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(showing articles 1 to 40 of 40)
(showing articles 1 to 40 of 40)

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    BioWare suggests we might hear about the next Dragon Age game before the end of the year.

    Dragon Age BioWare Reveal
    News Matthew Byrd
    Nov 30, 2018

    A new update from BioWare's Casey Hudson suggests we will hear more about a new Dragon Age game before the end of the year. 

    "If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff," said Hudson in a recent blog post. "Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)" 

    At the moment, the popular theory is that a Dragon Age trailer will be shown during the 2018 Game Awards as that's really the only significant remaining gaming event of 2018. However, we wouldn't completely rule out the possibility that BioWare will choose to showcase this through their YouTube channel or some other internal means. 

    This is hardly the first time that we've heard rumblings of a new Dragon Age game from BioWare. Hudson himself had previously stated that he is aware of the interest in a new Dragon Age game and that BioWare was working on secret projects possibly related to the franchise. 

    "We hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect," said BioWare GM Casey Hudson as part of the company's mid-summer update. "...rest assured that we have some teams hidden away working on some secret stuff that I think you'll really like - we're just not ready to talk about any of it for a little while."

    In so many words, that statement seems to address the growing speculation that Anthem is not a "BioWare game" and rather a directive from EA (whom we assume are twirling their brandy in front of a fireplace and bearskin rug as we speak). Despite comments from current and former BioWare employees who insist that Anthem is very much a game the studio is interested in making right now, there is no shortage of BioWare fans who would rather see a more traditional RPGs from the studio. 

    So far as that goes, we're not entirely sure what to expect from this next Dragon Age game. BioWare has previously noted that fans shouldn't expect all of their future games to be like Anthem. That, combined with comments from people close to the Dragon Age series, would seem to suggest that the next Dragon Age game will be a "proper"Dragon Age game (that we'll currently refer to as Dragon Age 4). However, the fact that some people closely associated with the Dragon Age franchise (and classic BioWare games in general) have left the company in recent years casts some doubt as to what form this next Dragon Agegame will take. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Activision is teasing a remake of the PlayStation classic, Crash Team Racing

    Crash Team Racing Remake
    News Matthew Byrd
    Dec 4, 2018

    Activision seems to be teasing a remake/remaster of the classic PS1 kart racer, CTR: Crash Team Racing

    While loose rumors regarding this game's existence have existed for some time, a recent tweet from PlayStation Access channel manager Hollie Bennett has people convinced that this game will soon be confirmed. Why? Well, it seems that Bennett received a mysterious pair of fuzzy orange dice similar to the ones you might hang in a car. Included with the dice was an anonymous note that reads "Sliding into the Game Awards on 6/12 (December 6)."

    Put it all together, and it certainly sounds like Activision will announce some kind of game related to CTR during the 2018 Game Awards.

    That's certainly nice and all, but we still have quite a few questions about this rumored project. First off, will this be a remake or a remaster? The recently released remasters of the original Crash Bandicoot games tends to suggest that CTR will receive the full remake treatment, but we suppose you can never rule out the possibility of a remaster (at least until this project is confirmed). While we're on the subject, we actually don't have any confirmation that this will be a remake/remaster and not a new game in the Crash universe. 

    However, the smart money is on this game being related to the original PlayStation title in some way. After all, subsequent attempts at making a Crash racing game ranged from serviceable to downright awful. Only the PlayStation original retains the reputation of a bonafide genre classic. Whichever studio works on this project may put their own spin on things, but the base PS1 game is solid enough to stand tall on its own with few upgrades required. 

    The best part is that a potential remake of CTR will revive the classic Mario Kart or CTR debate that was quite prevalent for an admittedly brief period of time. While many seem to side with Mario Kart (it's certainly the stronger franchise), the original CTR offered enough innovations to satisfy those who were otherwise unable to play the N64 version of Nintendo's revolutionary racing spin-off. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Watch all of the awards and the big announcements from The Game Awards right here!

    The Game Awards 2018 - God of War
    NewsJohn Saavedra
    Dec 5, 2018

    The Game Awards returns in 2018 to celebrate the year in video games, recognizing the biggest achievements in both AAA and indie gaming. This year's show features huge titles such as Red Dead Redemption 2God of WarMarvel's Spider-Man, Fortnite, and Call of Duty: Black Ops 4. Indie hits such as The MissingCeleste, and Return of the Obra Dinn are among the titles that represent the impressive list of smaller-budget games. 

    In terms of nominations, God of War and Red Dead Redemption 2 are this year's most nominated games, with eight nominations each. It's not surprising considering these are two of our favorite games of the year. Marvel's Spider-Man, Spidey's excellent return to consoles and PC, follows with seven nominations, including Game of the Year. Assassin's Creed OdysseyCeleste, and Fortnite have four nominations, while Monster Hunter: WorldCall of Duty: Black Ops 4Destiny 2: Forsaken, and Detroit: Become Human each have three. 

    You can read about the nominees and winners here. We've also made some predictions as to whom might win each category. Much is going to come down to whether the voters were more charmed by Red Dead Redemption 2 or God of War. Let's just say we think the race will be pretty one-sided. 

    The Game Awards will air on Thursday, Dec. 6 at 8:30 pm ET from the Microsoft Theater in Los Angeles. 

    Watch the live stream below:

    Awards aren't the only reason to watch this year's show. Expect some big reveals during The Game Awards. Rumor has it that BioWare will hit the stage to announce the next Dragon Age game while FoxNext Games will reveal Alien: Blackout, the next title in the space horror series. 

    Until recently, many fans expected that Rocksteady would also make an appearance to finally unveil its next superhero project, a game many thought would star Superman. Unfortunately, this rumored spiritual successor to the Batman: Arkham games is nothing more than a rumor, one studio co-founder Sefton Hill shut down earlier this month. Rocksteady won't even be at the show. 

    That said, Fortnite fans will be delighted to hear that Epic will be at the show to unveil everything you need to know about the game's upcoming seventh season. Will we finally find out what that mysterious storm is all about? We'll just have to wait and see. 

    Stay tuned for much more Game Awards coverage from Den of Geek!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    Red Dead Redemption 2 and God of War lead The Game Awards in nominations this year. Check out all the nominees here...

    The Game Awards 2018 - Red Dead Redemption 2
    NewsJohn Saavedra
    Dec 5, 2018

    The Game Awards 2018 will celebrate the year in video games, recognizing the best in both AAA and indie gaming. This year's show features huge titles such as Red Dead Redemption 2, God of War, Marvel's Spider-Man, Fortnite, and Call of Duty: Black Ops 4. Indie hits such as The Missing, Celeste, and Return of the Obra Dinn are among the titles that represent the impressive list of smaller-budget games. 

    In terms of nominations, God of War and Red Dead Redemption 2 are this year's most nominated games, with eight nominations each. It's not surprising considering these are two of our favorite games of the year. Marvel's Spider-Man, Spidey's excellent return to consoles and PC, follows with seven nominations, including Game of the Year. Assassin's Creed Odyssey, Celeste, and Fortnite have four nominations, while Monster Hunter: World, Call of Duty: Black Ops 4, Destiny 2: Forsaken, and Detroit: Become Human each have three.

    The Game Awards will air on Thursday, Dec. 6 at 8:30 pm ET from the Microsoft Theater in Los Angeles. Make sure to tune into our live stream!

    Here are the nominees:

    GAME OF THE YEAR

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    Celeste (Matt Makes Games)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Monster Hunter: World (Capcom)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 50 Underrated PS2 Games

    BEST ONGOING GAME

    Destiny 2 (Bungie / Activision)

    Fortnite (Epic Games)

    No Man’s Sky (Hello Games)

    Overwatch (Blizzard)

    Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal / Ubisoft)

    BEST GAME DIRECTION

    A Way Out (Hazelight Studios / EA)

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 25 Underrated Video Game Soundtracks

    BEST NARRATIVE

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Life Is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    BEST ART DIRECTION

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Red Dead Redemption 2 (Rockstar Games)

    Return of Obra Din (3909 LLC)

    Further Reading: 20 Underrated Nintendo 3DS Games

    BEST SCORE

    Celeste (Lena Raine)

    God of War (Bear McCreary)

    Marvel’s Spider-Man (John Paesano)

    Ni No Kuni II (Joe Hisaishi)

    Octopath Traveler (Yasunori Nishiki)

    Red Dead Redemption 2 (Woody Jackson)

    BEST AUDIO DESIGN 

    Call of Duty: Black Ops 4 (Treyarch Studios / Activision)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 25 Underrated PSP Games

    BEST PERFORMANCE

    Bryan Dechart as Connor, Detroit: Become Human

    Christopher Judge as Kratos, God of War

    Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey

    Roger Clark as Arthur Morgan, Red Dead Redemption 2

    Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

    GAMES FOR IMPACT

    11-11 Memories Retold (Digixart / Aardman Animations / BANDAI NAMCO Entertainment)

    Celeste (Matt Makes Games)

    Florence (Mountains / Annapurna Interactive)

    Life Is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    The Missing: JJ Macfield and the Island of Memories (White Owls / Arc System Works)

    Further Reading: 25 Best Game Boy Advance Games

    BEST INDEPENDENT GAME

    Celeste (Matt Makes Games)

    Dead Cells (Motion Twin)

    Into the Breach (Subset Games)

    Return of the Obra Dinn (3909 LLC)

    The Messenger (Sabotage Studio)

    BEST MOBILE

    Donut County (Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Fortnite (Epic Games)

    PUBG MOBILE (Lightspeed & Quantum / Tencent Games)

    Reigns: Game of Thrones (Nerial / Developer Digital)

    Further Reading: 25 Underrated Game Boy Games

    BEST VR/AR Game

    ASTRO BOT Rescue Mission (SIE Japan Studio / SIE)

    Beat Saber (Beat Games)

    Firewall Zero Hour (First Contact Entertainment / SIE)

    Moss (Polyarc Games)

    Tetris Effect (Resonair / Enhance, Inc)

    BEST ACTION GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Dead Cells (Motion Twin)

    Destiny 2: Forsaken (Bungie / Activision)

    Far Cry 5 (Ubisoft Montreal / Ubisoft)

    Mega Man 11 (Capcom)

    Further Reading: 50 Underrated Sega Genesis Games

    BEST ACTION/ADVENTURE GAME

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Shadow of the Tomb Raider (Eidos Montreal / Crystal Dynamics / Square Enix)

    BEST ROLE PLAYING GAME

    Dragon Quest XI: Echoes of an Elusive Age (Square Enix / Square Enix)

    Monster Hunter: World (Capcom)

    Ni no Kuni II: Revenant Kingdom (Level 5 / BANDAI NAMCO Entertainment)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Pillars of Eternity II: Deadfire (Obsidian Entertainment / Versus Evil)

    Further Reading: 25 Underrated Xbox 360 Games

    BEST FIGHTING

    BlazBlue: Cross Tag Battle (Arc System Works)

    Dragon Ball FighterZ (Arc System Works / BANDAI NAMCO Entertainment)

    Soul Calibur VI (Bandai Namco Studios / BANDAI NAMCO Entertainment)

    Street Fighter V Arcade (Dimps / Capcom)

    BEST FAMILY GAME

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    Nintendo Labo (Nintendo EPD / Nintendo)

    Overcooked 2 (Ghost Town Games / Team 17)

    Starlink: Battle for Atlas (Ubisoft Toronto / Ubisoft)

    Super Mario Party (NDCube / Nintendo)

    Further Reading: 20 Super Mario Platforming Games Ranked

    BEST STRATEGY GAME

    BATTLETECH (Harebrained Schemes / Paradox Interactive

    Frostpunk (11 bit studios)

    Into the Breach (Subset Games)

    The Banner Saga 3 (Stoic Studio / Versus Evil)

    Valkyria Chronicles 4 (Sega CS3 / Sega)

    BEST SPORTS/RACING

    FIFA 19 (EA Vancouver / EA Sports)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    NBA 2K19 (Visual Concepts / 2K Sports)

    Pro Evolution Soccer 2019 (PES Productions / Konami)

    Further Reading: 25 Best Mobile Sports Games

    BEST MULTIPLAYER GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Destiny 2: Forsaken (Bungie / Activision)

    Fortnite (Epic Games)

    Monster Hunter: World (Capcom)

    Sea of Thieves (Rare / Microsoft Studios)

    BEST STUDENT GAME

    Combat 2018 (Inland Norway University of Applied Sciences – Norway)

    Dash Quasar (UC Santa Cruz)

    JERA(Digipen Bilbao, Spain)

    LIFF (ISTART Digital – France)

    RE: Charge (MIT)

    Further Reading: The Games You Need to Play in 2019

    BEST DEBUT INDIE GAME

    Donut County (Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Moss (Polyarc Games)

    The Messenger (Sabotage Studio)

    Yoku’s Island Express (Villa Gorilla)

    BEST ESPORTS GAME

    CSGO

    DOTA 2

    Fortnite

    League of Legends

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    The Game Awards 2018 nominees have been announced. Which games will go home with awards? Here are our predictions...

    Game Awards 2018 Winners
    Feature Matthew Byrd
    Dec 5, 2018

    The 2018 Game Awards nominees have been revealed, which must mean that its time to pit some of the best titles of the year against each other and wildly speculate regarding which games will win it all. You can watch our live stream to keep track of all the big winners.

    In recent years, The Game Awards have served as an increasingly respected way to gauge what most gamers consider to be the best games of the year. While it's still a little lacking when it comes to giving a variety of titles the attention they deserve, there's no denying that every nominee is a game that is worth playing. 

    This year, we have a brilliant reboot that redefines the action-adventure epic, an open-world masterpiece eight years in the making, a masterful interpretation of one of the greatest superheroes of all-time, a little indie platformer that could, and many more great titles facing-off for the right to be named the best in their class.

    At the risk of spoiling the fun, we think that you'll hear the following names called when The Game Awards 2018 winners are revealed on Dec. 6:

    GAME OF THE YEAR

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    Celeste (Matt Makes Games)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Monster Hunter: World (Capcom)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: Red Dead Redemption 2

    You get the feeling this race really comes down to Red Dead Redemption 2 and God of War.

    Assassin’s Creed Odyssey is the odd game out, Monster Hunter: World just doesn’t have the reach, Spider-Man falls just short, and Celesteis probably still a bit too obscure/low-budget for this kind of show.

    Red Dead Redemption 2’s insane momentum will probably carry it to victory, but don’t be surprised to see God of War take it. Regardless, both games are exceptional examples of modern Triple-A design.

    BEST MULTIPLAYER GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Destiny 2: Forsaken (Bungie / Activision)

    Fortnite (Epic Games)

    Monster Hunter: World (Capcom)

    What Will Win: Fortnite

    Call of Duy: Black Ops 4 is fantastic, Destiny 2: Forsaken has kept that game relevant, and Monster Hunter: World is fascinating, but Fortnite is the winner here.

    Even if you don’t play Fortnite, you cannot deny its success nor can you deny the incredible level of support Epic has shown towards it. Fortnite is a constantly evolving game that sets a new standard in terms of developer response and risk in a "games as service" title.

    BEST FAMILY GAME

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    Nintendo Labo (Nintendo EPD / Nintendo)

    Overcooked 2 (Ghost Town Games / Team 17)

    Starlink: Battle for Atlas (Ubisoft Toronto / Ubisoft)

    Super Mario Party (NDCube / Nintendo)

    What Will Win: Super Mario Party

    This isn’t a particularly close fight, but Overcooked 2 and Super Mario Party both make strong cases for themselves. Starlink is just okay, Mario Tennis Aces is burdened with some questionable design decisions, and the Labo is too niche and limited.

    We’re giving the nod to Super Mario Party. It’s a brilliant return to form for the up and down series that is a bit bolder and more robust than the incredible - but familiar - Overcooked 2. Super Mario Partyis easy to love, fairly ambitious for what it is, and a whole lot of fun with friends and family.

    BEST FIGHTING GAME

    BlazBlue: Cross Tag Battle (Arc System Works)

    Dragon Ball FighterZ(Arc System Works / BANDAI NAMCO Entertainment)

    Soul Calibur VI (Bandai Namco Studios / BANDAI NAMCO Entertainment)

    Street Fighter V Arcade(Dimps / Capcom)

    What Will Win: Dragon Ball FighterZ

    This lineup isn’t quite as slim as it may initially appear to be. Soul Calibur VIis phenomenal, BlazBlue: Cross Tag Battle is highly underrated, and Street Fighter V Arcade did a lot to fix the missteps of the original release.

    Still, you can’t deny Dragon Ball Fighter Z is one of the smoothest, most beautiful, and deepest mainstream fighting games in years. Even if you’re not a fan of the Dragon Ball property, this game’s incredible looks, speed, and modes will likely hook you.

    BEST INDEPENDENT GAME

    Celeste (Matt Makes Games)

    Dead Cells (Motion Twin)

    Into the Breach (Subset Games)

    Return of the Obra Dinn (3909 LLC)

    The Messenger (Sabotage Studio)

    What Will Win: Celeste

    Wow, this is a stacked category. The only “problem” with this category is that Celeste is almost guaranteed to win. It was the only indie title also nominated for game of the year, it’s an industry favorite, and it’s a downright brilliant platformer that is one of the best-made indie titles we’ve seen in a long time.

    Still, every game on this list deserves to win. Into the Breach is a near-perfect strategy game, Return of the Obra Dinn is one of the most intelligent games available, The Messenger is a glorious throwback to 8-bit action, and Dead Cells ranks among the best roguelikes ever. Play all of these games.

    BEST ACTION GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Dead Cells (Motion Twin)

    Destiny 2: Forsaken (Bungie / Activision)

    Far Cry 5 (Ubisoft Montreal / Ubisoft)

    Mega Man 11 (Capcom)

    What Will Win: Dead Cells

    We’re really going out on a limb with this guess as Call of Duty: Black Ops 4 probably has a much better chance of winning. However, Dead Cells has maintained momentum throughout the year and only became more popular when it was released on Switch. It just might have enough to steal this one.

    As for the rest, Destiny 2 is carrying too much controversial baggage, Far Cry 5 is good, but not great, and Mega Man 11 is honestly a little disappointing in terms of how it evolves the franchise for the modern age.

    BEST ROLE PLAYING GAME

    Dragon Quest XI: Echoes of an Elusive Age (Square Enix / Square Enix)

    Monster Hunter: World(Capcom)

    Ni no Kuni II: Revenant Kingdom(Level 5 / BANDAI NAMCO Entertainment)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Pillars of Eternity II: Deadfire (Obsidian Entertainment / Versus Evil)

    What Will Win: Monster Hunter: World

    This category is honestly a bit weaker than it has been in the past. The only game that doesn’t really feel like it’s in the race is Ni no Kuni II: Revenant Kingdom (which was good but didn’t really generate a lot of buzz). Dragon Quest XI is also a bit of a long shot even though it was rather well-received.

    Of the remaining three titles, we tend to think it’s between Monster Hunter: World and Octopath Traveler. Monster Hunter: Worldis an epic continuation of the franchise that has attracted a ton of new fans (while managing to please old ones) so it will likely get the nod. Don’t be surprised to see Octopath Traveler (or, to a lesser extent, Pillars of Eternity II) steal it, though.

    BEST ACTION-ADVENTURE GAME

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man(Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Shadow of the Tomb Raider (Eidos Montreal / Crystal Dynamics / Square Enix)

    What Will Win: God of War

    Any category with God of War and RDR 2 is going to be tough to call. In the end, we’re going to say that God of War’s slightly more traditional take on the action-adventure concept probably puts it over the top.

    God of War improves upon the formula used by Assassin's Creed Odyssey and Spider-Man, and Shadow of the Tomb Raider is just the worst game on this list. Red Dead Redemption 2 could end up stealing this award, but it feels like God of War’s to lose.

    BEST SCORE/MUSIC

    Celeste (Lena Raine)

    God of War (Bear McCreary)

    Marvel’s Spider-Man (John Paesano)

    Ni No Kuni II (Joe Hisaishi)

    Octopath Traveler (Yasunori Nishiki)

    Red Dead Redemption 2 (Woody Jackson)

    What Will Win: Celeste

    This is maybe the hardest category to accurately guess. We think that Marvel’s Spider-Man is kind of the odd man out as its audio track is made better by sound design rather than just the soundtrack itself. As we mentioned before, Ni No Kuni II probably isn’t really in the race due mostly to popularity reasons.

    Of the games that are left, we’re going to go with Celeste. It’s a haunting, beautiful, unique, and gameplay appropriate score that is oozing with personality and combines the best of modern and retro. God of Warmight win if this goes the epic soundtrack route, and Red Dead Redemption 2’s strange minimalist Western soundtrack and incredible vocal tracks might just end up putting it over the top. It’s a three-game race.

    BEST ONGOING GAME

    Destiny 2(Bungie / Activision)

    Fortnite (Epic Games)

    No Man’s Sky (Hello Games)

    Overwatch (Blizzard)

    Tom Clancy’s Rainbow Six Siege(Ubisoft Montreal / Ubisoft)

    What Will Win: Fortnite

    Our hearts go out to Rainbow Six Siege (which has quietly been one of the best multiplayer games of the last few years), but this is Fortnite’s award to lose. That’s not to say it’s undeserved. Epic has done a great job of updating and perfecting the wildly popular battle royale title.

    Overwatch hasn’t received nearly as many updates, Destiny 2 remains controversial even among its own fanbase, No Man’s Sky isn’t quite there yet, and Siege probably just misses out on the award (even if it is a possible dark horse candidate). 

    BEST NARRATIVE

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: God of War

    Honestly, this competition isn’t as close as it seems. RDR2’s story kind of falls apart towards the end, Marvel’s Spider-Man’s story is perhaps a bit too familiar, Life is Strange 2 doesn't even feature a complete story, and Detroit: Become Human’s story is very good, but again, perhaps a bit cliche in spots.

    God of War’s story is a bit too drawn out, but also features some truly incredible narrative moments as well as an all-time great cast of characters and a fascinating backdrop. It’s the clear winner here.

    BEST GAME DIRECTION

    A Way Out (Hazelight Studios / EA)

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: God of War

    Honestly, this award should probably go to A Way Out. It’s the only game on this list that we would argue is entirely reliant on the director’s vision. A Way Out features some of the most impressive and intelligent co-op gameplay that we’ve ever seen, and we have a hard time imagining the game working as well as it does if it were put in the hands of any other director.

    With that out of the way, we really can’t fault anyone who votes for God of War. Director Cory Barlog poured his heart and soul into this re-imagining of the franchise. While his dedication doesn’t always manifest itself through innovative gameplay, it’s still an award-worthy effort.

    BEST ART DIRECTION

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War(Sony Santa Monica / SIE)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Red Dead Redemption 2 (Rockstar Games)

    Return of Obra Din (3909 LLC)

    What Will Win: Octopath Traveler

    We’re not entirely sure that AC, RDR 2, and God of War belong on this list over some indie candidates, but such as it is, we give the nod to Octopath Traveler.

    Return of the Obra Dinn’s retro visuals are an essential part of the game’s overall package, but Octopath Traveler features a stunning combination of classic JRPG aesthetics and modern lighting that instantly captures your attention.

    BEST AUDIO DESIGN

    Call of Duty: Black Ops 4(Treyarch Studios / Activision)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: Red Dead Redemption 2

    To be honest, we don’t think that God of War really stands out in this category (outside of its soundtrack, which is honored elsewhere). Marvel’s Spider-Man is actually a bit underrated in this department, but that sadly means that it might not get the votes. Forza Horizon 4 is good, but not mind-blowing.

    That leaves Call of Duty: Black Ops 4 and RDR 2. Black Ops 4 is a tad more reliant on the quality of its sound design, but RDR 2 is just so rich in terms of how it utilizes a variety of complex sounds to sell its magnificent open world.

