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    Eternal Darkness creator Denis Dyack returns to gaming with Deadhaus Sonata.

    Deadhaus Sonata Eternal Darkness
    News Matthew Byrd
    Oct 30, 2018

    Denis Dyack - the creator of Eternal Darknessand Legacy of Kain - has announced his next project, Deadhaus Sonata

    Deadhaus Sonata is a multiplayer action-RPG set in a gothic horror universe. Despite the tone of its universe, though, it doesn't sound like scaring the player will be the title's main objective. While the game's intentions still aren't entirely clear, we do know that it will utilize Amazon’s Lumberyard technology, will be a free-to-play title, and will be released on PC with future console releases currently listed as a possibility. 

    What we can tell you for sure is that Dyack isn't shy about comparing Sonata to his previous games. 

    “We are combining elements of many of my past games into Deadhaus Sonata,” said Dyack in an interview with IGN. "Deadhaus Sonata is a cooperative multiplayer, free-to-play RPG where you are an unstoppable force of the dead. There are Lovecraftian overtones from Eternal Darkness: Sanity’s Requiem, the gothic role-playing elements of Blood Omen: Legacy of Kain, where you are undead, and finally, some the action RPG elements of Too Human.”

    It's actually been quite some time since Dyack has worked on a major new game. In fact, his time away from the industry seems to be partially responsible for the decision to make Sonata a free-to-play title. 

    “The game industry has gone through significant changes," said Dyack. "There has been a recent shift from the traditional one time purchase to games as a service model. F2P games have been at the forefront of this shift, offering gamers a constant stream of new content, with microtransactions that allow gamers to support the game monetarily. Apocalypse and Deadhaus Sonata are built around this new gaming market."

    At present, Deadhaus Sonata doesn't have a release date. In fact, Dyack says it could be quite some time before he confirms the game's release. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    Microsoft believes that controllers are key to the future of mobile gaming.

    microsoft smartphone xbox
    News Matthew Byrd
    Oct 30, 2018

    As part of their plan to bring Xbox games to mobile devices, Microsoft is developing a special controller for smartphones and tablets.

    While we don't know exactly what this controller will look like, Microsoft's mock-ups of such a peripheral are quite fascinating. The company published a paper that showcases some ideas they have for this controller's design. You might think that they'd develop some kind of wireless Xbox controller that works for mobile, but it turns out that Microsoft is being much more ambitious than that. 

    In fact, it looks like Microsoft is committed to the idea of a kind of "split" controller that you can attach to either side of your mobile device. While this design is far from final, it's clear that Microsoft has done quite a bit of work in pursuit of this concept. 

    The mock-ups are rough, but the idea is certainly there. It seems that Microsoft is testing a much more minimal take on this concept as well as one that comes complete with controller handles. The latter version is clearly much bulkier, but it seems like more of a natural "fit" in terms of replicating the console experience. Luckily, it seems that the ultimate goal with this design is to allow people to choose whether or not they want to use the controller handles. 

    In case it wasn't obvious enough, Microsoft confessed that this design and this entire concept is inspired by the success of the Nintendo Switch

    "Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls," reads a statement in the Microsoft document. "The success of the Switch is a testament to the value of mobile gaming with physical controls."

    Microsoft may certainly have a point there, but it remains to be seen whether their ambitious xCloud program will really be able to bring console-quality titles to mobile devices with little latency or any other technical problems. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    Destiny 3 might not be off the table at Bungie, if a new a rumor is to be believed...

    Destiny 3
    NewsJohn Saavedra
    Oct 30, 2018

    Destiny 3 could be in development at Bungie, according to a series of rumors that recently hit Reddit. According to reliable Destiny leaker AnonTheNine (via PC Gamer), "The development is starting right now." The Redditor also said that Bungie veterans Chris Barrett and Luke Smith are involved with the project.

    In a much longer thread of leaks, AnonTheNine also revealed that Destiny 3 will allow players to use Darkness abilities. Up until this point, Guardians have only been able to use the Light from the Traveler for their special abilities. The addition of Darkness could mean this potential sequel could have a whole new set of powers never before seen in the series. It also raises the question whether players will be able to play as characters not affiliated to the Guardians since the Darkness is usually channeled by the villains of the game.

    AnonTheNine also teased that certain open-world sections in the game will feature PvPvE gameplay. PvP and PvE have been largely kept separate in the first two Destiny games, although Destiny 2's recent Gambit multiplayer mode does feature a mix of both. Could this mode be testing the waters for whole areas of Destiny 3?

    "Think more about it like fight for a territory, where PvP its there for a reason and not for griefing the heck out of people,"AnonTheNine explained when asked if the PvPvE areas would be similar to The Division's Dark Zone area.

    AnonTheNine said that Destiny 3 will also expand heavily on the series' RPG elements, although the Redditor didn't go into much detail about that. He hinted that Destiny 3 is being developed for hardcore RPG fans. 

    "D2 vanilla was [Bungie's] idea from beginning. The 'reboot' didnt change that, the game was born to be for casuals," AnonTheNine said. "If D3 will really have the idea they want to implement, trust me, a lot of Guardians who play 2 hours per week will abandon the game. They are going balls out with the rpg stuff...Just know that D3 will be even more 'hardcore-y' than Forsaken. And finally they're going to push the rpg side of the game."

    It's important to note that Destiny fans should take all this information with a grain of salt. Bungie hasn't detailed what's next for Destiny 2 beyond the remaining Year 2 content. At the moment, the studio has a 10-year deal through 2024 with publisher Activision for the exclusive publishing rights to all Destiny content. If a third game is in the works, we'd expect the studio to make the announcement sometime in 2019 for a potential 2020 release. 

    Bungie also recently closed a $100 million deal with Chinese publisher NetEase to produce a new game for the publisher. That game is rumored to be called Matter. If the Destiny 3 rumors are true, then Bungie is going to be pretty busy for the next few years. 

    We'll keep you updated as we learn more!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Castlevania season 2 has quite a few references to the seminal video game series. Here's what we've found so far...

    Castlevania Season 2 Easter Eggs and Reference Guide
    Feature John Saavedra
    Oct 30, 2018

    This Castlevania article contains spoilers.

    Castlevania season 2 continues the story of Trevor Belmont, Alucard, and Sypha Belnades as they make their way to Dracula's castle for a final confrontation with the Count. The second season also introduces quite a few new characters, including three big names from the video game series. You may also spot some familiar monsters and ghouls!

    As we did with Castlevania season 1, Den of Geek has put together a list of easter eggs and references found in the second season of the animated series. We'll be covering all of the new things appearing in season 2, but won't be going over Trevor, Sypha, and Alucard again since we already covered them in the first season reference guide along with much of the other basic Castlevania knowledge.

    This is still a work-in-progress, which means that you're welcome to call out easter eggs and references that we might have missed. Just hit me up on Twitter or in the comments below.

    Here's everything we've found so far:


    Hector's tragic past leads him into the service of Dracula as a Devil Forgemaster (more on this in a minute). While loyal to the Count at first, he later sides with Carmilla to dethrone the clearly broken Lord of Vampires. At the end of season 2, he is taken prisoner by Carmilla, who plans to use him to rebuild her evil army. 

    The character was first introduced as one of the two protagonists in Castlevania: Curse of Darkness. While his backstory isn't as fleshed out in the game series as it is on the show, Hector is said to have served Dracula during his reign of terror in Wallachia but later betrayed his master because he disagreed with his cruel methods. 

    Giving up his powers, Hector decided to live a normal life, falling in love with a Church healer named Rosaly. His past soon caught up with him when a man from his past, Isaac, caused Rosaly to be burned at the stake as a witch. In Curse of Darkness, Hector traveled to an abandoned castle, seeking vengeance. Along the way, he teamed up with none other than Trevor Belmont. 

    It remains to be seen if we'll get to see all this go down in a later season of the Netflix series.

    Further Reading: Castlevania Season 3 Confirmed


    Isaac, Dracula's other Devil Forgemaster and one of the generals in charge of waging war on Wallachia, is willing to die for his master but is saved by the Count before Trevor, Sypha, and Alucard arrive. The final episode of season 2 hints that Isaac plans to build his own army and get avenge his master's demise. We'll see about that. 

    Castlevania: Curse of Darkness also depicts Isaac as one of Dracula's loyal followers. After Hector betrays his master during the events of Castlevania III: Dracula's Curse, Isaac vows to punish the traitor. The villain later manipulates Hector into bringing back Dracula's castle before finally facing his demise. 

    As you'll undoubtedly notice, the TV series went with a different design for Isaac. In the games, Isaac looks like he adopted his style from punk rock and mixed it with some BDSM leather. 

    Devil Forgemaster

    The concept of Devil Forgemasters was first introduced in Castlevania: Curse of Darkness. These human sorcerers can create the evil creatures needed to build massive armies. Forgemasters are indispensable in Dracula's campaign to terrorize Wallachia. While we mostly see Hector and Isaac acting as necromancers for Dracula, bringing back the dead and turning them into monsters, Forgemasters can also summon demons and other creatures from beyond. 

    Further Reading: Castlevania Season 2 Review


    The villainess Carmilla is actually inspired by an 1871 vampire novella of the same name by Joseph Sheridan Le Fanu that predates Bram Stoker's Dracula by 26 years. Carmilla tells the story of a woman who is being stalked by a female vampire. The novella's antagonist was pretty risqué for her time due to her sexual attraction to her female prey, serving as a prototype for later lesbian vampire tales as well as a big inspiration of Stoker's novel. 

    Castlevania's version of Carmilla, who is actually portrayed as the same character from the original novella, first appeared in Castlevania II: Simon's Quest as a boss. As on the show, Carmilla serves Dracula and is a symbol of sexuality in the games. She is depicted as a naked woman behind a mask or riding a large skull. Carmilla has been called "Camilla" in some installments and has also been referred to as "Vampira," which could be a reference to the spooky television host from the 1950s. 

    Unlike the animated series, Carmilla is a loyal follower of the Count who doesn't seek to supplant him. 

    Leon Belmont 

    Leon Belmont is not only the protagonist of Castlevania: Lament of Innocence, he's the original vampire hunter and founder of the Belmont Clan. While he's not the first Belmont hero in terms of series chronology (that honor goes to Simon Belmont), Leon's fight against the creatures of the night predates Simon's adventures by almost four centuries. 

