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(showing articles 1 to 40 of 40)

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    Here's everything you need to know about the 2018 Overwatch League!

    News Matthew Byrd
    Jan 9, 2018

    The Overwatch League starts on January 10, 2018. From there, matches between the league's 12 teams are expected to occur four times a week, Wednesday through Saturday. This inaugural season will divide teams into two divisions.

    Overwatch's playoff season will run from July 11 to July 28. It's not clear what the playoff structure will be, but it will likely adopt a best of five formats for the initial games before moving to a possible best of seven for the Championship.

    Overwatch League Matches & Schedule

    *All times listed in EST

    Wednesday, January 10th

    San Francisco Shock vs. Los Angeles Valiant - 7:00 PM 

    Shanghai Dragons vs. Los Angeles Gladiators - 9:00 PM 

    Dallas Fuel vs. Seoul Dynasty - 11:00 PM 

    Thursday, January 11th

    London Spitfire vs. Florida Mayhem - 5:00 PM 

    Philadelphia Fusion vs. Houston Outlaws - 7:00 PM

    Boston Uprising vs. New York Excelsior - 9:00 PM

    Friday, January 12th

    Los Angeles Valiant vs. Dallas Fuel - 7:00 PM 

    Florida Mayhem vs. Boston Uprising - 9:00 PM 

    San Francisco Shock vs. Shanghai Dragons - 11:00 PM

    Saturday, January 13th

    London Spitfire vs. Philadelphia Fusion - 2:00 PM 

    New York Excelsior vs. Houston Outlaws - 4:00 PM 

    Seoul Dynasty vs. Los Angeles Gladiators: -6:00 PM 

    Wednesday, January 17th

    San Francisco Shock vs. Philadelphia Fusion - 7:00 PM 

    Florida Mayhem vs. Seoul Dynasty - 9:00 PM 

    Houston Outlaws vs. Shanghai Dragons - 11:00 PM

    Thursday, January 18th

    Dallas Fuel vs. Houston Outlaws - 5:00 PM

    New York Excelsior vs. Los Angeles Valiant - 7:00 PM

    Philadelphia Fusion vs. Los Angeles Gladiators - 9:00 PM

    Friday, January 19th

    Seoul Dynasty vs. Boston Uprising - 7:00 PM

    Shanghai Dragons vs. Florida Mayhem - 9:00 PM

    London Spitfire vs. Dallas Fuel - 11:00 PM

    Saturday, January 20th

    Los Angeles Valiant vs. London Spitfire - 2:00 PM

    Los Angeles Gladiators vs. New York Excelsior - 4:00 PM

    Boston Uprising vs. San Francisco Shock - 6:00 PM

    Wednesday, January 24th

    San Francisco Shock vs. London Spitfire - 7:00 PM

    Shanghai Dragons vs. Seoul Dynasty - 9:00 PM

    Los Angeles Gladiators vs. Los Angeles Valiant - 11:00 PM

    Thursday, January 25th

    Boston Uprising vs. London Spitfire - 5:00 PM

    Philadelphia Fusion vs. New York Excelsior - 7:00 PM

    Houston Outlaws vs. Florida Mayhem - 9:00 PM

    Friday, January 26th

    Seoul Dynasty vs. New York Excelsior - 7:00 PM

    Shanghai Dragons vs. Philadelphia Fusion - 9:00 PM

    Dallas Fuel vs. San Francisco Shock - 11:00 PM

    Saturday, January 27th

    Dallas Fuel vs. Boston Uprising - 2:00 PM

    Los Angeles Valiant vs. Florida Mayhem - 4:00 PM

    Los Angeles Gladiators vs. Houston Outlaws - 6:00 PM

    Wednesday, January 31st

    Los Angeles Valiant vs. Philadelphia Fusion - 7:00 PM

    Florida Mayhem vs. Los Angeles Gladiators - 9:00 PM

    Houston Outlaws vs. San Francisco Shock  - 11:00 PM

    Overwatch League Teams

    The Atlantic Division includes the Boston Uprising, Florida Mayhem, Houston Outlaws, London Spitfire, New York Excelsior, and Philadelphia Fusion.

    The Pacific Division includes the Dallas Fuel, Los Angeles Gladiators, Los Angeles Valiant, San Francisco Shock, Seoul Dynasty, and Shanghai Dragons. 

    Overwatch League Format

    The current plan is for each team to play 20 division matches per season and 20 non-division matches. The highest-ranked team in each division at the end of the season will receive an automatic playoff berth and a first-round playoff bye.

    The remaining four playoff teams will be determined by who has the best overall record. That's in contrast to leagues like the NBA and NFL that require a certain amount of representatives from each division. 

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    In order to ensure that teams remain competitive, the OverwatchLeague will also feature mini-tournaments throughout the season featuring the best performing teams from the past five weeks. This way, teams with overall bad records can still theoretically win five-week bonuses. 

    Overwatch League Prize Money

    The winners of the Overwatch League will earn a $1,000,000 team bonus and the Overwatch League championship trophy. The runner-ups will receive $400,000, third and fourth place teams will take home $100,000, and fifth and sixth place squads will walk away with $50,000. 

    There are also bonuses for regular season records which tops out with a $300,000 bonus to the team with the best overall record. All told, $3 million in bonuses will be awarded throughout the year. On top of that, players will receive a salary and benefits. 

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    Here's everything new coming to Destiny 2 in the next few months!

    News Matthew Byrd
    Feb 3, 2018

    Bungie has announced a series of updates designed to address some ongoing issues with the Destiny 2 experience. The full announcement is a sizeable roadmap that outlines Bungie's update plans for the foreseeable future.

    Here's a clearer picture of what that roadmap looks like:

    The overarching theme of the announcement is "accessibility." Bungie plans to cut back on the influence of the game's Bright Engrams system in favor of a model that allows players to directly purchase what they're looking for via "activity awards." These activity awards will entice players to complete certain actions that yield appropriate benefits. 

    Furthermore, Bungie is looking to tweak XP rates in response to the controversial limiter systems players discovered in the game's code. They haven't revealed how they will do that, but it seems they are prepared to make some rather substantial changes. The studio also outlined their plans to ensure that vanilla Destiny 2 players aren't completely locked out by their decision to not purchase post-release content. 

    All of these changes have begun to roll out and will continue on Feb. 27.

    In March, Bungie is going to change the way that the Crucible works. Said changes include Crucible system rewards, expanded private matches options, weekly playlists, and a 6 vs. 6 Iron Banner mode. 

    Other planned updates designed to improve the general quality of the Destiny 2 experience include PC Tower chat options, a rework of the Mod system designed to reduce redundancies, playlist redundancy reductions, expanded vault space, changes designed to expand the offerings of raids, weapon balances, and much more. 

    Crimson Days Event

    The next Destiny 2 event will pay homage to everyone's favorite filler holiday designed to boost those post-Christmas sales figures, Valentine's Day.

    The event, called Crimson Days, first appeared in the original Destiny back in 2016. The event was highlighted by a new 2 vs. 2 mode designed to inspire players to form competitive couples. It was lowlighted by the overwhelmingly negative reaction the event inspired amongst hardcore players.

    While hardcore Destiny fans are kind of famous for their overwhelmingly negative reactions to Destiny content, they did have a point so far as the Crimson Days event was concerned. The event simply didn't offer enough substantial content, and the content it did offer - new shaders, emotes, and holiday-specific items - were plagued by what Bungie later admitted was a drop rate that was way lower than intended. 

    In fact, Bungie has already informed Destiny fans on Reddit that they've learned from their mistakes and plan on making this incarnation of Crimson Days much more substantial. 

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    "The rumors are True. Crimson Days is coming back," said Destiny's community manager. "It won't be the same as last time. We will talk about how it is changing in the blog update on Thursday."

    The rumors that Bungie is referring to are a series of screenshots that fans found hidden in Destiny 2's code which seemed to showcase some of the themed items included as part of the now confirmed Crimson Days event. Along with the usual array of holiday-specific skins and shaders, these leaked screens seem to indicate that this event will affect existing in-game content in some way. At present, it's not yet known exactly what kind of effect the event will have on the game and whether or not the 2 vs. 2 mode form the original Crimson Days will return. 

    Recent reports regarding the reason behind Destiny 2's shaky launch and seeming lack of substantial content have fans hoping that events like Crimson Days will be more frequent and much more bountiful.

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    This new game will reportedly adopt a more "grounded" setting.

    News Matthew Byrd
    Feb 7, 2018

    A report by Eurogamer suggests that the next Call of Duty game will be Call of Duty: Black Ops 4. That report cites multiple sources close to the development of the game who claim that Treyarch - the developer of the other Black Ops games - is working on a new Black Ops title that is set to release before the end of the year.

    Based on vague information that may or may not come to fruition, it seems that this next Black Ops game will move beyond the heavy sci-fi settings of Black Ops 3. Instead, this next game will employ a more "grounded" setting that occurs in an unspecified era.

    As previous Black Ops games have taken us as far back as the Cold War, we're willing to guess that this game might go as far back as World War II or will otherwise present some kind of alternate take on modern combat. 

    All other information surrounding the development of this game is a bit up in the air at the moment. However, some reports suggest that Treyarch is even working on a Switch version of Black Ops 4. Whether or not that version of the game will launch alongside the other versions of Black Ops 4 has not been confirmed at this time. 

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    It seems logical enough that the next Call of Duty title would be Black Ops 4 considering the previous release schedule of recent Call of Duty games. Recently, Black Ops games have arrived on a three-year release schedule and it has been three years since the last Black Ops title. Furthermore, the Black Opsgames have historically sold quite well in comparison to even the "main" games in the Call of Dutyfranchise.

    What is somewhat surprising is the notion that Black Ops 4's setting may be impacted by the negative reception to recent Call of Duty titles. Historically, the Black Opsgames have kind of marched to their own beat. As such, it's admittedly odd to consider that the next installment in the franchise may adopt a more crowd-pleasing setting and tone. Of course, we have no doubt that some of the trademark weirdness of Black Opsseries will live on regardless of the era this game happens to take place in. 

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    Will your city host the next Overwatch League team?

    News Matthew Byrd
    Feb 9, 2018

    Blizzard has confirmed the rumors that they are looking to add more teams to the Overwatch League for the competition's second season of play. 

    "We expect to begin selling additional expansion teams in the Overwatch League later this year. We have no further details to share at this time," said a Blizzard representative during a quarterly earnings call. 

    Blizzard has always been open to the idea of expanding Overwatch League's size beyond the 12 teams that kicked off the first season of play. However, this latest update seems to suggest that they may already be in the process of selling additional franchises. It's difficult to tell just how much the Overwatch League may grow in season two, but we'd expect that they'd look to add an even number of teams to each of the game's two divisions. 

    It's no surprise that investors are looking to get in on Overwatch League. Blizzard revealed that they expect the League to be profitable during its first year of operation - an impressive feat - and that ratings for League games across all streaming platforms remain high. This weekend's stage one playoff matches could draw the largest Overwatch League audience yet. As such, Blizzard has also stated that they expect teams will have to pay more for franchise rights moving forward. It's rumored that purchasing an innagural Overwatch franchise cost somewhere around $20 million.

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    Blizzard hasn't yet confirmed when Overwatch League's second season will start, but most analysts think it will begin before the end of the year. In any case, we would expect to hear announcements of any new Overwatch League teams before that time. 

    Now is certainly the time to get into the Overwatch League if you haven't already. A series of shocking upsets have shaken up the League standings and cast serious doubts on who will make it to the stage one finals. In stage two of play, recent changes to Junkrat and Mercy will take hold, meaning that the entire power dynamic of the league can soon be shifted. 

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    Over 3.4 million people were playing Fortnite at the same time this past weekend.

    News Matthew Byrd
    Feb 9, 2018

    The battle between the top two Battle Royale games continues as Epic's Fortnite has beaten PlayerUnknown's Battlegrounds record for the most concurrent players on Steam. 

    An estimated 3.4 million players were doing battle in Fortnite at one point this past weekend on Steam. That beats PUBG's old record of 3.2 million players. To really appreciate the significance of those numbers, though, consider that the record used to be just over 1 million before PUBG began its reign of popularity dominance on the platform. 

    While Epic was certainly pleased with the recent success, it was not achieved without difficulties. In an update on the Fortnite website, the developer addressed the various technical issues that resulted from the sudden influx of concurrent players. It's a very technical read, but the gist of it is that Epic's servers could only bear the weight of that many active players for so long. Eventually, said players began experiencing latency, dropped connections, and various other technical issues. 

    Epic outlined some of the steps they are taking to address these issues in the future, but they did take some time to share their enthusiasm over just how popular Fortnite has become. Of course, most of its popularity can be attributed to the addition of the game's free Battle Royale add-on. PUBG, meanwhile, remains a $30 game that has recently left Steam Early Access. 

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    There's plenty of reason to believe Epic when they say that they're working to ensure that such technical problems are few and far between. They've made a concentrated effort to pull resources from some of their other titles in favor of supporting Fortnite. While those shutdowns are never pleasant, it has allowed Epic to devote more attention to what is far and away their biggest success in years. 

    The Fortnite team's ability to recognize current trends in the industry may have saved the title from being a tragic story of an oft-delayed passion project releasing to little fanfare. As it stands, though, Fortnite must be considered one of the most popular games in the world. 

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    One of 2017's surprise hits is getting a well-deserved sequel.

    News Matthew Byrd
    Feb 9, 2018

    Suprise hit action-adventure title The Surge is getting an equally surprising sequel. Developer Deck 13 and publisher Focus Home Interactive will once again join forces to bring fans The Surge 2. According to an official announcement from Deck 13, fans of the original game can expect many of its best qualities to return in this in-development sequel. 

    The Surge 2 keeps what fans and critics loved about the original while also expanding greatly upon the formula,” reads a statement from the developers. "The Surge 2 takes place in a brand new environment: a sprawling, devastated city with larger and more ambitious level design, made possible by Deck13’s upgraded and improved engine.”

    The developers also promise to expand upon the original game's limb-targeting system - a brilliant mechanic that forces you to consider the strengths of your opponents as well as what you want to salvage from their bodies - and will likely add more of just about everything featured in the first game. At the very least, that includes more weapons, drones, abilities, and implants. 

    At present, The Surge 2 is expected to be released for PC and select consoles sometime in 2019. 

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    If you didn't get to play The Surge, think of it as a sci-fi take on the Dark Souls franchise. Much like that popular series, The Surge forced you to engage in some particularly tricky battles by using a methodical combat system. Death results in the loss of quite a bit of progress that can be recovered by finding the remains of your former self. 

    The Surge distinguished itself from its considerable competition through its use of an incredible dystopian world where technology is capable of making you whole (at a cost, of course) and the aforementioned limb-targeting system. Along with Nioh, The Surgeproved that there is life in the little sub-genre that Dark Souls helped carve out. It was well-made and sometimes truly innovative. 

    We look forward to hearing more about this sequel. 

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    The Switch console could have a longer life than the typical 5-6 year span, if Nintendo has its way...

    NewsRyan Lambie
    Feb 12, 2018

    Overall, the response to the Nintendo Switch has been great so far, with its global sales recently topping the 15 million mark. Much has been written about how quickly the handheld-console hybrid's reached that figure. To put it in perspective, that's the same number of systems the Wii U managed to sell in its five-year lifespan.

    If Nintendo has its way - and assuming the Switch's success continues - then the current system could have a long life ahead of it. Far longer, legendary game designer Shigeru Miyamoto suggests, than the five to six years that is more typical of a home console.

    "Up until now," Miyamoto recently told investors, "the hardware life cycle has trended at around five or six years, but it would be very interesting if we could prolong that life cycle, and I think you should be looking forward to that."

    As GameSpot notes, this would mean the Nintendo Switch would still be going strong in 2023 and possibly even further into the future - a weird prospect, given that the year 2023 sounds like the kind of point in our history where we've all been uploaded to the cloud or something.

    In terms of support, the Switch certainly has the wind behind it right now. Although the system can't hope to compete with the hardware grunt of the Xbox One or PS4, it's managed to endear itself to a broad cross-section of smaller indie developers. This leads us to another statistic: the Switch now has three times the number of games as the Wii U had in the first 11 months of its life cycle. In the short term, that's good news for the Switch's longevity, especially when coupled with the quality of first-party releases Nintendo has released so far.

