES Switch games). Best of all, you can grab two of them for $60. There's no word on a release date, but you can pre-order them starting on September 18th. 

    Sadly, it doesn't sound like Western gamers are going to be able to get their hands on the awesome Famicom retro controllers that are being released in Japan. Oh well...we suppose the NES controllers are also nice.

    Speaking of nice, the collection of NES games you get with the Switch's premium online plan actually looks much more robust than some initially speculated. It's no substitute for a proper Virtual Console collection, but it looks like Nintendo is committed to regularly adding classic games to the service over the coming months and beyond. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The GameCube may have been one of Nintendo's biggest commercial disappointments, but it had some stunning games. Here's our top 25...

    FeatureAaron Birch
    Sep 14, 2018

    Like Sega's ill-fated Dreamcast, the Nintendo GameCube may have failed commercially, but today it's held in high regard by gamers, and many of its titles have a cult following. The GameCube's legacy isn't merely limited to retro, cult appeal, though, and many games on the platform have survived and have been continued on later Nintendo platforms. It also played host to some people's all-time favourite entries in long-running Nintendo series, with its incarnations of some iconic Nintendo franchises beating those on the more successful platforms from the Japanese giant.

    We're big fans of the GameCube here at Den of Geek, so we're going to take a look at our top 25 titles to grace the GameCube's tiny discs. We can't pick all of the platform's best games, of course, so feel free to chip in in the comments section with your own personal favourites....

    25. Animal Crossing

    It may not be considered a real game by many (it certainly is by us), but there's no denying Animal Crossing's popularity, and although you spend much of your time performing fairly mundane tasks with cutsey animals, there's just something so appealing and addictive about it.

    About as stressful as a picnic on a sunny day, there's no danger of anger or irritation here, and simply playing the game for a while can ease those daily troubles, all the while you're building your little cartoon life, and there are few games more suitable for young kids. Charming, to say the least.

    24. Baten Kaitos: Eternal Wings and the Lost Ocean

    The GameCube wasn't exactly well-endowed with RPGs, and although overlooked by many, this is one of the best on the system. Developed by MonolithSoft, of Xenoseries fame, it was a unique RPG that featured an interesting card-based combat system, and put players in the role of a guardian of the protagonist rather than the hero himself. There was also a very interesting camera function that let players take pictures of enemies. These photos could then be sold to raise money.

    Further Reading: How the GameCube Made Nintendo Cynical

    Now considered something of a cult classic, Baten Kaitos is a thoroughly different RPG that's well worth your time if you're a JRPG fan, but want to try something that doesn't follow the same strict design as many similar titles in the genre.

    23. Viewfitul Joe

    Capcom may like to play it safe most of the time, sticking with tried and tested franchises like Resident Eviland Street Fighter, but occasionally it works outside of the envelope to deliver some great, new titles, and Viewtiful Joe is a prime example.

    Developed by Clover Studios, which would go on to create classics likeOkamiand God Hand, Viewtiful Joe was a side-scrolling scrapper that introduced fast-forward, slo-mo, and zoom mechanics alongside vibrant, cel-shaded visuals.

    It was a stylish and impressive fighter with platform elements that played almost as well as it looked, and the mixture of Joe's VFX powers and challenging combat on a 2D plane produced a striking, stand out release for the GameCube.

    22. Battalion Wars

    Battalion Wars mixed cute characters and tactical combat to create a fusion of real time strategy and third person shooting, evolving the gameplay seen in Advance Wars on handheld. Players could control single or groups of units, and instruct the AI with basic commands. These units featured soldiers and various vehicles, and the tactical combat, although clearly aimed at a younger audience, was surprisingly deep.

    The game didn't skimp on variety, and you had full control of all types, including aircraft, and the control system, whilst it could be a little clunky at times, handled things well, always keeping that all-important fun factor. What's more, the feeling of achievement that came from a successful manoeuvre, and using your own tactics to win a battle made it all the more rewarding.

