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(showing articles 1 to 40 of 40)

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    Get ready for Yoshi's Crafted World! Here are all the details on the upcoming Yoshi title for the Nintendo Switch...

    News Matthew ByrdJohn Saavedra
    Sep 7, 2018

    A new leak has revealed the title for the upcoming Yoshi game for Switch: Yoshi's Crafted World. As reported by Nintendo Wire, Nintendo of America let the cat of the bag on its website when it put up a listing for the game, assumably to coincide with a Nintendo Direct stream that was postponed earlier this week.

    Nintendo Wire managed to take a screenshot of the listing before it was taken down by the publisher:

    The company has not announced the game's title officially. We'll make sure to let you know when they do.

    What we do know is that the game is based on a fairly fascinating gimmick involving the depth of stages. Basically, Yoshi is able to move in-between and interact with background and foreground elements that would usually be considered static in many such platforming titles. There are numerous instances of this mechanic being utilized during the trailer, but some of the most fascinating examples of this dynamic mechanic involved Yoshi attacking enemies in the foreground and flipping a stage at will to reveal brand new paths that simply looked like background objects before. 

    It certainly doesn't hurt that the game's vibrant art style contributes to the storybook nature of the level design and the use of this flip mechanic. The Switch may not be a technical powerhouse, but games like this showcase why a bright color palette and creative design will sometimes best pure processing power.

    Indeed, Yoshi may very well be the game for Switch fans who still harbor a deep love for classic platformers. While Super Mario Odyssey promotes a more open-world take on the platformer genre, Yoshi looks like the kind of classic platforming experience that we might have dreamed of as kids if we could dream quite as big as game's clearly imaginative development team. 

    Here's everything we know about Yoshi for the Nintendo Switch: 

    Yoshi Switch Release Date

    Yoshi has been delayed and will now be released exclusively for Nintendo Switch sometime in 2019. Nintendo has not given a specific reason for the delay. 

    Yoshi Switch Trailer

    While not the most high-profile reveal of Nintendo's E3 2017 showcase, this trailer for an upcoming Nintendo Switch Yoshi game was certainly one of the most interesting previews of the show.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Everything you need to know about TGS 2018, including conference schedule, live stream, games, dates, and more!

    NewsJohn Saavedra
    Sep 17, 2018

    Tokyo Game Show is the biggest video game expo in Japan, bringing many of the biggest studios under one roof for a weekend jam-packed with the newest and upcoming titles. This year's showcase is no different, as beloved companies like Bandai Namco, Capcom, Konami, Sega, Sony, and Square Enix take the stage to show off all the cool projects they're working on. 

    For those of you looking forward to all the big TGS 2018 announcements, we've prepared a one-stop hub to everything you need to know about Tokyo Game Show as well as where to watch all the action. 

    Tokyo Game Show 2018 Date

    Tokyo Game Show 2018 will run from Thursday, September 20 to Sunday, September 23. 

    Tokyo Game Show 2018 Live Stream

    Many of gaming's biggest companies will be streaming live from the Tokyo Game Show 2018 show floor. Starting on Sept. 20, you click on the links below to go to the live streams:

    Capcom - Begins Friday, Sept. 21 at 7 am ET

    D3 - Beings Wednesday, Sept. 19 at 9:45 pm ET

    Koei Tecmo - Begins Thursday, Sept. 20 at 12 am ET

    Konami - Begins Wednesday, Sept. 19 at 10 pm ET

    Sega - Begins Wednesday, Sept. 19 at 9 pm ET

    Square Enix - Begins Wednesday, Sept. 19 at 10:20 pm ET

    Tokyo Game Show 2018 Games

    There will be tons of games on display at Tokyo Game Show from the biggest publishers in the industry, including Sony, Capcom, Bandai Namco, Square Enix, Konami, Sega, Koei Tecmo, and more. Below are just some of the big games that will be at the show. Make sure to click on the link to learn more about these titles:

    Arc System Works: Daedalus: The Awakening of Golden Jazz, Kill la Kill the Game: IF, Kunio-kun: The World Classics Collection, and The Missing: J.J. Macfield and the Island of Memories.

    Bandai Namco: 11-11: Memories Retold, Ace Combat 7: Skies Unknown, Billion Road, Digimon Survive, Dragon Ball FighterZ, God Eater 3, Go Vacation, Jump Force, Kamen Rider: Climax Scramble, Katamari Damacy Reroll, Naruto to Boruto: Shinobi Striker, One Piece: World Seeker, Soulcalibur VI, Tales of Vesperia: Definitive Edition, Tekken 7, and Tokyo Ghoul: re Call to Exist.

    Capcom: Capcom Beat ‘Em Up BundleDevil May Cry 5Mega Man 11Resident Evil 2 Remake, and Street Fighter 30th Anniversary Collection.

    D3: Earth Defense Force 5 and Earth Defense Force: Iron Rain. 

    Electronic Arts:Anthem, Battlefield V, and FIFA 19.

    Koei Tecmo:Dead or Alive 6 and Dynasty Warriors: Unleashed.

    Konami: Hyper Sports R, Pro Evolution Soccer 2019, and Yu-Gi-Oh! Duel Links. 

    Sega: Catherine: Full Body, Persona Q2: New Cinema Labyrinth, Phantasy Star Online 2, Project Judge, Shenmue I & II, Team Sonic Racing, Valkyria Chronicles 4, and Yakuza Online. 

    SNK: SNK Heroines: Tag Team Frenzy.

    Sony: Days Gone, Death Stranding, and Sekiro: Shadows Die Twice.

    Square Enix: Chocobo's Mystery Dungeon: Every Buddy!, Dragon Quest Builders 2, Dragon Quest Rivals, Dragon Quest X Online, Final Fantasy: Brave Exvius, Final Fantasy: Crystal Chronicles Remastered, Final Fantasy: Record Keeper, Final Fantasy XIV, Final Fantasy XVJust Cause 4, Kingdom Hearts 3, The Last Remnant Remastered, Left Alive, Mobius Final Fantasy, The Quiet ManShadow of the Tomb Raider, and World of Final Fantasy Maxima.

    Warner Bros:Hitman 2 and LEGO DC Super-Villains

    Tokyo Game Show 2018 Location

    Tokyo Game Show 2018 will be held at the Makuhari Messe convention center in Chiba, Japan.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Everything you need to know about Kingdom Hearts 3, including latest news, release date, trailers, and more!

    News Matthew Byrd
    Sep 18, 2018

    The highly anticipated third installment in the main Kingdom Hearts series has been in development since at least 2012. First announced at E3 2013, it's been a long journey for this Disney-Final Fantasy mashup. There's some indication from Square Enix that Kingdom Hearts III will finally see the light of day in 2018, but only time will tell!

    Until then, Square Enix hasn't been shy about slowly revealing some of the incredible Disney inspired worlds included in the upcoming game. From Toy Story to Monsters Inc., Kingdom Hearts 3 looks to explore nearly every aspect of the Disney universe while delivering an incredibly compelling RPG in the tradition of previous Kingdom Hearts adventures. 

    Here's everything we know about the game:

    Kingdom Hearts 3 News

    The official Kingdom Hearts 3 box art has been revealed, and it is a stunning throwback to the first game's memorable cover. Take a look:

    A new trailer has arrived for Kingdom Hearts 3 ahead of TGS 2018 and it reveals the new Big Hero 6 world that players will be able to traverse in the game:

    Kingdom Hearts 3 Release Date 

    Kingdom Hearts 3 will arrive on Jan. 29, 2019. It's coming to PlayStation 4 and Xbox One. 

    Kingdom Hearts 3 Trailer

    The PlayStation E3 2018 conference included a special preview of Kingdom Hearts 3 that focuses on the game's Pirates of the Carribean world. 

    This trailer for Kingdom Hearts 3 serves as a cinematic rundown of the stories and worlds that we've seen from the game thus far. Included is a brief look at a few new environments and what seems to be a glimpse at the sequel's basic plot. 

    This next trailer showcases what is being referred to as Classic Kingdom. However, reports indicate that the Game and Watch footage included in the trailer doesn't pertain to an entire kingdom, but rather a collection of classic minigames featured throughout the adventure. 

    This trailer introduces the world of Monsters Inc. to the series. Check it out below:

    Additionally, Disney showed off a trailer that confirms a world based on the Toy Story films will make an appearance sometime during Kingdom Hearts 3's campaign. Characters like Woody and Buzz will also make an appearance as party heroes during your time in this new world. 

    Here are the rest of the trailers that have been released:

    This next trailer teases Rapunzel’s tower from Tangled and what looks like the streets of New Orleans from The Princess and the Frog:

    Finally, here's the very first trailer from E3 2013:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Some of the most beloved Sega games are featured in the Mega Drive Classics collection.

    News Matthew Byrd
    Sep 18, 2018

    Sega is bringing the Mega Drive Classics collection to Nintendo Switch. 

    Previously released on PlayStation 4 and Xbox One, the Mega Drive Classics collection features over 50 classic Mega Drive/Genesis titles. Said titles includes true classics like Golden Axe I-III, Phantasy Star II-IV, Sonic the Hedgehog 1 and 2, Streets of Rage 1-3, Virtua Fighter 2, and many of the other games that Sega owners across the world grew up with. 

    It also features some slightly more obscure titles like Shining in the Darkness, Landstalker, Gain GroundESWAT: City Under Siege, Beyond Oasis, and Comix Zone. It's an interesting collection of games that manages to hit most of the console's major titles while featuring some of the smaller gamers that are usually limited to the memories of those who played them. 

    All things considered, this collection really does feel like what Sega would assemble if they were going to develop a Sega Mega Drive classic edition and needed to fill the retro hardware with some retro games. 

    Even better, these versions of those retro games come complete with local co-op options, online multiplayer for some titles, achievements, and save state options that let you save a game at any time (and thus skirt the sometimes iffy save/password systems featured in the original versions of these retro titles). 

    We're never going to stop being a little weirded out by the thought of Sega games on Nintendo consoles, and we also find it a little strange that Sega owners are giving Switch owners easier access to some of their classic games than Nintendo is giving Switch owners easy access to their own retro library. You'll be able to access Sega's library of classics when Mega Drive Classics releases for Switch sometime this winter. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    A surprising Hearthstone update includes quite a bit of new content.

    News Matthew Byrd
    Sep 18, 2018

    The Hearthstone team has revealed a series of upcoming updates that will have a lasting impact on the game. 

    First off, the team is adding four new cards to the game's Classic set. Why the game's Classic set? Well, as cards are rotated to the Hall of Fame and the game's Wild mode, that leaves some of the game's classes with fewer cards than other classes. As such, Blizzard is adding two mage cards, a Warlock card, and a Rogue card to the Classic set. As such, you'll be able to unpack these cards from Classic card packs or craft them in the usual way. 

    That's not the only way that Blizzard is improving the Hearthstone experience for new players. An upcoming update to the game will add 25 new ranks to the game's competitive mode. When you start Hearthstone, you will start at Rank 50. Nobody but players with a new account will be able to access Rank 50. When a new player manages to climb to Rank 25 (the game's previous starting rank), they will not fall any further down than Rank 25 when a new season starts. Players will also not be able to lose stars when they are ranking from 50 to 25. The trade-off is that new players won't be able to immediately access the game's casual mode. 

    The reason behind this change is fairly simple. It's not uncommon for players between the ranks of 25 and 20 to be running competitive level decks. This is either because they are intentionally staying at lower ranks to troll other players, or because they own a lot of cards and just don't rank that often. These player-only ranks should help ensure new players only compete against players on their level. The team is also adding a new welcome bundle to the game that includes 10 Classic packs at a reduced price as well as a guaranteed legendary dragon card from the Classic set. 

    It's not all good news, though. The Hearthstone team has revealed that they have suspended all work on the game's highly anticipated tournament mode. A statement from the team reveals that they felt the mode seemed "tacked-on" and that they just weren't happy with the progress they were making. As such, they have postponed development on the feature "for the foreseeable future." 

    Finally, a special Halloween Hearthstone event begins on October 17. It will include a special Halloween visual makeover for the game, the return of dual-class arena runs (which let you combine two classes when drafting your deck), and a special brawl featuring the Headless Hoseman. Finally, players will also be able to purchase a new Paladin hero, Sir Annoy-o. 

    It's not clear when these updates will start rolling out, but it seems that you should expect to see them soon. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Capcom Vancouver's recent layoffs will reportedly be offset by the success of Monster Hunter: World.

    News Matthew Byrd
    Sep 18, 2018

    Capcom has revealed to investors that they expect to endure nearly a $40 million loss as a result of their decision to close Capcom Vancouver, lay off most of its staff, and cancel the studio's previously planned projects. 

    That's a significant loss, but it sounds like Capcom was prepared to endure this particular loss. They openly disclosed not only the money that they will lose in the next financial year because of the decision to cancel Capcom Vancouver's projects - and thus eat the development costs - but stated that they don't anticipate that this recent announcement will affect the high revenue numbers they previously anticipated earlier this year. 

    Why? Well, according to Capcom, "the continued robust performance of the PC version of Monster Hunter: World" has exceeded the company's expectations. As such, the success of that game and its more recent PC port should help Capcom post a very strong earnings report at the end of this financial year. 

    What's even more interesting is that Capcom stated that they are continuing to review the "allocation of its development resources that support the production of world-class content." While they didn't elaborate on what, exactly, that meant, it does sound like Capcom may be interested in consolidating some of their studios based on the success of their respective projects. 

    So far as that goes, it's not difficult to see why Capcom chose to close Capcom Vancouver, even if that will come of no comfort to the many who lost their jobs. Widely known as the studio that created and continue to develop the Dead Rising franchise, Capcom Vancouver's recent major projects have largely been based around that series. The problem is that Dead Rising 4 reportedly sold extremely poorly.

    Those poor sales not only cast serious doubts as to the future of the Dead Rising franchise but may have led to Capcom closing Vancouver's and canceling their other major project (which was reportedly an action game set in an alternate version of New York City).

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The PlayStation Classic retro console will give fans a nostalgic look back at Sony's very first console.

    NewsJohn Saavedra
    Sep 19, 2018

    Nintendo's NES Classic Edition retro console was a showstopper in 2016, selling 2.3 million units in less than a year, so it was only a matter of time before Sony or Microsoft jumped on the nostalgia wagon. Indeed, it's Sony who is releasing its own retro console, the PlayStation Classic, a miniature replica of the console that put the company on the gaming map. Sony announced the news in a blog post early this morning, just a few weeks shy of the revolutionary console's 23rd anniversary.

    The PlayStation Classic, which is set to arrive on Dec. 3, will ship with 20 pre-loaded games, including Final Fantasy VII, Tekken 3, Jumping Flash, Ridge Racer Type 4, and Wild Arms. Sony didn't reveal the full line-up for the console but told fans to stay tuned for more announcements on that front. The games will be playable in their "original format," meaning that you won't be playing any remastered versions on the PlayStation Classic. The console will set you back $99.99.

    According to Sony, the PlayStation Classic is "approximately 45% smaller" than the original console. You can see just how tiny the PlayStation Classic is in the comparison photo below:

    Following Nintendo's lead, Sony won't ship its retro console with an AC adapter. Instead, a USB cable will the only way to power the console. An HDMI cable will also come in the box. Players will also have to make do with wired controllers, but at least the package will come with two so you can jump on local multiplayer with a friend. 

    Sony dropped a brief trailer along with the announcement:

    "Long-time fans will appreciate the nostalgia that comes with rediscovering the games they know and love, while gamers who might be new to the platform can enjoy the groundbreaking PlayStation console experience that started it all," Sony said of the mini.

    Hopefully, this nostalgic look back at Sony's first console will also include seminal titles like Resident Evil, Metal Gear Solid, Castlevania: Symphony of the Night, Final Fantasy Tactics, Silent Hill, Tomb Raider, and a few others. We'll update you when we hear more about that line-up!

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    If you're willing to follow a strange series of rules, you can share games between multiple Nintendo Switches

    News Matthew Byrd
    Sep 19, 2018

    The Nintendo Switch now lets you share your digitally downloaded games...kind of. 

    The basic way this system works is easy enough to understand. If you have two Nintendo Switches (or if you want to share games with a friend's Nintendo Switch) you can use your Nintendo account to designate a primary and secondary console. The primary console functions just like your console functions now. You can use it like normal and access your own library of digital games (even if you are not connected to the internet). 

    Where things get interesting is when you start to factor in the secondary console. If that secondary console is linked to your main Nintendo account on your primary console (the account you probably use all of the time) it can access your digital library so long as it remains logged in to the account associated with your games. 