    The Switch's long term success depends partly on what Nintendo does next. Has it already released its absolute best games, given that we've already had the acclaimed The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, or does it have some more surprises around the corner? To give the Switch the kind of longevity Nintendo wants, it'll have to keep finding ways of selling systems - something it's already trying to do, in its own odd way, with its Labo cardboard-and-software experiment.

    Rather than sell one console per household, Nintendo's plan is to ensure "every single person" owns a Switch. That's a lofty goal, and if Nintendo can get somewhere close to it, then the Switch may wind up as another long-lasting phenomenon like the Wii (100 million units sold) or the DS (combined sales: 143 million units). Even if it doesn't, Nintendo can at least rest assured that the disappointing response to the Wii U is already behind it.

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    What we know about Kingdom Hearts 3, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Feb 12, 2018

    The highly anticipated third installment in the main Kingdom Hearts series has been in development since at least 2012. First announced at E3 2013, it's been a long journey for this Disney-Final Fantasy mashup. There's indication from Square Enix that Kingdom Hearts III will finally see the light of day in 2018, but only time will tell!

    Here's everything we know about the game:

    Kingdom Hearts 3 News

    There's a new Kingdom Hearts 3 trailer and it introduces the world of Monsters Inc. to the series. Check it out below:

    Kingdom Hearts 3 Release Date 

    Kingdom Hearts 3 will be released sometime in 2018 for PlayStation 4 and Xbox One. 

    If you've been wondering who to blame for Kingdom Hearts 3's prolonged development cycle, Kingdom Hearts 3 director Tetsuya Nomura wants you to know that you should probably start with the executives at Square Enix.

    "A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’” said Nomura in a surprisingly candidate interview with Gamespot. “There was a decision made to change to an external [engine]...Unreal Engine 4... So we switched over to that. Unfortunately, there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

    Nomura also stated that Square Enix initially approved his requests for a certain number of staff members to work on the game, but that there were numerous delays in getting the game's development team up to full strength as other projects in the company took priority. 

    Just to remove any doubt about his role in the game's delays, Nomura went on to say, "I wanted to emphasize that it wasn’t a problem on our development teams. It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit. It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”

    Kingdom Hearts 3 Trailer

    At the D3 Expo, it was confirmed that Kingdom Hearts 3 will be released sometime in 2018. There's still no word on an exact release date, but this does put an end to the thin hopes that the game might be out before the end of the year. 

    Additionally, Disney showed off a brand new trailer for the upcoming sequel that confirms a world based on the Toy Story films will make an appearance sometime during Kingdom Hearts 3's campaign. Characters like Woody and Buzz will also make an appearance as party heroes during your time in this new world. 

    Square Enix has dropped a brand new trailer for the long-awaited Kingdom Hearts 3. Check it out below:

    Jump Festa 2016 brought us the latest trailer for Kingdom Hearts 3. Much like the game's reveal trailer, the focus of this preview is on Kingdom Hearts 3's combat. Unlike the game's reveal trailer, this latest footage gives us a better feel for how combat in the game will flow from initiation to conclusion. It even includes a brief hint at some exciting special abilities as well as how your surroundings will impact the flow of the battle. 

    The Square Enix presentation at E3 2015 revealed a new gameplay trailer for Kingdom Hearts 3. The trailer teases Rapunzel’s tower from Tangled and what looks like the streets of New Orleans from The Princess and the Frog. Check out the trailer below:

    Here's the very first trailer from E3 2013:

    Kingdom Hearts 3 Screenshots

    It's been a long time since we saw anything concrete from the upcoming Kingdom Hearts 3. At Magic Monaco 2017, Square Enix revealed a new screenshot from the game that's far from enough to satisfy our curiosity, but it's at least something. Check it out below:

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    Fortnite is about to get more stable and even wackier.

    News Matthew Byrd
    Feb 12, 2018

    Epic has outlined some of the updates they plan on bringing to Fortnite in the near future and beyond. 

    It starts with server stability. Following Fortnite's recent record player count - and subsequent server issues - the team at Epic is dedicated to ensuring that such interruptions are not quite so common. Alongside general stability improvements to the game's code, Epic will be adding servers to areas which are hit particularly hard by server slowdown. Epic also addressed some of the new technical issues the game's latest patch introduced. The studio is working to ensure those are resolved as quickly as possible. 

    Looking slightly ahead, Epic noted that they plan on soon bringing 60 FPS play to the console editions of Fortnite. While that feature will be available on all major consoles, the PlayStation 4 Pro and Xbox One X may benefit more from the tweaks Epic will utilize to improve console framerate. 

    Epic also invoked a series of quality of life improvements they hope to introduce in the near future. These include improved console building controls, expanded team communication, the ability to re-queue from the death screen, a larger map with zoom functionality, and much more. 

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    The studio's other plans for the game don't seem to be associated with any real timetable. Instead, they suggest that they are working to offer things like limited mode options, more "fun" items and characters, enhanced audio, and other unannounced ideas designed to expand the game's content offerings. 

    While most of the proposed upgrades for Fortnite seem to focus on the game's popular Battle Royale mode, it appears that Epic still considers the base Fortnite experience to be popular enough to justify keeping up with moving forward. It's also quite interesting to see that the team is willing to double down on the game's cartoonish aspects which have certainly helped separate it from the PlayerUnknown's Battlegrounds of the world. 

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    This isometric take on the cult franchise will soon be available.

    News Matthew Byrd
    Feb 12, 2018

    Fear Effect Sedna, an isometric adventure based on the Fear Effectseries, is set to release on March 16th for PlayStation 4, Xbox One, PC, and Nintendo Switch. 

    Sedna is being developed by Square Enix Collective studio but its being penned by the series' original writer. It will also feature many of the original characters from those games as well as some of the same design sensibilities and basic plot elements. 

    Otherwise, this is a completely new take on the Fear Effect franchise. It abandons the highly-cinematic 3D style of the original titles in favor of an isometric perspective. This new perspective will lend itself to a more tactical action experience wherein every character is able to utilize special abilities that will dictate their combat style. You'll also be able to utilize a modified take on the "Fear Effect" mechanic from the original games. Here, your character's fear levels will impact their abilities in combat. 

    Of course, the Fear Effect games were never really about the action. So far as that goes, Sedna figures to feature the return of that series' incredibly bizarre story and its equally strange world. That means a lot of dialog about Asian mythology and various hells all wrapped-up in a kind of classic spy/mercenary adventure. Sedna will also feature the return of Fear Effect's iconic and bizarre death cutscenes. 

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    What we're getting at here is that Fear Effect Sedna is basically Fear Effect distilled to its core essence. That also means that some of the...superfolous elements of the original experience have been filtered out of the process. Those of you who played the original Fear Effect games may recall that their brilliant world-building and bizarre design elements were hindered by some awkward action sequences. Sedna's new style figures to greatly improve that aspect of the originals. 

    Of course, Sedna isn't the only Fear Effect game Collective is working on. They're also developing Fear Effect Reinvented; a remaster of the PlayStation original that does not currently have a release date. 

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  • 02/12/18--14:13: Overwatch League Live Stream
  • The Overwatch League has arrived! Here's how to watch the live stream...

    News Matthew Byrd
    Feb 12, 2018

    Blizzard's Overwatch League is arguably a developer's most ambitious attempt to organize and curate a game's competitive scene.

    Essentially, Blizzard wants to give major cities in the United States, the United Kingdom, China, and South Korea their own Overwatch teams. The city approach conjures images of the formats used by sports organizations like the NBA and the NFL, but the Overwatch League's competitive format is actually structurally closer to the system used by the World Cup. 

    Every Overwatch team will compete in a series of pre-season and regular season matches. Every team will play 20 games within their division and 20 games outside of their division. The top team from each division will move on to the postseason. Joining them will be the four remaining teams with the best record (regardless of division). From there, the teams will compete in a multi-week series of matches for a variety of prizes. The championship team gets a cool $1 million in prize money (plus bonuses). 

    Be sure to check out our full breakdown of how the Overwatch League's format and prize money system will work.

    There are a variety of ways to watch the Overwatch League. Thanks to a new deal, Twitch fans will be able to watch the first two seasons of the Overwatch League via the popular streaming service. Games will be broadcasted in English, Korean, and French across multiple Twitch channels. 

    You can also view Overwatch League matches through, the MLG app, and the Overwatch League app. Meanwhile, ZhanQi TV, NetEase CC, and Panda TV are expected to broadcast Overwatch League matches to fans in China. 

    If you're looking to get right in on the action, you can watch the Overwatch League English Twitch channel via the player below:

    For a full schedule of upcoming matches, be sure to check out the Overwatch League website.  

    Can Blizzard's ambitious plan succeed? Will the Overwatch League be the future of eSports? How will the competitive matches shape the game's online meta? Which stars will rise from the competition and single themselves out as some of the best players in the world?

    Most importantly, which team will win it all? 

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    Horror game franchise Five Nights at Freddy's is about to become a movie, written and directed by Chris Columbus.

    News Joseph Baxter
    Feb 12, 2018

    Five Nights at Freddy's movie plans are moving forward with revitalized momentum. The popular point-and-click horror-adventure video game series, which has become a staple on iOS and Android devices, had film adaptation plans gestating for about three years; plans that are now strapped to a proverbial rocket pack, with the selection of a proven visionary in Chris Columbus, and a genre-appropriate studio in Blumhouse.

    Chris Columbus will write and direct a Five Nights at Freddy’s film for Blumhouse Productions, reports Deadline. The latest movement on the project came about after it was put into turnaround by Warner Bros./New Line back in March 2017, which landed it at Blumhouse, the upstart horror-film-friendly studio of Jason Blum, built by the likes of film franchises such as Paranormal Activity, Insidious, Sinister and The Purge.

    Created by Scott Cawthon, the game series puts players in the shoes of an unlucky security guard who gets stuck in the quasi-Chuck E. Cheese establishment, “Freddy Fazbear’s Pizza,” which is actually haunted by a creepy band of murderous robotic animals, led by the horrifying titular mascot manifestation himself. The franchise already has six games released and is the subject of two novel adaptations, as well as plethora of merchandise. Plus, its popularity has been magnified by the adopted pastime in which fans share spine-tingling experiences with the game on YouTube. Thankfully, those fans won’t have to worry too much about the film straying from the spirit of the game, since Cawthon himself will be onboard the Five Nights at Freddy’s movie as a producer, joined by Blumhouse head Jason Blum.

    Indeed, the film adaptation will manifest with some serious gravitas, thanks the acquisition of Columbus. Of course, Columbus is the prolific, genre-blending visionary who wrote the scripts to cinema classics like Gremlins (and its sequel,) The Goonies and Young Sherlock Holmes, who also directed the first two Harry Potter movies, Home Alone (and its sequel), Mrs. Doubtfire, Rent and, most recently, the 2015 old-school video game love letter, Pixels. Yet, the Five Nights at Freddy’s movie project will be Columbus’s first proper entry into the horror genre (the arguably genre-adjacent status of the Gremlins films notwithstanding).

    The project's momentum yields potential to reach new levels of the pop culture stratosphere for Five Nights at Freddy's, and potentially Blumhouse, since the studio's horror-centric success has yet to reach beyond the established demographic who enjoys the genre, and Freddy’s fans tend to skew younger; something that might make one speculate that the project could become a PG-13 affair. As creator Cawthon told THR, during the project’s initial manifestation three years back, "The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to.”

    Five Nights at Freddy’s has yet to signal any production or release dates, but we will keep you apprised of the project’s major developments as they occur.

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    Released in 1986, the infamous Transformers: Mystery Of Convoy may be the most cynical licensed video game ever made...

    FeatureRyan Lambie
    Feb 13, 2018

    If you were a Transformers fan back in 1986, you may have been one of a generation of kids who sat in a darkened cinema, weeping at the horrifying sight of mass slaughter. So keen to sweep away an older line of toys and replace them with new ones, the makers ofTransformers: The Movie blithely offed Autobot and Decepticon characters left, right and centre. Ironhide? Brutally shot to death. Windcharger and Wheeljack? Murdered. Prowl? Blasted in the chest at point-blank range.

    Those deaths were as nothing, however, compared to the shock of seeing Optimus Prime, leader of the heroic Autobots, die from his wounds on a metal slab. In western animated TV shows, this sort of stuff just didn’t happen; even the makers of Transformers: The Movie were apparently unprepared for the tearful responses from cinema-goers in 1986. The Autobots had lost its father figure. We can only imagine the backlash had the internet existed all those years ago.

    While Transformers fans in America and Europe were weeping into their Autobot hankies, though, their counterparts over in Japan were blissfully unaware about what had just gone down in the film spin-off. Incredibly - even though it was animated in Japan - Transformers: The Movie didn’t appear there until it hit the VHS and laserdisc markets in August 1989. (Exactly why Transformers: The Movie was delayed for years in Japan is currently a mystery in itself.) 

    This inevitably caused some confusion, then, when the third season of the Transformers TV series was aired in Japan, since its events followed on directly from the film that nobody there had even seen. Young viewers would have tuned into Transformers season three and wondered what the hell was going on. Largely set in space, the third season contained few of the characters familiar from the previous season; Optimus Prime was nowhere to be seen, and the show made no attempt to explain what had happened to him.

    Enter Transformers: Mystery Of Convoy, developed by ISCO and published by in time for Christmas 1986. In many respects, it was a typical licensed game of the time - a 2D platform-shooter with enough visual flourishes to make it look and sound passably resemble its subject matter. Aside from the allure of the Transformers property itself, the game came prepackaged with another unique selling point: it was intended to ‘solve’ the riddle of what happened to Optimus Prime.

    In Japan, Optimus Prime’s name is Convoy (spelled ‘Comvoy’ on the box and opening screen), which means that, for kids in Japan, the title alone must have been an enticing prospect. After weeks of scratching their heads over the TV series, wondering where characters like Ultra Magnus and Rodimus Prime came from, here was a game that would finally explain what the hell was going on. 

    It was sneaky stuff, when viewed with hindsight - particularly from a storytelling perspective. The protagonist in the game is Ultra Magnus, an Autobot commander who was at Optimus Prime’s side when he breathed his last in Transformers: The Movie. Taking the film as canon, then, the game’s basically a charade: Ultra Magnus already knows the fate of Convoy. He’s very, very dead. Publisher Takara, who sold the Transformers toy line in Japan and commissioned the game from a little-known developer must have known all this; Japanese fans, in those pre-Twitter days, almost certainly wouldn’t.

    To make matters worse, the game itself doesn’t even provide the answers its title promised back in 1986. A brief and very strange opening sequence shows Optimus Prime’s head break into several pieces, and then reform into the head of Ultra Magnus - a reference, perhaps, to the Takara toy, which is formed from a white version of Optimus Prime that plugs into a red and blue trailer, thus forming Ultra Magnus’ considerable bulk. Beyond this, Mystery Of Convoy doesn’t attempt to gently break the news to Japanese kids that Prime’s dead, or how he died, or where most of the other Autobots and Decepticons who perished in the movie have gotten to. The closest we appear to get, based on our research, is a secret room where the visitor’s treated to a picture of Megatron - the Decepticon who so cruelly slaughtered Prime in The Movie.

    Get to the end, and the concluding text doesn’t give much away, either; there are three endings, which pop up depending on how many times you’ve cycled through the game, and they essentially boil down to words of encouragement (Go Rodimus! Scramble! Ultra Magnus!) with no explanation of anything you’ve seen. 

    Not that anyone but the most dedicated would have even reached one of these closing sequences. Mystery Of Convoy is one of the most frighteningly hard games on the NES, which, in those 8-bit days of instant kills and flickering sprites, is really saying something. Mystery Of Convoy is often lumped in with other bad games from the period, like the infamous Takeshi’s Challenge, but it’s probably fair to say that Takara’s licensed title isn’t quite as shoddy as the worst efforts of the mid-80s.

    Unlike the 1988 Superman game for the NES, Mystery Of Convoy at least takes a shot at recreating the Transformers experience. Ultra Magnus really does look like Ultra Magnus, and it’s quite cool that you can make him transform into a truck, a guise that gives him different abilities from his humanoid mode. On paper, there are the makings of a great Metroid clone here: the truck mode being this game’s equivalent of Samus’s morph ball, allowing Ultra Magnus to reach otherwise inaccessible areas.

