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    Mega Man is coming to Cartoon Network with new series Mega Man: Fully Charged. Here's everything else you need to know...

    News Joseph BaxterJohn Saavedra
    Jul 18, 2018

    Capcom’s Blue Bomber himself is set to make his animated return in Cartoon Network’s Mega Man: Fully Charged.

    The popular video game series, launched with Capcom’s 1987 original Mega Man (known as Rockman in Japan,) and followed up by 1988’s Mega Man 2– both widely considered some of the best the original Nintendo Entertainment System had to offer – spawned an insane array of sequels, spinoffs and follow-ups across just about every platform that ensuing generations had to offer.

    Indeed, the franchise also yielded a presence in just about every form of media, including a 1994 animated series, a few anime offerings in Japan, and has long been in the mix to get a live-action movie treatment. Now, Mega Man: Fully Charged arrives, ready to cement the franchise’s place in pop culture.

    Mega Man: Fully Charged Release Date

    Mega Man: Fully Charged teleports its way to television on Cartoon Network Sunday, August 5.

    However, fan at San Diego Comic-Con can get an early taste, since the series is holding a panel on Friday, July 20, 6 – 7 p.m. PT at ​Room 25ABC of the convention center. Amongst an array of activities will be an advance screening of the Mega Man: Fully Charged premiere.

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!

    Mega Man: Fully Charged Details

    Here's the official synopsis/mission statement for Mega Man: Fully Charged:

    Created for kids 6 to 11, and their parents who grew up loving the video games, Mega Man: Fully Charged features exciting new technologies and robots, and the introduction of Mega Man’s alter-ego, Aki Light, a normal, upbeat, schoolboy robot with nano-core technology that allows him to transform into the mega-powered hero Mega Man! With his Mega Buster arm cannon and iconic helmet, Mega Man battles the wickedest villains Silicon City has to offer. Beloved characters, such as Mega Man’s robotic dog, Rush, will return – while new characters, like Mega Mini™ and Suna Light, will make their debut.

    Ben 10 creators Joe Casey, Joe Kelly, Duncan Rouleau and Steven T. Seagle (the quartet behind Man of Action Entertainment) are developing the new Mega Man animated TV series for Capcom for a 26-episode run. As Executive Producer/Story Editor Kelly comments in a new statement:

    “Mega Man is exactly the kind of hero we need right now. Optimistic, inquisitive and more focused on helping others and understanding adversaries than just locking them up. We love this character.”

    Additionally, Yuichi Kinoshita, President & CEO, Dentsu Entertainment USA, is implying that we can expect the series to inspire an array of new merchandising, stating:

    “Following Capcom’s announcement of the new Mega Man 11® video game, we are thrilled to be launching an exciting new animated series, Mega Man: Fully Charged. From TV and YouTube to video games and toy shelves, Mega Man will soon be everywhere kids are watching and playing.”

    In a press release last year, Duncan Rouleau teased how the new Mega Man animated series will contrast with the 1990s version:

    "The 1990s Mega Man TV series was cool and different than other series targeted at kids during that time. It featured great action, but also brought the laughs. Mega Man is a character that is even more relevant for today’s kids and we are really looking forward to creating something new that still respects the long tradition of the character."

    Indeed, the Mega Man multiverse has spawned over 130 video games on multiple gaming systems, selling over 30 million copies worldwide, as well as a plethora of toys, comics and collectibles. A highly-rated Mega Man TV series was popular in the USA in the 1990s and aired for several seasons.


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    Bounties are coming to Destiny 2 today! Here's everything you need to know about upcoming Destiny 2 updates...

    News Den of Geek Staff
    Jul 18, 2018

    Bungie has announced Destiny 2: Forsaken, the big Year Two update for the online loot shooter. The game will feature new story missions and map areas, a new multiplayer mode called Gambit, four new Crucible maps, and a new raid called The Dreaming City. 

    Destiny 2 News

    Bounties are finally coming to Destiny 2! Update 1.2.3 reintroduces these challenges to the game today, allowing players to pick five bounties per day from Zavala. New bounties will be available daily. 

    PvP is also getting tweaked. Quickplay will now be 6v6 while Supremacy mode has been removed. Flags have been replaced by Iron Temple pits in Iron Banner control matches. Additionally, getting three-zone power play in Iron Banner control matches will now lock in the power play for 20 seconds before all zones are reset. 

    You can check out what else is new in July in the video below:

    Destiny 2: Forsaken Release Date

    Destiny 2: Forsaken will drop on Sept. 4, 2018.

    Destiny 2: Forsaken Trailer

    Here's the reveal trailer:

    Destiny 2: Forsaken Story

    Forsaken will take players back to The Reef, a destination featured in the first game that hasn't appeared since 2015's The Taken King. The story will see you join forces with Cayde-6 to fight seven Fallen barons, who have escaped from a high-security prison on the Reef. The studio will reveal more about Forsaken's story at E3 2018.

    More details on The Dreaming City will be shared this summer. Bungie described the new raid as "like the Vault of Glass and Dreadnaught had a baby." 

    Destiny 2: Forsaken Details

    Gambit is a mix of PvP and PvE involving two teams in a race against each other to collect motes of light and defeat NPC enemies. In order to win, one team must kill PvE enemies while filling up an energy bank with motes. Teams are separated on the map by a barrier. Once one team has collected enough motes, it will be able to invade the other team's space and eliminate them. The mode will live outside of the Crucible as its own location on the world map. 

    Forsaken will also introduce a new weapons system to Destiny 2. Players will now have the ability to equip shotguns in your Kinetic slot, meaning that you could technically dive into the battlefield with three shotguns! A bow and arrow weapon is also coming to the game. New Super abilities, such as the self-explanatory Fire Knives, are expected as well.

    Destiny 2: Forsaken DLC Roadmap

    Bungie has announced the Annual Pass, a paid content pass that will include four premium content releases that will replace traditional Destiny expansion packs. Those releases include Forsaken in Fall 2018, Black Armory in Winter 2018, Joker's Wild in Spring 2019, and Penumbra in Summer 2019. The drops will include new endgame challenges, weapons, armor, and other items. Each content release will begin a new season in the game. The Annual Pass costs $34.99.