    BEST PERFORMANCE

    Bryan Dechart as Connor, Detroit: Become Human

    Christopher Judge as Kratos, God of War

    Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey

    Roger Clark as Arthur Morgan, Red Dead Redemption 2

    Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

    Who Will Win: Yuri Lowenthal as Peter Parker

    We have this as Spider-Man’s only win of the night, but it’s a well-deserved one. Yuri Lowenthal turns in a brilliant take on a version of Spider-Man/Peter Parker that we rarely get to see (experienced, but wavering). It’s even more impressive when you consider that Tom Holland elevated expectations for this role not long ago.

    Christopher Judge as Kratos could end up being the somewhat surprising winner of this group, but we still think Spider-Man takes this.

    GAMES FOR IMPACT

    11-11 Memories Retold (Digixart / Aardman Animations / BANDAI NAMCO Entertainment)

    Celeste (Matt Makes Games)

    Florence (Mountains / Annapurna Interactive)

    Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    The Missing: JJ Macfield and the Island of Memories (White Owls / Arc System Works)

    What Will Win - Life is Strange 2: Episode 1

    Celeste is the best game on this list, but in terms of the spirit of the award, we think that Life is Strange 2: Episode 1 ends up winning. It’s the most socially aggressive game on this list and has some name value to boot. We’d honestly be shocked if this award goes any other way (with the possible exception of Celeste taking it based on the overall quality of the game).

    BEST MOBILE GAME

    Donut County(Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Fortnite (Epic Games)

    PUBG MOBILE (Lightspeed & Quantum / Tencent Games)

    Reigns: Game of Thrones(Nerial / Developer Digital)

    What Will Win: Donut County

    This is actually a very tough category to predict. Fortnitecould certainly walk away with this award, but we think this is where Fortnite fatigue kicks in. Florence would be a real candidate if awards were purely decided by critics, but it probably doesn’t have the fan support.

    That leaves Donut County which is a fun, smart, and reasonably popular mobile title that doesn’t feel like a mobile title. Again, though, don’t be surprised if Fortnite takes it.

    BEST VR/AR Game

    ASTRO BOT Rescue Mission (SIE Japan Studio / SIE)

    Beat Saber (Beat Games)

    Firewall Zero Hour (First Contact Entertainment / SIE)

    Moss (Polyarc Games)

    Tetris Effect (Resonair / Enhance, Inc)

    What Will Win: Beat Saber

    Realistically, this is a two horse race between Tetris Effect and Beat Saber. While Tetris Effect is a downright brilliant game that ranks among the year’s most entertaining experiences, it’s not a game that is entirely dependent on VR.

    As such, we think this award goes to Beat Saber and its hypotonic rhythm gameplay. Beat Saber utilizes VR in a way that is both comfortingly familiar yet advanced enough to clearly serve as a harbinger of the future of this genre and the technological medium.

    BEST STRATEGY GAME

    BATTLETECH (Harebrained Schemes / Paradox Interactive

    Frostpunk (11 bit studios)

    Into the Breach (Subset Games)

    The Banner Saga 3 (Stoic Studio / Versus Evil)

    Valkyria Chronicles 4 (Sega CS3 / Sega)

    What Will Win: Into the Breach

    The strategy genre isn’t quite as popular/robust as it once was, but this is a pretty solid overall list of candidates. In the end, though, Into the Breach wins this one in what might be a landslide.

    Not only is it arguably simply the best strategy game of the year (even if it's closer to Chess than StarCraft), but it’s the only game on this list that doesn’t come with a “but” attached to it when you’re trying to dissect its overall merit.

    BEST SPORTS/RACING

    FIFA 19(EA Vancouver / EA Sports)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    NBA 2K19 (Visual Concepts / 2K Sports)

    Pro Evolution Soccer 2019 (PES Productions / Konami)

    What Will Win: Forza Horizon 4

    Here’s another category that is largely going to be determined by baggage. NBA 2K19 and FIFA have the microtransaction stigma, Mario Tennis Aces launched with controversy due to its lack of modes/options, and Pro Evolution is made by Konami.

    That leaves us with Forza Horizon 4. The process of elimination aside, Forza Horizon 4 is just a great game. It’s honestly one of the year’s best titles. Its stunning visuals, rich content, and rock solid racing gameplay make it one of the best sports/racing games in recent memory.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The Game Awards are almost here! Here's what you need to know about gaming's premier award show...

    The Game Awards 2018 - Spider-Man PS4
    News John Saavedra
    Dec 5, 2018

    The Game Awards returns in 2018 to celebrate the year in video games, recognizing the biggest achievements in both AAA and indie gaming. This year's show features huge titles such as Red Dead Redemption 2God of WarMarvel's Spider-Man, Fortnite, and Call of Duty: Black Ops 4. Indie hits such as The MissingCeleste, and Return of the Obra Dinn are among the titles that represent the impressive list of smaller-budget games. 

    In terms of nominations, God of War and Red Dead Redemption 2 are this year's most nominated games, with eight nominations each. It's not surprising considering these are two of our favorite games of the year. Marvel's Spider-Man, Spidey's excellent return to consoles and PC, follows with seven nominations, including Game of the Year. Assassin's Creed OdysseyCeleste, and Fortnite have four nominations, while Monster Hunter: WorldCall of Duty: Black Ops 4Destiny 2: Forsaken, and Detroit: Become Human each have three. 

    You can read about the nominees and winners here. We've also made some predictions as to whom might win each category. Much is going to come down to whether the voters were more charmed by Red Dead Redemption 2 or God of War. Let's just say we think the race will be pretty one-sided. 

    Here's everything else you need to know about The Game Awards:

    The Game Awards 2018 Date and Time

    The Game Awards will air on Thursday, Dec. 6 at 8:30 pm ET from the Microsoft Theater in Los Angeles. Tune into our live stream to watch all the action!

    The Game Awards 2018 Vote

    The winners are determined by a blended vote between the voting jury (90%) and public fan votes (10%). Fans can vote for their favorite games on TheGameAwards.com and The Game Awards Discord server in all categories, and also via Twitter DM, Facebook Messenger, as well as using voice on Alexa and Google Assistant in select categories. Fan voting closes on Wednesday, December 5 at Midnight PT.

    The Game Awards Announcements

    Awards aren't the only reason to watch this year's show. Expect some big reveals during The Game Awards. Rumor has it that BioWare will hit the stage to announce the next Dragon Age game while FoxNext Games will reveal Alien: Blackout, the next title in the space horror series. 

    Until recently, many fans expected that Rocksteady would also make an appearance to finally unveil its next superhero project, a game many thought would star Superman. Unfortunately, this rumored spiritual successor to the Batman: Arkham games is nothing more than a rumor, one studio co-founder Sefton Hill shut down earlier this month. Rocksteady won't even be at the show. 

    That said, Fortnite fans will be delighted to hear that Epic will be at the show to unveil everything you need to know about the game's upcoming seventh season. Will we finally find out what that mysterious storm is all about? We'll just have to wait and see. 

    Stay tuned for much more Game Awards coverage from Den of Geek!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    The Resident Evil movie reboot has found its director and writer. Here are the details...

    Resident Evil Movie Reboot News
    News Matthew ByrdJohn Saavedra
    Dec 5, 2018

    If you actually thought the last Resident Evil film was going to be the last Resident Evil film, then you may want to brace yourself. 

    Yes, the Resident Evil film franchise is going to be rebooted. This report comes from Cannes Film Festival - no, Resident Evilwas not up for an award - where Constantin Film chairman Martin Moszkowicz confirmed that the studio is working on a Resident Evil reboot, according to Variety.

    The site also reports that the film has found its director in Johannes Roberts, who last went behind the camera for shark thriller 47 Meters Down. Roberts is also set to write the script. The reboot will begin production in 2019 and will feature an all-new cast. No release date has been set.

    What can we expect from this rebooted franchise? Your guess is as good as ours in this instance as nobody seems too keen on sharing any details regarding the direction of the reboot.

    Deadline reported in 2017 that James Wan (SawThe Conjuring 2) had signed on to produce the reboot from a script by Greg Russo (Mortal Kombat). At the time it was reported that Russo and Wan were only expected to helm the first of six planned new Resident Evil films. 

    Russo gave an update in November 2018, saying that he'd handed in his draft and was done working on the movie:

    I worked on the reboot for about a year and then Producer James Wan came in, my involvement on that project has kind of concluded, so I’m not sure what they’ll really do with it, I submitted my draft to the producers and they were happy with it and ultimately they’ll do what they will with the property but I’m currently not involved with that film.

    It's unclear if Roberts is scrapping Russo's script completely or working on a new draft based on the current screenplay.

    What we can say for sure is that this movie was almost inevitable. Resident Evil: The Final Chapter may have been billed as the final Resident Evil film, but anyone with a passing knowledge of the Friday the 13th franchise can tell you that "The Final Chapter" is the surest sign that a franchise entry is not actually going to be the final one. 

    Of course, who can blame studios for wanting to keep Resident Evil alive? In case you didn't know, the Resident Evil film franchise has grossed around $1.2 billion dollars to date. The series is particularly popular in China where special effects spectaculars low on plot points and high on scenes featuring Milla Jovovich roundhouse kicking zombies tend to do quite well. 

    The over-the-top nature of the final few Resident Evil films does create a bit of a problem for the rebooted franchise, however. It's hard to imagine that this reboot will simply continue the escalation process of the original franchise by giving fans more explosions, more characters, and more roundhouse kicks. 

    We'll be sure to provide more information on what may be the most punchy, kicky, explodey Resident Evil film yet as we learn more about this reboot.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    What you need to know about Sekiro: Shadows Die Twice, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Dec 5, 2018

    Sekiro: Shadows Die Twice is the next game from the studio that brought us Dark Souls. FromSoftware's new action game takes place during the Sengoku era of Japan. In it, you play a warrior who has set out on a dangerous quest to save his master from a powerful foe who the warrior and his mater have been battling for years. The warrior's loss of a ligament means that some of his weapons and abilities come in the form of exchangeable prosthetics. 

    Regardless of what weapon you use, you'll have access to a resurrect ability that will let you instantly revive yourself upon death. This is a far cry from the Dark Soulsseries which often punished the player for death and used death as a way to teach the player how the game's mechanics - and the universe - really worked. It remains to be seen how Sekiro will retain the difficulty and mechanical mastery requirements of Dark Souls given that it sounds like the title won't treat death as quite the roadblock that it was in Dark Souls. 

    We're still waiting to hear more about this game, but for now, here's everything else we know about Sekiro: Shadows Die Twice:

    Sekiro: Shadows Die Twice Trailer

    A new trailer for Sekiro: Shadows Die Twice has arrived ahead of Tokyo Game Show. Check it out below:

    And here's the debut trailer:

    Sekiro: Shadows Die Twice Release Date

    Sekiro: Shadows Die Twice is set to release on March 22, 2019, for PlayStation 4, Xbox One, and PC. On that day, you'll be able to pick up the regular version of the game alongside a special Collector's Edition that includes a map, some art, coins, and a statue. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything you need to know about Cuphead: The Delicious Last Course...

    Cuphead: The Delicious Last Course
    News Matthew Byrd
    Dec 5, 2018

    Get ready for more Cuphead, because Microsoft has revealed the first - and possibly only - Cuphead expansion at E3 2018. The biggest thing this expansion adds is a new playable character called Ms. Chalice. Unlike Cuphead and Mugman, Chalice is sporting quite a bit of bling on her head, leading us to believe she is likely a developer favorite.

    This expansion will also feature a brand-new island to explore, new levels to conquer, new weapons, and, of course, new bosses to lose to over and over again. 

    Further Reading: 50 Underrated Xbox Games

    Here's your first look at Cuphead: The Delicious Last Course

    Given that the trailer featured a chef character known as Chef Saltbaker, we tend to believe that there's going to be some kind of food-related element to the game's world or plot. Of course, the "Last Course" title might just refer to this expansion's status as the final piece of new Cuphead content we'll get until the possible release of Cuphead 2

    There's no word on exactly when this expansion will be released or how much it will cost, but Cuphead fans will be able to download it sometime in 2019. 

    Further Reading: How the 2D Platformer Survived the 3D Revolution

    We're thrilled to see that Studio MDHR is working on more Cuphead content. Not only was the original Cuphead notoriously difficult to develop (you might remember it from many, many E3 presentations of the past), but there's a reasonable argument to be made that one of the most surprising hits of 2017 is also one of the absolute best exclusives available for the Xbox One. It's no surprise that Microsoft wants to deliver more of this stylish platform series. 

    Now, we just hope that we learn more about what bosses that we're going to be losing to in this expansion - and whether or not Studio MDHR is hard at work on a proper Cuphead sequel - in the coming months as more information on this expansion becomes available. 


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    What you need to know about Bayonetta 3, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Dec 5, 2018

    Platinum Games are developing Bayonetta 3 exclusively for the Nintendo Switch. The reveal trailer showcased during the 2017 Game Awards didn't show much more than some vague visual cues and the reveal of the official logo. As such, drawing any substantial information from it - such as its release date or plot details - is especially difficult and somewhat irresponsible at this early date. 

    If you still haven't had the honor of being a first-time Bayonetta player, you should first know that Platinum Games' franchise is arguably the best action experience of its kind since the glory days of the Devil May Cry series. The second game in the series was released exclusively for Wii U in 2014. It was one of the most critically acclaimed games of the year and is widely considered to be among the finest action titles ever made. 

    Can Platinum do it again? Well, based on their history of meeting and surpassing expectations, we have a pretty good feeling that they'll find a way to live up their promises of delivering a game that raises the bar. 

    Here's everything we know about Bayonetta 3:

    Bayonetta 3 Release Date

    Bayonetta 3 doesn't have a release date at this time. The game is coming exclusively to the Nintendo Switch.

    Further Reading: 25 Underrated PS3 Games

    Bayonetta 3 Trailer

    Here's the first trailer for Bayonetta 3:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.


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    Everything we know about Metroid Prime 4, including latest news, trailers, and more!

    News Matthew Byrd
    Dec 5, 2018

    After years of Nintendo dancing around fans' pleas for a new Metroid game, the studio finally decided to drop a humble reveal for one of the most anticipated games of the last ten years right in the middle of their E3 2017 showcase. What a truly Nintendo way to make such an announcement.  

    Since the announcement of this project, Nintendo has confirmed that Retro Studios will not be handling the development of this new Metroid title. Instead, they have stated that the development is being handled by a "talented new development team.”

    According to Eurogamer, that studio is none other than Bandai Namco Studios Singapore, which is collaborating with Nintendo on the new game. However, Metroid producer Kensuke Tanabe will be overseeing the development of this new title.

    Further Reading: How Metroid Created Atmospheric Gaming

    Here's everything else we know about the game:

    Metroid Prime 4 Release Date

    There is currently no release date for Metroid Prime 4. The game is coming exclusively to the Nintendo Switch.

    Metroid Prime 4 Trailer

    On the list of games that could possibly show up at E3 2017, Metroid Prime4 ranked somewhere alongside Half-Life 3. Nevertheless, here is the first preview for Metroid Prime 4.

    Further Reading: Metroid Games Ranked

    Unfortunately, the reveal of Metroid Prime 4 doesn't actually tell us anything about the game itself aside from the fact that it is being worked on. However, given that most people had already given up hope that a new Metroid game would ever be released for the Nintendo Switch, we're going to go ahead and name this one of the best announcements of E3 2017.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything you need to know about the World War Z game, including latest news, release date, trailers, and much more!

    World War Z Release Date, Trailer, and News
    News John SaavedraMatthew Byrd
    Dec 5, 2018

    While it's a little late to the party, there is a new game based on World War Z in the works. From what we can tell, this game seems to be based on the book or the general property rather than the World War Z film. That's probably for the best given that the film made some pretty serious departures from the original content. It also wasn't very good.

    This adaptation of World War Z will be helmed by Saber Interactive, the team behind Quake Champions and TimeShift. It's described as a four-player co-op action game (no word on whether four players will be required) that requires players to navigate a series of major locations across the globe and escape the zombie hordes. 

    Escape seems to be the word of the day here. As it stands, it seems like this game will emphasize survival and evasion through things like traps and utilizing environmental elements to your advantage. This doesn't seem to be exactly like a Left 4 Dead type experience where you just blast through hordes with your other survivors. Instead, there appears to be more of an emphasis on pure horror and strategy. 

    Further Reading: 50 Underrated Multiplayer Games



    Of course, that's all a bit speculative at this early point considering that we really haven't seen actual footage from the game. However, Saber Interactive did state that the missions themselves will heavily emphasize the "unique survivor stories" of your companions and that there will be action set-pieces here and there. So while it walks like Left 4 Dead, and talks like Left 4 Dead, we're going to guess that this game will find ways to distinguish itself from that legendary franchise. 


    Here's everything else we know about the game:

    World War Z Trailers



    A new trailer has arrived for World War Z! It is a terrifying look at the zombie horde that awaits to feast on the survivors of the outbreak. Here it is:



    This next trailer is titled "Stories in Moscow" and showcases some of the game's battles against massive hordes of zombies. Take a look:


    Further Reading: The Meaning of George Romero's Zombies



    Here's the first trailer:


    World War Z Release Date



    World War Z is coming in 2019. It will be released for PlayStation 4, Xbox One, and PC.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything you need to know about Square Enix's Avengers Project, including latest news, trailer, and more

    The Avengers Project
    News John Saavedra
    Dec 5, 2018

    Marvel announced in January 2017 that it has signed a multi-year, multi-game deal with publisher Square Enix to develop titles based on the popular superhero universe. The first title in the works is an Avengers game. 

    According to Marvel, the game will feature a completely new and original story, and will introduce a universe gamers can play in for years to come. The project will be jam-packed with characters, environments, and iconic moments that will thrill Marvelites.

    Check out the trailer below:

    We can gather a few story details from the trailer. The game seems to take place at a time when superheroes are persecuted by the public and the Avengers are all but broken. The setting looks very bleak, indeed. From the looks of it, Captain America, Hulk, Iron Man, and Thor will appear in the game in some form. It's unclear who is narrating, though. 

    It also looks like Marvel will continue the trend of hiring top-notch talent for games based on their most popular characters. "The Avengers project," as it's being referred to at the moment by Marvel, is being developed by Crystal Dynamics (Tomb Raider), with help from Eidos Montreal (Deus Ex). Shaun Escayg, former Naughty Dog creative director, and Stephen Barry, a 27-year games vet from EA and Visceral Games, have also joined the project in leadership roles at Crystal Dynamics.

    That's one hell of a team-up. It's too early to call, but based on the teams working on this game, this could be an action-adventure superhero game with a nice helping of RPG elements.

    More details on the Avengers project and other games will be announced in 2018. No release date has been set.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    Castlevania has been renewed for a third season! Here's everything we know about season 3 thus far...

    Castlevania Season 3
    News John Saavedra
    Dec 5, 2018

    Netflix has officially renewed its Castlevania animated series for a third season. Season 3 will be the show's longest yet, with 10 episodes of vampire-killing action (and maybe a little more Emo Dracula). 

    Castlevania has turned out to be the shining light of video game adaptations. While the history of bad video game movies and TV shows is long and regrettable, Castlevaniaproved that it can be done. You can successfully (and faithfully) adapt a video game into another medium without sacrificing what made the story and the characters in the first place. 

    The streaming service didn't waste any time renewing the series for a second, 8-episode season, which dropped in October. While it hadn't been confirmed by Netflix, news that there would be a Castlevania season 3 was first revealed last June by Richard Armitage, the actor who voices main protagonist Trevor Belmont. 

    Further Reading: Castlevania Season 2 Easter Eggs and Reference Guide

    "We're about to record a third,"Armitage told Digital Spy in an interview. "The second season hasn't been aired yet, but we're about to do a third."

    Armitage didn't share much more about the third season, but he did hint at what fans should expect from the show's second season, specifically how Trevor and Alucard's relationship might play out. 

    "The son of Dracula [Adrian Tepes, voiced by James Callis] and my character get much more collaborative," Armitage said. "I think that's one of the most exciting things, they start to really work together."

    Further Reading: Castlevania Season 2 Review

    Indeed, Trevor and Alucard's first meeting was a bit turbulent. After all, Trevor is a member of a long line of vampire hunters and Alucard is a vampire, but they were able to set their differences aside to defeat Dracula before the Count could destroy Wallachia with his army. The end of season 2 saw Trevor and Alucard parting ways after their adventure, but it sounds like these two, and we assume Sypha, will join forces once again to stop a new threat. Our money is on treacherous Carmilla.

    We'll keep you posted as we learn more about Castlevania seasons 3!

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    What we know about Halo Infinite, including latest news, trailers, and much more!

    Halo Infinite
    News John SaavedraMatthew Byrd
    Dec 5, 2018

    Revealed by Microsoft during its E3 2018 media briefing, Halo 6 is actually called Halo Infinite. The game was announced with a cryptic two-minute trailer that doesn't really tell us what the game is. In fact, all we really know based on the first trailer is that the story could feature a Halo ring. Master Chief turns up at the end of the video with what looks like a new helmet. 

    We're hoping for more details soon. Of course, it's only been three years since Halo 5 was released and the game still supports a respectably large community of players on the multiplayer side. That being the case, 343 may very well choose to wait until E3 2019 to fully unveil the game.

    Further Reading: 14 Halo Storylines That Could Inspire the TV Series

    Here's everything else we know about Halo Infinite:

    Halo Infinite Release Date

    Halo Infinite doesn't have a release date as of yet. It will arrive for Xbox One and PC.

    Halo Infinite Trailer

    Here's the first trailer for Halo Infinite:

    Further Reading: 50 Underrated Xbox Games

    Halo Infinite Story

    Kiki Wolfkill, head of 343 Industries, and longtime Halo director Frank O'Connor recently gave an interview to GameTM magazine in which the two acknowledged the disappointment some fans felt when they realized that Master Chief wasn't the focus of Halo 5.

    "We very much realized that people wanted Master Chief's story of Halo 5," said O'Connor. "We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief."

    O'Conner goes on to say that he wasn't so much surprised by the reaction of fans who wanted to see more of Master Chief, but that he perhaps didn't quite fully appreciate just how much stock fans put into wanting to play as Master Chief at the outset of a new Halo adventure. He acknowledges that Chief is "slightly more important now than he has ever been, certainly to our franchise."

    Further Reading: 25 Underrated Xbox 360 Games

    Understandably, O'Connor and Wolfkill are remaining coy as it pertains to any plans they may have in place to address this issue in Halo Infinite, but they did note that they plan on dialing back on introducing more characters to this universe in favor of "making the world a little bit more realistic and compelling."

    There are few ways to interpret this information. It sounds highly unlikely that Halo Infinite will echo Halo 5's format by primarily focusing on a new character who must live in the shadow of Master Chief. However, it may be a bit of a stretch to say that the next Halo game will focus solely on Master Chief. That's certainly a path that 343 can go down, but there's also the likely possibility that the developer will choose to focus on existing characters - including Chief - instead of expanding the universe's mythology even more. 

    Halo Infinite Multiplayer

    During a recent live stream, developer 343 revealed that Halo Infinite will not feature a battle royale mode. 

    “I’ll tell you right now, the only BR we’re interested in is Battle Rifle," said Jeff Easterling, a writer for 343. "The original BR. So, calm yourself.”

    That kills one popular theory about what Halo Infinite might be about. The fact that the developers definitively declared that Infinite will not feature a battle royale mode removes any possibility that it will. 

    Further Reading: 6 Questions Halo Infinite Should Answer About Master Chief and the Halo Universe

    Additional details regarding Halo Infinite suggests that the game will not be a next-gen title. This information comes courtesy of a seemingly minor update to the Halo Infinite website that confirms the game will support full 4K resolution on Xbox One X and compatible Windows machines. While that is nice to hear in and of itself, the real takeaway from that announcement is that Halo Infinite is intended to be a current-gen experience. That should ease some of the concerns of gamers who thought that the next Halo game might make its first appearance on a next-gen Xbox system. 