    Unfortunately,Mystery Of Convoy evidently lacks the ambition or pre-release polish of Nintendo’s best in-house works. The hit detection’s horrible, and this, coupled with the usual one-hit kills and almost invisible bullets, make what could have been a simple yet fun platform-adventure something of a chore. If you can get used to the game’s quirks, it’s apparently possible to complete a single run-through in little more than 12 minutes; we know this because we’ve took a look at some let’s-play videos on YouTube after completely failing to make it off the opening level.

    We’d wager that you need the reactions of a flea and the patience of a saint to really get anywhere in Mystery Of Convoy, though, and over 30 years later, the effort is probably best placed elsewhere. You’ll find a few familiar faces dotted about - Bumblebee and Megatron put in cameo appearances, but a lot of the other character sprites don’t particularly resemble anything from the toy-line or comics. One bullet-spitting enemy looks like an ice-cream sundae; others just look like eggs, and simply hang in mid-air when shot. Oh, and another hint at a rushed production: the Rodimus Prime robot sprite is basically a pallette-swapped Ultra Magnus. 

    It’s also odd to play a game that actively punishes you for transforming. In theory, Ultra Magnus’ car carrier mode should offer all sorts of advantages, including the ability to fire directly upwards at the Starscream-like enemies that bombard you from above. Instead, he becomes a sitting duck for the single-pixel bullets that cut through the screen like a blizzard. Throw in some repetitive music and joypad-gnawing boss fights (we could punch whoever came up with the idea of moving platforms here) and you have a game that actively defies you to enjoy it.

    Inevitably, Transformers: Mystery Of Convoy never made it out of Japan - probably because, once you strip the ‘mystery’ out of the equation, and there’s not really much left. Even the game’s ‘mystery’, such as it was, would be undone by a contrite toy manufacturer after a short time; the outpouring of grief over Prime’s death was such that the character was brought dramatically back in a two-part finale at the end of season three. 

    The game’s dim reputation has, in an odd sort of way, ensured that it’s never quite vanished from view. YouTube videos and articles like this one occasionally dredge Mystery Of Convoy back up for reappraisal, like an old boot fished out of a canal. In Japan, it even got an anime spin-off series and some sort of remake for mobile phones, according to our jaunts around the web.

    What fascinates us most, though, is the strange place Mystery Of Convoy holds in the history of 80s pop culture. In 1986, the lack of something as useful as the internet meant that the events of Transformers: The Movie were largely unknown; a comic would later come out in Japan, explaining some of the back story, but for most Japanese fans at the time, the whole thing had an aura of obscurity surrounding it. Mystery Of Convoy was made to feed on the hole in Japanese fans’ knowledge; to provide a temporary bridge for a gap that wouldn’t be properly filled for a couple more years. If that’s not cynical, then we don’t know what is.

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    After 20 years, the unreleased platformer 40 Winks is getting a physical cartridge release on N64...

    NewsRyan Lambie
    Feb 13, 2018

    Trapped in limbo for the better part of 20 years, a half-forgotten platformer is finally getting a physical release, thanks to an already successful Kickstarter campaign.

    Called 40 Winks, it was a 3D platform adventure in the mode of the classic Super Mario 64 and other games of that era. Set in a dream world, it allowed players to transform into other characters with their own abilities as they traversed a variety of surreal landscapes. Unfortunately, financial difficulties at 40 Winks' publisher, GT Interactive, meant that while the PlayStation version came out in 1999, the N64 version never saw release.

    Until now, that is. Piko Interactive's Kickstarter campaign has, within only a day or so, managed to surpass its tiny $20,000 minimum goal - which means that 40 Winks is finally getting a release on a good, old-fashioned cartridge. The cart will come in two packages, depending on which pledge level you choose. The regular version will include a box and manual, while the special edition will add a poster, variant box, and insert, as well as a Pog - one of those collectible circles of cardboard that were sometimes collected in the late '90s and early 2000s. 

    40 Winks isn't what you'd necessarily call a lost classic - the PlayStation edition got average reviews 20 years ago - but it'll certainly be of interest to N64 collectors. And if the campaign drums up enough interest, the stretch goals will likely catch the eye of N64 fans, too: one of the perks announced is a 40 Winks-branded N64 controller, which Special Edition backers will get as part of their pledge. To unlock it, the campaign needs to hit $60,000 - so if you like the sound of 40 Winks, you may want to get your pledges in soon.

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    What do you get when you combine Friday the 13th and Hitman?

    News Den of Geek Staff
    Feb 13, 2018

    Friday the 13th: The Game - c'mon, there had to be a catchier title than that - is getting an expanded single-player mode. 

    At present, the game's single-player mode is nothing more than just a version of the multiplayer mode with bots instead of actual players. The new single-player mode will introduce Hitman-esque "challenge missions" that require you to perform certain actions as Jason Vorhees. 

    While most of these actions consist of killing someone - it is Jason - they will rarely be as simple as just killing a specific target. For instance, some challenges may require you to eliminate a target in a very specific way or kill counselors in a very specific order. It's not much, but it already sounds better than the existing single-player. 

    Of course, the Friday the 13th development team don't seem content with letting the mode rest in its initial state. They specifically reference the Hitman series when they state that they intend to develop these missions in a way that will inspire creative play and multiple attempts. Furthermore, they wish to expand upon this mode in the future as new ideas and concepts occur to them. 

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    Still, it does feel like the mode may be somewhat limited in its current state. Part of what makes the Hitman challenges so interesting is that they're really just extensions of the already complex levels and objectives featured in the main Hitman campaign. Comparatively, kills in Friday the 13th's multiplayer mode are less about the tactical challenge and more about the visceral thrill. 

    For this mode to work, the developers are going to have to find ways to reimagine the core mechanics of the game within the confines of these challenges. That's a tall task, but the dedication the developers have shown thus far does suggest they may be up to the...err...challenge.

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    Love is in the air, even in video games. But you probably don't want to take any relationship advice from Commander Shepard...

    FeatureLuke McKinney
    Feb 13, 2018

    Video games now offer romance, and like all computers that have gained new abilities, they're using it to destroy the human race. Seriously, if you spend way too much time playing first-person shooters or RPGs and you have a date tonight, you could probably do better than listen to what your favorite video game has to say about love.

    Take the heroic Commander Shepard, for example. If you got with Ashley Williams in the first Mass Effect, good for you if you ignored Miranda Lawson in the sequel. But we all know what Shepard would do if given the chance: every alien in the galaxy.

    Don't get us started on that sex scene with Jack. What a way to clear off a table...

    You could only get worse romantic advice if you asked a xenomorph, and even then, you'd still get more mouth action. The games are trying to trick us into celibacy so that we'll have more time to play them and less time to procreate.

    We've compiled the worst romantic lessons taught by the latest releases, and explain why you'd find saner relationship strategies at a Silent Hillsingles mixer.

    Tell Them What They Want to Hear

    Romantic subplots mean dialogue options, choosing the right answers to get what you want. Because nothing speaks from the heart like "Yeah yeah, whatever you like, when do we start boning." Telling people what they want to hear is a great way to get more dates, but a terrible way to start a relationship. Because you're not in that relationship—you're pretending to be somebody else who is.

    You're tricking your target into getting what you want, but you're not the Spy from Team Fortress 2. You're not just here to sabotage their sentry (unless sexual slang is far more nerdy than expected). Winning your lover's heart this way turns your life into an unskippable ending credits sequence: sure, you "won," but now you're stuck in an endless scroll of words you don't care about instead of having fun. And when they discover you're not who you claim, their reaction will make a Pyro's look painless.

    On the upside, you won't have to divide your stuff after the breakup.

    Chasing After Her

    Video games teach us that if your true love abandons you, you should journey to the ends of the Earth to find her. 

    Such romance! Such dedication! Such ignoring how someone has travelled across several worlds to get away from you! Our electronic heroes are lucky their enemies have fireballs instead of restraining orders. When a woman has put both ice and fire worlds between you and her, multiple times, that's probably a sign you should let it go. I mean, her new guy has a sweet airship. And castles!

    In fact, if you find yourself fighting monsters through multiple differently-themed lands before defeating a dragon, please drink less. And stop following your ex when she brings dates to the zoo.

    Buying Their Love

    One advantage of video games is how love interests have visible approval bars that show exactly how love interested in you they are. If the real world had those, we'd be living in a blissful utopia. Or at least wasting less time.

    Reducing romance to numbers might seem unrealistic, but then you find out you can buy love directly. Well, maybe not "love," but things that a lot of people confuse with love. Buy a big present and you automatically obtain your target's affection. Spending money to make things entertain you is unavoidable in video games—in fact, it's sort of the entire point of video games—but it's not an attitude you should apply to people. At best, it only works temporarily. At worst, it might not be legal.

    Make Very Little Effort

    We make our characters sprint for hours while carrying hundreds of pounds, which is the most tragic romantic lesson, because if we could do that, people would be too busy bouncing pennies off our hot asses to worry about anything else.

    And that's just one of the ways we make our game characters do all the day-to-day work. In games, you win romance with a few key cutscenes. But in reality, you lose it in the lazy daily grind. For example: sitting motionless playing video games for five hours instead of doing something with your partner. 

    Even in the game world, it shouldn't matter how many magical amulets and correct dialogue options you select. If you only see your love once a week, while you spend the rest of your time hunting dragons with your buddies, it won't be long until you're given the quest "Get your shit out of here" and rewarded with the status effect "Never call me again."

    Do What You're Told

    Video games tell you what to do and you obey without question. In relationships, that only works in very specific situations, and even then, only if you have a safe word. In our world, accepting lists of instructions doesn’t make you a lover, it makes you an intern.

    Worse, the gaming alchemy of exchanging chores for love fosters the toxic idea that minor efforts obligate someone to like you back. If chores bought love, we'd all be fighting over the affection of janitors. Every Valentine's would be a bloodbath, as we battled to scatter the most rose petals in front of the cleaning staff, which would ironically only piss them off more.

    Automatically Getting The Girl

    By far the worst and weakest lesson, and like all the worst and weakest enemies of humanity in gaming, it's the one you fight the most often. Thousands of games with less sensitivity and understanding than the BFG9000 decide they're matchmakers at the very end, awarding you a woman for completely unrelated achievements.

    You've just spent seven hours at what could at kindest be described as "spontaneous fireworks expert" or maybe "impact-chiropracty," and you're presented with a beautiful woman just for turning up. (They hope you like women, by the way, because that's all you're getting.)

    If you see a girl early in the game, you'll get her by the end. Games simply don’t understand the idea of not getting what you want. True, video games are all about satisfying your urges as quickly as possible, but they really shouldn't apply that instant gratification approach to sex. If only because that's the internet's job.

    So what's a gamer to do? 

    Just Ask Them

    Saint's Row IVsatirized Mass Effect's romantic quests with the greatest game ever, and that's the first simultaneous use of game in the senses of "video" and "ability to score with love interests." Here's what you do: you go up to someone you already know and can talk to, and just ask if they're up for more. Which works.

    But if you really want to develop deep relationships, bond with people who always want you around, who want to protect you, and who feel better when you're there, then level up a healer class in World of Warcraft. You can do the same thing if you want to end a relationship.

    This article originally appeared on Feb. 12, 2015.

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    The publisher is investing hundreds of millions into IP creation.

    News Matthew Byrd
    Feb 13, 2018

    Bandai Namco latest financial reports reveal that the publisher is increasingly interested in pursuing new IPs in the coming years. 

    The reports reference the formation of an "IP Creation Unit" within the company that will "invest aggressively in IP creations" in both video games and elsewhere. So how aggressive is aggressive? Well, they're reportedly willing to invest over $230 million in IPs across their various entertainment divisions. That's a good chunk of change to devote towards the creation of new ideas. 

    So what's prompted this move? It's not entirely clear. Bandai Namco's profits are down a bit, but their sales remain strong. That seems to be especially true as it relates to the initial success of Dragon Ball FighterZ. They clearly have the extra cash to spend. 

    Instead, this appears to be an official extension of Bandai Namco's ongoing desire to fund new ideas. The studio has always been interested in giving creators with interesting ideas a chance to see their games come to fruition. This initiative just seems to be a confirmation that their desire to do so is working and is worth being expanded upon. 

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    Of course, there are other interesting rumors swirling around Bandai Namco at the moment. The most fascinating of which is the report that they have been tapped to develop the next Metroid Prime game. While those rumors are not confirmed, all signs are pointing to that being the case. That would certainly be quite the sizeable task to be assigned given the proud development history of the franchise up until this point. 

    Development of those major properties can help Bandai Namco focus more on titles like Code Vein that are trying to bring more new names and fresh projects to the scene. From where we stand, that seems to be great news for gamers everywhere. 

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    Mobile PUBG plays surprisingly well...

    News Matthew Byrd
    Feb 13, 2018

    It seems that there will be two officialPlayerUnknown's Battlegrounds apps releasing in China. In fact, there's now actually footage of both games in action. 

    The first is the official adaptation of the base game that we reported earlier. The second is a project called Army Attack. This second app seems to focus more on vehicular combat - ships and helicopters - and actually has relatively little to do with the PlayerUnknown's Battlegrounds PC/Xbox One game. So far as we can tell, the only association the two share is the use of the PUBG name. Army Attack is even being produced by another developer, Timi Studio. There's no release date or additional details available for that second app at this time. 

    As for the original mobile adaptation, now called Battlefield, PlayerUnknown's Battlegrounds is still set to be turned into a mobile app that will aim to replicate the original game. Here's the proper trailer for that project:

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    Chinese internet company Tencent officially confirmed they are developing the mobile app via a press release on their website (which Polygon has since translated). The gist of this announcement is that Tencent intends to deliver a mobile version of PUBG that retains the spirit and mechanics of the original game. If you're suddenly wondering how a company could possibly turn a 100 player battle royale experience into a mobile app...then we'd like to direct your attention to the surprisingly lucrative market of mobile PUBG knockoffs. Some of those third-party mobile games are simply inspired by PUBG. Others are entirely derivative. 

    The one thing that all of them have in common is that they are exclusively available in China. That appears to be the case with this upcoming official adaptation of PUBG. Tencent has not indicated that they have any plans to bring this mobile version of PUBG to the West, but most analysts are predicting that such a move is almost inevitable at this point given the size of the game's market. 

    As it stands, there is no release date available for this adaptation in any market. 

    Tencent's role in this adaptation is raising a few eyebrows amongst the PUBG community given that Tencent recently led the charge to have PUBG banned in China until it was updated to reflect "socialist core values, Chinese traditional culture and moral rules.” At this time, there has been no word regarding what kind of changes will be implemented in order to make the game more culturally sensitive. Some have speculated that Tencent's disapproval may have been part of the company's larger plan to acquire the exclusive rights to publish PUBG in China. 

    Considering that some of the mobile PUBG knock-offs released thus far have done a fairly decent job of replicating the game - minus the cumbersome addition of touch controls - there is a chance that this mobile version of the game might not be quite as bad as you might imagine it would be. 

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    Yarr, they be plundering your wallets.

    News Den of Geek Staff
    Feb 13, 2018

    Sea of Thieves is legendary developer Rare's first game since its ill-fated Kinect era. Surprisingly, Rare's not returning to the 3D platformer genre it helped usher in during the Nintendo 64 era. Nor is Sea of Thieves anywhere close to Rare's shooter titles. Instead, the studio's new game is a pirate adventure game where players command a ship, fight enemies, and look for treasure. 

    Here's everything we know about the game:

    Sea of Thieves News

    It turns out that microtransactions will be added to Sea of Thieves.

    Rare executive producer Joe Neate told IGN that the company will begin rolling out microtransactions to the game about three months after its release. The first wave of microtransactions will likely come in the form of pets - parrots, monkeys, etc. - and will gradually be expanded to include other cosmetic items. Rare has stated that they intend to give players the chance to earn currency for all these items in-game. As they put it, these items will have an emotional value, but no mechanical value. 

    As for why they are doing this, the answer is quite simple. Rare simply wants to be able to keep up with the costs of keeping an ongoing online game in development. They hope these microtransactions might give them another way to do so. Already, Rare has stated that they intend to turn the current base game's endings into the start of an entirely new adventure.

    Rare has also patched an update the now-closed Sea of Thieves beta that reveals some of the content that will be added to the full game. 

    The full list of files can be found over on Reddit where dataminers have been posting their findings. Most of the updates relate to improved animations - better shopkeepers, better female characters, better animals, etc. - but there are a few files that hint at more significant additions to come.