    A skilled knight by the age of 16, Leon faced his first vampire after his beloved Sara was kidnapped by the evil Walter Bernhard. He was also a good friend of Mathias Cronqvist, the man who would become the dreaded Dracula after the death of his wife, Elisabetha. Fueled by rage, Mathias sought vengeance against God for the death of Elisabetha and turned into a vampire, betraying Leon in the process and igniting the centuries-old war between the Belmonts and the Count. 

    We're not going to get into all this but Castlevania: Lords of Shadow, a reboot of the series, would later retcon all this with a new character named Gabriel Belmont, who was then transformed into Dracula at the end of the game. You pretty much get to choose which canon you want to follow in this case...

    Further Reading: The Real History of Dracula


    Braila, the site of season 2's big battle and the subject of much of the vampire debate inside Dracula's castle, is a real port city in Romania, located on the Danube, Europe's second longest river. 

    Godbrand's Voice

    While Godbrand hasn't appeared in the video game series, there is something notable about his voice. This comedic relief character is voiced by Swedish actor Peter Stormare (Fargo, The Big Lebowski, Armageddon), who is known for playing characters with different European accents. If you were wondering why Godbrand's voice is so...unique, well it seems that Stormare was just trying to do his best Romanian accent.

    Dracula's Moving Castle

    Also known as the Demon Castle or Castlevania (if you're wondering where the name of the series comes from), Dracula's castle is the main setting of several of the games in the series. While it's actually a castle in the Netflix series (as far as we can tell), the castle is actually a gateway into a dimension of monsters in the games, which explains why it's so massive on the inside. 

    The castle also moves and has appeared in different parts of the world throughout history, although usually in poor Transylvania. The reappearance of the castle usually means that Dracula is back and up to no good. 

    Further Reading: 10 Best Castlevania Games Ever Made

    Morning Star 

    Trevor is surprised to find Morning Star in the Belmont Hold. While it's depicted as a completely different whip to Trevor's Vampire Killer, Morning Star is actually an upgrade in the games. Morning Star is the highest upgrade you can get for your Vampire Killer whip. The upgrade is usually depicted as a chain whip but has also appeared as a spiked club.

    Emo Dracula

    While this isn't technically an easter egg or reference, there might be an explanation for why Dracula spent so much time in his study and away from the action in season 2. Like his video game counterpart, the Dracula of the show waits in his chambers most of the season because he's the final boss and only steps out of the shadows to fight the heroes in the climactic seventh episode. 

    The series makes a commendable effort to show what Dracula is up to in his quarters while the heroes fight their way to him. Unfortunately, watching Dracula sulk for the better part of eight episodes isn't exactly riveting television. Still, if paying homage to Dracula's usual role in the games is what the showrunners intended, then it's kind of brilliant. 

    Further Reading: The Bleeding Heart of Dracula

    Slogra & Gaibon

    If you're a big Castlevania fan, you undoubtedly noticed two very familiar monsters in season 2: the Slogra and the Gaibon. These enemies were first introduced as the two bosses Simon Belmont must defeat before confronting Dracula in Super Castlevania IV. Slogra is a knight armed with a spear while Gaibon is a fire-breathing demon. Both of these creatures serve Death itself. 

    These villains would later return in Symphony of the Night, first as individual bosses and then as a team. Since then, Slogra and Gaibon have usually teamed up against the player in other entries. That's why they fight Trevor, Sypha, and Alucard as a team on the show. 

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Some of the most beloved Sega games are featured in the Genesis Classics collection.

    NewsMatthew Byrd
    Oct 31, 2018

    Sega is bringing the Genesis Classics collection to Nintendo Switch. Previously released on PlayStation 4 and Xbox One, the Genesis Classics collection features over 50 classic Genesis titles. Said titles includes true classics like Golden Axe I-III, Phantasy Star II-IV, Sonic the Hedgehog 1 and 2, Streets of Rage 1-3, Virtua Fighter 2, and many of the other games that Sega owners across the world grew up with. The collection will launch for Switch on December 6th. 

    On top of that, Sega will expand their Nintendo Switch support through the Sega Ages program.

    The Sega Ages program will see Sega bring certain classic titles developed by M2 to the Switch as downloadable games. While the initiative will start with the release of Sonic the Hedgehogand Lightening Force: Quest for the Darkstar (each of which will be available for $7.99), Sega plans to gradually release more Switch games in the West via this program. Future titles will include Sonic the Hedgehog 2, Out Run, Space Harrier, Columns II, Thunder Force AC, Phantasy Star, and more. 

    It also features some slightly more obscure titles like Shining in the Darkness, Landstalker, Gain GroundESWAT: City Under Siege, Beyond Oasis, and Comix Zone. It's an interesting collection of games that manages to hit most of the console's major titles while featuring some of the smaller gamers that are usually limited to the memories of those who played them. 

    All things considered, this collection really does feel like what Sega would assemble if they were going to develop a Sega Genesis classic edition and needed to fill the retro hardware with some retro games. 

    Even better, these versions of those retro games come complete with local co-op options, online multiplayer for some titles, achievements, and save state options that let you save a game at any time (and thus skirt the sometimes iffy save/password systems featured in the original versions of these retro titles). 

    We're never going to stop being a little weirded out by the thought of Sega games on Nintendo consoles, and we also find it a little strange that Sega owners are giving Switch owners easier access to some of their classic games than Nintendo is giving Switch owners easy access to their own retro library. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Everything we know about The Witcher Netflix series, including latest news, release date, cast, story, and much more!

    News Matthew ByrdJoseph Baxter
    Oct 31, 2018

    Netflix has begun production of a series based on author Andrzej Sapkowski's Witcher books. The upcoming Netflix series is not directly related to the CD Projekt Red video game franchise aside from the similarities that the two will naturally share. 

    That fact adds a slightly humorous twist to this announcement when you consider that Sapkowski recently spoke out against the artistic merit of the Witcher game saga by calling into question the medium's ability to properly tell such a grand story. Before that, Sapkowski also admitted that he chose not to take a percentage for the adaptation rights, which he later came to regret when the series went on to gross over a billion dollars. 

    Apparently, the author has worked out a much better deal for the Netflix series, as he spoke quite fondly about the upcoming adaptation in the official press release

    "I'm thrilled that Netflix will be doing an adaptation of my stories," said Sapkowski. "...staying true to the source material and themes that I have spent over 30 years writing. I'm excited about our efforts together as well as the team assembled to shepherd these characters to life."

    While The Witcher games do take some liberties with the source material, this series should feature quite a few familiar faces and storylines. We should know much more once the cast is in place.

    The Witcher Cast

    Netflix has revealed many more members of The Witcher cast and even revealed the first photo of Henry Cavill as Geralt of Rivia. Take a look!

    Looking good, Henry (freeze frame thumbs up)! As for the rest of the cast, here are some of the principal players:

    Henry Cavill - Geralt of Rivia

    Freya Allan - Ciri

    Anya ChalotraYennefer

    Jodhi MayCalanthe

    Björn Hlynur Haraldsson - Eist

    Adam Levy Mousesack

    MyAnna BuringTissaia

    Mimi NdiweniFringilla

    Therica Wilson-ReadSabrina

    Millie Brady - Renfri

    Eamon Farren - Cahir

    Joey Batey - Jaskier

    Lars Mikkelsen - Stregobor

    Royce Pierreson - Istredd

    Maciej Musia - Sir Lazlo

    Wilson Radjou-Pujalte - Dara

    Anna Shaffer - Triss

    Rebecca Benson - Marilka

    Shane Attwooll - Nohorn

    Luke Neal - Vyr

    Matthew Neal - Nimir

    Tobi Bamtefa - Danek

    Sonny Serkis - Martin

    Roderick Hill - Fletcher

    Inge Beckmann - Aridea

    Charlotte O’Leary - Tiffania

    Natasha Culzac - Toruviel

    Amit Shah - Torque

    Tom Canton - Filavandrel

    The Witcher Release Date

    The WitcherTV series could hit the air as early as 2020, according to showrunner Lauren S. Hissrich:

    The Witcher Story

    Here's the synopsis from Netflix:

    "The witcher, Geralt, a mutated monster hunter, struggles to find his place in a world where people often prove more wicked than beasts."

    The Witcher Episodes

    Netflix's adaptation of The Witcher will reportedly start with an eight-episode first season. Lauren S. Hissrich, a writer working on the adaptation, confirmed the eight-episode first season on Twitter while addressing concerns that eight episodes aren't enough. Hissrich states that the smaller season allows the team to produce "tight, action-packed" episodes that are free of lagging story moments. She also states that the decision is not representative of any lack of faith in the series or any other financial concerns. 

    The episodes will each be about an hour long - though Hissrich claims there might be a little variation in each episode's runtime - and that the show is being filmed in Eastern Europe. However, it seems that most of the episodes haven't been formally written as of yet and exist only as ideas. 

    The Witcher Crew

    To run the series, Netflix has brought on Lauren Schmidt Hissrich, writer and executive producer for other successful Netflix properties Daredevil and The Defenders. Hissrich joins the previously announced producing team of Sean Daniel (The Mummy) and Jason Brown (The Expanse).

    Tomek Baginski, the man who directed the cinematics for the Witcher games, will also be involved with the project.

    Joseph Baxter is a contributor for Den of Geek and Syfy Wire. You can find his work here. Follow him on Twitter @josbaxter.

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    These horror movies are so good that they even inspired their own video games!

    Horror Games - Friday the 13th
    Feature Chris Freiberg
    Oct 31, 2018

    While watching your favorite horror movies, you may have missed one of the gaming industry's favorite pastimes: adapting great scary films into games. From The Texas Chainsaw Massacre and Halloween to Friday the 13th and A Nightmare on Elm Street, all of these franchises have been adapted into video games at one or another.

    Many of the early ones are cash grabs while some of the more recent adaptations are excellent. Some of these games, like an endless runner based on the Child's Play franchise, are just plain weird. 

    Den of Geek is taking a look back at 25 games -- some direct adaptations while others are heavily inspired by horror movies -- that will make you scream just like you did in the movies!

