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(showing articles 1 to 40 of 40)
(showing articles 1 to 40 of 40)

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    What you need to know about Anthem, including latest news, release date, trailers, and much more!

    News John SaavedraMatthew Byrd
    Oct 29, 2018

    Anthem is the new game from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer's past work in the RPG genre. In fact, Anthem isn't an RPG at all. It's described as an action-adventure game running on a "live service," similar to Destiny

    In Anthem, you play as a freelancer in a city protected by a wall from the dangers of the wild. Freelancers use special exo-suits called Javelins. There are two types of suits: Ranger, a balanced suit, and Colossus, which is basically your tank version. 

    Here's everything we know so far: 

    Anthem Trailer

    At Paris Games Week, the first mission of the game was revealed. Watch the footage below:

    Here's the E3 2018 cinematic trailer for Anthem

    And here's a bit of gameplay:

    Here's the first gameplay trailer for Anthem:

    Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn't a surprise from BioWare.

    Also be sure to check out the first teaser trailer for the studio's next game:

    Anthem Release Date

    Anthem will be released on February 22, 2019, for XBO, PS4, and PC.

    Anthem Details

    When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that's not the case.

    During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:

    "A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience."

    The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to "draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”

    A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.

    Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA's desire to develop that service a little while longer.

    John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Microsoft's CEO is hinting that Xbox Game Pass will be available on PC.

    Xbox Game Pass PC
    News Matthew Byrd
    Oct 30, 2018

    Microsoft CEO Satya Nadella hinted that Xbox Game Pass is coming to PC. 

    "Xbox has the key gaming community and the monetization capabilities. Whether it's first-party games or third-party games, we are best-in-class in that monetization and that's what's reflected in the results," said Nadella during a recent investor's call. "So given that structural position, we are going to make sure that we keep increasing the strength of the community. You see that already with Minecraft going to all platforms and that increasing the intensity of the community and you'll see us do more of that. Obviously, bringing Game Pass to even the PC is going to be a big element of that."

    It seems that Nadella may have spoken out of turn a bit (at least as much as the CEO of Microsoft can speak out of turn). Microsoft has not previously revealed any plans to bring Xbox Game Pass to PC, and this is certainly not the way that many people expected them to announce such a move. In fact, Nadella's reply came in response to a somewhat general question about cloud gaming. It seems that Nadella couldn't resist sharing his enthusiasm. 

    Who can blame him? We've called Game Pass the future of Xbox due to the practical way it allows gamers to access a variety of titles for a monthly fee. It's not quite the Netflix of gaming, but it's one of the best services of its kind in the growing market for subscription-based gaming. 

    For what it's worth, Microsoft has not confirmed that they are bringing Xbox Game Pass to PC. That means we also don't know when such a move might happen, if the costs will be the same, or whether or not the PC version of Game Pass will feature different library from the Xbox version of the service. However, we assume that the PC version will include the day one release of Microsoft Studios titles.

    In the meantime, Microsoft still lets PC gamers access major Xbox titles via the Play Anywhere platform that lets you buy certain titles on either PC or Xbox and play them on the other platform. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!


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    Illumination Entertainment reveals how they will not mess up Super Mario Bros.

    News Matthew Byrd
    Nov 7, 2018

    Chris Meledandri, the founder of Illumination Entertainment, recently revealed some of his plans for the Super Mario Bros. animated movie adaptation during an interview with Variety. According to Meledandri, the fact that the previous big screen Mario film failed in nearly every way imaginable has actually been a great comfort to him and his team. 

    “I like that this was not done well the first time,” says Meledandri. “I think that’s more exciting or more worthy than simply making another version of a film that was done incredibly well to begin with.”

    Meledandri stops short of listing everything that went wrong with the 1993 live-action adaptation of Super Mario Bros., but he did mention that part of the problem with that movie was that its creators didn't really rely on the input of Nintendo's Shigeru Miyamoto. Meledandri says he doesn't plan on making that same mistake (at least not this time). 

    “We are keeping [Miyamoto]I’ve rarely seen that happen with any adaptation where the original creative voice is being embraced like we’re embracing Miyamoto. There’s a history in Hollywood of people believing that they know better than the people responsible for a property. I’ve made that mistake before.” 

    Surprisingly, Meledandri also mentions how it's hard to adapt things like Super Mario Bros. that are "so thin in their original form." While he doesn't go into specifics regarding how he plans on pulling off that feat, he does mention that the goal is to find "depth that doesn’t compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure.”

    There's still no solid release date available for the Super Mario Bros. animated movie, but the plan is to have it in theaters sometime in 2022. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The only good bug is a dead bug in this Starship Troopers mod for Squad.

    Starship Troopers Mod Squad
    News Matthew Byrd
    Nov 7, 2018

    PC shooter Squad has quietly been one of the best realistic military shooters on the market, but it has always been lacking a bit in the personality department. Thankfully, there's a new mod out there that turns Squad into the best Starship Troopers game ever (and yes, there has been an official Starship Troopers game). 

    The Troopers mod (available for free on the Steam workshop) is as unofficial of a Starship Troopersexperience as you're likely to find, but there's no denying that it was heavily inspired by Paul Verhoeven's legendary 1997 propaganda parody film. In it, you and a group of fellow troopers try to defend a fortification against waves of bug creatures who are fairly intent on seeing you dead. Just like in the film, the battles that ensue are fast, brutal, and chaotic. 

    While it might seem strange to turn a realistic military shooter into a Starship Troopers game, the concept works remarkably well. Unlike many other horde-style shooters, Troopers places a heavy emphasis on base building and defense. Squad's thorough fortification system means that it's often just as important to lay down a defensive perimeter as it is to actively shoot down incoming bugs. 

    The result is something similar to one of our other favorite Early Access games, They Are Billions. Troopers quickly informs you that you are not likely going to survive the game's mid-to-late waves, but the fun comes from perfecting your strategy just enough to see if you can make it just one more round. The presence of other teammates just adds another dimension of strategy - and a bit of Comradery - to the proceedings.

    As you can see in the video below, Squad's excellent sound design, solid shooting mechanics, and emphasis on teamwork result in an incredibly entertaining modern horde mode that so happens to be based on a great film. 

    In fact, we wouldn't be surprised to see the game's developers pursue an official PvP option given how well the game's mechanics seem to lend themselves to such a mode. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything you need to know about Hitman 2, including latest news, release date, trailers, and much more!

    News Matthew Byrd
    Nov 8, 2018

    Warner Bros and IO Interactive have officially revealed Hitman 2. As suspected, Hitman 2 is essentially a follow-up to the previous season of Hitman. However, IO Interactive indicated during the game's live stream reveal that the next Hitman will not follow the episodic format of the previous Hitman game. 

    The game itself continues roughly where the last Hitman left off, as Agent 47 continues his pursuit of the mysterious Shadow Client. However, it seems that 47's mission will force him to confront some potentially unwelcome details about his own mysterious past. 

    Mission-wise, the reveal and trailer teased a Miami mission that sees Agent 47 eliminate a race car driver by potentially manipulating his vehicle before the big race. Elsewhere, Warner Bros. and IO referenced "sun-drenched streets to dark and dangerous rainforests" as possible locations. As always, each of these missions will afford Agent 47 - and players - the chance to utilize multiple paths to victory and the opportunity to complete multiple objectives. 

    Both Warner Bros. and IO Interactive expressed how excited they are to revive the Hitman series after it faced an uncertain future following Square Enix's decision to drop developer IO Interactive.

    Here's everything else we know:

    Hitman 2 News

    Sean Bean stars as Hitman 2's first Elusive Target in this new trailer featuring an exploding rubber ducky:

    Hitman 2 Release Date

    Hitman 2 arrives on Nov. 13, 2018. The game is coming to Xbox One, PlayStation 4, and PC. If you're interested in pre-ordering the game, you can find out more about Hitman 2's various editions by visiting this website

    Hitman 2 Trailer

    Hitman 2 takes the action to the jungles of Colombia in a new trailer:

    And here's a new gameplay trailer, too:

    Hitman 2 will feature upgraded versions of the Hitman missions:

    As explained in the trailer above, developer IO Interactive will essentially be remaking Hitman within Hitman 2. All of the game's levels will be available in Hitman 2 and will benefit from the new features and technology included in the sequel. Through this, IO hopes to create a World of Assassination that binds the revived Hitman games. 

    Best of all, anyone who owns the first season of Hitman will be able to access the remade original levels for free. Everyone else will need to download them as part of a DLC pack. 

    The PC Gaming show at E3 2018 included a surprising look at Hitman 2's gameplay. While not a long preview, this trailer does confirm that Hitman 2 will continue the good work that the last game started. 

    Check out the announcement trailer below:

    Further Reading: Hitman 2's Sniper Assassin Hands-on Preview

    New to the series is a co-op option called Sniper Assassin. This two-player mode sees players compete to take down a series of targets via the use of sniper rifles. It's not entirely clear what the extent of the competitive/cooperative nature of this game mode is, but we do know that players will also have the option of completing these sniper missions by themselves if they choose to do so. 

    Here's the Sniper Assassin mode trailer:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.