    21. Ikaruga

    Treasure's polarity-shifting shooter is found in many lists, and for good reason – it's a superb, old-school shooter that brought a unique twist to the traditionally simple formula. It used an uncomplicated but effective black and white polarity system that allowed players to switch from one to the other at will. Enemies also utilised this colour system for projectiles, and if you switched to the corresponding colour of enemy bullets, you could absorb them, able to fire off powerful homing blasts when charged up. Your projectiles also changed colour, doing more damage to the enemy if the opposite polarity was used.

    Alongside this unique system the game bore the standard 'bullet hell' style shooter play, and threw in some impressive boss battles to create a retro classic, and one of the finest shooters ever produced.

    20. Luigi's Mansion

    As a GameCube launch title, Luigi's Mansion was a bit of a surprise. When people wanted Mario, they got his brother instead. Not only this, but the game eschewed the usual platformer genre, instead opting for a Ghostbusters-style, cartoon survival horror.

    Luigi goes looking for Mario, who's gone missing in a strange mansion, and finds it haunted by ghosts. Using his ghost catching vacuum, Luigi has to roam the mansion, finding and catching the various ghosts, uncovering the fate of his sibling.

    Further Reading: Luigi's Mansion 3 - Everything We Know

    Although the game wasn't initially considered by many to be a great title, it's one that's aged well, and the unique and different style of play for a Mario Bros. title makes it stand out. Add to that some excellent presentation and Nintendo charm, and you have a brilliant little game that shows how well Nintendo can inject new life into its long-running franchises.

    19. TimeSplitters 2

    Viewed by many as the swansong of the talented developers of GoldenEye 007,TimeSplitters 2 wasn't a GameCube exclusive, but it was, without a doubt, one of the best FPS titles on the platform, or any other format for that matter, and the strongest entry in the series.

    Heavily multiplayer-focused, but with a unique, and brilliant campaign mode that oozed style and challenge, this is a veritable tour de force of game design. Even after all these years, TS2 is one of the most fluid and addictive FPS titles ever made, and when it comes to split screen local multiplayer, this is one of the finest examples you can find.

    18. Legend of Zelda: Collector's Edition

    Not to be confused with the Wind Wakerpre-order bonus disc, this was only officially available within a special GameCube bundle (and special registration offers). This may not actually be a GameCube title per se, but regardless, it's one of the best discs you can find on the platform. To do this, you'll need to trawl second hand stores and sites like eBay, but it's well worth it.

    The Legend of Zelda: Collector's Edition is a special compilation disc that includes several earlier Zeldatitles, all playable on the GameCube. The titles include the original Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time (with the remixed, Master dungeons option), Majora's Mask, a Zelda retrospective, and a 20-minute demo of Wind Waker. It should be noted that the pre-order disc for Wind Wakeronly featured Ocarina of Time.

    With four Zeldagames, including the legendary Ocarina of Time, on a single disc this is a must for any Zelda fan.

    17. Donkey Kong: Jungle Beat

    Another Nintendo heavy-hitter, Donkey Kong has starred in many different titles, and this is arguably one of the most original. On the surface it's a standard DK platformer, but this changed when you consider the main control method – a pair of bongo drums.

    Using these drums, you controlled DK by hitting left, right and both to jump. Tapping the sides caused DK to clap. You could also use a standard GameCube pad, but the drums were by far the most fun.

    Further Reading: The Madness of 101%-ing Donkey Kong 64

    Heavily score-based, it was a different take on the usual DK title, and with the bongo drum controls it was a GameCube classic that can be quite hard to get hold of now, so if you get chance, go for it.

    16. Killer7

    A game that seems to pop up in quite a few of our lists. Suda 51's stylish classic was available on the PlayStation 2, but it was the GameCube where the group of crazy assassins began, and it's this version that's superior, with better visuals and no slow down (which plagued the PS2 version).

    On rails gameplay was merged with shooting gallery action and a deep, bizarre and multi-layered story to create a truly unforgettable adventure, the real answers to which are still debated by fans today. Suda 51 has made more bonkers titles since, such as No More Heroes, Shadows of the Damned, and Lollipop Chainsaw, but Killer7is still the best of his stable.