    Chucky: Slash & Dash

    2013 | Slimstown Studios | iOS

    Child’s Play is one of the more underrated slasher series of the ‘80s. Even today, while other mainstays of the genre, like Jason Voorhees and Freddy Krueger, seem to be dead and buried, Chucky movies are still being made, and they’re actually pretty good.

    As for Slash & Dash, it’s a bit of a mixed bag. It’s cool to control Chucky and Tiffany as they run around a Good Guy factory a la Temple Run, but the graphics and controls aren’t quite up to par with other games in the genre. At least it’s only 99 cents on the App Store.

    The Ring: Terror’s Realm

    2000 | Asmik Ace Entertainment | Dreamcast

    Technically, this is based on The Ringseries of novels (and it even came out before the first American movie), so don’t expect to see Samara or any creepy videotapes. In fact, this Resident Evil-clone actually involves solving the mystery of a computer virus called RING. Unfortunately, Terror’s Realm wasn’t terribly well-received, but it’s worth a look for hardcore horror fans, or those really into The Ring books (which happen to be excellent, by the way).

    Friday the 13th

    1989 | Atlus | NES

    The NES’s Friday the 13th game has gained a rather infamous reputation as one of the worst games ever made. Is it a classic? Absolutely not. And like a lot of games of the era, it can be incredibly frustrating. But the music and sense of dread found in the game did nail a certain ‘80s horror vibe that few other 8-bit games of its time did, and it’s worth playing for a few minutes just to experience that.

    Further Reading: The Evolution of '80s Video Game Gore

    The Texas Chainsaw Massacre

    1983 | Wizard Video | Atari 2600

    The Texas Chainsaw Massacre would be looking at an AO rating if it came out today with modern graphics. While many horror games put you in the shoes of people getting away from baddies, The Texas Chainsaw Massacre allegedly let you play the role of Leatherface as he cut victims down with his legendary chainsaw. I say “allegedly” because Leatherface is just a mass of baby blue pixels. It’s not really clear what he’s doing or even if he’s holding a chainsaw. That said, it’s still better than every Texas Chainsaw Massacre movie sequel to date.


    1983 | Wizard Video | Atari 2600

    It’s not the best looking horror game out there, and it’s certainly not the prettiest, but this early interpretation of the slasher genre still provides fun, simple enjoyment. You play as a babysitter protecting a child from Michael Myers while trying to make your way to a safe room. In some ways,Halloween's simple setup provided the foundation for many modern horror games that are more about avoiding monsters than engaging in combat.

    Further Reading: The Unmade Halloween Movies You Never Saw

    Predator: Concrete Jungle

    2005 | Eurocom | PS2, Xbox

    The Predator is one of the most iconic aliens to ever hit the silver screen, yet most of his video game appearances have been accompanied by the even more popular xenomorphs. Concrete Jungle was an opportunity for the Predator to show off his hunting abilities solo in a lengthy action game. Unfortunately, the controls are a little wonky, but if you’re willing to put the time in, there’s a solid game to be found.

    Fright Night

    1988 | MicroDeal Ltd. | Amiga

    In this writer's opinion, horror games are just more interesting when they let you play as the bad guy. Fright Night could have been another Castlevania clone where you set out to slay the vampire, but instead, you play the part of the villain, Jerry Dandridge, as he scours his house for victims while avoiding crucifixes.

    While Fright Night was a solid game for its time, it was unfortunately rushed to release and doesn’t have a real ending. Once you complete the game, it just loops back to the beginning. There’s still fun to be had, though.

    Further Reading: 10 Horror Games from the '80s That Scared Us

    Alien: Resurrection

    2000 | Argonaut Games | PS1

    The ‘90s and 2000s were not a great time for the Alien movie franchise. Alien vs. Predatorwas arguably the best film released during that period, and even the most hardcore fans are pretty critical of it. Oddly enough, this was a great time for Alien video games.

    Resurrectionpretty much defined how first-person shooters are played on a console using two analog sticks. The tough, varied campaign easily rivals other, better known first-person shooters of the time.

    Bloodwings: Pumpkinhead’s Revenge

    1994 | Adventure Games | PC

    This might be the most obscure game on the list. Pumpkinhead isn’t even particularly popular in most horror circles, so it should come as no surprise that the game was released to virtually no fanfare 20 years ago.

    Bloodwings: Pumpkinhead's Revenge is a pretty typical Doom clone, with the added bonus of video clips and adventure elements. You actually have to answer questions based on the videos to progress through the game. It’s a tough title, and admittedly pretty nonsensical, but that actually adds to its creepiness.

    Further Reading: A Brief History of Retro Horror Gaming

    Jaws Unleashed

    2006 | Appaloosa Interactive | PC, PS2, Xbox

    Of all the horror franchises out there, Jaws seems one of the least likely to be turned into a video game, yet Appaloosa managed to create a flawed but fun take on the films in 2006. Rather than the hunt the titular shark, you play as Jaws, eating other sea creatures and people as you see fit to complete missions. While not a terribly deep game, Jaws Unleashed is a lot of fun, coming across as an ultra-violent version of the Ecco the Dolphin games (which Appaloosa also developed).

    Land of the Dead: Road to Fiddler’s Green

    2005 | Brainbox Games | PC, Xbox

    George A. Romero’s Dead movies are almost universally loved by horror fans and are responsible for our modern obsession with zombies. Somehow though, there’s only been one game based on the films, and it’s admittedly not great. In fact, you’d probably be better off picking up almost any other random zombie game and pretending it’s based on Night of the Living Dead. But for those who want to experience the official game based on what was arguably Romero’s last great film, it’s at least nice to know there’s an option.

    Further Reading: The George Romero Resident Evil Movie You Never Saw

    A Nightmare on Elm Street

    1990 | Rare | NES

    It’s easy to see why Rare was one of the most respected developers of the ‘80s and ‘90s, especially after the release of A Nightmare on Elm Street. What could have been a cheap cash-in like the Friday the 13th NES game is a Castlevania-style sidescroller that's surprisingly respectful of the source material.

    You play as one of four teenagers trying to collect the bones of Freddy Krueger to put an end to him once for all, but you’re also constantly in danger of falling asleep and forced to face Freddy in his dream realm. Only by collecting coffee can you stay awake.

    While Freddy Krueger remains a horror icon, he’s been relegated to cameo appearances in other games ever since the NES title, but plenty of fans would certainly welcome a modern reimaging of this title.

    Sweet Home

    1989 | Capcom | Famicom

    Released simultaneously with the Japanese horror film of the same name, Sweet Home received critical acclaim in the East for its intricate level design (all of which takes place in one mansion), tricky puzzles, and overall creepy atmosphere. Interestingly enough, Capcom would later look to Sweet Home for inspiration when developing Resident Evil. Despite its merits, the publisher has never released an official English language version of Sweet Home. Luckily, translated ROMs have been floating around the internet for years.

    Further Reading: How Sweet Home Inspired Resident Evil

    Evil Dead: Regeneration

    2005 | Cranky Pants Games | PC, PS2, Xbox

    It was a very long wait between Army of Darkness and the Ash vs. Evil Dead TV show. Thankfully, Ash made plenty of appearances in other media, including this 2005 hack-and-slash. While not terribly complex, it does provide pretty much everything you could want from an Evil Dead game, including plenty of Deadites to take out with your boomstick and a demonic sidekick named Sam you’re free to regularly kill and abuse to get through the game.

    Nightbreed: The Action Game

    1990 | Impact Software Development Ltd. | Amiga

    While Clive Barker is best known as the mind behind Hellraiser, Nightbreed is arguably the best movie based on his works. Sadly, it was completely overlooked upon release and still remains something of a cult movie to this day. This 1990 title is one of two Nightbreed games released for the Amiga, the other being an interactive movie. Nightbreed: The Action Game is a pretty standard sidescroller, but still pretty cool adaptation for fans of the film. A third Amiga Nightbreedgame was actually planned but never released.

    Further Reading: Revisiting Splatterhouse, the Cult Horror Arcade Game of 1988

    The Thing

    2002 | Computer Artworks | PC, PS2, Xbox

    The Thing is a surprisingly faithful take on its source material, and the game was better off for it. While a traditional third-person shooter at its core, The Thing also featured squad mechanics as well as a brilliant "trust system" that could be the difference between your teammates following you or suspecting you're actually the titular creature. These NPCs could also turn into creatures at various points during the game. It's a nice homage to the movie that makes The Thing a unique experience to this day.

    A sequel that would have expanded on these ideas was in development in 2003 but was quietly canceled when Computer Artworks went into receivership. It's a real bummer.

    Bram Stroker’s Dracula

    1993 | Psygnosis | NES, SNES, Genesis, Sega CD, Game Boy, Game Gear

    Focusing more on the romantic aspects of the original novel, Francis Ford Coppola’s vampire film was an admittedly odd choice for a video game, but this was the ‘90s. Pretty much every notable movie and TV show got a video game, regardless of how much sense it made. As for the game itself, it’s a pretty respectable Castlevania-clone, with protagonist Jonathan Harker making his way through the Count’s castle while facing a variety of creatures and multiple forms of Dracula himself.

    Further Reading: The Bleeding Heart of Dracula

    Dead by Daylight

    2017 | Behaviour Interactive | PC, PS4, XBO

    One of the newest games on this list, Dead by Daylight is an asymmetrical multiplayer game in which teams of four playing in third-person must avoid a killer who plays the game in first-person. While most of the killers are original to the game, Leatherface from The Texas Chainsaw Massacre, Michael Myers from Halloween, and Freddy Krueger from A Nightmare on Elm Street have been added as DLC characters so horror fans can re-live classic moments from those series. Most recently, the game added the Pig guy from the Saw franchise. Dead by Daylight is basically the ultimate experience for slasher fans. 

    Aliens versus Predator

    1999| Rebellion Developments | PC

    AVP isn’t just a great horror game, it’s a great game that pretty much anyone can enjoy regardless of how familiar they are with the source material. The title features three different campaigns featuring xenomorphs, predators, and a colonial marine. Each has different objectives and weapons, creating three totally different experiences.

    Unlike a lot of other older games on this list, this one is thankfully still readily available on Steam. Unfortunately, while there have been several attempts at sequels, none of them have recaptured the magic of this title.