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    Square Enix has cancelled all but one piece of Final Fantasy XV DLC.

    Final Fantasy 15 DLC
    News Matthew Byrd
    Nov 8, 2018

    Square Enix has announced their decision to cancel all but one piece of Final Fantasy XV DLC following the departure of the game's director, Hajime Tabata. 

    Oddly, Square Enix decided to announce the cancellation of this content by promoting a special live stream event. It's not often that you hear about a studio hyping up the announcement that they are canceling content, but there you go. While Square Enix did confirm that they will still release episode Ardyn (the final part of a series of planned story DLC releases), but three other pieces of previously announced DLC have been canceled and the studio does not plan on releasing any more DLC for the game. 

    However, Square Enix did announce that a standalone version of Final Fantasy XV's Comrades multiplayer mode will be released for PS4 and Xbox One on December 12. This version of the game will include new content and will be available for free to anyone who owns a previous version of the mode. Everyone else will need to pay $9.99 for a standalone version of the game. 

    As for Hajime Tabata, there's some debate at the moment regarding whether or not he departed because of the decision to cancel the game's DLC or if it's the other way around (the latter seems a little more likely). The situation is complicated by the fact that Hajime Tabata took over for the game's original director, Tetsuya Nomura, and that Tabata had seemingly moved on to work on another project within the company rather than devote his full time to FF XV's DLC. 

    That's why some are speculating that this decision is representative of bigger issues within Square Enix. The studio seemed to head that theory off at the pass a bit by stating that they decided to cancel the DLC in order to devote some of the resources (including manpower) that they were spending on it to other projects. 

    In any case, this effectively marks the end of the road for FF XV; an ambitious reimagining of the franchise that didn't quite achieve its loftiest goals but managed to be a fairly interesting experience in its own right

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Blizzard is actively working on mobile versions of their major IPs despite the reception to Diablo: Immortal.

    Blizzard Mobile Games
    News Matthew Byrd
    Nov 8, 2018

    Even though mobile game Diablo: Immortal didn't exactly receive a warm reception from fans, Blizzard doesn't seem too deterred from pursuing the development of other mobile games. In fact, they're planning on planning on developing mobile games based on most of their IPs. 

    "Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs," said Blizzard co-founder Allen Adham during a recent press conference. "Some of them are with external partners like Diablo Immortal. Many of them are being developed internally only, and we'll have information to share on those in the future." 

    A quick look at Blizzard's IPs reveals that Diablo has an upcoming mobile game and that Hearthstone has had a mobile version available for years now. That leaves Overwatch, Starcraft, and Warcraft as the biggest names without a real mobile version available (as well as some smaller properties). We don't imagine Overwatchwould get the full mobile overhaul, but a mobile interpretation of the game isn't out of the question. Similarly, a mobile version of Starcraft isn't unrealistic (if not necessarily something fans might be looking forward to). 

    As for Warcraft, a mobile take on World of Warcraft is a little unrealistic, but it's possible that Blizzard could develop a mobile Warcraft strategy game (even if that game isn't Warcraft IV). 

    Regardless, we can't imagine that many Blizzard fans are happy to hear this news. So far as that goes, we'll say that the problem isn't necessarily that Blizzard wants to develop mobile games, but rather that Diablo: Immortal's announcement was botched in just about every way possible. There's also some reason to be concerned regarding whether or not this new initiative is going to slow the release of more traditional Blizzard PC titles. 

    Regardless, Adham suggested that Blizzard's mobile interests have led to them having "more new products in development today at Blizzard than we've ever had in our history." He also stated that the studio hasn't forgotten about their "diehard PC fans."

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Microsoft has shared some of the first details for their XO18 event.

    Xbox X018
    News Matthew Byrd
    Nov 8, 2018

    Microsoft has shared a few details about their upcoming X018 event. 

    This weekend, Microsoft will stream their XO18 event live from Mexico City. XO18 is described as "a global celebration of all things Xbox." From November 10 to 11, Microsoft will celebrate both the Xbox and Xbox fans by sharing some information on upcoming titles and other Xbox-related announcements. 

    What can you expect from this live stream? Well, Microsoft shared a few hints on Twitter regarding that very subject and indicated that Crackdown 3, Minecraft, Sea of Thieves, State of Decay 2, and Forza Horizon4 will all be present at the event in some way. It seems that we're getting new content announcements for each of these games, but it's not clear how significant that content will be. 

    Beyond that, Microsoft has teased announcements related to Shadow of the Tomb Raider's The Forge expansion, some big PUBGnews, and the reveal of over a dozen games that are coming to Xbox Game Pass. Beyond that, they've hinted that there might be a "surprise or two." So far at that goes, we wouldn't expect anything too shocking. After all, E3 is right around the corner, and we imagine the studio will wait until then to reveal the next Xbox. 

    One interesting thing to note about Microsoft's confirmed announcements for this event is that it seems the studio isn't going to reveal too much new information about some of the biggest Xbox exclusives at this show. We're excited to see what is coming to Xbox Game Pass, but beyond new information for Crackdown 3 (which has suffered quite a few delays that don't leave us feeling optimistic regarding its future), we're guessing that you won't actually see much from Microsoft's biggest upcoming titles at this show. For instance, we don't think they'll be rolling out any more Halo: Infinite info until next year's E3 presentation. 

    You can watch XO18 via Twitch, Mixer, Facebook, YouTube, or Twitter, but those who watch via a Mixer channel connected to their Xbox accounts will receive exclusive in-game items. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    If it's a popular video game series, there's probably a movie in the works. Here are 42 video game movies in development...

    Video Game Movies - Resident Evil
    Feature John SaavedraMatthew ByrdRyan LambieSimon BrewJoseph BaxterDon KayeChris LongoTony SokolNick HarleyElizabeth Rayne
    Nov 9, 2018

    In the years since Den of Geek first sprung into existence, we’ve consistently kept an eye on the video games that have been touted for the big screen treatment. We’ve tried to list them all in a big article a few times before, and it feels like the time has come to pull a new version together.

    Out of the hundreds of thousands of films in the world currently in development, a large number of them serve as adaptations for (mostly) successful video games and video game franchises. Some have been seen on our screens before either via a previous adaptation or television series, while some are just getting their first shot on the big screen.

    Whichever category they fall into, they still have to navigate their way through the difficult world of filmmaking, with many of them inevitably forever damned to development hell. The following are just a few of these adaptations hoping to someday become a success.

    Further Reading: 50 Underrated PlayStation 2 Games

    Altered Beast - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they would collaboratively adapt the fantasy arcade action game Altered Beast.

    Angry Birds 2 - September 20, 2019

    Despite the fact that it's an Angry Birdsmovie, the first movie made back its $73 million production budget and then some, with a $346.9 million take globally. Which means that Roxio Entertainment has greenlit a sequel. God help us.


    Borderlands - TBA

    A movie based on Gearbox and Take-Two’s immensely popular sci-fi game went into development back in 2015. Lionsgate will be the studio taking us to the abandoned-by-the-big-wigs frontier planet of Pandora.

    They’ve recruited producers Avi Arad and his son Ari Arad, both of whom were involved in initially bringing Iron Man, Spider-Man, and the X-Men to the big screen. We’ve got high hopes.

    Further Reading: 50 Underrated Multiplayer Games

    Call of Duty: Black Ops II

    Call of Duty Movie - TBA

    Yes, the Call of Duty movie is happening! Stefano Sollima, director of Sicario 2: Solado, is in talks to direct the planned film adaptation of the Call of Duty franchise. 

    Activision Blizzard Studios - the film and television division of Activision Blizzard - is currently negotiating with Sollima in the hopes that he will sign-on to the project. However, no representative from Activision Blizzard Studios will confirm that the studio is in negotiations with the director at this time. 

    Details regarding the film itself are unfortunately few and far between at the moment. Vague reports indicate that Activision Blizzard has an interest in potentially developing a film universe designed around the Call of Duty franchise. Much like how the Call of Duty franchise explores various eras of combat and occasionally uses familiar faces, it seems that some within the company hope that films based on the franchise can lead to a similar expanded universe.


    Carmen Sandiego - TBA

    Carmen Sandiego will soon become easy to find on Netflix. In addition to the forthcoming animated TV series picked up by Netflix, the streamer is doubling down by greenlighting a live-action film. Gina Rodriguez is set to star in the live-action adaptation, taking on the role of the titular ‘90s multimedia character.

    Don’t worry, gumshoes, Netflix plans to keep the Carmen continuity intact as Rodriguez will also voice the character in the animated series.

    Mark Perez has been tasked to pen an adaptation script for the circuitously mysterious franchise. Perez is a screenwriter with comedy leanings, whose work was recently seen in this past February’s Game Night, which was his first theatrical effort after a long layoff from a string of films that included 2006’s Accepted, 2005’s Herbie: Fully Loaded, and 2002’s The Country Bears. The search for a director, however, is still ongoing.