    15. Star Wars Rogue Squadron II: Rogue Leader

    One of the best launch titles for the GameCube, Rogue Leaderwas a superb space combat title that was spread over multiple levels, seeing the player put in the shoes of Luke Skywalker, Wedge Antilles, and even Darth Vader.

    Various mission types were implemented, including escort missions, search and destroy, and outright dogfights, and there was a selection of craft to fly, including the iconic X-Wing, Y-Wing, Snow Speeder, Millennium Falcon, and Vader's TIE fighter.

    Further Reading: Why Star Wars Rogue Squadron 2 Is a Masterpiece

    It was an early showcase for the power of the GameCube, and this visual flair, solid gameplay, and the Star Wars name made it an instant hit, and a system seller.

    14. Paper Mario: The Thousand Year Door

    Mario has dabbled with RPGs a few times, and this GameCube outing is one of the best in our opinion. Set in a flat, 2D paper world, The Thousand Year Door has a very different feel to it than most Mario games, and the turn-based combat, while very similar to many JRPGs, is interesting, and engaging, with timed button press abilities adding to the challenge. Add in the battle audience that reacts to the action, the badge-based ability system, and the paper-folding powers, and you've got a classic example of Mario's flexibility above and beyond simple platforming.

    Mario explores a range of locations and meets up with various ally characters. There are secrets aplenty and some challenging boss fights, some of which truly up the difficulty curve, more so than you may expect from such a friendly-looking RPG.

    13. Metal Gear Solid: The Twin Snakes

    It may have been a port of an already existing game, one that made one of its rivals, the Sony PlayStation, a major threat, but this update of the original Metal Gear Solid was a brilliant GameCube release nonetheless.

    It repackaged the original game with updated visuals and better cut scenes, and also introduced some of the elements from the PS2 sequel, Sons of Liberty. In truth, this was the MGS2 engine running MGS on GameCube, and it worked.

    All aspects of the game were tightened, such as Enemy AI and controls, and although the core game and the areas were exactly the same as the original, Twin Snakes felt like a very different experience thanks to the new game engine.

    12. Super Mario Sunshine

    Oddly, the GameCube was a Nintendo platform that didn't have a traditional Mario game, at all. Instead, the closest the system came to a standard Mario game was Super Mario Sunshine. This was a 3D Mario that saw the plumber attempt to clean up the Delfino holiday resort after it was attacked by a dark doppelgänger, leaving Mario to take the blame.

    To clean up the island, Mario used his backpack-mounted FLUDD system (Flash Liquidizer Ultra Dousing Device), which could spray water to clean up slime, and also allowed Mario to hover in the air.

    Further Reading: 20 Super Mario Platformers Ranked

    The game was very reminiscent of Super Mario 64, but the addition of the FLUDD system and the clean-up gameplay added a unique twist to the series, one that went down very well with critics. It featured the usual impeccable design for which Nintendo is unequalled, and is one of the best Mario games around.

    11. Beyond Good and Evil

    Like Killer7, this is a game that ends up on a lot of lists, partly due to its multi-platform nature, but mostly as it's just brilliant, and a game that everyone should try. The GameCube got in on the action alongside the PS2 and Xbox, and although there wasn't anything particularly unique about this version, it was still every bit the classic game it was on other systems, and one of the best games on the GameCube.

    Its a testament to the game that it could actually rival, and even better the world-beating game design usually only demonstrated by Nintendo itself, but it did, and the end result was a fantastic third-person adventure, and one that oozed both character and playability.

    10. Pikmin 2

    The original Pikmin was a great title, but Nintendo expanded and improved upon the first game with this direct sequel. Featuring the same real-time strategic play, Pikmin 2 added new types of Pikmin and the ability to control more than one group of critters at a time, opening up new gameplay possibilities.

    Using the titular Pikmin, players has to command hordes of the cute critters to find and retrieve objects, and to defeat foes. Pikmin could also be used to build structures, and the ability to separate groups of Pikmin allowed for more advanced tactics and puzzling elements.

    Further Reading: Pikmin 4 - Everything We Know

    Single and multiplayer modes were included in the game, and it also packed in some great co-op play. A definite GameCube classic, and one that improved upon the already great original in almost every way.

