
From the creator of Katamari Damacy comes another indescribably weird game. Here's a trailer for Wattam...
NewsThere was something wonderfully unhinged about Katamari Damacy, Namco's 2004 action puzzler. Like a demented dung beetle, you rolled a sticky ball around the game world, gathering up objects that gradually increased the size of your Katamari (Japanese for clump). Gradually, the Katamari grew to such a size that it could roll up buildings and even planets.
Since then, Katamaricreator Keita Takahashi's worked on various other weird and wonderful things: interactive PlayStation 3 toy Noby Noby Boy, a play area in Nottingham, and an ultimately short-lived online title called Glitch.
Takahashi's new game is Wattam, and it looks like a cross between the action puzzle mechanics of the Katamarigames and the blissed-out experimentation of Noby Noby Boy. The objective, as we understand it, is to walk around the play area, hold hands with the various objects and characters within it (clouds, flowers, etc) and blow yourself up. A side-mission seems to involve mowing grass.
It looks delightfully strange, but then, we wouldn't expect anything less from Takahashi. The bit in the trailer above where a group of sentient sushi morsels dance to a record player, before detonating themselves in streaks of pink smoke, actually made me splutter into my cup of tea.
Wattam is heading to the PlayStation 4 in 2016.