    Halo Infinite Game Details

    During her speech at D.I.C.E., 343 Industries' general manager Bonnie Ross stated that the studio realizes it was a mistake to not develop split-screen functionality for Halo 5.

    "When we didn't put split screen in Halo 5, it was incredibly painful for the community and for us," said Ross. "I think it erodes trust with the community, as the community is a part of our world building."

    Head of Xbox Phil Spencer had previously stated that the reason 343 dropped split-screen is that studies showed most gamers preferred to play cooperatively over Xbox Live. Given the size of the discrepancy, it was decided that it was no longer worth the development resources to continue to create similar modes. However, following the release of Halo 5, it soon became clear that those who still utilized the mode felt a sense of attachment to it that simple usage metrics could not quite account for. 

    Further Reading: The Halo Movie That Almost Was

    Recognizing how passionate fans are about split-screen Halo gaming, Ross stated that "For any FPS, we will always have split screen support going forward." In other words, it sounds like 343 won't be releasing another Halo game that doesn't include some kind of split-screen multiplayer option. 

    Halo Infinite Microtransactions

    New information suggests that Halo Infinite will feature microtransactions. A recent job listing for the game calls for an Online Experience Design Director that will be able to focus on "social and engagement features that encourage players to return again and again with their friends." Doing so will require them to help develop "progression in- and out-of-game; microtransactions and integration of our business plan throughout the game."

    This seems to confirm previous suspicions that the "Infinite" part of Halo Infinite's title is at least somewhat a reference to the idea that this game is designed to be played for a long time. This won't be the first time that a Halo game featured microtransactions, but the current belief is that Halo Infinite might be more of a "game as a service" than previous entries. Indeed, a different job ad refers to Infinite as a "live service" game.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    What you need to know about Gears 5, including latest news, release date, trailers, and much more!

    News John SaavedraMatthew Byrd
    Dec 5, 2018

    Gears 5 is coming to Xbox One with its most intense story yet. The game centers on Kait Diaz, a supporting character in the last installment. She takes center stage as she embarks on a new adventure deep into Swarm territory. At her side is Del as well as series mainstay Marcus Fenix. 

    The last game ended on a cliffhanger, leaving plenty of room for a sequel to continue to explore the adventures of J.D., Kait, Del, and Marcus. Interestingly enough, J.D. is doesn't seem to have much of a role in the debut trailer. Perhaps he'll have a side story with his dad? 

    If you're wondering why we're not calling the game Gears of War 5, it's because the "of War" has been officially dropped by The Coalition for this installment. It was confirmed by The Coalition head Rob Fergusson in a tweet, explaining that it made sense to shorten the title now that the Gears of War franchise has multiple products on the way, including the Gears Pop mobile game and Gears Tactics for PC

    Here's everything else we know about the game:

    Gears 5 Trailer

    The first trailer for Gears 5 has arrived. Check out the trailer below:

    Further Reading: 25 Underrated Xbox 360 Games

    Gears 5 Release Date

    Gears of War 5 is coming in 2019. It's coming to Xbox One and PC.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    What you need to know about Cyberpunk 2077, including latest news, release date, trailers, and much more!

    News Matthew ByrdJohn Saavedra
    Dec 5, 2018

    Cyberpunk 2077 will be CD Projekt Red's first game outside The Witcher universe, and its first foray into science fiction. Based on the Cyberpunk series of tabletop games, it is, as its name suggests, inspired by the pioneers of the cyberpunk subgenre - namely William Gibson and Bruce Sterling. We can, therefore, expect plenty of cyborgs, AI, benighted cities, and scary corporations.

    While Cyberpunk 2077's very different in setting from The Witcher, we'll see the same mature themes and unforgiving difficulty level in this new outing.

    "The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” visual effects artist Jose Teixeira told MCV. “If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it."

    Here's everything else we know about the game:

    Cyberpunk 2077 Release Date

    Cyberpunk 2077 doesn't have a release date at the moment. The game is coming to XBO, PS4, PC.

    Further Reading: The Witcher TV Series Details

    Cyberpunk 2077 Trailer

    Here's your first look at the action-packed gameplay you can expect from Cyberpunk 2077:

    Further Reading: 10 Things You Missed from the Cyberpunk 2077 Gameplay Trailer

    The studio also showed off new concept art for Cyberpunk 2077 at Gamescom 2018. Check it out in the gallery below:

    The official E3 2018 trailer for Cyberpunk 2077 showcases a more playful and lively vibe for the game than we were expecting to see. Expected or not, the game looks incredible. 

    Here's the first teaser trailer from 2013:

    Further Reading: How SimCity Influenced Cyberpunk 2077

    Cyberpunk 2077 Details

    Adam Kiciński, president of CD Projekt Red, recently shared a little more information about Cyberpunk 2077

    Along with the usual comments regarding how Cyberpunk 2077 is a very technologically ambitious game, Kiciński stated that the team is theoretically "ready to interface with future generations" of gaming hardware. He also noted that the game will allow players to create their own characters and choose between various character classes. Previously, it had been suggested that the game wouldn't utilize RPG character classes. 

    While Kiciński noted that the team is focused on delivering a single-player experience above all, he did note that the team is still interested in utilizing some kind of online component. Kiciński wouldn't confirm, though, whether or not the studio is considering adding some kind of competitive multiplayer mode to the game or something a little different. However, the team does not plan to add any microtransactions to the game if it does end up featuring some kind of multiplayer option. 

    Finally, it doesn't sound like there are any plans in place for a Switch version of Cyberpunk 2077. Sorry, Nintendo fans. 

    CD Projekt Red also spoke briefly about the scope of the upcoming sci-fi RPG at a seminar (via PCGamer). As the developer has said before, Cyberpunk 2077 will be much bigger than The Witcher 3, which is itself a HUGE fantasy RPG.

    "Cyberpunk is our new Witcher 3, but even more ambitious," CD Projekt CEO Adam Kicinski said. "Our goal is to establish a new blockbuster franchise from the beginning. We work [in a] new universe, futuristic universe. We believe it's very appealing to players, not only RPG players — but this is [a] true RPG, like Witcher, like Witcher 3, for mature audiences. It's handcrafted, detailed, of course, open-world, with open-ended gameplay.

    Additional rumors have emerged which suggest that Cyberpunk 2077 might take place in a "living city" that functions on its own accord regardless of whether or not the player is actively involved in a certain area or not. The actions of this city will apparently be governed by a complex series of AI rules that will allow for developer CD Projekt Red to maintain the illusion of a truly dynamic world.  

    Furthermore, Cyberpunk 2077 may very well feature a complex multiplayer mode that involves the use of several technological tools and grants the developers have apparently applied for. When PC Gamer reached out to the developers for comment, they were told that CD Projekt Red have been applying for such tools but are not able to elaborate on their functionality at this time. 

    In a post on CD Projekt Red's forums, the developers not only assured fans that the game is still being worked on, but revealed a rather shocking figure concerning the resources they are pouring into it. 

    According to the forum post made by the development team, there are "more game developers working on Cyberpunk 2077 than on The Witcher 3 in its most intensive month." While the developer didn't reveal the exact number of developers currently working on the game, previously revealed figures regarding the development of The Witcher 3 suggest that the game was worked on by over 240 staff developers and over 1,500 people in general. 

    Interestingly enough, the careers page of CD Projekt Red's website suggests that they are still looking to fill somewhere in the neighborhood of 60 positions devoted exclusively to the development of Cyberpunk 2077.

    While it's clear that the developer's work on the upcoming standalone Gwent game isn't hindering their focus as it concerns completing Cyberpunk 2077, there is a bit of bad news that accompanies this information. We still don't know exactly when Cyberpunk 2077 is going to be released, and its absence from last year's E3 suggests that it's not likely to debut until sometime after E3 2018 at the very earliest.

    Either way, it's still very likely that you've got enough uncompleted side missions in The Witcher 3 to keep you occupied until the game debuts.

    Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” visual effects artist Jose Teixeira told MCV. “Far, far bigger. We're really stepping into the unknown in terms of complexity and size and problems we encounter.”

    Following a statement by developer CD Projekt Red regarding Cyberpunk's online elements and their "games as a service" approach, the studio has stepped forward to clarify that they do not currently intend to add microtransactions to the game. 

    "Worry not," reads a post on the studio's Twitter account. "When thinking CP2077, think nothing less than TW3 [The Witcher 3] — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others."

    It's still unclear what the games as service comment applies to, but it could just be a comment related to the possibility that Cyberpunk may feature expanded online modes. That makes sense given that the game is based on modern and futuristic technology as opposed to The Witcher 3's fantasy setting.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    A support system issue has led to Fallout 76 players, and other Bethesda users, personal information being leaked.

    Fallout 76 Leak
    News Matthew Byrd
    Dec 6, 2018

    Bethesda's woes continue as fans report they are receiving other people's user information via the Bethesda support system. 

    Various Bethesda account users have taken to Twitter and elsewhere to share screenshots of the support ticket copies in their accounts. The trouble is that most of these support tickets didn't come from that user. The really troubling part is that many of these support tickets include information like other users' names, addresses, and even parts of their credit card numbers. 

    It appears that the vast majority of these tickets are related to Fallout 76, but that seems to be more of a matter of probability rather than anything that has to do with that game specifically. Instead, Bethesda is claiming that this can all be traced back to a website error.

    "We experienced an error with our customer support website that allowed some customers to view support tickets submitted by a limited number of other customers during a brief exposure window," Said Bethesda via Twitter. "Upon discovery, we immediately took down the website to fix the error...During the incident it appears that the user name, name, contact information, and proof of purchase information provided by a limited number of customers on their support ticket requests, may have been viewable by other customers accessing the customer support website for a limited time, but no full credit card numbers or passwords were disclosed. We plan to notify customers who may have been impacted."

    The breach itself is no doubt troubling to those who were affected, but many of those who weren't are quick to view this breach as yet another example of Fallout 76's disastrous launch. While there's no proof that this breach is directly related to Fallout 76 in any way, there's no denying that between this, the game's various shortcomings, and even that whole bag fiasco that many of these tickets were referencing, Bethesda hasn't exactly been having the best holiday season. 

    It remains to be seen whether Bethesda can turn Fallout 76, and their other misfortunes, around. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Below finally has a release date after years in development.

    Below Release Date
    News Matthew Byrd
    Dec 6, 2018

    Indie gameBelow has finally received a somewhat surprising release date. 

    Developer Capybara (Super Force TimeSuperbrothers: Sword & Sworcery EP) has revealed that their long-awaited dungeon crawler will be released on December 14th. On that day, you will be able to download the game for Xbox One and PC via Steam. 

    Below is described as a roguelike dungeon crawler featuring survival elements. In it, you must enter a deep and dark cavern haunted by mysterious forces. While your passage is blocked by monsters and other horrors, the bigger threat may just be the various traps that line the halls of this forgotten den of evil. Survival requires you to not only carefully consider every step but to craft the resources you'll need to live to fight another day. 

    Here's the launch trailer:

    While Below is certainly a fascinating entry into the roguelike dungeon crawler genre - and is certainly one of the more stylistically impressive games of the year - the story of the game is only half the story of the game. Indeed, one of the most fascinating things about Belowis the long road it has taken to release. 

    Below was first unveiled during Microsoft's E3 2013 press conference. Despite being one of the standout indie games of that show, Below suffered multiple delays. At one point, it was even suggested the game had received the dreaded delayed "indefinitely" tag. While that's often the kiss of death for a small title such as this, Below's developers actually stuck with the game and helped shepherd it to this impending release date. 

    The other thing worth noting about Belowis that it has been warmly received over the years by most of the people who have had a chance to play it at various shows and private demos. That, along with the studio's reputation for releasing some truly impressive indie titles in the past, has many people hoping that Below will be able to overcome the troubles leading up to its release and will prove to be one of the year's sleeper hits.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Obsidian's Outer Worlds looks like the RPG we've been waiting for.

    Obsidian Outer Worlds Trailer Release Date
    News Matthew Byrd
    Dec 6, 2018

    Obsidian Entertainment, developers of Star Wars: Knights of the Old Republic 2, Pillars of Eternity, and Fallout: New Vegas, have revealed their next game. 

    The Outer Worlds is billed as a joint venture between the original creators of Fallout (Tim Cain and Leonard Boyarsky) and the makers of Fallout: New Vegas. Based on the game's debut trailer, it seems that you will play a person thawed out of cryofreeze by an unidentified party. Before you can thank him, he explains that he has brought you into a world where we have turned space into the next frontier, but that frontier has been bought and purchased by the various major corporations. 

    It seems that he's hoping you might be able to recover some fellow settlers who seem to have scattered across the world. Based on the few screens of gameplay we saw, it seems that your journey will be complemented by some first-person action that appears to lean closer to the Deus Ex side of the genre spectrum. That is to say that it seems that the action will be more methodical and character-driven. 

    Supporting that theory is a small scene where the player is informed that their choices are their own. This idea is driven home when the player's character shoots one of the people he is looking at before he is informed that he "didn't have to do that" but should still do as he feels. This seems to suggest that the game will feature the kind of complex morality and character building options we've seen in previous Obsidian games. 

    What really has us excited, though, is the fact that it seems like Obsidian might be back to make full 3D games since their acquisition by Microsoft. Indeed, The Outer Worlds' trailer showcases some truly beautiful worlds, creatures, and some really interesting ideas regarding what happens when the corporations are among the first to settle the furthest reaches of space.

    The Outer Worlds is currently scheduled to be released for PS4, PC, and Xbox One sometime in 2019. We're very much looking forward to bringing you more information about this one.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything you need to know about Anthem, including latest news, release date, trailers, and much more!

    Anthem Release Date, Trailer, and News
    News John SaavedraMatthew Byrd
    Dec 6, 2018

    Anthem is the new game from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer's past work in the RPG genre. In fact, Anthem isn't an RPG at all. It's described as an action-adventure game running on a "live service," similar to Destiny

    In Anthem, you play as a freelancer in a city protected by a wall from the dangers of the wild. Freelancers use special exo-suits called Javelins. There are two types of suits: Ranger, a balanced suit, and Colossus, which is basically your tank version. 

    Here's everything we know so far: 

    Anthem Trailer

    A new trailer debuted at The Game Awards. Check it out:

    At Paris Games Week, the first mission of the game was revealed. Watch the footage below:

    Here's the E3 2018 cinematic trailer for Anthem

    And here's a bit of gameplay:

    Here's the first gameplay trailer for Anthem:

    Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn't a surprise from BioWare.

    Also be sure to check out the first teaser trailer for the studio's next game:

    Anthem Release Date

    Anthem will be released on February 22, 2019, for XBO, PS4, and PC.

    Anthem Details

    When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that's not the case.

    During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:

    "A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience."

    The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to "draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”

    A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.

    Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA's desire to develop that service a little while longer.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Now that God of War has won Game of the Year, take a look back at our review of this PS4 masterpiece...

    Release Date: April 20, 2018
    Platform: PS4 
    Developer: SIE Santa Monica Studio
    Publisher: Sony Interactive Entertainment
    Genre: Action/Adventure

    The thing that has always separated masterpieces from great games is the feeling they inspire. Granted, that’s not a fair metric, but when you play a game that is truly special, you just know it. It goes beyond logic, classification, and even reason.

    Well, God of War is a masterpiece, even if it’s a game that sometimes feels like its sacrificing tangible greatness for the chance to inspire a feeling.

    The game opens with Kratos chopping down a tree that he intends to use for his recently deceased wife’s funeral pyre. He is joined by his son, Atreus, a precocious young boy whose grief is tempered by the blunt, sometimes cruel life lessons of his father. Not long after, a truly incredible occurrence kickstarts Kratos and Atreus' journey, which is quite unlike any the God of War franchise has seen.

    Further Reading: 50 Underrated PlayStation 2 Games



    Play God of War from its incredible opening to its emotional conclusion and you’ll soon find that it’s incredibly difficult to talk about the things that make this game’s story so special without potentially ruining it for others. Perhaps the same can be said of many other games, but God of War is special in the way that it slowly unfolds the layers of its story through moments that are large in the grand tradition of epic God of War adventures and small in ways that we’ve never seen from this series.

    The former largely consist of the things that we can’t really talk about - this game goes places you are not prepared for - but it's the latter that will ultimately define the legacy of this title. The relationship between Kratos and Atreus has been billed as one of God of War’s standout features. For the most part, that aspect of the game works as well as advertised.

    The relationship between Kratos and Atreus is a...complicated one. The God of War games up until this point have established Kratos as more of a force of nature than a man. Going into this sequel (although perhaps we should call it a revival), then, it was difficult to imagine how he would ever manage to be a father. Well, the game deals with that as Kratos initially treats Atreus more as a tool or weapon that has to be honed in order to survive in this world.

    On the other hand, Atreus is pretty much like every young boy you’ve ever known. He’s energetic, prone to get into trouble, and is capable of reading ancient runes. Ok, that last part isn’t very typical, but the point still stands that Atreus serves as the emotional counterpoint to his father’s stoic nature.

    Actually, for as much as people like to take Kratos to task for being a generic character notable only for his bloodlust and the spectacle of his rage, many of God of War’s best moments are the result of Kratos launching into the most epic form of dad mode that we’ve ever seen in a video game. Granted, that has something to do with the fact that we genuinely come to care for Atreus as someone whom we cannot lose (even if he cannot actually die during combat). 

    Further Reading: 25 Underrated PlayStation 3 Games



    Truth be told, though, there are times when Atreus’ dialogue and actions seem a bit out of place. While his perky personality helps bring out a more human side of Kratos, there are moments when he exhibits a “Gee-whiz” attitude that doesn’t really match the circumstances of his situation and what we believe to be his upbringing.

    What ultimately makes the Kratos/Atreus dynamic work as well as it does is the way the game weaves their relationship into nearly every aspect of the experience. When Atreus is put in any kind of danger, Kratos launches into an old-school God of War rage. When Kratos teaches his son a harsh - but often necessary - lesson about life and the world, we feel Atreus’ silent disappointment because many of those lessons are ones that we’ve learned, too. We even get to watch Atreus evolve as a warrior as his skills grow greater in combat.

    That last bit is especially well-done. At first, Atreus is only able to shoot arrows at enemies at your command. The arrows don’t do much damage and largely serve as an extra parry. However, as the game goes on, Atreus becomes bolder and begins to enter the fray directly. He maintains his arrows - which you can upgrade - but watching his character growth manifest itself in the form of his direct combat is a true joy.

    Actually, God of War’s combat is generally a true joy. Early previews compared the game’s combat to Dark Souls, but that comparison doesn’t quite hold in the final version of the title. Everything is much more deliberate and “meatier” than in previous God of War games and you’re rarely left with the feeling that you are not the true powerhouse. It’s just that you now have to consider things like blocks, counters, enemy positioning, and the various attack types it takes to take down the game’s various foes. You feel like a god, but the game does make you work for it.

    The star of God of War’s combat spectacular is undoubtedly Kratos’ ax. Time will tell if it will become as iconic as the Blades of Chaos, but it feels great to use. The “gimmick” of the ax is that you’re able to throw and recall it at will. It's similar to Thor's hammer in that respect. That mechanic works great during combat - nothing is more satisfying than killing one enemy with a throw and taking out another with the rebound - and is one of the many ways that God of War’s combat keeps you on your toes and inspires you to come up with creative solutions to increasingly complicated conflicts.

    The ax is also used to solve many of the game’s puzzles. God of War has always featured a few brain teasers, but this new collection of puzzles features some truly challenging scenarios. You’d think that they might slow down the game’s pacing, but they’re actually cleverly integrated in ways that ultimately leave you feeling just as satisfied as at the end of any major battle.

    Further Reading: 60 Underrated PlayStation 1 Games



    It’s a bit more difficult to praise the game’s upgrade system. Upgrades are nothing new to the series, but this is by far the deepest example of that system ever featured in a God of War game. Everything from Kratos ax to Atreus’ clothes can be customized and upgraded. You can even fit special runes into weapons and items to grant yourself additional abilities and buffs.

    The system itself is fine in a vacuum, but it feels out of place in the context of this world. Early on, the game establishes that Kratos doesn’t really need more than his fists to take down literal gods - fighting bare-handed is perfectly acceptable - and doesn’t need a better wolf pelt to soak up the damage of getting thrown through a mountain. Why, then, does it matter how sharp my ax is or what level of shoulder pelt I have on? 

    There’s also the issue of the game’s menus. See, there are no camera cuts in God of War. The idea of a one-shot sequence is incredibly difficult to accomplish, and a game without a single camera cut that can easily last 30-50 hours is practically a minor design miracle. However, every time that you have to enter a menu to manage some upgrade or skill boost, it does feel like you’re being taken out of that experience somewhat. Menus don’t kill the immersion, but they do feel at odds with it.

    Thankfully, that annoyance pales in comparison to the world that God of War’s focused sweeping shots gradually reveals. No matter what you might read or what you might hear, you are not prepared for the scope of God of War’s world. I’d stop just short of calling it an open-world game, but it is a large world that is loaded with various sidequests for those who desire to seek them. That’s what makes the whole thing work. God of War’s side missions are there to be found by those who want to find them and are in no way shoved down your throat and added to a to-do list log of missions that you’ll never get to.

    It’s not just the missions, though, but the side characters and area design that makes God of War’s world so special. You’ve probably seen quite a few screenshots of God of War’s snowy landscapes and thought. “Is that what the whole game looks like?” It most certainly does not. In fact, there are areas of God of War that I would rank among the most visually creative and exciting in any video game I’ve ever played. What’s more is that they all somehow feel appropriate to this world, even if they are, on paper, radically different. There's even a Metroidvania aspect to some of the areas that allows you to travel between them and unlock shortcuts. 

    Of course, it doesn't hurt that God of War is one of the most beautiful games ever made. The level of detail on every character is simply stunning - Kratos, in particular, looks incredible - but when one of those well-designed areas meets the game's daunting graphical engine, it produces a moment that will cause you to stare in disbelief at your screen. The game's soundtrack is equally impressive, even if it does sometimes take a backseat to some of the visual spectacles on display.

    Buy God of War Here



    God of War's peripheral characters are somehow even more memorable than its levels. The game doesn't boast a particularly large ensemble, but there are many characters you’ll meet along the way, and every single one of them feels like they’re playing an indispensable role in the story. There are grouchy weaponsmiths with the sense of humor of a drunken uncle, a mysterious magic wielder who sets the grander events of the game in motion, a disembodied head with tons of gossip to share, and many more notable personas who aid - and hinder - your quest. Kratos and Atreus remain the stars, but there are certainly a few people you meet along the way who truly steal the show.

    And what a show it is. My biggest complaints about God of War are all related to things that were implemented in an attempt to give gamers more. More options, more gameplay, more mechanics, and more world. In a weird way, Sony's enthusiasm reminds me of Atreus. The developers are eager to show the world what they can do and, in their enthusiasm, they sometimes overstep into dangerous waters that require the player to step in and reach out an understanding open hand.

    While improvements to the game’s menus and upgrade system may have made God of War a technically better game, technical merit has always bowed to the power of a feeling. By the end of God of War, you’ll have the feeling that your emotional connection to the game has led you on a journey that represents something fairly close to the best that gaming has to offer. Any game that has the power to do that must be some kind of masterpiece.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    4.5/5
    ReviewMatthew Byrd
    God of War Review
    Dec 7, 2018

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    Raiden, Shao Kahn, and TWO Scorpions?! The new announcement trailer is as cryptic as it is bloody.