    9. Resident Evil

    The GameCube remake of Resident Evil, the game that thrust the survival horror genre into the limelight, was stunning at the time. Although the game still used pre-rendered visuals for the environments, the quality and attention to detail of these, with subtle animations bolstering the visual style, produced by far the best version of the original Capcom horror.

    Everything from the original game was overhauled and recreated, including visuals, audio and cutscenes. The mansion itself was remodeled, with various differences to keep long-time fans on their toes, and new enemies and whole sections of the mansion grounds were added in, including those terrifying crimson zombies and the unsettling Lisa Trevor.

    Further Reading: The Resident Evil Movie You Never Saw

    Whilst most remakes are happy to simply upscale the visuals, or add in a couple of extra features, this reworking of Resident Evilwas a master-class in how to breathe new life into an old classic, and developers should look back on this and take notes when working on the seemingly endless slew of HD re-releases we see today.

    8. Mario Kart Double Dash

    The Mario Kart series has been a massive seller and huge success ever since its inception on the Super Nintendo, and the GameCube outing, Double Dash, was no exception. Gaining critical acclaim and selling well, the game continued the addictive kart racing formula, adding a new dual character system for the karts. One character was the driver, whilst the other threw weapons, and they could switch around at any time. This wasn't such a big thing for single-player, but multiplayer made it a unique and interesting feature, as both players could co-operate on the same kart.

    The game utilised the power of the GameCube, presenting the best looking Mario Kartto that point, and the tight track designs and mixture of power ups coupled with the best racing multiplayer around made it a classic, if not the most revolutionary step Nintendo has ever taken with a major series.

    7. F-Zero GX

    F-Zero was one of the undisputed classics of the Super Nintendo era, even with the mighty Mario Kart also on the scene. Its return to the GameCube was equally important, as it was responsible for one of the hardest, and fastest racing titles you're ever likely to play, and that's if you can find it. It's rare.

    It finds itself here above Double Dash in the list as, unlike the GC Mario Kart, F-Zero GXwas a major departure from its previous incarnation, and totally changed-up the game, adding all sorts of crazy track configurations, a slew of vehicles and power ups, and some fantastic multiplayer racing, the likes of which we've yet to see anywhere else, even with Sony's Wipeout coming close (which, of course, GX takes plenty of inspiration from).

    Tracks were filled with loops, twists and other, roller coaster-esque designs, and the title also had a story mode, as well as various game modes, such as grand prix, battle, and a customisation tool set.

    The high difficulty put many players off the game, but for those looking for a real racing challenge on the GameCube, look no further.

    6. Skies of Arcadia Legends

    Sega's Skies of Arcadia is one of the best JRPGs around, and some would say it's even better than the likes of Final Fantasy, it's that good.

    It started out on the Sega Dreamcast, but was later ported to the GameCube in the form of Legends. This version retained everything from the original and added in extra content and tweaked gameplay. This new content included more discoveries, a couple of new story lines, including optional (and difficult) battles with a female pirate hunter, and the new wanted system. This introduced a list of increasingly difficult boss battles with wanted pirates, battles that were far more challenging than any in the main story.

    The mix of on-foot exploration, turn-based battles, and epic ship-to-ship confrontations madeSkies of Arcadia a brilliant RPG, and the GameCube got the best version, even if the audio was butchered by compression so the game could fit onto a single GC disc.

    5. Eternal Darkness: Sanity's Requiem

    A commercial failure on release, Eternal Darkness is one of the most original survival horror titles around, and a genuine underrated gem of a game.

    The story revolves around Alexandra Roivas, who, after finding strange book, is thrust into a nightmarish struggle against all sorts of supernatural forces. This struggle spans various time periods, and the player takes control of multiple characters in each of these.

    The stand out feature of the game was the sanity system, which employed a range of tactics to scare the player. As sanity dropped, various effect were used, such as camera distortions, audio hits, and graphical glitches. Many effects even fooled the player by breaking the fourth wall, such as blue screen error messages and threats of save game corruption. It was different, and brilliant.