    Further Reading: Konami's Aliens Arcade Game Is Still Amazing

    Evil Dead: A Fistful of Boomstick

    2003 | VIS Entertainment | PS2, Xbox

    A Fistful of Boomstick isn’t a pretty game. It was released as a budget title and time hasn’t been particularly kind to its visuals. But who wants a super glossy Evil Deadgame anyway? While all of Ash Williams’ games are a little rough around the edges, this one at least has the best story, and the hack-and-slash gameplay, unlike the graphics, still stands the test of time.

    Mortal Kombat X

    2015 | NetherRealm Studios | PC, PS4, XBO

    While there’s never been any shortage of gore in the Mortal Kombatseries, the most recent title in the series makes this list, not for its fatalities but for its DLC characters. The Mortal Kombat X roster features The Predator, xenomorph, Jason Voorhees, and Leatherface, so you can finally live out your dream monster movie matchups (sadly, Freddy Krueger from 2011’s Mortal Kombat didn’t make the cut here). Director Ed Boon has said in the past that he’d be open to a fighting game full of horror icons, so here’s hoping this was just a taste of what’s to come.

    Further Reading: Why Mortal Kombat Is Still the Definitive Video Game Movie

    Dead Rising

    2006 | Capcom | X360

    Officially, Dead Rising isn’t based on any specific horror movie, but let’s face it: this is the Dawn of the Dead game we always wanted, featuring a group of survivors escaping from thousands of zombies in a shopping mall. The MKR Group, which holds the trademark for Dawn of the Dead, even filed a lawsuit against Capcom to get Dead Rising off the shelves, but a federal judge ruled that the idea of humans battling zombies in a shopping mall isn’t protected by copyright law.

    Until Dawn

    2015 | Supermassive Games | PS4

    Until Dawn isn’t based on any single horror movie. It’s something much better: a lengthy, gripping interactive horror movie. The characters, while often trope-y, are all well written to the point you actually care about them and want them to survive the night. On top of that, all of the choices you make in the game affect the multiple outcomes to the story, so you have to really think things through, although sometimes the monsters don't really give you the time to make a pros and cons list. While many games have strived to be interactive movies, Until Dawn is the first to really succeed at it.

    Further Reading: The Best Horror Game Box Art

    Friday the 13th: The Game

    2017 | IllFonic | PC, PS4, XBO

    The second (and much better) Friday the 13th game had a rough launch that initially rendered it almost unplayable online, but the title has come a long way over the last year. From the moment you launch this game and watch its faux VHS opening, it’s clear the developers have a lot of passion for the franchise and ‘80s horror overall. Much like the Friday the 13th movies themselves, this is a flawed game, but dammit if it isn’t a ton of fun when you get a few friends together to try to escape a bloodthirsty Jason Voorhees.

    Alien: Isolation

    2014 | Creative Assembly | PC, PS3, PS4, X360, XBO

    While there have been quite a few Alien games over the years, none match the spirit of the franchise as well as Isolation. This isn’t a game about gunning down hundreds of xenomorphs. Instead, you’re constantly avoiding one very smart, invincible creature, and the slightest mistake results in death. Add in level design based on the original movie, and you have a recipe for the greatest horror movie game of all time. It’s just a shame that lower-than-expected sales seem to have doomed any chances of a sequel.

    Chris Freiberg is a freelance contributor. Read more of his work here.

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    Some fans believe Delatrune is a teaser for a new Undertale game.

    Deltarune Undertale Creator
    News Matthew Byrd
    Oct 31, 2018

    Toby Fox, the creator of Undertale, has released a new RPG called Deltarune that is kind of, sorta, maybe related to Undertale

    Deltarune (which you probably noticed is an anagram for Undertale), is a strange little project. It's a free game that you can download right now via this website. Just be warned that some users are reporting the game's uninstall feature can delete other content in the same folder it's in. For safety's sake, just be sure to install Deltarune in its own, separate location. 

    Once you start playing Deltarune, you'll quickly find that it bears more than a passing resemblance to Undertale. In fact, there are times when it looks like a sequel, prequel, or spin-off to Undertale. The visuals are the same, the writing is very familiar, and the game utilizes mechanics and puzzles taken straight from Fox's hit game. The simple "review" of this game is that anyone who loves Undertale will enjoy playing Deltarune

    However, the game itself isn't the most interesting thing about this project. For quite some time, Fox has been teasing the reveal of something seemingly related to Undertale. While Detlarune is certainly part of that something, fans think that this project is basically the P.T. of the Undertale universe. That is to say that they think the game is just an elaborate teaser for a bigger project yet to be announced. 

    It's not entirely clear whether or not there is a higher purpose to Deltarune beyond the amusements this short game offers, but fans are eagerly digging for clues. For what it's worth, the game comes attached to a disclaimer that asks fans "TO REFRAIN FROM DISCUSSION OF THE PROGRAM FOR 24 HOURS." As you've probably already figured out, most fans are not honoring that request. 

    Of course, it's hard to blame fans for being so excited to share the possibility of another Undertale adventure. The original game is one of the most universally beloved indie titles of the last five years. Undertale's Earthbound-like blend of irreverent humor, memorable characters, strange music, and an active combat system makes it a true must-play experience. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    After years of speculation, MediEvil is finally getting a remake.

    MediEvil Remake Trailer
    News Matthew Byrd
    Oct 31, 2018

    Sony has finally revealed a new entry in the long-dormant MediEvilfranchise. 

    Based on information shared via the PlayStation blog, this new title is a full remake of the 1998 original. However, Shawn Layden (Chairman, SIE Worldwide Studios) says that it will re-tell the same basic story of the first game in the series. 

    "MediEvil follows the story of Sir Dan, an unlikely champion who met an unfortunate end on the field of battle," says Layden. "He receives a chance at redemption when his nemesis, the evil sorcerer Lord Zarok, accidentally resurrects him 100 years after that fateful day. Lord Zarok seeks to conquer the Kingdom of Gallowmere, and only the skeletal Sir Dan stands between Zarok’s army of the undead and the kingdom he swore to protect."

    Layden also promises that those familiar with the original game and those that never got the chance to play it will be able to equally enjoy "the sword swinging, perilous puzzles and enchanting environments" featured in this remake. MediEvil's status as a remake is quite surprising when you consider that previous rumblings regarding this project suggested that it would just be a remaster of the original. However, that remaster appears to have been upgraded to a "full remake of the original PS1 classic."

    As a remake, you can expect MediEvil to fully-upgraded graphics, a new soundtrack, revamped gameplay, redesigned levels, and plenty of new moments. However, it seems that we'll have to wait to hear more about the specifics of this remake ahead of its 2019 release date. So far as that goes, Sony promises that they will be revealed in the coming months via the PlayStation blog. 

    It's nice to know that we're finally getting a MediEvil remake after all those years of speculation regarding the possibility of such a project. It also might help to explain why MediEvil wasn't featured in the PlayStation Classic's lineup

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    Castlevania's Game Boy Advance trilogy represents one of the greatest eras in the franchise's history.

    Castlevania GBA Games
    Feature Chris Freiberg
    Oct 31, 2018

    20 years after its release, Symphony of the Night is still fondly remembered as the best game in the Castlevania series. To some fans, it might even be the greatest game of all time. And its tight controls, CD soundtrack, and impeccably-designed labyrinthine castle still hold up incredibly well today.

    However, Symphony of the Night was only the first game in the series to adopt the RPG mechanics and Metroidvania-style level design that the series is now known for. In many ways, the three handheld titles that immediately followed Symphony of the Night arguably surpassed its greatness.

    The trilogy of Castlevania games that appeared on the Game Boy Advance - Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow - represents one of the most successful eras in the franchise's 30-year history.

    Castlevania: Circle of the Moon

    Handheld gaming in the ‘90s was very different from what it’s like today. Cell phones could maybe play Snake, and the portable market was dominated by the Nintendo Game Boy.

    There are tons of great games on that system, but even back then, its green and black display and miniscule processing power were showing their age. The introduction of a color model in 1998 (and of course the massive popularity of Pokemon) helped revive interest in the handheld through the late ‘90s, but by the new millennium, it was time for Nintendo to release a true successor to the long-lived Game Boy.

    The new portable was called the Game Boy Advance, a 32-bit wonder capable of some of the best-looking 2D graphics around, and even some solid 3D graphics with a little bit of programming magic. Seeing the massive interest in the new handheld, Konami invested heavily in its launch line-up. Circle of the Moon was easily the best title available when the GBA hit the market in June 2001.

    Further Reading: 10 Best Castlevania Games Ever Made

    Even though series producer Koji Igarashi had nothing to do with Circle of the Moon’s development, the game borrowed heavily from the best of Symphony of the Night.

    The map is massive and it easily takes more than a dozen hours to complete on your first playthrough, and there are tons of different armor and accessories to equip. The enemies are varied, and the game is often even more challenging than its predecessor. Admittedly some of the challenge does come from overwhelmingly dark graphics, which make it difficult to keep track of protagonist Nathan Graves against the black and gray backgrounds. Such are the downfalls of launch titles.

    Unlike Symphony of the Night, which had a variety of swords, spears and other weapons, you only wield a trusty whip throughout the adventure, but that’s where the real genius of Circle of the Moon comes into play. The game features DSS, or Dual Set-Up System, a gameplay mechanic in which you combine magical cards in order to gain different abilities. These can give Nathan Graves a flaming whip, a powerful hammer attack, or even a healing ability, though all of these techniques also come at the expense of mana points. DSS is the rare gameplay system that actually gives players the freedom to play through a game however they wish without any penalties.

    Igarashi disliked DSS, however, as he did not feel it fit the series’ style. Nothing quite like it has been seen in a Castlevania title since, but Igarashi brought several other exciting ideas with him when he returned to the series for its second GBA installment.

    Further Reading: The Real History of Dracula

    Castlevania: Harmony of Dissonance

    When Igarashi was put in charge of the second GBA Castlevania game, he seemed intent on making something as close as possible to Symphony of the Night 2. Harmony of Dissonance stars Juste Belmont, the grandson of Simon Belmont. With long, wispy white hair, a flowing cloak, and the ability to dash forward, Juste bears more than a passing resemblance to Symphony’s Alucard. And just like Symphony of the Night, Harmony of Dissonance features two castles to explore, but in this case, changing something in one castle can have a direct effect on the other.