    Further Reading: Why Arcades Are Making a Comeback

    Centipede - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Contra - TBA

    Thirty years after its initial release, Konami's classic is set to stage a comeback from an unexpected angle: a Chinese production company has announced that it's making a movie adaptation. Aside from a slight change in location, the plot sounds broadly the same as the original game's back-story. Here's the official synopsis:

    "In 1988, a huge meteorite lands on an uninhabited island in the South China Sea. Chen Qiang and Li Zhiyong investigate but come up empty handed. 29 years later, Chen sends commandos Bill and Lance into a combat mission there to neutralize the villainous Red Falcon Organization, but end up facing a different enemy altogether."

    We love that the movie retains the names of the characters from the Contra arcade machine. Like the rest of the game, Contra's steeped in 80s history and pop culture. Bill and Lance's full names are Bill Rizer and Lance Bean - a mash-up of actors' names from James Cameron's Aliens (Paul Reiser, Bill Paxton, Lance Henriksen, and Michael Biehn) - while their likenesses are evidently based on Arnold Schwarzenegger and Sylvester Stallone.

    No release date, cast, or director announced as of yet.

    Further Reading: 25 Most Brutal Bosses in Video Games

    Dante's Inferno - TBA

    Way back in 2013, it was announced that Fede Alvarez (director of the Evil Dead remake) would be helping to bring EA's 2010 action adventure game Dante's Inferno to the big screen. Since then, news about the project has stopped almost completely leaving many to speculate that it may have been quietly canceled. 

    According to Alvarez, however, that is not the case. 

    Alvarez confirmed in 2016 that the Dante's Inferno film adaptation is still in development. He also noted that rather than having the film be based solely off of the game, he intends to draw more inspiration for the original epic poem.

    Detective Pikachu - May 10, 2019

    The Detective Pikachu movie will not only see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds), but will also serve as a live-action debut for the Pokémon franchise overall!

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    Further Reading: How the World Became Obsessed with Pokemon

    The Division - TBA

    Ubisoft Motion Pictures (a film division of the game development company) confirmed that they will be turning the controversial 2016 online shooter into a major motion picture. 

    Syriana director Stephen Gaghan has signed on to helm the high-profile movie about a post-apocalyptic New York quarantined after the spread of a deadly virus and now controlled by gangs. In the game, a small group of elite military operatives must fight back against these gangs and find a cure for the virus. We really loved the game when it first released last year.

    Gaghan will take on his first video game adaptation, although it's not his first experience with the industry. The director also wrote the script for the tepidly received first-person shooter Call of Duty: Ghosts.

    Jake Gyllenhaal has signed up to star in the adaptation and will also produce, which makes it the actor's second game-to-film project to date -- he previously starred in Disney's tepid Prince Of Persia: The Sands Of Time in 2010. Jessica Chastain (Zero Dark Thirty) has also been cast to star alongside Gyllenhaal.  

    The game's premise is a solid basis for an action thriller: set in a wintry Manhattan beset by a deadly pandemic, it's about a small group of agents whose job is to restore order and seek out the cause of the outbreak. The dark and violent concept could be really effective in the hands of the right filmmakers.

    Duke Nukem - TBA

    It’s taken a long time, but there may be solid progress on bringing the video game character Duke Nukem to the big screen. Former wrestler John Cena - who was recently seen in Daddy's Home 2 and lent his voice to the recent animated movie Ferdinand - is in talks to take on the role. 

    It’s early stages for the project, with neither a writer nor a director in place yet. But the plan is to make this is a starring vehicle for Cena, presumably with a view toward a franchise. There’s no way that this won’t get an R rating, either.

    Further Reading: 25 Best Japanese Games Not Available in the U.S.

    Firewatch - TBA

    Firewatch, 2016's biggest entry into the "Walking Simulator" genre, is now set to be adapted into a major motion picture

    This project is part of a deal between film production company Good Universe and Firewatch's developer Campo Santo who are joining forces in order to create a subsidiary intended to connect filmmakers and game developers. The full extent of this collaboration is unknown, but Campo Santo founder Sean Vanaman did have this to say regarding the agreement. 

    The first thing the two parties plan to make is an adaptation of 2016's Firewatch which has, thus far, been one of the most surprising video game hits of 2016. Firewatch follows a man named Henry who has decided to work as a fire lookout in Wyoming. When a mysterious occurrence attracts Henry's attention and compels him to wander into the wilderness, he is soon drawn into an intriguing web of moral conflicts that must be navigated with the help of a supervisor he retains contact with through the use of a handheld radio. 

    Five Nights at Freddy's - TBA

    Five Nights at Freddy's movie plans are moving forward with revitalized momentum. The popular point-and-click horror-adventure video game series, which has become a staple on iOS and Android devices, had film adaptation plans gestating for about three years; plans that are now strapped to a proverbial rocket pack, with the selection of a proven visionary in Chris Columbus, and a genre-appropriate studio in Blumhouse.

    Chris Columbus will write and directFive Nights at Freddy’s film for Blumhouse Productions. The latest movement on the project came about after it was put into turnaround by Warner Bros./New Line back in March 2017, which landed it at Blumhouse, the upstart horror-film-friendly studio of Jason Blum, built by the likes of film franchises such as Paranormal ActivityInsidiousSinister, and The Purge.

    Five Nights at Freddy’s has yet to signal any production or release dates, but we will keep you apprised of the project’s major developments as they occur.

    Further Reading: 20 Video Games to Play in 2019

    Fruit Ninja - TBA

    Fruit Ninja is coming to the big screen. Now you can watch as someone wildly makes a fruit salad out of miles of digital celluloid. In anticipation of the all popcorn crumbs Angry Birds will be leaving in the aisles, Tripp Vinson announced it will produce a feature film treatment of the mobile app Fruit Ninja.

    The addictive game already spawned a live action version from a YouTuber named ScottDW but this one will drop from Vinson Films. The screenplay is being typed right now by JP Lavin and Chad Damiani, who adapted the book How to Survive a Garden Gnome Attack.

    Fruit Ninja is the second top-selling iOS game ever. It has had over one billion downloads since it was introduced in 2010 and is now ready to be made as a live-action comedy the whole family can enjoy. Oh, they’re keeping details on the plot very secret. There are so many things you can do with apples and oranges, swords and bombs.

    The movie will be executive produced by Sam White and Tara Farney.


    Gears of War - TBA

    A feature film adaptation of the video game Gears of War, long in development but recently on the back burner, is being actively developed by producers Dylan Clark (Rise of the Planet of the Apes) and Scott Stuber (Central Intelligence), the latter of whom has been working on the project for three years.

    The news was announced by Microsoft during a live stream for the upcoming release of Gears of War 4, with the company revealing that the project has found a home at Universal Pictures (who apparently did not feel sufficiently burned by the box office flameout of its Warcraft adaptation).

    Screenwriter Shane Salerno has been hired to pen the movie. Salerno has busied himself recently by working on the four upcoming Avatar sequels with James Cameron, as well as an adaptation of Don Winslow’s book The Cartel that Ridley Scott intends to direct. And speaking of directors, Gears Of War needs one too.

    Gears of War is a third person shooter game that follows the members of Delta Squad, a team of soldiers tasked with saving the human inhabitants of a planet called Sera from an alien force known as the Locust Horde (among other creatures). 

    The idea is to not base the movie directly on any particular Gears of War game but to create a new story set in the Gears of War universe.

    Further Reading: 25 Underrated Video Game Soundtracks

    Half-Life - TBA

    While promoting, 10 Cloverfield Lane back in 2016, J.J. Abrams gave an update about Bad Robot's upcoming Half-Life movie. It's not much to go on and even Abrams says so.

    "We've got writers, and we're working on both those stories. But nothing that would be an exciting update," says Abrams, who's set to produce both films. He didn't reveal who the writers were, though.  

    Meanwhile, the Half-Life movie, which was first announced by Valve head Gabe Newell at DICE 2013, has proved to be as elusive as the games themselves. Since the film's announcement, there hadn't been any additional information until now. We assumed it was burning in development hell. Glad to see that's not the case. 

    Just Cause - TBA

    In 2017, it was reported that Jason Momoa - he of Game of Thrones and Aquaman fame - has signed on to star in the Just Cause film project. Momoa is set to play series protagonist Rico Rodriguez; a highly-skilled operative who completes various assignments for the mysterious organization known simply as the Agency. Presumably, said assignments will be completed within the confines of some exotic tropical locale, but that particular detail - along with many other aspects of the plot - is unconfirmed at this time. 

    Meanwhile, Brad Peyton (San Andreas) has been confirmed as the film's director. Interestingly, Peyton is also working on a film version of the popular arcade game Rampage which stars none other than San Andreas lead, Dwayne "The Rock" Johnson. We'll let you decide whether the producers that apparently looked at San Andreas and thought, "Now that's what a video game movie should look like," are in the right or not. 

    Speaking of producers, Peyton and Jeff Fierson will be handling the production of the Just Cause film via their ASAP Entertainment production company. Additional producers include Roy Lee (Vertigo Entertainment), Adrian Askarieh (Prime Universe Films), Eva Cao (Supernova Entertainment), as well as Mason Xu and Fan Dong of DNA Co. Ltd. It's worth noting that the China-based studio DNA is handling the film's financing. It seems that China's fascination with funding blockbuster action films continues to grow stronger and stronger.  