    Above and beyond this, the multiple characters and ever-shifting temporal story spanning hundreds of years created a totally absorbing take on the genre, one that's simply never been duplicated.

    4. Super Smash Bros. Melee

    Nintendo's Super Smash Bros. series has become one of its major series, not surprising really, as it combines all of its series into one, fast-paced fighting mash-up.

    Picking one of a collection of Nintendo stalwarts, such as Mario, Donkey Kong, Samus and Link, players engaged in frantic 2D battles on precarious platforms adorned with power ups and hazards. The goal was to damage your opponent enough so that you weaken their resistance to being smashed out of the arena's boundaries. It was a simple premise, but one that was, and in later versions still is, fiendishly addictive.

    The game was great solo, but it really came into its own in mutliplayer, where it could destroy friendships, and cause plentiful nerd rage. Simple controls belied the deep and complex combat, and few Nintendo games promote such heated rivalry.

    3. The Legend of Zelda: The Wind Waker

    While Ocarina of Time and A Link to the Past usually get most of the attention, the GameCube'sWind Waker is one of the best outings of the Zeldaseries, and certainly one of the most original and ambitious.

    The new, cartoon look and the ocean-navigating play encapsulated all that made the series great, but the island-laden world and sailing mechanics made for one of the most memorable in the Zeldatimeline. This formula also made rooting out the game's many secrets and hidden areas even more rewarding, and sailing the seas often lead to discoveries of cool little diversions and instances.

    Further Reading: Why Breath of the Wild Is a Masterpiece

    You may be wondering why Twilight Princessisn't here instead, or even on the list. TPis a superb Zelda, to be sure, but as it's pretty much a port, and little more, it's the platform's own Wind Waker that takes this space.

    2. Resident Evil 4

    Resident Evilis a series that's been flagging of late, and even serious fans of the survival horror admit that its seen better days, perhaps no better than its fourth major outing on the GameCube. Resident Evil 4 was, and still is considered by most to be the best in the series, and it represented a huge turning point in the whole genre.

    Starring Leon S. Kennedy, RE4 followed on from the events seen in Raccoon City, and took place in a rural Spanish village. This village was inhabited by some truly strange people, which we would learn were infected with an ancient parasite, worshipped by a dangerous cult.

    The gameplay of RE4 was a departure for the series, moving to a third-person shooter view, but it kept all of the same RE mechanics, including ammo conservation, puzzles, tricky boss fights and all sorts of crazy, out of control experiments.

    Further Reading: How Resident Evil 4 Changed Horror Gaming

    Visually it was very impressive, and it played fantastically, with a great control scheme, a long and varied story, and had a selection of extras, including the Mercenaries mini game and Ada missions, although not the Separate Ways campaign that found its way into later versions.

    If you only ever play one Resident Evil game, then this could well be the one to pick (although Resident Evil 2 makes the choice difficult).

    1. Metroid Prime (inc. Echoes)

    Our number one spot has to go to Metroid Prime, and we're cheating a little by including Prime 2: Echoes, as it's essentially more of the same with some tweaks.

    Back when Nintendo revealed Metroid Prime, which was being developed by Retro Studios and not Nintendo itself, fans expressed a lot of concern, especially when it was revealed that the game would be a first-person shooter. However, any worries soon vanished when the game was released, and what Retro produced was a stunning Metroid title that managed to effortlessly incorporate classic Metroidfeatures and feel with new, first-person gameplay.

    Further Reading: How Metroid Created Atmospheric Gaming

    The world Retro created just oozed the atmosphere Metroid is known for, and the heavy backtracking and power-up collecting play was perfectly balanced, with the various world areas offering unique challenges and barriers players couldn't bypass without the right equipment, often acquired by careful exploration and/or defeating massive bosses.

    Metroid Prime is simply one of the best games ever made, and is, in our opinion, the best game on the GameCube. If Nintendo want to make up for the disappointment that was Metroid: Other M, we'd strongly suggest giving Retro another crack. You know it makes sense.

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    Nintendo Switch's premium online service includes some unfriendly consumer policies.