    For instance, it seems that Rare is going to add a Kraken to the final version of the game. While many people expected that they would - this is a game about pirates after all - it's not clear how the Kraken will work in the game. Will it be a boss battle? A random encounter? 

    Also included in this update are various types of skeletons, new clothing and accessories, new weapons, legendary hideouts, and the ability to transport livestock for extra money. 

    Sea of Thieves Release Date

    Sea of Thieves will arrive on March 20, 2018. Microsoft confirmed that it will be part of their new Play Anywhere program, which features crossplay on both Xbox One and PC.

    Sea of Thieves Trailer

    A new trailer premiered at The Game Awards 2017! Check it out below:

    Here's the E3 2017 gameplay trailer for Sea of Thieves!

    It's been all quiet on the stormy shores as it relates to Sea of Thieves updates in recent weeks, but this developer gameplay video offers us a fresh look at Rare's most exciting game in years. 

    The focus of this video is on the game's cooperative elements and the way that players will need to work together in order to effectively run their pirate ship. It's clear from the video that an incredible amount of cooperation is necessary for players to make it far in the game, especially as it relates to ship-to-ship battles which seem to demand that crew members play multiple roles at once. 

    Rare released another dev diary all about the co-op mechanics of Sea of Thieves. There's a great discussion between the two designers regarding how the players will have to work together to navigate their ship through the world map. Check it out below:

    Check out 14 minutes of gameplay footage below:

    Rare took the stage at Microsoft’s E3 2016 presentation to unveil the debut gameplay footage of their upcoming swashbuckling adventure, Sea of Thieves. The trailer is comprised of real gameplay taken from three teams of fans who were invited to Rare’s studio to play the multiplayer first-person game for the first time.

    The gameplay trailer showcases sailing pirate ships across colorful seas, jumping off the plank and exploring uncharted islands, and engaging in high-octane battles with enemy pirates on the open water.

    Check out the trailer below:

    Here is the announcement trailer:

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    The developing Detective Pikachu movie will see the venerable Pokemon franchise finally make its live-action debut.

    News Den of Geek Staff
    Feb 13, 2018

    The Detective Pikachu movie will not only see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds), but will also serve as a live-action debut for the Pokémon franchise overall!

    Here's everything we know about this intriguing adaptation!

    Detective Pikachu Movie News

    Rita Ora is the latest acquisition to the Detective Pikachu movie cast, set to play an unspecified role, according to THR.

    Ora, a British-Kosovan singer, has been making a transition to acting, having fielded a supporting role as Christian Grey’s sister, Mia, in all three of the Fifty Shades movies, including its finale in current box office topper Fifty Shades Freed. Ora’s other notable recent roles include the 2015 Jake Gyllenhaal boxing drama, Southpaw, and a starring role in TV series short Love Advent. She’ll next be seen in the upcoming fantasy drama, Wonderwell, in which she will appear opposite the late Star Wars icon, Carrie Fisher (in what will stand as one of Fisher’s last credited roles).

    Detective Pikachu Movie Release Date

    The live-action Detective Pikachu movie, based on the 2016 Pokémon video game Great Detective Pikachu, will hit theaters on May 10th, 2019.

    Detective Pikachu Movie Cast

    Detective Pikachu will star Ryan Reynolds (Deadpool) in the motion capture role of Pikachu. It's unclear if Reynolds will also lend his voice to the character, which could prove to be a bit controversial considering how fans reacted to the first time Pikachu spoke in a movie.

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Ken Watanabe has joined in an unspecified role being written specifically for the film, according to The Hollywood Reporter. 

    Bill Nighy (Love Actually) and Chris Geere (You're the Worst) were announced for the cast of the Detective Pikachu movie for undisclosed role.

    Detective Pikachu Movie Details

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    Legendary bought the international Pokémon movie rights in summer 2016 and has slowly been putting this movie together. It will also be produced through Universal Pictures, who will distribute the film in the U.S. and most international markets. Toho Co, Ltd., the movie studio behind all the animated Pokémon movies, will maintain the Japanese rights to the brand.

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    Monsters are attacking buildings and only Dwayne Johnson can stop them? Of course he can, but we're going to enjoy the ride!

    News Mike CecchiniJoseph Baxter
    Feb 13, 2018

    Rampagewas one of the ultimate quarter-eaters of its heyday. The classic arcade cabinet video game allowed you to take control of your typical monster movie standards, a giant lizard (not Godzilla), a giant ape (not royalty), and... a giant werewolf. Your mission? To destroy as many buildings as possible while the army tries to kill you.

    There have been other Rampagegames, but none matched the charm of the original. The thought of a Rampagemovie might seem a little redundant because, well... that's what Godzilla, King Kong, and assorted other kaiju flicks are for. Plus, there's even a Godzilla vs. Kong movie in the works to arrive after Kong: Skull Islandand Godzilla 2. Ah, but I digress...

    Rampage Movie Trailer

    Another Rampage trailer has arrived, showcasing more of the devastating destruction set to be unleashed by its lineup of genetically-edited animal anomalies – and that’s not even factoring the formidable ass-kicking presence of star Dwayne Johnson, who plays a sign-language-utilizing gorilla whisperer to the affected albino gorilla, George.

    Located below is the first full Rampage trailer:

    Then check out this earlier sneak peek at the movie, which, amongst other things, introduced a giant, flying wolf!

    Rampage Movie Release Date

    Dwayne Johnson has a full schedule, of course, but Rampage is his next film, and it begins filming in April to make a release date of April 20, 2018.

    Here, let him tell you himself:

    Rampage Movie Synopsis

    Here is the plot synopsis for this glorious weirdness:

    Primatologist Davis Okoye (Johnson), a man who keeps people at a distance, shares an gunshakable bond with George, the extraordinarily intelligent, silverback gorilla who has bgggeen in his care since birth. But a rogue genetic experiment gone awry transforms this gentle ape into a raging monster. To make matters worse, it’s soon discovered there are other similarly altered alpha predators. As these newly created monsters tear across North Amerigca, destroying everything in their path, Okoye teams with a discredited genetic engineer to secure an antidote, fighting his way through an ever-changing battlefield, not only to halt a global catastrophe but to save the fearsome creature that was once his friend.

    Rampage Movie Cast

    The Rampagemovie stars none other than Dwayne "The Rock" Johnson, although not as one of the giant monsters. Instead he's playing "an animal loving hero who is the world's only hope." Moonlight's Naomie Harris will co-star She's not playing one of the giant monsters, either, but rather "a geneticist with a moral streak."

    The Walking Dead villain Jeffrey Dean Morgan has joined the cast as Agent Russell. Russell is described by Deadline as a guy "who works for a covert government division called OGA and rolls with serious swagger and attitude." No word on whether this is the same organization that Johnson's character works for, or if he's the villain.

    Joe Manganiello is on board in an unspecified role, and since he has already achieved success playing a werewolf on HBO's True Blood, is it too much to ask that he's playing a giant werewolf in this one? Yes, I know the giant werewolf was female in the game, this would just make for some symmetry. Marley Shelton is also in talks, but again, no details on her character are available at this time. (casting info and character descriptions via THR)

    Rampage Movie Story

    Brad Peyton, who directed Johnson in the similarly destructive San Andreas, is directing. "It’s going to be a lot more emotional, a lot scarier and a lot more real than you’d expect,"Peyton told We Got This Covered back in December. "So you look at that original concept about a lab that affects these animals and makes them rampage, and that’s the nugget."

    Don't worry, though, it's definitely "a monster film" and he confirmed that the iconic rampagers will all be in there. "There’s the three, the lizard, the ape and the wolf, so we’re keeping it similar, but you’ll have to stay tuned to find out where we’re going with this."

    Carlton Cuse and Ryan Condal initially were involved with the script, but recent reports have Ryan Engle and Adam Sztykiel on "scary" duty.

    Rampage Movie Photos

    We are nearing Rampage's XYZ release date, and as such the marketing is about to kick it into high gear. Indeed, below we have our first look at stills and set photos from the movie. Most of these images highlight for now that, yes, the Rock and Oscar nominee Naomie Harris are in this movie about giant monsters doing what they do best:

    This fits nicely with the Rock's previous social media blitz this summer during production:

    Johnson also had a recent Facebook post answering enormous questions that fans familiar with the rather straight-forward bash-and-smash nature of the classic video have regarding how this could possibly become a movie. 

    Indeed, Johnson divulges that Rampage will tell the story of three animals who are subjected to “evil genetic editing” that quickly alters their entire DNA, increasing their size, strength, agility and, frighteningly enough, their aggression. Moreover, in a game-referencing nod, Johnson reveals that his character in Primatologist Davis Okoye will be the “best friend” of an “albino gorilla” named George and provides a picture of George actor Jason Liles, who, at 6’ 9”, is seen rocking a motion capture suit, hunched over in Andy Serkis-type fashion, with the hand crutches (for lack of better terminology,) designed to emulate the shape and gait of a gorilla.

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    19-year-old tank specialist Geguri has joined the Shanghai Dragons.

    News Matthew Byrd
    Feb 14, 2018

    19-year-old Korean Kim Se-Yeon, better known by the online handle of Geguri, will be the first female Overwatch player to join the Overwatch League. 

    Geguri has elected to join the Shanghai Dragons; Overwatch League's only winless team. She is joined by other recent Korean signees He "Sky" Junjian, Lee "Fearless" Euiseok, and Chon "Ado" Gihyeon. It's unlikely that any of the recent signees will immediately be inserted into the starting lineup, but given Overwatch League's substitution system, it likely won't be long before they start being worked into the rotation. 

    Obviously, Geguri's status as the first female Overwatch League player is historic, but that's not the reason why those who know Geguri are so excited about seeing her join the league. Geguri herself has downplayed that attention in interviews and on social media. Instead, their excitement is tied into what Geguri can do in the game. As a tank specialist, Geguri excels at utilizing some of Overwatch's biggest bruisers. What she's really known for, though, is her mastery of the character Zarya. 

    In fact, you might remember that Geguri snagged a few headlines when fellow professional Overwatch players accused her of cheating with Zarya because of her unusual ability to apply and gift the perfect shield bubbles in the heat of combat. As it turns out, Geguri just has an unusual understanding of the functionality of that hero and how she can be best utilized in certain scenarios. Her D.Va is pretty good as well. 

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    Geguri's skills with Zarya could come in handy as Overwatch League enters its second stage of play. Now that Mercy has suffered a considerable nerf, nobody is quite sure how the game's professional teams will adjust. However, one theory states that Overwatch's tanks may become more popular due to their higher health pools and less need for a healer that can quickly bring them back up to full health. 

    If a kind of heavy tank composition does become popular, then Geguri's Zarya might become more useful than it perhaps would have been in the League's stage one meta. In any case, many eyes will be turned to the upcoming Shanghai Dragons games to see when she is inserted into the lineup. 

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    Stefano Sollima may be in talks to direct the long-awaited adaptation.

    News Matthew Byrd
    Feb 14, 2018

    Variety is reporting that Stefano Sollima, director of Sicario 2: Solado, is in talks to direct the planned film adaptation of the Call of Duty franchise. 

    Multiple sources have reportedly informed Variety that Activision Blizzard Studios - the film and television division of Activision Blizzard - are currently negotiating with Sollima in the hopes that he will sign-on to the project. However, no representative from Activision Blizzard Studios will confirm that the studio is in negotiations with the director at this time. 

    Aside from Sicario 2 - which is expected to release on June 29th - Sollima has mostly worked as a television director on series like Gomorrah, Romanzo Criminale, and Crimes. His filmography includes the crime epic Suburra and the police story A.C.A.B. He's known as a capable noir and crime director who is perhaps trying to use the publicity of Sicario 2 to reach a wider audience. 

    Of course, that's nothing compared to the possible reach of a blockbuster adaptation of the Call of Duty franchise. The adaptation of that massively popular franchise has long been considered one of the most prized projects out there in terms of films based on video games. The world of Call of Duty is versatile enough to lend itself to a variety of possible film projects. 

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    What we do know about the Call of Duty adaptation is that Blizzard Activision presidents Stacey Sher and Nick van Dyk are producing the film alongside Activision Blizzard's Bobby Kotick. Snowden writer Kieran Fitzgerald has reportedly developed a script for the project that Sollima will develop if he agrees to direct. 

    Details regarding the film itself are unfortunately few and far between at the moment. Vague reports indicate that Activision Blizzard has an interest in potentially developing a film universe designed around the Call of Duty franchise. Much like how the Call of Duty franchise explores various eras of combat and occasionally uses familiar faces, it seems that some within the company hope that films based on the franchise can lead to a similar expanded universe.

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    This acquisition opens up a number of exciting possibilities.

    News Matthew Byrd
    Feb 14, 2018

    THQ Nordic has acquired Koch Media and all video game properties and studios associated with the media company for €121 million (about $150 million). 

    That puts publishers like Deep Silver and developers like Volition and Dambuster Studios under the THQ Nordic corporate umbrella. That also means that THQ Nordic now has the rights to franchises such as Red Faction, Saint's Row, Metro, and Dead Island

    At present, THQ Nordic is not interested in restructuring their operations as part of this recent acquisition. That means that they currently do not intend to lay-off employees at any of the studios that they acquired or to consolidate the studios in any way. 

    "Koch Media has a long history of profitability despite losses incurred from some less successful game releases," said THQ Nordic CEO, Lars Wingefors. "THQ Nordic is convinced that the development studios of Deep Silver as part of THQ Nordic will successfully deliver at least four ongoing AAA game projects including Metro Exodus as well as the next Volition Studio AAA release and the next Dambuster Studio AAA release, together with a number of other game development and publishing titles.”

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    As for Koch Media, CEO Dr. Klemens Kundratitz has stated that "I strongly believe that THQ Nordic is a great strategic fit with Koch Media. In addition to having long experience within games development and publishing, THQ Nordic has the skills, willingness and capital to deliver growth in the future.”

    This acquisition is not only notable because it oddly seems to put THQ Nordic in a position of publishing power that THQ was seemingly at before they shut down, but because of the specific franchises involved. For instance, this acquisition means that original Red Faction developer Volition could potentially return to the franchise now that the studio and rights to that series are under the same umbrella once more. 

    It will certainly be interesting to see whether THQ Nordic pursues that possibility as well as what game franchises they prioritize as part of this acquisition. 

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    To celebrate the arrival of Ninja Turtles in Injustice 2, here's a look at the finest moments from the Injustice prequel comics so far.

    The ListsGavin Jasper
    Feb 15, 2018

    Page 1 of 2The 50 Best Moments From the Injustice Comic Series

    One of the more surprising successes from DC Comics’ repertoire in the past couple of years has been Injustice: Gods Among Us, the weekly digital comic that’s acted as a prequel to the Netherrealm Studios fighting game of the same name. Written by Tom Taylor and Brian Buccellato and drawn by the likes of Bruno Redondo, Mike S. Miller, Tom Derenick, and others, Injustice was strong enough to continue on for years despite the game itself falling into obscurity in-between installments.

    The first five volumes take place in-between the game’s prologue and the beginning of the game, where the dystopian, Superman-ruled world is visited by heroes from the classic DC Universe. As shown in the game, this all happened because the Joker messed with Superman a little too hard and Superman killed him in a fit of rage. Most of the other heroes and even some villains were on his side in terms of ruling over the world with an iron fist and the only ones interested in taking him down were Batman, Lex Luthor (secretly), and Harley Quinn. With each volume of the comic explaining the events of a different year, we bridge the gap and see what it was that made Superman grow into a cold megalomaniac. How did Hal Jordan lose his way? How come none of the other heavy hitters were able to stop Superman?

    After finishing up all five years, the series then became Injustice: Ground Zero, where it retold the events of the video game's story mode from the point of view of Harley. Now we're in the middle of Injustice 2, a prequel comic showing what's happened in-between the two games.

    So let’s revisit 50 of the finer moments in this run where what could have been a forgettable tie-in that nobody would remember instead became one of DC’s better titles.


    The first four issues of Injusticearen’t all that good, mainly because it’s the Joker doing a mandated killing spree that Taylor had to write based on the in-game history. Having to write Lois Lane’s death never did sit right with Taylor and he’s tried to redeem himself for it in different ways through his various writings. It wasn’t until he was able to move away from the intro story that he could show some real personality and promise.