    There's no word yet on when Just Cause will start shooting or if it will include scenes featuring Rodriguez tying cows to the blades of helicopters and then tying civilians to the cows. If it's attempting to replicate the best parts of the Just Cause games, however, it most certainly should. 

    Further Reading: 25 Best Game Boy Advance Games

    The Last Of Us

    The Last of Us - TBA

    Although some would argue that the game is cinematic enough in of itself, Sony subsidiary Screen Gems (the company behind the Resident Evil film franchise) are currently working hard on bringing Naughty Dog’s The Last of Us to the big screen.

    Sam Raimi is on board as a producer, while the game’s writer, Neil Druckmann, is working on the screenplay. (Druckmann also penned the Uncharted series). Druckmann gave an update in January 2015, insisting that his screenplay would be "pretty faithful" to his original game script, despite a few "big changes."

    In March 2016, Druckmann admitted that the film is in development hell until further notice. Raimi also confirmed as much recently, citing creative differences between Druckmann and Sony in terms of the direction of the film. 

    Maisie Williams has apparently had meetings about playing the lead character, Ellie, but for now the movie doesn't seem to be moving anywhere fast. 

    Mega Man - TBA

    Mega Man is getting a live-action movie from 20th Century Fox, Capcom announced in Oct. 2018. The movie, which is tentatively titled MEGA MAN, will be written and directed by Henry Joost and Ariel Schulman, the team that previously brought you sci-fi horror film Viral and Paranormal Activity 3 and 4. They also directed the hit online dating documentary, Catfish. No release date has been set for their first foray into video game adaptations.

    Further Reading: 25 Best Mega Man Games


    Metal Gear Solid - TBA

    Jordan Vogt-Roberts is continuing to develop his planned movie take on the video game Metal Gear Solid, that Sony Pictures is backing. The film has been in gestation for some time, but it’s now getting a further helping hand from Derek Connolly.

    Connolly has been hired to work on the latest draft of the screenplay, having worked with Vogt-Roberts on the recent Kong: Skull Island. He’s also co-written Jurassic World and the upcoming Jurassic World: Fallen Kingdom.

    There’s still no known timeframe for Metal Gear Solid on the big screen just yet, but we suspect over the next year or so, we’ll see Sony trying to push the proverbial accelerator down on the project a little. As we hear more, we’ll let you know…

    Metro 2033 - TBA

    The first-person shooter Metro 2033—itself based on a novel of the same name by Russian author Dmitry Glukhovsky—is heading to the movies. The filmmakers will apparently use Mad Max and The Hunger Games as inspirations while adapting the Metro 2033 story (all about a Russian post-apocalyptic underground wasteland, and the chap who dares to wander through it). Michael De Luca, Eugene Efuni, and Stephen L’Heureux are producing.

    Further Reading: 25 Underrated Game Boy Games

    Minecraft - TBA

    A movie adaptation of Mojang’s massive building game Minecraft has been touted for some time. Night at the Museum director Shawn Levy was linked for a while, with unconfirmed talk suggesting that the movie might be a live-action adventure, rather than an animation.

    It’s Always Sunny in Philadelphia’s co-creator Rob McElhenney took Levy’s place in 2015, but now he's dropped out too. McElhenney informed TheWrap that the film "is not happening" with him as director. Neither McElhenney or Warner Bros. have elaborated on the matter further, but all evidence suggests that the movie will miss its May 24, 2019 release date. At the moment, it sounds like the studio is in the midst of what some have described as a major overhaul of the planned project. 

    There's no word on who will helm the film now that McElhenney is out, but it seems that Warner Bros. has approached Aaron and Adam Nee (The Last Romantic, Band of Robbers) to pen a new script for Minecraft. The previous version of the script was written by Wonder Womanscreenwriter Jason Fuchs. 

    Missile Command - TBA

    That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

    In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

    The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

    Atari, Stephen Belafonte, Wayne Marc Godfrey, and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

    Further Reading: 50 Underrated Xbox Games

    Monster Hunter - TBA

    British director Paul WS Anderson turned the hit video game franchise Resident Evil into a long-running film series in the early 2000s, and he's set to do the same thing again with another property owned by Japanese publisher Capcom.

    The Monster Hunter movie "tells the story of two heroes who come from different worlds to defeat a shared danger, the powerful, deadly and magnificent monsters that inhabit the land. Along the way, viewers will make new discoveries and encounter familiar faces and beloved characters from the games like the Admiral," according to the official synopsis from the publisher.

    Diego Boneta (Before I Fall) and Milla Jovovich (Resident Evil) star in the movie. No release date has been set. 

    Monument Valley - TBA

    Monument Valley, the critically acclaimed mobile puzzle game from Ustwo, is being adapted by Paramount Pictures. Patrick Osborne (Ralph Breaks the Internet) has been tapped to direct the film. No release date has been set. 

    Further Reading: 25 Best Free-to-Play Mobile Games


    Mortal Kombat - TBA

    The Mortal Kombat reboot is one step closer to reality, with Simon McQuoid signing on as director. Greg Russo recently completed a draft of the screenplay, and it's not clear if anything remains of the work done by Oren Uziel (who wrote the well-received Mortal Kombat: Legacyweb series) and Dave Callahan (The Expendables). 

    Christopher Lambert (Raiden) is set to be back for this one. He’s not giving too much away at this stage, but he revealed to Loaded that “They have a great idea for the third one,” adding that “it will be very different.”

    In fact, it looks as if the new movie will have a time travel element. “We are going to be traveling through time, but in a very special way. So imagine characters having a battle in the middle of London and then whoosh, you smash through a window and find yourself on the hood of a New York cab,” Lambert teased.

    Portal - TBA

    At the Westworld red carpet back in September 2016, director/producer J.J. Abrams gave an update on the upcoming Portal and Half-Life movies. While Abrams didn't go into too much detail, he did reveal that he had a meeting coming up the following week with Valve, the studio that created both games in question. And it seems like both Bad Robot and Valve are focusing on the Portal movie first. 

    "We have a meeting coming up next week with Valve, we’re very active, I’m hoping that there will be a Portal announcement fairly soon," said Abrams.

    The announcement could involve a reveal of who is writing the script for the film, as Abrams teased that he's had talked with writers about both games:

    "We are having some really interesting discussions with writers, many of whom...once you said you’re doing a movie or show about a specific thing that is a known quantity you start to find people who are rabid about these things. As someone who loves playing Half-Life and Portal, what’s the movie of this, it’s incredible when you talk to someone who just ‘gets’ it, it’s like, oh my god, it’s really the seed for this incredible tree you’re growing."

    Abrams was careful not to talk about Portal's story and didn't say if the film would follow the game's storyline, which involves a facility full of platforming puzzles, inter-spatial portals, and a mad AI who loves cake. Not too much to chew on exactly, but perhaps we should prepare ourselves for a Portal announcement.

    Further Reading: What Half-Life 3 Would Have Been About

    Rainbow Six - TBA

    Rainbow Six may have become a series of best-selling and popular video games, thanks to UbiSoft, but its core still lies in a novel by the late Tom Clancy. The sizeable book focuses on the character of John Clark, who was introduced in Clancy’s Jack Ryan novels (and we saw played on screen by Willem Dafoe in Clear And Present Danger and Liev Schreiber in The Sum Of All Fears).

    A movie adaptation of Rainbow Six is now in the works, and it’s being overseen by Akiva Goldsman. Josh Appelbaum and Andre Nemec have been hired to try and fit the book into a two hours-or-so movie, and Paramount – which is backing the project – would subsequently look for more John Clark movies.

    Ryan Reynolds was approached to star as Clark in Rainbow Six, although there’s nothing formal that we know of yet. Nor is there word of a director.

    We will, of course, keep you posted…


    Raving Rabbids - TBA

    Rayman spin-off Raving Rabbids has carved out quite a name for itself. So much so, in fact, that Ubisoft has teamed up with Sony to bring the troublemaking rabbits to the big screen.

    This one will be a for a live-action/stop-motion animation hybrid. Robot Chicken writers Matthew Senreich, Tom Sheppard, and Zeb Wells are working on the script as we speak.

    Further Reading: 50 Underrated DOS Games

    Rent a Hero - TBA

    Gamers and otaku rejoice: Japanese action RPG video game Rent A Hero is making a heroic leap from your computer screen to the big screen. 

    Tokyo video game powerhouse Sega has already rented the superpowers of Tomoya Suzuki, president and CEO of its production arm Stories International. Stories International’s Even J. Cholfin will be executive producing with Suzuki and Hakuhodo DY Group co-producing, and will level up with filmmakers Steve Pink (Hot Tub Time MachineHigh FidelityGrosse Pointe Blank) and Jeff Morris (The True Memoirs of an International Assassin) to upgrade the futuristic game to larger-than-life proportions.

    While cast and release details didn't arrive with the superpowered suit, we now really, really wish the hero-for-rent service was a thing. 