    Mortal Kombat 11 Release Date, Trailer, and News
    News Gavin Jasper
    Dec 7, 2018

    Things got a bit crazy the last time we visited the world of Mortal Kombat. Raiden traveled back in time to prevent Shao Kahn from ruling the multiverse. Next thing you know, Raiden’s an asshole, Liu Kang and Kitana rule Hell, Scorpion’s a human again, Johnny Cage is immortal, and there are movie aliens and slasher villains running amok. It’s been about three years since Mortal Kombat X, which means it's about time for a sequel. 

    At The Game Awards 2018, Mortal Kombat co-creator Ed Boon took the stage to announce Mortal Kombat 11 with a brutal trailer that is not for the faint of heart. Seriously, it's about as NSFW as it gets. You've been warned. The trailer is all cutscene and no actual gameplay, but it’s still very interesting.

    Check it out below:

    Okay. So. We have Raiden in his corrupt fascist state. More eagle-eyed fans might even notice that he’s wearing the magical amulet of Shinnok, the last game's final boss. He gets in a violent battle with Scorpion, who is still in his human form. Even if he’s the face of the series, Scorpion doesn’t do so well and gets horribly murdered.

    Except...here comes UltimateMortal Kombat 3 Scorpion?! What?! The official description for the YouTube video claims, “The all-new Custom Character Variations give you unprecedented control to customize the fighters,” so I guess that’s what that’s all about. Perhaps this is an evolution of last game’s variations engine mixed with Injustice 2’s armor system.

    Further Reading: Mortal Kombat Character Ranked

    The new/old Scorpion proceeds to get the best of Raiden and we get a very cryptic shot of a bald woman covered in a glowing, cloudy effect standing near a giant hourglass. What does it all mean? Did Raiden’s actions in Mortal Kombat 9 cause some excessive damage to the space-time continuum? It certainly is a good way to sidestep major character deaths.

    Well, we’ll find out soon enough because here are the important dates:

    - You can pre-order on December 7, 2018. Doing so will get you Shao Kahn DLC and beta access.

    - The Community Reveal Event will be on January 17, 2019. This is when NetherRealms will show actual gameplay footage and give us an idea of what kind of crazy shit we'll be able to do in the game.

    - Sometime in March 2019, beta access will be available, but only for PlayStation 4 and Xbox One.

    - The Global Launch is April 23, 2019. Prepare yourself.

    Mortal Kombat 11 will be released for PlayStation 4, Xbox One, Nintendo Switch, and PC. We’ll have more news as it happens!

    Gavin Jasper writes for Den of Geek and has his fingers crossed for Mokap’s return. Read his other articles here and follow him on Twitter @Gavin4L


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    Far Cry New Dawn takes us to the apocalypse.

    News Matthew Byrd
    Dec 7, 2018

    The next Far Crygame is called Far Cry New Dawn

    Based on the game's first trailer, it seems that this game will be something of a spin-off or vague continuation of Far Cry 5 rather than a full-fledged sequel. It's not quite as distant from the rest of the series as Blood Dragon and Primal, but it does assume that a nuclear weapon went off just as we saw in one of Far Cry 5's endings. As such, we're guessing that this might be more of an alternate timeline. 

    Having said that, things don' look all that bad in the world of Far Cry New Dawn considering that an apocalypse just happened. The game is actually fairly colorful and is already reminding some of the visual design of Rage 2. Of course, the nuclear explosion at the end of the last game was limited to a pretty rural area, so you shouldn't expect to be exploring too many bombed out urban landscapes in this one. 

    However, we're going to go ahead that you should expect to do a lot of exploring, and shooting, and all of the other things that we associate with modern Far Cry games. While the specifics of this title's gameplay haven't been confirmed, the brief snippets and suggestions of games that we saw certainly hint at a largely familiar experience so far as gameplay goes. 

    Where New Dawn does differ a bit is in the finer points of its story and presentation. In the debut trailer alone, we see glimpses of weapons made from spare parts, apocalyptic settlements, and other things that are clearly taking advantage of the apocalyptic setting. It also appears that our two protagonists (assuming that's who we see starring in the trailer) have adopted more of a hard-edged take on the situation. Of course, they'd have to be considering that it appears that Far Cry 5 villain Joseph Sneed survived the apocalypse. 

    Far Cry New Dawn is expected to release for PC, PS4, and Xbox One on February 15th. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    CS: GO is going free to play and bringing a battle royale mode with it.

    Counter Strike Free
    News Matthew Byrd
    Dec 7, 2018

    Counter-Strike: Global Offensive is going free-to-play. 

    While Valve had previously released a free version of CS: GO, that title only let you go against bots. This new free version of the game will let you access the full CS: GO experience. That means every map, every mode, every weapon and everything else that the people who purchased the game. 

    Speaking of which, it sounds like those who did purchase the game at any point will be automatically updated to Prime Status (a $14.99 value) free of charge. Prime Status members not only get matched with each other, but they're eligible for a special weapon (the Danger Zone Souvenir MP5-SD) and a new item called the Danger Zone Case. The case is filled with a random assortment of community-made items and special rare equipment.

    Oh, and if you're wondering what Danger Zone is, that would be Counter-Strike: Global Offensive's new battle royale mode

    Yes, CS: GO is finally getting a battle royale mode. The addition of such a mode has been rumored for quite some time, but Valve has finally confirmed that CS: GO will receive a battle royale mode of its own. Danger Zone will scale back the traditional battle royale formula by featuring only 16 players per 10 minute matches with up to 18 in squad mode (Duos and Trios). It will see players take over an initial landing zone and scrounge for cash in order to buy equipment (you only start with a knife). Cash can be earned by finding it or by completing side-quests found throughout the map. 

    You'll also be able to access a tablet that lets you scout where other teams are and what the current danger zones are. It sounds like a much more tactical twist on the BR concept that certainly seems to capture the spirit of the game more than a standard "kill 'em all" take on the idea. 

    CS: GO's free update and Danger Zone mode are available now. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Director James Wan is apprehensive about revisiting the iconic game franchise Mortal Kombat on the big screen.

    News Kirsten Howard
    Dec 7, 2018

    The Mortal Kombat movies of the '90s have their fans, but it's fair to say the video game series has never been adapted for the big screen with any huge amount of panache, so plenty of people were excited to hear a while back that one of the horror genre's biggest names, James Wan, had positioned himself in a producing role on a new reboot film, a project that Warner Bros and New Line had been keen to get the ball rolling on for some time.

    But at a recent Aquaman junket, via Heroic Hollywood, Wan didn't seem too sure about the future of Mortal Kombat:

    “That has been such a tricky one just trying to get the script to a point. People don’t know this, fans don’t understand this, but there’s just so much on the business side of things… to try and get the right budget for it, and we want to make sure we have enough resources and the budget to do the film right. If I can’t get the right resources and find the right filmmaker for it, I don’t want to do it, and I’m so busy already. I don’t need to clutter my plate with more stuff if I don’t believe it can be done right.”

    It seemed like things were moving in the right direction earlier in 2018. During the summer, That Hashtag Show published some details about the reboot film that indicated that an original lead character had been written for it in Cole Turner, a “struggling and widowed boxer who cares more about his young daughter than anything." The site also claimed to have seen further characters listed for inclusion in the reboot, including Kano, Sonya, Raiden, Liu Kang, Shang Tsung, Drahmin, Nitara, Reiko, Sub-Zero and Scorpion.

    It looks like a new Mortal Kombat movie might be slipping away from us, as things stand. Meanwhile, Mortal Kombat 11 is due out on April 23rd, 2019. We'll see if the game's success could help push the film forward. Until then, check out our ranking of all the Mortal Kombat characters.


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    Everything you need to know about Rage 2, including latest news, release date, trailers, and more!

    Rage 2 Release Date, Trailer, and News
    News Matthew Byrd
    Dec 7, 2018

    Nobody was quite sure what to make of the reports that a sequel to Rage was in the works. While Rage was a fairly well-received shooter, it didn't set the world on fire or establish much of a fanbase for the franchise. 

    Nevertheless, Rage 2 is now official, and we're honestly incredibly intrigued by what we've seen of it. Developed by id Software and Mad Max developer Avalanche Studios, the next Rage game looks to combine open-world wasteland exploration with the trademark quality action that we've come to expect from id Software games. On top of that is a bizarre vision of the end of the world that includes a large number of themed gangs doing battle over what precious resources remain. 

    In other words, it sounds like we're going to be getting the unofficial Mad Max game adaptation that we've been dreaming of for years. 

    Here's everything that we know about Rage 2

    Rage 2 Release Date

    Rage 2 is out on May 14, 2019. The game is coming to PlayStation 4, Xbox One, and PC.

    Rage 2 Trailer

    A new trailer arrived during The Game Awards and it's the most insane one yet!

    Next up is the QuakeCon trailer:

    E3 2018 brought us our first look at Rage 2's gameplay. This exciting upcoming game looks to combine the shooting of Doom and the open-world brilliance of Mad Max. Take a look:

    Here are the first two trailers:

    Rage 2 Multiplayer

    New information reveals that Rage 2 will feature multiplayer but won't include heavy social elements. 

    In an interview with Eurogamer, id Software studio director Tim Willits said that Rage 2 won't feature "typical multiplayer" in terms of its social aspects. While he doesn't share the full details of Rage 2's multiplayer, he does note that you won't just be "running around together with your friends" in the game. We tend to think that suggests a more "classic" deathmatch multiplayer mode (or at least the option to play such a mode). 

    Willits also stops short of revealing how Rage 2's DLC and live service elements will work, but he does suggest that it will include a mix of free updates and premium content. Unfortunately, he could not say for sure whether Rage 2 would feature loot boxes or other microtransactions. 

    Rage 2 Microtransactions

    Id Software boss Tim Willits informed GameStar that Rage 2 will not feature loot boxes or live service elements. 

    Actually, Willits joked about the game's novel approach to revenue by stating that players will be able to buy the game and just play it. Bethesda later confirmed to USGamer that the game will not feature loot boxes or live service elements, but there's no word on whether or not the game will feature any post-release DLC content (whether it be free or premium).

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Psychonauts 2 is finally nearing its 2019 release date after many delays.

    Psychonauts 2 Trailer Release Date
    News Matthew Byrd
    Dec 7, 2018

    2005's Psychonauts may not have been a runaway commercial success, but it is regularly cited as one of the greatest examples of creative design in video game history. The game focuses on a camp of students who learn to use their psychic abilities to visit the minds of various people. Those minds are represented by some of the most obscure and creative levels ever designed by the great Tim Schafer. 

    Fans of Psychonauts have been clamoring for a sequel for years and helped turned Psychonauts 2's crowdfunding campaign into one of the most successful endeavors of its kind. The question now is whether or not this sequel can live up to the almost mythological precedent that its predecessor set. 

    Will this game live up to the hype, or will fans ask for it to be removed from their memories? 

    Here's everything we know about Psychonauts 2

    Psychonauts 2 News

    The 2018 Game Awards brought us a rare new trailer for Psychonauts 2. Check out what's new in this highly-anticipated sequel. 

    Psychonauts 2 Release Date

    Psychonauts 2 has been delayed until 2019. 

    "Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great," reads an update on the game's Fig page. "From those projections we know, that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago."

    There is no word on the game's updated release date at this time. 

    Psychonauts 2 Trailer

    In a statement on Starbreeze Studio's website, the publisher states that they have invested $8 million into Psychonauts 2and will continue to collect 60% of the sequels revenue after their initial investment has been recouped. 

    "Many of us gamers who’ve grown up during 70’s and 80’s have at some point come across the great games from Double Fine and Tim Schafer," said Starbreeze CEO Bo Andersson-Klint. "Games like Grim Fandango, Day of the TentacleFull Throttle, and Brütal Legend are all in the list of personal all time favorites for many of us. We’re very proud to be able to add this prominent collaboration to our Publishing business."

    Tim Schafer shared his thoughts on the matter, as well as some new Psychonauts 2 development footage, through a new developer diary. 

    “Starbreeze is the perfect partner for Double Fine and our backers on Psychonauts 2," said Schafer. "Their expertise in not just developing and publishing games, but supporting them after launch will be a great benefit for players of the game.”

    It's not unusual for the developers of a crowdfunded game to team up with a publisher after the game achieved its funding goal as the first wave of crowdfunding is usually done to attract investors. Of course, given how good the game looks in the latest update, we'd be happy if Double Fine signed a publishing deal with Satan so long as it gets Psychonauts 2 on shelves faster. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The No Man's Sky team returns with The Last Campfire.

    The Last Campfire Trailer
    News Matthew Byrd
    Dec 7, 2018

    No Man's Sky developer Hello Games revealed their next project, The Last Campfire, during the 2018 Game Awards. 

    It seems like this game is really just a passion project for a few of the people working within Hello Games. That would seem to suggest that quite a few people are still working on updates to No Man's Sky. Regardless, the few people that are working on this game have certainly created something intriguing. 

    The Last Campfire tells the story of an ember that has found itself in a strange place full of mystery and danger.  It doesn't know how it got where it is or who it is going to get back home. That nature of the game's story means that the developers aren't exactly sharing every detail of the title's plot and premise. That makes it a little difficult to say for sure exactly what kind of game this will be.

    However, some of the devs working on this game did cite names like The Witness, Journey, and Brothers: A Tale of Two Sons when describing it. That would seem to suggest that this is going to be a very atmospheric adventure title driven by its story, characters, and style. That last part was certainly on full display in the game's debut trailer as The Last Campfire is already an undeniably beautiful title with some great music. 

    What it is beyond that remains to be seen. In any case, it's interesting to see Hello Games pursue such a smaller project after spending so much time on the infamous No Man's Sky. At the same time, this is something that a lot of studios that produced a best-selling game used to do. It takes us back to the days when Rockstar would use that Grand Theft Auto money to fund games like Table Tennis, The Warriors, and Bully. Now, it's just a question as to whether or not Hello Games can use this small title to showcase why the initial failures of No Man's Sky are long behind them. 

    There is no official release date or available platforms listed for The Last Campfire, so be sure to keep an eye on this one as more information becomes available in the coming months. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Marvel Ultimate Alliance 3 is coming exclusively to the Nintendo Switch! Here is the debut trailer...

    Marvel Ultimate Alliance 3
    News John Saavedra
    Dec 7, 2018

    A new Marvel Ultimate Alliance game is coming exclusively to the Nintendo Switch. Revealed during The Game Awards, Marvel Ultimate Alliance 3: The Black Order sees Marvel's greatest heroes team up to protect the Earth from its biggest threat yet. Team Ninja, the studio behind Nioh, is working on the game, which is set for a 2019 release. 

    This the first Ultimate Alliance game since 2009. The series features an extensive roster of characters from the comics, all with their own unique abilities and powers, for cooperative missions and challenges. Ultimate Alliance 3 seems to take a bit of inspiration from the Marvel Cinematic Universe as several of the characters designs and voices resemble ones from the movies. The game will feature Avengers, X-Men, Guardians of the Galaxy, and more.

    This time the World's Mightiest Heroes are teaming up to fight the Black Order, a group of warmasters led by Thanos. Plot details are slim beyond that, but we wouldn't be surprised if Thanos' plan involves the Infinity Gauntlet in some way.

    Further Reading: Everything We Know About Square Enix's Avengers Game

    Here's the debut trailer:

    According to the game's official blurb:

    "The new game features the same kind of action-RPG gameplay that made the franchise such a hit over a decade ago. In Marvel Ultimate Alliance 3: The Black Order, up to four players can drop in for co-op battles in a variety of ways: They can play online, link up offline via local wireless or pass a Joy-Con controller to a friend to join the team. With another pair of Joy-Con (sold separately), four players can team up on one system. In addition to the series' traditional perspective, the new entry will let players select a dynamic, zoomed-in heroic view, allowing for a more immersive play style for single-player or multiplayer when using multiple systems."

    Further Reading: Avengers Endgame Trailer Breakdown and Analysis

    We'll keep you updated as we learn more about the game!

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    At last, there's a mobile game worthy of Captain Jack Sparrow and the Black Pearl! Check out Pirates of the Caribbean: Tides of War...

    Pirates of the Caribbean: Tides of War
    FeatureJohn Saavedra
    Dec 7, 2018

    This article is sponsored by Joycity.

    If you've ever dreamed of searching for treasure with Captain Jack Sparrow, going head to head against the vile Hector Barbossa, launching a brave escape out of Davy Jones' locker, or taking the fight to the East India Trading Company, Pirates of the Caribbean: Tides of War is the mobile game for you. Developed by Joycity, the game puts you in the boots of a treasure-loving pirate of your own creation and at the helm of your very own fleet of ships for a series of adventures inspired by the Disney movies. 

    This free-to-play title not only lets you join up with some of the most beloved pirates from the Pirates of the Caribbean movies, including Captain Jack, who thrusts you into trouble almost as soon as your story begins, but also lets you take a deep dive into the intricacies of naval warfare. Tides of War features an epic story involving Jack's lost memories, which sets you on an adventure through the events of the movies, as well as an addictive strategy element that caters to both hardcore RTS fans and casual players.

    The first step to becoming a great pirate in Tides of War, besides making sure a drunken Jack doesn't blow anything up or make any deals he can't keep, is securing resources to build your fleet and feed the "noble" pirates who will join you on your voyages. At the start of the game, you're given a fortress that becomes your base of operations as well as your last line of defense against enemy pirates and the East India Company. Establishing fields, lumber mills, a weapon workshop, a tavern, mines, shipyards, docks, a library, and even a pub is key to success in your ventures. If that sounds a bit overwhelming, don't worry, Jack's first mate, Mr. Gibbs, is there to help get your fortress and fleet up to snuff. 

    Download Pirates of the Caribbean: Tides of War

    From there, you're free to sail the seas at will, fighting monsters such as mermaids, giant lobsters, and banshees for treasure and XP, completing story missions in sea witch Shansa's mysterious cave, and attacking other players for the ultimate glory. But beware, trying to take out other pirates before you've leveled up your character, your ships, and your fortress could prove perilous.

    We spent a bit of time with Tides of War and were really impressed with its many nods to the movies. Tides of War opens with a tutorial section to ease you into its strategy and role-playing elements (expect a few skills trees and customization options) that then opens up to a larger story mode, as you fight through many of the most famous battles from the movies in order to unlock Jack's memories, which have been stolen by Shansa. You'll play through Barbossa's initial attack on Port Royal, where the pirate kidnaps Elizabeth. A few story missions later, you'll sail to Isla de Muerta just in time to save Jack, Will Turner, and Elizabeth from Barbossa before the pirate can lift the curse of Cortes' Aztec treasure.

    Those are just the events of The Curse of the Black Pearl. Later missions will put you face to face with Davy Jones from Dead Man's Chest and thwart the East India Trading Company after the events of At World's End. With nods to the events of Dead Men Tell No Tales, the latest installment in the film series, Tides of War is a voyage through the movies like none other and it's all in the palm of your hand. Fans of the movies, mobile gaming enthusiasts, and casual players will all find something to love about Joycity's love letter to Pirates of the Caribbean.

    Pirates of the Caribbean: Tides of War is available now on both iOS and Android


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    Sonic the Hedgehog is coming to the big screen in a live-action movie set to arrive in 2019. Here's your first look...

    Sonic the Hedgehog Movie
    News John SaavedraMike Cecchini
    Dec 10, 2018

    Sonic the Hedgehog, veteran of countless video games, animated series, and a long-running comic book series from Archie Comics is coming to the big screen.

    Deadpool director Tim Miller is going to serve as executive producer on the film along with Jeff Fowler. Fowler will direct. Neal H. Moritz of the Fast & Furious movies is producing with Toby Ascher. Dmitri Johnson and Dan Jevons are co-producers.

    Here's everything we know about the movie so far:

    Sonic the Hedgehog Movie Trailer

    In lieu of a real trailer, IGN has revealed a first look at the upcoming Sonic the Hedgehog movie with a motion poster that teases what the beloved video game icon will look like in live-action. We can tell from the first image that live-action Sonic is going to be a bit divisive...

    Here it is:

    Sonic the Hedgehog Movie Release Date

    Sonic the Hedgehog will premiere on Nov. 8, 2019. 

    Sonic the Hedgehog Movie Cast

    Ben Schwartz (Parks and Recreation) will become the voice of Sonic. His past voice work includes Dewey Duck on Disney's DuckTales reboot.

    Jim Carrey (The Bad Batch) will play the villainous Dr. Robotnik, the main antagonist of the video game series. He absolutely loves to trap cute little animals inside evil robots created to destroy Sonic once and for all. In Japan, this character is actually named Eggman due to his shape. 

    James Marsden (Westworld) has also been cast in a key role as Tom Wachowski, the sheriff of Green Hills. (Green Hill Zone, of course, is the first and most famous stage of the original Sonic the Hedgehog game.) Wachowski ends up on a road trip to San Francisco with Sonic to stop the evil Dr. Robotnik.

    The cast is rounded out by Natasha Rothwell, Tika Sumpter, Neal McDonough, and Adam Pally.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Mike Cecchini is the Editor in Chief of Den of GeekYou can read more of his work here. Follow him on Twitter @wayoutstuff.


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    Causing carnage as Rico Rodriguez has never felt more creative (and repetitive) than in Just Cause 4. Our review...

    Just Cause 4 Review
    ReviewAaron Potter
    Dec 10, 2018

    Release Date: December 4, 2018
    Platform: PS4 (reviewed), Xbox One
    Developer: Avalanche Studios
    Publisher: Square Enix
    Genre: Action-Adventure

    “A plan is just a list of things that go wrong,” quips Rico Rodriguez, Just Cause 4’s thrill-seeking protagonist in a cutscene that plays out mere moments before he sets off on yet another explosion spree. He’ll claim that it’s all in aid of helping the poor people of Solis fight back against a notorious dictatorship occupying their country, but really, deep down, we can’t help but feel that it’s some deeply hidden desire to fulfill a perverse appetite for destruction that sets Rico on his new mission. Those with a similar taste for explosions will find it in this fourth entry of Square Enix’s physics-defying series, even if the ensuing chaos does collapse at times.

    Just as players familiar with the franchise might expect, Just Cause 4 continues the previous game’s fetish for letting you wreak havoc within an exotic open world paradise. Your primary methods of doing so consist of the typical tools found in other games of its ilk: military vehicles, heavy artillery, gadgets… But it’s really through freedom of movement where Just Cause 4 stands apart and taking down the baddies is most found. This is all made possible by Rico’s returning grapple hook, which lets you approach hostile situations however you choose thanks to its long-range, varied function.

    Further Reading: 30 Games You Need to Play in 2019

    Let’s say you’re tasked with destroying a series of generators key to decreasing the occupying enemy force’s influence. You could set an objective marker, drive up to the facility, and go in all guns blazing sure, but only in Just Cause 4 can you dive off one of the island’s many high peaks, pop your parachute before gliding down to the compound using your wingsuit, zipping your way around the compound via grapple hook while also using it to manipulate the environment around you before turning it on bad guys. Realistic? No. Outlandish? Yes. But boy, does is allow you to realize your ‘80s action movie fantasies – all in a manner of your choosing.

    Just Cause 4has you consistently engaged in improvisational scenarios such as this, tethered together by the faintest of plots. This is to say that, in terms of narrative, the game suffers from a very distinct sense of "been there done that"– even by open world game standards. Much like how Just Cause 3 saw you liberate town after town in the effort to overthrow an evil dictator, the plot here is unnervingly similar. The only real difference is that Rico Rodriguez has slightly more personal investment in his actions this time after finding evidence that his late father was working with the Black Hand, Just Cause 4’s evil faction.

    Thankfully, there are a few new elements introduced that help shake up the Just Cause formula ever so slightly. Chief among them are the added customization options available for the grappling hook. Whereas before using it to your advantage would be a simple case of connecting objects together to create an all-to addictive chain of action and reaction, here it’s increased ten-fold by an enhanced booster rocket and what’s called an air lifter. You’re able to select which one to prioritize and how it functions from a loadout menu, rendering said loadouts interchangeable on the fly.