    The studio also dropped a new development roadmap that shows the remaining Year 1 Season 3 updates due on July 17 as well as the initial Year 2 add-ons:

    We'll keep you updated as we learn more about upcoming Destiny 2 DLC!


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    What we know about the System Shock remake, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    Jul 18, 2018

    When System Shock first released in 1994, it was something of a revelation for the first-person shooter genre. While many gamers and developers were still trying to wrap their heads around the innovations of Doom, developer Looking Glass delivered an atmospheric sci-fi masterpiece that was in many ways a precursor to titles like Half-Life and Deus Ex. What's arguably most impressive about the game, however, is just how well it's concept has aged all these years later. 

    The fact was not lost on Nightdive Studios, the developer in charge of remaking this sci-fi horror classic for a new generation. If you've never heard of Nightdive, don't feel too bad. The developer's first major move in the game industry was recovering the rights to the System Shock franchise and using them to put the series back into digital distribution stores. In fact, despite a wealth of veteran development talent on staff, the studio has primarily focused on reviving classic PC experiences since their formation in 2012.

    Fortunately, you don't just have to take their word on the matter of restoring System Shock to glory as Nightdive has also seen fit to release a short demo of the upcoming remake available on SteamGOG, and the Humble Store.

    Here's everything else we know about the System Shock remake:

    System Shock Remake News

    Nightdive Studios has released an update on the Adventure Alpha, the upcoming build of the game that will be playable "from start to finish" for backers. The Adventure Alpha "will be reminiscent of the original game with the difficulty set to zero." Players can "freely traverse Citadel Station without the presence of enemies, pick up items, listen to audio logs, read emails and complete the game's objectives from start to finish."

    While the developer originally promised a textureless version of the environments in the game, Nightdive has been able to recycle the textures 1994 classic to create a bit of a hybrid look for Citadel Station that looks both old and new:


    More news on System Shock as we learn it!

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!

    System Shock Remake Release Date

    System Shock was originally set to come out in 2017, but a series of delays has pushed it back all the way to 2020. The game is coming to XBO, PS4, and PC.

    The studio believes that it will be able to deliver a mostly full version of the game, the Adventure Alpha, to the highest backers by September 2018. That version of the game will be missing visual assets and enemies, but the studio says it will be playable from start to finish. Additionally, the developer has promised to remain more "transparent" regarding the development process via a series of Twitch streams and consistent updates. 

    System Shock Remake Trailer

    Here's a first look at the Pre-Alpha version of the game running on PS4:

    Here's the first promo for the game:


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    Make it rain microtransaction cash cards in the next GTA V update.

    News Matthew Byrd
    Jul 19, 2018

    The legendary Tony Prince (a.k.a "Gay Tony") is returning to GTA via GTA Online's After Hours update, which lands on July 14.

    As you can see in the trailer above, Tony figures to play a big role in the upcoming update. Players will team with the promoter in order to open and manage the hottest nightclub in Los Santos. Make it to the top of the nightclub scene, and you soon might even attract DJ acts like Solomun, Tale Of Us, Dixon, and The Black Madonna. 

    After Hours is highlighted by a new feature that will allow online players to purchase their own nightclub, customize the club's look, hire staff, and even bring in some music acts to distract the patrons from the fact that they've just spent $15 on a beer that is actually just a $2 bottle of water with a Miller High Life label on it. 

    However, owning a club in GTA Online isn't just about recreating the real-life experience of visiting a club near you. Like many other high-value purchases you can make in GTA Online, nightclubs are designed to generate income for their owners. They also let you launder some of the money that you earn through less than legal means in GTA Online meaning that they might actually be a better investment than some of the other big-ticket GTA Online purchases of the past. 

    There's no word on how much nightclubs will cost, but the history of GTA Online events suggests that they will not come cheap. If you're looking to score a little extra cash before this update hits, you can log-in to GTA Online and receive some bonus in-game currency and an Orange Wireframe Bodysuit to wear to the club when the next update hits. Rockstar has also teased the release of some additional bonuses at a later date. 

    Jokes about nightclubs and "GTATM Online" aside, we remain impressed by Rockstar's commitment to regularly updating GTA V's online mode. While we also would have loved to have received just one single-player content update, the sheer amount of content that Rockstar has added to GTA Online since its release is enough to fill a brand-new Grand Theft Auto game at the very least. 

    We have a feeling that they'll continue to update the game up until the release of GTA VI.

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!


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    Halo Infinite is the next chapter in the Halo series. Check out the first trailer plus everything else we know about it!

    News Den of Geek Staff
    Jul 19, 2018

    Revealed by Microsoft during its E3 2018 media briefing, Halo 6 is actually called Halo Infinite. The game was announced with a cryptic two-minute trailer that doesn't really tell us what the game is. In fact, all we really know based on the first trailer is that the story could feature a Haloring. Master Chief turns up at the end of the video with what looks like a new helmet. 

    We're hoping for more details soon. Of course, it's only been three years since Halo 5 was released and the game still supports a respectably large community of players on the multiplayer side. That being the case, 343 may very well choose to wait until E3 2019 to fully unveil the game.

    Here's everything else we know about Halo Infinite:

    Halo Infinite News

    During a recent live stream, developer 343 revealed that Halo Infinite will not feature a battle royale mode. 

    “I’ll tell you right now, the only BR we’re interested in is Battle Rifle," said Jeff Easterling, a writer for 343. "The original BR. So, calm yourself.”

    That kills one popular theory about what Halo Infinite might be about. The fact that the developers definitively declared that Infinite will not feature a battle royale mode removes any possibility that it will. 

    Additional details regarding Halo Infinite suggests that the game will not be a next-gen title. This information comes courtesy of a seemingly minor update to the Halo Infinite website that confirms the game will support full 4K resolution on Xbox One X and compatible Windows machines. While that is nice to hear in and of itself, the real takeaway from that announcement is that Halo Infinite is intended to be a current-gen experience. That should ease some of the concerns of gamers who thought that the next Halo game might make its first appearance on a next-gen Xbox system. 