    Here is where the catches start to come into play. First off, the user of the secondary console must remain connected to the internet in order to play digital games from the primary console. Second, if the user of the secondary console begins using their system at the same time while logged-in to the shared account, the owner of the primary console will not be able to use their Nintendo Switch with the shared account. 

    If the secondary user is playing when they are "booted" by the primary, then their game will be paused, and you will be able to access it from wherever you left off when the primary user has ended their play session. It's important to remember that this is all tied to an account, so if you download a game on the secondary console while you're logged into the primary console account, it seems like that game will "belong" to the primary user. 

    There are a few things that aren't quite clear/still be figured out about this system. From what we understand, it's possible to change which console/account is your primary as long as you disable the other first. It also sounds like you will be able to designate multiple secondary consoles. Furthermore, some have speculated that if the primary user disables Wi-Fi before the secondary user accesses their account, then they should both be able to use the account at the same time. 

    We're waiting to confirm some of these details, but this sounds like a pretty good deal for Switch owners. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    It looks like PUBG might be coming to the PS4 sometime soon.

    News Matthew Byrd
    Sep 19, 2018

    Some pretty strong signs point to PUBG coming to the PS4 in the near future. 

    Twitter user Nibel seems to be the first person to spot a page on a Korean rating board website that suggests a PS4 version of PlayerUnknown's Battlegrounds has been submitted for review. The rating board has classified the game as "not for youth," which is pretty consistent with the Western version of the game's rating. Beyond that, it does not reveal more information about the port or suggest when it will be released for Sony's console. 

    If you're suddenly wondering how this could be possible when PUBG was released on Xbox One as an exclusive, it seems that the deal Bluehole made with Microsoft didn't guarantee that it would remain an Xbox exclusive forever. In fact, IGN is noting that Bluehole and Microsoft may have reached an agreement to extend the game's exclusivity beyond the initially agreed upon date. 

    It's also been reported that Bluehole may have been in talks with Sony regarding the possibility of a PUBG port before their deal with Microsoft was done. That may suggest that they've been working on a port in the background so that they were ready to release it around the time that their deal with Microsoft expired. 

    The question now is whether or not PUBG will find a sizeable audience on the PS4. On PC, PUBG has been losing players to Fortnite and other competitors, but the developers have remained committed to updating it and making major changes that will fix the game's lingering technical issues. On the Xbox One, though, PUBG remains in a somewhat rough state. It's not nearly as feature rich as the PC version, and the developers never really figured out how to make the game's interface feel natural on a controller. 

    On top of that, you've got Fortnite dominating the world (even though that game has its own problems on PS4) and the impending arrival of Call of Duty's exceptional Blackout mode (which is honestly a more console-friendly take on the PUBG concept). 

    Still, it will be interesting to see PUBG on the world's most popular console. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The PlayStation Classic will ship with 20 pre-loaded games. Here are the titles we most want to see in Sony's retro console!

    FeatureJohn SaavedraMatthew Byrd
    Sep 19, 2018

    Sony is getting into the retro console business with the PlayStation Classic, a nostalgic look back at the company's very first video game platform. While we know that the mini console will be out this December, Sony is still being coy about what titles will be pre-loaded in the box. Only five of the twenty games have been announced thus far. 

    The list of games includes Final Fantasy VIITekken 3Jumping FlashRidge Racer Type 4, and Wild Arms. That leaves Sony with 15 more titles to reveal ahead of the Dec. 3 release date. What other games might the PlayStation Classic include? Well, we have some ideas and not all of them are the obvious choices.

    Here are 20 other games that could make it onto the PlayStation Classic lineup:

    Resident Evil

    1996 | Capcom

    Resident Evil is widely regarded as the game that first brought survival horror to mainstream audiences and put this very special genre on the map. The game is gripping and terrifying, thanks to a fixed camera that only allows the player to see what the developers want you to see, which allow zombies and other assorted ghouls to creep up on you at any given moment (the zombie dog scene is still one of the scariest scenes in gaming history.) Despite the questionable FMV cutscenes and voice acting, the game is still a must-play so many years later. 

    Metal Gear Solid

    1998 | Konami

    Metal Gear Solid may be video game auteur Hideo Kojima's defining moment in the gaming industry. While not the first entry in the stealth series and arguably not even the best of the Metal Gear games, it's the title that made Snake synonymous with the PlayStation brand. Indeed, no PlayStation era has gone without a Metal Gear game and it all comes back to this installment, which brought Kojima's signature brand of stealth action to 3D and delivered the twisted story full of strange villains and soap opera melodrama that would become the formula for Metal Gear storytelling for years to come.

    Castlevania: Symphony of the Night

    1997 | Konami

    Although the franchise's roots lie in the 8-bit era, it's the PlayStation's first Castlevania game that is often regarded as the very best the series has to offer. A sequel to 1993's Rondo of Blood, the game stars Alucard, the son of Dracula, and he is on a quest to bring down his father's castle once and for all. If that's not enough to make you scramble for a copy (you can find a digital copy pretty easily these days), Symphony of the Nightis also responsible for solidifying the Metroidvania genre that's still a mainstay of the gaming industry today. Oh, and there's a pretty crazy twist midway through the game that will leave new players speechless.

    Silent Hill

    1999 | Konami

    Wow, we didn't realize how Konami-heavy this list was going to be, but Silent Hill is indeed another title from the Japanese publisher that's a cant-miss PlayStation title. While Resident Evil is the father of modern survival horror, Silent Hill offers a different kind of survival horror experience. Protagonist Harry Mason isn't a specially trained police officer out to put the dead back in their graves but a regular guy who is looking for his daughter in the world's most haunted town. The game also makes great use of a fixed camera angle as well as a radio mechanic that alerts you to the proximity of enemies. Hearing static on that radio will make anyone's heart beat faster...

    Parasite Eve

    1998 | Square

    Square is responsible for some of the best JRPG titles released on the PlayStation, as you'll see below, but Parasite Eveis unlike anything else the famed studio put out on the console. With Parasite Eve, Square mixed elements of horror with classic JRPG gameplay, such as a time-based real-time combat system, creating a whole new kind of experience that was a departure from what the studio had put out before. The story is crazy, too. It begins with an entire audience spontaneously combusting inside of an opera house and it only gets weirder from there.

    Crash Team Racing

    1999 | Naughty Dog

    Yes, we had to include a Crash Bandicoot game. After all, Crash was the unofficial face of PlayStation for a little while. Nintendo had Mario, Sega had Sonic, PlayStation had the whimsical Crash. But it's not the myriad Crash platformers released for the PlayStation that marks the bandicoot's best outing. It's Crash Team Racing, the kart racer that gave Mario Kart 64 a run for its money back in the '90s. The game was your standard kart racing fare but with excellent controls and graphics that helped the title become one of the most noteworthy entries in the genre. 

    Twisted Metal 2

    1996 | SingleTrac

    Speaking of racing games, forget about them completely because Twisted Metal 2 brought a whole other brand of vehicular mayhem to the PlayStation. The game pits outrageous vehicles packed with weapons against each other in a demolition derby packed with explosions and corpses that only ends when there's only one maniac left on the road. Vehicles include Axel, an insane two-wheeled contraption held up by its driver's own body, and the killer ice cream truck driven by a mad clown. Yeah, Twisted Metal 2 is delightful, especially if you've got a friend to blow yourself up with. 


    1996 | Konami

    Policenauts is another kind of sci-fi tale from Kojima. This graphic adventure game takes place on a space colony and stars an astronaut-turned-private investigator who must find his ex-wife's murderer. Like all Kojima games, the path to the killer leads main character Jonathan Ingram to a much deeper conspiracy. Policenauts is definitely Kojima's least gameplay-heavy title, as you don't do much more than point and click, but the game's imaginative story and the beautiful art design make this another must-play from Konami. The catch is that the publisher has never released this game outside of Japan and probably isn't planning to any time soon after Kojima's rough exit from the company a few years ago. 

    Spyro the Dragon

    1998 | Insomniac Games

    Who could forget about little Spyro? Released during the golden age of 3D platformers, Spyro the Dragon was only Insomniac Games' second outing, and it was a sign of things to come because Spyro is tons of fun. Yes, it's your standard 3D platformer fare, but that's actually a boon these days since the genre has pretty much gone the way of the dinosaur. 

    Resident Evil 2

    1998 | Capcom

    We might be cheating by including a second Resident Evil game, but we don't care. Resident Evil 2, the installment that introduced Leon S. Kennedy, Claire Redfield, Ada Wong, and Raccoon City proper to the series, is awesome. Following up such a seminal title was never going to be easy, but Resi 2 does it in style, improving on many of the gameplay elements that made the original great while also adding branching paths that provided unique challenges for each of the two protagonists. You could play through the game twice and have very different experiences both times! If Resi 2 is a little too old for you, Capcom is putting out a remake that's absolutely spectacular. 

    Syphon Filter

    1999 | Sony Bend Studio

    The PlayStation's “other” espionage game is often unfairly overlooked. This more action-oriented spy title has aged roughly in some areas, but the title’s odd sense of humor and fun shines through any design deficiencies. Besides, who doesn't love setting a guard on fire with a taser? Syphon Filter was surpassed by some of its sequels, but the sequel is worthy of an inclusion for historical purposes.

    Final Fantasy Tactics

    1998 | Square

    There’s a strong argument to be made that Final Fantasy Tactics is the greatest console strategy game ever made. This classic utilized certain elements of the Final Fantasy series (like the job system and grand fantasy story) and combined them with a nearly flawless grid-based combat system. The result is a deep and satisfying strategy experience that deserves to stand tall with the PlayStation’s best.

    Vagrant Story

    2000 | Square

    Once upon a time, we named Vagrant Story the most underrated PS1 game ever made. It’s well past time that this true gem of the PS1 library gets a second chance. This fascinating dungeon crawler RPG utilizes a revolutionary combat system, surprisingly deep story, and infamous degree of difficulty to deliver an experience that has never really been replicated or surpassed in terms of the overall package it offers.

    Gran Turismo 2

    1999 | Polyphony Digital

    Gran Turismo was a driving simulation revolution, but Gran Turismo 2 improved upon it in just about every conceivable way. Gran Turismo 2’s collection of 650 cars is impressive to this day, and it’s courses rank among the series best. On top of that, you get some of the most devious license tests ever devised for a racing game. Anyone who has tried to take the Dodge Viper around the hairpin turn at Laguna Seca knows what I’m talking about.

    Tony Hawk’s Pro Skater 2

    2000 | Neversoft

    As tempting as it is to include the original Tony Hawk’s Pro Skater for nostalgia’s sake, our hearts belong to Tony Hawk’s Pro Skater 2. Some have called this sequel the greatest game of all-time, and we don’t think that crowd has lost their mind. This is a fast, fun, and creative arcade-style extreme sports game that is just as addictive today as it is when it blew our minds in 2000.


    2000 | Neversoft

    We recently referred to this as the most underrated superhero game of all-time, so why not include it with the PS1. If the obvious license issues can be resolved, then gamers everywhere will get a chance to experience a title that still stands as gaming’s greatest love letter to the comic book medium. Spider-Man is a gorgeous, silly, and genuinely fun title that feels like a somewhat unofficial adaptation of the old Spider-Man animated series.

    PaRappa the Rapper

    1997 | NanaOn-Sha

    PaRappa the Rapper is slightly outdated, corny, and arguably inferior to its spin-off, Um Jammer Lammy. However, this is a game that you need to play if you’re trying to understand the legacy of the PlayStation. This visually appealing (at the time) and inventive rhythm title offered gamers everywhere something they probably hadn’t really seen before. PaRappa the Rapper helped sell the PlayStation as something special.

    Ape Escape

    1999 | Sony Japan Studio

    PlayStation never featured a platformer as brilliant as Super Mario 64, but in this writer’s humble opinion, Ape Escape is as close as Sony came to hitting that historic mark. Ape Escape is a pure collect-a-thon, but its innovative analog stick controls (it was the first game to require a DualShock controller), fresh level design, and clever capture scenarios ensured that you never felt you were simply completing a digital grocery list or settling for an inferior 3D platformer.

    Chrono Cross

    2000 | Square

    It’s utterly bizarre that there are so many people out there who forget that there is a sequel to Chrono Trigger. While some fans lament the changes that Chrono Crossmade to its almost universally beloved predecessor, Chrono Cross stands on its own as arguably the best JRPG on a console that is known for housing some of the greatest JRPG titles ever made. It’s a complicated, mature, and deep epic that you will never forget once you’ve actually played it.

    Dino Crisis 2

    2000 | Capcom

    Undoubtedly one of the oddest inclusions on this list, Dino Crisis 2 deserves a spot on the PlayStation Classic lineup for the simple reason that it will show the world why we need another Dino Crisis game like this. Dino Crisis 2 abandoned much of the Resident Evil-lite design of its predecessor in favor of a purer arcade action experience that saw you kill as many dinosaurs as possible. It’s the Aliens of survival horror sequels.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    You'll have to wait a little while before jumping into Red Dead Redemption 2's online mode.

    News Matthew Byrd
    Sep 19, 2018

    Rockstar has released some of the very first details about Red Dead Redemption 2's online mode. 

    First off, it doesn't sound like you'll be able to access Red Dead Redemption 2's online mode when the game launches on October 26th. Instead, a public beta for the mode will launch sometime in November. This is similar to what Rockstar did with Grand Theft Auto V's online mode

    Additionally, it sounds like Rockstar is going to treat this mode as a pure beta. That means that they expect some "turbulence at launch" (according to a press release) and plan to work with the first group of players when it comes to perfecting the game as well as fixing any tech problems that might linger. In case you are wondering, you will be able to access Red Dead 2's online beta - and presumably the full mode - for free of charge as long as you own a copy of the game. 

    As for what Red Dead Online is...well, that's still something of a mystery. Rockstar describes it as "the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways." It will use Red Dead Redemption 2"as a foundation" and will constantly be updated with new content that will allow it to "grow and evolve this experience for all players."

    It's not much new information, but it does tell us quite a bit. First off, the original Red Dead's online mode was seen by many as a kind of predecessor to GTA Online. If this new online mode will indeed emulate the "classic multiplayer experience" of the original game, that means that it just might resemble GTA Online in many ways while, perhaps, placing a greater emphasis on its individual competitive modes. We also fully expect that you'll be able to form a gang at some point during the online mode's development. 

    Now that we know the online mode's vague release date, we fully expect to hear more about this mode in the next few weeks.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    What we know about Left Alive, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Square Enix is working on a new mech shooter called Left Alive, which shares certain elements with the Front Mission universe. In an interview with Weekly Famitsu, producer Shinji Hashimoto stated that "We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective."

    In that same article, Square Enix members noted that Left Alive takes place in the year 2127. That means it occurs sometime between the events of Front Mission 5 and Front Mission Evolved. Additionally, the studio said that Left Alive will feature three playable characters that players will bounce between at certain points in the game's story and that the mechs from Front Mission - called Wanzers - will be featured throughout the game.

    Still, it doesn't sound like Left Alive is going to be a classic Front Mission experience. The developers noted that it's more of a third-person shooter that allows individual players to dictate a style of gameplay - as well as the direction of the story - through tactical choices. If anything, the game seems takes more gameplay cues from recent survival titles than it does from the original Front Mission games. 

    However, the biggest news regarding Left Alive is the team that Square Enix has assembled to work on the project. Metal Gear Solid series artist Yoji Shinkawa has signed on as Left Alive's character designer and has already contributed some comfortably familiar characters as part of the game's promotional materials. Meanwhile, Toshifumi Nabeshima (Armored CoreChromehounds) has been brought on to direct. It's also been noted that some members of the Front Mission development team have been brought in to work on this new project.

    For those keeping count at home, that means that Square Enix has brought in ringers from studios like Konami and From Software to work on this already compelling title.

    Here's everything else we know about the game:

    Left Alive Release Date

    Left Alive is expected to be released sometime in 2018 for Windows PC and PlayStation 4.

    Left Alive Trailer

    A new trailer has arrived for Left Alive ahead of Tokyo Game Show. Watch it below:

    This next trailer is largely a cinematic preview, but the ending shots contain just the briefest hint of what the gameplay might look like. 

    Left Aliveis billed as a survival action shooter that seems to feature some kind of mech-based combat based on a previous teaser Square released a few months back.

    Here's the debut trailer:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    What we know about the Mario Kart Tour, including latest news, release date, price, and much more!