    Because of these similarities to Symphony of the Night and a new system that combines subweapons and spells for screen-clearing magical attacks, Harmony of Dissonance feels like a much faster game than Circle of the Moon. It’s also much better looking. The bright Gothic graphics and towering bosses that fill the entire screen have enshrined Harmony of Dissonance forever as one of the most graphically impressive GBA games.

    Further Reading: Castlevania Is a Dracula Masterpiece 90 Years in the Making

    But in other ways, Harmony of Dissonance falters. For one, it’s incredibly easy. This isn’t just a game where dying is rare. It’s fully possible to make it through your first playthrough without dying once. It’s also noticeably shorter than Circle of the Moon (due in part to the low difficulty). There is also a second "Maxim mode" that allows you to play as a character named Maxim, but with only one weapon (a boomerang), the mode feels more like an afterthought than a real, fleshed-out second playthrough.

    And then there’s the most widely panned aspect of Harmony of Dissonance: the music. While Circle of the Moon sounded just fine, it, of course, couldn’t quite reach the CD-quality sound of Symphony of the Night. With Harmony of Dissonance, Konami basically gave up even trying to make a decent soundtrack so they could put all of the GBA’s power into the game’s insane graphics. To put it simply, Harmony of Dissonance sounds like an NES game and not a terribly great one at that.

    The soundtrack and low difficulty have hurt Harmony of Dissonance’s reputation with series fans in recent years, but it’s really not a bad game. There’s a reason it was critically acclaimed upon release, and it’s still one of the better games on the GBA, it’s just not the absolute best that the Castlevania series has to offer.

    Luckily, Konami let Igarashi take one more crack at making a Castlevania game on the GBA.

    Further Reading: Castlevania Interview with Adi Shankar and Koji Igarashi

    Castlevania: Aria of Sorrow

    It’s rare for a sequel to fix nearly all of the issues present in its predecessors and still add exciting new ideas of its own, yet that’s exactly what Aria of Sorrowmanaged to accomplish. Annoyed with the critical response to Harmony of Dissonance’s music, Igarashi vowed to create a better soundtrack for Aria of Sorrow, resulting in one of the more creative and catchier soundtracks in the Castlevania series. And somehow there’s no real drop in graphical fidelity, either.

    Aria of Sorrow is an unforgettable trip through another bright, yet creepy version of Dracula’s castle. DSS and spellbooks are completely abandoned for the final title in the GBA trilogy. In their stead is the fair superior Tactical Soul system. With this system, protagonist Soma Cruz can steal the souls of almost every enemy in the game and put them in four slots: bullet, guardian, enchant, and ability. By the end of the game, you have a fully-customized and nearly unstoppable demon-slaying machine that plays exactly how you want.

    But perhaps the best thing about Aria of Sorrow is the story. Castlevania games aren’t really known for creative stories beyond “Another Belmont kills Dracula,” but it’s well worth paying attention to the cutscenes in this game. 

    Further Reading: Castlevania Season 3 Confirmed

    The whole game takes place in 2035, long after the supposed final battle with Dracula in 1999 that we may never actually get to see in a Castlevania title (but is still heavily referenced in Aria of Sorrow). This means that there are even a few nods to current/future technology, like the ability to use a handgun.

    You don’t actually play as a Belmont in this one, or anyone related to the Belmonts. In fact, you play as Dracula’s reincarnation, Soma Cruz, who is fighting against the evil influences of the dark lord - easily the coolest twist in the entire franchise.

    In fact, so beloved is Aria of Sorrow that Igarashi immediately followed it up with a direct sequel, Dawn of Sorrow, on the DS. That led into a new handheld of trilogy of Castlevaniagames (rounded out by Portrait of Ruin and Order of Ecclesia), which is also excellent, though overall that trilogy never quite reaches the heights of what Konami did on the GBA in the year immediately following Symphony of the Night. In many ways, those games were hurt by being on a more powerful system, as they focused more on gimmicks like using the touchscreen for spells or swapping two characters throughout the game.

    Putting the immediate sequels to Symphony of the Night on a significantly underpowered system than the PSX forced the developers at Konami to craft truly innovative games that focused on gameplay over graphics and gimmicks, and this creativity is ultimately what makes the GBA trilogy the highpoint of the entire Castlevania series.

    Chris Freiberg is a freelance contributor. Read more of his work here.

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    Metal Gear Solid director Jordan Vogt-Roberts has a few ideas for a Zelda movie.

    Legend of Zelda Metal Gear Solid
    News Matthew Byrd
    Oct 31, 2018

    Jordan Vogt-Roberts, the director of the upcoming Metal Gear Solid film adaptation, recently revealed how he would approach a film adaptation of The Legend of Zelda

    "The thing about Zelda is Zelda is not Lord of the Rings, right? You cannot forget how quirky and bizarre Zelda is,” said Vogt-Roberts in an interview with IGN. "I think you need to find a way to actually fuse the traditional Zelda and the very new Zelda. I think you have to find a way to very intensely fuse the pure just sort of fantasy of The Ocarina of Time and The Link to the Past, but then I think you need to find a way to incorporate the newer pseudo-tech stuff -- you know, the lasers and Tron lines that happen in the newer games, but in a way that’s not overwhelming.”

    That actually all sounds pretty overwhelming. However, we understand where Vogt-Roberts is coming from. While The Legend of Zelda is rooted in traditional fantasy, Nintendo has been getting more and more experimental with the franchise's influences in recent years. Twilight Princess and Breath of the Wild made good use of those "Tron lines" that Vogt-Roberts referred to, and handheld Zelda games like Phantom Hourglass and The Minish Cap have just gotten downright weird with the entire concept. I

    Purists will be happy to know that there is one thing that Vogt-Roberts doesn't want to change; the mostly-silent nature of Link. 

    “I actually fully think Link should not speak the entire film," says Vogt-Roberts. "I would do a film where he’s a silent protagonist.”

    We don't imagine there are many studios in Hollywood that would greenlight an experimental video game adaptation with a silent protagonist, but considering that the '90s Super Mario film had jet boots, a futuristic dystopia, and Dennis Hopper, we wouldn't rule out any possibilities. Besides, if Vogt-Roberts nails that Metal Gear Solidadaptation, then there's always a possibility that he'll be able to move on to some other video game dream projects. 

    Honestly, we'll be happy if the Metal Gear Solid movie is nearly as entertaining as Kong: Skull Island

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

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    Zombies Ate My Neighbors is one of the great LucasArts games of the '90s. Here's why it deserves a sequel...

    Zombies Ate My Neighbors
    Feature Joe Jasko
    Oct 31, 2018

    In 1993, nothing captured the feel of B-list horror movies as well as a little game from LucasArts called Zombies Ate My Neighbors. While the top-down, zany action shooter has had a rocky history over the years, it still stands as a game that was incredibly ahead of its time, wildly self-aware, and a strong contender for a modern remake after all these years.

    The premise of Zombies Ate My Neighborswas incredibly simple: you and a friend play as two teenage kids named Zeke and Julie, who have to save their dimwitted neighbors from a wacky zombie apocalypse. But to leave the description at that would do the game a grave injustice, as the charm of Zombies Ate My Neighborsis so much more than that. You can see it in the unmistakably cartoony graphics and in Zeke’s red and blue movie theater glasses. You can hear it in the quirky and toe-tapping soundtrack, and in the wailing screams when you accidentally let a zombie eat one of your neighbors.

    Further Reading: Revisiting LucasArts Classics from the '90s

    But one of the many things that made Zombies Ate My Neighborssuch a blast to play was that it didn’t even focus exclusively on zombies. A few levels in and players had to face off against everything from werewolves and chainsaw-wielding murderers, to giant babies and dastardly clones of Zeke and Julie. The list goes on and on, as does the list of incredibly tongue-in-cheek level titles, such as “Nightmare on Terror Street,” “Where the Red Fern Growls,” and “Dances with Werewolves.” No horror movie cliché was left un-satirized, and the quick reaction-based gameplay was the perfect match to this quick-witted onslaught of humor.

    The titular neighbors themselves were a hysterical and stereotypical grouping of the unsuspecting victims we all know so well from our favorite B-list horror movies. You’ve got cheerleaders jumping on trampolines, unwitting tourist couples, dudes having barbeques or lounging in the pool, and even little babies crawling around the yard while there are zombies and all sorts of other creatures afoot. And how would you save them all? By using a homemade arsenal of water guns, soda cans, and fire extinguishers, of course! You could even take a special potion and turn into a giant purple wildebeest for several precious seconds and unleash an indestructible reign of terror in your path.

    Further Reading: 25 Horror Games Based on Scary Movies

    Although Zombies Ate My Neighbors wasn’t considered a commercial success at the time of its release, the growing cult following it amassed was still enough to warrant a spiritual sequel in 1994. The oddly titled Ghoul Patrol was released exclusively on Super Nintendo (a Sega Genesis version was canceled during production), and featured Zeke and Julie returning to the frontlines to take down more hordes of monsters and creatures. But despite the good intentions, Ghoul Patrol just seemed to lack a lot of the soul and the spirit that made Zombies Ate My Neighbors such a cult classic. The game was also noticeably more unforgiving than its predecessor, and I can’t even remember making it past the second or third level as a kid.

    It has been heavily rumored that the development of Ghoul Patrol was outsourced to a third party by LucasArts, perhaps accounting for the dip in gameplay quality, and I can only imagine that the stark name change didn’t help things for the budding series where brand recognition is concerned. Why not just call it Zombies Ate My Neighbors 2, or even something like _________ Ate My Neighbors, with Werewolves or other creatures taking center stage in the title for future installments?

    Sadly, the series died with Ghoul Patrol in 1994. However, the influence of Zombies Ate My Neighbors has continued to live on over the years, and long after the remains of that old cat lady down the street had settled in the stomachs of the undead. Both Zombies Ate My Neighbors and Ghoul Patrol were ported to Nintendo’s Wii Virtual Console in 2009 and 2010, respectively, where you can still enjoy the games in their original form if you’ve never done so (and come on, you should really do so).