    Halo Infinite Release Date

    Halo Infinite doesn't have a release date as of yet. It will arrive for Xbox One and PC.

    Halo Infinite Trailer

    Here's the first trailer for Halo Infinite:

    Halo Infinite Story

    Kiki Wolfkill, head of 343 Industries, and longtime Halo director Frank O'Connor recently gave an interview to GameTM magazine in which the two acknowledged the disappointment some fans felt when they realized that Master Chief wasn't the focus of Halo 5.

    "We very much realized that people wanted Master Chief's story of Halo 5," said O'Connor. "We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief."

    O'Conner goes on to say that he wasn't so much surprised by the reaction of fans who wanted to see more of Master Chief, but that he perhaps didn't quite fully appreciate just how much stock fans put into wanting to play as Master Chief at the outset of a new Halo adventure. He acknowledges that Chief is "slightly more important now than he has ever been, certainly to our franchise."

    Understandably, O'Connor and Wolfkill are remaining coy as it pertains to any plans they may have in place to address this issue in Halo Infinite, but they did note that they plan on dialing back on introducing more characters to this universe in favor of "making the world a little bit more realistic and compelling."

    There are few ways to interpret this information. It sounds highly unlikely that Halo Infinite will echo Halo 5's format by primarily focusing on a new character who must live in the shadow of Master Chief. However, it may be a bit of a stretch to say that the next Halo game will focus solely on Master Chief. That's certainly a path that 343 can go down, but there's also the likely possibility that the developer will choose to focus on existing characters - including Chief - instead of expanding the universe's mythology even more. 

    Halo Infinite Game Details

    During her speech at D.I.C.E., 343 Industries' general manager Bonnie Ross stated that the studio realizes it was a mistake to not develop split-screen functionality for Halo 5.

    "When we didn't put split screen in Halo 5, it was incredibly painful for the community and for us," said Ross. "I think it erodes trust with the community, as the community is a part of our world building."

    Head of Xbox Phil Spencer had previously stated that the reason 343 dropped split-screen is that studies showed most gamers preferred to play cooperatively over Xbox Live. Given the size of the discrepancy, it was decided that it was no longer worth the development resources to continue to create similar modes. However, following the release of Halo 5, it soon became clear that those who still utilized the mode felt a sense of attachment to it that simple usage metrics could not quite account for. 

    Recognizing how passionate fans are about split-screen Halo gaming, Ross stated that "For any FPS, we will always have split screen support going forward." In other words, it sounds like 343 won't be releasing another Halo game that doesn't include some kind of split-screen multiplayer option. 


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    Retro action game Battle Kid can only be played on the Famicom and NES.

    News Matthew Byrd
    Jul 19, 2018

    Japan is getting a brand-new (kind of) Famicom game in 2018

    See, back in 2010, Sivak Games developed a homebrew 2D platformer called Battle Kid: Fortress of Peril. The title was very similar to the NES Mega Man games in many respects. That includes projectile-based action, plenty of instant death obstacles, and lots of restarts after you inevitably fall victim to one of the game's many challenges. It was a cute little title, but you probably wouldn't look at it twice if you came across it online. 

    However, Battle Kid wasn't just an online game. Battle Kid was actually released via NES cartridges and could only be played via NES consoles. Essentially, that may make it the final NES game. While there have been many requests for the game to be released digitally, Sivak Games has so far refused to distribute the title via any other format besides the NES. 

    Until now, that is. Starting in September, gamers in Japan will be able to purchase Battle Kid for the Famicom for the somewhat high price of 4,980 yen (about $45). The title will be localized for Japanese markets, but there's no word on whether that localization will include any changes beyond any changes required by the obvious difference in languages. That includes a new title for the game's Famicom release, Battle Kid: A Perilous Trap (a rough translation could also turn the title into Battle Kid: A Dangerous Trap). 

    The practice of releasing modern (or modern-ish) games on classic platforms has become somewhat more popular in recent years, but it certainly hasn't reached the levels of the vinyl record industry's revival. Sivak Games refusal to release Battle Kid via other platforms is certainly an odd move even for a time when gamers are clearly craving retro experiences more than ever. 

    So if you really want to prove your "hardcore gamer" status, be sure to import a copy of Battle Kid for your imported Famicom when the game releases this September. 


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    Power Rangers and the heroes of Street Fighter will be teaming up in a new live action short. An official teaser was revealed at SDCC.

    News Alec Bojalad
    Jul 19, 2018

    Power Ranger and Street Fighter have already teamed up in the videogame world with nWay Games'Power Rangers: Legacy Wars. Now the two beloved pop culture hero crews will be teaming up again in a live-action format. 

    At San Diego Comic-Con on Thursday, nWay and Lionsgate Interactive revealed a trailer for the upcoming live-action short: Power Rangers: Legacy Wars — Street Fighter Showdown. As the name suggests the short film will see the Power Rangers and the heroes of Street Fighter team up to fight M. Bison...who just seems to have this bad habit of never being fully defeated. 

    The particularly exciting angle here is that, unlike last year's full-length feature Power Rangers film, this short has some old Power Ranger friends involved. Jason David Frank will reprise his role as Tommy Oliver (the original green and white ranger) while Ciara Hanna will continue her role as Gia (the Yellow Ranger from 2013’s Power Rangers Megaforce). Take a look at them in action.


    At the very least it looks like Tommy and Gia will be teaming up with Ryu and Chun-Li and Ryu will be morphin' into...something. It's worth pointing out that Power Rangers: Legacy Warsrecently added the playable character Ryu Ranger

    The live-action short will debut in the fall. Bat in the Sun, best known for the web series Super Power Beat Down, will produce. 


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    Bethesda is open to another studio developing a Fallout game, but says it's "less likely."

    News Matthew Byrd
    Jul 19, 2018

    In a recent interview with The Guardian, Todd Howard addressed the question that some Falloutfans consider to be the elephant in the room: is Bethesda still willing to let another company develop a game in the Fallout franchise?

    "I wouldn’t say never," said Howard in regards to the possibility of outsourcing the Fallout franchise. "[But] now that our company is so big, it’s always better to keep stuff internal... it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job."