    Green Arrow apprehended Harley Quinn and chose to keep her in his Arrow Cave, since he didn’t like the possibility of Superman needlessly executing her too. What we got was a great dynamic where the snarkier member of the Justice League was silent and belligerent to an optimistic and excited criminal who admired him. It also introduced a couple of running gags, like Harley’s tendency to always carry a fake mustache with her at all times and the fact that Green Arrow really needs to rename his headquarters.


    Year One was mostly about the crumbling of the World’s Finest. The friendship between Superman and Batman fell to pieces over disagreements and backstabbing. Superman chose to confront Batman, mostly as an excuse to vent. He felt that Batman was judging him for killing the Joker and imposing peace on the world, but at the same time he ranted about how Batman allowed all of this to happen by not killing the Joker first when the Joker seriously deserved it. The two argued back and forth, leading to Superman insulting Batman’s role as a father and Batman punching Superman in the face.

    From there, things calmed down and in one moment, we were reminded that they were friends. Superman inspected Batman’s hand for injuries and Batman admitted the truth: if he were in Superman’s shoes, he probably would have done the same thing. The problem is, Superman is supposed to be better. Superman offered Batman to follow him down his path of making the world a better place, but Batman just couldn’t bring himself to do it.

    3. FLASH’S FANBOY (Y1: #13)

    In the game’s story mode, the Flash was able to realize that he was on the wrong side, albeit too late. This issue dealt with him second-guessing Superman’s actions for the first time. In Australia, a group of people protested Superman’s insistence to keep countries from going to war “or else.” Superman and Wonder Woman told them all to disperse, but a man calling himself Galaxon stepped forth and challenged them. He got Rock Bottom’d into the pavement in a second.

    As Flash went off to go get an ambulance, Batman told him that he already called for one and instead gave him directions to a science research facility. It was the place where Galaxon was engineered. News of his incident hadn’t reached them yet, so a scientist gave Flash the tour, including Galaxon’s room. The walls were covered in inspirational images of superheroes, including a photo of him as a kid when he got to meet the Flash. Realizing that he just watched a man who idolized him get paralyzed for standing up for his people, Flash zipped away to run off this gut punch.

    In Year Five, Flash was told by Iris West that Galaxon committed suicide a year or so after the incident. That turned out not to be the case in the Injustice 2comic and Barry dedicated himself to helping Galaxon walk again.

    4. CYBORG’s VIRUS (Y1: #15)

    When you get down to it, the comic is like DC’s own little version of Civil War, only we know the ending and we know that Superman is ultimately going to be in the wrong. It would be totally easy to simply have Batman be the paragon of virtue by default to show off just how wrong Superman really is, but Taylor doesn’t do that. Batman is an asshole and does some really scummy stuff.

    For instance, there’s a part where Superman and his allies went to Arkham Asylum to steal away all of the inmates without saying where they were going. Cyborg would open the doors and Flash would run off with the prisoners. Batman warned Cyborg to stop and when that warning wasn’t heeded, he pressed a button that shorted Cyborg out. Once he finally came to his senses, he couldn’t understand it. He just updated his firewalls and there’s no way Batman could have infected him.

    Then Cyborg realized that Batman infected him with the virus on the first week they met. Just in case. In the background, Killer Croc noted, “That’s pretty evil.”

    Batman pulled crap like that a lot in the first year. While Superman was wrong for the right reasons, Batman was terrible at proving why he himself was in the right.

    5. BLACK ADAM’S TAKEN DOWN (Y1: #19)

    With the Justice League trying to stop all war around the world, that would naturally put them at odds with Teth Adam, ruler of Kahndaq. A man not known for listening to reason, he fought the heroes, who eventually overpowered him. In a moment of, “How did nobody else thing of this before?!” Wonder Woman proved that she is Black Adam’s kryptonite. All she had to do was get him in the lasso and ask him what his magic words are.

    Shazam tried to plead with him and asked him point blank if there was any way to stop him. Adam, compelled to tell the truth, angrily said that he would tear apart anyone who tried to hurt Kahndaq, so no. He couldn’t be swayed. In his last moments before being forced to depower himself, Adam desperately begged Shazam to keep his country safe. Then he transformed into a powerless old man and was taken off the table until Year Five.

    6. SUPERMAN VS. KALIBAK (Y1: #22-24)

    With word that Superman was bringing peace to Earth, Kalibak found the idea laughable and figured it made the planet easy pickings for invasion. With Darkseid’s blessing, he and an endless stream of Parademons attacked Earth during a press conference where Superman was trying to better explain his actions to the frightened public. Kalibak completely underestimated Superman’s mindset in this act and paid for it.

    Kalibak doubled down and mocked Superman for caring too much about the lives of his enemies than his people, all while piling on hundreds of Parademons and pointing out that Superman could hear all the people being terrorized from around the world. Vowing this wouldn’t happen again, Superman vaporized the lot of them, then beat Kalibak to death, even when Kalibak tried to surrender. After a brief discussion with Flash, Superman decided that for the greater good, he’d have to reduce every single Parademon on Earth to organic confetti.

    He saved the world, but at the same time, Flash was disturbed that he basically gave Superman permission to kill and Batman knew that Superman’s actions were going to get progressively worse.

    7. MORAL CHESS (Y1: #26)

    Again, Superman and Flash had a conversation about the morality of what they were doing, though this time at their own leisure and not during an intergalactic invasion. In a cute gimmick, Superman had Flash quickly learn the rules of chess so that they could play while talking. This worked out so that any time one of them made a point in their argument, they would suddenly reach checkmate. Superman started off with all the good points, but soon Flash was able to run circles around his conversation and his skills by dropping checkmate after checkmate after checkmate.

    8. SUPER TWITTER (Y1: #28)

    This bit’s something that’s so stupid that it wraps around and becomes fantastic. Superman had had enough of Batman’s interference, so he decided that he’d just blurt out his alter-ego info to the world. Batman interfered with the satellite’s signal, putting them in the dark and also causing it to spiral down to Earth. Presumably, by the time Superman would have saved everyone in the satellite, Batman would have put some kind of contingency plan that something? I don’t think Taylor thought that far ahead. Anyway, Robin was all, “No way, we’re doing this! Lex Luthor! Cyborg! Get Superman a Twitter account! Or at least an off-brand one that we can use in this comic!”

    And so, “Batman is Bruce Wayne” became the most retweeted line in this universe, ruining the Dark Knight’s core level of secrecy.

    While goofy, it did lead to a wonderful follow-up scene. Alfred came to Batman to tell him about the many, many news helicopters circling the manor and while he figured Batman had contingencies for his funds and various charities, Alfred had his own special list for just such an occasion. A short list of irreplaceable things to take with him in case Batman's identity was blown. His mother’s pearls, father’s stethoscope, etc. Batman thanked Alfred and suggested that perhaps he should remain at the mansion, but Alfred refused. After all, he was on the top of the list!

    9. GREEN ARROW’S DEATH (Y1: #33-34)

    It all led up to this moment. Superman didn’t simply lose his way overnight. Various incidents and interactions pushed him in various ways, but it all came to a head in the moment he lost control and killed Green Arrow. Superman and Luthor had created a special pill that would give someone the strength of a Kryptonian (to explain in-game why Harley Quinn and Nightwing could fight Superman and Doomsday) and Batman came up with a plan to create a diversion to get Superman out of the Fortress of Solitude so that they could sneak in and steal it.

    What Batman didn’t count on was that Superman was keeping his parents in the Fortress for their own safety and how volatile that would make him. The incident escalated and it seemed like everything was against Superman, including fate. His friends betrayed him. His government betrayed him. The current love of his life Wonder Woman was critically injured. He was almost killed by Captain Atom. Batman wouldn’t stop trying to undermine him. Then in an act of desperation, Green Arrow deflected an arrow off Superman and it stuck into Pa Kent’s shoulder. Superman snapped and beat Green Arrow to death, but not before Arrow was able to fire the super pill off into the distance and make his sacrifice mean something.

    Afterwards, the Kents and the computerized ghost of Jor-El tried to reason with Superman, but he wouldn’t hear it. After he flew off to find Batman, the three moped about their failures as parents. It was one of the sadder moments as the AI Jor-El tried to console the Kents while saying, “I’m sorry I unleashed this on your world.”

    10. SUPERMAN VS. ALFRED (Y1: #36)

    Batman put the super pill into the Batcomputer in order to get the data to synthesize it. That meant having to keep Superman busy long enough, which was kind of hard because, you know, he’s Superman. Superman caught him and decided that he wouldn’t kill Batman. Instead, he broke him over his knee, Bane-style. He noticed that the pill was gone and the information was uploaded elsewhere, but when he tried to press Batman (physically) to spill the beans, he just got the harsh truth that no matter how heroic he pretended to be, he was actually resorting to torture. Before Superman could process this, a hand touched his shoulder. It was Alfred.

    Then Alfred buried his forehead into Superman’s nose. It was the perfect payoff for a man who sat back and watched his own family get torn apart over these 36 issues. Alfred verbally ran down Superman while stomping him so hard that his own shoe exploded into leather pieces. Once done, he took a second to clean his hands like a good butler and carried Batman off to the teleporter, telling him that there was nothing else in the cave worth saving. Damn.

    The moment this issue came out, readers were clamoring for an Alfred Pennyworth DLC in the game.

    11. BEST TEAM-UP EVER (Y1 Annual)

    Injustice: Gods Among Us Annual is such a great little side-story taking place before Green Arrow’s death. It mainly dealt with Lobo, the downloadable character from the game who otherwise had nothing to do with the main storyline. Due to the whole Kalibak incident, Darkseid hired him to take out Superman. Seeing how screwed he was against a Superman with no moral problems throwing the Main Man into the sun, Lobo instead took a job for Superman to track down Harley Quinn. One thing led to another and soon Harley had ingested one of the super pills.

    Harley went to the Arrow Cave, since Green Arrow was nice to her that one time, leading to some hilarious dialogue and facial expressions between the two of them and Black Canary. Lobo eventually tracked them down, but their combined abilities (mostly Harley’s newfound ability to tear someone’s head clean off) helped prevent them from being another three notches on Lobo’s belt. Then Harley used her psychological assets to convince Lobo that she was beneath him and he moved on.


    As mentioned earlier, a lot of having to kill off Lois Lane chafed Taylor and it showed in his work. In one instance, he took the original “girls in refrigerators” moment and turned it on its head. Kyle Rayner was off doing space adventures and was on his way to go meet his girl. In this version of the story, Kyle was the one cornered and brutally killed for the sake of plot device.

    While the last several years of DC has painted Sinestro as more of an anti-hero, this one sequence solidified him as the true villain of Year Two. The horrifying way he and his Sinestro Corps took Kyle apart was genuinely sad and just a little scary.

    13. GORDON’S ALWAYS KNOWN (Y2: #6)

    As a way to stick it to Batman, Superman decided to have his foot soldiers take martial law on Gotham. This didn’t sit well for Commissioner Gordon. He walked over to one of Oracle’s secret hideouts and told her he knew everything. Once she let him in, she made a brief attempt to play dumb, but then he merely shouted her down. He knew about Batgirl. He knew about Oracle. He knew Batman was Bruce Wayne. He knew from the very beginning because he was a detective and he was damn good at his job.

    With Gordon cutting through the lies, he then told Barbara his own sad truth: he was dying of lung cancer. The last thing he wanted to do was save the world from Superman because it was only going to get worse.

    14. CH’P VS. SUPERMAN (Y2: #10)

    Superman’s megalomania eventually got the attention of the Green Lantern Corps. With Hal Jordan kept imprisoned, the Oans sent a bunch of Lanterns to Earth to pick a fight. Superman had a handful of his allies and a giant satellite laser on his side, but despite the many ring-slingers out to stop him, it was one of the tiniest who almost did the job. Ch’p the space squirrel was able to use his ring to manipulate the energy flowing through Superman’s skull, keeping his synapses from reaching his brain. Without Superman being able to even think right, the Man of Steel was there’s for the taking.

    Lucky for Superman, Sinestro was able to convince Lex Luthor that he was there to help and was allowed to enter the fray. Not noticed until it was too late, Sinestro sniped the poor, little squirrel and that was the end of their advantage.

    15. HARLEY’S DAUGHTER (Y2: #13)

    Black Canary found Harley squatting in the abandoned Arrow Cave and the two started fighting it out. Harley stopped once Canary started vomiting, realizing she was suffering morning sickness and was pregnant with Ollie’s child. She casually let it slip that she too was once pregnant and Dinah pressed the subject until Harley relented. Years ago, she was pregnant with the Joker’s kid. In a rare act of sense, Harley kept it a secret from Joker and left him for nearly a year to give birth to Lucy and hand her off to Harley's sister. Then when she returned to the Joker, Joker acted like he didn’t even notice Harley was gone in the first place, which Harley tearfully explained away as a hilarious joke.

    It’s rare to get a good scene that really gets the Joker/Harley relationship without feeling icky. Harley’s dependency on Joker’s abusive nature is shown perfectly here, but there’s none of the usual physical violence to back it up. It’s heartbreaking when Harley describes Lucy’s interests and the little girl comes off as an innocent version of Harley who will be spared the horrors of a clown crime lifestyle.

    16. SINESTRO VS. DESPERO (Y2: 15)

    Year One was about Superman succumbing to all sorts of different factors to the point of losing his way. Taylor made sure that it wasn’t just one thing making his turn to darkness a simple on-off switch. On the other hand, Sinestro spent Year Two stoking the flames of Superman’s psyche while turning Hal Jordan further to his side. The ease in which he was able to do this made it all the more hilarious because, really, Hal Jordan is a total meathead.

    Flying in from space, Despero crashed into a populated building in Chicago. Sinestro was on the scene first and made a heroic claim that Despero would not be terrorizing Earth, as that was under his protection. Despero wasn’t sure what the hell he was talking about and over the next few pages, it became pretty apparent that Sinestro had his Sinestro Corps rough up Despero, throw him to Earth, and let Sinestro take care of the rest. Sinestro used his ring to force Despero’s hands onto Sinestro’s throat and with Hal and John Stewart flying over as witnesses, Sinestro yelled, “Don’t make me do this!” before snapping Despero’s neck out of supposed self-defense.

    Hal believed every second of it.

    17. DAN DIDIO HATES THIS (Y2: 16)

    Remember a few years ago when the big thing was how the Batwoman comic was working its way towards a lesbian engagement and then DC shut it down? Then they went all, “No, we’re not anti-gay! We’re just anti-marriage in general!” when everyone made a stink about it? Fun times.

    In this issue, everyone was getting ready for the big fight against Superman, the Justice League, and the Sinestro Corps. Batman took to the radio to give a big speech about sacrifice and heroism and all that. He’d bring up family and we’d see Barbara and James Gordon saying their goodbyes. He’d bring up friends and we’d see Harvey Bullock getting drunk by himself. But most notably, it explicitly showed that in the Injustice: Gods Among Us universe, Batwoman and Renee Montoya were married. That rules.

    It was never referenced again.


    An argument between Hal Jordan and Guy Gardner escalated once Sinestro and Ganthet arrived. Guy tried to reason with him, but Hal was firmly on Superman’s side. Then as Guy saved Carol Ferris from some burning debris, Hal made the bonehead decision to smash Guy in the face and let Carol fall so he could save her. Ganthet chose that moment to strip Hal of his green ring, which was called for, but also really bad timing because, you know, Carol was falling to her death. Desperate, Hal begged Sinestro to save Carol, but Sinestro refused.

    “We need you in this war. Save her yourself.”

    With a yellow ring offered, Hal joined Sinestro’s brand and rescued Carol. A few issues later, Sinestro killed John Stewart and told Hal that Guy was accidentally responsible. Feeling that this big space battle between the Green Lantern Corps and Sinestro Corps was Guy’s fault, Hal attacked him and tore his arm off, watching as the powerless Guy fell to Earth.

    Sinestro took out three of the Earth Lanterns in one year while turning the other to his side. Not bad.

    19. JIM GORDON’S LAST STAND (Y2: 20)

    The less cosmic members of Batman’s resistance took to overtaking the Hall of Justice, all hopped up on super pills. They successfully took out Flash, Robin, and Luthor, but Luthor spoke to Commissioner Gordon and told him that he was really a mole and that Barbara was in great danger. Cyborg was tracing Oracle’s signal and was going to figure out her location in moments. Using Luthor as a hostage, Gordon beamed up to the satellite and fired a warning shot into the metal side of Cyborg’s head.