    Further Reading: 9 Terrible Horror Games That Will Make You Scream

    The closest we’ve ever come to getting another pure Zombies Ate My Neighborsexperience was in 2007, with a little-known game called Monster Madness: Battle for Suburbia. Though poorly received by critics and gamers alike for clunky controls and monotonous gameplay, Monster Madness was a direct homage to the humorous formula of Zombies Ate My Neighborson PC and Xbox 360 (and later PS3), with exciting new additions like 4-player online co-op and unlockable character costumes. Hell, even two of the characters were named Zach and Jennifer, a nod to Zeke and Julie from the good old Zombiesdays. Monster Madnesswas an insightful look at what Zombies Ate My Neighborscould have been like in the Xbox 360 and PS3 generation, but does its failure indicate that a game of this nature is well past its prime?

    I don’t think so, especially not in today’s gaming environment. Video games have changed a lot since the days when Zombies Ate My Neighbors was first released, and they’ve changed even more still since Monster Madness tried to pick up the torch in 2007. One of the biggest changes working in favor of a Zombies Ate My Neighbors revival is the rise of independent game developers, and their fascination with retro game experiences. After all, look how well Yacht Club Games did by spicing up the old-school platformer formula with Shovel Knight, a game that was both decidedly retro and wonderfully modern at the same time. And there have been so many more horror film tropes to poke fun at over the years that I can only imagine the amusement an indie dev would have in building a new Zombies Ate My Neighborsgame.

    We live in an age of remastered games and franchise revivals. Castlevania, Mega Man, and Diablo have all enjoyed revivals or remastered re-releases recently. I would love to see a studio like Double Fine Productions take the lead on developing a new Zombies Ate My Neighbors game similar to what Tim Schafer's Double Fine Productions has done with Grim Fandango Remastered and Day of the Tentacle in recent years.

    Further Reading: 10 Horror Games from the '80s That Scared Us

    And then, of course, there is the conversation of zombies in general, even though Zombies Ate My Neighbors extends its reach into many different horror movie sub-plots. To say that the entertainment world at large has become oversaturated with zombies would be a huge understatement in 2018. But whether we’re talking about TV, movies, or video games, zombies are clearly what people want, and so it would be interesting to see how one of the quirky grandfathers of zombie games would fare in a modern environment where most gamers like their zombies both terrifying and realistic.

    Whether we ever end up getting a true follow-up to Zombies Ate My Neighbors or not, I’ll always be basking in the former glory of this eccentric zombie game. And the good news is I’m not the only one. Every few months, or even years, I’ll see another outpouring of love for Zombies Ate My Neighbors crop up somewhere on the internet like the concept images dreamed up by artist Rustam Hasanov in 2010. In the whimsical images, Hasanov imagines what a modern remake of Zombies Ate My Neighbors might look like, complete with sketches of an adult Zeke and Julie wielding powerful buzz-saw weapons and assault rifles. And so I guess we’ll all just keep dreaming like that until our brains get eaten.

    Further Reading: 10 Best Castlevania Games Ever Made

    Would you like to see the cult classic Zombies Ate My Neighbors get rebooted for the modern video game industry? What would a dream project like that be like, and would today’s gamers even want to play it? Be sure to hit the comments and share your undying and decidedly undead love for Zombies Ate My Neighbors below!

    Joe Jasko is a staff writer. Read more of his work here.

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  • 11/01/18--13:15: BlizzCon 2018 Live Stream
  • BlizzCon 2018 is here! Watch all of the big reveals from the opening ceremony, as well as all the tournament action, here!

    BlizzCon 2018 Live Stream
    News John Saavedra
    Nov 1, 2018

    BlizzCon 2018, the biggest Blizzard celebration of the year, is finally here! And this is where you can keep up with all of the big announcements, watch new gameplay footage and trailers, and even catch the eSports action from your favorite Blizzard games. You can catch everything on Nov. 2-3. Check out the full schedule of events here.

    The opening ceremony will be broadcast across all channels at that time before they break off into the individual tournaments. For your convenience, we're streaming the opening ceremony and all the tournaments at this year's BlizzCon. That means you'll get to see StarCraft IIWorld of WarcraftHeroes of the StormOverwatch, and Hearthstone, all in one place.

    Expect at least one big game announcement from Blizzard this year during the Opening Ceremony at 2 pm ET/11 am PT on Friday, Nov. 2. What that announcement might be is anyone's guess.

    While some expected Diablo 4 to be the big reveal of this year's show, Blizzard recently told fans not to get their hopes up. That said, perhaps we'll hear a bit one of the other Diablo projects currently in development at the studio. For example, we might get an official confirmation regarding the Diablo Netflix series we first heard about a few weeks ago.

    Blizzard might also announce Hero 29 for Overwatch, which is due for a new addition to its roster. Who that character may be is anyone's guess. Expect some news about the highly anticipated second season of Overwatch League. At the moment, all we know about Blizzard's newest eSports endeavor is that season 2 will have eight more teams than the first. We may learn more about those teams at the show as well as get an official start date.

    For now, we'll just have to keep on guessing, but the good news is that we don't have to wait too much longer. We'll make sure too keep you updated on all the big BlizzCon news. Now, on with the show!

    StarCraft II

    World of Warcraft


    Heroes of the Storm


    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    BlizzCon 2018 is upon us! Here's everything you need to know about the event, including schedule, date, latest news, and more!

    BlizzCon 2018 - Overwatch
    News John Saavedra
    Nov 1, 2018

    BlizzCon 2018 promises to be the biggest celebration of all things Blizzard yet, with tons of tournaments, panels, and maybe even a few surprise announcements! This year's show will feature competitions for all of the studio's eSports games, including Overwatch, Hearthstone, Heroes of the Storm, StarCraft II, and World of Warcraft. Expect plenty of action from your favorite Blizzard games!

    First, Blizzard will take the stage for the Opening Ceremony to update fans on everything going on across all of the company's games. Big announcements could include an update on Blizzard's upcoming Diablo projects as well a new hero for Overwatch and new cards for Hearthstone. It's not likely that Blizzard will announce a new IP this year, but you never know!

    If you're looking for a place to watch the Opening Ceremony, as well as all the tournaments, happening this weekend, you can tune into our live stream! For additional panels, exclusive in-game loot, a demo of the World of Warcraft Classic demo, and more, you might consider purchasing a Virtual Ticket, which will put you back $50. Tickets for the actual event are unfortunately sold out. 

    Here's everything else you need to know about BlizzCon 2018:

    BlizzCon 2018 Schedule

    BlizzCon 2018 kicks on Friday, Nov. 2 at 2 pm ET with the Opening Ceremony. The ceremony will run for an hour and will be followed by tournaments for all of Blizzard's major eSports titles. Below, you can find a schedule of when the streams start each day. All times are ET:


    Overwatch World Cup: 3 pm - 11:30 pm

    Hearthstone Global Games: 3 pm - 12:15 am 

    World of Warcraft Arena World Championship: 3 pm - 12:15 am 

    Heroes of the Storm Global Championship: 3 pm - 11 pm

    StarCraft II World Championship Series: 3 pm - 11:15 pm


    Overwatch World Cup: 12:30 pm - 9:30 pm

    Hearthstone Global Games: 12:30 pm - 6:15 pm 

    World of Warcraft Mythic Dungeon Invitational: 12:30 pm - 5 pm

    World of Warcraft Arena World Championship: 5:15 pm - 10:45 pm 

    Heroes of the Storm Global Championship: 12:30 pm - 10:15 pm

    StarCraft II World Championship Series: 4:30 pm - 11:00 pm

    BlizzCon 2018 Date

    BlizzCon 2018 will take place on Friday, Nov. 2 to Saturday, Nov. 3. 

    BlizzCon 2018 Location

    BlizzCon 2018 will be held at the Anaheim Convention Center in Anaheim, CA.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Looking to jump into Overwatch and don't know which hero to pick? Here are the best Overwatch heroes for beginners.

    Overwatch - Mercy
    Feature Matthew Byrd
    Nov 2, 2018

    Overwatch can be an intimidating game. Blizzard’s incredibly popular online multiplayer shooter is a strange mix of rapid FPS action and team-based MOBA strategies. It’s a game that not only requires you to master your chosen hero but figure out how to execute perfect team strategies with a group of randomly matched teammates just trying to find the emote button. It’s enough to make you want to stay away from the game entirely.

    But don't worry! There are several Overwatch characters that are designed to cater to new players. Better yet, a few of these characters are good enough to stick with once you really begin to learn how the game works. 

    We’d be lying if we told you that you’re going to master the complicated world of Overwatch right away, but there’s no reason that you can’t start your journey right by choosing one of these beginner-friendly heroes.


    Soldier 76

    Have you ever played a first-person shooter? Any will do. You have? Good. Then you pretty much already know how to play Soldier 76.

    Soldier 76 is designed to function largely like your average hero in a first-person shooter. He has a machine gun with a decent amount of ammo, access to a handy little rocket launcher, and the ability to heal himself by resting in a deployable circle of healing. He’s also able to sprint at will.

    Further Reading: The Misunderstood World of eSports

    While Soldier 76 will feel familiar to anyone who has ever played a shooter, those who take the time to learn the subtleties of his skill set will actually discover he’s one of the most versatile attack heroes in the game. From rocket jumps to the general reach of his weapon, Soldier 76 is like the Swiss army knife of Overwatch heroes.

    Granted, you will need to be able to aim reasonably well when playing Soldier 76, but he’s still a very easy character to understand and perform well with.



    To be entirely honest, you’re probably better off taking the time to learn a slightly more complicated character than spending your time locking in that Torbjorn pick. However, there’s no denying that he’s one of the easiest characters to learn in Overwatch.

    Torb’s main job in Overwatch is to build and maintain a turret. You just hit the build turret button, find a good spot for it, hit the turret with your wrench to repair and upgrade it, and then upgrade it further by triggering your ultimate ability when the time comes.

    Further Reading: Best eSports Pro Players to Watch in 2018

    A good Torb will also do things like look for headshots with his surprisingly effective main weapon, keep his allies well-armored, and find that perfect turret position that forces the enemy to devote way too many resources to destroying it. However, Torb is primarily the “build a turret" character.

    You probably won’t make it too far into Overwatch with Torb’s limited skillset, but if you just want to hop in, have some fun, and contribute something useful to your team, then he’s a pretty good pick.