    By "the Obsidian guys," Howard is, of course, referring to Fallout: New Vegas. Ater Bethesda successfully revitalized the Fallout franchise for the, mostly, modern age, they decided to let the RPG masters at Obsidian have a stab at the property. The logic of their decision at the time was that the Bethesda team was already hard at work on Skyrim and couldn't fully capitalize on the success of Fallout 3by releasing a proper sequel. 

    It was a great decision that led to an interesting repercussion. Obsidian did such a great job expanding upon the RPG elements of the original Fallout games while utilizing Bethesda's modern gameplay improvements that they left many people unable to go back to any other style of Fallout experience. Indeed, there are more than a few people who will tell you that New Vegas hindered their ability to properly enjoy Fallout 4

    Sadly, we get the feeling that Howard's reply is more of a publicity move than a declaration of intent. It's hard to imagine that Bethesda will actually farm out the Falloutfranchise given that they're willing to make projects like Fallout 76 (which is the kind of game that may have been outsourced in the past). Still, a gamer can dream. 

    As for whether or not any of the old Falloutgames - or older Bethesda games - will ever be remastered, Howard stated that "For something like Morrowind, my personal preference is not to remaster it. We [also] get asked a lot to remaster [1997’s] Fallout 1, and I usually say, if you have a PC you can play Fallout the way it was. I think that’s how it should be."


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    Spider-Man's traditional suit will be featured as an optional costume.

    News Matthew Byrd
    Jul 19, 2018

    Spider-Man's classic suit will be included in Insomniac's Spider-Mangame. While the appearance of the game's classic suit has been hinted at in the past via brief appearances in gameplay trailers, this is the first time that the suit has been confirmed by Insomniac.

    You can get a better look at the classic Spidey suit in the tweet below:

    While you might think that the appearance of Spider-Man's traditional outfit isn't that big of a deal, there were plenty of reasons to doubt that Insomniac would include it in the game. We spoke with Insomniac art director Jacinda Chew at the Sony Holiday Showcase in NYC this week, and he indicated that the team actually debated whether or not to include something that tied the game so closely to the established Spider-Man universe. 

    "We never really considered having the game star the classic Spider-Man suit because we knew we were going to create a game that was basically standalone," said Chew. "It wasn't going to be related to a movie. It wasn't related to the comics. It was going to be something that was in the Spider-Man universe and it's our very own Spider-Man. So we wanted to create a suit that was ours alone, and that's why we see such a unique suit."

    However, it seems that Insomniac relented a bit and decided to add a version of Steve Ditko's classic Spider-Man's suit. Indeed, Chew had quite a few words of praise to share about Ditko's design.

    "I like Ditko's work because it's very simple and it's really graphic and it's pretty clean," said Chew. "Because if you think about some of the costumes that came out later, they're a lot more complicated, a lot more detailed. We want to keep something that is very iconic and that's what I feel like Ditko's suit is."

    SDCC also brought us the reveal of Spider-Man's "Spider-Punk" suit, confirmation of the "Iron Spider" suit from Infinity War that was previously revealed, and a fresh look at his "Velocity Suit," which is best described as something that Spider-Man would wear if he decided to participate in a Tron light cycle race. 

    Here's a look at those suits from the Marvel Games panel at SDCC: 

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!


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    A YouTuber has found a strange way to help your team in Fortnite as a "combat medic."

    News Matthew Byrd
    Jul 20, 2018

    YouTube channel Sushii Films has uploaded a new video that showcases a unique way to play Fortnite's 50 vs. 50 mode. 

    As you may know, players in Fortnite's 50 vs. 50 mode are able to revive anyone on their 50 person squad. They can even drop some healing items for their squad whenever they have them available. It's a helpful feature that many players utilize whenever they are able to do so. 

    However, Sushii Films takes things a step further. He showcases how it's entirely possible for a player to assume a combat medic role in this mode. While that certainly includes reviving people whenever you see that they are down, we also see the medic character build encampments that are loaded with bandages, health kits, and shields. Furthermore, he tries to build defensive structures to protect other players whenever possible. He even rides around the map on a golf cart to get to those in need as soon as he is able. 

    Is this actually a viable strategy? Honestly, you can make the argument it is. Because Fortnite doesn't emphasize the sniper role quite as much as other battle royale games, there might be more chances to actually survive on the battlefield while you heal your friends. 

    Still, it's pretty clear that this video was made largely for entertainment purposes. Sushii Films makes incredible use of Fortnite's native Replay Tool to construct a highly-amusing video that not only shows off a fun way to play the game but makes excellent use of Bonnie Tyler's "Holding Out For a Hero." There is no shortage of Fortnitereplay videos out there, but this has to be one of the most well-produced examples of what you can do using footage from the game. 

    Whether or not you can rely on more of your teammates to actually help you out because of this video's existence is another matter entirely. 

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!


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    The Xbox One may not be console king, but Microsoft is doing better than ever.

    News Matthew Byrd
    Jul 20, 2018

    Microsoft's gaming division had a very, very good year. 

    The company has released their earnings statements from the last fiscal year, and the arguable highlight of the release is the fact that Microsoft's gaming division brought in just over $10 billion in revenue. Not only is that a 39% increase for the division, but it's a figure that Microsoft's gaming division has never achieved before. 

    "In gaming, we are pursuing our expansive opportunity from the way games are created and distributed to how they are played and viewed, surpassing $10 billion in revenue this year for the first time," said Microsoft CEO Satya Nadella during an investor's call. "We are investing aggressively in content, community and cloud services across every endpoint to expand usage and deepen engagement with gamers. The combination of Xbox Live, Game Pass subscriptions and Mixer are driving record levels of growth and engagement."

    While that $10 billion figure is what will jump out about these recent reports, it's actually that statement by Nadella that is the most fascinating takeaway from Microsoft gaming's recent success. 