    Booster rockets have appeared previously in Just Cause, but now you’re able to attach as many as you’d like to any object of your choosing. Trust us, there can be something quite therapeutic about blasting a ship across the river and into an enemy radio dish. Air lifters equally let you control your environment in stylish and inventive ways, tethering balloons to anything in sight until it’s raining cars and satellite dishes. Pulling off these creative maneuvers in Just Cause 4 can initially feel cumbersome, but there's nothing more rewarding than orchestrating them in such a way that you’re able to unleash a Rube Goldberg machine of anarchy.

    Further Reading: 25 Best Japanese Games Not Available in the U.S.

    Speaking of anarchy, while the core tenets of what Just Cause 4 has you doing often suffer from a general feeling of familiarity and repetition, it is at least offset somewhat by a handful of missions centered around intense weather. At multiple times in the "story," the usual cycle of shooting, grappling, and mayhem-unleashing is broken up by missions that force you to contend with bouts of lightning, whirlwinds, and sandstorms – all of which show up to the party to help keep Rico on his toes, even if these sequences are a tad fleeting.

    With explosions, weather effects, and skydiving a common sight in Just Cause 4, perhaps it shouldn’t come as too much of a surprise to learn that the game often struggles to cope. Frame rate dips, slow down, and the occasional freeze can make Rico’s adventures a technical mess at times. There are also a few character models that don’t look particularly great. It’s a shame, as these instances pull you right out of the action. Don’t get us wrong the game is ultimately playable, but it does lack the polish most players will likely expect from most AAA games released today.

    Just Cause 4 is the perfect open world adventure for those looking to cut loose and just scratch that adrenaline junkie itch. It neatly slots into a small category of games whose core objective is to offer players an unrelenting sense of fun by turning everything up to 11. Despite the slight monotony that comes from some repetitive mission design and a few slips on the technical side,Just Cause 4 delivers the same thrills found in prior entries with the odd mechanical upgrade thrown in.

    3/5


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    We've played the Red Dead Online beta and have some thoughts about Red Dead Redemption 2's online mode. Here are our hands-on impressions...

    Red Dead Online Hands-on Impressions
    ReviewJohn Saavedra
    Dec 11, 2018

    This Red Dead Online article contains spoilers.

    The fog rolls in during a night ride in the Heartlands. I've just left four men for dead on some train tracks, the memory of their final pleas for mercy still fresh in my mind, when suddenly a stranger approaches from just up the dirt path. I'm nervous. I do not know this stranger or his intentions. Is it Death come for me for my sins, for the decaying soul of a man who would steal and kill for money? My long journey from Tumbleweed to Valentine has taught me to expect the worst and so I draw my revolver (a dirty thing; I'll need to find gun oil later). 

    A few tense moments as the stranger (perhaps my killer) approaches, both our horses moving slowly toward a collision. Only a few seconds to make a decision. I can see him now, covered in shadow, a wide hat hiding his face, but I know where to aim. Then, almost face to face, he makes his move. I prepare to aim for his head and he...waves? Quietly, he rides on until he's lost again in the fog. 

    While not the explosive encounter you probably hoped for, tense moments like this one make up the best Red Dead Online's beta has to offer so far. From meeting players on the road to jumping into a random shootout, I've had the most fun with Red Dead Redemption II's online mode when organically interacting with others. These encounters feel unpredictable, especially when you run into someone in a secluded part of the mode's giant map. In fact, it's the emptiness of Rockstar's version of the Wild West, where no one can hear you scream for help, that makes every interaction feel dangerous. 

    It's not all tension, of course. During my first few days with the beta, I also participated in four-player cooperative story missions, side quests, horses races, manic team shootouts in the middle of Western towns, and a few public events that provide a variety of activities when roaming through the map. Red Dead Online is a really enjoyable experience so far, even though it definitely has an assortment of kinks it still needs to iron out. 

    Story

    Not unlike Rockstar's other big online gambit, GTA Online, Red Dead Onlineopens with quite a bit of handholding, as you meet the major players in the mode's story and get acquainted with the progression system. The first few hours of gameplay don't offer anything particularly captivating in terms of the story, which involves a prison escape courtesy of a mysterious benefactor and a plot to avenge a man's murder. Most of the story missions I played felt more like tutorial levels meant to show you how to use treasure maps or where to sell stolen horses or how to set up a camp than meaningful narrative. 

    Some of the more interesting story missions involve helping lawmen pursue criminals and bring them to justice. There's also a great assault on a fort that sees you man a cannon to shoot down a horde of enemies. While these missions involve tons of action and at least one unexpected setpiece in a canyon that doubles as a hideout for a gang of bandits, I found these sections a bit repetitive. Most of these missions can be completed by shooting your way through all the bad guys and escorting a specific NPC back to the quest giver.

    I didn't really feel that the four-player co-op was even particularly necessary for most missions, as there weren't that many enemies to shoot in the first place (except in the aforementioned canyon and fort sections). That said, perhaps these cooperative missions are more fun with your gun-toting buddies. Unless you roll up with a posse (Red Dead Online's version of a four-player squad), matchmaking will set you up with three random players. One positive thing to note about matchmaking is that the wait time to jump into a mission or match is almost non-existent. I expected long waits in lobbies since this is a beta, but so far, that hasn't been a problem. 

    Further Reading: Red Dead Redemption 2 Review

    Some story missions also offer an interesting voting system that allows your team to decide what to do with your target. For instance, one mission sees you take out a cabin full of thugs in order to find a man's wife. When you meet the woman, she tells you that she doesn't want to return to her husband and that she's fallen in love with one of the bandits. This triggers a voting sequence where your team can choose to either bring her back to the husband or let her escape. In this particular instance, the vote was a tie and one of my teammates decided to just shoot the woman's lover and escort her back for the money. While that wouldn't have been my choice (I voted to let her go), it seems that there was nothing I could do to stop my teammate since it was a tie vote. 

    On the technical side, the story missions are where I encountered the most lag, from dead enemies taking several seconds to fall over to being suddenly teleported to a different area during a shootout. The most annoying glitch I've had to deal with so far is when a quest marker won't appear on the map. Fortunately, after a restart, these quests usually do show up, but it took me at least a few tries to trigger one particular quest to appear on my map. Most of these kinks aren't game breaking though, but they do show where the mode still needs work. 

    So far, the main story is the element of Red Dead Online that leaves the most to be desired, but that feels like a small gripe since Red Dead Redemption II already features a massive story mode for players to enjoy. Even as I write this, more missions continue to pop up on my map, so there's clearly more to discover yet. 

    Free Roam

    Speaking of discovery, Red Dead Online takes place on the same exact map as the story mode, meaning that there's a lot of ground to cover once you're free to explore. Strangers sprinkled around the map offer side quests such as fetching a lost cart for Bonnie MacFarlane, a major character from the first game, or delivering mail for the post office. The latter even pits you against other players, who can rob the mailbag from you as you ride to your destination. There are plenty of Strangers to talk to from the start, which should offer up a nice chunk of stuff to do when not completing main missions or exploring the multiplayer playlists.

    Free roam events also allow you meet up with other players for special multiplayer matches, including a bow and arrow challenge where you have to hit targets around a town while also taking out other players. The more bullseyes you hit and people you kill, the more points you get. After getting a couple of kills with the bow and arrow, you'll unlock a rifle, which should make disposing of the other players a bit easier. It's a fast-paced and frantic race for points that's surprisingly fun and shows how Rockstar's thinking outside the box for its online Western world. 

    Another free roam event is more of a traditional free-for-all deathmatch where players can only use sidearms. It's a pretty fun way to practice your Dead Eye skills and shooting from the hip.

    Further Reading: Revisiting Red Dead Redemption's Undead Nightmare

    These free roam events pop up at random and they're a nice way to break up the monotony of riding around from point A to point B. Just accept the invite that pops up on your HUD and you'll be teleported to the event area. My only complaint about these events is that, once a match is over, you're not sent back to where you were before joining the event. Instead, you're left to ride all the way back on your own, which gets a little annoying when you end up especially out of the way of where you need to be. You can find a fast travel post and pay $5 of in-game currency to head back to the proximity of where you were, but money feels a bit more scarce in Red Dead Online than in the story mode for the obvious microtransaction-related reasons I'll get to in just a minute. 

    Your camp is another minor annoyance in that you can't fast travel to it outright. There are ways to circumvent having to ride across the giant map to get to your camp, of course, such as fast traveling to a nearby town or choosing to free roam in a different region of the map in the Online start menu. You can also move your camp closer to you for $2 of in-game currency, which seems silly, especially since your follower, an old coot named Cripps, inexplicably moves your camp around the map when you're not looking. One second he might be in Rio Bravo and the next the camp will be in the Great Plains. I get what the game is going for, automatically moving your camp closer to your location, but so far, Cripps has missed the mark every single time, making me trek back or spend money to reach something as simple as my wardrobe or my lockbox.

    Microtransactions

    Here comes the kicker: Red Dead Online allows you to buy a fast travel post for your camp once you've hit Level 65 (!!) or you can unlock it early for 112 Gold Bars, the game's not-so-subtle hint that microtransactions are coming down the line. Yes, Red Dead Online does allow you to unlock a fast travel post for your camp without spending any real money, but it seems that it will take an exorbitant amount of time to do so -- not to mention that fast travel is such a basic feature that it should be free in the first place.

    While microtransactions are (mercifully) turned off at the moment, you can already see how Rockstar plans to stick its hands in your pockets. There will absolutely be players who will pull out their wallets for the convenience of a fast travel post in their camps as soon as possible. That darn camp is just annoying enough to almost convince me to buy some Gold Bars.

    Further Reading: Revisiting Red Dead Redemption, Rockstar's Western Adventure

    It's not clear how much Gold Bars will cost in real money at the moment, but early estimates suggest that it could take up to eight hours to earn ONE Gold Bar through gameplay for those who don't want to spend any of their hard-earned cash. Red Dead Online doles out gold nuggets for completing multiplayer matches at a snail's pace -- about 2 to 4 gold nuggets per match. It takes 100 gold nuggets to make a single Gold Bar. Now go calculate how long it's going to take you to earn 112 Gold Bars for that damn fast travel post I won't stop telling you about. You might as well hold off for Level 65. 

    Wisely, Rockstar has seemingly focused Red Dead Online's microtransactions on cosmetic items, such as clothing, nicer digs, designs for your weapons, and the aforementioned fast trav--okay, I'll shut up about it. There don't seem to be any pay-to-win opportunities hidden within those microtransactions just yet, but as the game's economy hasn't been turned on yet, it remains to be seen what final form it takes. 

    Progression System

    As far as character progression is concerned, it's your basic setup in terms of leveling. You earn XP by completing missions, participating in multiplayer matches, and other activities. Each level you reach unlocks more items you can buy in your catalog, which you can use to buy most of the things you might need from anywhere on the map without having to visit specific stores. Items you purchase will be delivered to the lockbox back at your camp. Items you unlock by leveling up include clothing, weapons, horse breeds, saddles, and other equipment. While it might feel a little convoluted at first, considering all items are available for purchase from the start in story mode, I found that I could always get all the basic things I needed, even at the earliest levels. 

    On top of rank unlocks, players also unlock ability cards, which contain special perks for your Dead Eye as well as passives. One Dead Eye perk, "A Moment to Recuperate," allows you to regain health while in Dead Eye, while "Slow and Steady" limits the amount of damage you take while in a gunfight. You also get three passive slots, which can be unlocked at levels 10, 20, and 40 respectively. All of these cards can be upgraded by earning more XP as well. 

    Further Reading: The Legacy of Manhunt, Rockstar's Horror Masterpiece

    The story mode's honor system also makes a return in Red Dead Online. This time around, how honorable you are directly affects the sorts of missions and tasks you can perform. Play as a good guy and you'll unlock missions that reflect that status, such as helping a marshal put a known felon behind bars. If you're of a ruthless killer, you may instead help someone break out of jail. Your actions, whether to spare or kill someone, how you treat innocents, and whether you steal from others, will directly affect your experience as you progress. I'm playing as mostly a good guy, who just so happens to enjoy throwing the corpses of those he's murdered into campfires, but may take a turn for the worse in order to try out some of the more rogue missions. 

    Multiplayer

    I've also spent a bit of time with Red Dead Online's multiplayer, which is broken up into three playlists: Showdown Series, Showdown Series Large, and Race Series. Showdown Series and Showdown Series Large offer up the PvP third-person shooter match types for 16 and 32 players, respectively.

    Match types include Shootout and Team Shootout, your typical solo and team-based deathmatches; Make It Count, Red Dead Online's bow-and-arrow version of a battle royale mode; Hostile Territory, your standard capture-and-defend-the-territory contest; Most Wanted, a take on King of the Hill where players hunt down the top scorer; and the creative Name Your Weapon, a deathmatch variant in which you're awarded points based on what weapon you use for the kill. The latter is a lot of fun, as you have to use quick thinking when deciding whether to rush into a situation with your bayonet, which will earn you more points for the kill, or get yourself out of a sticky situation with your repeater (fewer points). The Race series is a bit more straightforward but no less enjoyable, with classic races to a finish line as well as a match type where you have to hit markers sprinkled around a course as quickly as possible. 

    Overall, the multiplayer provides more of an arcade experience for those just looking to shoot things with friends or race other players on their favorite steed. The team deathmatch modes offer up a bit of a twist in terms of the number of teams competing for the win. Some matches are played between two teams, but others will see players sorted into multiple teams, creating a perfect storm of bullets in town squares, as you and your teammates are assaulted on all sides. Each team is represented by a color and a team name. I assume this is how "persistent posses,"Red Dead Online's version of a clan system, will come into play. Rolling up to a shootout with your custom-named posse will undoubtedly add some pride and ownership to the experience.

    Further Reading: What's Next for Rockstar After Red Dead Redemption II?

    I have to mention that I don't love Red Dead's shooting mechanics (or GTA V's for that matter). Pulling the trigger always feels a bit stiff and having to visit a weapon wheel to switch weapons feels very outdated in this era of fast-paced shooters. You basically have to rely completely on Dead Eye if you want to pull off a quick, clean kill. Some people are already pretty sick at Dead Eye kills in the multiplayer, but to me, it feels like I'm being forced to press two or three extra buttons just to score a headshot. My advice is that you spend a lot of time shooting NPCs in the story mode before facing off against other humans who know how to not run in a straight line. 

    The real standout for me is the horseracing, which mixes a standard race to the finish line with guns. As you race through the course, you're able to kick and punch other players off their horses and also unlock guns by riding through barrels that contain perks to help you along (think the item boxes in Mario Kart). You'll need to hit these barrels in order to keep your horse's stamina up too, as it won't last through the whole race. There's something really twisted about shooting down your fellow competitors in the final stretch of the race, their limp bodies flying off the track. I recommend the rush of adrenaline.

    I've not spent any time with Make It Count, but I suspect Red Dead Online's battle royale mode deserves its own article anyway. I'm going to give it a try this weekend and report back. 

    Work in Progress

    Red Dead Online feels like a new frontier for Rockstar's Western epic and I hope the studio continues to improve on the experience. There's no proper release date for the mode as of yet, so expect a lot of trial and error in the coming weeks.

    One thing to keep an eye out for is the game's economy, which isn't quite as balanced as I'd like it to be. Eight hours to earn a single Gold Bar feels like less of an accomplishment or well-earned reward and more of a way to make impatient players spend money to cut down on the time it'll take to earn the currency through gameplay. I'm hopeful that Rockstar will at least continue to restrict microtransactions to cosmetics where they belong. 

    The business of Red Dead Online aside, I'm having a lot of fun with the mode so far and I look forward to seeing how the experience changes as more players jump into the servers and more posses form. Rockstar will finish rolling out beta access to all players on Nov. 30. 

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    If it's a popular video game series, there's probably a movie in the works. Here are 41 video game movies in development...

    Video Game Movies - Resident Evil
    Feature John SaavedraMatthew ByrdRyan LambieSimon BrewJoseph BaxterDon KayeChris LongoTony SokolNick HarleyElizabeth Rayne
    Dec 11, 2018

    In the years since Den of Geek first sprung into existence, we’ve consistently kept an eye on the video games that have been touted for the big screen treatment. We’ve tried to list them all in a big article a few times before, and it feels like the time has come to pull a new version together.

    Out of the hundreds of thousands of films in the world currently in development, a large number of them serve as adaptations for (mostly) successful video games and video game franchises. Some have been seen on our screens before either via a previous adaptation or television series, while some are just getting their first shot on the big screen.

    Whichever category they fall into, they still have to navigate their way through the difficult world of filmmaking, with many of them inevitably forever damned to development hell. The following are just a few of these adaptations hoping to someday become a success.

    RELEASE DATE CONFIRMED

    Angry Birds 2 - September 20, 2019

    Despite the fact that it's an Angry Birds movie, the first movie made back its $73 million production budget and then some, with a $346.9 million take globally. Which means that Roxio Entertainment has greenlit a sequel. God help us.

    Further Reading: How the World Became Obsessed with Pokemon

    Detective Pikachu - May 10, 2019

    The Detective Pikachu movie will not only see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds), but will also serve as a live-action debut for the Pokémon franchise overall!

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    Sonic the Hedgehog - Nov. 15, 2019

    What took them so long? Sonic the Hedgehog, veteran of countless video games, an animated series, and a long-running comic book series from Archie Comics is coming to the big screen.

    Tim Miller, who has a little time on his hands after leaving the director's chair on Deadpool 2, is going to serve as executive producer on the film along with Jeff Fowler, who will also direct. Neal H. Moritz of the Fast & Furious movies is producing with Takeshi Ito and Mie Onishi. Patrick Casey and Josh Miller (Golan the Insatiable) are writing the script.

    James Marsden (Westworld) is set to star. Jim Carrey will play the villainous Dr. Robotnik while Ben Schwartz (Parks & Recreation) will voice Sonic. 

    Further Reading: 50 Underrated PlayStation 2 Games

    IN DEVELOPMENT

    Altered Beast - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they would collaboratively adapt the fantasy arcade action game Altered Beast.


    Borderlands - TBA

    A movie based on Gearbox and Take-Two’s immensely popular sci-fi game went into development back in 2015. Lionsgate will be the studio taking us to the abandoned-by-the-big-wigs frontier planet of Pandora.

    They’ve recruited producers Avi Arad and his son Ari Arad, both of whom were involved in initially bringing Iron Man, Spider-Man, and the X-Men to the big screen. We’ve got high hopes.

    Further Reading: 50 Underrated Multiplayer Games

    Call of Duty: Black Ops II

    Call of Duty Movie - TBA

    Yes, the Call of Duty movie is happening! Stefano Sollima, director of Sicario 2: Solado, is in talks to direct the planned film adaptation of the Call of Duty franchise. 

    Activision Blizzard Studios - the film and television division of Activision Blizzard - is currently negotiating with Sollima in the hopes that he will sign-on to the project. However, no representative from Activision Blizzard Studios will confirm that the studio is in negotiations with the director at this time. 

    Details regarding the film itself are unfortunately few and far between at the moment. Vague reports indicate that Activision Blizzard has an interest in potentially developing a film universe designed around the Call of Duty franchise. Much like how the Call of Duty franchise explores various eras of combat and occasionally uses familiar faces, it seems that some within the company hope that films based on the franchise can lead to a similar expanded universe.

    Carmen Sandiego - TBA

    Carmen Sandiego will soon become easy to find on Netflix. In addition to the forthcoming animated TV series picked up by Netflix, the streamer is doubling down by greenlighting a live-action film. Gina Rodriguez is set to star in the live-action adaptation, taking on the role of the titular ‘90s multimedia character.

    Don’t worry, gumshoes, Netflix plans to keep the Carmen continuity intact as Rodriguez will also voice the character in the animated series.

    Mark Perez has been tasked to pen an adaptation script for the circuitously mysterious franchise. Perez is a screenwriter with comedy leanings, whose work was recently seen in this past February’s Game Night, which was his first theatrical effort after a long layoff from a string of films that included 2006’s Accepted, 2005’s Herbie: Fully Loaded, and 2002’s The Country Bears. The search for a director, however, is still ongoing.

    Further Reading: Why Arcades Are Making a Comeback

    Centipede - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Contra - TBA

    Thirty years after its initial release, Konami's classic is set to stage a comeback from an unexpected angle: a Chinese production company has announced that it's making a movie adaptation. Aside from a slight change in location, the plot sounds broadly the same as the original game's back-story. Here's the official synopsis:

    "In 1988, a huge meteorite lands on an uninhabited island in the South China Sea. Chen Qiang and Li Zhiyong investigate but come up empty handed. 29 years later, Chen sends commandos Bill and Lance into a combat mission there to neutralize the villainous Red Falcon Organization, but end up facing a different enemy altogether."

    We love that the movie retains the names of the characters from the Contra arcade machine. Like the rest of the game, Contra's steeped in 80s history and pop culture. Bill and Lance's full names are Bill Rizer and Lance Bean - a mash-up of actors' names from James Cameron's Aliens (Paul Reiser, Bill Paxton, Lance Henriksen, and Michael Biehn) - while their likenesses are evidently based on Arnold Schwarzenegger and Sylvester Stallone.

    No release date, cast, or director announced as of yet.

    Further Reading: 25 Most Brutal Bosses in Video Games

    Dante's Inferno - TBA

    Way back in 2013, it was announced that Fede Alvarez (director of the Evil Dead remake) would be helping to bring EA's 2010 action adventure game Dante's Inferno to the big screen. Since then, news about the project has stopped almost completely leaving many to speculate that it may have been quietly canceled. 

    According to Alvarez, however, that is not the case. 

    Alvarez confirmed in 2016 that the Dante's Inferno film adaptation is still in development. He also noted that rather than having the film be based solely off of the game, he intends to draw more inspiration for the original epic poem.

    The Division - TBA

    Ubisoft Motion Pictures (a film division of the game development company) confirmed that they will be turning the controversial 2016 online shooter into a major motion picture. 

    Syriana director Stephen Gaghan has signed on to helm the high-profile movie about a post-apocalyptic New York quarantined after the spread of a deadly virus and now controlled by gangs. In the game, a small group of elite military operatives must fight back against these gangs and find a cure for the virus. We really loved the game when it first released last year.

    Gaghan will take on his first video game adaptation, although it's not his first experience with the industry. The director also wrote the script for the tepidly received first-person shooter Call of Duty: Ghosts.

    Jake Gyllenhaal has signed up to star in the adaptation and will also produce, which makes it the actor's second game-to-film project to date -- he previously starred in Disney's tepid Prince Of Persia: The Sands Of Time in 2010. Jessica Chastain (Zero Dark Thirty) has also been cast to star alongside Gyllenhaal.  

    The game's premise is a solid basis for an action thriller: set in a wintry Manhattan beset by a deadly pandemic, it's about a small group of agents whose job is to restore order and seek out the cause of the outbreak. The dark and violent concept could be really effective in the hands of the right filmmakers.

    Duke Nukem - TBA

    It’s taken a long time, but there may be solid progress on bringing the video game character Duke Nukem to the big screen. Former wrestler John Cena - who was recently seen in Daddy's Home 2 and lent his voice to the recent animated movie Ferdinand - is in talks to take on the role. 

    It’s early stages for the project, with neither a writer nor a director in place yet. But the plan is to make this is a starring vehicle for Cena, presumably with a view toward a franchise. There’s no way that this won’t get an R rating, either.

    Further Reading: 25 Best Japanese Games Not Available in the U.S.

    Firewatch - TBA

    Firewatch, 2016's biggest entry into the "Walking Simulator" genre, is now set to be adapted into a major motion picture

    This project is part of a deal between film production company Good Universe and Firewatch's developer Campo Santo who are joining forces in order to create a subsidiary intended to connect filmmakers and game developers. The full extent of this collaboration is unknown, but Campo Santo founder Sean Vanaman did have this to say regarding the agreement. 