    News John Saavedra
    Sep 19, 2018

    Nintendo may have closed the shutters on its first ever mobile experiment, Miitomo, but that doesn't mean its plans for the smartphone arena are going to change any time soon. 

    The company has announced via Twitter that another of its recognizable properties is going mobile. "The checkered flag has been raised and the finish line is near," the firm wrote. "A new mobile application is now in development: Mario Kart Tour!"

    Mario Kart Tour continues Nintendo's theme of releasing some of its best-known properties on mobile - albeit in modified form. Mario emerged as the paid-for infinite runner, Super Mario Run, while Fire Emblem Heroes and Animal Crossing: Pocket Camp offer free-to-play experiences for touch-enabled devices.

    It'll be fascinating to see how Nintendo can offer a satisfying racing experience on a smartphone without cannibalizing sales on one of its most successful console titles.

    Here's everything we know about this upcoming mobile game:

    Mario Kart Tour Release Date

    Beyond the title, Nintendo hasn't given us much else - the app isn't due to launch until "the fiscal year ending in March 2019," which could mean it's over 12 months away. Nintendo is currently handling the development of the game while DeNA will manage the server, online infrastructure, and backend issues.

    Mario Kart Tour Price

    In a recent interview, DeNA exec Isao Moriyasu revealed that the game will be "free to start," which pretty much means that it'll be free to play like most of Nintendo's other mobile offerings thus far.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    What you need to know about Bloodstained: Ritual of the Night, including latest news, release date, trailers, and more!

    News John Saavedra
    Sep 19, 2018

    Bloodstained: Ritual of the Night is famed Castlevania director Koji Igarashi's return to the Metroidvania genre after his departure from Konami. The game was first announced through a Kickstarter campaign in 2015 that met its $500,000 goal within four hours and raised over $1 million in its first day.

    “I have been gone for too long, and it’s time for a resurrection!” Igarashi said in the video introducing the Kickstarter. “Publishers of the world told me that gamers no longer care for this style of game, but I know they’re wrong!”

    By the end of the campaign, Bloodstained had raised over $5.5 million, proving that fans were still hungry for this type of experience. Two years later, Bloodstained is still in development but is inching closer to a 2018 release.

    The game tells the story of Miriam, an orphan who has been cursed by an alchemist and is slowly turning into crystal. The young woman must fight her way through a castle full of demons and other creatures of the night to find a cure. The plot and setting are as Gothic as it gets, and the presentation and gameplay—the side-scrolling combat, creepy monsters, and role-playing elements—all harken back to the golden age of Metroidvania.

    Here's everything else we know about the game:

    Bloodstained: Ritual of the Night Release Date

    Bloodstained: Ritual of the Night has been delayed again to 2019. It was originally set for a 2017 release before it was delayed to 2018. The game is currently scheduled to appear on Xbox One, PlayStation 4, Switch, and PC. Both the Wii U and PS Vita versions of the game have been canceled.

    You can watch the announcement from Koji Igarashi here:

    Bloodstained: Ritual of the Night Trailer

    This gameplay trailer emphasizes the game's art style and combat techniques by showing off large portions of a cathedral stage and even offering us a glimpse of one of the game's boss fights:

    Here's gameplay footage from the E3 2016 demo:

    In the pitch video below - which is quite quaint, with its low-fi special effects - Igarashi talks enthusiastically about his project. On the Kickstarter page, you'll find more of the project's plans, including its addition of crafting to the platforming mix, and the now-confirmed presence of David Hayter as one of the main voice actors.

    That Bloodstained has already enjoyed a storming amount of support pretty much guarantees that we'll be hearing more about it soon.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Everything you need to know about Death Stranding, including latest news, release date, trailers, and much more!

    News John Saavedra
    Sep 19, 2018

    Hideo Kojima, the famed creator of the Metal Gear series, returns after a brief hiatus after his highly publicized exit from Konami with his strangest concept yet: Death Stranding, a game that's all about connections, according to the developer. Kojima's goal is to create a game where players interact with each other beyond just trying to kill each other. 

    The game stars Norman Reedus and Mads Mikkelsen. It also features some collaboration with beloved director Guillermo del Toro, who previously worked with Kojima on the ill-fated Silent Hills project.

    Here's everything else we know:

    Death Stranding Release Date

    Death Stranding doesn't have a release date at the moment. The game will arrive exclusively to PS4.

    “It will be out before the Olympics,” said Kojima at TGS 2016, referring to the Tokyo 2020 Games. He then went on, “To go a little further, there is a movie called Akira, and it will be out before the year in which Akira is set.” (Akira was set in 2019.)

    Death Stranding Trailer

    E3 2018 featured the debut of Death Stranding's gameplay a few more details about its story. It's a long look at the game, but you've got to see it. 

    Another Death Stranding trailer premiered at The Game Awards 2017 and it's our best look at this haunting game yet! Check out the trailer below:

    The second trailer for Hideo Kojima's next game was revealed at the 2016 Game Awards. The big story here is the appearance of everyone's (at least second) favorite Hannibal Lecter, Mads Mikkelsen. Check it out:

    Here's the very first trailer for the game:

    Death Stranding Cast

    Norman Reedus will star in the game and he will be joined by Mads Mikkelsen, who appears to play one of the antagonists. Guillermo del Toro will also appear in the game as revealed by the game's second trailer. 

    Emily O'Brien posted a picture on her Instagram account that confirmed that she and Troy Baker have joined the Death Stranding cast.

    Death Stranding Gameplay

    Hideo Kojima continues to leak out Death Stranding information a trickle at a time. The game auteur took the stage at a Tokyo game conference today and provided the briefest of glimpses regarding Death Stranding's design intent.

    Death Stranding will be an action game with open world elements, but, according to Kojima, it will be a different kind of action game that emphasizes player interactions beyond just trying to kill each other. While players will fight both computer and human-controlled enemies via the game's single-player and online modes, Kojima is also working on ways in which they can experience the game together that emphasizes non-action based cooperation. 

    Kojima didn't go into further details regarding how, exactly, this will work, but there were trace elements of the Dark Souls' school of multiplayer design in his speech. 

    Speaking at the Develop: Brighton conference, Hideo Kojima expressed his belief that Death Stranding represents his greatest work. 

    "I'm very confident that we're working towards something completely new and that no-one has seen so far,” said Kojima. “This will be my best work so far, I'm very confident about that." 

    At this same event, Kojima also spoke of how excited he is about the ability of virtual reality to convey a new range of human emotions in video games. At this time, however, there is no word on whether or not Death Stranding will have VR features. Kojima also noted that he could never stop making video games because, as technology progresses, he comes closer to being able to make the type of games he dreams of. 

    In a YouTube upload by Hideo Kojima, the legendary developer also shared some information regarding the secrecy that surrounded Death Stranding's unveiling. According to Kojima, only about five people knew that the game was going to be revealed at E3 2016. In order to avoid any potential leaks, Kojima himself also avoided social media, refrained from taking photos and even stayed at an out of the way hotel during E3 just to avoid being spotted. 

    Death Stranding Story

    Mads Mikkelsen recently caught up with Birth.Movies.Death. to talk about Hideo Kojima's Death Stranding and what exactly the actor is doing in the game's second trailer. It seems that Mikkelsen, who plays the game's villain, is as confused as the rest of us are, even though he's sat down to talk about the enigmatic game with the auteur. 

    While he can't talk about the plot of Death Stranding, Mikkelsen did say that "it's very intricate. I mean, you know [Kojima]. He's a very brilliant man. I mean, the stuff he told me? I only understood some of it. There was a lot of, 'What?' I have to see it before I understand. Because with Death Stranding, he's creating something completely new." 

    As Kojima described to Red BullDeath Stranding's story "is all about connections, that are called 'strands' in psychology." That's not much to go on at all, but then again, Kojima likes to keep story details very close to the chest. Kojima continued, "It's too early to talk about the broader details of the story or to reveal the female lead, but we have a core structure already."

    With the likes of director Guillermo del Toro and actors Mikkelsen and Norman Reedus joining Kojima on this project, we're sure to be in for something very special - if only slightly confusing as well.

    Death Stranding Details

    In a new interview with Glixel, video game auteur Hideo Kojima confirmed that his latest helping of interactive weird, Death Stranding, "is not a horror game." Despite the dark tone of the first two trailers and his recent work on P.T., Death Stranding will not be the creator's first full foray into horror after all. 

    "I don’t have a dark mindset in particular," Kojima told Glixel. "Death Stranding is not a horror game. I just wanted to make something that looks very unique, something you haven’t seen before, something with a more artistic slant to it. I’m not pursuing a dark aspect to the game."

    It definitely looks unique, especially in the "using creepy babies to promote your game" department. Kojima also reassured fans that the game will still have a sense of humor - a staple of his past games, which have included running gags and breaking the fourth wall.

    "Humor is a very important aspect for games. You play a game for a very long time – Death Stranding is a big game, too – and you put stress on the player and you lead them through peaks and valleys. Humor is an important aspect to make sure the player can enjoy playing across these peaks and valleys. So we’ll have humor in this game too, but to a degree that it doesn't ruin the world setting. It will be at an appropriate level."

    Kojima also caught up with the BBC to talk about Death Stranding and how it's unlike anything he's created before. 

    "We want this game to be something that people can get into easily but after an hour or two they'll start to notice something a little different," Kojima said. "It's not like anything they've played before."

    Kojima, who's never been shy about introducing very weird new elements to his games, says he's not too worried about how the risks he's taking with Death Stranding might drive some players away.

    "Bands that everyone remembers take risks," he said. "They constantly change their music from previous albums, adapting and evolving through the ages. ... They might lose some fans along the way, but they bring in new ones. That's the kind of approach I want to take with my new game."

    Kojima fans are undoubtedly expecting something new and strange from Death Stranding. So far, the trailers indicate that Kojima will indeed deliver the goods.

    In other news, director Guillermo del Toro, who appeared in the second trailer for the game, has confirmed that he's not involved with Death Stranding in a creative role. He's simply an actor in the game, according to an interview with IGN.

    "I’m involved as a character. Kojima-san called me and said, 'I want you to be a character in the game,' and I said, 'Gladly.' He’s discussed his ideas so I could understand the character, but other than that I’m not involved, creatively, at all."

    Del Toro continued, "This is entirely Kojima-san’s game. I think it’s gonna be a fantastic game, 100%. But this is him and his ideas. I’m just a puppet in his hands. My contribution is limited to being a cheerleader for his ideas and being scanned for long hours at a time. That’s about it."

    Death Stranding Poster

    Kojima tweeted this promotional image for Death Stranding around the time of E3 2017. The image's use of the word "Bridges" is particularly interesting because, as IGN points out, that word was also seen in the game's second trailer.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Everything you need to know about Square Enix's Avengers Project, including latest news, trailer, and more

    News John Saavedra
    Sep 19, 2018

    Marvel announced in January 2017 that it has signed a multi-year, multi-game deal with publisher Square Enix to develop titles based on the popular superhero universe. The first title in the works is an Avengers game. 

    According to Marvel, the game will feature a completely new and original story, and will introduce a universe gamers can play in for years to come. The project will be jam-packed with characters, environments, and iconic moments that will thrill Marvelites.

    Check out the trailer below:

    We can gather a few story details from the trailer. The game seems to take place at a time when superheroes are persecuted by the public and the Avengers are all but broken. The setting looks very bleak, indeed. From the looks of it, Captain America, Hulk, Iron Man, and Thor will appear in the game in some form. It's unclear who is narrating, though. 

    It also looks like Marvel will continue the trend of hiring top-notch talent for games based on their most popular characters. "The Avengers project," as it's being referred to at the moment by Marvel, is being developed by Crystal Dynamics (Tomb Raider), with help from Eidos Montreal (Deus Ex). Shaun Escayg, former Naughty Dog creative director, and Stephen Barry, a 27-year games vet from EA and Visceral Games, have also joined the project in leadership roles at Crystal Dynamics.

    That's one hell of a team-up. It's too early to call, but based on the teams working on this game, this could be an action-adventure superhero game with a nice helping of RPG elements.

    More details on the Avengers project and other games will be announced in 2018. No release date has been set.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    What we know about SoulCalibur 6, including latest news, release date, trailers, and much more!

    News Gavin JasperMatthew Byrd
    Sep 19, 2018

    Considering how the fighting game genre has been able to make a comeback these last few years, one question that’s been brought up quite a bit is, “Where’s SoulCalibur?” Bandai Namco’s second fighting game cash cow used to be a huge deal, but it’s been years since the last installment kind of crapped the bed. Luckily, The 2017 Game Awards announced the return of the franchise!

    The Soul series began back in 1995 with the exceptional Soul Edge, renamed Soul Blade on consoles. The game’s story takes place in 1584 and centers around armed warriors from around the world fighting over the rights to a cursed sword known as Soul Edge, then wielded by a possessed pirate. This would lead to the sequel SoulCalibur, which would hold onto the branding for all the later installments. The series has continued to focus on the quest for the evil sword ever since.

    The last real installment was SoulCalibur V in 2012, which didn’t exactly set the world on fire due to how little the game had to offer, especially compared to its predecessors. Hopefully, SoulCalibur VI will return to the glory days of the Dreamcast era.

    Get your blind gimp cosplay ready because SoulCalibur VI is a go. Here's everything we know about the game:

    SoulCalibur 6 Release Date

    SoulCalibur VI will arrive on October 19, 2018 for PlayStation 4, Windows PC and Xbox One. Coincidentally, the series will celebrate its 20th-anniversary next year.

    SoulCalibur 6 Trailers

    It wouldn't be a Soulgame without Cervantes de Leon. You best believe in asskickings! Yer in one!

    For some new blood, we have what appears to be the new main villain in Azwel, a sorcerer with construct weapons.

    Evo 2018 gave us two big trailers, showing off both Astaroth and Seung Mina. Quite a contrast there.

    OH SHIT! It's the kinky mashup of Goldust, Gollum, and a Tool music video as Voldo makes his awaited return!

    The tonfa-wielding Talim is back and she continues to not shut up about the wind!

    This trailer shows Maxi, the nunchaku master and kind of Bruce Lee/Elvis hybrid. Two great tastes that go great together.

    We have a good look at Yoshimitsu, the leader of the Manji Clan and the predecessor to the cyborg ninja weirdo from the Tekkenseries.

    The new game will also feature Taki, the demon-hunting ninja lady with the overly-tight outfit who has been in every Soul game except SoulCalibur V.

    SoulCalibur VI will feature a guest appearance from the Witcher himself, Geralt of Rivia.

    Other familiar fighters have joined the SoulCalibur VI roster. There's Zasalamel, the undying magician who debuted in SoulCalibur 3. Fans of the fighter will be happy to know that her scythe and spells look as brutal as ever. 

    Next up is series staple combatant, Ivy. She's still wearing questionably effective armor - it's certainly distracting - but looks to remain a fan favorite 

    Here's the extended trailer that played at PSX 2017:

    SoulCalibur IV ended with Sophitia dying and SoulCalibur V jumped ahead about 15 years to focus on her children. Not only is Sophitia alive and well here, but amidst all the random visions shown, the narrator mentions how “history hides away more than one truth.” In other words, there might be an in-story retcon of SoulCalibur V in the works, setting up VI as the beginning of a new timeline.

    Hey, it worked like gangbusters for Mortal Kombat.

    The big gameplay addition is Reversal Edge, which is a counterpart to the Combo Breaker from Killer Instinct. Though that trailer shows Sophitia and Mitsurugi doing some kind of glowing buff thing as they attack one last time, so maybe that's something too.

    Then this trailer hit on January 26, revealing even more characters.

    With this, we get more classic characters. Kilik and Xianghua are the main heroes of the original SoulCalibur, while Nightmare is the game's badass villain. Seriously, look at how badass that horse of evil energy super is. The big twist, as shown at the end of the trailer, is that pure-hearted Kilik is now being corrupted by Soul Edge's demonic influences.

    Hey, it worked like gangbusters for Street Fighter... Okay, I'm done with that now.

    Also interesting is our first new character, Groh, who is some kind of medieval secret agent? He definitely seems fun and kind of has a low-tech Darth Maul quality to his swordplay. Can't wait to see more from him.

    Gavin Jasper wants Olcadan back, damn it. Follow Gavin on Twitter!

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    What you need to know about Shenmue 3, including latest news, release date, trailers, and more!

    News Den of Geek Staff
    Sep 19, 2018

    The Shenmue III announcement was one of the big surprises of E3 2015, leading to an initial clamor of support which saw its Kickstarter campaign well over $2m within hours of launch.