    We've previously noted that Microsoft isn't really all that interested in how the Xbox One is selling (relatively speaking). We've even suggested that the real future of their gaming division has little to do with how well the Xbox One sells and has much more to do with how services like Game Pass grow and succeed

    This earnings report and Nadella's statement just verify all of that. At a time when the Xbox One is seriously trailing the PS4 in terms of sales (and may soon be lapped by the Nintendo Switch), Microsoft is reporting record revenue numbers. It's more clear than ever at this point that the future of Microsoft's gaming interests has much more to do with the multi-platform appeal of titles like Minecraft, the appeal of Game Pass, and their ability to offer their most engaged gamers more opportunities to spend money on products. 


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    Nioh, one of the best Souls-like games on the market, is getting a sequel.

    News Matthew Byrd
    Jul 20, 2018

    Team Ninja is working on a surprising sequel to their well-received Souls-like title, Nioh. Here's your first look at Nioh 2

    In a way, it's not too surprising to hear that Team Ninja is working on a sequel to Nioh. After all, the game reportedly sold even better than they were expecting it to sell and performed especially well on PC where the developers had some worries regarding its ability to succeed. 

    On the other hand, nothing leading up to E3 2018 suggested that Team Ninja was going to reveal a new Nioh game. After all, the original Nioh was released in February of 2017, so we're not that far removed from the franchise's debut. 

    We get the impression that there still might be quite a bit of work to do on Nioh 2 considering that Team Ninja didn't showcase any gameplay from the sequel or revealed any details regarding what we can expect from the upcoming game. However, we'd be a little surprised to hear that it will differ too wildly from the original game given its relatively quick turnaround time and the fact that the first game didn't demand too many improvements. 

    Story-wise, it's entirely possible that Nioh 2 will pick up relatively close to where Nioh left off, but it's not too much of a stretch to suggest that the game could go in a new direction entirely given that the story of the first game was clearly not specifically intended to be picked up at a later date. 

    Regardless, it's enough to know that Team Ninja is working on a new Nioh game given that the original title was a pretty fully-realized take on the Dark Souls concept. While there's still a lot we need to learn about this game, we're very excited to learn more about Nioh 2 as it nears its 2019 PS4 release date. 


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    Age of Empires 4 revives the classic RTS series. Here's what we know:

    News Den of Geek Staff
    Jul 20, 2018

    Age of Empires IV is finally on the way!

    Microsoft has passed off development duties of the famous real-time strategy game to Relic Entertainment, creators of the Dawn of War franchise. What Relic Entertainment have in mind for the franchise is truly anyone's guess. The above reveal trailer only serves as a stylish confirmation that the game is in development. It showcases war throughout various time periods and regions which is, creatively speaking, in-line with the standards of the series thus far. 

    Of course, some people are a bit worried that Relic Entertainment might not be the premier name in strategy game design that they used to be. Dawn of War III was berated by many longtime fans for its changes to the franchise formula as well as for some of the features it lacked in comparison to previous Dawn of War games. 

    Still, Relic Entertainment's library contains far more hits than misses, and there is a timeless quality to the Age of Empires franchise which has helped ensure that the original titles remain some of the most popular strategy games in the world. There's a great chance that this will be the Age of Empires game you've been waiting for. 

    Here's everything else we know about the game:

    Age of Empires 4 Release Date

    Age of Empires IV doesn't have a release date at this time. The game will arrive on PC.

    Age of Empires 4 Trailer

    Here's the first trailer:


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    Cyberpunk 2077 is shaping up to be an RPG masterpiece. Here's what we know:

    News Den of Geek Staff
    Jul 20, 2018

    Cyberpunk 2077 will be CD Projekt Red's first game outside The Witcher universe, and its first foray into science fiction. Based on the Cyberpunk series of tabletop games, it is, as its name suggests, inspired by the pioneers of the cyberpunk subgenre - namely William Gibson and Bruce Sterling. We can therefore expect plenty of cyborgs, AI, benighted cities, and scary corporations.

    While Cyberpunk 2077's very different in setting from The Witcher, we'll see the same mature themes and unforgiving difficulty level in this new outing.

    "The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” visual effects artist Jose Teixeira told MCV. “If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it."

    Here's everything else we know about the game:

    Cyberpunk 2077 News

    The official E3 2018 trailer for Cyberpunk 2077 showcases a more playful and lively vibe for the game than we were expecting to see. Expected or not, the game looks incredible. 

    Cyberpunk 2077 Release Date

    Cyberpunk 2077 doesn't have a release date at the moment. The game is coming to XBO, PS4, PC.

    Cyberpunk 2077 Trailer

    It's been three years since developer CD Projekt Red debuted the trailer for their upcoming adaptation of Cyberpunk 2077, and you'd have a hard time using what we've learned about the game in the meantime as breadcrumbs to trace your way back to that reveal. Considering that CD Projekt Red was still hard at work putting the finishing touches on The Witcher 3 during much of that time, many gamers didn't think much of their radio silence. Now that The Witcher 3 is well and truly done, however, some are starting to worry that the game isn't as far along as they may have hoped. 

    Here's the first teaser trailer from 2013:

    Cyberpunk 2077 Details

    Adam Kiciński, president of CD Projekt Red, recently shared a little more information about Cyberpunk 2077

    Along with the usual comments regarding how Cyberpunk 2077 is a very technologically ambitious game, Kiciński stated that the team is theoretically "ready to interface with future generations" of gaming hardware. He also noted that the game will allow players to create their own characters and choose between various character classes. Previously, it had been suggested that the game wouldn't utilize RPG character classes. 

    While Kiciński noted that the team is focused on delivering a single-player experience above all, he did note that the team is still interested in utilizing some kind of online component. Kiciński wouldn't confirm, though, whether or not the studio is considering adding some kind of competitive multiplayer mode to the game or something a little different. However, the team does not plan to add any microtransactions to the game if it does end up featuring some kind of multiplayer option. 

    Finally, it doesn't sound like there are any plans in place for a Switch version of Cyberpunk 2077. Sorry, Nintendo fans. 

    CD Projekt Red also spoke briefly about the scope of the upcoming sci-fi RPG at a seminar (via PCGamer). As the developer has said before, Cyberpunk 2077 will be much bigger than The Witcher 3, which is itself a HUGE fantasy RPG.

