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Why Star Wars Battlefront Didn't Have a Single-player Campaign

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EA gives us an explanation for why Star Wars Battlefront was released without a campaign mode.

In an EA Investor's Day briefing last week, studio boss Patrick Soderlund explained why Star Wars Battlefront had no campaign mode, something that was notably missing in the successor to the popular shooter series of old. Soderlund's explanation was simple: DICE didn't have enough time to properly develop a campaign to coincide with the release Star Wars: The Force Awakens

"The one thing that we got criticized for was the lack of a single-player campaign", he said. "It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact."

Soderlund did hint that Battlefront 2, which has already been announced, could potentially get the single-player mode many fans wanted to begin with. Upon release, the first game received average to good reviews, although some publications criticized the game's lack of content as one reason for the lower than expected score. 

Said Soderlund, "I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game. So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we're going to cure going forward? Absolutely."

Whether this is a bit of PR cleanup or fact, I personally think EA made the right move nixing the campaign mode, especially if releasing it would have meant a mediocre story mode with tons of glitches. Surely, we've all learned our lesson when it comes to rushed development time.

NewsJohn Saavedra
5/23/2016 at 12:48PM

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