    Shenmue III's $6.3m total eclipsed the previous record holder, Blood Stained: Ritual of the Night, which raised $5.5m. It's undoubtedly good news for fans of the earlier Shenmue games, and a sign of how much demand there is for a sequel among the sandbox series' cult following. But it's also some distance from the (perhaps over-ambitious) target Suzuki once set. He recently said he needed to raise $10m to make Shenmue III "a much larger, completely open world" video game.

    You may recall that the first Shenmue, first released in Japan in 1999, cost a reported $70m - a staggering sum for the time, and still a significant budget for a piece of entertainment even in 2015. Shenmue III will, barring some hefty private investment added at a later date, have less than 10 percent of that budget to play with - though its designers at Ys Net will at least be able to save money by using an off-the-peg engine (Unreal Engine 4) and recycled assets from earlier entries in the series.

    At any rate, the success of the Kickstarter campaign means that the once-dormant Shenmue franchise has a new lease on life. We'll just have to wait and see how Suzuki can reintroduce the series to a new generation of consoles and potential fans.

    Here's everything else we know about the game:

    Shenmue 3 Release Date

    Shenmue III will arrive on Aug. 27, 2019. The game is coming to PS4 and PC.

    Shenmue 3 Trailer

    Here's the brand new Gamescom trailer!

    This next trailer is a refresher course on the characters of the saga:

    Here are the other trailers released thus far:

    Shenmue 3 Screenshots

    Check out the screenshots released so far:

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    Everything you need to know about Code Vein, including latest news, trailers, release date, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Now that the Dark Souls series is officially done, Bandai Namco has a hole in their lineup that was previously occupied by a hardcore RPG series with a moody atmosphere and strong action elements. 

    While it's going to be hard for any game to ever completely fill that void, we must say that Bandai Namco's upcoming action RPG Code Vein looks like it has a chance to fulfill the desires of Dark Souls fans everywhere. 

    Here's everything we know about Code Vein:

    Code Vein Release Date

    Code Vein has been delayed to 2019 from its original Sept. 28, 2018 release date. The game is coming to PS4, XBO, and PC. 

    Code Vein Trailer

    Here's a new, six-minute trailer:

    Code Vein's third trailer finally gives us a little better look at the game's world and the characters who call it home. What it really does, though, is double-down on the game's anime style. Vampires battling each other with blood-based superpowers while rock music blares in the background? Yeah, we're kind of ready to play this one. 

    This next teaser does a nice job of emphasizing the game's anime inspirations and generally cool vibe. It certainly offers more than enough reasons to keep your eyes on this game in the future. 

    Code Vein's E3 2017 trailer showcases that blend of familiar Dark Souls gameplay and anime visuals that previous previews had hinted at. We look forward to seeing more from this promising adventure title. 

    While the teaser for Code Vein suggested that it might be a hand-drawn, Dark Souls-esque action RPG starring vampires, the official reveal trailer for Code Veinshows off a slightly different experience. Code Vein still borrows aspects of Dark Souls' combat system and RPG elements, but the game's art style borrows more from the God Hand series with its anime flourishes. 

    Code Vein Story

    Here's the official synopsis for the game:

    "In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity."

    Code Vein follows the adventures of vampiric entities collectively referred to as The Revenant who have formed an underground post-apocalyptic society. These creatures rely on blood in order to avoid becoming absolute monsters.  

    Code Vein Details

    According to an interview in the Japanese magazine Famitsu (translated here by Gematsu), Code Vein is being developed by the same team behind the cult classic God Eater series. Despite the game's pedigree, producer Keita Iizuka claims that Code Vein is not related to the God Eater series in any direct fashion. 

    Instead, Code Vein is described as a "dramatic exploration action RPG." What that means is that it's a dungeon crawler action RPG that will emphasize the exploration of connected environments. 

    If that sounds like Dark Souls to you, then you'll be happy to know you're not being paranoid. The game's trailer even playfully uses "Prepare to Dine" as a tagline and seemingly respectful nod to that legendary franchise. 

    However, Code Vein does distinguish itself in several interesting ways. Namely, Code Veinwill emphasize a "Buddy" system that allows you to take a companion into new areas and develop them alongside your main hero. It also sounds like the game will primarily focus on melee combat, though we will be surprised if there isn't some magic and ranged combat to be found.

    There's still much we don't know about Code Vein- including whether it will resemble the style shown in that teaser trailer and which systems it will be released on - but everything revealed thus far suggests it could Bandai Namco's next great hardcore RPG.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    Everything we know about Metroid Prime 4, including latest news, trailers, and more!

    News Matthew Byrd
    Sep 19, 2018

    After years of Nintendo dancing around fans' pleas for a new Metroid game, the studio finally decided to drop a humble reveal for one of the most anticipated games of the last ten years right in the middle of their E3 2017 showcase. What a truly Nintendo way to make such an announcement.  

    Since the announcement of this project, Nintendo has confirmed that Retro Studios will not be handling the development of this new Metroid title. Instead, they have stated that the development is being handled by a "talented new development team.”

    According to Eurogamer, that studio is none other than Bandai Namco Studios Singapore, which is collaborating with Nintendo on the new game. However, Metroid producer Kensuke Tanabe will be overseeing the development of this new title.

    Here's everything else we know about the game:

    Metroid Prime 4 Release Date

    There is currently no release date for Metroid Prime 4. The game is coming exclusively to the Nintendo Switch.

    Metroid Prime 4 Trailer

    On the list of games that could possibly show up at E3 2017, Metroid Prime4 ranked somewhere alongside Half-Life 3. Nevertheless, here is the first preview for Metroid Prime 4.

    Unfortunately, the reveal of Metroid Prime 4 doesn't actually tell us anything about the game itself aside from the fact that it is being worked on. However, given that most people had already given up hope that a new Metroid game would ever be released for the Nintendo Switch, we're going to go ahead and name this one of the best announcements of E3 2017.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Everything you need to know about Bayonetta 3, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Platinum Games are developing Bayonetta 3 exclusively for the Nintendo Switch. The reveal trailer showcased during the 2017 Game Awards didn't show much more than same vague visual cues and the reveal of the official logo. As such, drawing any substantial information from it - such as its release date or plot details - is especially difficult and somewhat irresponsible at this early date. 

    If you still haven't had the honor of being a first-time Bayonetta player, you should first know that Platinum Games' franchise is arguably the best action experience of its kind since the glory days of the Devil May Cry series. The second game in the series was released exclusively for Wii U in 2014. It was one of the most critically acclaimed games of the year and is widely considered to be among the finest action titles ever made. 

    Can Platinum do it again? Well, based on their history of meeting and surpassing expectations, we have a pretty good feeling that they'll find a way to live up their promises of delivering a game that raises the bar. 

    Here's everything we know about Bayonetta 3:

    Bayonetta 3 Release Date

    Bayonetta 3 doesn't have a release date at this time. The game is coming exclusively to the Nintendo Switch.

    Bayonetta 3 Trailer

    Here's the first trailer for Bayonetta 3:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    What you need to know about Final Fantasy 7 Remake, including latest news, release date, trailer, and more!

    News John SaavedraMatthew Byrd
    Sep 19, 2018

    One of the most beloved entries in the Final Fantasy series is being remade from the ground up for a new generation of consoles and fans. Final Fantasy VII boasts all new visuals while delivering the same memorable story. 

    Here's everything we know about this highly anticipated remake:

    Final Fantasy 7 Remake Release Date

    Final Fantasy VII Remake doesn't have a release date as of yet. It is coming to the PlayStation 4.

    Final Fantasy 7 Remake Trailer

    Final Fantasy VII Remake is perhaps the most highly-anticipated video game remake of all-time, built from the ground up for the PlayStation 4. This JRPG classic gets new life with all-new graphics. Basically, it's the same game you love, but it looks better than it ever has before. 

    Here's a new trailer:

    We'd even stopped begging at this point. The fact that we even had to keep asking Square Enix to release an HD remake in this day and age is pretty ridiculous. But all our prayers were answered at E3 2015 when Final Fantasy VII Remake was officially confirmed.

    Here's the announcement trailer:

    Final Fantasy 7 Remake Screenshots

    Final Fantasy VII Remake's director, Tetsuya Nomura, revealed two new screenshots from the long-gestating project at Magic Monaco 2017. The screenshots are from an early boss fight and show the game's hud. It's also a new glimpse at Cloud and Barret in the remake. Check the pictures out below:

    Final Fantasy 7 Remake Details

    Square Enix has decided to transfer development of the Final Fantasy VII remake from developer CyberConnect2 to an in-house development team. 

    This report comes from a Square Enix livestream (translated here by Kotaku) during which Square Enix project leader Naoki Hamaguchi referred to the decision as a "sensitive subject."

    However, Hamaguchi did confirm that he has taken over development of the Final Fantasy VII remake in order to keep "production and quality in mind."

    "This company decision was made wanting to control quality as well as keeping the schedule stable," said Hamaguchi.

    At this time, it's not clear if this decision represents some kind of falling out with developer CyberConnect2 or if Square Enix simply decided to take the reigns on this major project in order to ensure it meets all production expectations. 

    An issue Famitsu Weekly (as reported here by Gematsu) featured some quotes from Tetsuya Nomura who elaborated on how Final Fantasy VII Remake's combat system will work.

    “Battles are not command-based, they’re action-based," said Nomura. "Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes."

    Nomura goes on to specifically cite the Guard Scorpion battle as a boss encounter that has been noticeably altered from its original version. He says that particular fight will have "map destruction and a great number of attacks that weren’t in the original" which will result in a "significantly flashy battle."

    While it will be nice to see the combat system in action, this latest update does seem to place the remake's battle system closer to Final Fantasy XV's than Final Fantasy VII's.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    Everything you need to know about Nioh 2, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Team Ninja is working on a sequel to their well-received Souls-like title, Nioh. In a way, it's not too surprising to hear that Team Ninja is working on a sequel to Nioh. After all, the game reportedly sold even better than they were expecting it to sell and performed especially well on PC where the developers had some worries regarding its ability to succeed. 

    On the other hand, nothing leading up to E3 2018 suggested that Team Ninja was going to reveal a new Nioh game. After all, the original Nioh was released in February of 2017, so we're not that far removed from the franchise's debut. 

    Here's your first look at Nioh 2:

    We get the impression that there still might be quite a bit of work to do on Nioh 2 considering that Team Ninja didn't showcase any gameplay from the sequel or revealed any details regarding what we can expect from the upcoming game. However, we'd be a little surprised to hear that it will differ too wildly from the original game given its relatively quick turnaround time and the fact that the first game didn't demand too many improvements. 

    Story-wise, it's entirely possible that Nioh 2 will pick up relatively close to where Nioh left off, but it's not too much of a stretch to suggest that the game could go in a new direction entirely given that the story of the first game was clearly not specifically intended to be picked up at a later date. 

    Regardless, it's enough to know that Team Ninja is working on a new Nioh game given that the original title was a pretty fully-realized take on the Dark Souls concept. While there's still a lot we need to learn about this game, we're very excited to learn more about Nioh 2 as it nears its 2019 PS4 release date.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Everything you need to know about Pikmin 4, including latest news, release date, and much more!

    News John Saavedra
    Sep 19, 2018

    Nintendo's legendary game developer Shigeru Miyamoto confirmed that Pikmin 4 was in development back in 2015, but we've not yet seen much of the game or know when it's coming out.

    "I've been told not to share anything about this from PR," Miyamoto told Eurogamer at E3 2017 regarding the status of Pikmin 4, "but I can tell you it is progressing."

    Miyamoto appeased the PR gods by limiting the specifics of the game's development to his assurance that the game is "actually very close to completion" and that "Pikmin teams are always working on the next one." 

    Nintendo confirmed Miyamoto's assertions in a separate statement by claiming that "Pikmin 4 is in development but that is all we can confirm at present." 

    It's been a few years since Pikmin 3 released for Wii U in 2013. The game received overwhelmingly positive reviews for its innovative use of the Wii U tablet and general advancement of the Pikmin mechanics. By all accounts, Pikmin 3 also sold extremely well with some reports suggesting that it sold over 200,000 units before the end of 2013. 

    The lack of a Pikmin sequel in all that time seems to speak more to Nintendo's unique release strategy than it does their faith in the franchise as a whole. Now that the Nintendo Switch is selling extremely well, it seems that Nintendo is a touch more eager to bring back some of their most popular series as well as re-introduce some of the Wii U's best games to the switch audience.  

    Here's everything else we know:

    Pikmin 4 Release Date

    Pikmin 4 doesn't have a release date as of yet. The game is coming to the Nintendo Switch.

    Pikmin 4 Details

    Some suspected that Shigeru Miyamoto had finally lost his mind when he announced that he was working on a strategy game based on his gardening experiences, but it wasn't long before the quirky little title known as Pikmin became a beloved Nintendo franchise. As popular as the franchise is, though, it has remained suspiciously off the radar since Pikmin 3 released to wide acclaim in 2013. Aside from Miyamoto mentioning that Pikmin 4was nearing completion in 2015, fans have been left to speculate when, exactly, they will be able to get their hands on this anticipated sequel. 

    Sadly, Miyamoto's latest update doesn't offer much hope that they can expect that day to come anytime soon. In an interview with Game Rant, Miyamoto had this to say on the subject of Pikmin 4:

    "We're working on (Pikmin 4). So, you know, when we’re in development we have to create a list of priorities and it has been hard to kind of fit that into that list, but we’re hopefully starting to see that on the list now.”

    While Miyamoto does not explicitly say so during the course of the interview, given that he had previously suggested that the game was nearing completion around this time last year, it certainly does sound like Pikmin 4 has been delayed. Though this may be due to the usual complications that can arise during the development process, the popular theory at the moment is that Pikmin 4 has been shuffled to the side while Nintendo focuses on the release of the Switch as well as their ever-expanding list of new ventures. 

    Given that Breath of the Wild is shaping up to be the last major Wii U release, it certainly does appear that Pikmin 4 may end up becoming a Switch title. It would be a bit of a shame if that came to pass considering how well the Pikmin games translate to the Wii U controller, but it's looking like Pikmin fans may be waiting until 2017 to experience more of this franchise's bizarre adventures.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

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    Everything you need to know about Mega Man 11, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Mega Man 11 seems to combine retro game design and slightly modern looks. It adopts a kind of cel-shaded visual style similar to what we saw in Mighty No. 9, but it's already clear that the game runs far smoother than that much-maligned project. It also does a better job of upgrading the spirit of the old Mega Man titles in terms of their aesthetics. That spirit is evident in this previously leaked concept art for Mega Man's new look. 

    So far as Mega Man 11's gameplay goes, Capcom indicated that they are aiming to recreate the classic gameplay of Mega Man titles gone by. While that certainly speaks to the basic gameplay of the series - run, jump, beat bosses, and upgrade your weapons - some fans no doubt hope that it also means the return of Mega Man's punishing style of gameplay. After all, Cuphead became a huge success in 2017 largely off the back of incredibly tough Mega Man-like gameplay (and, of course, that game's art style). 

    Here's everything we know about Mega Man 11:

    Mega Man 11 Release Date

    Mega Man 11 will be released on Oct. 2 for PlayStation 4, Xbox One, Nintendo Switch, and PC. 

    Mega Man 11 Trailer

    Here is the trailer:

    Mega Man 11 Art

    Here's your first look at the concept art that inspired the blue bomber's design in Mega Man 11:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    Everything you need to know about Sekiro: Shadows Die Twice, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 19, 2018

    Sekiro: Shadows Die Twice is the next game from the studio that brought us Dark Souls. FromSoftware's new action game takes place during the Sengoku era of Japan. In it, you play a warrior who has set out on a dangerous quest to save his master from a powerful foe who the warrior and his mater have been battling for years. The warrior's loss of a ligament means that some of his weapons and abilities come in the form of exchangeable prosthetics. 

    Regardless of what weapon you use, you'll have access to a resurrect ability that will let you instantly revive yourself upon death. This is a far cry from the Dark Soulsseries which often punished the player for death and used death as a way to teach the player how the game's mechanics - and the universe - really worked. It remains to be seen how Sekiro will retain the difficulty and mechanical mastery requirements of Dark Souls given that it sounds like the title won't treat death as quite the roadblock that it was in Dark Souls. 