    News Matthew Byrd
    Sep 14, 2018

    If you want to keep your Nintendo Switch Online NES games and cloud saves, you'll need to "check-in" to the service at least once a week. 

    This information comes from Eurogamer who state that Nintendo is reviving one of the most despised online gaming concepts from a few years ago. Apparently, the collection of NES games that Nintendo is offering alongside the Switch's premium online service will only be available to those Switch owners who connect their consoles to the internet at least once every seven days. 

    It's not entirely clear how this process works, but we imagine that there is some kind of process in place that allows you to reconnect to the Switch's online service after the initial check-in fail so that you are able to play the service's collection of classic NES games once again. However, if you are unable to reconnect your Switch to the internet for any reason, it doesn't sound like you'll be able to access those titles until you do so again. 

    Here's where things get worse. If your Nintendo Switch Online service expires, you will automatically lose all of your cloud saves. 

    These policies represent a drastic departure from how Microsoft and Sony approach similar services. If you download a PlayStation Plus or Xbox Games With Gold title to your PlayStation 4 or Xbox One, you get to continue playing them for as long as the games are downloaded (regardless of whether you are online). Similarly, Xbox One users are able to access cloud saves free of charge and PS4 users are allowed to keep cloud saves for up to six months after they have ended their online subscription. 

    Realistically, many people are going to be able to connect their Switch to some kind of internet connection at least once a week. However, it's not hard to envision the scenario in which someone is not able to do that (especially since the Switch is a portable console). As for cloud saves...well, it's bad enough that Nintendo makes you pay for them, but the idea that they would remove them the moment you cancel your Nintendo Switch Online subscription borders on being oddly malicious. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Cyberpunk 2077's Night City can trace its roots to SimCity.

    News Matthew Byrd
    Sep 14, 2018

    Mike Pondsmith, the designer who created the tabletop roleplaying game Cyberpunk 2020, revealed that he designed Night City (the city featured in Cyberpunk 2077) with the help of a classic PC title. 

    “I built [Night City] in the early versions of SimCity and then I screwed it up deliberately to be the most difficult place to travel around," said Pondsmith at PAX West (as reported on by VG24/7). "Night City is a place where the Cyberpunk world comes together. It has a life of its own."

    Pondsmith make have taken some glee in making Night City an inhospitable SimCity urban landscape (don't we all enjoy doing that?) but the game also gave him a chance to establish the basic design principles of the environment.

    “Night City evolved because I wanted to have a city where people who didn’t know anything about Cyberpunk could really grasp what the world was like," said Pondsmith. "It’s designed on what I call the Disneyland Principle. If you look at it there’s a China Land, a Japan Land, a Mafia Land, a Corporate Land. It is also fairly well researched."

    Considering that Pondsmith has been assisting CD Projekt Red with the development of Cyberpunk 2077 for quite a while now, it's not much of a stretch to suggest that some of the things he gleaned from designing Night City within SimCity have been carried over to the upcoming RPG. However, Pondsmith says that Cyberpunk 2077's vision of Night City goes beyond even his own original design. 

    "One reason Night City is interesting in 2077 is it’s so insanely detailed," says Pondsmith. "You know what’s going on, not just where you are, but when you are; what groups of gangs are running around, what’s the news like, who’s running the politics, who’re the important people...When you hand a team like CDPR that much information they’re going to use it. While we’ve made changes in it [for Cyberpunk 2077] Night City is a hell of a fun place."

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Final Fight, Captain Commando, Battle Circuit, and other side-scrolling brawlers will be hitting all the big consoles next week.

    News Gavin Jasper
    Sep 14, 2018

    If there’s one thing that modern arcades are missing that the '90s had in spades, it’s sidescrolling brawlers. These days, you get shooting games, driving games, ticket games, and MAYBE a fighting game machine somewhere mixed in, sitting next to a Ms. Pacman. But man, it just isn’t the same without the ability to fight bad guys in the streets and drop quarter after quarter on the blinking red bosses.