    Resident Evil Reboot - TBA

    If you actually thought the last Resident Evil film was going to be the last Resident Evil film, then you may want to brace yourself. Yes, the Resident Evil film franchise is going to be rebooted

    James Wan (SawThe Conjuring 2) has signed on to produce the reboot and Greg Russo (Mortal Kombat) will be handling screenplay duties. According to this same report, this reboot will feature an entirely new cast. At present, Russo and Wan are only expected to helm the first of six planned new Resident Evil films. 

    Further Reading: The George Romero Resident Evil Movie You Never Saw

    Shinobi - TBA

    Sega’s once-popular, currently dormant series Shinobi is another classic cartridge-centric video game franchise that will be getting the movie treatment. Marc Platt Productions, a company involved with hits like Wanted (and its planned sequel), Bridge of Spies, Drive, and the Legally Blonde films will reportedly develop a Shinobifilm adaptation in a co-production with Sega’s company Stories International Inc. According to Platt in a statement:

    “We love the Shinobi games and believe that the world of ninjas has never been properly explored onscreen. We now have the opportunity to do just that. With Shinobi, we hope to make a film that honors the essence of the games and brings this fascinating world to life for moviegoing audiences."

    It’s still too early know when Shinobi plans to sneak its way to theaters, but we will certainly keep you apprised of updates.

    Sleeping Dogs - TBA

    The chances of getting a sequel to the 2012 cult classic open-world crime game Sleeping Dogs just get slimmer with each passing year. While that realization is usually enough to send us running to the bottle...umm...of Yoo-hoo or something, the pain got a little more manageable today with the announcement that Donnie Yen is going to be starring in a film adaptation of Sleeping Dogs.

    Producer Neal Moritz (of the Fast and the Furious franchise and 21 Jump Street fame) is putting together a film adaptation of Square Enix's beloved game. Donnie Yen, of course, is the movie martial arts master you will most recently remember from his work in Rogue One

    Yen's cinematic martial arts skills are sure to come into play at some point in the Sleeping Dogs film. While there are no concrete details concerning the movie's plot, including whether or not it will be a strict adaptation or a spiritual follow-up, you can rest assured that the game will borrow certain elements from the games. That means plenty of Yakuza, lots of car chases, a few gunfights, and some martial arts sequences that further the - admittedly awesome - stereotype that Japan is really just a collection of martial arts fights that see lots of fruit stands get demolished. 

    Original Film will be handling the distribution of Sleeping Dogs alongside DJ2 Entertainment. Joining Moritz on the production side of things is Dmitri Johnson, and Dan Jevons, while Toby Ascher and Stephan Bugaj will be handling executive production duties.

    Unfortunately, Sleeping Dogs' developer, United Front Games, shut down in 2016, so it's not likely they'll have much creative input in the process. As to whether or not this adaptation will spur Square Enix to publish another Sleeping Dogs title, we can only hope that it will while we also hold on to some hope this movie does justice to the incredible game that inspired it.

    Further Reading: 50 Underrated Sega Genesis Games

    Sonic the Hedgehog - Nov. 15, 2019

    What took them so long? Sonic the Hedgehog, veteran of countless video games, an animated series, and a long-running comic book series from Archie Comics is coming to the big screen.

    Tim Miller, who has a little time on his hands after leaving the director's chair on Deadpool 2, is going to serve as executive producer on the film along with Jeff Fowler, who will also direct. Neal H. Moritz of the Fast & Furious movies is producing with Takeshi Ito and Mie Onishi. Patrick Casey and Josh Miller (Golan the Insatiable) are writing the script.

    James Marsden (Westworld) is set to star. Jim Carrey will play the villainous Dr. Robotnik while Ben Schwartz (Parks & Recreation) will voice Sonic. 

    Splinter Cell - TBA

    Ubisoft’s film studio is working with New Regency Productions on a film version of the black ops stealth game Splinter Cell, with Tom Hardy attached to portray the games series’ protagonist Sam Fisher. For a while, Doug Liman of Edge of Tomorrow and The Bourne Identity was attached to direct.

    He departed the project in April 2015, though. Ubisoft is searching for a new director, while Frank John Hughes – of Dark Tourist and Leave – works on the script. Previous writers include X-Men: First Class’ Sheldon Turner.

    Joseph Kahn – director of countless music videos, as well as that Power/Rangers fan film – has been linked to the director’s chair.

    Further Reading: 25 Underrated NES Games

    Spy Hunter - TBA

    The classic '80s arcade game Spy Hunter has been in development as a movie since Universal bought the rights in 2003. At one stage, Dwayne Johnson was involved, but it’s unclear if he still is. Last we heard, Zombieland’s Ruben Flesicher was onboard to direct.

    In November 2015, a pair of writers were hired to resurrect the project– Nelson Greaves and Sam Chalsen, both of whom are known for their work on the Sleepy Hollow TV series. It’s unclear if Fleischer remains involved.

    Streets of Rage - TBA

    Back in 2016, Stories International (Sega’s production arm) and studio Circle of Confusion announced that they will collaboratively adapt urban-set side-scrolling beat ‘em up series Streets of Rage.

    Further Reading: 25 Underrated SNES Games

    Super Mario Bros. - TBA

    It's official! Nintendo and Universal Studios are working to create Super Mario Bros. animated movie. Illumination Entertainment - the studio behind Minions and Shrek - will handle the actual production of the Super Mario Bros. animated movie. Shigeru Miyamoto and Chris Meledandri will produce.

    We're willing to bet that this animated project will likely be much closer in spirit to the Super Mario Bros. games than the live-action movie was. Super Mario Odyssey has certainly proved that Mario can survive the transition into some pretty bizarre universes. While we can't quite fathom what the film's plot will be about, we're going to bet that this movie will at least be visually pleasing. 

    There's still no solid release date available for the Super Mario Bros. animated movie, but the plan is to have it in theaters sometime in 2022. 

    Tetris - TBA

    The long-discussed prospects of Tetris movie adaptation are close to becoming reality with a new international coalition of media moguls looking to co-produce the project. China-based producer Bruno Wu will join U.S.-based producer Lawrence Kasanoff (Mortal KombatTrue Lies), which will see Wu’s Seven Star Works and Kasanoff’s Threshold Entertainment Group operate under the joint name Threshold Global Studios. 

    Tetris will be the kickoff project for this new venture with an $80 million production budget reportedly committed to line up four proverbial rows of blocks at the box-office.

    Certainly, the idea of a U.S./China coalition throwing $80 million at a thus-far shapeless Tetris movie is something that we’ll look forward to updating in the coming months.

    Further Reading: The Incredibly Weird Story Behind Tetris

    Thief - TBA

    Unsurprisingly, there's a Thiefmovie on the way. The pacing of the Thief games lends itself perfectly to a big screen adventure, after all. The series mixes stealth, combat, and treasure hunting in a world of magic and even horror. Zombies and other monsters are part of the fun of the first game. The 2014 Thief video game reboot was poorly received, though, so it might be a good idea to focus on one of the earlier games for the movie instead.

    Adam Mason and Simon Boyes are penning a screenplay for the Thief movie that’s being put together by Straight Up Films. Roy Lee, Marisa Polvino, Kate Cohen and Adrian Askarieh, who produced the Hitman films, will produce this one. 

    It’s very early stages, of course, so we don’t know yet of a director or a release date. Our ear will be to the ground.


    Uncharted - TBA

    It's been a while since anything of substance surfaced about the Uncharted movie. All we know for sure at the moment is that Tom Holland (Spider-Man: Homecoming) is set to star as Nathan Drake.

    However, prolific producer Charles Roven (Justice LeagueWonder WomanThe Dark Knight Trilogy), who is attached to the project, dropped some new details at a Producers Guild of America gathering at which he received a lifetime achievement award.

    Roven explains the film's chronologically ambiguous connection to the video game mythology, stating:

    “We’ve come up with a wonderful origin story but it’s still based on the Uncharted video game. It doesn’t take place during any of the time period of any of the Uncharted video games. It actually takes place when Nathan Drake (who’s the lead of that game) and Sully, I guess you’d call him his surrogate father, were much younger. It’s an origin story that evolves out of the game but is not from the game.”

    In a more substantive addendum, Roven also reveals that the Uncharted movie script – last drafted by Joe Carnahan after tenures by David Guggenheim and Eric Warren Singer – has passed into the hands of yet another screenwriter in Rafe Judkins, who is primarily known for television work in episodes of Agents of S.H.I.E.L.D.Hemlock GroveChuck, and My Own Worst Enemy.

    Further Reading: 60 Underrated PlayStation Games

    Werewolves Within - TBA

    Ubisoft has announced a live-action adaptation of Werewolves Within, the 2016 VR game from Red Storm Entertainment. Mishna Wolff is set to pen the script. No release date has been set for the film. 

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Overkill's The Walking Dead is not quite the spiritual successor to Left 4 Dead that we hoped. Our review...

    Release Date: November 6, 2018
    Platform: PC
    Developer: Overkill
    Publisher: Starbreeze & 505 Games
    Genre: Cooperative First-person Shooter

    Overkill’s The Walking Dead has the worst opening mission I’ve played in years. With no direction about where to go or how anything works, you’re dropped into your group’s camp with three other survivors to seal the gates and keep a horde of walkers at bay. Between the confusing process of having to go around the camp for additional planks to fortify the gates, and less than optimal combat, you’ll probably fail this mission more than once unless you start off with an experienced group.