    We're still waiting to hear more about this game, but for now, here's everything else we know about Sekiro: Shadows Die Twice:

    Sekiro: Shadows Die Twice Trailer

    A new trailer for Sekiro: Shadows Die Twice has arrived ahead of Tokyo Game Show. Check it out below:

    And here's the debut trailer:

    Sekiro: Shadows Die Twice Release Date

    Sekiro: Shadows Die Twice is set to release on March 22, 2019, for PlayStation 4, Xbox One, and PC. On that day, you'll be able to pick up the regular version of the game alongside a special Collector's Edition that includes a map, some art, coins, and a statue. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Here are our picks for the top 60 underrated PlayStation One games for the console that changed home gaming as we know it...

    FeatureAaron BirchRyan Lambie
    Sep 20, 2018

    Sony's original PlayStation was launched in Japan in 1994, hitting the rest of the world in 1995, and it proceeded to revolutionize the console market. It took a pastime that was seen as exclusive to geeks and children, and turned it into a true mainstream phenomenon. PlayStation made gaming "cool," and it brought with it a huge catalog of games, introducing us to all-time classics like Final Fantasy VIIMetal Gear SolidWipeoutResident Evil, and many, many more.

    However, for all the critically and publicly acclaimed titles the unit had, it also had a whole selection of underappreciated releases. Some of these are titles that may not be for everybody, but still offer superb entertainment to many Others are simply great, but failed to shine due to poor advertising or low sales. These facts don't change the quality of these titles, and here we're going to take a look at our own top 60.

    Of course, being a list of underappreciated games, these are titles that range from obscure, cult classics to games that just didn't sell, despite being good releases in their own right, so don't expect to see acclaimed titles like the aforementioned Metal Gear or Final Fantasy VII here. Let's not waste any more time and get to it...

    60. YoYo's Puzzle Park

    Here's a decidedly strange arcade action game from Irem, which is actually a spin-off of a larger series of Japanese, Lemmings-like puzzle titles called Gussun Oyoyo. YoYo's Puzzle Park is a single-screen platformer with a surreal premise: controlling the baby-like hero, you jump around and stun enemies with what looks like a giant party popper. Once a foe's incapacitated, you finish them off by kicking a bomb in their face.

    Even at the time of its release in the late '90s, YoYo's Puzzle Park felt like a bit of a retro throwback to games like Rodland or Psycho Pigs UXB, which means it never got much of a release in the west. All the same, it's colorful and lots of fun, particularly in two-player mode.

    59. Gradius Gaiden

    You'll know all about the Gradius games if you're into your retro 2D shooters, but the PlayStation-exclusive Gradius Gaiden is undoubtedly one of its most obscure entries. Released only in Japan, Gradius Gaiden saw Konami attempt to update the spaceship shooter template a little, with polygon graphics, additional weapons systems, and a greater variety of difficulty levels to court the less seasoned gamer.

    It's a superb game and one that takes great advantage of the PS1's processing power. Its action may be rooted in '80s arcades, but its big, meaty explosions and background effects (including a nice-looking aurora borealis shimmer on level one) give it a glossy feel.

    Sadly, Gradius Gaiden's limited release makes it a bit of a collector's piece these days. If you can't afford the PS1 version, it's also contained on the Gradius Collection release for the PSP.

    58. Hogs of War

    This turn-based strategy game got a bit of a lukewarm reception on its release in 2000, but we'd argue that it's worth overlooking its more annoying quirks. In essence, it's a kind of 3D take on the classic Worms, with rival squads of porcine soldiers murdering one another with a variety of tanks and explosives.

    The controls are nicely tailored for the PS1's controller, and there's a surprising amount of tactical depth beneath the cartoonish presentation. Hogs of War also contains a welcome voice-over by the late, great Rik Mayall.

    57. R-Type Delta

    Like Gradius Gaiden, this is another console-only entry in a much-loved shooter series, and Irem's first attempt to move its visuals from traditional sprites to 3D polygons. As a result, R-Type Delta doesn't quite have the timeless quality of the original R-Type or its sequels, but it's still a great shooter. This time, there's a whole hangar of variant R-series ships to choose from, each with their own variations on the Force - the little indestructible satellites you can use as shields or deadly weapons.

    Polished, slick, and ferociously difficult, R-Type Delta's one of the very best sequels Irem ever made to its seminal 1987 blaster. Indeed, we'd go out on a limb and say that Delta's a little better than the beautiful-looking yet glacially-paced PS2 swansong, R-Type Final.

    56. Mr. Driller

    We've no idea why Namco's adorable Mr. Driller isn't a more popular franchise than it is. First appearing in late '90s arcades, it's an action game with a hint of strategy: your job is to drill down to the bottom of each stage, busting through rocks and collecting the air capsules that keep your ever-depleting energy bar from running out. The twist is that the blocks you drill through are shaped a bit like the ones in Tetris and have a tendency to fall down and crush you if you're not careful.

    From a simple premise, Namco created a hugely addictive and replayable gam. No two levels are alike since the blocks are randomly generated. This means that, even as your digging skills get sharper, you're still only one poor choice away from an ignominious death. It's a great game on the PlayStation and we'd love to see a Mr. Driller revival on the Nintendo Switch. How about it, Namco?

    55. In the Hunt

    If you're fond of the Metal Slug series, then you'll immediately recognize the stunning sprite design in this horizontal shooter. You control a miniature submarine charged with blasting a path through an entire ocean of enemies, ranging from planes patrolling the skies above to huge bases on the seabed.

    In the Hunt was overlooked at the time of its release, perhaps because its publishers tried to hide its 2D roots on the cover. Boot the thing up, though, and you'll discover one of the most fun and original shooters the PS1 has to offer.

    54. No One Can Stop Mr. Domino

    This is one of those quirky-looking games that, at first, seems completely impenetrable. Once you play it for a few minutes, though, No One Can Stop Mr. Domino proves to be challenging and curiously addictive. Traversing a range of 3D courses (which look a bit like the ones in those Micro Machines racing games), you control Mr. Domino, a lively little chap who refuses to stop running. The aim is to avoid hazards and obstacles while placing dominos on pre-defined squares by pressing one of the PS1 controller's face buttons at just the right moment. Once they're all in place, the dominoes are knocked over and the stage is cleared.

    In essence, Mr. Domino's a kind of racing puzzler and one filled with the kind of surreal Japanese humor we'd see years later in Katamari Damacy. If you can find it at a reasonable price, this is an obscure title well worth picking up.

    53. Pop 'n Pop

    An adorable little action puzzle game that feels more like something from the SNES era than the cooler-than-thou days of the PlayStation, Pop 'N Pop provides an affectionate nod to the classics of Taito's '80s era. Playable characters include Tiki the Kiwi from The NewZealand Story, the bubble dragons from Bubble Bobble, and lots more besides.

    In essence, Pop 'N Pop's a riff on the Puzzle Bobble/Bust A Move color-matching theme. You fire colored balloons at the other balloons at the top of the screen and burst them by matching like with like. That the balloons move left and right, and gradually descend towards your character at the bottom of the screen, means that Pop 'N Pop has as much in common with Space Invaders as Puzzle Bobble. If you love Taito's old output, this is a must-have.

    52. Zanac X Zanac

    Japanese developer Compile was responsible for some classic shooting games, most memorably Musha Aleste on the Sega Mega Drive (or Genesis). Zanac X Zanac takes the firm right back to its beginnings since it brings together a port of the original Zanac (one of its earliest shooters) and pairs it with a 15th anniversary update, Zanac Neo. It's all of a piece with the fast-paced, vertically scrolling action Compile perfected in the Aleste series, but Zanac Neo looks and sounds great on the PlayStation, even if it isn't quite up to the peak brilliance of Musha Aleste.

    Another low-key release in 2001, when 2D shooters had fallen out of favor, Zanac X Zanac is a bit of a collector's item today. Regrettably, it was also one of Compile's very last releases, so if you loved this studio's shooters, then you may want to splash out and add this one to your collection.

    51. Starblade Alpha

    We love a good rail shooter and this is one of our favorites on the PS1. It's simple, arcade-style stuff: taking on the role of an ace star pilot, you fly through asteroid fields and space danger zones, blowing up all the stuff that comes at you. Meanwhile, a commander barks orders at you to add a bit more atmosphere.

    Starblade Alpha is, unfortunately, a bit pricey these days, but if you love blowing stuff up and generally pretending you're the kid out of The Last Starfighter, then this '90s Namco offering's well worth your consideration.

    50. One

    One is a fast-paced shooter in which you play as an amnesiac with a gun arm on a mission to find out his identity. He attempts to discover the answer across six levels, and is constantly pursued by the police and military.

    The game is an early example of a 2.5D title, and as the player runs through the various 3D rendered worlds, the camera zooms around automatically, giving the game a more cinematic feel. Action is thick and fast, and boss battles are challenging, often requiring special tactics to survive.

    One received pretty high scores on its release back in 1997, and is still held in high regard by fans.

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    49. Rampage World Tour

    If you're an old-school gamer who was around in the 80s, you'll no doubt remember the classic arcade title, Rampage. Starring three B-movie monsters – George the giant gorilla, Lizzie the dinosaur, and Ralph the giant werewolf, the game simply tasked players with one goal, and that was destruction of various cities.

    Rampage World Tour on the PlayStation is a more up to date take on the classic, with better visuals, new locations spread around the world, and new power ups. The core gameplay, however, remains the same, and allows players to smash buildings, eat civilians, and mash enemy tanks. It's simple, yes, but still as fun as it was back in the 80s.

    48. (c-12) Final Resistance

    Clearly inspired by a certain Arnie-powered killer robot, (c-12) Final Resistance is a third-person shooter that sees players take on the role of cyborg soldier Riley Vaughan, as he attempts to fight invading aliens who want the planet for the abundance of carbon.

    Okay, so the story is a bit of old guff, but the actual game is very good, and takes place in various ruined cities and wartorn environs. Riley can utilize a range of weapons, including a powerful sniper scope, and he has to complete various other tasks alongside killing invaders to proceed on his mission.

    Visually impressive for the PS1, (c-12) Final Resistance came out of the respected SCE Studio Cambridge, which would go on to become Guerrilla Games, of Killzone fame, making this an early example of things to come.

    47. LSD: Dream Emulator

    Without a doubt the most bizarre game on this list, and possibly of all time, LSD: Dream Emulator is as messed up and drug-induced as it sounds. Based upon the creator Hiroko Nishikawa's own dream journals, the game lets you explore totally random and weird worlds, and was sadly, only released in Japan.

    As with most dreams, these worlds make little sense, and by touching any object, be it a person, creature, or even a wall, you'll jump from one dreamscape into another. Hitting people and certain objects makes your dreams stranger and stranger, and there are actually some genuinely scary moments to be witnessed. Dreams are measured in four categories – upper, downer, dynamic, and static, and after a set time you wake up, able to carry on with another, new dream, advancing the game's day count by one. Eventually, you can replay your dreams, unless you run into a a man wearing a grey hat and trench coat, who can take this ability away.

    It may not look all that attractive, in fact it's downright primitive and ugly, but that's not the point here. There's not even any real goal, all you do is simply wander around tripped out worlds, over and over. For some reason, this is very addictive.

    46. In Cold Blood

    In Cold Blood is a third-person adventure with some action elements. Players take on the role of MI6 agent John Cord, who infiltrates the fictional Russian state of Volgia. Unfortunately, he's captured and tortured, and this leads to him losing his memory. So yes, you've guessed it, it's your job to help him escape and to ultimately remember his past and the events that led to his capture.

    The game mixes in a lot of puzzle and stealth elements into the third person adventure, and the story is actually very interesting, keeping you ploughing along, despite some awkward action sequences. The high-tech spy setting and decent visuals are paired with some solid voice acting, and while it isn't recommended for pure action fans, adventure buffs should seek it out.

    45. Crusader: No Remorse

    Also available on the Sega Saturn and PC, Crusader: No Remorse is an isometric shooter that few people have ever played. It may have blatantly stolen its main character design from a certain Star Wars bounty hunter, but the gameplay is great.

    Developed by Origin Systems, the game mixes shooting and puzzles within a rich and detailed world. As the crimson-clad hero, the Silencer, you have to infiltrate various facilities, bypassing security systems, hacking computers, and taking out guards to achieve your ends. To do this you have a range of weapons and abilities, and you can destroy a lot of the objects in the world.

    The controls are a little clunky and take some getting used to, but the slower-paced combat and flexible approach to completing your objectives are great.

    44. Rapid Reload/Gunners Heaven

    A blatant clone of Treasure's Mega Drive classic, Gunstar Heroes (even the characters are treasure hunters), Rapid Reload is, nonetheless, a great side-scrolling shooter packed with action and some memorable boss battles.

    Like Gunstar Heroes, the game features different ammo types, including a flame thrower and homing shot, and characters also have a grappling hook to help them navigate the six levels.

    Rapid Reload was originally part of the first wave of PlayStation titles released, and although it didn't push the platform technically, it was, and still is a great early outing, and the gameplay holds up today.

    43. Fighting Force

    Fighting Force is a 3D scrolling beat 'em up in the same style as Sega's Street of Rage, and earlier classics like Final Fight and Renegade. In fact, it was originally planned as a Street of Rage title, but was later re-branded.

    It features four different characters, with their own strengths and weaknesses, and alongside the usual melee combat, players can utilize weapons, guns, and the environment. Different paths through the game can also be chosen.

    The game arrived to fairly average reviews on release, limiting its potential, and despite a sequel on the Dreamcast (which was fairly poor), it quickly vanished. The original is still held in high regard by fans, though, and it's one of the first 3D beat 'em ups of its type, which makes it well worth a punt.

    42. Wargames: Defcon 1

    Although the only thing similar to the 1983 Matthew Broderick flick is the name and the inclusion of NORAD and WOPR, Wargames: Defcon 1 is a great game anyway, so it doesn't matter if you like the film or not.

    The story takes place 20 years after the film, and sees NORAD doing battle with the WOPR forces, which, like its digital buddy, Skynet, wants to eradicate mankind (why do computers need to be so bloody evil all the time?)

    An action strategy title, players control various units on the battlefield directly, able to jump from one to another at will. Units not under player control can be given basic orders, including forming up on the player vehicle, and the two sides have vastly different forces, with NORAD having traditional tanks and aircraft, and WOPR sporting sci-fi mechs and advanced vehicles. Of course, the game also taunts you if you lose, asking if you prefer a nice game of chess. Nice.

    41. Intelligent Qube / Kurushi

    A simple, but devilishly challenging puzzler. Kurushi sees you trying to stay alive by destroying blocks that are continuously rolling towards you. You do this by highlighting areas of the floor to detonate, and timing the blast to hit the cubes as they roll over them. Some blocks can cause larger explosions and chain reactions, and others need to be left alone, otherwise you lose a part of the floor you're standing on. It sounds simple, but this is an addictive and tough title.

    40. Bloody Roar

    What's more fun than playing a larger-than-life selection of martial artists with over-the-top special moves? Playing a larger-than-life selection of martial artists with over-the-top special moves who can transform into animals, of course!

    Bloody Roar may not be the best example of the combat genre, and other games like Tekken and Soulcalibur do a better job mechanically, but Bloody Roar's animal transformation and brutal specials create a supremely satisfying and enjoyable scrapper. Where else can you pit a mole against a tiger and have a good, balanced fight?

    Even though it isn't as polished as Namco's offerings, Bloody Roar plays very well, with decent combo systems, and as each character has a human and animal form, the range of moves and tactics open to players is impressive. Well worth a look for beat 'em up fans.

    39. Myst/Riven

    The Myst series as a franchise is far from underappreciated, but on the PlayStation it hardly made a splash. True, the slide-show puzzler has always been about as divisive as you can get, with console owners being far from the game's original core demographic, but as a game in its own right, few can hold a candle to the brilliant puzzles and superb atmosphere Cyan Worlds' titles ooze.

    Both Myst and Riven appeared on the PlayStation, and for those looking for a truly challenging brain bender, this is a good choice. The mysterious island and the worlds that follow all contain some of the most bizarre landscapes around, dotted with tough puzzles. Solving the game requires all of your grey matter, and this changed little on the PlayStation.

    Riven was, and still is, the hardest of the series, and ups the ante when it comes to mental callisthenics, and is every bit as absorbing as the debut title, Myst.

    38. MDK

    It seemed like a big release for its time, coming from Shiny Entertainment, creator of Earthworm Jim, but on the PS1 it didn't really get out of the starting blocks. This is a shame as, although short, MDK was a great third-person shooter, packed with humor and unique features for the time.

    As heroic janitor Kurt Hectic, you have to save the earth from invading aliens, and you use the powerful coil suit to do so. This suit allows Kurt to glide long distances and take out his foes both at close and long range, thanks to a powerful arm machine gun which can be slotted onto Kurt's head to form a sniper rifle.