    "Cyberpunk is our new Witcher 3, but even more ambitious," CD Projekt CEO Adam Kicinski said. "Our goal is to establish a new blockbuster franchise from the beginning. We work [in a] new universe, futuristic universe. We believe it's very appealing to players, not only RPG players — but this is [a] true RPG, like Witcher, like Witcher 3, for mature audiences. It's handcrafted, detailed, of course, open-world, with open-ended gameplay.

    Additional rumors have emerged which suggest that Cyberpunk 2077 might take place in a "living city" that functions on its own accord regardless of whether or not the player is actively involved in a certain area or not. The actions of this city will apparently be governed by a complex series of AI rules that will allow for developer CD Projekt Red to maintain the illusion of a truly dynamic world.  

    Furthermore, Cyberpunk 2077 may very well feature a complex multiplayer mode that involves the use of several technological tools and grants the developers have apparently applied for. When PC Gamer reached out to the developers for comment, they were told that CD Projekt Red have been applying for such tools but are not able to elaborate on their functionality at this time. 

    In a post on CD Projekt Red's forums, the developers not only assured fans that the game is still being worked on, but revealed a rather shocking figure concerning the resources they are pouring into it. 

    According to the forum post made by the development team, there are "more game developers working on Cyberpunk 2077 than on The Witcher 3 in its most intensive month." While the developer didn't reveal the exact number of developers currently working on the game, previously revealed figures regarding the development of The Witcher 3 suggest that the game was worked on by over 240 staff developers and over 1,500 people in general. 

    Interestingly enough, the careers page of CD Projekt Red's website suggests that they are still looking to fill somewhere in the neighborhood of 60 positions devoted exclusively to the development of Cyberpunk 2077.

    While it's clear that the developer's work on the upcoming standalone Gwent game isn't hindering their focus as it concerns completing Cyberpunk 2077, there is a bit of bad news that accompanies this information. We still don't know exactly when Cyberpunk 2077 is going to be released, and its absence from last year's E3 suggests that it's not likely to debut until sometime after E3 2018 at the very earliest.

    Either way, it's still very likely that you've got enough uncompleted side missions in The Witcher 3 to keep you occupied until the game debuts.

    Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” visual effects artist Jose Teixeira told MCV. “Far, far bigger. We're really stepping into the unknown in terms of complexity and size and problems we encounter.”

    Following a statement by developer CD Projekt Red regarding Cyberpunk's online elements and their "games as a service" approach, the studio has stepped forward to clarify that they do not currently intend to add microtransactions to the game. 

    "Worry not," reads a post on the studio's Twitter account. "When thinking CP2077, think nothing less than TW3 [The Witcher 3] — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others."

    It's still unclear what the games as service comment applies to, but it could just be a comment related to the possibility that Cyberpunk may feature expanded online modes. That makes sense given that the game is based on modern and futuristic technology as opposed to The Witcher 3's fantasy setting. 


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    Super Smash Bros. Ultimate wants to be the definitive Smash Bros. game. Here's what we know:

    NewsDen of Geek Staff
    Jul 20, 2018

    Since its N64 debut, the Super Smash Bros. series has been one of Nintendo's most beloved properties. What began as a simple amusement that pitted some of Nintendo's best characters against each other in a brawler fighting game has become an institution. Everyone from casual Nintendo console owners to hardcore fighting fans has fond memories of waging war across Smash Bros. many levels. 

    Now, Smash Bros. Ultimate is preparing to make its debut on the Nintendo Switch. Following the success of Super Smash Bros. Wii U - a game that grew to include one of the most incredible rosters in fighting game history - expectations are high for the next entry in the long-running franchise. If Nintendo's history with highly-anticipated Switch titles is any indication, though, then we fully expect this will be a special title that will boast a truly impressive collection of playable characters. 

    Here is everything we know about Super Smash Bros. for Switch:

    Super Smash Bros. Ultimate Release Date

    Super Smash Bros. Ultimate will arrive on Dec. 8, 2018. The game is coming exclusively to Nintendo Switch. 

    Super Smash Bros. Ultimate Trailer

    Nintendo fully unveiled Super Smash Bros. Ultimate at E3 2018. Here's the full, 25-minute announcement video:

    The game was first teased in a Nintendo Direct earlier this year. Check it out below:

    Super Smash Bros. Ultimate Characters

    Super Smash Bros. Ultimate will feature every single character who has ever appeared in the series, including Solid Snake from Metal Gear Solid, Ryu from Street Fighter, and Cloud from Final Fantasy. That means that the game will boast a roster of over 60 characters!

    Here's the full list of fighters:

    • Bayonetta
    • Bowser
    • Bowser Jr.
    • Captain Falcon
    • Charizard
    • Cloud
    • Corrin
    • Daisy
    • Dark Pit
    • Diddy Kong
    • Donkey Kong
    • Dr. Mario
    • Duck Hunt
    • Falco
    • Fox
    • Ganondorf
    • Greninja
    • The Ice Climbers
    • Ike
    • Ivysaur
    • Jigglypuff
    • King Dedede
    • Kirby
    • Link
    • Little Mac
    • Lucario
    • Lucas
    • Lucina
    • Luigi
    • Mario
    • Marth
    • Mega Man
    • Meta Knight
    • Mewtwo
    • Mii Brawler
    • Mii Gunner
    • Mii Fighter
    • Mr. Game & Watch
    • Ness
    • Captain Olimar
    • Pac-Man
    • Palutena
    • Peach
    • Pichu
    • Pikachu
    • Pit
    • Pokémon Trainer
    • R.O.B. the robot
    • Ridley
    • Robin
    • Rosalina
    • Roy
    • Ryu
    • Samus
    • Sheik
    • Shulk
    • Snake
    • Sonic
    • Splatoon Inklings
    • Squirtle
    • Toon Link
    • Villager
    • Wario
    • Wii Fit Trainer
    • Wolf
    • Yoshi
    • Young Link
    • Zelda
    • Zero Suit Samus

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    Will this be the best Spider-Man game yet? Here's what we know:

    News Matthew Byrd
    Jul 20, 2018

    Insomniac's take on Spider-Man isn't just one of the PS4's biggest upcoming exclusive, it's one of the biggest titles in Marvel's new approach to game releases. Spider-Man will not be directly associated with the MCU or a particular film, but will instead tell a unique story of the studio's design. 