    The good news is that the missions get much better after this unusually poor opening, but fundamental design issues stick around for the entire game, holding this back from being a great co-op shooter. Certainly, it doesn't reach the heights of the genre's standard, Valve's Left 4 Dead

    Further Reading: The Walking Dead's Most Shocking Deaths

    Overkill’s The Walking Dead is based on the comics with the input of creator Robert Kirkman, but isn’t connected to any previous Walking Dead games or the TV show. Instead, you play through 10 missions as one of four (and later six) brand new characters, each with their own attributes and skill trees. While walkers are the primary concern in these missions, you’ll also regularly face off against the Family, a rival group of hostile survivors.

    The story is told through cinematics between missions, but it doesn't reach the heights of the comics or the show's better seasons. Honestly, if you removed The Walking Dead license, it would be hard to tell this game is even part of the same universe. You’re a survivor. You have to build up your camp. That’s about it. There's not much to Overkill's The Walking Dead apart from any other zombie story -- of which there are already too many. 

    The Walking Dead franchise has always been known for its great human characters, but that just doesn’t translate to this game, and things only improve slightly during the actual missions. The Walking Deadhas a serious identity crisis. It's obvious that the game is heavily inspired by the (sadly dormant) Left 4 Dead series and mission structure is liberally borrowed from Overkill’s own Payday 2, but there are also elements of Dying Light and Call of Duty’s many zombie modes.

    Unfortunately, these different design philosophies never gel into something better than a bland, often-frustrating mess. The first problem is the combat. Gunplay just feels too light and unsatisfying, no matter what weapon you’re firing. Melee combat is even worse. Whether you’re using a baseball bat or an ice ax, you just keep swinging until the walkers go down. Over and over again. It all feels the same. And since you want to stay quiet to avoid alerting too many walkers (measured by your “horde meter") and ammo is a little scarce, there’s a lot of melee combat.

    Further Reading: What's Next for The Walking Dead's Rick Grimes?

    The game also emphasizes stealth gameplay, but you can’t really run past zombies as you can in other zombie games like Dying Light and Dead Rising. Try to avoid a sizable horde and you’ll quickly find yourself overwhelmed. If your three teammates meet the same fate before anyone can respawn, it’s mission failed and you have to start all over, even if you’re 30 minutes into the mission. A frustrating penalty, to say the least.

    Further compounding these issues is the fact that there’s no built-in voice chat, which is a very odd choice for a cooperative shooter. You'll want to use Steam VOIP, Discord, or another chat app to communicate with your teammates or you're more than likely doomed to fail. The lack of built-in voice chat in a game that leans so heavily on teamwork is just one way Overkill's The Walking Dead is fundamentally flawed right out of the gate. 

    Overall, the game is at its most frustrating when it starts to get fun (and it does have its moments) but stumbles on itself with a strange design choice or an uninspired combat section. There just aren’t many reasons to stick around beyond the first season's worth of missions (a second season is out later this month if you do want more).

    On the more technical side, the graphics are just fine. They get the job done, but certainly don’t stand out in 2018, even playing on ultra settings. There’s also very little interactivity with objects in the environment. If you shoot or hit a crate, it just sits there as if nothing happened. Music is a little better. During quieter moments, the score even nods to the classic 28 Days Later soundtrack, but the harder rock music that kicks in during combat is forgettable.

    Further Reading: A Spoiler-filled Guide to the Whisperers

    A co-op zombie shooter set in The Walking Dead universe from the makers of the excellent Payday series sounds like such a good idea on paper, which is why it’s so shocking that the final game is so deeply flawed. It’s like if George A. Romero had been tasked with making a Resident Evil movie and the final result was Plan 9 from Outer Space.

    Overkill’s The Walking Dead is about as enjoyable as the last couple seasons of The Walking DeadTV show. There’s something here for the hardcore franchise fans, but little reason for everyone else check it out.

    Chris Freiberg is a freelance contributor. Read more of his work here.

    2.5/5
    ReviewChris Freiberg
    Overkill's The Walking Dead Review
    Nov 9, 2018

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    Destiny 2 isn't living up to Activision's expectations. What does this mean for the franchise?

    Destiny 2 Sales
    News Matthew Byrd
    Nov 9, 2018

    Publisher Activision isn't happy with how Destiny 2 is performing. 

    "We have not yet seen the full core re-engage in Destiny, which has kind of led to the underperformance against our expectations to date," said Activision COO Coddy Johnson during a recent earnings call. "Some players we think are still in wait-and-see mode. So when you're in, you're deeply engaged. If you're not, we're hoping now's the time to bring players back in and win them back."

    Johnson actually touches on a few interesting points there. First off, it really does feel like the problem with Destiny 2 in terms of its sales is the fact that many of those who initially got into Destiny didn't really bother to make the leap to Destiny 2. Ever since Destiny 2 was announced, many wondered if fans everywhere were going to be willing to abandon all of the progress they had made in Destiny in favor of starting over fresh and purchasing a new game (plus expansions) again. It appears that quite a few players may not have made that leap. 

    The other phrase Johnson used that is important to pay attention to is "wait-and-see mode." He's essentially saying that the belief is that players are still waiting to hear if Destiny 2 becomes a must-play game. So far as that goes, we do have to wonder whether or not there will be anyone release or event that catapults Destiny 2 to that level following its somewhat rocky launch. Many people say that the game's Forsaken expansion is the best in franchise history, but it seems even that hasn't been enough to elevate the game's player count to the levels Activision was expecting. 

    This all certainly helps to explain why Activision/Bungie has been giving away Destiny 2 for free on PC and elsewhere, but it doesn't really answer questions regarding where Destiny goes from here. We're going to assume that there's going to be one more major Destiny 2 expansion before Bungie starts preparing for Destiny 3. Even if it's as good of an expansion as Forsaken was, will that be enough to draw players back in? Don't forget that Destiny's formerly niche market is getting more crowded with the impending release of Anthemand the continued success of free-to-play alternative, Warframe

    As for Bungie, insiders have hinted that the studio wants to make Destiny 3 more "hardcore" in order to appease the series' biggest fans, but declining sales numbers may force them to appeal to a wider range of players. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Everything we know about Crackdown 3, including latest news, release date, trailers, and much more!

    News Matthew ByrdJohn Saavedra
    Nov 9, 2018

    Crackdown 3 is one of the Xbox One's big upcoming flagship titles. It's a game many fans of the original didn't think would happen after the tepid response and sales of Crackdown 2. But Microsoft Studios surprised everyone at E3 2014 by announcing that a third game was in development. 

    It's been a long time since that announcement. Several delays later, we're still waiting to hear about a solid release date for this action-adventure game that boasts fully destructible environments and tons of explosions. 

    Further Reading: Crackdown Creator No Longer Working on Crackdown 3

    Here's everything else we know:

    Crackdown 3 Release Date

    Crackdown 3 has been delayed to February 2019. The game is coming to XBO and PC, and will be part of the Play Anywhere program, which allows players to buy one copy of the game for both Xbox One and Windows 10 play. 

    Further Reading: 50 Underrated Xbox Games

    Crackdown 3 Trailer

    Check out the new E3 2018 trailer below:

    Here's the E3 2017 trailer for Crackdown 3:

    At Gamescom 2015, Microsoft unveiled the first gameplay footage of the game, showing us that the franchise hasn't changed too much. The same arcade-y feel of the original is still very much a part of this installment. 

    Of note is the destructible environments. Crackdown 3 is boasting more chaos and destruction than we've ever seen in a game. Perhaps only Battlefield can't top the explosions we just saw on the Gamescom stage. 

    Check out the trailer:

    IGN also posted 17 minutes of gameplay onto their YouTube channel. The footage has some commentary from Crackdown creator Dave Jones. Here it is:

    Crackdown 3 was first unveiled at E3 2014. It was just known as Crackdown then. Here's the reveal trailer:

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    Everything we know about Halo Infinite, including latest news, trailers, and much more!

    Halo Infinite
    News John SaavedraMatthew Byrd
    Nov 9, 2018

    Revealed by Microsoft during its E3 2018 media briefing, Halo 6 is actually called Halo Infinite. The game was announced with a cryptic two-minute trailer that doesn't really tell us what the game is. In fact, all we really know based on the first trailer is that the story could feature a Halo ring. Master Chief turns up at the end of the video with what looks like a new helmet. 

    We're hoping for more details soon. Of course, it's only been three years since Halo 5 was released and the game still supports a respectably large community of players on the multiplayer side. That being the case, 343 may very well choose to wait until E3 2019 to fully unveil the game.

    Further Reading: 14 Halo Storylines That Could Inspire the TV Series

    Here's everything else we know about Halo Infinite:

    Halo Infinite Release Date

    Halo Infinite doesn't have a release date as of yet. It will arrive for Xbox One and PC.

    Halo Infinite Trailer

    Here's the first trailer for Halo Infinite:

    Further Reading: 50 Underrated Xbox Games

    Halo Infinite Story

    Kiki Wolfkill, head of 343 Industries, and longtime Halo director Frank O'Connor recently gave an interview to GameTM magazine in which the two acknowledged the disappointment some fans felt when they realized that Master Chief wasn't the focus of Halo 5.