    The first thing the two parties plan to make is an adaptation of 2016's Firewatch which has, thus far, been one of the most surprising video game hits of 2016. Firewatch follows a man named Henry who has decided to work as a fire lookout in Wyoming. When a mysterious occurrence attracts Henry's attention and compels him to wander into the wilderness, he is soon drawn into an intriguing web of moral conflicts that must be navigated with the help of a supervisor he retains contact with through the use of a handheld radio. 

    Five Nights at Freddy's - TBA

    Five Nights at Freddy's movie plans are moving forward with revitalized momentum. The popular point-and-click horror-adventure video game series, which has become a staple on iOS and Android devices, had film adaptation plans gestating for about three years; plans that are now strapped to a proverbial rocket pack, with the selection of a proven visionary in Chris Columbus, and a genre-appropriate studio in Blumhouse.

    Chris Columbus will write and directFive Nights at Freddy’s film for Blumhouse Productions. The latest movement on the project came about after it was put into turnaround by Warner Bros./New Line back in March 2017, which landed it at Blumhouse, the upstart horror-film-friendly studio of Jason Blum, built by the likes of film franchises such as Paranormal ActivityInsidiousSinister, and The Purge.

    Five Nights at Freddy’s has yet to signal any production or release dates, but we will keep you apprised of the project’s major developments as they occur.

    Further Reading: 20 Video Games to Play in 2019

    Fruit Ninja - TBA

    Fruit Ninja is coming to the big screen. Now you can watch as someone wildly makes a fruit salad out of miles of digital celluloid. In anticipation of the all popcorn crumbs Angry Birds will be leaving in the aisles, Tripp Vinson announced it will produce a feature film treatment of the mobile app Fruit Ninja.

    The addictive game already spawned a live action version from a YouTuber named ScottDW but this one will drop from Vinson Films. The screenplay is being typed right now by JP Lavin and Chad Damiani, who adapted the book How to Survive a Garden Gnome Attack.

    Fruit Ninja is the second top-selling iOS game ever. It has had over one billion downloads since it was introduced in 2010 and is now ready to be made as a live-action comedy the whole family can enjoy. Oh, they’re keeping details on the plot very secret. There are so many things you can do with apples and oranges, swords and bombs.

    The movie will be executive produced by Sam White and Tara Farney.


    Gears of War - TBA

    A feature film adaptation of the video game Gears of War, long in development but recently on the back burner, is being actively developed by producers Dylan Clark (Rise of the Planet of the Apes) and Scott Stuber (Central Intelligence), the latter of whom has been working on the project for three years.

    The news was announced by Microsoft during a live stream for the upcoming release of Gears of War 4, with the company revealing that the project has found a home at Universal Pictures (who apparently did not feel sufficiently burned by the box office flameout of its Warcraft adaptation).

    Screenwriter Shane Salerno has been hired to pen the movie. Salerno has busied himself recently by working on the four upcoming Avatar sequels with James Cameron, as well as an adaptation of Don Winslow’s book The Cartel that Ridley Scott intends to direct. And speaking of directors, Gears Of War needs one too.

    Gears of War is a third person shooter game that follows the members of Delta Squad, a team of soldiers tasked with saving the human inhabitants of a planet called Sera from an alien force known as the Locust Horde (among other creatures). 

    The idea is to not base the movie directly on any particular Gears of War game but to create a new story set in the Gears of War universe.

    Further Reading: 25 Underrated Video Game Soundtracks

    Half-Life - TBA

    While promoting, 10 Cloverfield Lane back in 2016, J.J. Abrams gave an update about Bad Robot's upcoming Half-Life movie. It's not much to go on and even Abrams says so.

    "We've got writers, and we're working on both those stories. But nothing that would be an exciting update," says Abrams, who's set to produce both films. He didn't reveal who the writers were, though.  

    Meanwhile, the Half-Life movie, which was first announced by Valve head Gabe Newell at DICE 2013, has proved to be as elusive as the games themselves. Since the film's announcement, there hadn't been any additional information until now. We assumed it was burning in development hell. Glad to see that's not the case. 

    Just Cause - TBA

    In 2017, it was reported that Jason Momoa - he of Game of Thrones and Aquaman fame - has signed on to star in the Just Cause film project. Momoa is set to play series protagonist Rico Rodriguez; a highly-skilled operative who completes various assignments for the mysterious organization known simply as the Agency. Presumably, said assignments will be completed within the confines of some exotic tropical locale, but that particular detail - along with many other aspects of the plot - is unconfirmed at this time. 

    Meanwhile, Brad Peyton (San Andreas) has been confirmed as the film's director. Interestingly, Peyton is also working on a film version of the popular arcade game Rampage which stars none other than San Andreas lead, Dwayne "The Rock" Johnson. We'll let you decide whether the producers that apparently looked at San Andreas and thought, "Now that's what a video game movie should look like," are in the right or not. 

    Speaking of producers, Peyton and Jeff Fierson will be handling the production of the Just Cause film via their ASAP Entertainment production company. Additional producers include Roy Lee (Vertigo Entertainment), Adrian Askarieh (Prime Universe Films), Eva Cao (Supernova Entertainment), as well as Mason Xu and Fan Dong of DNA Co. Ltd. It's worth noting that the China-based studio DNA is handling the film's financing. It seems that China's fascination with funding blockbuster action films continues to grow stronger and stronger.  

    There's no word yet on when Just Cause will start shooting or if it will include scenes featuring Rodriguez tying cows to the blades of helicopters and then tying civilians to the cows. If it's attempting to replicate the best parts of the Just Cause games, however, it most certainly should. 

    Further Reading: 25 Best Game Boy Advance Games

    The Last Of Us

    The Last of Us - TBA

    Although some would argue that the game is cinematic enough in of itself, Sony subsidiary Screen Gems (the company behind the Resident Evil film franchise) are currently working hard on bringing Naughty Dog’s The Last of Us to the big screen.

    Sam Raimi is on board as a producer, while the game’s writer, Neil Druckmann, is working on the screenplay. (Druckmann also penned the Uncharted series). Druckmann gave an update in January 2015, insisting that his screenplay would be "pretty faithful" to his original game script, despite a few "big changes."

    In March 2016, Druckmann admitted that the film is in development hell until further notice. Raimi also confirmed as much recently, citing creative differences between Druckmann and Sony in terms of the direction of the film. 

    Maisie Williams has apparently had meetings about playing the lead character, Ellie, but for now the movie doesn't seem to be moving anywhere fast. 

    Mega Man - TBA

    Mega Man is getting a live-action movie from 20th Century Fox, Capcom announced in Oct. 2018. The movie, which is tentatively titled MEGA MAN, will be written and directed by Henry Joost and Ariel Schulman, the team that previously brought you sci-fi horror film Viral and Paranormal Activity 3 and 4. They also directed the hit online dating documentary, Catfish. No release date has been set for their first foray into video game adaptations.

    Further Reading: 25 Best Mega Man Games


    Metal Gear Solid - TBA

    Jordan Vogt-Roberts is continuing to develop his planned movie take on the video game Metal Gear Solid, that Sony Pictures is backing. The film has been in gestation for some time, but it’s now getting a further helping hand from Derek Connolly.

    Connolly has been hired to work on the latest draft of the screenplay, having worked with Vogt-Roberts on the recent Kong: Skull Island. He’s also co-written Jurassic World and the upcoming Jurassic World: Fallen Kingdom.

    There’s still no known timeframe for Metal Gear Solid on the big screen just yet, but we suspect over the next year or so, we’ll see Sony trying to push the proverbial accelerator down on the project a little. As we hear more, we’ll let you know…

    Further Reading: 25 Underrated Game Boy Games

    Minecraft - TBA

    A movie adaptation of Mojang’s massive building game Minecraft has been touted for some time. Night at the Museum director Shawn Levy was linked for a while, with unconfirmed talk suggesting that the movie might be a live-action adventure, rather than an animation.

    It’s Always Sunny in Philadelphia’s co-creator Rob McElhenney took Levy’s place in 2015, but now he's dropped out too. McElhenney informed TheWrap that the film "is not happening" with him as director. Neither McElhenney or Warner Bros. have elaborated on the matter further, but all evidence suggests that the movie will miss its May 24, 2019 release date. At the moment, it sounds like the studio is in the midst of what some have described as a major overhaul of the planned project. 

    There's no word on who will helm the film now that McElhenney is out, but it seems that Warner Bros. has approached Aaron and Adam Nee (The Last Romantic, Band of Robbers) to pen a new script for Minecraft. The previous version of the script was written by Wonder Womanscreenwriter Jason Fuchs. 

    Missile Command - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey, and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Further Reading: 50 Underrated Xbox Games

    Monster Hunter - TBA

    British director Paul WS Anderson turned the hit video game franchise Resident Evil into a long-running film series in the early 2000s, and he's set to do the same thing again with another property owned by Japanese publisher Capcom.

    The Monster Hunter movie "tells the story of two heroes who come from different worlds to defeat a shared danger, the powerful, deadly and magnificent monsters that inhabit the land. Along the way, viewers will make new discoveries and encounter familiar faces and beloved characters from the games like the Admiral," according to the official synopsis from the publisher.

    Diego Boneta (Before I Fall) and Milla Jovovich (Resident Evil) star in the movie. No release date has been set. 

    Monument Valley - TBA

    Monument Valley, the critically acclaimed mobile puzzle game from Ustwo, is being adapted by Paramount Pictures. Patrick Osborne (Ralph Breaks the Internet) has been tapped to direct the film. No release date has been set. 

    Further Reading: 25 Best Free-to-Play Mobile Games


    Mortal Kombat - TBA

    The Mortal Kombat reboot is one step closer to reality, with Simon McQuoid signing on as director. Greg Russo recently completed a draft of the screenplay, and it's not clear if anything remains of the work done by Oren Uziel (who wrote the well-received Mortal Kombat: Legacyweb series) and Dave Callahan (The Expendables). 

    Christopher Lambert (Raiden) is set to be back for this one. He’s not giving too much away at this stage, but he revealed to Loaded that “They have a great idea for the third one,” adding that “it will be very different.”

    In fact, it looks as if the new movie will have a time travel element. “We are going to be traveling through time, but in a very special way. So imagine characters having a battle in the middle of London and then whoosh, you smash through a window and find yourself on the hood of a New York cab,” Lambert teased.

    Portal - TBA

    At the Westworld red carpet back in September 2016, director/producer J.J. Abrams gave an update on the upcoming Portal and Half-Life movies. While Abrams didn't go into too much detail, he did reveal that he had a meeting coming up the following week with Valve, the studio that created both games in question. And it seems like both Bad Robot and Valve are focusing on the Portal movie first. 

    "We have a meeting coming up next week with Valve, we’re very active, I’m hoping that there will be a Portal announcement fairly soon," said Abrams.

    The announcement could involve a reveal of who is writing the script for the film, as Abrams teased that he's had talked with writers about both games:

    "We are having some really interesting discussions with writers, many of whom...once you said you’re doing a movie or show about a specific thing that is a known quantity you start to find people who are rabid about these things. As someone who loves playing Half-Life and Portal, what’s the movie of this, it’s incredible when you talk to someone who just ‘gets’ it, it’s like, oh my god, it’s really the seed for this incredible tree you’re growing."

    Abrams was careful not to talk about Portal's story and didn't say if the film would follow the game's storyline, which involves a facility full of platforming puzzles, inter-spatial portals, and a mad AI who loves cake. Not too much to chew on exactly, but perhaps we should prepare ourselves for a Portal announcement.

    Further Reading: What Half-Life 3 Would Have Been About

    Rainbow Six - TBA

    Rainbow Six may have become a series of best-selling and popular video games, thanks to UbiSoft, but its core still lies in a novel by the late Tom Clancy. The sizeable book focuses on the character of John Clark, who was introduced in Clancy’s Jack Ryan novels (and we saw played on screen by Willem Dafoe in Clear And Present Danger and Liev Schreiber in The Sum Of All Fears).

    A movie adaptation of Rainbow Six is now in the works, and it’s being overseen by Akiva Goldsman. Josh Appelbaum and Andre Nemec have been hired to try and fit the book into a two hours-or-so movie, and Paramount – which is backing the project – would subsequently look for more John Clark movies.

    Ryan Reynolds was approached to star as Clark in Rainbow Six, although there’s nothing formal that we know of yet. Nor is there word of a director.

    We will, of course, keep you posted…


    Raving Rabbids - TBA

    Rayman spin-off Raving Rabbids has carved out quite a name for itself. So much so, in fact, that Ubisoft has teamed up with Sony to bring the troublemaking rabbits to the big screen.

    This one will be a for a live-action/stop-motion animation hybrid. Robot Chicken writers Matthew Senreich, Tom Sheppard, and Zeb Wells are working on the script as we speak.

    Further Reading: 50 Underrated DOS Games

    Rent a Hero - TBA

    Gamers and otaku rejoice: Japanese action RPG video game Rent A Hero is making a heroic leap from your computer screen to the big screen. 

    Tokyo video game powerhouse Sega has already rented the superpowers of Tomoya Suzuki, president and CEO of its production arm Stories International. Stories International’s Even J. Cholfin will be executive producing with Suzuki and Hakuhodo DY Group co-producing, and will level up with filmmakers Steve Pink (Hot Tub Time MachineHigh FidelityGrosse Pointe Blank) and Jeff Morris (The True Memoirs of an International Assassin) to upgrade the futuristic game to larger-than-life proportions.

    While cast and release details didn't arrive with the superpowered suit, we now really, really wish the hero-for-rent service was a thing. 

    Resident Evil Reboot - TBA

    If you actually thought the last Resident Evil film was going to be the last Resident Evil film, then you may want to brace yourself. Yes, the Resident Evil film franchise is going to be rebooted

    James Wan (SawThe Conjuring 2) has signed on to produce the reboot and Greg Russo (Mortal Kombat) will be handling screenplay duties. According to this same report, this reboot will feature an entirely new cast. At present, Russo and Wan are only expected to helm the first of six planned new Resident Evil films. 

    Further Reading: The George Romero Resident Evil Movie You Never Saw

    Shinobi - TBA

    Sega’s once-popular, currently dormant series Shinobi is another classic cartridge-centric video game franchise that will be getting the movie treatment. Marc Platt Productions, a company involved with hits like Wanted (and its planned sequel), Bridge of Spies, Drive, and the Legally Blonde films will reportedly develop a Shinobifilm adaptation in a co-production with Sega’s company Stories International Inc. According to Platt in a statement:

    “We love the Shinobi games and believe that the world of ninjas has never been properly explored onscreen. We now have the opportunity to do just that. With Shinobi, we hope to make a film that honors the essence of the games and brings this fascinating world to life for moviegoing audiences."

    It’s still too early know when Shinobi plans to sneak its way to theaters, but we will certainly keep you apprised of updates.

    Sleeping Dogs - TBA

    The chances of getting a sequel to the 2012 cult classic open-world crime game Sleeping Dogs just get slimmer with each passing year. While that realization is usually enough to send us running to the bottle...umm...of Yoo-hoo or something, the pain got a little more manageable today with the announcement that Donnie Yen is going to be starring in a film adaptation of Sleeping Dogs.

    Producer Neal Moritz (of the Fast and the Furious franchise and 21 Jump Street fame) is putting together a film adaptation of Square Enix's beloved game. Donnie Yen, of course, is the movie martial arts master you will most recently remember from his work in Rogue One

    Yen's cinematic martial arts skills are sure to come into play at some point in the Sleeping Dogs film. While there are no concrete details concerning the movie's plot, including whether or not it will be a strict adaptation or a spiritual follow-up, you can rest assured that the game will borrow certain elements from the games. That means plenty of Yakuza, lots of car chases, a few gunfights, and some martial arts sequences that further the - admittedly awesome - stereotype that Japan is really just a collection of martial arts fights that see lots of fruit stands get demolished. 

    Original Film will be handling the distribution of Sleeping Dogs alongside DJ2 Entertainment. Joining Moritz on the production side of things is Dmitri Johnson, and Dan Jevons, while Toby Ascher and Stephan Bugaj will be handling executive production duties.

    Unfortunately, Sleeping Dogs' developer, United Front Games, shut down in 2016, so it's not likely they'll have much creative input in the process. As to whether or not this adaptation will spur Square Enix to publish another Sleeping Dogs title, we can only hope that it will while we also hold on to some hope this movie does justice to the incredible game that inspired it.

    Further Reading: 50 Underrated Sega Genesis Games

    Splinter Cell - TBA

    Ubisoft’s film studio is working with New Regency Productions on a film version of the black ops stealth game Splinter Cell, with Tom Hardy attached to portray the games series’ protagonist Sam Fisher. For a while, Doug Liman of Edge of Tomorrow and The Bourne Identity was attached to direct.

    He departed the project in April 2015, though. Ubisoft is searching for a new director, while Frank John Hughes – of Dark Tourist and Leave – works on the script. Previous writers include X-Men: First Class’ Sheldon Turner.

    Joseph Kahn – director of countless music videos, as well as that Power/Rangers fan film – has been linked to the director’s chair.

    Further Reading: 25 Underrated NES Games

    Spy Hunter - TBA

    The classic '80s arcade game Spy Hunter has been in development as a movie since Universal bought the rights in 2003. At one stage, Dwayne Johnson was involved, but it’s unclear if he still is. Last we heard, Zombieland’s Ruben Flesicher was onboard to direct.

    In November 2015, a pair of writers were hired to resurrect the project– Nelson Greaves and Sam Chalsen, both of whom are known for their work on the Sleepy Hollow TV series. It’s unclear if Fleischer remains involved.

    Streets of Rage - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they will collaboratively adapt urban-set side-scrolling beat ‘em up series Streets of Rage.

    Further Reading: 25 Underrated SNES Games

    Super Mario Bros. - TBA

    It's official! Nintendo and Universal Studios are working to create Super Mario Bros. animated movie. Illumination Entertainment - the studio behind Minions and Shrek - will handle the actual production of the Super Mario Bros. animated movie. Shigeru Miyamoto and Chris Meledandri will produce.

    We're willing to bet that this animated project will likely be much closer in spirit to the Super Mario Bros. games than the live-action movie was. Super Mario Odyssey has certainly proved that Mario can survive the transition into some pretty bizarre universes. While we can't quite fathom what the film's plot will be about, we're going to bet that this movie will at least be visually pleasing. 

    There's still no solid release date available for the Super Mario Bros. animated movie, but the plan is to have it in theaters sometime in 2022. 

    Tetris - TBA

    The long-discussed prospects of Tetris movie adaptation are close to becoming reality with a new international coalition of media moguls looking to co-produce the project. China-based producer Bruno Wu will join U.S.-based producer Lawrence Kasanoff (Mortal KombatTrue Lies), which will see Wu’s Seven Star Works and Kasanoff’s Threshold Entertainment Group operate under the joint name Threshold Global Studios. 

    Tetris will be the kickoff project for this new venture with an $80 million production budget reportedly committed to line up four proverbial rows of blocks at the box-office.

    Certainly, the idea of a U.S./China coalition throwing $80 million at a thus-far shapeless Tetris movie is something that we’ll look forward to updating in the coming months.

    Further Reading: The Incredibly Weird Story Behind Tetris

    Thief - TBA

    Unsurprisingly, there's a Thiefmovie on the way. The pacing of the Thief games lends itself perfectly to a big screen adventure, after all. The series mixes stealth, combat, and treasure hunting in a world of magic and even horror. Zombies and other monsters are part of the fun of the first game. The 2014 Thief video game reboot was poorly received, though, so it might be a good idea to focus on one of the earlier games for the movie instead.

    Adam Mason and Simon Boyes are penning a screenplay for the Thief movie that’s being put together by Straight Up Films. Roy Lee, Marisa Polvino, Kate Cohen and Adrian Askarieh, who produced the Hitman films, will produce this one. 

    It’s very early stages, of course, so we don’t know yet of a director or a release date. Our ear will be to the ground.


    Uncharted - TBA

    It's been a while since anything of substance surfaced about the Uncharted movie. All we know for sure at the moment is that Tom Holland (Spider-Man: Homecoming) is set to star as Nathan Drake.

    However, prolific producer Charles Roven (Justice LeagueWonder WomanThe Dark Knight Trilogy), who is attached to the project, dropped some new details at a Producers Guild of America gathering at which he received a lifetime achievement award.

    Roven explains the film's chronologically ambiguous connection to the video game mythology, stating:

    “We’ve come up with a wonderful origin story but it’s still based on the Uncharted video game. It doesn’t take place during any of the time period of any of the Uncharted video games. It actually takes place when Nathan Drake (who’s the lead of that game) and Sully, I guess you’d call him his surrogate father, were much younger. It’s an origin story that evolves out of the game but is not from the game.”

    In a more substantive addendum, Roven also reveals that the Uncharted movie script – last drafted by Joe Carnahan after tenures by David Guggenheim and Eric Warren Singer – has passed into the hands of yet another screenwriter in Rafe Judkins, who is primarily known for television work in episodes of Agents of S.H.I.E.L.D.Hemlock GroveChuck, and My Own Worst Enemy.

    Further Reading: 60 Underrated PlayStation Games

    Werewolves Within - TBA

    Ubisoft has announced a live-action adaptation of Werewolves Within, the 2016 VR game from Red Storm Entertainment. Mishna Wolff is set to pen the script. No release date has been set for the film. 

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    What we know about Telltale's The Walking Dead season 4, including latest news, release date, trailers, and much more!

    Telltale's The Walking Dead Season 4
    News John SaavedraMatthew Byrd
    Dec 11, 2018

    The Walking Dead creator Robert Kirkman has stepped forward to rescue Telltale's The Walking Dead: The Final Season. The game's fourth season was set to bring a fitting conclusion to the company's epic tale of survival in a world ruled by the undead. But then mass layoffs at the company in September put the conclusion of Clementine's story in jeopardy. Telltale eventually had to place a hold on all ongoing projects and has formally shut down.

    Now Kirkman's Skybound Entertainment will be taking ownership of The Walking Dead: The Final Season and ensuring that the project is completed. Skybound had just commenced work on the final episodes, according to a recent statement. Skybound had some more good news, too: "We’re excited to let you know that many of the talented, passionate team members who originally worked on the game are resuming development efforts today!"

    The company also revealed that people who already purchased season 4 won't have to pay again for the new episodes now that they're coming from Skybound: "If you already purchased Season Four, you will NOT have to pay again; future episodes will be available to download as soon as they are released via your original point of purchase."

    All good news. Now we're just left to wait to reunite with Clementine. Here's everything else we know about the game:

    Telltale's The Walking Dead Season 4 Release Date

    Telltale's The Walking Dead: The Final Season will return with episode 3, which is titled "Broken Toys," on Jan. 15.

    The first two episodes are out now on XBO, PS4, and PC. The last episode is titled "Take Us Back."

    Related Article: What Telltale's Stranger Things Game Would Have Looked Like

    Telltale's The Walking Dead Season 4 Trailer

    Here's the trailer for episode 3!

    Telltale's The Walking Dead Season 4 Story

    Here's the official synopsis from Telltale:

    Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine's story ends.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    The Duke Nukem movie is still alive and is finally moving forward, with John Cena remaining the rumored star.

    News Simon BrewJoseph Baxter
    Dec 11, 2018

    Duke Nukem is headed to the big screen. It’s taken a long time, but there seems to be solid progress on bringing the ultraviolent classic video game character to the big screen.

    WWE franchise-face wrestler John Cena – whose stock as a movie star is rising, notably with his appearance in December’s Transformers spinoff, Bumblebeewas reportedly eyed back in January 2018 to star as the lewd, crude, flattop-rocking, heavily-armed exploder of things. While, nearly a year later, that rumor remains, we’ve heard next to nothing about the project ever since. However, as 2018 rounds the finish line, there finally appears to be some movement.   