    Spider-Man will focus on young Peter Parker's battles against a still unconfirmed roster of classic comic book villains. As this game seems to take place relatively early into his superhero career, Parker will need to learn how to balance being the hero that NYC needs with the daily pressures of young adult life. 

    From what we've seen of Spider-Man thus far, we're expecting a high-octane superhero experience that doesn't skimp on the cinematic but also gives us the freedom we need to truly feel like we are Spider-Man. Call it a fantasy, but Insomniac looks to deliver on the seemingly impossible by gifting the world with a Spider-Man game that captures every aspect of this incredible character. 

    Here's everything we know about Spider-Man:

    Spider-Man PS4 News

    This new story trailer for SDCC 2018 gives us a much better idea of what Spider-Man's arching narrative will cover. While it stops short of spoiling the adventure too badly, it does confirm that Spider-Manis dealing with a city under siege by supervillains and citizens of the city who believe he is doing more harm than good. 

    Spider-Man's E3 2018 gameplay trailer sheds a little light on the game's full roster of villains. It ends with a tease of one Spider-Man foe that Insomniac isn't ready to show yet. 

    Spider-Man PS4 Release Date

    Spider-Man will be out on September 7, 2018. The game is coming exclusively to the PlayStation 4.

    Read the Den of Geek SDCC 2018 Special Edition Magazine Here!

    Spider-Man PS4 Trailer

    Insomniac has confirmed that you'll be able to wear various iconic Spider-Man outfits in their upcoming game. While we don't know the full roster of outfits Spider-Man can wear, this new trailer confirms that the Iron Spider armor that Spider-Man wears in Infinity War will be in the game. Furthermore, it seems that each Spider-Man suit will be upgradeable with custom powers. 

    Check out the announcement trailer!

    Game Informer had previously debuted an exclusive story about Insomniac's Spider-Man coming out and have released some new gameplay footage from the title to celebrate the occasion. 

    This footage reveals a great deal of Spider-Man's combat system and exploration mechanics. Spider-Man's combat will seemingly utilize a kind of multi-man system featured in titles like the Arkham games, but Spider-Man's gadgets and abilities will allow him to dispatch of the city's baddies with considerably more flair. Navigation is also bolstered by Spider-Man's inherent abilities. We don't get a full feel for how swinging around the city works, but it looks like players will be asked to target where their next navigational web is going. 

    Insomniac and Sony also showcased a trailer for Spider-Man at the Paris Games show. This preview focuses on Peter Parker's role in the story and expands the game's little mythology twists more than previous previews have done. 

    Another arrived for Insomniac's Spider-Man game at D23 2017. Check it out below:

    These trailers were preceded by the huge E3 2017 showing of the game which gave us our first good look at what we can expect from the most high-profile Marvel game in years. 

    Finally, have a look at the debut trailer that got the world buzzing about what happens when a great developer like Insomniac works on one of the most beloved comic book characters ever. 


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    Red Dead Redemption 2 looks to recreate the magic of the original. Here's what we know about 2018's most-anticipated game:

    News Den of Geek Staff
    Jul 20, 2018

    Red Dead Redemption 2 is the story of outlaw Arthur Morgan and the Van Der Linde gang as they rob, fight, and steal their way across the vast and rugged heart of America in order to survive.

    The studio said of the game in a press release that Red Dead Redemption 2 is "an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience."

    Here's everything else we know:

    Red Dead Redemption 2 News

    Rockstar has revealed the special editions of Red Dead Redemption 2 that will be available on release day, and they include some exclusive content.

    Those that pre-order Red Dead Redemption 2 will unlock the War Horse and the Outlaw Survival Kit. If you digitally pre-order the game, you'll unlock bonus cash for the game's story mode and a treasure map that will reveal some of the hidden items in the game. 

    If you choose to splurge on the Special Edition, you will be able to access a special bank robbery mission, an additional gang hideout, a black thoroughbred horse, gameplay bonuses via wearable items, a cash bonus, a gunslinger outfit, and access to additional weapons. The Ultimate Edition comes with all of that plus more outfits, a survivor camp theme for the game's online mode, more weapons, and an online rank bonus. 

    If you're really feeling like dropping some coin, you can spend $99.99 on the Collector's Box and get a ton of physical goodies that include the box itself, cards, a catalog of in-game weapons, and six pins. There is also a reference to content that will be available first to PlayStation 4 owners, but Rockstar has not yet shared any details regarding that exclusive content. 

    However, you can find the full details of what you get with every edition of Red Dead Redemption 2 - and where to pre-order them - via this website.  

    Red Dead Redemption 2 Gameplay Preview

    The first demo of Red Dead Redemption 2's gameplay has been revealed. Click here to learn all about it!

    Red Dead Redemption 2 Trailer

    This new Red Dead Redemption 2 trailer reveals a few new details about the story. Check it out below:

    You can check out the first two trailers below:

    Red Dead Redemption 2 Release Date

    Red Dead Redemption 2 will be released on October 26, 2018, according to a new post on the Rockstar Games website. That post also includes an apology for the game's late release, a few new screenshots, and the promise that more information is coming soon. 

    Red Dead Redemption 2 Story

    Here's the official synopsis of the game:

    America, 1899.

    The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

    After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

    Red Dead Redemption 2 Screenshots

    Rockstar has released new screenshots from the game. Check them out below:

    Red Dead Redemption 2 PC Version

    The good news is that publisher Take-Two thinks very highly of the PC market. The bad news is that they don't sound like they're preparing to port Red Dead Redemption 2 to PC when it releases next year. 

    During a recent investor's call, Take-Two president Karl Slatoff stated that "The great news is that the PC market is vibrant for us. It’s a great market for us. It’s a big market. It’s a core market in consumers that are highly engaged. It’s a predominantly digital market, which also removes friction in terms of ongoing engagement with a consumer. So, for us, the PC market as a company is very important and very exciting and something we focus on."

    That's the great news. The bad news is that Take-Two was directly asked about the possibility of Red Dead Redemption 2 coming to PC and CEO Strauss Zelnick responded by stating: "Any updates about any of our titles will come from our labels."