    Even though Gordon was dying, he was still able to overpower Cyborg and knock him out by tearing off his metal face. As he and Luthor discussed, taking the super pill didn’t aid Gordon’s health. It only made the cancer stronger. He enjoyed the peaceful view from above Earth and spoke to Barbara and Batman through his communicator. He said his goodbyes, ending with the joke, “Batman. I guess...I guess I disappear on you for once,” before collapsing.

    20. SUPERMAN VS. BLACK CANARY (Y2: #21-23)

    This is a fight that had been building since the first issue of Year Two. Hell, since the moment Superman snapped and killed Ollie. Superman saw the Batwing flying towards him and figured it was Batman. He lasered it up into oblivion, only for Black Canary to fly out with a bat-jetpack on her back and a super pill in her system. With her sonic scream, she was able to paralyze Superman while spiking him into the ground. When they got up, she shot him in the chest with a kryptonite bullet. Yep, all was looking peachy as she kicked the crap out of him.

    What everyone forgot to pick up on was that there were a whole lot of Sinestro Corps soldiers dying around them and Superman was becoming an expert at instilling fear around the world. One of the empty rings flew to him and helped him remove the kryptonite bullet from his chest. He critically wounded Canary with his heat vision and showed off his badass new Sinestro Corps threads.

    Still, Canary had the last laugh. She had special contact lenses that allowed her to record the entire fight. No longer would Superman be able to use media smoke and mirrors to play off his actions as heroic. The world knew what he really was. Superman didn’t take it well and we got a dead Mogo and Ganthet out of the deal a few minutes later.

    21. BLACK CANARY’S NEW LIFE (Y2: #24)

    The problem with Year Two was that it was like waiting for the other shoe to drop. Black Canary was never going to stop Superman. Guy Gardner was never going to stop Sinestro. James Gordon wasn’t going to survive. It’s a prequel comic and that means bad stuff has to happen to set up the beginning of the game. That meant that the moment Dinah Lance targeted Superman, she was doomed. It was unfair.

    In the final issue, after Sinestro remarked that they saved the world in contrast to the pile of dead Lantern bodies on the ground, it showed Black Canary’s body where Superman left her. Dr. Fate, who had only made a couple minor appearances prior, decided that he couldn’t let this stand.

    Dinah woke up in another world. Fate helped heal her and took her and her baby to an Earth where Oliver Queen was still alive, but lost his Dinah five years earlier. Perhaps they could connect. Perhaps not. But they and baby Connor had a chance to be happy and be safe from Superman’s wrath.

    We'll see more of those guys later.


    Year Three is all about covering the magic side of the DC Universe during this mess. Early on, John Constantine hooked up with Batman and Detective Chimp. Driven around by Constantine’s buddy Chas, the group made their way to where Raven was being held captive. During the ride, Constantine whispered to Chas to have a peak at the backseat, where Batman and Detective Chimp were just sitting there, silently grimacing.

    That was just enough for them to lose their minds laughing. Batman yelled at them, but Detective Chimp told him to calm down. “Oh, come on. I’m a talking chimpanzee and you’re a grown man in a bat suit. Let them have this.”

    23. ONE PUNCH REDUX (Y3: #4)

    The main reason the magic guys never got a good shot at taking down Superman was because Superman had the Spectre on his side. He went after the hideout where Batman and his allies were stationed, held back momentarily by Zatanna’s waning magic. Batman figured they could just, I don’t know, hide in a cellar or under a pile of coats or something, and Constantine called him out on it. He ranted about how Batman could barely walk and was completely useless in this situation.

    Batman proceeded to punch him in the face. Not just any punch, but homage to the time Batman punched out Guy Gardner in the '80s (notice the text in the bottom right corner). Now a little ruffled, Batman chose a more courageous plan of walking out into the streets and talking to the Spectre himself, giving everyone ample time to escape. When Constantine got up and saw what Batman was doing, he smirked. “Jesus. Bollocks the size of coconuts. Brilliant.” Riling him up was his plan all along.

    24. WHERE IS CORRIGAN?! (Y3: #9)

    Spectre has always been kind of a nut, but at Superman’s side, he had gone too far. He already killed Harvey Bullock, Jason Blood, and Ragman, while Detective Chimp just barely survived his wrath. Deadman decided to speak to Spectre himself, hoping to get through to the Jim Corrigan side of the spirit. He found nothing. Spectre’s host was NOT Corrigan. But who? Spectre gave a devious smile and then killed Deadman.

    Coincidentally, Madam Xanadu read some fortunes earlier that included mention that "the Joker" would return in some form. How does the Spectre get a human host? Through finding one who had been murdered.

    The Spectre turned out not to be the Joker after all (he was Mr. Mxyzptlk), but it was a damn good red herring.

    25. SUPERMAN VS. ETRIGAN (Y3: #12)

    Constantine came up with a plan to stop Superman, but it involved a bit of sacrifice. As Superman, Sinestro, and Hal hung out in the Hall of Justice while the Spectre was preoccupied, the Demon Etrigan suddenly appeared and attacked the trio. He injured Sinestro, causing Hal to escape with his partner. That left Superman and Etrigan to battle it out. With Superman in close quarters, Etrigan then transformed into his new host form: BATMAN.

    Batman sprayed Superman with something that appeared to be sprinkles of a Black Mercy plant laced with magic. Whatever it was, it knocked Superman into a coma. Before going under, Superman panicked at the idea that Batman would side with Hell itself in order to stop him. Rather than realizing how far gone he had gone, Superman turned it around and claimed that Batman was the one who had fallen.

    Page 1 of 2The 50 Best Moments From the Injustice Comic Series

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    Nintendo has reportedly given Bandai Namco the keys to one of its most prized ships: Metroid Prime 4.

    News Matthew Byrd
    Feb 9, 2018

    After years of Nintendo dancing around fans' pleas for a new Metroid game, the studio finally decided to drop a humble reveal for one of the most anticipated games of the last ten years right in the middle of their E3 2017 showcase. What a truly Nintendo way to make such an announcement.  

    Since the announcement of this project, Nintendo has confirmed that Retro Studios will not be handling the development of this new Metroid title. Instead, they have stated that the development is being handled by a "talented new development team.”

    According to Eurogamer, that studio is none other than Bandai Namco Studios Singapore, which is collaborating with Nintendo on the new game. However, Metroid producer Kensuke Tanabe will be overseeing the development of this new title.

    Here's everything else we know about the game:

    Metroid Prime 4 Trailer

    On the list of games that could possibly show up at E3 2017, Metroid Prime4 ranked somewhere alongside Half-Life 3. Nevertheless, here is the first preview for Metroid Prime 4.

    Unfortunately, the reveal of Metroid Prime 4 doesn't actually tell us anything about the game itself aside from the fact that it is being worked on. However, given that most people had already given up hope that a new Metroid game would ever be released for the Nintendo Switch, we're going to go ahead and name this one of the best announcements of E3 2017. 

    Metroid Prime 4 Release Date

    There is currently no release date for Metroid Prime 4. The game is coming exclusively to the Nintendo Switch.

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    Nintendo's classic arcade racing series is coming to mobile, as the firm announces Mario Kart Tour...

    News Ryan Lambie
    Feb 9, 2018

    Nintendo may be closing the shutters on its first ever mobile experiment, Miitomo, but that doesn't mean its plans for the smartphone arena are going to change any time soon. 

    The company has announced via Twitter that another of its recognizable properties is going mobile. "The checkered flag has been raised and the finish line is near," the firm wrote. "A new mobile application is now in development: Mario Kart Tour!"

    Beyond the title, Nintendo hasn't given us much else - the app isn't due to launch until "the fiscal year ending in March 2019," which could mean it's over 12 months away. Nintendo is currently handling the development of the game while DeNA will manage the server, online infrastructure, and backend issues.

    In a recent interview, DeNA exec Isao Moriyasu revealed that the game will be "free to start," which pretty much means that it'll be free to play like most of Nintendo's other mobile offerings thus far. 

    Mario Kart Tour continues Nintendo's theme of releasing some of its best-known properties on mobile - albeit in modified form. Mario emerged as the paid-for infinite runner, Super Mario Run, while Fire Emblem Heroes and Animal Crossing: Pocket Camp offer free-to-play experiences for touch-enabled devices.

    It'll be fascinating to see how Nintendo can offer a satisfying racing experience on a smartphone without cannibalizing sales on one of its most successful console titles.

    More as we get it.

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    Here's a list of 25 Twitch streamers you should keep an eye on in 2018!

    The Lists Jason M. Gallagher
    Feb 15, 2018

    Later this year, Twitch will launch its take on a reality show with its Stream On competition, a program designed to help up and coming streamers make playing video games their full-time job. But if you're currently searching for the next big broadcaster on Twitch, you don't have to wait for a reality contest to start hitting that follow button. 

    Your friends at Den of Geek have collected a list of 25 of our favorite up and coming streamers that we feel are worth a watch. From outrageous personalities to expert gamers, we've picked a variety of excellent streamers for your viewing pleasure.

    Every streamer on this list is currently under 100,000 followers, the majority are under 50,000, and there are even a few who are just starting out.

    So the next time you're clicking through different streams complaining that you can't find anyone to watch, take a look at this list and see if any of these rising stars are online. And don't forget to follow Den of Geek's own Twitch channel!

    Here are the 25 Twitch streamers to watch in 2018:


    When people talk about what qualities make for a good streamer, "high energy" is often near the top of the list. TigerWriter is the perfect example of this adage, as the man just never lets up. It's not uncommon to tune in and find him headbanging or dancing along to whatever crazy loud song he's playing while a variety of crazy-looking videos and memes flash across the screen. Tiger is a variety streamer, and he's decent enough at most games he tries, but it's his larger than life personality that keeps earning him new followers.


    New streamers are always trying to find a way to separate themselves from the rest of the pack but Bennyfits has taken things to a whole different level by giving life to a puppet on each and every stream. That's right, there are no human beings here, just Bennyfits, a puppet that can and will absolutely destroy you in Overwatchand a variety of other games. He's basically Cookie Monster, but instead of cookies, he loves headshotting noobs.


    Paladins doesn't have quite the same following as Overwatch, but if you're looking to get into a different team-based shooter, Ozon3Tv can help show you the way. He's actually a former Grandmaster at Overwatch who jumped ship for the Hi-Rez Studios-led game, and his skill clearly made the transfer successfully. Ozon has grown his following by staying very active with his chat while also throwing in the occasional giveaway.


    Takarita is most comfortable running through World of Warcraft with her hunter, but she sometimes jumps around to a variety of different games on her "strum." She brings in viewers with her ultra-friendly personality and seems to take a lot of pride in showing off her cooking skills as well.


    Bloodyfaster is a self-described singer, computer engineer, and the "World's Okayest Gamer." When she's not singing on stream or running through the latest horror game, she also finds time to generate some good karma by using her stream to raise money for good causes.


    If you're looking for a new fighting game pro to follow, we recommend Daigothebeastv, who can really bring the pain in Street Fighter V. If you love Japanese culture, Daigo's stream will bring it to you in spades as the Tokyo-based streamer's channel is often filled with fans from his home country.


    Darbian has been speed running on Twitch for years, but he exploded into the mainstream last fall, when he broke his own world record for one of the most beloved video games of all-time, the original Super Mario Bros. Since then, Darbian has kept at it, steadily growing his stream with each new speedrun. Darbian also holds world records in other games, including Super Mario Bros. The Lost Levels.


    There are no shortage of popular Hearthstone streamers on Twitch today, but if you're looking for quality play from someone who is still somewhat under the radar, Johnnystonehs might fit the bill. Johnny loves talking strategy with his stream and will frequently explain his card choices to viewers, making it the ideal stream for someone learning to play like a pro. He even offers a paid coaching service for both Hearthstone and poker to those looking to get serious about their card games.


    If you're looking for a late-night stream to relax to, Okaydrian might have what you need. He's a variety streamer who made a name for himself by trying to give his viewers a little education about different terms and concepts found within the games he plays. For example, if he's playing a sci-fi game that mentions a particular scientific concept, Okaydrian will actually pause the game, look up the concept, and give his viewers a full rundown of what it really means. He's also gotten in good with Twitch, thanks to his hosting skills at various conventions across the country.


    Zeenigami has grown his channel to 30,000+ followers primarily through finding a mobile game that no one else was really streaming called One Piece Treasure Cruise. He now streams other games, like League of Legends and Diablo 3, but his initial success with One Piece is a great lesson for new streamers. It might take a new streamer a while to find a niche worth pursuing, but if you can find a way to bring value to your channel that can't be found anywhere else, you'll soon be on your way towards building a new career for yourself.


    The IRL section of Twitch has really taken off over the last year, and there are now Twitch streamers who only broadcast in IRL for the most part. EXBC fits this description, as they are a married couple who happily stream their adventures in South Korea to an audience around the globe. Heosu and Esco stream everything from their latest bite to eat to their entire trip to a local amusement park. Viewers seem to get a kick out of this up close and personal view of the couple's world that lets fans feel like they're almost right there with them.


    Zilea (aka Fabian) is a former pro at World of Warcraft PvP who took home an arena title at BlizzCon 2009. He's since moved on from WoW and dedicates his stream entirely to Hearthstone. His stream has grown in popularity thanks to his frequent Skype calls with friends and viewers, although the fact that he is so open and accessible has caught the attention of the occasional troll… but that's just part of the fun.


    FrostPrime_ plays a lot of League of Legends, but he's been able to grow his stream to 20,000 strong by jumping around to many smaller niche games, bringing his sense of humor and sarcastic wit along with him. Frost has also managed to grow a significantly larger fanbase on YouTube, where he makes fun videos inspired by League.


    Jake has built a small fan base for himself mostly through Destiny 2 and Fortnite. But no matter which game he plays, he never stops talking. Talking to the chat, talking to the in-game NPCs, or just talking to himself. His ability to always have something to say keeps viewers interested and is must-watch material for anyone looking to learn how to build a successful stream from scratch. It's also why a stream with only a few thousand followers was recently featured on the front page of Twitch.


    Thorlar has been streaming daily for just over a year and has built a large and still growing following due to this consistency. Thorlar's overall presentation is something new streamers should pay attention to, as he uses a variety of graphics to spruce up his surroundings. Thorlar is a proud variety streamer and that includes plenty of games from generations gone by.


    Sowz got his start with DayZ but now jumps around to multiple other games within the survival genre, stating that he "loves the random interactions" that come with the territory. Sowz places a priority on interacting with his chat, often encouraging conversation and debate. Sowz still maintains a full-time job out in the real world, but has a countdown timer on his page so that his fans know exactly when he will log on next.


    If you followed World of Warcraft's hardcore raiding scene some years ago, you probably already recognize Affinity. The streamer was once part of the super hardcore Blood Legion guild, regularly pushing for World Firsts with every new content patch. Today, things are a bit more casual for Affinity in Azeroth. He plays other games too, like PlayerUnknown's Battlegrounds. This former raider just recently decided to go full-time on Twitch and seems to be making the most of it, putting in 8 hours or more each day like clockwork.


    You'll realize just how clever "Mackenseize" is as a nickname once you read the paragraph about epilepsy in her bio. The streamer was diagnosed with a seizure disorder as a teenager but has managed to make a full-time career out of Twitch, calling it the "opportunity of a lifetime." While the rare on-camera seizure can be scary for her fans, Mackenseize has always managed to push through, streaming a wide variety of games to her passionate community while also working with the Epilepsy Foundation to raise awareness of this "invisible disability."


    TheMexicanRunner is a hardcore speedrunner with an affinity for classic games. He's currently working through "NESMania," a quest he created to defeat every single officially licensed game from original Nintendo Entertainment System. When he's not getting his retro on or making an appearance at Awesome Games Done Quick, you can see him playing more modern titles like Cuphead.


    SimCopter1's Twitch story is a case of just being in the right place at the right time. He says he got started in 2014 after an internship ended and suddenly found himself a Twitch Partner within just a few weeks after his initial streams managed to luck into some crazy viewership numbers. He's since grown his follower count to north of 50,000 while playing a wide range of PC games like FTL and Stardew Valley.


    Kat is one the many streamers who have been riding the PUBG train in recent months and her positive attitude is often a breath of fresh air within a community that is sometimes known for its toxicity. She often teams up with other female streamers before heading into battle. Her "Girl Squad Friday" stream is a popular recurring event.