    Bastion has the Torb problem in that he is incredibly easy to learn, but doesn’t leave you much room to really master him. The good news is that even an amateur Bastion player can be devastating.

    Bastion is just a turret that can get up and walk around, but really only has to do so to escape or move to a better position. Otherwise, you just need to stay in place and rain down bullets on those who would dare enter your general vicinity.

    Further Reading: Overwatch Isn't Getting a Battle Royale Mode

    What makes Bastion so good is bad opponents. A good team can coordinate and ensure that Bastion never gets going. A bad team will get frustrated that Bastion is destroying them and blame each other for all the deaths.

    Given that you’ll probably encounter much more of the latter when you first start playing Overwatch, it’s entirely possible to carry a team to victory by playing Bastion. That’s especially true if you can convince a tank to cover you with his/her shield and minimize the potential damage you might take.


    For the longest time, Junkrat was a niche hero who never really found a home in competitive Overwatch. Now, Junkrat is considered to be one of the most effective damage dealers in the game. 

    The good news for new Overwatch players is that he’s also one of the easiest damage dealing characters to learn. Junkrat’s effectiveness starts with the power of his grenade launcher. Even if you can’t aim in first-person shooters to save your digital life, you’ll probably be able to sneak in a couple of kills just by tossing grenades at a grouped-up team of opponents.

    Further Reading: The Heroes Who Almost Made It into Overwatch

    That’s not to say that Junkrat is a brain-dead character. There’s a big difference between a great Junkrat player and a bad one. It’s just that Junkrat’s grenade launcher is a very effective form of crowd control that just rains down damage on teams. That makes it much easier to sneak in the occasional "accidental" kill. 

    Add to that Junkrat’s dual concussion mines - useful for getting airborne and for dislodging enemies from the high ground - and Junkrat’s incredibly easy to use Rip Tire ultimate, and you’ve got a character that is fun to play, easy to play, and genuinely effective.



    For the longest time, Reinhardt was Overwatch’s best tank option for new players. While that might still technically be true for those looking for a big body with a lot of health and a simple skill set, it’s worth the extra time to learn Orisa.

    Much like Reinhardt, Orisa’s main skill is her ability to lay down a shield. Unlike Reinhardt, Orisa’s shield is a projectile that can be deployed anywhere. The trade-off is that her shield isn’t as strong as Reinhardt’s, but it recharges so fast that there’s effectively little difference.

    Further Reading: The Joy of Playing Overwatch

    Orisa is also able to deal damage from a distance - unlike Reinhardt - and can use her “Halt!” ability to knock enemies out of position. Her supercharger ultimate is also an effective way to drastically increase your team’s damage output without having to do much more than press a button.

    Mastering the use of Orisa’s shield takes time, but her pretty low skill floor ensures that you’ll always feel like you’re contributing.



    Not long ago, Mercy was the scourge of Overwatch’s competitive scene. Her ability to quickly resurrect multiple heroes made her an invaluable asset. After all, what’s more useful than a character that can undo death itself?

    Since then, Mercy has suffered a series of nerfs that drastically impact her effectiveness. Mercy’s resurrection ability is now slower, more dangerous to use, and generally less useful than it's ever been. Combine that with the fact that Mercy’s skillset is almost entirely different than it was when Overwatch launched and...well, the point is that Mercy isn’t quite as new player friendly as she once was.

    Further Reading: David Brevik Talks About the Making of Diablo

    However, she’s still probably the go-to character for those looking to quickly learn an Overwatch hero. Mercy’s primary fire - a healing beam of light - is still the most effective single target healing ability in the game, which means you can get a lot of mileage out of Mercy just by staying close to a tank and keeping them alive through almost anything.

    Even Mercy’s most complicated abilities aren’t really that hard to master. Once you learn to bounce between targets with Mercy’s Guardian Angel ability - which lets you fly to friendly characters with the press of a button - and occasionally throw in some damage boosting beams, you’ll be well on your way to being the most effective healer on your team.


    Not long ago, recommending a good healer to new players was as simple as saying “Mercy.” That’s before Moira entered the game.

    Moira is a tad tougher to play than Mercy due to the slight complication of managing her array of skills. That’s especially true of figuring out when to throw out her healing orbs vs. her damage orbs. It will take you a little time to get the hang of choosing which you want to use without staring at the screen.

    Further Reading: Why Warcraft Is the Most Influential Game of All Time

    Get past that hurdle, though, and the battlefield is yours. Moira’s ability to burst heal a hero is second only to Mercy, and she’s able to heal multiple heroes at once as long as they are within range of her healing spray.

    What really makes Moira special, though, is her damage dealing capabilities. Her primary attack is a beam of energy that doesn’t require you to really aim at your target, while her damage orbs are dead useful for forcing attackers to get out of position. She’s also able to “fade” out of existence, which is dead useful if an opponent decides to try to take you down.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    Blizzard is working on something related to Diablo, but the company probably won't reveal Diablo 4 at BlizzCon 2018.

    Diablo IV Blizzcon
    News Matthew Byrd
    Nov 2, 2018

    If you were hoping that the long-awaited reveal of Diablo IV would finally happen at this year's BlizzCon, then you'll want to start tempering your expectations now. 

    "We currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right," Blizzard said in a recent blog post. "We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer...while we won’t be ready to announce all of our projects, we do intend to share some Diablo-related news with you at [Blizzcon 2018]."

    There are a few things you can take away from this post. First off, we will be seeing something related to Diablo at BlizzCon 2018. However, the fact that Blizzard sent a word of caution regarding what it intends to show suggests that we shouldn't expect that something to be Diablo IV. Indeed, the easiest read of this statement is that one of the projects the company "won't be ready to announce" is the sequel to Diablo III.

    So what Diablo-related things will Blizzard be ready to showcase at BlizzCon? That's a great question that becomes slightly easier to answer thanks to some Diablo-related news that has been making the rounds over the last few months. 

    First off, we think there's about a 99% chance that one of the announcements will be the rumored animated Diablo series that Blizzard is producing for Netflix. That project is all-but-confirmed at this point, and we expect that the final confirmation will come during BlizzCon's Opening Ceremony. Needless to say, that's quite exciting. 

    Beyond that, our guesses at what comes next are not as strong. We don't imagine that Blizzard will release another Diablo III expansion (at least not a significant one) and the upcoming Nintendo Switch port of Diablo III means that there are few places left for the game to go. We certainly wouldn't rule out some kind of notable in-game event, but the fact that this isn't the first time that Blizzard has teased multiple Diablo projects leads us to believe that there may be more than one Diablo game in development. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    A Diablo animated series may be coming to Netflix! Here's what we know...

    Diablo Animated Series
    News Matthew Byrd
    Nov 2, 2018

    An animated Diablo series may soon be coming to Netflix. Andrew Cosby, founder of Boom! Studios, has tweeted that he's in final talks with Netflix regarding an animated adaptation of Blizzard's action RPG series. The original tweet has since been deleted, but it stated that Cosby hopes "to the High Heavens" that it "all works out," which suggests that the deal is not final at this time. 

    However, that initial tweet was enough to inspire people to do some digging into the situation. Cosby has previously spoken about his interest in doing a Diablo series and noted that if he were to do one, it would "DEFINITELY be Rated R." While there's no word at this time regarding whether or not he has stuck by his guns and is still insisting that an adaptation of Diablo be R-Rated, we don't think it's that much of a stretch to suggest that Netflix would be into that. 

    Why? Well, the success of the Castlevania animated series - which we loved - could mean that Netflix might be open to the idea of pursuing other, similar projects. So far as that goes, the world of Diablo would certainly translate well to an R-Rated series

    Blizzard isn't saying anything about these rumors at the moment, but previous statements from the company suggest that this adaptation may indeed be in the works. Blizzard community manager Brandy Camel previously revealed that the studio is working on several projects related to the Diablo franchise. It was widely speculated that he was referring to multiple games (like a Diablo II remake). However, it makes a lot of sense that one of those projects is actually an animated series. 

    As for Cosby, he seems like the perfect guy to run such an adaptation. He's clearly passionate about the Diablofranchise, has worked on a variety of "adult-oriented" properties, and has even worked on projects related to video games in the past. All in all, we're excited by the potential of this project and look forward to bringing you more news as it becomes available. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    We got to sit down and talk with Tim Seeley about Injustice: Gods Among Us, DC's Primal Age, and the concept of Skeletor in fishnets.

    Interview Gavin Jasper
    Nov 2, 2018

    Tim Seeley seems to have a thing for writing about sci-fi barbarians interacting with modern worlds. At Marvel, he's in the middle of doing a series on Shatterstar. With DC, he's in the middle of a miniseries called Injustice vs. Masters of the Universe. Yes, even though He-Man and his ilk haven't shown up in the actual NetherRealm Studios games, that hasn't stopped Seeley and artist Freddie Williams II from slamming the two properties together like action figures.

    At New York Comic Con, I got the opportunity to sit down with Seeley to discuss the crossover. It was a good time. You should have been there.

    Well, bye.


    Oh, right! Yeah, I transcribed it. Here's what was said.

    Den of Geek: I have to get it out of my system and ask: I say, hey, what’s going on?

    Seeley: It’s so weird to me that that’s the thing everyone remembers about Masters of the Universe. It was one of the first memes, really. One of the first gif memes, really.

    People remember that and Skeletor saving Christmas.

    Seeley: Heh! Hey, anything they remember about that is totally fine. It’s not the things I remember, but yeah. And I resisted the urge to add... I’ll never have a line where He-Man says that.

    I’m a fan of the whole Injustice comic universe. I’ve seen someone describe it as DC’s answer to the Marvel Ultimate world in a way.

    Seeley: Yeah! You’re right.

    It’s a tie-in to a game that just exploded. What do you think makes that work?

    Seeley: I think there’s a cynicism about people in power, like now. There’s always this belief that someone like Superman... A fair amount of people just can’t believe that he would be such a good guy. So when you do something like Injustice, where you have Superman as the bad guy who takes over and rules the world, a lot of people think, “That’s how it would probably go.” So you can explore that angle in a time when a vast number of people, especially Americans, don’t trust power, and you get a really passionate response out of it.

    One thing I found interesting is that with the other Injustice comics, they’re prequel stories. You, rather than go as a prequel or during the story of either game, went with after the optional “Superman’s in charge again” ending from Injustice 2. What was your thought process going with that one?