    In the latest Duke Nukem movie news, Variety is reporting that a new producer in Jean-Julien Baronnet has been tasked with adapting the video game franchise for the film. Baronnet comes into the project off his work as producer on another prominent video game movie, 2016’s Assassin’s Creed, which starred Michael Fassbender as the DNA-time-travelling acrobatic cutthroat. Barring work as exec producer on the 2012 live-action video game tie-in short, Ghost Recon: Alpha, Assassin’s Creed was Baronnet’s first feature experience, with his only other credit being an executive producing run on animated series Rabbids Invasion.

    Baronnet, representing Marla Studios, joined by (IP owning company) Gearbox Software VP of business development Sean Harran, has reportedly been meeting with writers in recent weeks, which represents a major step forward in the process of getting the Duke Nukem movie off the ground. Their approach to the adaptation appears to evoke the creative – and financial – R-rated success achieved by Fox-Marvel’s meta-minded, mirthfully violent Deadpool movies. As Harran explains:

    “He’s a parody of 1980s action heroes and he’s like Deadpool in terms of being able to break the fourth wall. We see a lot of humor in his confronting the values of today while trying to save the world.”

    Baronnet chimes in with a PC-eschewing promise, stating:

    “Duke is exactly the kind of very blunt character that we need in the world today.”

    Despite it being on the radar for years, we’re still in the early stages of the project, with neither a writer nor a director in place yet. But the plan is to make this is a starring vehicle for rumored star Cena, presumably with a view toward a franchise. Interestingly, the prospective casting of Cena – who’s generally seen as a clean-cut WWE personality and the epitome of the wrestling corporation’s current era of PG content – might make one think that an R-rated movie is off the table. However, Cena is, for all intents and purposes, retired as a full-time performer, and his young fans have mostly grown up. Plus, he’s already appeared in some R-rated efforts, notably 2018 comedy Blockers, 2017 war drama The Wall and 2015 Amy Schumer comedy vehicle Trainwreck.

    As of now, Gearbox is still working on the Duke Nukem movie project with Michael Bay’s Platinum Dunes (ensuring appropriate levels of onscreen testosterone), though it appears that Paramount Studios – previously involved – is no longer onboard.

    The popular Duke Nukem video game franchise follows a titular protagonist who smokes, swears, kills, and saves the world. Duke debuted in the eponymous 1991 first game, a side-scrolling DOS offering developed by Apogee Software. Sequels would follow until the franchise added a new dimension with the multi-platform first-person shooter, Duke Nukem 3D, in 1996. The fourth game, Duke Nukem Forever, did, indeed, take pretty much forever to arrive, eventually landing in 2011. It did not land well, either.

    The last we saw of Duke was as a pre-order bonus for the remastered version of Bulletstorm. Original voice actor Jon St. John even recorded a few new lines for the game. Gearbox Software, which owns the rights to Duke Nukem these days, had a plan to reboot the franchise back in 2011. Sadly, we've not heard anything more about what the developer was dubbing "Duke Nukem Begins."

    More on the Duke Nukem movie as we learn it!

    Joseph Baxter is a contributor for Den of Geek and Syfy Wire. You can find his work here. Follow him on Twitter @josbaxter.


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    We have seen the pop culture glory that is Steven Spielberg's Ready Player One. Repeatedly. So we're ready to dissect every geeky gem in it!

    Ready Player One - Movie Easter Eggs
    News David CrowMike Cecchini
    Dec 11, 2018

    This article contains more Ready Player One spoilers than a Nintendo Player’s Guide walkthrough.

    Ready Player One is now out on Blu-ray and HBO, and fans are basking in all of its easter egg glory. While Steven Spielberg was able to infuse a creative spark into the film that allowed it to stand on more than only pure nostalgia, there is no denying that the immediate hook of Ernest Cline’s novel and the subsequent Spielberg blockbuster is its cornucopia of movie references, video game easter eggs, and pop culture homages to all things ‘80s (and in the film’s case, ‘90s too). The film might be set in 2045, but it’s good to know that the future is just as obsessed with Gen-X and Millennial culture as we are today!

    In that vein, we here at Den of Geek will attempt the fool’s errand of compiling every single nod, shoutout, and joyful wink to nerd culture that has been stuffed into the very seams of this unapologetically geeky movie (*NOTE: Movie and not the book). Granted it will be almost impossible to get them all in the first pass, so if you notice that we missed anything, let us know in the comments section below, or yell at me on Twitter, and we’ll course correct.

     Without further ado, onto the reference guide! Also, just a head’s up, given the sprawling nature of the film, we are compiling the easter eggs by mediums, characters, and other arbitrary separations that will lead to some overlap, but will hopefully make this easier for you to digest (especially if you’re looking for something in particular). Now get out your chocolate bunnies, because we’re about to have an easter egg hunt!

    Jurassic Park - Ready Player One Easter Egg

    Ready Player One Movie References

    - In the opening montage of what you can do in the OASIS, the first actual homage appears to be Batman climbing Mount Everest. But not just any Batman… it’s Michael Keaton’s Batman from the Tim Burton classic of 1989! (For more superhero movie references after this point, please scroll down to the superhero movie reference's subsection. Your eyes will thank us later.)

    - During the opening montage, among the avatars filling up the OASIS portal terminals Z traverses is the original RoboCop from 1987. You know back before the franchise's diminished returns.

    - Also during this sequence, commenter David Thiel spotted the Cyclops from Ray Harryhausen's The 7th Voyage of Sinbad (1958).

    - When we meet Aech on Planet Doom, he* is seen blasting Freedy Krueger into space buck coins. To be specific the Freddy Krueger first played by Robert Englund in A Nightmare on Elm Street (1984), although fans' favorite variation on the big bad came in Part III: Dream Warriors.

    *(We shall henceforth refer to Aech in the OASIS as “he,” and in the real world as “she,” as the character seems to want to be approached in both realities.)

    - Also seen getting gutted on Planet Doom is a cameoing avatar as Jason Voorhees from the Friday the 13th movies.

    - When James Halliday and Ogden Morrow are introduced via flashback in a press conference, the film’s soundtrack plays Tears for Fear’s “Everybody Wants to Rule the World,” which was memorably used in the TV movie Pirates of Silicon Valley (1999), which for Apple cultists and computer lore junkies is the preferred biopic on Steve Jobs, Steve Wozniak, and Bill Gates. This is unlikely to be a coincidence as a newspaper clipping in Wade’s van asks if Halliday is “Bigger Than Jobs?”

    - More appropriately for the era this movie evokes, it was used prominently in 1985's Real Genius starring Val Kilmer.

    - Not only is Halliday’s virtual vision of his funeral in a Star Trek themed church, but his coffin is actually the exact same one (complete with torpedo markings) that Spock is jettisoned into oblivion in from Star Trek II: The Wrath of Khan (1982). Although personally, we were sad the film did not recreate the novel’s version of this scene, in which Halliday presides over his own funeral (both as corpse and parishioner) from a digital recreation of the set of Heathers (1988). A young Winona Ryder and Christian Slater were also in attendance.

    - Halliday’s OASIS alter-ego Anorak looks vaguely wizard-y, like Merlin or Gandalf. However, the way the film animates his flowing black robes in the film seems intentionally evocative of how Don Bluth drew such robes on Nicodemus in The Secret of NIMH (1982). It should be noted Bluth and Spielberg later partnered for An American Tail (1986) and The Land Before Time (1988).

    - Parzival’s vehicle of choice is obviously Marty McFly’s DeLorean from Back to the Future, albeit it has been retrofitted to include the red-light grill scanner from Knight Rider (1982). In the book, it also has the Ghostbusters (1984) symbol spray-painted on the door, but alas Sony must not have wanted to contribute. This is also the sole BTTF reference in this section (just so you know we aren't crazy!). For the rest, please scroll down to the Back to the Future subsection.

    - Also spotted during this section is a jack-knifing truck, which eagle eyed Twitter user @Azrael2073 recognized as the one Kurt Russell drove in Big Trouble in Little China (1986). 

    - As if you needed to be told, that is the queen Tyrannosaurus Rex from Spielberg’s very own Jurassic Park tearing up the track.

    - King Kong is also doing massive damage to the track, but while we appreciate this Spielbergian addition to one of his heroes, Merian C. Cooper (the half-crazed adventurer who produced the 1933 masterpiece), the Kong design walks on his knuckles and most resembles Peter Jackson’s Kong from the 2005 remake. Spielberg teamed with Jackson for 2011’s The Adventures of Tintin.

    - Also on the race track is a neon, digitized silver cup, which is a replica of the silvercup used at the end of the original Highlander film from 1986. This was brought to our attention by commenter Chris Procter. Also fun fact, in the book, Art3mis' favorite film is Highlander.

    - Also during the race, we glean that the OASIS’ New York movie theater is screening Jack Slater III, which is the action movie franchise-within-an-action-movie found inside Arnold Schwarzenegger’s The Last Action Hero (1993). Think of it like a misunderstood The Purple Rose of Cairo for teen boys and meatheads alike.

    - When we are introduced to Aech’s workshop, we are given a geeky overload of references. And the movie stuff, alone, includes the Iron Giant (obviously); the U.S.S. Sulaco drop ship from James Cameron's Aliens; the Eagle 5 space RV from Spaceballs (1987); an ED-209 from RoboCop; the 1961 Ferrari 250 GT California from Ferris Bueller’s Day Off(1986); the Extravehicular Activity Pod from 2001: A Space Odyssey (1968); and the Valley Forge from Silent Running (1972).*

    - Thanks to @Ritaseer for spotting this one.

    - The XI suit commercials haunting Wade Watts in the Stacks feels like a subtler echo of the oppressive commercialization of Coke and Eastern marketing in Ridley Scott’s Blade Runner (1982).

    - As Twitter user @@Aaaaarrrrrgggh helpfully reminded us, Wade living in a trailer park is likely inspired by the main character of The Last Starfighter also living in a trailer park at the beginning of that 1984 classic. This is unlikely to be a coincidence considering that Ernest Cline is a huge fan of the film, which served as a more direct inspiration to the premise of his second book, Armada.

    - Not really a reference, but Ralph Ineson is his very own easter egg for anyone who saw 2016’s masterful The Witch. Seriously, Hollywood hire this man more, and if you’ve seen The Witch, see it again!

    - In Halliday’s digital recreation of a memory about himself and Og, he leaves a massive hint about going “backward as fast as you can, really put the pedal to the medal like Bill and Ted.” This is obviously a most gnarly reference to the timey-wimey Bill & Ted’s Excellent Adventure(1989).

    - Upon discovering the Copper Key, Anorak/Halliday refers to Z as “padawan.” This is a nod to how Jedi refer to apprentices in the Star Wars prequel trilogy. See George, at least Steven isn’t ignoring them!

    - Shoto's car, which he totals on his way to getting the Copper Key, is Burt Reynolds' sweet ride from Smokey and the Bandit (1977). Thanks again to @Number_6 for spotting this one for us!

    - The Holy Hand Grenade is first seeded for its amazing third act return when Z and Aech go shopping. This is obviously the weapon of choice for the most pious (and rabbit-infested) of knights from Monty Python and the Holy Grail (1975).

    - The first avatar to fawn over “rock star” Parzival is someone dressed as Michael Keaton’s Beetlejuice circa 1988. Check out the video game section to discover some of the others.

    - Art3mis* became the geek crush of everyone (of every gender) when she terrifies Z by having a chestburster from Alien (1979) destroy her Goro suit. She also must be a fan of that franchise, given her weapon of choice that is revealed later…

    *(From this point on we’ll mostly refer to “Art3mis” as “Artemis,” because that number is ridiculous. And to be fair, Arty agrees in the Ready Player One novel.)

    - The love of Halliday and Og’s lives, Karen Underwood, goes by Kira when she meets Halliday. This is her homage to a character in The Dark Crystal (1982).

    - Z refers to Kira as Halliday’s “rosebud.” This is a reference a little outside the wheelhouse of Ernest Cline’s bowling alley arcade novel, but right in keeping with Spielberg who is calling back to Orson Welles’ Citizen Kane (1941).

    - When Nolan Sorrento first approaches I-R0k, he steps out of a crashed martian ship from the classic War of the Worlds circa 1953. Thanks be to commenter Jon Sleeper for being eagle-eyed, there.

    - I-R0k's box in which he keeps the orb is the same box that Mogwai came to suburbia in during Gremlins (1984).

    - Aech also has a poster from the original Mel Gibson-starring Mad Max (1979) in his garage as Z gets ready for his big date.

    - Aech also has a sign that says “Cocktail & Dreams” in neon, just like the one in the horrible Tom Cruise movie, Cocktail (1988).

    - Parzival's outfit of choice is that of Peter Weller's title character from The Adventures of Buckaroo Banzai Across the Eighth Dimension, a totally bonkers 1984 film that also starred Jeff Goldblum, Ellen Barkin, John Lithgow, and Christopher Lloyd. If you haven't seen it, do so. Depending on who you ask, it's part of a shared universe with John Carpenter's Big Trouble in Little China.

    *Also a fun fact our contributor Delia Harrington pointed out is that Ernest Cline's first spec script (before he went on to write Fanboys) was an intended sequel to Buckaroo Banzai. It was read by Harry Knowles who helped champion Cline as a writer. (Knowles also is credited as someone who helped read early drafts of the novel Ready Player One in the book.)

    - During Z and Arty’s sweet (and visually stunning) dance, Wade goes the full movie geek and selects the song “Stayin’ Alive” from Saturday Night Fever (1977). And he completes the beautiful lameness of it with the rainbow disco dance floor that John Travolta once huffed across.

    - Once IOI crashes the party, Arty reveals her weapon of choice that she uses throughout the film, an M41A Pulse Rifle that Sigourney Weaver made so badass in James Cameron’s Aliens (1986).

    - Nolan Sorrento’s first pot-sweetener to bring Wade Watts to IOI is the promise he’d get to fly Han Solo’s Millennium Falcon.

    - Nolan next pledges to turn all the schools on Ludus (the OASIS’ educational planet that plays a major role in the book) into replicas of the high schools from John Hughes’ The Breakfast Club (1985) and Ferris Bueller’s Day Off. However, Z tries to slip Nolan up by naming the high school from Fast Times at Ridgemont High (1982) and the college in Animal House (1978).

    - When looking at the films James Halliday might’ve put on to “seduce” Kira, wrong choices include The Fly(1986) and Say Anything (1989). So presumably these were VHS tapes in the ‘90s given the differing years?

    - The right choice is of course, amazingly, Stanley Kubrick’s The Shining (1980). See Ready Player One and The Shining subsection below for a complete deconstruction of this sequence in the film.

    - Also among the movie posters of other films Halliday watched that week is Firestarter (1984), which starred Spielberg darling Drew Barrymore. It also must've meant Halliday was on a Stephen King kick that week. Thanks to @thegeekflux for spotting this one!

    - The Overlook Theater inside the OASIS also has a Return of the Jedi (1983) poster, so it’s not all Kubrickian down there…

    - The magic spell cast on the orb controlled by Sorrento and I-R0k is actually the exact same spell Merlin used to transform Uther into the visage of his enemy in John Boorman's Excalibur (1981). It was called "Charm of Making" in that movie, and it allowed Uther to take his foe's wife and in the process father the child who would become King Arthur. Given that Z's name is a giant love letter to that film (chech out the Parzival section for more), that makes this extra cool. Also, thanks to commenters Wil Dalphin and Tom Stephens for bringing this to our attention.

    - During the final third of the film, we discover the fate of the OASIS depends on your dexterity with an Atari 2600. If you pick the wrong game, into the ice you go, which feels like it could be a nod to the “banishment” seen in The Dark Knight Rises (2012), as Spielberg is a vocal admirer of Christopher Nolan and those Batman movies. In that vein…

    - While IOI fools are taking repeated chilly splashes, Parzival and Daito hold Nolan hostage in a simulation-within-a-simulation. And Daito’s all-black suit and silencer-adorned gun seems intentionally reminiscent of the dream-within-a-dream iconography of Christopher Nolan’s Inception (2010).

    - Similarly, when Wade leaves Sorrento’s faux-office, he rips off his face to reveal he’s really Parzival in a visual intentionally evocative of Mission: Impossible (1996) and its many sequels.

    - Faux-Daito also seems to give a clue he is not really, well real, given a glowing amber sheen in his eyes, which seems like a sly nod to the telltale sign of replicants in the original Blade Runner.

    - Upon the entire OASIS turning on Sorrento, the scene-stealing I-R0k quotes It’s a Wonderful Life (1946) at the exact wrong time to someone who is clearly a Mr. Potter type: “No man is a failure who has friends.”

    - When Z leads his avatars into actual battle, he goes the full John Cusack and holds a boombox above his head, although with a much more metal song than the sweetly annoying "In Your Eyes" that Cusack plays to win his ex back at the end of Say Anything. (The movie that Halliday maybe also should have put on for Kira, instead of The Shining.)

    - During the third act uber-video game battle the entire movie is stolen by “IT’S FUCKING CHUCKY!” And if you need me to explain that evil, ginger-haired bastard doll is from Child’s Play (1988), like what are you even doing here?

    - Movie shoutouts during that battle include the return of Arty’s pulse rifle; Aech going the full Iron Giant (who has a much bigger role in the movie than the book); the Caterpillar P-5000 Work Loader from Aliens; some ED-209s; and the movie designs from the recent Michael Bay-produced Teenage Mutant Ninja Turtles. (Alas 1990’s TMNT live-action designs would have been way cooler and more fitting). We’ve also heard Spielberg lament a Gremlin got into a frame courtesy of ILM, so we imagine they’re in here somewhere. Check out the Games and Misc. section for more cameos.

    - Someone also at the end here is rocking a Glaive from Krull (1983), a five-sided star that also acts like a boomarang upon occasion.

    - Nolan Sorrento pulls the ultimate dick move and turns into Mechagodzilla from Godzilla vs. Mechagodzilla (1974). Even cooler, it features Akira Ifukube’s “Godzilla March” theme from Godzilla (1954).

    - Daito answers by going Gundam in return (see Misc. for more), but his arrival is heralded by the amazing cameo of Mal Reynolds’ Serenity, a Firefly-class vessel from Joss Whedon’s all-too brief Firefly (2002) TV series and later 2005 film, Serenity.

    - When Iron Giant goes down, he dies like a champ, a la Arnie’s T-800 in Terminator 2: Judgement Day (1991).

    - Monty Python’s Holy Hand Grenade does its God-given duty!

    - Halliday’s contractual fake-out with Parzival feels, unintentionally or not, like Indiana Jones and the Last Crusade (1989), Spielberg’s third Indy adventure where you had to choose wisely between real grails and fake ones.

    - The treasure and faux-egg atop its pedestal in this fakeout room is also reminiscent of the treasure trove in the Cave of Wonders in Aladdin (1992), complete with a ruby-shaped egg that beckons the monkey Abu to his almost-doom. But as Disney didn’t seem to play ball with WB on this, it is vague.

    further reading: How the Ready Player One Ending Improves on the Book

    - Among baby Halliday’s decorations are statues of Godzilla and Robby the Robot, the latter being from the influential Forbidden Planet (1956), which is a film that had a profound effect on Spielberg.

    - Speaking of Spielberg, he slyly allowed his production team to put a Raiders of the Lost Ark (1981) poster on young Halliday's wall.

    - Robby the Robot shows up again as a life-sized statue in Wade and Samantha's flat at the end of the movie.

    - I believe young Halliday’s computer is an IMSAI 8080, which is the computer Matthew Broderick and Ally Sheedy use to almost start a thermonuclear war in the underrated WarGames (1983), a movie which played a much larger role in the book.

    Ready Player One and The Shining References

    Yes, this gets its own subsection. And if you want more detail about the importance of The Shining and Kubrick to Spielberg (as well as why King hates the movie), you can click over here to read it for yourself.

    -Before they even enter the Overlook Hotel, our dear High Five is made to dread the horrors to come thanks to Wendy Carlos and Rachel Elkind’s unforgettably eerie score.

    - Spielberg meticulously recreates the set of the Overlook Hotel’s grand lobby, complete with a typewriter that repeats verbatim, “All Work and no play makes Jack a dull boy.” However, it takes on the shape of a key, a Jade Key to be specific, as opposed to the odd shapes in the film.

    - Aech is lured to his seeming doom by a bouncing ball, which belongs to the Grady twins, ghostly girls that beckon foolish children to come play with them.

    - This also leads Aech to almost be enveloped in the river of blood that pours from the elevator, as Shelly Duvall also discovered the hard way in The Shining’s climax.

    - The portrait that Aech tears of the Overlook Hotel with Halliday and Kira at the center is the ghostly photo that is the final shot of The Shining, which despite its inexplicable then-modern setting of 1980, it still features Jack Nicholson’s protagonist partying with the dead in 1921 (where Halliday and Kira are standing).

    - Room 237 features a ghost that attacked young Danny Torrance, and like with Aech, it also seduces his father as a comely young woman before turning into a haggard old woman (although she does not try to kill him with an axe). Also credit for the film noting that Aech likes women, as most mass-marketed blockbusters shy away from LGBTQ characters.

    - Aech is attacked by an axe to the door, but before he gets a “Here’s Johnny” (or Jack Nicholson), he is then dropped inside the snowy maze that Jack Torrance dies chasing Danny in. He escapes through the freezer that is also where Danny and Wendy tie up a deranged Jack earlier in the film.

    - When Aech comes out of the freezer, you can also see Danny’s iconic tricycle in the background.

    Ready Player One - Back to the Future References

    Ready Player One and Back to the Future References

    As previously mentioned, there is so much love for this Robert Zemeckis film, which was executive produced by Steven Spielberg, that we felt it worthy of its own subsection.

    - Again Parzival's vehicle of choice is the DeLorean from Back to the Future with a KITT upgrade. It also comes complete with a non-functioning flux capacitor.

    - As Parzival and Aech are discussing Halliday, I believe I spotted an avatar dressed as futuristic Doc Brown from the final scene of Back to the Future (1985).

    - Before Wade Watts first enters the OASIS onscreen, we witness some questionable product placement of a drone delivering Pizza Hut to a Stacks neighbor. As shameless as this is, we also suspect it could be a sly nod to similar sci-fi commercialism in Back to the Future Part II (1989), in which Marty McFly’s family in the far-flung future of 2015 dines on small packets of grow-able Pizza Hut pies.

    - Before Artemis signs out of Aech's garage during her first meeting with Z, she calls our hero “McFly” in reference to his sweet, timey-wimey ride. It's an adorable sign of affection and deserved condescension all at once.

    - In the same shopping scene, the “Zemeckis Cube” captures Parzival’s eye, which is a nod to Spielberg’s buddy, Robert Zemeckis, the director of Back to the Future (Spielberg produced it). Combined with the Rubik’s Cube this artifact has an awesome feature Doc Brown would approve of.

    - When Parzival uses the Zemeckis Cube to reverse OASIS time by 60 seconds, composer Alan Silvestri is able to break out some of his timeless Back to the Future theme.

    - When Z puts down the pen, Halliday takes him to his past in a recreation of his childhood bedroom, which is given a musical stinger by Silvestri, who uses his synthesizer echo from Back to the Future.

    - When Samantha interupts her near-kiss with Wade to shout, "Oh shit!," as well as when F-Nara punches Nolan in the face, Silvesteri uses the same musical stinger to denote a moment of shock or bewilderment that he uses in all the Back to the Future films.

    - As Parzival is getting ready for his date with Artemis, he’s chilling in Aech’s digital den, which comes with an awesome poster of “Re-elect Mayor ‘Goldie’ Wilson” from Back to the Future. Hell yeah, we smiled at this one!