    If you're looking for a new Nintendo streamer to add to your list, you should start by taking a look at Aurateur's amazing skills at Super Mario Maker. He also regularly streams Mario Kart 8 and other Nintendo titles, such as Zelda and Pokemon. It's not all Nintendo all the time though, as Aurateur is also known to kick back and have some fun with his viewers with a game of Jackbox from time to time.


    If you're a big fan of Persona 5 or trying to learn more about Kingdom Come: Deliverance before jumping in, CohhCarnage has been our favorite streamer in both respects. With more than 77 million total views, what entices gamers to tune in is the down-to-Earth nature of his streams. Here's someone who just enjoys playing games.


    As the username implies, you're likely to get a large dose of Link and Zelda in Linkus7's channel. This young streamer prefers to speed run most of his adventures in Hyrule, and he's not shy about jumping around to multiple different games throughout the franchise's storied history. When he's not off defeating Ganon, you can also find him trying to be the fastest gamer alive in a variety of Mario games.


    Adam first made a name for himself in the gaming industry as the co-designer of Dungeon World, and his streams often feature a heavy dose of Dungeons & Dragons chat. He'll sometimes just log on to play the latest big release though, always interacting with his chat while maintaining a chill vibe.

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    The game has prematurely celebrated the end of nuclear warfare.

    News Matthew Byrd
    Feb 8, 2018

    A secret cutscene hidden within Metal Gear Solid V that was supposed to take a superhuman effort to unlock has just been unlocked for no discernable reason. 

    See, Metal Gear Solid V dataminers uncovered files related to a hidden "nuclear disarmament" cutscene not long after the game launched. Along with uploading the actual cutscene, they also stated that unlocking the video within the actual game requires all players on a specific platform to dismantle all nuclear weapons within the game. Yes, that means that every single player on a given platform would need to work together to meet this objective. 

    Naturally, most MGS V fans considered the task to be impossible. However, that nuclear disarmament cutscene was recently triggered within the PC version of the game. Given that recent readings via Steam suggest that over 10,000 nukes remained armed via that platform, fans have many questions regarding how this cutscene was unlocked. 

    It turns out that Konami isn't quite sure how to answer those questions. In a statement on Twitter, the company confirmed that the cutscene had been triggered without the necessary requirements being met. Because of that, they issued an apology for the "inconvenience," and wish to "reassure you that we will investigate the matter as well as take the necessary action to avoid this in the future."

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    While that investigation is still ongoing, fans have already begun speculating that Konami themselves are responsible for triggering the cutscene either by accident or via some malicious purpose related to their falling out with Kojima. Of course, there is no evidence available at this time which suggests that is the case. 

    Still, it's incredibly odd that this seemingly impossible cutscene just happened to be achieved even though the condition required to unlock it was nowhere near completed. It seems likely that there was an error in the code somewhere or that good old-fashioned human tampering is to blame for this mistake. 

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    Everything you need to know about Vampyr, including latest news, release date, trailers, and much more!

    News Den of Geek Staff
    Feb 8, 2018

    Life Is Strange developer Dontnod's latest project is an RPG called Vampyr. The game stars a vampire named Jonathan, who stalks the streets of a flu-infested London, fighting off monster hunters and feeding on the living in order to survive.

    According to Dontnod, Vampyr will include brawling, shooting, crafting, and a range of missions doled out by non-player characters. The twist, however, is that you'll have to find mortal victims to slake your thirst for blood.

    "Don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey?" Dontnod's press release reads. "Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street..."

    It sounds like a solid concept and a clever use of its early 20th-century setting. If Dontnod can couple the world building of Remember Me with a more compelling combat system, we could be in for a claret-spattered treat.

    Here's everything else you need to know about the game:

    Vampyr Release Date

    Vampyr arrives on June 5. It is coming to XBO, PS4, and PC. 

    Vampyr Trailers

    A new dev diary from DontNod fleshes out Jonathan Reid, Vampyr's protagonist, and what the deal is with monster-infested London. Check it out below:

    The E3 2017 trailer gives us a look at the highly cinematic - and very dark - London setting that those who choose to take a chance on the game will inhabit. 

    This next gameplay trailer promises vampiric combat, RPG elements, and, most interestingly, the ability to choose who Jonathan feeds on. Jonathan's ability to take control of a victim, escort them to a dark place, and drink their blood is by far Vampyr's most intriguing gameplay element thus far. 

    Check out the gameplay trailer below:

    You can see the first teaser trailer below:

    Vampyr DLC

    Cédric Lagarrigue, president of publisher Focus Home Interactive, told MCVUK that Vampyr will not feature any DLC. 

    "This is a purely solo experience; we did not plan DLC. We would prefer, if the reception of the game justifies it, to think about a sequel," Lagarrigue said. "We and Dontnod already have some ideas, as there are so many incredible things to offer in such a universe." 

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    Share the love.

    News Matthew Byrd
    Feb 8, 2018

    Epic Games has revealed more information about their upcoming Valentine's Day event for Fortnite and Battle Royale

    While Epic hasn't revealed every piece of content included in this new event, they have showcased a few of the new items it will include. The most prized of these new possessions may end up being the new Valentine's Day skins. So far, those include a winged statue that we believe is supposed to resemble a combination of St. Valentine and Cupid. There's also a humanoid pink teddy bear that is much creepier than possibly intended. There's no word on whether or not other skins will be included with the final event release. 

    However, we do know that the upcoming Valentine event will add a crossbow to the game. Specifically, it's a gold and pink crossbow that will apparently allow you to "hunt your prey the old-fashioned way." This crossbow is available as a rare and epic and fires arrows that can be found on the ground and in treasure chests. 

    Battle Royalemode isn't the only mode getting some love as part of this update. Fortnite's Save the World mode will also receive a new questline which is described as a love story "told the Fortnite way." At this time, there's been no confirmation regarding the details of this mode or whether or not any additional content will be added to Fortnite when this update goes live on February 14th. 

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    Following the release of the Valentine's Day event, Fortnite will receive an Update 3.00 patch on February 21st that will add a new quest line to the game, new items to the store, and a new rendition of the game's music (referred to as the "Orchestra Edition"). On February 28th, a 3.1.0 update will tweak player movement in the game, improve the quest map, and also add some as of yet unidentified features. 

    It's no surprise that Epic is investing so many resources into the growth of Fortnite. The game has become one of the most played titles on PC ever since its free-to-play Battle Royale variant was introduced. It continues to grow and has inspired Epic to devote more attention to it moving forward while removing resources from other, failing projects. 

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    Get your Doctor Booms ready to go...

    News Matthew Byrd
    Feb 8, 2018

    The next Hearthstone event will heavily emphasize the game's sometimes overlooked Wild mode. 

    From February 19th to March 11th, HearthstoneArena players will find that Wild cards have been added back into popular mode. Wild cards are any cards that are currently not playable in the game's main competitive mode. That rotation is determined by a yearly update which sends cards from previously released expansions into the game's Wild mode in order to freshen up the game's competitive meta. Wild cards are kept out of Arena mode - an in-game mode in which players compete with custom drafted decks - for a similar reason. 

    Sometime before April - the likely release window for the next Hearthstone expansion and yearly rotation - there will be two special Tavern Brawl events designed around Wild cards. The first will simply allow players to play custom-made Wild decks and compete against each other. That Brawl is expected to debut first at an unspecified date. 

    The second Brawl, though, is much more interesting. Called "The Wild Brawliseum," this new event will allow players to construct custom decks using Wild and standard cards and compete in an Arena-like setting. That means that you'll try to achieve 12 wins before losing three games. The more wins you earn in this mode, the better rewards you receive at the end of it. The set-up is similar to the previously utilized "Heroic Brawl," but this mode will allow you to use cards from Wild. The prizes this Brawl offers are not known at this time, but it has been revealed that your first run through this Brawl will be free. After that, you'll have to pay an entry fee with cash or in-game gold. 

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    It's certainly nice to see Blizzard give Wild mode a little love. While the studio stated early on that Wild mode is supposed to live up to its namesake, some of those who prefer playing in the mode have stated that it's become a bit too untamed. Because the mode allows you to use any Hearthstone card that has ever been released, it's possible to build some truly outlandish decks that can absolutely overwhelm most opponents. 

    Still, it's nice to revisit Hearthstone's past and play with some of the great cards gone by. 

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    The DayZ development team also wants to bring the game to PS4 sometime in the future.

    News Matthew Byrd
    Feb 8, 2018

    Revolutionary apocalyptic survival horror game DayZ is finally exiting Early Access and will soon be available to Xbox One owners. 

    The DayZ development team has recently reiterated that they intend to bring the game to Xbox One sometime in 2018. Furthermore, they have stated on Twitter that they also want to bring the game to PlayStation 4, but have no idea when they might actually be able to do so at this time. 

    "As soon as the PC BETA is headed in a way we like, we're still committed to bringing DayZ to Xbox, where we have a large community of gamers patiently (very patiently!) waiting for a truly hardcore online survival game," said developer Bohemia Interactive in a post on the DayZ blog designed to keep DayZ's fans in the loop regarding what's coming next. "All of that will (and must) happen next year - meaning we're just about to start what could possibly be the most exciting year for DayZ so far. In short: DayZwill be out of Early Access next year, and we'll also finally deliver it to console players in 2018."

    For perspective's sake, consider that the original DayZ mod was released in 2012. That same year, DayZ creator Dean Hall announced that DayZ was being developed as a standalone game. At that time, DayZ was hailed as a revolution in game design. The mod used the ultra-realistic military series Arma as the framework for a post-zombie apocalypse multiplayer simulator. DayZ required players to scavenge for supplies and survive a world populated with humans and zombies. The mod is the undisputed inspiration for titles like PlayerUnknown's Battlegrounds

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    In the years since DayZ's release, it has fallen on some hard times. Development of the game has been painfully slow. Indeed, DayZ has become something of a poster child for the entire Early Access concept. Its flaws have sometimes been written-off by mentions of the notion that it is not a completed project. 

    That's what makes this announcement such a big deal. If the DayZ team is serious about bringing the game out of Early Access, they'll need to be able to fix several lingering technical and design issues. In that same blog post, the development team already alludes to the implementation of new features such as more zombies, improved combat, and new animations. Other ideas, such as base building, are being put on the long-term backburner. 

    As for the game's console release, it will supposedly come sometime in 2018 near or after the time of the game's exit from Early Access. 

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    Exodus will bring some sweeping changes to the Metro formula.

    News Matthew Byrd
    Feb 8, 2018

    4A Games returns with Metro Exodus! Much like the previous Metro games, this one appears to contain a mix of subterranean and overworld exploration gameplay spiced up a bit by the inclusion of challenging combat. As for the timeline, this appears to be a sequel to the previous titles, but that is largely based on the degenerative nature of the universe rather than any specific plot points. 

    Otherwise, this title appears to share many of the gameplay and environmental aspects that make the Metro franchise so unique. If anything, there may be a slightly stronger emphasis on creature combat over human encounters (if the footage shown is any indication, at least) but we'll wait until more of the game is revealed before making too many assumptions. 

    Here's everything else we know about the game:

    Metro Exodus News

    The latest issue of Game Informer reveals some new information about Metro Exodus

    It seems that Exodus will start in the fabled Metro but will quickly allow players to explore a much larger outdoor setting. However, Exodus is not an open-world game. It's a series of large, objective-based levels that can be freely explored but are tied together by a narrative. The catch is that you can't return to an area after you've completed the main objectives in a given level. That means you'll want to take care of any sidequests first.

    The series' combat and stealth mechanics will receive an overhaul as part of this new emphasis on exploration. There's no word on exactly how they will be changed, but it seems the studio is aiming for general improvements. Furthermore, the traditional hub area from previous Metro games will return in the form of a train called the Aurora that will follow you between most levels. Players will also be able to access several smaller vehicles. 

    Finally, it seems that Exodus' story will take place across the course of an entire year. Previous Metro games occurred over just a few days.  

    All and all, it sounds like Exodus will make some pretty bold changes to the series' formula. We just hope it maintains some of the distinctive design elements that make the Metro franchise a special - if overlooked - gaming experience. 

    Metro Exodus Release Date

    Metro Exodus arrives in Fall 2018. It is XBO, PS4, and PC.

    Metro Exodus Trailer

    A new trailer premiered at The Game Awards 2017. Check it out below:

    And here's the reveal trailer for Metro Exodus

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    Thirty years old this year, the Nintendo Entertainment System’s Superman is one of the weirdest licensed games ever...

    FeatureRyan Lambie
    Feb 9, 2018

    There are certain characters and stories that are so ingrained in our popular consciousness that it’s difficult to imagine not knowing anything about them. For much of the planet, the sights and sounds of the Star Wars franchise are immediately recognizable. Just about everyone could look at a silhouette of Batman, say, or Bart Simpson, and tell you who that character is.

    Imagine for a second, though, that you’ve just met a visitor from the distant past, or an explorer from another planet. They’ve never heard of Superman; they’ve never read the comics, or seen the movies, or heard John Williams’ triumphant score. They’re blissfully unaware of what Kryptonite is, why a godlike superhero would disguise themselves as a bespectacled journalist, or why they should care about Jimmy Olsen or Lois Lane.

    Now let’s take the thought experiment on an abrupt left turn. Rather than show our clueless visitor some comics, or the classic movies, or even one of Zack Snyder’s Man Of Steel efforts, we’ll subject them to the half-forgotten Superman videogame released for the Nintendo Entertainment System in 1988 - quite possibly one of the weirdest licensed games ever created.

    Given that this is their first exposure to the Son of Jor-El, would exactly would they learn? First, here’s a brief introduction.

    A brief introduction

    Programmed by a relatively obscure Japanese firm called Kemco, Superman is a free-roaming platformer - it’s what we might now term a Metroidvania, although the quality of its production is so far from Metroid and Castlevania that it might as well be from a different decade entirely. Indeed, it’s remarkable to think, just from playing Superman for a few seconds, that this game actually came out after those classics of the 8-bit era; with its shaky collision detection and counter-intuitive controls, it feels a good deal older.

    The object of the game is to take control of Superman (and, initially, his alter-ego Clark Kent) and save Metropolis from a series of villainous threats, ranging from Lex Luthor to General Zod to, bizarrely, a Chinese gang that’s somehow gaming the stock market. To do this, Superman jumps, hops and flies from location to location, punching bad guys, using his super powers and generally saving the day.

    For a licensed game, Supermans scale is at least semi-ambitious. Pressing start pulls up a map which shows Metropolis’ various locations, which range from parklands to sewers to the interiors of skyscrapers. Completing the game requires a Metroid-like criss-crossing of these locations, with each boss triggered by fulfilling certain objectives. The execution of almost every element in Superman is, however, slapdash almost to the point of comedy.

    Superman SD

    On firing up Superman, the most striking thing is its graphic design. Where Taito’s arcade machine released the same year, successfully created a muscular Superman straight out of the comics, the graphics in the Nintendo Entertainment System version look more like something out of Samurai Pizza Cats; it’s an example of what’s known in Japan as Super Deformed, or SD - a visual style marked out by tiny bodies, large heads and expressive, childlike eyes.

    It’s quite a cute look, in its own way, but an odd choice for a property about strength, daring and heroism; in the opening scene, Clark Kent stands in the spartan offices of the Daily Planet (or Daily Planets, as the game’s iffy translation calls it), where Jimmy Olsen looks like some kind of long-nosed ghoul and Lois Lane just stands in a corner, staring blankly. Talk to her, and she’ll mutter something about strange things going on in the park. Weirdly, nobody explains why there aren’t any desks, or typewriters, or anything a reporter might need to do their jobs - all you’ll find are a bank of telephones the size of family cars. (Incredibly, the original Japanese version of the game featured an even more kawaii version of Kent and Superman; the American version actually made the character sprites' heads much smaller, as you can see at the Cutting Room Floor.)

    Anyone unfamiliar with Superman would be forgiven for thinking that it’s some kind of surreal three-panel cartoon strip from a Japanese newspaper rather than a classic American comic book. Incredibly, things only become more strange from here.

    Everyone hates Clark

    Leave the newspaper headquarters (frustratingly, using doors involves pressing down on the control pad), and Clark will find himself on Metropolis’ bustling streets. Well, we say bustling: the entire place is teeming with identical hoodlums in blue hats and suits, all itching to shoot Clark on sight. Maybe it’s because of the hideous pea-green suit Clark insists on wearing.