    "We very much realized that people wanted Master Chief's story of Halo 5," said O'Connor. "We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief."

    O'Conner goes on to say that he wasn't so much surprised by the reaction of fans who wanted to see more of Master Chief, but that he perhaps didn't quite fully appreciate just how much stock fans put into wanting to play as Master Chief at the outset of a new Halo adventure. He acknowledges that Chief is "slightly more important now than he has ever been, certainly to our franchise."

    Further Reading: 25 Underrated Xbox 360 Games

    Understandably, O'Connor and Wolfkill are remaining coy as it pertains to any plans they may have in place to address this issue in Halo Infinite, but they did note that they plan on dialing back on introducing more characters to this universe in favor of "making the world a little bit more realistic and compelling."

    There are few ways to interpret this information. It sounds highly unlikely that Halo Infinite will echo Halo 5's format by primarily focusing on a new character who must live in the shadow of Master Chief. However, it may be a bit of a stretch to say that the next Halo game will focus solely on Master Chief. That's certainly a path that 343 can go down, but there's also the likely possibility that the developer will choose to focus on existing characters - including Chief - instead of expanding the universe's mythology even more. 

    Halo Infinite Multiplayer

    During a recent live stream, developer 343 revealed that Halo Infinite will not feature a battle royale mode. 

    “I’ll tell you right now, the only BR we’re interested in is Battle Rifle," said Jeff Easterling, a writer for 343. "The original BR. So, calm yourself.”

    That kills one popular theory about what Halo Infinite might be about. The fact that the developers definitively declared that Infinite will not feature a battle royale mode removes any possibility that it will. 

    Further Reading: 6 Questions Halo Infinite Should Answer About Master Chief and the Halo Universe

    Additional details regarding Halo Infinite suggests that the game will not be a next-gen title. This information comes courtesy of a seemingly minor update to the Halo Infinite website that confirms the game will support full 4K resolution on Xbox One X and compatible Windows machines. While that is nice to hear in and of itself, the real takeaway from that announcement is that Halo Infinite is intended to be a current-gen experience. That should ease some of the concerns of gamers who thought that the next Halo game might make its first appearance on a next-gen Xbox system. 

    Halo Infinite Game Details

    During her speech at D.I.C.E., 343 Industries' general manager Bonnie Ross stated that the studio realizes it was a mistake to not develop split-screen functionality for Halo 5.

    "When we didn't put split screen in Halo 5, it was incredibly painful for the community and for us," said Ross. "I think it erodes trust with the community, as the community is a part of our world building."

    Head of Xbox Phil Spencer had previously stated that the reason 343 dropped split-screen is that studies showed most gamers preferred to play cooperatively over Xbox Live. Given the size of the discrepancy, it was decided that it was no longer worth the development resources to continue to create similar modes. However, following the release of Halo 5, it soon became clear that those who still utilized the mode felt a sense of attachment to it that simple usage metrics could not quite account for. 

    Further Reading: The Halo Movie That Almost Was

    Recognizing how passionate fans are about split-screen Halo gaming, Ross stated that "For any FPS, we will always have split screen support going forward." In other words, it sounds like 343 won't be releasing another Halo game that doesn't include some kind of split-screen multiplayer option. 

    Halo Infinite Microtransactions

    New information suggests that Halo Infinite will feature microtransactions. A recent job listing for the game calls for an Online Experience Design Director that will be able to focus on "social and engagement features that encourage players to return again and again with their friends." Doing so will require them to help develop "progression in- and out-of-game; microtransactions and integration of our business plan throughout the game."

    This seems to confirm previous suspicions that the "Infinite" part of Halo Infinite's title is at least somewhat a reference to the idea that this game is designed to be played for a long time. This won't be the first time that a Halo game featured microtransactions, but the current belief is that Halo Infinite might be more of a "game as a service" than previous entries. Indeed, a different job ad refers to Infinite as a "live service" game.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.


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    Everything you need to know about Gears 5, including latest news, release date, trailers, and much more!

    News John SaavedraMatthew Byrd
    Nov 9, 2018

    Gears 5 is coming to Xbox One with its most intense story yet. The game centers on Kait Diaz, a supporting character in the last installment. She takes center stage as she embarks on a new adventure deep into Swarm territory. At her side is Del as well as series mainstay Marcus Fenix. 

    The last game ended on a cliffhanger, leaving plenty of room for a sequel to continue to explore the adventures of J.D., Kait, Del, and Marcus. Interestingly enough, J.D. is doesn't seem to have much of a role in the debut trailer. Perhaps he'll have a side story with his dad? 

    If you're wondering why we're not calling the game Gears of War 5, it's because the "of War" has been officially dropped by The Coalition for this installment. It was confirmed by The Coalition head Rob Fergusson in a tweet, explaining that it made sense to shorten the title now that the Gears of War franchise has multiple products on the way, including the Gears Pop mobile game and Gears Tactics for PC

    Here's everything else we know about the game:

    Gears 5 Trailer

    The first trailer for Gears 5 has arrived. Check out the trailer below:

    Further Reading: 25 Underrated Xbox 360 Games

    Gears 5 Release Date

    Gears of War 5 is coming in 2019. It's coming to Xbox One and PC.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.

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    What you need to know about Square Enix's Avengers Project, including latest news, trailer, and more

    The Avengers Project
    News John Saavedra
    Nov 9, 2018

    Marvel announced in January 2017 that it has signed a multi-year, multi-game deal with publisher Square Enix to develop titles based on the popular superhero universe. The first title in the works is an Avengers game. 

    According to Marvel, the game will feature a completely new and original story, and will introduce a universe gamers can play in for years to come. The project will be jam-packed with characters, environments, and iconic moments that will thrill Marvelites.

    Check out the trailer below:

    We can gather a few story details from the trailer. The game seems to take place at a time when superheroes are persecuted by the public and the Avengers are all but broken. The setting looks very bleak, indeed. From the looks of it, Captain America, Hulk, Iron Man, and Thor will appear in the game in some form. It's unclear who is narrating, though. 

    It also looks like Marvel will continue the trend of hiring top-notch talent for games based on their most popular characters. "The Avengers project," as it's being referred to at the moment by Marvel, is being developed by Crystal Dynamics (Tomb Raider), with help from Eidos Montreal (Deus Ex). Shaun Escayg, former Naughty Dog creative director, and Stephen Barry, a 27-year games vet from EA and Visceral Games, have also joined the project in leadership roles at Crystal Dynamics.

    That's one hell of a team-up. It's too early to call, but based on the teams working on this game, this could be an action-adventure superhero game with a nice helping of RPG elements.

    More details on the Avengers project and other games will be announced in 2018. No release date has been set.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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  • 11/09/18--19:51: Xbox X018 Live Stream
  • Watch all of the big Xbox announcements from X018 live right here!

    Xbox X018 - Halo Infinite
    NewsJohn Saavedra
    Nov 9, 2018

    Microsoft is shaking things up a bit this year with a special gaming event in Mexico City called X018. It's a celebration of all things Xbox, including the Xbox One and its lineup of upcoming games. The event takes place on Nov. 10-11 and part of it will be streamed for all audiences. 

    The two-hour X018 live stream begins at 4 pm ET and will be full of updates on recent Xbox releases, such as State of Decay 2, Sea of Thieves, Minecraft, and Forza Horizon 4. Fans should also expect to hear some news about Crackdown 3, which has suffered quite a few delays since it was first revealed at E3 2014. Perhaps we'll finally get a solid release date for this big Xbox exclusive, which is currently slated for "February 2019."

    Expect to also hear some news about Shadow of the Tomb Raider's upcoming expansion as well as something about the Xbox version of PUBG, which could use a bit of love considering it's not been quite as big a hit as Fortnite is on consoles. Maybe PUBG Corp. will announce fixes and some new exclusive content for the game?

    Microsoft is also teasing some new titles for Xbox Game Pass, which was recently confirmed for PC. We may hear a bit more about how this excellent on-demand games service will make the transition. It wouldn't be surprising if Microsoft announced some PC exclusives for the service. 

    Of course, the three things Xbox fans really want to know about are Halo Infinite, Gears 5, and Project Scarlett, which is rumored to be the codename of Microsoft's next, streaming-only Xbox console. As far as that goes, Microsoft isn't saying much ahead of the show, although the company has promised a "few surprises." We'll just have to wait and see. 

    You can watch the stream below:

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    Microsoft has acquired Fallout: New Vegas developer Obsidian Entertainment and Wasteland studio inXile Entertainment.

    News Matthew ByrdJohn Saavedra
    Nov 10, 2018

    Microsoft announced at its X018 event that it has added two hardcore RPG developers to its lineup of first-party studios: Obsidian Entertainment (Fallout: New Vegas, South Park: The Stick of Truth) and inXile Entertainment (Wasteland). Obsidian and inXile join 11 other studios, including Hellblade developer Ninja Theory, which Microsoft acquired earlier this year. 