    Ready Player One Easter Egg - Video Game References

    Ready Player One Video Game References

    Still with us? Good. Because we’re just getting to the meat and potatoes of a movie about a giant interactive video game world…

    - The first branded IP we see in the film, beyond Pizza Hut, we believe is an entire OASIS world dedicated to recreating Minecraft the game that has taken Generation Z by storm.

    - Among the characters on Planet Doom seen during Aech's introduction is someone in a skin of James Raynor, a character from the Starcraft games. Thank you to @JoelStrout for pointing this out to us.

    - On the racetrack for the first key, the Street Fighter character Ryu makes the first of several cameos.

    - When Artemis quizzes Z about what Halliday’s favorite shooter was, he is quick to name-check GoldenEye, the 1997 Nintendo 64 video game that is the staple of many a Millennial’s childhood. Also special points to both avatars for knowing his favorite multiplayer character was Oddjob while playing in “Slaps Only” mode (no weapons).

    - Parzival also reveals that Halliday’s favorite racing game was Turbo, a 1981 arcade entry by Sega.

    - Also in Aech's garage, via @thegeekflux, is the cocktail cabinet version of Pac-Man.

    - Rick (douchey boyfriend of the aunt played by Ralph Ineson) has modeled his avatar after Jim Raynor from StarCraft (1998), as per Twitter user @FeanorToro.

    - In the first digital flashback to Halliday and Og, Halliday is wearing his patented Space Invaders t-shirt, a nod to the legendary 1978 arcade game.

    - Halliday also tells Og in this scene that one thing that is perfect is Asteroids, a 1981 arcade game.

    - There is a poster of arcade game Galaga (1979) in Halliday and Og’s breakroom.

    - Among the “accessories” at the OASIS shop that Z and Aech peruse is a Street Fighter store where Ryu turns up again.

    - There is also a Halo add-on that lets you become Master Chief from the classic 2001 video game.

    - After the “Beetlejuice” avatar spots Parzival in his rock star moment, Jill Valentine in her ridiculous tube top outfit from 1999’s Resident Evil 3: Nemesis (perfect for fighting virus-carrying zombies) shows up to also gawk.

    - As Arty and Z are meeting at the archives, the original video game Lara Croft of Tomb Raider glory walks by, as per Paulo Bastos.

    - Luckily, Z is saved by Arty, albeit in that exact moment she appears to be Goro, the four-armed warrior from Mortal Kombat (1992). And Goro seems to be having a case of indigestion.

    - Among Z's costume changes before his big date with Artemis, there is a sbutle nod to Donkey Kong as the punk outfit he tries on has a "DK" logo on the back.

    - When Nolan is trying to seduce Wade, among other things he claims he likes to play Robotron, a multidirectional-shooter for Atari 2600 from 1982.

    - Among the Atari 2600 games name-dropped by IOI as incompatible with Halliday’s final challenge are Centipede, Pitfall, and “all three” Swordquests. Other key ones include Berzerk, notable for its innovative maze design and the home of gaming's most notorious sentient smiley face, Evil Otto, and Defender, which had one of the coolest spaceship designs in early gaming.

    - In real-life, Daito’s OASIS rig comes with a Mortal Kombat pin.

    - Among the cameoing avatars in the final battle, we also spotted iconic game characters like Big Daddy from BioShock (2007), Chun-Li from Street Fighter II(1991), characters from the new popular next-gen first-person shooter, Overwatch (2016), and a squadron of Halo ass-kickers.

    - Also commenter Niko Sama picked up Chocobo from Final Fantasy II (1991) and StarCraft marines from StarCraft (1998).

    - At one point it looks like not the Teenage Mutant Ninja Turtles, but the Battletoads are leading a charge. Battletoads sure may seem like a TMNT ripoff, but they were mainly known as the protagonists of an extraordinarily difficult 1991 NES game. We wrote more about them here.

    - Also among all this craziness, Twitter user @therealmcKay22 noticed that Artemis uses a lancer from Gears of War (2006).

    - Similarly, @HikariDesTIny spotted Battleborn from 2K games in this battle royale.

    - Similarly, @misterredpants spotted that Parzival used the rail gun from Quake (1996) in this scene. 

    - During Parzival and Nolan Sorrento’s epic throwdown, Z totally drops a “hadouken” on him. Ryu would be proud.

    - Before Sorrento blasts I-R0k’s ten years of upgrades to hell, he calls using the cataclyst “a camper move.” Which in gamer terminology is akin to saying, “bad sport,” since it refers to newbies who play online shooters and just camp out in a hard-to-reach spot near respawning ammo or weapons.

    - During the final chase, Aech jokes she is “practicing my Mario Kart” when IOI scum begin trying to run her van off the road. This is a reference, to well, the true greatest racer franchise of all-time, no?

    - As the movie highlights to a sentimental degree, the first video game easter egg was in Adventure (1979), an Atari 2600 entry designed by Warren Robinett, who included a literal egg far away from the game’s central quest. If you discovered it though, you’d be greeted by Warren Robinett’s actual name, (which the Atari publisher refused to credit in the game at the time).

    - Young James Halliday appears to be playing a Colecovision system in his room. Anyone know what game he's playing, though? Well according to commenter Paul Imboden, we now know it is a game called Gorf (1981).

    - Inside Halliday's bedroom is also an old school poster for the original Pac-Man game.

    - Halliday’s final words to Wade of “thank you for playing my game” are a valued tradition among game-makers. It was most popularized by Super Mario 64 (1996) when Mario himself says, “Thank you a-so much for playing my game” at the end of the closing credits. Too bad Halliday didn’t offer Z some cake!

    - In the final scene with a rich and happy Wade and Samantha, you can see a Revenge from Mars (1999) pinball game behind them. Why they would include Revenge from Mars and not its infinitely superior 1995 predecessor, Attack From Mars, will have to remain a mystery.

    Ready Player One Superhero and Comic Book References

    - As aforementioned the first avatar we see as a pre-existing IP is Batman… Michael Keaton’s Batman from 1989 to be specific.

    - That is also Adam West’s classic Lincoln Futura (1955) as the Batmobile convertible during the film’s opening race. He drove it in the late 1960s camp classic TV series and 1966's Batman: The Movie.

    - Twitter user @Number_6 has pointed out that Artemis' bike has the logo for The Greatest American Hero, a short-lived superhero television series, which ran on ABC from 1981 to 1983.

    - When Artemis and Parzival are testing each other on geeky Halliday trivia knowledge, Z drops that the late Halliday’s favorite quote was from Superman: The Movie (1978). And to be fair, it is an amazing nugget of comic wisdom, compliments of Gene Hackman’s Lex Luthor: “Some people can read War and Peace and come away thinking it’s a simple adventure story; others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe.”

    - Wade Watts reveals his father gave him an alliterative name to mimic superheroes like Peter Parker (Spider-Man) and Bruce Banner (the Hulk). Fun fact: actor Tye Sheridan also plays Scott Summers, aka the mutant superhero Cyclops, in the current X-Men movies.

    - When Arty gives Z Clark Kent glasses, they’re not just any generic Superman reference, but one specifically taken from Christopher Reeve’s frames in Superman: The Movie. As are the questionable plaid, ‘70s suit clothes options she offers for him to peruse, and that particular slicked down hairstyle.

    - At the Distracted Globe dance party, a couple’s avatars are cloyingly modeled after the Joker and Harley Quinn.

    - In the real world, 11-year-old Shoto is sporting a varsity jacket that looks a lot like the ones found in Smallville in Superman III(1983).

    - Somewhere in the Stacks, there is a tagger who is a big fan of Teen Titans since one of the urban artworks is of the DC character Raven.

    - During Parzial's call to action, we totally see the back profiles of avatars dressed as Catwoman and a capeless Batman. However, @dickson_edwards suggests the capeless Batman is in fact the Arkham Knight from the PS4/Xbox One video game, Batman: Arkham Knight. We aren't sure, but it seems very plausible.

    - During the epic final act throwdown, Spawn is definitely present for the fireworks.

    - Someone came ready for the war by dressing as Batgirl too, albeit we only see her briefly before the flash of the cataclyst incinerates everyone in sight.

    -The IOI researcher offices include back issues of DC Comics Presents.

    Ready Player One Misc. References

    - The film defiantly begins to the sounds of Van Halen's “Jump” before the cold open even fades onto an image.

    - At the beginning of the film, near the time we see RoboCop, another avatar runs by dressed as Marvin the Martian from Looney Tunes.

    - Also in this sequence is an avatar dressed as Hello Kitty! (Thanks to commenter Erin Grady Brown for pointing this one out!)

    - Aech is introduced getting points by being a badass on Planet Doom, which is a reference to a dead rock in the Drule Empire on the Voltron cartoon series (1984-1985).

    - It feels like much of James Halliday is also somewhat based on Dana Carvey's Garth from iconic early '90s SNL sketch and unlikely blockbuster, Wayne's World. You know, by way of Steve Jobs and Steve Wozniak (with a sprinkling of Willy Wonka).

    further reading: Ready Player One - Complete Soundtrack

    - Halliday is often seen wearing a Simon pin. Simon was a Milton Bradley electronic memory game, a multi-colored, lights-and-sounds "Simon says" that was a surprising amount of fun, and as much an icon of the 1980s as the Rubik's Cube.

    - The blue Bigfoot truck that Aech drives is the original monster truck, and one that was replicated on countless pieces of 1980s merchandise at the height of that bizarre craze.

    - Among the race cars is again the Mach Five from the Japanese anime Speed Racer (1966-1968).

    - Parzival’s DeLorean has KITT’s red-eyed grill scanner from the David Hasselhoff cheese-classic, Knight Rider(1982-1986).

    - Commenters Erin Grady Brown also caught Stephen King's Christine in this scene. Also Erin and Twitter user @Number_6 caught the van from The A-Team is also in this scene. 

    - And of course Artemis' bike is the one from Akira (1988), a reference we should have remembered but forgot about until commenter Liam Crewe helpfully reminded us.

    - In the lead-up to the race Joan Jett's “I Hate Myself for Loving You” rocks on.

    - While listing a few of James Halliday's favorite things, Z reveals his favorite snack food is Hot Pockets, and his favorite restaurant is Chuck E. Cheese. Which considering he was a grown man is... interesting.

    - Also here is a bonus about Chuck E. Cheese, compliments of @HBEaker. The restaurant franchise was founded by Nolan Bushnell in 1977 after he co-founded Atari in 1972.

    - When Z and Arty are testing each other on geeky Halliday knowledge, Parzival says Halliday's favorite song was the Buggles' “Video Killed the Radio Star” (there's no accounting for taste, eh?) and his favorite music video was aha's “Take On Me.” And in the latter's case, he has a point...

    - Aech’s garage includes laser guns and spaceships from Battlestar: Galactica (1978-1979). There is more of that in Aech’s own subsection.

    - It appears that all of the Doritos bags in the movie use the vintage 1980s logo and bag design.

    - Also a really nice touch is the casting of Hannah John-Kamen as F'Nale in the film. Introduced early as the IOI executive in charge of the "loyalty centers," F'Nale's job is to round up poor souls and welcome them into glorified slavery as corporations' new take on indentured servitude, which honestly doesn't feel that far off from our world. While that is grim, John-Kamen's casting feels like a subtle nod to Black Mirror, in which she appeared in the second episode ever in "Fifteen Million Merits." That is the episode where a future dystopia keeps people trapped as glorified slaves in little glass and plastic cubes while they watch reality television. Sound familiar?

    - I-R0k attempts to “compliment” Nolan Sorrento by saying “you never lick;” he just bites down to the center of a Tootsie Pop. Like that commercial. You know THAT commercial…

    - As Aech taunts Z for daydreaming about Arty, the Temptation's “Just My Imagination” softly plays in the background. 

    - I-R0k is introduced doing a “Poor Yorick” routine with a Steam Punk Pirate’s skull, which is a slightly more high-brow reference to Act V of William Shakespeare’s Hamlet.

    - Speaking of Hamlet, the nightclub that Arty invites Z to is called “the Distracted Globe,” a subtler nod to the first act of the Bard’s masterwork. This is the term the eponymous Danish prince uses to sneer at his court and surroundings, implying they are distracted with crass entertainment while matters of importance, like justice for his father’s murdered ghost, go ignored.

    - While getting ready to party at the Distracted Globe, Parzival tries on a series of costumes that he and Aech rightly reject, like Michael Jackson’s red “Thriller” outfit, Prince's "Purple Rain" get-up*, a generic-looking punk Mohawk, and a white Duran Duran get-up that someone else will have to precisely identify.

    * Thanks to commenter Janne Nyyssonen for pointing out this one!

    - As Z enters the Distracted Globe New Order's “Blue Monday” adds some disaffected style. Later, when we meet Arty in the real world, she's wearing a Joy Division shirt. Joy Division is the band that eventually morphed into New Order.

    - At the Distracted Globe, all the robotic bartenders are wearing the ridiculous hats from Devo's awful "Whip It" music video.

    - Nolan’s deal with the Devil offer includes the claim he enjoys drinking Tab. Just right there, Z should’ve known Nolan wasn’t on the level, because Tab is disgusting.

    - When Aech has his/her fancy tickled by a ghostly girl, she asks “am I being punked?” This reference the awful Ashton Kutcher/MTV series, Punk’d (2003-2007).

    - Among IOI’s research materials is a copy of the book Hitchhiker’s Guide to the Galaxy (1978).

    - Nolan Sorrento’s private rig includes the complete Nancy Drew mystery book series. Don’t judge.

    - Inside Sorrento and I-R0k's orb of power is a D-20 dice. Dungeons & Dragons fans know what's up with that, including our dear commenter Tom Stephens who brought it to our attention.

    - During Parzival's big speech across the OASIS, his drone-camera is what appears to be a literally magical Magic 8-Ball. You know those silly toys that "could tell the future" and kids used to love before smartphones?

    - Z's final call to arms is Twisted Sister's “We're Not Gonna Take It.” Hell yeah!

    - During the final battle, commenter Erin Grady Brown helpfully spotted He-Man! Now the struggle on Planet Doom can truly be legendary!

    - To battle Mechagodzilla, Daito assumes the mobile suited body of an RX-78-2 Gundam from the iconic Japanese anime Mobile Suit Gundam (1979). However, I personally would have recommended he’d selected Heero Yuy’s Wing Zero from Gundam Wing (1996) if he wanted to truly wreck Mechagodzilla.

    - When Artemis puts down Nolan Sorrento (for a minute) and Mechagodzilla (for the count), she does so with a Madball. These were briefly popular grossout toys for young boys in the mid-'80s, which like all fads of that decade spawned a video game and shortly lived Saturday morning cartoon series. I believe the Madball used was "Dust Brain," but please correct me if I'm wrong.

    - Both Aech in real-life and a poster in Halliday’s digital childhood bedroom includes Rush’s 2112 album cover. 2112 side one is a bizarre, futuristic/dystopian sci-fi rock epic. You can see why these characters are fans.

    - Clearly visible in young James' room is a vintage Dungeons & Dragons poster. That, along with the Rush 2112 poster, were standard issue for edgy '80s nerds.

    - Also visible on the back wall of Halliday's bedroom is the album cover of Devo's Freedom of Choice. Thanks be to Peter J. Daley Jr. for bringing that to our attention!

    - We hear of "the gold mines of Gygax." Gary Gygax was the inventor of Dungeons & Dragons.

    - At one point, Ghost Halliday also briefly holds a toy (don't ask us the year or model) of the Robot from Lost in Space (1965-1968). He was kind of like Robby's knockoff, but much more cuddily, cousin. (Thanks to commenter Eric Sharpe for reminding us of this!)

    - There's a killer Masters of the Universe tin lunchbox in Wade's hideout, too.

    - Also Twitter user @Yeedi_Dinsuar makes an interesting point that Halliday's egg is a nod to the golden seed (or egg) in the anime Sword Art Online. While I'm not sure myself, judge for yourself by looking at the egg here.

    - Also during the very end, commenter Erin Grady Brown spotted the Star Trek weapon Bat'leth near the aforementioned Robby the Robot in Wade and Samantha's nerd nirvana home.

    - While we're on the subject of toys, Aech keeps lots of them in his lair. There are models of the original Battlestar Galactica, the Nostromo from Alien, Cygnus (from Disney’s The Black Hole) and they mention (but we do not see) the Harkonnen Drop Ship a toy that was advertised by LJN as part of their bizarre Dune line, but which never actually came out.

    Ready Player One Easter Egg - Art3mis References

    Art3mis References

    We also thought it might be worthy deconstructing each character and what they bring to the table, in case the above references can seem dizzying or daunting.

    - Again, “Art3mis” should be called “Artemis” because, at least per the book where Samantha only conceded putting the numeral “3” in her avatar's name, because “Artemis” was already taken when she created her avatar.

    - Artemis as a name is in reference to Greek mythology where Artemis is Goddess of the Hunt. Further, fans of Wonder Woman might like to know that Artemis was conflated with “Diana” as one goddess in Roman mythology.

    - Arty’s weapon of choice throughout the film is an M41A Pulse Rifle from James Cameron’s Aliens (1986).

    - In the real world, Samantha’s visor has a Batman sticker on it.

    - There's some graffiti in Samantha's HQ that looks like a nod to seminal 1980s graffiti artist, Keith Haring.

    Ready Player One Easter Egg - Parzival References

    Parzival References

    - A perfectly good place is to start with Parzival himself. As we’ll detail more later, his name is obviously a play on Percival, the member of King Arthur’s round tabled knights who, according to some versions of the myth, is the one who found the Holy Grail. However, this version is most popularized in nerd culture by John Boorman’s 1981, heavy metal cult classic, Excalibur. Which for the record has a design for its titular sword that looks identical to the blade embroidered into the back of Z’s clothes in the OASIS.

    -His empty gun holster also looks suspiciously like what Han Solo wore in the original Star Wars trilogy.

    - Z’s entire aesthetic is typical mid-‘80s, heavy metal fan.

    - There is a Thundercats symbol on Z’s belt buckle, while his gun holster/belt combo are reminiscent of Han Solo.

    - Parzival's final visor at the end has a sticker for The Greatest American Hero TV show. But we're not sure if this is really Z's style or Aech, since it is her van... (Thanks to Twitter user @Number_6 for finding this!)

    Ready Player One Easter Egg - Aech References

    Aech References

    - In the real world, she’s Helen, but she prefers to be just a “he” and Aech while logged into the OASIS.

    - In the real-world, Aech has a lot of different vintage pins on her jacket. We could not catch them all, but among the ones we spotted were a classic Rocky Horror Picture Show (1975) pin and a vintage '70s Wonder Woman badge of honor. Also thanks to commenter Peter J. Daley Jr., we also now know that one more of the pins for the band Dead Kennedys.

    - Aech totally also has a Batman poster in the back of her truck.

    - Also thanks to commenter Erin Grady Brown, we also know the graffiti on the back of Aech's truck is actually from the Dungeons & Dragons module, "Tomb of Horrors," which was a pivotal plot point in the book.

    further reading: Ready Player One - The Virtues and Flaws of What Aech Represents

    - And now, all in one place, everything we spotted in Aech’s garage and den:

    The Iron Giant; laser blaster from the original Battlestar: Galactica; the U.S.S. Sulaco drop ship from Aliens*; the Eagle 5 space RV from Spaceballs; the Colonial Viper spaceship from Battlestar: Galactica; an ED-209 from RoboCop; the 1961 Ferrari 250 GT California from Ferris Bueller’s Day Off; the Extravehicular Activity Pod from 2001: A Space Odyssey; the Valley Forge from Silent Running; an exo-skeleton robot from the animated series Exosquad; a Thunderfighter from the TV series Buck Rogers in the 25th Century; and a Swordfish II spaceship from the anime Cowboy Beebop (1998-1999); the Cocktails & Dreams sign from Cocktail; a Mad Max poster; and an awesome “Re-Elect Mayor ‘Goldie’ Wilson” poster from Back to the Future.

    - Also some more we missed, but commenter Erin Grady Brown picked up: Pee-wee Herman's bike from Pee-wee's Big Adventure (1985); the TARDIS from Doctor Who; a stuffed Kermit the Frog; and a political poster for Wil Wheaton.

    *Thank you to commenter Raul Martinez-Orozco for pointing this out.

    Numb from your sugar overload yet? Yeah, we didn’t think so. Let us know what we missed or chew me out on Twitter here.


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    The original Panzer Dragoon games are getting long-awaited remakes.

    Panzer Dragoon Remake
    News Matthew Byrd
    Dec 12, 2018

    Panzer Dragoon 1&2 are getting some surprising - but welcome - remakes. 

    Forever Entertainment (a publisher largely known for mobile titles) has announced a partnership with Sega that will allow them to remake the first two Panzer Dragoongames. Both games (Panzer Dragoon: Remake and Panzer Dragoon II Zwei: Remake) will feature "completely new graphics compatible with today’s standards and several modifications of the game, making it more attractive to modern players, while remaining faithful to the original in terms of story."

    That statement confirms that these games will be remakes in the true sense of the modern usage of the word. That means that the original Panzer DragoonSega Saturn games will be redesigned from the ground up in an attempt to ensure that they meet the technical (and perhaps gameplay) standards of modern titles. While Forever Entertainment doesn't expand on their plans regarding modifications to the base game (beyond the brief statement mentioned above), it certainly sounds like they're interested in bringing these gems into the modern age. 

    So far as that goes, the original Panzer Dragoon games do offer some advantages. As largely on-rail shooters, the original Panzer Dragoon games were more of a technical showcase than revolutionary gameplay experiences. Ideally, that means that they should be able to largely focus on improving the visuals of the original games without having to focus too much on bringing their gameplay into the modern age. That isn't to say that the original titles aren't in need of some gameplay touch-ups, but they probably don't require a complete overhaul. 

    To be honest, that's a good thing when you consider that Forever Entertainment doesn't seem to be too experienced with projects of this (theoretical) size and hype. The fact Sega chose to partner with them over what we assume would be a large number of studios that would like to tackle these games does offer comfort, but we'll have to see whether or not these remakes recapture the magic of the originals. 

    There's no word yet on a release date for these games or which platforms they will be released on. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Doom legend John Romero will honor the series with the release of Sigil.

    Doom Sigil
    News Matthew Byrd
    Dec 12, 2018

    John Romero, one of the original designers and creators of Doom, has revealed a new project called Sigil that he describes as a kind of spiritual successor to the revolutionary 1993 FPS title. 

    There aren't many details available regarding the specifics of this successor at this time, but we do know a few things about it that already have us intrigued. First off, it sounds like this game will serve as an unofficial follow-up to Ultimate Doom's fourth episode. As some of you may remember, Ultimate Doom is the 1995 follow-up to Doom that was created by John Carmack, John Romero, and some developers from the Doom fan community. It was intended to serve as a find of "definitive" version of the original title. 

    What's particularly interesting about Sigil's apparent status as a spiritual successor to the fourth episode of Ultimate Doom is that the fourth episode of Ultimate Doom is itself something of a prequel to Doom II. It's not clear at this time whether or not Sigil will introduce new (at least unofficial) plot points to the Doom series or whether this project will simply tread some slightly familiar ground. 

    What is clear is that Sigil will feature nine new single-player levels as well as nine deathmatch levels. While all of this content will be free when Sigil launches during February 2019, you will need a copy of the original version of Ultimate Doom in order to play it. 

    Romero himself took to Twitch recently to show-off some early Sigil gameplay. While the demo was fairly brief, it did showcase what certainly appeared to be some incredibly familiar Doom-like gameplay. It seems easy enough to say that if you've been craving some old-school Doom action, then Sigilshould be a fairly easy recommendation. 

    Of course, those of you who prefer the re-imagined gameplay of the 2016 Doom remake always have Doom Eternal to look forward to. While there is no confirmed release date for Eternal, it should also be available sometime during 2019. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014