    The latest Nintendo Direct announced that we’ll be able to scratch that itch in mere days, though! Capcom Beat ‘Em Up Bundle is heading to the Nintendo Switch, PlayStation 4, Xbox One, and Steam on September 18 for a mere $19.99! Digital only, though. Still, being able to take a bunch of great brawler games on the go on the Switch sounds like the dream, especially if those new wireless NES controllers are on hand. 

    Further Reading: Renegade Is One the Best Brawlers of the '80s

    The bundle will feature seven arcade beat ‘em ups, all with multiplayer and the ability to jump into other people’s games to lend a hand. This collection will include Final Fight (1989), The King of Dragons (1991), Captain Commando (1991), Knights of the Round (1991), Warriors of Fate (1992), Armored Warriors (1994), and Battle Circuit(1997). The latter two are getting their first home releases ever!

    Roll that beautiful, bean footage:

    Sadly, some of the more kickass Capcom beat ‘em ups like Alien vs. Predator, Punisher, and Cadillacs and Dinosaurs are off-limits due to licensing issues. You’d think the latest Marvel vs. Capcom release would make that Punisherone a little more viable, but oh well. 

    Okay, Konami! Now you release a bundle of your beat ‘em ups or I'll...oh, wait. Yours are mostly licensed too. Crap.

    Gavin Jasper writes for Den of Geek and still wants a new Saturday Night Slam Masters game. Or movie. Follow him on Twitter @Gavin4L. Find more of his work here.

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    Wolfenstein III will happen eventually according to Bethesda's Pete Hines.

    News Matthew Byrd
    Sep 14, 2018

    In case you were wondering, there will be a third game in Bethesda and MachineGames Wolfenstein franchise. 

    Bethesda's Pete Hines confirmed as much during an interview with GameCentral in which he said that a third game in the Wolfenstein franchise will "absolutely" happen. He mentioned that the team is working on the recently announced YoungBlood as a side project in order to "take a break from the larger story," but that the current plan is for Wolfenstein III to be developed and released at some point. 

    For what it's worth, the question that prompted that discussion was in relation to a desire to see the Wolfenstein story end, so it sounds like the third game in the series might just be the final part of the current story arch. 

    When asked whether or not fans should worry that the situation with Wolfenstein is similar to what is happening with Arkane and the Dishonored series, Hines clarified that Arkane is just able to work on multiple things at once and that it's similar to what happens when someone like Todd Howard says that they're going to work on Starfieldbefore they continue their work on The Elder Scrolls VI. The message seems to be that Bethesda is confident in the Wolfenstein team's ability to handle a few different projects at once without the work on one conflicting with the other. 

    You may be wondering if there was ever any real doubt that we'd get Wolfenstein III, but there was some room for debate on the matter. MachineGames has certainly been implying that they intend to make a third Wolfenstein game, but the reportedly weak sales of Wolfenstein II cast a shadow of doubt over the idea that might get the chance to do so. That doubt was amplified by the reveal of Youngblood which some saw as a roadblock for the development of a Wolfenstein sequel. 

    However, it sounds like Wolfenstein fans have nothing to worry about. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Diablo 3 is coming to the Nintendo Switch with exclusive content! Here's everything we know about the game...

    News Matthew ByrdJohn Saavedra
    Sep 14, 2018

    Diablo III is indeed coming to the Nintendo Switch after all. The port arrives on Nov. 2, making it the first Blizzard title on a Nintendo platform in 15 years (as pointed out by our pals at Kotaku). The news was first leaked by a news story from Forbes that went up too early. 

    The Diablo III Eternal Collection comes with both the Reaper of Souls and Rise of the Necromancer expansions as well as all of the additional content released for the game up to this point. The bundle will set you back $59.99.

    Here's the trailer for the port:

    Because this a third-party release on a Nintendo console, there has to be some sort of Zeldatie-in, right? Indeed, the game will launch with "the Legend of Ganondorf cosmetic armor set, Tri-Force portrait frame, Chicken pet, and Echoes of the Mask cosmetic wings," according to the Forbes leak. 

    The game will support local and online multiplayer, including four-player couch co-op on the same console, which sounds absolutely delightful (objectivity be damned). 

