To boost profits, Capcom wants to revisit old IP that "have not yet been utilized to their full potential," the company says...
We've already heard Capcom admit to investors that Street Fighter V required "a little more time" in development before its release in March, and how its lower-than-expected sales have prompted a bit of a rethink at the Japanese firm. In short, it pledges to spend more time polishing a game rather than rush it out for a preset release window. "It's best to spend a little more time in developing and running a high-quality title that will perform well globally," Capcom said.
As part of its future strategy, Capcom has said it's also set to "increase the ratio of internally developed titles" and also look back into its extensive archive of games and properties.
"We also possess a vast library of content in which there remains multiple IP that have not yet been utilized to their full potential," Capcom said in its briefing. "These issues we will handle moving forward."
We could sit here and speculate for hours as to which IP might end up on Capcom's to-revive list, but the obvious choice is clearly Mega Man. Capcom's done almost nothing with the property for years, while series creator Keiji Inafune left the company in 2010 to create his own spiritual sequel, Mighty No. 9. Other potential candidates include the superb brawler series Power Stone, 90s arcade beat-em-up series Final Fight, or chaotic 2D action-fest Viewtiful Joe. As an outside bet, how about the macabre platformer Ghosts 'n Goblins?
More on this as we get it.