    It's a very quirky title with impressive visuals for the time, and some interesting missions and mini games. It spawned a sequel, but many fans still say the first is the best of the two.

    37. Jade Cocoon

    This is an RPG that combines some of the more traditional RPG elements with creature training and evolution. The protagonist, Levant, is a Cocoon Master who is able to capture and tame Minions. These creatures can be used to fight for Levant, and can be fused together with other Minions to create more powerful beings that inherit the skills of the paired creatures.

    Battles mainly consist of plentiful use of elemental powers, with the various abilities having strengths and weaknesses against others. Fire attacks beat wind, for example. Minions possess these elemental powers, with more powerful, new generations of creatures having more than one. The graphics are good, the audio design great, and the game world is expansive, making for a unique, well-rounded RPG.

    36. Blood Omen: Legacy of Kain

    The first game in the Blood Omen series, preceding the more well-known installments like Soul ReaverBlood Omen: Legacy of Kain is not a 3D action adventure like it's sequels, but is a top-down action RPG. It features full voice acting (some of which is unintentionally humorous), and simple, but enjoyable hack-and-slash world-roaming and dungeon-crawling.

    The game is an origin story, depicting the series' main antagonist Kain's rise to power as he hunts down and slays the Circle of Nine. As well as his martial skills, Kain also possesses various magical abilities, such as shape-shifting, and he attains more skills and items as he progresses, similarly to Nintendo's Zelda series.

    35. The Misadventures of Tron Bonne

    Part of the Mega Man Legends series, The Misadventures of Tron Bonne casts players as the titular anti-heroine, and features various gameplay styles, including 3D action, puzzles, and strategy. Using her robotics and army of Servbots, Tron is on a mission to raise money to pay off a family debt, which means making money in any way possible, usually by stealing.

    Tron's army of Servbots is a big feature of the game, with each one having its own personality, and they can be improved by undergoing training minigames. The visual style is the same as the other Legends games, and it's a gleefully colorful and enjoyable robotic romp, even if it strays far from the usual Mega Man-style of play.

    34. Galerians

    Galerians is one of the more interesting Resident Evil clones, and focuses not on traditional, scour-the-area-for-every-single-bullet play, but instead features the use of mind powers. As protagonist Rion Steiner, a boy who wakes up with no memory, players explore the hospital he wakes up in. By using special drugs, he can utilize his psychic powers to combat foes. If Rion takes too much damage, he can unleash a powerful, but uncontrollable assault, killing foes instantly.

    Still satisfying the survival horror mechanic, Rion needs vials of drugs to fuel his powers, of which there is a limited amount, so conservation is still needed while navigating the world and solving puzzles.

    Galerians was originally lost in the fever surrounding Resident Evil and Silent Hill, but genre fans should certainly check it out.

    33. Tobal 2

    Sadly, Tobal 2 never got a release outside of its native Japan, which is a shame as it's one of the better fighters on the system. It might not have the mainstream appeal of Tekken and its ilk, but the core fighting engine of Tobal 2 is one of the best of the generation, and the combo system is fast and fluid, all running at an impressive 60 fps. There's even an RPG-style quest mode spanning several dungeons to add more longevity to the core fighting. This combat doesn't need all that much help, though, with around 200 characters to choose from, and a fully 3D fighting arena. A quality title that's a must import for the genre's fans.

    32. Tempest X 3

    For the handful of people who bought an Atari Jaguar (and the few who didn't immediately take it back to the shop), one of the best games for the system, and an all-time classic arcade title, was Tempest 2000. Tempest X 3 is basically the same game, but for the PlayStation.

    Jeff Minter's trademark acid trip visuals and a thumpingly brilliant soundtrack accompany the eye-melting action, and the result is a digital, high score-seeking drug. As simple as it is addictive, Tempest's gameplay hasn't aged one bit, and this is clearly evident in this version of the game, which is straightforward, reflex-challenging bliss.

    31. Disruptor

    Created by Insomniac, the team responsible for the Resistance series, Disruptor is a great early example of a non-N64 console FPS title that worked well, with decent controls and steady challenge.

    Disruptor is a traditional corridor shooter at heart, with a range of decent weapons and psi powers accompanying the bullet-slinging. It looks pretty good for an FPS release of the time, and although it does little all that differently from other similar period entries in the genre, psi powers aside, it's one of the best FPS releases on Sony's debut platform.

    30. Vandal Hearts

    This was one of the first tactical RPGs to arrive on 32-bit, and is very similar in gameplay to Sega's Shining Force series. Unlike Shining ForceVandal Hearts is an isometric game with much better visuals. Players take turns moving their units around the grid-based battlefields, which feature varying heights and terrain types. Units can attack and use abilities, and when all have had a turn, the enemy units have their go.

    It's an RPG game of chess, where the outcome isn't simply decided by higher levels or even a player's manual dexterity, but instead well planned out tactics and strategies. This makes Vandal Heartsa very different RPG experience to the majority of similar titles on the PlayStation, and one that should be very welcome to players looking for a more mental role-playing challenge.

    29. Alundra

    Want to play Zelda on your PlayStation? Well, although impossible at the time of release and today, there's always a great alternative in Alundra.

    Clearly a blatant Zelda clone for Sony's console, Alundra is a top-down action adventure with light RPG elements. It features the same hack-and-slash combat as Nintendo's series, as well as item gathering, and adds in the ability to explore other people's dreams and nightmares. There's also a heavy puzzle element, some of the most difficult in the genre.

    28. Ehrgeiz

    Ehrgeiz is a dream game for many PlayStation owners. Not only is it a cross between Tekken and Powerstone, but it features Final Fantasy characters battling it out in full 3D. Yes, fans actually get the chance to wield Cloud's Buster Sword and to play as the iconic Sephiroth.

    It isn't as smooth as competing fighters, but this is a fighter that's sold on the strength of its characters, and for Final Fantasy VII fans, this is more than enough. Sadly, though, it didn't do all that well commercially when it released.

    Alongside the combat modes, the game also features a quest mode, much like Tekken's later installments that are crammed in as a side show. This boasts a long dungeon crawl-style of play, complete with item looting and a hunger status. Other minigames are also featured, further bolstering the longevity of the title.

    27. Persona 2: Eternal Punishment

    Now a cult series of wacked-out RPGs, the Persona series also found a home on the PS1, and Persona 2 is a great example of what the traditionally off-the-wall series has in store. Played in third-person, with random battles and the persona system that grants new strengths and abilities, it's a different, but no less absorbing role player.

    Personas can be levelled up with use, and new personas are acquired by gathering tarot cards and attracting demons. The rumor system is intriguing, and new rumors can be collected with various outcomes if the player pays for the rumor to become fact. Quriky? Yes. Great? Most definitely.

    26. Heart of Darkness

    This was quite the hype monster back before its release in 1998, and it took six years to develop. It includes an impressive orchestral score (one of the first games to do so), FMV cutscenes, and some of the best graphics around at the time. It also plays well, and features a myriad of ways for the main protagonist to die, some actually pretty grim to be honest.

    Sadly, the game didn’t live up to its lofty ambitions, and partly due to a very short length, it didn't do all that well at retail. This is a shame, as it's still great, and it could have been a decent series if the developer, Amazing Studios, hadn't moved on from game development.

    25. Suikoden II

    The second game in the series, and another excellent JRPG for the PS1, Suikoden II doesn't try to follow many of its stable mates by using flashy 3D or technical prowess. Instead, it simply goes for pure, traditional JRPG 2D quality, and tasks you with recruiting a myriad of characters to aid you in your fight.

    The storyline is one of the better to be found in the often poorly-translated JRPG genre, and the purposely traditional design focuses fully on gameplay, and it doesn’t disappoint.

    24. The Legend of Dragoon

    A Sony-published RPG, and one that was initially criticized for being overly generic, The Legend of Dragoon has become a cult classic for PS1 fans. The game is a clear product of the Final Fantasy era, and has many similar features, including random encounters (which can be avoided if the player wishes).

    Although it apes a lot of FF features, The Legend of Dragoon also has some unique features, most notably the Additions system that features user-input combos to open up more powerful attacks. Characters can also transform into the titular Dragoons once they acquire a Dragoon Spirit.

    Many fans of the game actually consider The Legend of Dragoon to be superior to the Final Fantasy series, such is its impact, and this definitely makes this a game to seek out if you're looking for some classic PS1 RPG action.

    23. Rival Schools

    One of Capcom's most overlooked releases, Rival Schools is a great example of the 3D one-on-one brawler. Set in typically colorful Japanese-style schools, complete with dodgy schoolgirl underwear flashing, combatants vary from martial artists to sports players, and you pick two of them at a time. One is your actual combatant, and the second is used to the game's team-up special attacks.

    Rival Schools only uses four attack buttons, which was odd for a Capcom title, but the fighting system works well, and is surprisingly deep and satisfying. The characters are all interesting and different from the usual selection of overused world warrior archetypes, and the introduction of the "vigor" meter allows access to more powerful moves as you fill it up during a fight. It also includes launch moves that open up air combos and juggles. Great stuff.

    22. Klonoa

    Klonoa is a lesser-known 2.5D platformer, and to genre aficionados it's one of the best on the system. It features a striking art style and a main character who can pick up and throw his foes at each other, or use them as stepping stones for higher jumps.

    This is wrapped up on some of the most well-implemented platforming on the system. It's a shame the game is a little short, even for a platformer, but while it lasts, it's gold.

    21. Silhouette Mirage

    Treasure is one of the the most acclaimed developers of the 16- and 32-bit era, and it made a big name for itself by creating off the wall titles with distinctive twists. Silhouette Mirage is one of those titles, and it's a side-scroller that plays like a mash-up of two other Treasure titles, Gunstar Heroes and Ikaruga.

    The main twist of the game is main character Shyna's split abilities. Using both Silhouette and Mirage powers, you have to attack your foes with the opposite power, similar to Ikaruga's polarity-switching mechanic. Silhouette enemies are defeated by Mirage, and vice versa. The added twist is that to use each power, you need to be facing the right direction.

    This produces a very interesting and quirky take on side-scroller play, and being a treasure title, it packs in great visuals and a well-balanced difficulty. It's also very challenging for completionists, as you have to complete the game numerous times with only a handful of continues to unlock all of the secrets.

    20. Jumping Flash

    One of the PlayStation's launch titles, and still to this day, one of the best. Jumping Flashwas one of the first ever attempts to create a first-person platformer, and for the most part, it worked. This is big praise as even now, very few games that have attempted the same thing have got it right. Oh, and you play as a robotic rabbit named Robbit, which is nice.

    The game features bold, colorful worlds to jump around in three dimensions and sports a rather unique interface, complete with radar and an auto view tilt when you jump, so you can see where you were going to land. It mixes this platforming with first-person shooting of sorts, and item collection goals with boss battles.

    The game plays well, even with the PS1's limited tech, and it set the stage for 3D platformers to come when it first arrived, so it deserves praise if only for its precursor status.

    19. Tomba 2/Tombi 2

    A 2.5D platformer of the Metroidvania-style, this is another often overlooked, but trend-setting title on the PS1, despite the protagonist having bright pink hair. As the feral hero, players explore the large environments of the game, jumping in and out of the background and breaking the traditionally linear platforming mold. Players can also choose where they want to go at various points. Some areas of the game open up with top-down gameplay that allows more freedom, and there are tons of missions to try out, over 100 in total.

    The variety in the game is pretty good for a platform title, and in order to fully complete it, you have to finish every challenge, which is quite tricky. Each completed mission grants adventure points, used to open reward boxes scattered around the world.

    Taking a page out of Mario's book, Tomba can also wear various power-up suits that give him different abilities, such as a flying squirrel that allows gliding and pig suit that lets him talk to pigs. This, and its prequel, were also among the first titles to utilize the now standard DualShock control method.

    18. Silent Bomber

    Imagine Hudson Soft's Bomberman series, only faster, with open levels and more anime hair, and you've got Silent Bomber. This is a great fast-paced, top-down action title in which you complete missions by running around like a loon, jumping, and wall climbing, while throwing and detonating bombs to blow up your foes and objectives.

    It features a character upgrade system, big boss fights, great set pieces, and some pumping audio driving the action along, and the quick fire bombing holds up throughout.

    17. Star Ocean: The Second Story

    On a platform that's so well endowed with RPGs, especially of the JRPG persuasion, it's easy for truly great titles to get lost in the mix, and Star Ocean is one such example. Although overshadowed by other, more recognized titles, Star Ocean: The Second Story is one of the best RPGs on the system.

    Underneath some great and lovingly polished presentation, the game has a solid combat system, a massive quest, a unique item creation tool, and multiple endings. The series has jumped ship to various platforms since, but this is one of the best, and it's well worth seeking out if you still have your PS1, and are a fan of classic JRPGs.

    16. Puzzle Bobble 4/Bust-A-Move 4

    Most gamers are well aware of the Puzzle Bobble/Bust-a-Move series of games, and the slew of clones that have carbon-copied the series into obscurity, especially on mobile devices. Taito's franchise was the first, though, and most would agree, the best.

    Puzzle Bobble 4 on the PS1 is one of the best examples of the series, too. With well over 600 levels and new pulley/scale system game mechanics, this is also one of the finest puzzlers on the platform, period. Both a story and arcade mode are present, along with puzzle mode, challenges, and more. You can even use the level editor to create your own challenges. Chain reactions are also introduced in two player matches (and 1P vs. CPU). The various modes and excellent two player challenges make this a no-brainer for puzzle fans.

    15. Super Puzzle Fighter 2 Turbo

    With Street Fighter dominating the genre, Capcom decided to broaden the series' horizons by creating Puzzle Fighter. Like many of the best puzzle games, the core gameplay is simple - match colored blocks and drop them on your opponent. It features cutesy versions of popular Street Fighter characters and special moves based on the fighting title.

    As with many popular puzzlers, the game has been cloned (it was itself based on Capcom's Pnickies), most notably in Mortal Kombat: Deception. It's also been ported to modern consoles via PSN and Xbox Live, but the PS1 version is one of the best, and despite bearing the Street Fighter name, could have done much better.

    14. Legend of Legaia

    Consistently brought up in underrated discussions by fans, Legend of Legaia is one of the most fondly remembered titles on the platform by genre fanatics. One of many examples of fine JRPGs on the system, it features a turn-based combat system that allows players to choose the type of attack by selecting left or right attacks, as well as high and low. Depending on the equipment used, these attacks can be greatly affected. High and low attacks can be useful in different situations, with low attacks missing flying enemies, for example. Characters can also team up with powerful entities called Ra-Seru, which augment their abilities.

    Although not entirely revolutionary, Legend of Legaia is a great RPG that ticks all the boxes needed to produce a winning formula, and it remains a firm fan-favorite to this day.

    13. G-Police

    A technical powerhouse, and a perfect game to show off the power of the PlayStation, G-Police was one of the most impressive releases on the system in its day. Developed by Psygnosis, the game puts players in control of agile Police craft in a sci-fi setting.

    Utilizing unique (at the time) vibration features alongside some truly impressive visuals, G-Police is one of the hardest games on the platform. Some may argue that this is due to clunky controls, but fans weren't, and still aren't put off, and the game is still a firm favorite, and can even be bought for the PS3 via PSN.

    12. Colony Wars

    Although the space setting isn't quite as technically impressive as G-Police's fully rendered cityscapes, Psygnosis' Colony Wars is arguably the better actual game of the two. It also spawned two sequels in Vengeance and Red Sun, but the series faded away, which is a shame.

    A space combat sim, Colony Wars features smooth space dogfights, and a non-linear mission structure, with mission failure not always leading to a game over, but instead changing the progress of the missions, a nod to the classic, genre stable mate, Wing Commander.

    The game features a number of possible endings, making for increased replayability, and there are few similar titles of this genre as good on the PS1.

    11. Bishi Bashi Special

    Long before Nintendo's Wario developed a taste for tiny, bite-size minigames, Bishi Bashi Special was shaking soda bottles and wasting mechanical pencil lead on the PlayStation with style and content that could only come from Japan.

    One of the best party games ever made, especially if you use two PlayStation mult-taps to enable eight player support, there are few times when button mashing is so much fun, even in the wake of motion-controlled silliness. What makes it all the most enjoyable is the bizarre nature of it all, and the crazy selection of challenges, something of a rarity at the time of release for Western audiences, only served to make the whole thing more of a post-pub staple for drunken gamers, a trend that continues for fans today.