    At any rate, Clark has no qualms about using his super powers to save himself in tight situations - pressing jump will send him leaping about 30 feet in the air, which you’d think would have those gangsters scattering in terror. Instead, they just keep shooting at Clark like heavily-armed zombies.

    Superman’s not all that super

    Fortunately, a handy phone booth stands mere feet away from the Daily Planet’s front door. At least, we eventually figured out that it’s a phone booth: the structure’s about five times Clark’s height, so we thought it was the entrance to a supermarket at first. It was only on pressing down in front of it, and seeing Clark turning into Superman, that we realised what it actually was.

    So Clark’s now Superman, and it’s here that you might think that things would improve. As it turns out, Superman isn’t any more handy in a fight than Clark; hoodlums still take about three punches to kill, and Superman’s still painfully vulnerable to their bullets. Although Superman can fly from location to location (more on this later), he can’t actually fly around the screen - he just sort of hops, pretty much the same as Clark. Incredibly, landing on a hoodlum’s head will injure Superman but not the hoodlum, which actually makes the Man of Steel less powerful than a certain Italian plumber.

    The Statue of Liberty can talk

    Here’s something else your alien visitor will be interested to learn: Superman’s best friend is the Statue of Liberty (or Statue of Freedom, as it’s called here). An opening cut-scene has the famous statue - here depicted with kawaii anime eyes - explaining the plot to Superman, which might just be one of the weirdest openings to any game ever. One of Superman’s secret powers is, it seems, being able to converse with inanimate objects. If only his other powers were as useful...

    Superman sometimes rides the subway

    Something else we never read about in the comics: Metropolis’ underground system is inaccessible for Superman - at least at first. Attempt to head down into the subway, and a dialogue box will tell you that Clark (or Superman) doesn’t have the requisite pass.

    This raises two questions: first, you’d think Clark would have a pass for the subway by now, given that he works in the city every day; and second, you might also think that Superman would get a free pass, given that he’s fighting for truth, justice and the American way.

    During the second mission, Jimmy Olsen finally gives Clark a rail ticket, which unlocks new areas of the game - and a disturbing sequence in which Clark (or Superman) is shown standing in a subway carriage, the only profoundly short person in a car full of normal-sized people. We have to say, this one brief moment raises more disturbing questions than we’ve time to even attempt to answer.

    Running away is often the best option

    Fiddling with a menu screen will reveal the wealth of powers Superman has available - these range from his super breath to his laser beam eyes. Unfortunately, these powers only appear to work in specific circumstances, so using the super breath on ordinary street gangsters will have no tangible effect. For the most part, then, Superman has to rely on his fists - an attack that works even when an enemy’s standing about three feet away.

    Fighting enemies is so risky, though, that it’s often better to avoid confrontation than indulge in it just for fun. Take a look at some speed-runs of Superman on YouTube, and you’ll see players actively avoiding every enemy they can get away with, and will only fight if they need to get hold of a power-up.

    If you didn’t know anything about Superman lore, then, you’d probably assume that he’s a squat little guy full of good intentions but completely useless in combat - like Pee Wee Herman in a cape rather than a lonely god who can lift a supertanker. Which leads us to...

    Being Superman is temporary

    Far from being indestructible, Superman’s prone to attack from even the weakest-looking foes, whether they’re rank-and-file gangsters or weird guys with cat ears. If he takes too many bullets or kicks to the head, Superman will revert back to his Clark Kent form - which means he’ll basically blow his identity to some of the worst scum and villainy in all Metropolis. Take a few more hits, and Clark will simply droop, clutching his chest.

    By this point, we can’t help wondering whether the Last Son of Krypton might have bitten off more than he can chew.

    Superman cares deeply about the stock market

    Some of the most famous villains in Superman history make appearances in the videogame, though we’d be stunned if you’d recognise any of them on sight. Lex Luthor has horns; Ursa appears to wield a whip; General Zod looks like a garden gnome. Besides these villains, Superman’s given a bewildering assortment of missions, either by his boss at the Daily Planet (here simply billed as "the copy editor") or by shady-looking characters you’ll find in the sewers.

    Our favorite of these missions involves working out why the stock market’s falling; a quick tour through Metropolis’ Chinese quarter later, and you’ll discover that a bunch of bearded gangsters have somehow manipulated it all. The problem’s solved by punching their ring leader until he stops moving.

    Metropolis’ civilians are an eccentric bunch

    As we’ve already seen, there are far more criminals in Metropolis than law-abiding people, which might explain why Superman destroyed the entire city in Man Of Steel - it was easy to wreck the lot and start again than deal with the crime problem one gangster at a time. Still, the few people who aren’t trying to kill you aren’t much better; like an RPG, you can talk to non-player characters in Superman, though we couldn’t tell you what half of them are on about.

    One will simply say, “Got any news?”, as though it’s a journalist’s job to roam the streets and tell people the day’s headlines. Another will say something like, “Ooh, don’t touch me!”, which left us walking away with a shudder. One civilian will thank you for saving him from the Dragon gang, but then follow that up with the following: 

    Superman as a whole was clearly translated in a hurry; even in an era when games were less expensively localized than they are today, its rash of spelling mistakes and barely-understandable dialogue was notably lacking in polish. Then again, this is a game whose entire final level involves punching blue blobs, running along a bit, and then punching a few more blue blobs.

    Even the flying sequences, a bit of Superman that you’d think might have a bit of pace and verve about it, is reduced to a simple cut-scene here; you can only use flying to go to specific locations, so if you simply try flying just for the hell of it, you’ll be treated to a scene of Superman flying directly up to the top of a skyscraper and then straight back down again.

    Supermanisn’t the worst game ever made, and incredibly, it isn’t even the worst Superman game ever, either - that accolade surely goes to Superman 64, a title so shoddy that it still lives in infamy. All the same, its difficult to think of another videogame that misses the point of its own license so profoundly. That the developers had to give Superman some vulnerability is understandable - it wouldn’t be much of a game if he couldn't be harmed - but it’s startling just how feeble this incarnation of the hero really is.

    In fact, a visitor from the past or from outer space might find themselves feeling deeply sorry for the 8-bit Superman. Shot at by an entire city of gangsters, standing nervously on a subway full of giants, Superman is a delicate, lonely figure, like a character in an Alan Bennett play. His colleagues all talk gibberish; people on the street pester him for news. Desperate for friendship, Superman heads down to the shoreline, and in his solitude, looks up at the benign face of a 150 year-old statue. In the depths of his loneliness, he almost thinks he can hear the statue talk: “I’ll watch over you. Now go, Superman!”

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    From the designer of the incredibly strange Deadly Premonition comes The Missing. Here's Swery himself with a quick teaser...

    News Ryan Lambie
    Feb 16, 2018

    Anyone who's played Deadly Premonition probably won't forget the experience in a hurry. A deeply strange survival horror adventure, its story and tone was evidently cribbed from David Lynch's Twin Peaks, but its eccentricities uan far deeper than its story and visuals. This is a game, after all, that features some distinctly lumpen controls, visibly shoddy programming, odd mini-game digressions, and a protagonist whose beard constantly grows as you play.

    With stuff like that going on,Deadly Premonition understandably garnered a cult following, and its creator, Hidetaka "Swery" Suehiro, is now something of a gaming celebrity. 

    Swery's eccentricities look certain to continue in his next game, simply titled The Missing. We know almost knothing about it yet other than it'll be a console title and will emerge at some point in 2018. Swery announced the trailer in a little YouTube video, which you can watch below:

    Expect to encounter stock footage of healthy-looking people walking around in various settings, splashes of blood, some footage of an astronaut on the moon, and a cow's skull sitting in a desert. 

    In between, Swery himself sits before the camera, surrounded by foliage and stuffed monkeys. What on Earth's going on here? Currently, it's anyone's guess. At this stage, we wouldn't be surprised to see a further video of Swery undoing his huge coat to reveal that his body's made entirely of eels.

    More on The Missing as we get it.

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    The event spotlights both doggos and puppers.

    News Matthew Byrd
    Feb 16, 2018

    In celebration of the Lunar New Year, Pokemon GO has kicked off its Year of the Dog event.

    From now until February 17th - so not too long - you'll be able to participate in this event that celebrates the game's dog-like Pokemon. According to the Pokemon website, that means that you'll see many more "Poochyena, Growlithe, Eevee, Snubbull, and Electrike" wherever you may play the game. Furthermore, you'll receive three times as much Stardust when you manage to capture one of those dog-type pokemon. 

    Interestingly, not every dog-type pokemon in the game appears to be featured as part of this event. It seems that Niantic may opt to keep the appearance of certain pokemon - like Houndoor - limited to other events more closely tied to their characters. However, this event does introduce the new shiny pokemon, Poochyena. It seems the capture rate of Poochyena may be lower than some of the others because of this. 

    At the end of this event, the appearance rate of these particular pokemon will go back to normal and you'll no longer receive additional Stardust for capturing them. 

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    Niantic has also added some new Team Rocket outfits to the game that don't seem to be directly related to this new event. That means they should continue to be available beyond the end date noted above. Alongside the classic Team Rocket outfit - the best Team Rocket outfit - you can also purchase a rainbow variant featured in Ultra Sun and Ultra Moon. These outfits can be purchased from the in-game store as usual. You'll have to shell out 950 coins for them. 

    Developer Niantic has certainly been busy as of late in terms of adding new content. Along with the recent Valentine's Day festivities, the studio also added more Gen 3 pokemon to the game as part of their efforts to incorporate as many pokemon into the game as they can.

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    That's nice, but we're still waiting on the official Rocket Power DLC.

    News Matthew Byrd
    Feb 16, 2018

    Developer Psyonix will begin beta testing in-game tournaments in Rocket League.

    According to the Rocket League website, this beta test will run from February 21st to February 23rd on Steam. The purpose of this beta is to test the functionality and UI of the tournament experience. To join it, simply right-click on Rocket League within your Steam client, choose "Properties," click "Betas," and then choose "Tournaments Beta." This should download an update that will activate the tournament mode when it becomes available. 

    How will tournaments work? That's a fantastic question that hasn't been entirely answered at this time. However, the trailer for the mode hints at some kind of bracket system that will allow you to organize online tournaments of unspecified sizes. Presumably, that tournament system will allow you to organize team and solo battles, but the full details haven't been revealed. 

    What's also not clear at this time is when the actual tournament mode update will be officially released and whether or not Psyonix will be testing this function on consoles. We assume that this will not be a PC-only feature and that the beta test is simply easier to run on that platform. However, we'll have to wait for an official statement on how that will work. 

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    Psyonix has also announced they will be celebrating the 10th anniversary of Supersonic Acrobatic Rocket-Powered Battle-Cars throughout the year. For those who don't know, that was Psyonix's first attempt at the Rocket League concept. Even though it was very similar to Rocket League, it didn't enjoy nearly as much success. The studio hasn't clarified how they will be celebrating the game throughout 2018. 

    Still, tournaments are the headline here. Rocket League has been in need of a tournament mode for quite some time. We've seen how well they work on the pro scene, and they will certainly help add a little competitive incentive to standard matches. 

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  • 02/16/18--14:08: Fe Review
  • Fe is a beautiful and fun new indie adventure game despite its sometimes clunky controls. Our review...

    Release Date: February 16, 2018
    Platform: PS4 (reviewed), XBO, Switch, PC
    Developers: Zoink
    Publisher: Electronic Arts
    Genre: Action-adventure

    It’s obvious from the start that Fe is cut from the same cloth as other indie art games like Journey, Bound, and Abzû, opening up a prismatic, ethereal world for players to explore and ponder, sussing out an opaque, slender narrative by unearthing one cryptic clue at a time. If you enjoy games of the poetic, minimalistic, folksy variety, you’ll no doubt find Fe to be a fulfilling experience, though that’s not to say it’s without its own voice. Swedish developer Zoink has crafted a moving fable about empathy, understanding, and acceptance inspired by the wonders of mother nature.

    You play as a jaggedly, fox-like creature that coos at your command, at different volumes depending on how hard or gently you press your right trigger button. As you traipse around the day-glo forest, you encounter other critters, with each species speaking a different animal “language.” If you offer them a little howl, they’ll sing back, which initiates a sort of mini-mini-game that tasks you to get on the same sonic wavelength as your furry counterpart. It doesn’t work every time, but when it does, you gain a new ally to help you navigate the prickly environment and reach new areas. If you’re persistent enough, they may even teach you how to speak their language and absorb their unique attributes.

    There’s a poignant underlying theme running throughout Fe that celebrates harmony and togetherness, and it’s constantly reinforced by both the art direction and the actual gameplay mechanics. It’s an entirely wordless experience, with all information communicated to the player visually, delivered via expressive character animation and smart environmental design. Flora and fauna give visual cues constantly, and while it’s not unusual to feel completely lost and unsure of what to do next at any given time, if you use your eyes and ears to observe and connect with your surroundings on a deeper level, the way forward will most likely become clear. (If that doesn’t work or your patience wears thin, you can summon a little bird companion to be your tour guide.)

    The most active sections of the game involve antagonistic robot-things that capture frolicking cute-’n’-cuddlies in these odd energy-webs and leave them to squirm or carry them off to god knows where. You can use special green orbs burped up by plants to free the captured critters, but you’ll have to maneuver around the big baddies and use the environment to trounce them, which opens up a very simple, sort of wonky stealth mechanic that’s adequate but isn’t much fun.

    In fact, as far as gameplay goes, Fe feels a bit rudimentary and unpolished, which is a huge bummer. The art direction is magical, but that spell wears off quickly because the platforming controls are imprecise, the camera isn’t fluid enough, and your character gets stuck on the geometry of the environments far too often. One moment, I’d be bathing in the splendor of the game world; the next, I’d be clenching my controller in anger as I fell to my death for the fifth time trying to make what looked like an easy jump. I’m happy to admit that I might have been a victim of my own lack of skill in the platforming department, but I’m confident in saying that there’s something off about how the controls feel.

    But no matter how often the gameplay mires the experience, Fe always manages to suck you back in with the sheer beauty and grandeur of its game world. The sense of discovery the game instills is intoxicating, and it’s the look of the environments that propels you. Your surroundings are constantly changing, and with masterful use of color, light, shadow, and level design, no area of the map feels like any other. The way the sound supports the visuals is remarkable too, with swirling ambient sound and a heart-wrenching string score imbuing every moment with emotion.

    Like in other games of its ilk, Fe’s best moments are steeped in a sense of serenity. There are items to collect, missions to tackle, trees to climb and powers to obtain. This is decent fun, but it’s all stuff we’ve done a million times in a million other games. There’s a hidden narrative to uncover, too, like peeling back the layers of an onion, which is more engaging, but still, nothing groundbreaking. If you want to experience this game in all its glory, keep your thumbs idle for a second and simply take in the living, breathing world Zoink has crafted from the ground up. Little moments like this are what make Fe special, and an essential play for those with a proclivity for games that actually have something to say.

    ReviewBernard Boo
    Feb 16, 2018

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    This new version of Contenders will introduce new regions, aspiring pros, and Overwatch League team spin-offs.

    News Matthew Byrd
    Feb 16, 2018

    Blizzard has announced the official return of Overwatch Contenders League. 

    The Contenders League is a global tournament of professional Overwatch teams. Unlike Overwatch League where rostered professional players play for regional teams in a seasonal format, Contenders allows pro teams from across the globe to compete in a more traditional tournament structure. 

    This year, though, Contenders features a few key changes that should help shake-up the format a bit. First off, there is more of an emphasis on regional play. The Contenders league is now broken down into regions from Australia, China, Europe, Korea, North America, the Pacific, and South America. Many of the teams competing in these various regions have been playing in tournaments in those areas for quite some time. 

    However, they are joined by new kinds of teams that figure to drastically change the landscape of competitive Overwatch. The first teams are comprised of regular, online players like you and I who have been competing in a road to the pros system that allowed them to earn the chance to play against established professional squads. The winners of these trials will join the already confirmed teams in their various regions. 

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    There are also a few squads that are perhaps best described as "Triple-A" divisions of existing Overwatch League teams. For instance, the London Spitfire have fielded a Contenders team called the London Hurricane. The Los Angeles Gladiators have started the Gladiator's Legion. These teams are composed of a variety of players and seem to be operated by the same management responsible for their Overwatch League counterparts. 

    All told, the current OverwatchContenders League will be broken down into three competitive seasons. The prize pool for these seasons adds up to be just over $3 million. The first round of matches begins on March 11th and you'll be able to view them via the regional channels found here