    Before Blizzard confirmed the release, rumors had already circulated that Diablo III might be coming to the Switch. In fact, speculation was fueled by Blizzard itself back in March of this year when tweeted out a gif of a Diablo-themed night light being "switched" on and off. The gif was accompanied by the message "sweet dreams."

    Yes, yes, yes...that was pretty thin, to begin with. We agree with you. The Diablo night light turned out to be a promotional item for BlizzCon. According to Amazon reviewers, it's not even that good of a night light. 

    Sure enough, Blizzard released a statement to Polygon regarding the tweet soon after, saying, “We can assure you we’re not that clever. [It was] meant to be a fun community engagement piece. We have nothing to announce.”

    Blizzard has name-dropped the Switch - or at least Nintendo - in the past. The company once sent out a much more direct tweet that seemed to indicate their interest in porting Hearthstone to Nintendo's next console. Blizzard has stated that it no longer intends to do so, but we at least know that the console is on the studio's mind. The publisher switched focus to a Diablo III port instead. 

    More on Diablo III for Switch as we learn it!

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    Join Den of Geek on Twitch as we play Ubisoft's Trials Rising and get yourself a code to the closed beta!

    NewsJohn Saavedra
    Sep 14, 2018

    As you know, Den of Geek plays all the latest and greatest games, bringing you reviews, previews, and tons of in-depth features on your favorite franchises, both new and old. There's our review of the excellent God of War and our breakdown of Spidey's new suit in the brilliant Marvel's Spider-Man. If you dig through our lengthy archive of Games coverage, you're bound to find lots nostalgia-laden lists, too. Take this look back at the Underrated Games of the SNES, for example. We've got you covered!

    That said, despite all the work we do to bring you the best Games articles possible, there has always been something missing: Den of Geek's very own live stream! Twice a month, we're bringing you playthroughs of the newest games as well as the classics we all know and love.

    This week, Den of Geek plays Trials Rising, the hardcore platform racing game from Ubisoft! The live stream is happening on Friday, September 14 at 2:00 pm ET. And we've got a special bonus for viewers who tune in! 

    Den of Geek is giving away 30 closed beta codes (10 for each platform) so that you can get your hands on Trials Rising early! Just keep an eye on our Twitch chat for code drops. 

    Tune into the live stream here:

    Make sure to follow us on Twitch, as we bring you early access streams of the most anticipated games, giveaways, let's plays, and, of course, a few blasts from the pasts (as is the Den of Geek way)! If you like what you see, feel free to comment below. Or if there's anything specific you want us to play or stream in the future, let us know your thoughts.

    As always, Den of Geek is happy to serve you!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    The Pokemon team are working on a mysterious new RPG known as Town.

    News Matthew Byrd
    Sep 14, 2018

    Pokemon developer Game Freak is working on a new RPG for the Nintendo Switch

    The game is currently titled Town, but that seems to be a working title that will likely change during the course of the game's development. Such as it stands, though, Town tells the story of a village that is under siege by various monsters. It seems that you are the - or one of the - town protectors who is tasked with defending the village against whatever may come. 

    The fact that every single monster out there wants to kill you and everyone you know isn't the only way that Town differs from Pokemon. From what we gather based on the very, very (very) limited information available about Town at this time, it appears that the game will utilize a kind of Suikoden-like party system. That is to say that it sounds like you'll be able to recruit various members of the town at some point and utilize their unique abilities. 

    Combat seems to borrow some ideas from the turn-based battles in the Pokemon series, but it looks like the combat in this title will offer more options than a limited series of attacks and abilities. However, the few shots of it that we've seen suggest that the game might utilize some kind of elemental advantages and weaknesses similar to what we saw in Pokemon

    Town also sports a beautiful cel-shaded visual style that looks to be perfectly in-line with the aesthetics of more recent Pokemon games. There also appears to be a twinge of mythological influence in some of the character designs, but it's not clear at this time whether this game is directly drawing from any real-life mythological elements. 

    We certainly didn't see this game coming, but Town sounds interesting even before you realize that this game is being worked on by an incredibly talented group of designers and developers. Hopefully, they reveal a little more about the title ahead of its 2019 release date. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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