    10. Um Jammer Lammy

    A sequel of sorts to the more famous Parappa the Rapper, Um Jammer Lammy follows the same formula as the previous release, but has a focus on guitar playing, rather than rapping. Like Parappa, Lammy has to play various songs alongside her teachers with players reproducing button presses as instructed.

    The game is more difficult than Parappa, which puts many off, but it's the superior of the two as it not only has a more in-depth challenge, but also a two player mode and Parapparemixes. Once again, it makes for a brilliant party game, post-pub or otherwise, and few games, even the original Parappa, can match its psychedelic visuals.

    9. Ghost in the Shell

    Based on the popular anime, Ghost in the Shell is a third person shooter which puts players in the cockpit of a powerful, wall-climbing, 'Fuchikoma' tank. This tank is impressively agile, offering the kind of freedom of movement few others games possessed at the time of release. Many levels see you jumping and climbing around increasingly more complex landscapes, and this is necessary as the enemy can be very dangerous, so you need your agility to get the drop on them.

    Ghost in the Shell is widely considered to be one of the best anime tie-in games, even if it didn’t originally sell all that well, and was missed by many. Whether of not you like anime or the series the game is based on, this is a great action shooter regardless.

    8. Bushido Blade

    As with a lot of underappreciated titles, Bushido Blade is a game that takes a famliar genre and attempts to do something differently. This time it was to replace fisticuffs and flashy special moves with realistic, insta-death sword fights.

    Although it may not have worked from a commercial standpoint, hence its inclusion here, Bushido Blade's combat is both rewarding and addictive. It does away with the ability to button mash your way to victory, and instead features a combat system that requires genuine skill and perfect timing, especially when going up against another human opponent.

    Perhaps its focus on a more realistic and low-key setting, coupled with the rather mundane characters, compared to the competition at least, did it no favors initially, but overlooking this yields some truly brilliant combat packed with depth.

    7. Die Hard Trilogy

    The only thing better than one John McClane is three of him, and that's just what Die Hard Trilogy delivers, and it does so in a very impressive way.

    Spanning the first three Die Hard movies, Die Hard Trilogy features three different games in one package, all of which are great. Die Hard is a third-person action-shooter, Die Hard 2: Die Harder is a Virtua Cop-like shooting gallery (with light gun support), and the jewel in the crown is Die Hard with a Vengeance, which is a challenging, checkpoint-lead driving game.

    All three titles are full games in their own right, and the mixture of styles make for a long-lasting challenge, and what a challenge it is. The on-rails Die Hard 2 is enjoyable, but both Die Hard and Die Hard with A Vengeance are very tricky, with the latter being the hardest of the three. This challenge is always on the right-side of fair, though, and for its time, this was a very impressive compilation. And it's Die Hard, which just never gets old (until Die Hard 4.0, anyway).

    6. Policenauts

    Directed by Metal Gear creator, Hideo Kojima, Policenauts is very similar to the previous, excellent Sega CD title, Snatcher. Like the previous game, this is a point-and-click interactive comic of sorts, with shooting segments. By clicking on the environment, the protagonist, Jonathan Ingram, can analyze items and converse with people in order to investigate the circumstances surrounding his wife's death.

    Unlike Snatcher, which was a cyberpunk story set in Neo Kobe on Earth, Policenauts takes place primarily in space, on the colony Beyond Coast. Also, like Snatcher, it's one of the first games to feature such high quality voice acting throughout, and also sports FMV cutscenes.

    The game has never been released outside of Japan, and was initially only available on NEC PC-9821, 3DO, Sega Saturn, and PlayStation. However, a fan-made English translation has since surfaced online.

    5. Vib Ribbon

    Released in Japan in 1999, and everywhere else in 2000, Vib Ribbon is one of the most original titles you're ever likely to play, and is one of the best examples of the music genre. You don't even need a cheap, plastic guitar.

    Using either the supplied music, or your own, your goal is simple, to guide the enigmatic protagonist, Vibri, along a straight line that warps and shifts along with the music. As the music plays, the line changes, generating obstacles that can be avoided with well-timed and correct button presses. The obstacles are generated in time with the music, which means that the style and tempo of music you use can actually affect the difficulty.

    Classical and chill out music may be relatively simple and sedate, while heavy metal or dance music can produce the kind of obstacle avoidance test that could tie your fingers in knots.

    The gameplay is as simple as it gets, but is brilliantly implemented, and although Vibri is made up of basic, vector-style lines, he's a charming and likable character, and evolves or devolves depending on your progress, much like the later, PS2 and Dreamcast music title, Rez.

    4. Future Cop LAPD

    A criminally (if you'll forgive the pun) overlooked gem of a game. Future Cop LAPD is a great sci-fi action title that sees you control a powerful law enforcement mech (that can transform into a car) on a series of missions. The gamepley somewhat resembles that of EA's Strike series (which is well overdue for a return), and the entire campaign can be played in split-screen co-op.

    Alongside the main content, there's also a basic strategy game included, complete with unit building. This can also be played by two players. Great value and a great game.

    3. Legacy of Kain: Soul Reaver

    Considered by many fans to be the best of the long-running series, Legacy of Kain: Soul Reaver is a Tomb Raider-inspired Gothic adventure in which you play as Raziel, an-ex vampire lord who now stalks the world devouring souls looking for revenge against his former master, the titular Kain.

    Created by Crystal Dynamics, who ironically now heads Tomb Raider, the game takes plenty of inspiration from Ms. Croft's outings, including a heavy focus on block puzzles and environmental navigation. Unlike Tomb Raider games of the period, however, Soul Reaver features a large, open world with no loading times, a big feature at the time of release. This world is split into various regions, each ruled by a different vampire clan, the leader of which Raziel has to locate and defeat in order to acquire new abilities. Raziel can also switch from the living and dead planes, and this serves as a major puzzle and plot device.

    This all amounts to a brilliant mixture of Tomb Raider and Metroid, with areas opening up once Raziel acquires the powers needed to access previously closed-off zones. Throw in some Zelda-style combat and all sorts of supernatural abilities (which also make for some very impressive puzzles) and you have a fantastic fantasy adventure.

    2. Parasite Eve 2

    While Resident Evil and Silent Hill may have captured all of the mainstream attention in the survival horror genre, there was another series that was every bit as good - if not better, according to its fans. This was Parasite Eve, which mixed Resident Evil-style survival horror with RPG elements to create a very different take on the genre.

    Parasite Eve II is the highlight, and stars returning protagonist, FBI agent Aya Brea. She's once again investigating outbreaks of Mitochondrial creatures, in events set two years after the first game.

    Unlike the first title, PEII features a real-time battle system, reminiscent of Resident Evil, and this is tempered by the Parasite Energy system that grants Aya special, magic-style abilities. Although it's certainly a survival horror, complete with puzzles and pre-rendered environments, there's a larger emphasis on combat, and here you also need to level Aya up, improving her abilities and customizing her weapons. This is important, as later enemies became increasingly more and more deadly, and unprepared players can be unceremoniously destroyed.

    The far deeper gameplay and great presentation arguably make Parasite Eve II the superior title to Resident Evil, so it's strange that is sold relatively poorly.

    1. Vagrant Story

    It's crazy to think of a SquareSoft RPG title as being underappreciated, given that the PS1 was arguably one of the finest hours for the company, but the sublime Vagrant Story is just that. It is a very different kind of RPG for the traditionally turn-based JRPG developer, but one that's blissfully refreshing and difficult.

    As elite an Riskbreaker named Ashley Riot, your mission is to infiltrate the creepy, abandoned city of Lea Monde in pursuit of cult leader Sydney, who's kidnapped the Emperor's son. The city is populated with all manner of beasts and monsters, along with powerful bosses. Along the way we also discover Ashley's troubled past.

    What sets Vagrant Story apart from its RPG brethren is the overall style. Instead of a traditional turn-based approach used by the likes of Final Fantasy, here the game fuses both turn-based and real-time with action-adventure exploration and puzzle solving.

    Combat is essentially turn-based, but is more fluid. You can move around during combat, which flows seamlessly with exploration, eschewing random battles, and you use a unique targeting system to strike various enemy body parts. As you fight, your "risk" meter fills up. The higher it gets, the less likely your hits are to connect, but critical hit chances are increased. With careful timing, you can string together attacks endlessly, using your own custom move set, and a full counter attack system is in place.

    Outside of combat, Ashley can craft his own weapons, and all of these gain experience (affinity) against specific enemy types as they're used. There's also a hefty dose of block-based puzzling, all wrapped up with a visually impressive, very different style, and a good story with strong characters.

    The game is very tough, requiring the mastery of all of the game's systems in order to survive. You could say this was the Dark Souls of its time, and it's the go to game for RPG fans wishing for both a unique experience and a big challenge. Sadly, these strengths didn't turn out to be enough when it released, and any hopes for a sequel were dashed.

    Did we miss something? Is there an underrated gem you fondly remember? Lets us know in the comments.

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    The beloved but failing PS Vita will no longer be produced starting in 2019.

    News Matthew Byrd
    Sep 20, 2018

    Sony will soon end production of the PS Vita in Japan. 

    “In Japan, we will manufacture PlayStation Vita until 2019. From there, shipping will end," said Sony Interactive Entertainment senior vice president Hiroyuki Oda in an interview with Famitsu (via Gematsu). "Currently, we do not have any plans regarding a new handheld device." 

    The idea that Sony is done producing the Vita isn't too surprising. While the Vita was an ambitious platform that allowed gamers to take something that is somewhat close to a PlayStation 3/4 on the road, the Vita was released around the time of the handheld hardware market's fall from grace. The Vita library contains some truly great games - especially if you're into the Japanese gaming scene - and most of the people who own the Vita can't stop talking about how much they love it, but the device proved to be a tough sell to a growing number of people who just use their cellphones for on-the-go gaming. 

    The idea that Sony isn't interested in producing another handheld device is a little more fascinating. The success of the Nintendo Switch - particularly its handheld functionality - led some to believe that Sony and Microsoft might release similar devices, but it seems that Sony has had enough of the handheld gaming scene. Sony themselves hinted that they might do something with portable gaming beyond the Vita

    While we're never comfortable saying never, the fact that Sony would come out and say they have no plans to release a handheld device at this time tends to suggest that they have no plans on launching the PS5 with any kind of portable functionality. 

    So should you buy a PS Vita if you end up finding one at a reduced price? Our answer to that would be a strong "maybe." If you really dig some of the device's exclusives, it might just be worth snagging one for cheap. However, you could easily argue that any money you spend on one would be better off going towards the purchase of a Switch if you're not particularly enamored with the Vita's library. 

    Regardless, the Vita was a well-made system that's absence will surely be felt amongst its fans. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Users have already figured out how to add their own NES games to the Nintendo Switch.

    News Matthew Byrd
    Sep 20, 2018

    To the surprise of few, it appears that Nintendo Switch Online's collection of NES games has already been hacked. 

    Much like the NES Classic Edition, hackers have already figured out how to add their own NES games to Nintendo Switch's Online service. Videos of them manipulating the service's files and adding their own ROMs are being spread across the internet as we speak.

    Now, here's where things get interesting. Unlike previous Nintendo hacks which were complicated and could potentially damage your console, the popular process for adding NES games to your Switch (which we won't share here) is reportedly fairly easy. Twitter user and Nintendo hacker Kapu states that the Switch's Online service uses very simple .nes game files and plain text for its database of available games. It's all so simple that you might be led to believe that it was an oversight on Nintendo's part, but in an interview with Polygon, Kapu stated that he doesn't believe this is something that will be fixed. 

    "I have serious doubts that it points to any vulnerabilities," said Kapu. "I’d say it’s just a side-effect of making it easy on them to add more games as they officially release more, thus making it easy for modders as well."

    That being said, the possibility that Nintendo will ban users who upload their own games leads Kapu to warn the majority of Switch owners to not try to hack their consoles. 

    “From what I’ve been told, there’s a fair amount of telemetry and checking on the app for a valid setup, but ultimately I’m unsure," said Kapu. "Nintendo is very unpredictable when it comes to these things so for now, I would heavily advise against anyone else doing it.”

    Even if you don't plan on hacking your Switch, it's nice to know that Nintendo has apparently made it quite easy to add new titles to the service meaning that they probably intend to update the console's NES library fairly often. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Devil May Cry 5's Deluxe Edition features an incredible Mega Man reference.

    News Matthew Byrd
    Sep 20, 2018

    Mega Man's famous Mega Blaster is being added to Devil May Cry 5's Deluxe Edition. 

    In a TGS 2018 trailer, Capcom showcased Nero using the Mega Buster. Additional information reveals that the Mega Buster will be limited to the Deluxe Edition of Devil May Cry 5, meaning that retail version owners are going to have to settle for the game's standard collection of amazing, stylish weapons. Nostalgia purposes aside, it looks like the Mega Buster will be a particularly effective weapon that allows Nero to dispose of enemies from a reasonable distance. 

    Speaking of nostalgia, the Mega Buster trailer features scenes of Nero traversing a 2D landscape and enjoying some Mega Man-inspired gameplay. Sadly, those segments were produced solely for the trailer. However, it does look like Nero jumps like Mega Man when he has the Mega Buster equipped. Whether or not that's also a modification made just for the game's trailer remains to be seen. 

    It looks like those who pre-order Devil May Cry 5's Deluxe Edition will gain early access to the Mega Buster, but everyone who purchases that version of the game will be able to use it at some point. On top of that, Deluxe Edition owners will gain access to some additional special weapons, bonus music tracks, live-action cutscenes, and supplementary voice tracks. With the exception of the Mega Buster, though, it looks like most of the Deluxe Edition weapons are reskins of existing items. 

    It's been fascinating to watch Capcom dig into their past more and more over the past year or two. Not only have they added content from some of their most famous franchises to Monster Hunter World, but they've also revealed the Resident Evil 2 Remake, the remaster of Onimusha, and a special bundle that compiles some of the company's greatest beat 'em up games

    Devil May Cry 5 is currently expected to be released for PS4, Xbox One, and PC on March 8th. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The composer responsible for nearly every Final Fantasy soundtrack is taking time off due to illness.

    News Matthew Byrd
    Sep 20, 2018

    Nobuo Uematsu, the legendary composer responsible for just about every Final Fantasy soundtrack, has revealed that his declining health will prevent him from working on future projects. 

    In a blog post, Uematsu states that he is taking an extended leave of absence in order to give his mind and body time to recover. He does not offer a time frame for a possible return as he wants to ensure that he makes a full recovery before he thinks about getting back to work. However, it doesn't sound like it will be possible for Uematsu to return before the end of the year. 

    Uematsu also does not put a name to the illness he is suffering from. However, he suggests that this problem has affected him for a couple of years. He suggests that it is making him feel weak and fatigued. As for why he is choosing to take a leave of absence now, it seems that Uematsu worries that this condition will lead to him producing music that is not up to the usual standard he has set for himself across a long and proud career. 

    We don't want to speculate on what is affecting Uematsu, but we do want to pass along our wishes that Uematsu gets well soon and is able to return to work so that the rest of us can enjoy more of his stunningly beautiful soundtracks. 

    As for what Uematsu was working on before he decided to take this leave of absence, that's not entirely clear at this time. His Wikipedia page suggests that he was helping to compose Granblue Fantasy Project Re:LinkProject Phoenix, and the Final Fantasy VII Remake, but it's unclear if he was working on additional projects or how far along he was on the soundtracks for those games. 

    Her'es hoping that the Final Fantasy VII Remake actually comes out and features Uematsu's score, as we can't imagine anyone else working on that highly-anticipated game.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Everything you need to know about Resident Evil 2 Remake, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 20, 2018

    Resident Evil 2, one of the most beloved horror games ever made, is finally receiving the modern-day remake that fans have been clamoring for ever since Capcom's exceptional remake of the original Resident Evil

    Of course, much has changed since Resident Evil 2 made its PlayStation debut, and the remake of Resident Evil 2 reflects many of those changes. Gone are the game's static camera angles and tank controls. In is an over-the-shoulder playstyle that resembles the one seen in Resident Evil 4. The game's visuals have also been updated to reflect the best technology of the modern era. 

    What hasn't changed is the original version of Resident Evil 2's brilliant horror atmosphere. Resident Evil 2 Remake retains that game's ability to scare you at will. Resident Evil 2's obscure puzzles, surprisingly deep story, and use of multiple characters also appear to have returned. What we're saying is that this looks like the modernized version of an all-time classic horror game that we've been hoping Resident Evil 2 Remake would end up being from the moment Capcom first teased it. 