    That being the case, it's possible that Rockstar could decide to put the work in for a PC port, but it's doubtful that it will release alongside the game's console versions.


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    Anthem is BioWare's biggest game in years. Here's everything you need to know:

    News Den of Geek Staff
    Jul 20, 2018

    Anthem is the new game from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer's past work in the RPG genre. In fact, Anthem isn't an RPG at all. It's described as an action-adventure game running on a "live service," similar to Destiny

    In Anthem, you play as a freelancer in a city protected by a wall from the dangers of the wild. Freelancers use special exo-suits called Javelins. There are two types of suits: Ranger, a balanced suit, and Colossus, which is basically your tank version. 

    Here's everything we know so far:

    Anthem Release Date

    Anthem will be released on February 22, 2019, for XBO, PS4, and PC. 

    Anthem Trailer

    Here's the E3 2018 cinematic trailer for Anthem

    And here's a bit of gameplay:

    Here's the first gameplay trailer for Anthem:

    Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn't a surprise from BioWare.

    Also be sure to check out the first teaser trailer for the studio's next game:

    Anthem Details

    When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that's not the case.

    During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:

    "A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience."

    The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to "draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”

    A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.

    Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA's desire to develop that service a little while longer.


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    Battlefield 5 takes the series back to WWII. Here's everything that we know:

    News Matthew Byrd
    Jul 20, 2018

    Battlefield V is the next game in the hit first-person shooter series from DICE. The game will be set during World War II as previously suggested. It's not entirely clear which theater of war the game's campaign will be set in, but some of the language the developers used suggested that it will span the globe and include quite a few stories of war. 

    Here is what we know about Battlefield V:

    Battlefield 5 Trailer

    Here's the new multiplayer trailer:

    And here's the reveal trailer:

    Battlefield 5 Release Date

    Battlefield V will be released on October 19, for Xbox One, PlayStation 5, and PC.

    Battlefield 5 Multiplayer

    Multiplayer wise, Battlefield V doesn't change the series formula too much. The big new addition is a 64-player Grand Operations mode that utilizes several different play modes in order to tell a multiplayer narrative. It's essentially an expansion of the Operations mode seen in Battlefield 1. There's also a Combined Arms 4-player co-op mode that allows players to participate in procedurally generated missions. Generally speaking, Battlefield V places a much greater emphasis on squad play and encourages players to join squads. 

    Minor multiplayer changes include the ability to revive your teammates regardless of what class you're playing (and drag them to cover), the ability to tow stationary guns with vehicles, and a new prone option that lets you lay on your back. 

    It's also been confirmed that there will be no Premium Pass in the game. While that doesn't seem to discount the possibility that there might be loot boxes in the game, the Battlefield V developers did indicate that player progress will largely be earned by playing the game. Said progress includes new abilities that allow you to fortify the area of play with sandbags, walls, and other structures. Ammo conservation and weapon selection will also reportedly play a larger role in the game. Those weapons will be affected by new bullet penetration physics and the elimination of randomized bullet deviation.

    The Battlefield V Twitter account has also revealed a new mode called Airborne. The premise of this mode is that players will need to parachute onto the battlefield when they respawn. It seems that there will be an attacking team who need to take down anti-aircraft measures when they're on the ground and a defending team who are trying to keep the guns operational in order to fend off the airborne invaders. 

    Battlefield 5 Tides of War

    DICE has expanded upon how The Tides of War will work. In a new blog post, the developer describes Tides of War as a "catch-all" term used to describe Battlefield V's "true journey" through World War II. Based on their description of the idea, it seems that Tides of War will function as kind of an on-going content experience that will change every few months. For instance, the first batch of Tides of War content is titled Fall of Europe and will include special events such as multi-week grand operations and special assignments. 

    Despite the changes introduced by these events, players will be able to keep the same company (essentially a faction or guild) and complete all associated events with them throughout the entire Tides of War run.

    DICE reiterated that soldiers are fully-customizable this time around and noted that XP can be earned in multiplayer and co-op modes and then used to unlock new class specialization archetypes. It seems that new archetypes will be added to the game via Tides of War updates. 

    We'll bring you more information on this mode as it becomes available. 


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    Rage 2 is shaping up to be 2018's biggest surprise. Here's what we know:

    News Matthew Byrd
    Jul 20, 2018

    Nobody was quite sure what to make of the reports that a sequel to Rage was in the works. While Rage was a fairly well-received shooter, it didn't set the world on fire or establish much of a fanbase for the franchise. 

    Nevertheless, Rage 2 is now official, and we're honestly incredibly intrigued by what we've seen of it. Developed by id Software and Mad Max developer Avalanche Studios, the next Rage game looks to combine open-world wasteland exploration with the trademark quality action that we've come to expect from id Software games. On top of that is a bizarre vision of the end of the world that includes a large number of themed gangs doing battle over what precious resources remain. 

    In other words, it sounds like we're going to be getting the unofficial Mad Max game adaptation that we've been dreaming of for years. 

    Here's everything that we know about Rage 2

    Rage 2 News

    E3 2018 brought us our first look at Rage 2's gameplay. This exciting upcoming game looks to combine the shooting of Doom and the open-world brilliance of Mad Max. Take a look:

    Rage 2 Release Date

    There's no release date available for Rage 2, but it seems that the plan is for the game to launch sometime in 2019. Bethesda has promised to reveal more about the title during E3 2018. 

    Rage 2 Trailer

    The first gameplay trailer for Rage 2 confirms this surprising sequel is basically going to be a glorious love letter to the Mad Max franchise. 

    In case you missed it, here is the live-action trailer that officially introduced the world to Rage 2.

    Rage 2 Details

    Id Software boss Tim Willits informed GameStar that Rage 2 will not feature loot boxes or live service elements. 

    Actually, Willits joked about the game's novel approach to revenue by stating that players will be able to buy the game and just play it. Bethesda later confirmed to USGamer that the game will not feature loot boxes or live service elements, but there's no word on whether or not the game will feature any post-release DLC content (whether it be free or premium). 


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