    Seeley: When they originally talked to me about doing the story, I felt it had to be a reflection of what Injusticehad been about all around. In the first game, they send these guys to get the Justice League from another world to come save them, so that was reflected here. They need to get a champion to save them from Superman, right? But in this case, they go to an alternate world entirely, and they have to take advantage of the fact that Superman has a weakness to magic, which they set up in the video game as well.

    That framework, I felt it had to come from the end. The game is so well-established and Tom Taylor has established in the comics so concretely what has gone on that I felt that there were a lot of raindrops to dance between. I felt like it had to go in the end. I think that was the right choice. The fact that I get to play with the idea that it’s still the Brainiac-bonded Superman. He’s a very high-tech, science fiction villain whereas He-Man is a magical fantasy hero and it works perfectly.

    Yeah, because I remember when reading it that you suddenly see Batman sitting there with the glowing costume and being, “Oh shit, this is where we’re going with this.”

    Seeley: Haha! Right, exactly. And one of the things, when putting the book out, we didn’t say a lot about that. We didn’t say when it happened. We let people figure it out for themselves. Your reaction to it is great. It’s what I wanted. “This is the end! This is the worst-case scenario in the game!”

    I mean, one of the drawbacks from the first run of comics was that in the end, you knew Superman was going to win no matter what.

    Seeley: Right.

    The second one feels a little more optimistic because certain things can’t happen and everything’s going to turn out all right. But we don’t know where THIS one is going.

    Seeley: Having it set up this way where it’s the end of the game and the worst possible scenario, it gives you the hope and lets you do all those things. You get to have great moments of heroism and sacrifice and all that stuff.

    Since He-Man’s more of a warrior, there’s more conflict than just Superman being a dictator. I guess the way I should ask this is: would He-Man, given the chance, kill Superman?

    Seeley: That’s kind of the question. That’s the storyline that we do in issue 5 and 6. The He-Man of the story we’re doing is kind of like the He-Man from the Filmation cartoon, really. He doesn’t kill people. That’s not his thing.

    But...he also has a big, magic sword.

    He looks like a barbarian, though he’s actually a prince. So that’s a question you have to ask. As we’ve seen in the game, there may be no other option because they keep putting Superman away but he keeps taking over the world. So He-Man is faced with the idea that he might not have a choice.

    One thing that differentiates this from the Injustice prequel comics is that the prequel comics get time to breathe. They’re a weekly, digital thing. This is six issues and you have SO MANY CHARACTERS to play with and you have to deal with that. Do you ever get into why certain characters like Cyborg and Damian are now against Superman?

    Seeley: We touch on it, sort of. What was implied to me from the games and the comics and I even talked to Tom Taylor about it, was that after the games, when Superman takes back over, that’s when people start looking at it and going, “Holy shit, this is serious. We keep letting this happen.” So whatever time there was, and maybe it was just months, but it was enough that the recognition was that this is worse this time. We do have Cyborg talking about how he made a mistake with how he sided with this.

    Damian’s motivation is pretty clear when he talks to his dad. He understands that if Superman would turn on his own cousin – we know that he put Supergirl in the Phantom Zone – then why would Superman not turn on him? So Damian finally recognizes that blood is important and he believes that it’s important and it’s almost too late to realize that.

    I think that’s great because the first run of the prequel comic made Damian to be really hateable, but then the second run, the Injustice 2 comic, started to build him up as a better person. So I was really happy once I saw Harley refer to Batman as “Bat-Baby” and I realized, oh, this is where this is going.


    Sorry, “Baby-Bats.” And I was thinking, man, I like this development.

    Seeley: I think you should have little surprises throughout a story like that. Not just the big ones. You need the little moments.

    Once you got this assignment, what was the crossover you just had to do? There’s this great moment of Swamp Thing just chilling out with Moss Man and that makes all the sense in the world.

    Seeley: There’s tons of them and a really important one I thought would be Teela and Wonder Woman. Zatanna and Skeletor, I thought was going to be really important. I knew this Swamp Thing one—

    Sorry, I have to interrupt. Does Skeletor wear fishnets at any point in this?

    Seeley: Haha! They’re too big for him. He’s all frail and emaciated.


    Seeley: Man, I could do a whole story based on that alone...

    But yeah, I knew that there were a couple scenes that I really wanted to do. And the other ones were just like spinning the entire series, building up towards the Superman/He-Man showdown and making it hopefully really emotional and have it really make sense. Not just make it a slugfest. Not just a fight, but a real look at their philosophical differences.

    Plus I really had to have Battle Bones in it. One of coolest and most ridiculous toys and you never got to see it in anything. So we GOT to see it in—

    Which one was that?

    Seeley: It’s a giant dinosaur skeleton that holds figures.

    Is that the slime thing?

    Seeley: No, that’s the Slime Pit.

    Oh, okay.

    Seeley: Battle Bones was a big dinosaur where they got stuck in the ribs.

    Oh my God! I remember that!

    Seeley: It shows up in issue 2 in the series.

    Injustice Superman has fought dudes from Mortal Kombat, he’s fought Hellboy, the Ninja Turtles, and now He-Man. Let’s say He-Man’s out of the way and Superman is still in power. You can pick any property to go after him next.

    Seeley: Oh man... Anything...

    Okay. Here’s what I’d do. I’d go with the New Line horror universe. I’d send Freddy Krueger and Jason after him. We already know that if you have to beat Superman, magic kind of works, but what if you could take Freddy and send him into his dreams and kill him? Oh man, now I think we really should do that!

    I would read the hell out of that.

    Seeley:Injustice vs. New Line Slasher Cinema. That would be pretty amazing, yeah.

    Last question. While I was waiting around, I noticed the display for DC’s Primal Age.

    Seeley: Yeah!

    Which seems to me like the amalgam version of this crossover. Like I’m expecting that to be the final page...

    Seeley: Oh, man. I should have done it... I didn’t know those were coming! Those were surprising!

    I was going to ask, do you have any plans on writing the Primal Age—

    Seeley: Well, you know, Marv Wolfman’s doing the one-shot.


    Seeley: So it’s going to be like, treat it as a lost 1989 toy line. I’m gonna read it! If I had known it was coming, I would have been pitching like crazy to write that.

    Like, Access would have shown up. “Guys, I know I haven’t been around since the 90s, but, uh...”

    Seeley: Two great brothers are fighting again, and we have these Primal Age stories. We could fit Freddy and Jason in there because they made Primal Age Freddy and Jason.


    Seeley: Yeah, they made He-Man-style Freddy and Jason, Leatherface, Pinhead, everything. It’s amazing. I can’t believe it exists.

    Gavin Jasper writes for Den of Geek and left the interview by entering a mirror and shattering the glass with a punch. Read more of his articles here and follow him on Twitter @Gavin4L

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    The version of Destiny 2 is yours to keep for free.

    Destiny 2 PC Free
    News Matthew Byrd
    Nov 2, 2018

    In a surprising move, Bungie has announced that they are making giving away Destiny 2 for free to gamers. 

    "We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends—so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the and Bungie PC communities together," said Destiny 2: Forsaken game director, Steve Cotton. "With this gift we look forward to seeing new Guardians in our universe." 

    If you do not already own Destiny 2 for PC, you can download it for free via from today until November 18th. Once you have downloaded it (the offer to do so should appear as a gift), it is yours to keep forever. If you already own Destiny 2 for PC, then you'll instead be able to download an exclusive one-year emblem that will be available sometime in December. Furthermore, all Destiny 2 players will be able to play a free version of Forsaken's "Gambit" multiplayer from November 9-11. 

    It's also worth pointing out that Bungie recently announced that anyone who downloads the Destiny 2: Forsaken expansion will receive all previous DLC content for no additional charge. That means that Destiny 2 PC players can get caught up on all the game's content for about $40. Not bad.

    In fact, it's safe to say that a big part of the reason that Bungie is doing this is to incentivize people to download Destiny 2's Forsaken expansion. That expansion is often referred to as Destiny 2's Taken King; an expansion that completely reimagines the game and makes it about as good as fans were hoping it would be when it first launched. 

    Between this and Destiny 2's fairly recent inclusions on the PlayStation Plus free game lineup and the Humble Monthly subscription bundle, it certainly seems that Bungie is doing everything they can to show fans that they have been putting a lot of work into fixing Destiny 2after its somewhat rocky launch. We'll see if it works. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Warcraft 3 is finally getting a remaster. Here is everything we know about Warcraft 3: Reforged.

    Warcraft 3 reforged remaster
    News Matthew Byrd
    Nov 2, 2018

    Horde and Alliance fans can both rejoice over the news that Warcraft III: Reign of Chaos is being remastered as Warcraft III: Reforged

    As a remaster and not a remake, you shouldn't expect Reforged to completely reimagine the original game. However, this remaster will upgrade Warcraft III's graphics to 4K, will feature enhanced interface options, completely reworked character animations, and an enhanced world editor. It's likely that the final version of the game will feature more enhancements, but we're still waiting to hear all of the details. 

    This remaster will also include all of the content from Warcraft III's exceptional Frozen Throne expansion, so you should expect it to feature quite a bit of content regardless of how much new material - if any new material - we get from Reforged.

    If you're really into the idea of a Warcraft remaster, you can pre-order a very special edition of the game from Blizzard's website. The Warcraft 3: Reforged Spoils Of War Edition includes all of the content in the base game, as well as some free Warcraft, themed gifts in other Blizzard titles. The highlight of those gifts seems to be Meat Wagon Mount for World of Warcraft. At present, the special and regular editions of Warcraft III: Reforged are expected to be released sometime during 2019. 

    Anyone who grew up on Warcraft III knows why this is a big deal. If you're not a member of that group (or just want to bask in some fond memories) let's just say that Warcraft III is arguably the greatest (or certainly the most important) RTS game ever made. Not only did it lay the foundation for much of World of Warcraft's mythology, but it helped re-shape the RTS genre with its smooth interface, incredible story, and fantastic customization options that eventually led to the birth of the MOBA genre (among other innovations). 

    We're thrilled that Blizzard is revisiting this classic, and we hope to bring you more information on Warcraft III: Reforged as it becomes available. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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