    Here is everything else we know about Resident Evil 2 Remake:

    Resident Evil 2 Remake Trailer

    A new story trailer has premiered! Check it out below:

    Gamespot has uploaded a nearly 20-minute, uncut gameplay video for Resident Evil 2 that gives us a much better idea of what kind of gameplay to expect from this remake. Spoiler: the game still looks incredibly scary and has clearly benefited from the changes that Capcom has made to its controls and visuals. Take a look:

    The first trailer for Resident Evil 2 Remake serves as an effective teaser for a game many people thought they'd never actually see. 

    The next trailer is a bit more involved and sheds a little light on the remake's story, characters, gameplay, and how it will alter the formula of the original title. 


    Resident Evil 2 Remake Release Date

    Resident Evil 2 Remake is set to launch on January 25, 2019. It will be available for PlayStation 4, Xbox One, and PC. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    PlayStation Now inches closer to Xbox Game Pass with this welcome new PS4 feature.

    News Matthew Byrd
    Sep 20, 2018

    Sony will now start letting PlayStation Now subscribers download PS4 and PS2 games. 

    "We are excited to announce that starting today, you will be able to stream as well as download PlayStation Now games to your PS4 system so that you can play both locally and offline, all with a single subscription," reads a post on the PlayStation blog. "Almost all PS4 games in the service, including Bloodborne, God of War 3Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4. This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don’t see the feature on your PS Now today, make sure to check back again soon."

    Furthermore, downloaded PlayStation Now games will support any associated DLC that you download to your PS4 as well as any other downloaded content. You'll also be able to play multiplayer games via PlayStation Now without a PlayStation Plus subscription (regardless of whether you stream or download the title) and any games that utilize enhanced PS4 Pro features will still utilize them if you download them from this service. 

    However, you will need a PS Now membership if you are going to transfer progress from a PS4 game you were previously streaming to the downloaded version of that title. You will also still need to connect your PS4 to the internet every few days even if you're only playing downloaded games. 

    You might notice that the elephant in the room is Sony's failure to mention PS3 games as part of this new feature. Well, it seems that they do not currently support the ability to download PS3 titles as part of this service. While that's a huge blow considering just how many PS3 games are on PS Now, it's nice that you'll no longer need to rely on streaming to play certain major games that are part of the PS Now library. 

    There's little doubt that this move was inspired by Microsoft's Game Pass service which lets you download a variety of classic and modern Xbox titles for a monthly fee. While Game Pass is still cheaper than PS Now at PS Now's full price, this download feature certainly makes PlayStation Now more appealing than it's ever been. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    What you need to know about Red Dead Redemption 2, including latest news, release date, trailers, and more!

    News John SaavedraMatthew Byrd
    Sep 20, 2018

    Red Dead Redemption 2 is the story of outlaw Arthur Morgan and the Van Der Linde gang as they rob, fight, and steal their way across the vast and rugged heart of America in order to survive.

    The studio said of the game in a press release that Red Dead Redemption 2 is "an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience."

    Here's everything else we know:

    Red Dead Redemption 2 News

    You will be able to play the entirety of Red Dead Redemption 2 from a first-person perspective when the game launches. 

    While cutscenes will still play out from a third-person perspective, the rest of Red Dead will playable as a first-person game. Accessing that perspective is as simple as pressing a button, and the game has been modified to support a full first-person playthrough. That means that certain animations and other actions will look natural. 

    It sounds like the game's first-person mode will be similar to the one featured in GTA V, but RDR 2 has the obvious advantage of shipping with this mode included as opposed to featuring it later via an add-on. 

    Rockstar has also taken to Twitter to share images and descriptions of some major Red Dead Redemption 2 side characters. 

    The reveals are still ongoing, but here is who we've seen so far:

    Dutch van der Linde

    Hosea Matthews

    Molly O'Shea

    Susan Grimshaw


    Micah Bell

    Charles Smith

    Bill Williamson

    Leopold Strauss

    Characters are still being revealed, so be sure to keep an eye out for more information. 

    Red Dead Redemption 2 Trailer

    The new trailer has arrived!

    This next Red Dead Redemption 2 trailer reveals a few new details about the story. Check it out below:

    You can check out the first two trailers below:

    Red Dead Redemption 2 Release Date

    Red Dead Redemption 2 will be released on October 26, 2018. The game is coming to XBO and PS4.

    Red Dead Redemption 2 Preview

    The first demo of Red Dead Redemption 2's gameplay has been revealed. Click here to learn all about it!

    Red Dead Redemption 2 Story

    Here's the official synopsis of the game:

    America, 1899.

    The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

    After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

    Red Dead Redemption 2 Editions

    Rockstar has revealed the special editions of Red Dead Redemption 2 that will be available on release day, and they include some exclusive content.

    Those that pre-order Red Dead Redemption 2 will unlock the War Horse and the Outlaw Survival Kit. If you digitally pre-order the game, you'll unlock bonus cash for the game's story mode and a treasure map that will reveal some of the hidden items in the game. 

    If you choose to splurge on the Special Edition, you will be able to access a special bank robbery mission, an additional gang hideout, a black thoroughbred horse, gameplay bonuses via wearable items, a cash bonus, a gunslinger outfit, and access to additional weapons. The Ultimate Edition comes with all of that plus more outfits, a survivor camp theme for the game's online mode, more weapons, and an online rank bonus. 

    If you're really feeling like dropping some coin, you can spend $99.99 on the Collector's Box and get a ton of physical goodies that include the box itself, cards, a catalog of in-game weapons, and six pins. There is also a reference to content that will be available first to PlayStation 4 owners, but Rockstar has not yet shared any details regarding that exclusive content. 

    However, you can find the full details of what you get with every edition of Red Dead Redemption 2 - and where to pre-order them - via this website.  

    Red Dead Redemption 2 Screenshots

    Rockstar has released new screenshots from the game. Check them out below:

    Red Dead Redemption 2 PC Version

    The good news is that publisher Take-Two thinks very highly of the PC market. The bad news is that they don't sound like they're preparing to port Red Dead Redemption 2 to PC when it releases next year. 

    During a recent investor's call, Take-Two president Karl Slatoff stated that "The great news is that the PC market is vibrant for us. It’s a great market for us. It’s a big market. It’s a core market in consumers that are highly engaged. It’s a predominantly digital market, which also removes friction in terms of ongoing engagement with a consumer. So, for us, the PC market as a company is very important and very exciting and something we focus on."

    That's the great news. The bad news is that Take-Two was directly asked about the possibility of Red Dead Redemption 2 coming to PC and CEO Strauss Zelnick responded by stating: "Any updates about any of our titles will come from our labels."

    That being the case, it's possible that Rockstar could decide to put the work in for a PC port, but it's doubtful that it will release alongside the game's console versions.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Everything you need to know about Devil May Cry 5, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Sep 20, 2018

    It looks like one of the biggest rumors that preceded E3 2018 is true. Capcom is developing Devil May Cry 5

    The biggest piece of news that Capcom shared regarding the next Devi May Cry game is that Hideaki Itsuno is returning to direct this long-awaited sequel. Itsuno has worked on the franchise ever since the final months of Devil May Cry 2's development (he even served as a supervising director for Ninja Theory's 2013 DmC title) and his presence here bodes well for Capcom's intentions to deliver the kind of classic Devil May Cry experience that fans have been adamantly (annoyingly at times) clamoring for. 

    We're still waiting on Capcom to reveal some of the finer details about Devil May Cry 5, but at present, it appears that this will be a straight sequel to Devil May Cry 4 and not a prequel, spin-off, or reboot. Dante certainly sports his Devil May Cry 4 looks in the game's debut trailer, and the few glimpses at a story the preview yielded suggest that this will be a continuation of some sorts. 

    While it hasn't been that long since we last received a Devil May Cry game, it has been 10 years since Capcom developed a new DMC title. As we noted earlier, Ninja Theory's take on the franchise wasn't exactly warmly received by longtime fans. 

    Devil May Cry 5 Trailer

    A new trailer for the game dropped during Tokyo Game Show 2018. Check it out below:

    Here's the trailer that arrived at Gamescom 2018:

    And here's some gameplay from Gamescom:

    Here's the announcement trailer:

    Devil May Cry 5 Release Date

    Devil May Cry 5 arrives on March 8, 2019. The game is coming to XBO, PS4, and PC. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

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    Spider-Man adds yet another accomplishment to its nearly universal acclaim.

    News Matthew Byrd
    Sep 21, 2018

    Spider-Man has surpassed God of War to become the fastest selling first-party PlayStation game ever. 

    Sony has revealed that Spider-Man sold an astonishing 3.3 million copies within just three days of its release. That's better than the 3.1 million copies that God of War sold in that same time frame, which was better than the 2.7 million copies that Uncharted 4 sold during its first week of availability. 

    USA Today estimates that Spider-Man for PS4 made about $198 million off those initial 3.3 million copies. What's important to keep in mind is that that estimate is based on the assumption that everybody bought the $59.99 copy of the game (which isn't true). In any case, that low-ball estimation surpasses the $117 million opening weekend that Spider-Man Homecoming enjoyed. 

    Speaking to USA Today, Stephen Turvey, PlayStation global senior vice president of sales and head of North America business operations, stated that the company had set their expectations for the game at the highest level and that the title "met and exceeded all expectations." He also stated that Insomniac Games brought "Spider-Man back to gaming in a way that you want to experience it." 

    There are a few things to unpack from these numbers. First off, Sony's ability to turn exclusives into true system sellers is starting to reach Nintendo levels of impressiveness and sustainability. It appears that we might be moving past the age of gimmicks and raw console power and into a time where the market is dictating that whoever has the best games shall win the console war. 

    The other thing to note is that Spider-Man's success will almost assuredly inspire Marvel to start giving some of their other properties to big name studios in order to replicate the success of Insomniac's title. That can only mean good things for gamers and Marvel fans. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Blizzard's Diablo may soon become Netflix's next animated adaptation.

    News Matthew Byrd
    Sep 21, 2018

    An animated Diablo series may soon be coming to Netflix. 

    Andrew Cosby, founder of Boom! Studios, has tweeted that he's in final talks with Netflix regarding an animated adaption of the Diablo series. The original tweet has since been deleted, but it stated that Cosby hopes "to the High Heavens" that it "all works out," which would tend to suggest that the deal is not final at this time. 

    However, that initial tweet was enough to inspire people to do some digging into the situation. It seems that Cosby has previously spoken about his interest in doing a Diablo series and noted that if he were to do one, it would "DEFINITELY be Rated R." While there's no word at this time regarding whether or not he has stuck by his guns and is still insisting that an adaptation of Diablo be R-Rated, we don't think it's that much of a stretch to suggest that Netflix would be into that. 

    Why? Well, the reported success of the adult Castlevania animated series - which we loved - would seem to suggest that Netflix might be open to the idea of pursuing other, similar projects. So far as that goes, the world of Diablo would certainly translate well to an R-Rated series

    Blizzard isn't saying anything about these rumors at the moment, but previous statements from the company suggest that this adaptation may indeed be in the works. Blizzard community manager Brandy Camel previously suggested that the studio is working on several projects related to the Diablo franchise. At the time, it was widely speculated that they were referring to multiple games (like a Diablo II remake). However, it makes a lot of sense that one of those projects is actually an animated series. 

    As for Cosby, he seems like the perfect guy to run such an adaptation. He's clearly passionate about the Diablofranchise, has worked on a variety of "adult-oriented" properties, and has even worked on projects related to video games in the past. All in all, we're excited by the potential of this project and look forward to bringing you more information on this project as it becomes available. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    The Destiny 2 weapon that has become a meme will soon be fixed.

    News Matthew Byrd
    Sep 21, 2018

    Destiny 2's most ridiculed weapon is finally going to be fixed. 

    Ever since Destiny 2's Forsaken expansion launched, players have noticed that they've been receiving an unusual amount of the legendary grenade launcher, the Edge Transit. While receiving a lot of a legendary item is usually pretty good in loot games, there are a couple of problems with the Edge Transit that have caused Destiny 2 fans to start pulling their hair out whenever they see it. 

    First off, it's not a very good weapon. It's fine, but it's not a top-tier item in its category by any means. Second, Destiny 2's loot system utilizes a kind of vague classification system. That means that you will pick up a Legendary engram without actually knowing what's in it. In a perfect world, picking up a legendary engram means that you have fairly decent odds of acquiring a top-tier, rare item. In the world of Destiny 2, it probably means that you've picked up another Edge Transit. 

    Because Destiny 2 doesn't feature a Hearthstone like fail-safe that prevents you from receiving duplicate legendaries, players have had their hopes dashed time and time again when they opened their new Engram only to find that it contains yet another Edge Transit. Until now, the popular theory has been that Bungie just didn't add enough legendary power weapons to Destiny 2's Forsaken expansion. However, Bungie says that there's just a bug in the game's code. 

    "Since the launch of Destiny 2: Forsaken, we have heard player feedback regarding the aggressive drop rates of the Edge Transit grenade launcher," says Bungie in a weekly update. "Our investigation has confirmed that this weapon is dropping more frequently than intended, and we are pursuing a fix for a future update."

    There's no word on when they update will hit, but it's likely that Bungie will expedite it do to the relatively simple nature of the problem and the fact that Destiny's fans are starting to lose their sense of humor about the problem. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Capcom is evaluating one of Devil May Cry 5's themes due to allegations against a band's lead singer.

    News Matthew Byrd
    Sep 21, 2018

    Capcom is in a bit of hot water after uploading a trailer for Devil May Cry 5 that featured a song from a band whose lead singer is being investigated for sexual assault. 

    The song in question, Subhuman, was reportedly intended to be Dante's battle theme in the upcoming sequel. When fans heard it in a recent trailer, though, they immediately lashed out against the choice of music. Interestingly, it seems that much of the initial backlash concerned the quality of the song itself. As the criticisms raged on, though, some who are familiar with the band's (Suicide Silence) lead singer (Eddie Hermida) noted that they can't believe Capcom would choose to feature music from this band considering the legal situation that Hermida is currently in. 

    It seems that a girl has accused Hermida of manipulating her to send nude photos of herself when she was only 17. According to a post she made on Facebook (which has since been removed but reported on by Kotaku), she said that the singer "manipulated me into sending him nudes, which I was totally against. But hey, if your idol wants nudes, you send them.” 

    Hermida addressed the matter by apologizing for his actions and stating that was raised to be "respectful to all women" and apologizes that he has failed. 

    As for Capcom, they have pulled the video in question and say that they will not promote the song anymore. However, they're still not sure whether or not they will include it in the final version of the game. 

    "The music was recorded for the game before the incident came to light and we were unaware of the incident until now," says Capcom. "We are also currently evaluating what options are possible for the full game at this point, which is dependent on various factors such as resources.”

    Given that the song was seemingly going to featured somewhat heavily in the final title, and that Devil May Cry 5 is going to be released on March 8, 2019, it will certainly be interesting to see whether or not the song in question makes it into the final build of the game. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

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    Telltale Games troubles continue as the studio appears to be close to shutting down entirely.

    News Matthew Byrd
    Sep 21, 2018

    Telltale Games has reportedly suffered massive layoffs that suggest the studio will be shutting down before long. 

    Earlier today, Telltale employees took to Twitter and other social media sites to state that they had lost their jobs. As the numbers grew, it became clear that these were not isolated incidents. However, the extent of the layoffs was not yet known. 

    Now, though, Gamasutra and other sites are reporting that sources close to the situation have announced that Telltale Games has laid off an astonishing 225 employees. That means that a small crew of 25 employees remain on staff. The identity and job titles of those employees are unknown at this time. 

    Here's what we do know: these layoffs mean that Telltale Games will not release The Wolf Among Us 2, Stranger Things, or any other games that they had previously announced they are working on. This also presumably means that they will not be moving away from their infamous in-house engine as has been previously suggested. Our understanding at this time is that Telltale Games' skeleton staff is going to finish developing The Walking Dead's final season. Beyond that, there seems to be very little chance that the studio will remain open. 

    This is the latest in a long line of unfortunate incidents for the studio. Last year, they laid off 25 percent of their staff. They were then sued by co-founder Kevin Bruner (who has taken to his blog to share his sadness over the news that so many talented people have lost their jobs). Things seemed to have been looking up for the studio when they revealed several high-profile new projects and plans for the future, but it seems like the true story of what was going on was far direr than anyone could have suspected. 

    We wish every Telltale employee that lost their job today the best of luck moving forward, and we will continue to update you on this situation as more information becomes available. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014