    Along with Microsoft's flagship developers -- Rare, 343, The Coalition, and Mojang -- these latest acquisitions are part of a push by the company to diversify its first-party development branch and offer more games for Xbox consoles as well as Xbox Game Pass.

    Microsoft Studios vice-president Matt Booty said in a statement: "The 13 distinct and diverse game development teams that form Microsoft Studios are focused on implementing new Microsoft technologies, delivering content for new platforms and services like Xbox Game Pass, and creating exclusive games that turn players into loyal Xbox fans. We are committed to expanding the Microsoft Studios franchises players already love, and investing in new, exclusive content for every type of gamer."

    Further Reading: 25 Underrated Xbox 360 Games

    Obsidian is an especially huge acquisition for Microsoft. The studio is responsible for some of the greatest RPGs of all time. On its list are titles like Star Wars Knights of the Old Republic II: The Sith Lords (a game that we think quite a lot of), Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity. Obsidian is a tremendous RPG studio that has spent many recent years making old-school isometric RPGs. While that style affords Obsidian many creative benefits, its move away from bigger budget 3D titles is also believed to be due to the high cost of such projects. 

    Obviously, a deal with Microsoft puts such projects back into play again. Dare we dream of a big-budget RPG that features the depth, subtle storytelling, and incredible character development of an Obsidian title as well as the best of modern graphics and sound? This deal means that we may soon find out.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    The developing Detective Pikachu movie will see the venerable Pokemon franchise finally make its live-action debut.

    News John Saavedra
    Nov 13, 2018

    After 19 animated Pokémon films, the iconic franchise is finally getting a live-action adapation. The Detective Pikachu movie will see the most famous fictional rodent since Mickey Mouse star in his own feature film (voiced by Deadpool star Ryan Reynolds). Pikachu will be joined by various other Pokémon in the film, which is based on a 2016 video game of the same name. 

    Here's everything we know about this intriguing adaptation!

    Detective Pikachu Movie Trailer

    Pikachu speaks! The first trailer for the Pokémon live-action film is finally here. Watch it below!

    Detective Pikachu Movie Release Date

    The live-action Detective Pikachu movie, based on the 2016 Pokémon video game Great Detective Pikachu, will hit theaters on May 10th, 2019.

    Detective Pikachu Movie Cast

    Detective Pikachu will star Ryan Reynolds (Deadpool) in the motion capture role of Pikachu. It's unclear if Reynolds will also lend his voice to the character, which could prove to be a bit controversial considering how fans reacted to the first time Pikachu spoke in a movie.

    Justice Smith (Get Down) co-stars as a kid who needs to find his missing father, and Kathryn Newton (Big Little Lies), who is described as a "sassy journalist" who helps Smith's character and Detective Pikachu on the case.

    Rita Ora is the latest acquisition to the Detective Pikachu movie cast, set to play an unspecified role, according to THR.

    Ken Watanabe has joined in an unspecified role being written specifically for the film, according to The Hollywood Reporter. 

    Bill Nighy (Love Actually) and Chris Geere (You're the Worst) were announced for the cast of the Detective Pikachu movie for undisclosed role.

    Detective Pikachu Movie Details

    Detective Pikachu is being helmed by Rob Letterman, who is best known for adapting R.L. Stine's '90s kid nostalgia pic, Goosebumps, for Sony. Turning that into an all-ages comedy did wonders for the studio, and a sequel is expected to be on the way. Alex Hirsch and Nicole Perlman penned the script for Detective Pikachu.

    Legendary bought the international Pokémon movie rights in summer 2016 and has slowly been putting this movie together. It will also be produced through Universal Pictures, who will distribute the film in the U.S. and most international markets. Toho Co, Ltd., the movie studio behind all the animated Pokémon movies, will maintain the Japanese rights to the brand.


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    Agent 47 is back, but does Hitman 2 lead the franchise into the future? Here is our review...

    Release Date: November 13, 2018
    Platform: PlayStation 4 (Reviewed), Xbox One, PC
    Developer: IO Interactive
    Publisher: Warner Bros. Interactive Entertainment
    Genre: Stealth Action

    There came a moment in Hitman 2 when I was (It: Chapter Two spoilers ahead) dressed as a clown and standing beside a doorframe waiting to chop up bodyguards with a samurai sword when I realized that my favorite games are the ones that allow you...no, not allow...demand that you fail. From Dark Souls substituting tutorials for countless deaths to the way Fallout 3 lets you walk straight into the mouth of danger while exploring, many of the best games realize that success is just a power fantasy if it's not coupled with the possibility that something might go horribly wrong. 

    Few games exemplify that philosophy better than the Hitman series. Hitman games have long been described as "trial and error" exercises, but that's not entirely accurate. That phrase tends to suggest that you're trying to accomplish one goal. Instead, the Hitman series has always been about improvisation and allowing failure to shine a light on the game's possibilities. If you're not failing in Hitman, you're not exploring everything the games have to offer. 

    So why is it that Hitman 2's developers sometimes seem afraid to fail? 

    The (likely) answer to that question is that IO Interactive has "failed" in the past and almost suffered dearly for it. 2016's Hitman reportedly suffered through some initially horrible sales which may have been partially to blame for Square Enix's decision to drop IO Interactive. The franchise's ability to succeed in the modern world was seriously in doubt. The shame of it all was that 2016's Hitman was a brilliant game. Its open levels, brilliant scenarios, and mission-by-mission release structure encouraged players to explore the possibilities of every assignment like never before. Hitman might very well have been 2016's best game, and it was certainly the best game of that year that not nearly enough people played. 

    In a way, then, it makes sense that Hitman 2 is closer to Hitman: Redux. This sequel even features the ability to access all of Hitman's levels. Beyond such obvious comparisons, Hitman 2 features similar level design philosophy to the one employed by Hitman, similar mechanics, similar special timed missions, and generally feels about the same as the 2016 game plus or minus a few new gadgets and some really handy new features (like an enhanced picture-in-picture mode that relays enemy positioning and awareness). There is also a new "multiplayer" mode that sees you and another player compete for kills, but it doesn't quite capture the methodical feel of the base game despite being somewhat amusing in its own right.

    You know what? I honestly didn't expect anything more from this game, and I'm even okay with its familiarities in many ways. Lest we forget that the Hitman series hasn't really changed all that much in 18 years. That's rarely been a problem considering that there aren't many games worth playing that offer what Hitman offers. Instead, the value of the Hitman franchise has typically been measured by how well it executes that formula and whether or not the game has enough flavor. 

    So far as that goes, Hitman 2 is arguably the best Hitman game ever. The crux of the Hitman series has always been the quality of its mission and level design, and Hitman 2 elevates those elements to a near art form. Ever since Hitman: Blood Money, the series has embraced absurdity to the point where we often judge and remember the game's missions based on the quality of the elaborate ways it allows us to take out targets. What Hitman 2016 did was escalate the thrill of discovering those possibilities by scattering them throughout more open environments and allowing players to organically uncover them through whatever way they choose to play the game. 

    Unsurprisingly, Hitman 2 sticks to that same approach but manages to perfect it via the sheer quality of the levels and the objectives. It's easy to point to things like sabotaging a race car or giving someone the world's deadliest tattoo and say "Oh, how fun," but the reason all these elaborate and brilliant kill possibilities work is that the levels themselves are designed in such a way that the journey to these possibilities is equally - if not more - exciting than the destination. You just never feel like you're on a rail when you're playing Hitman 2. Yes, there are very specific assassination you can work towards, but the fact that your plans can fall apart at any second - and that you can always change them on the spot - means that achieving a specific assassination feels like an accomplishment and not an inevitability. 

    Most importantly, there are levels in this game that are just flat out brilliant and fun to explore even when you're not trying to kill anyone. The best example of this may be a brilliant Vermont suburbs level that feels so genuine that it makes it all the more disturbing to introduce violence to the area. In fact, the IO Interactive does a generally brilliant job of disguising these assassination playgrounds as something more genuine and real. 

    Combine all of that with the game's excellent visual design (if slightly dated raw graphics), fantastic sound quality, and incredible replay value (achieved both through the replayable nature of the levels themselves as well as the fun special challenges) and you've got a game that Hitman fans are simply going to fall in love with. 

    That's all great, but it comes back to whether or not you consider that to be enough of an accomplishment or whether or not you feel that IO Interactive needs to try to do more with the Hitman formula (if for no other reason than the fact that 2016's Hitman was an almost perfect execution of that formula and still struggled to sell). In fact, even though it is often also a great example of the virtues of that formula, there are times when Hitman 2 exhibits the limits of playing it "safe."

    The biggest example of those limits is the game's story. Hitman games have never really been about the overarching story, which hasn't necessarily been a problem until IO decided to devote more attention to the grand narrative of the last two Hitman titles. The problem with that approach is that the arching story of these games is almost always going to be less exciting than the stories players create through their actions and the mini-narratives that populate each level. IO is trying to strike this strange balance between linear storytelling in-between missions and open, action and environmental storytelling in the missions themselves. That contrast creates some very real pacing issues that make it difficult to really motivate the player. You just never really feel the stakes of what is happening. 

    It doesn't help that the story itself is just okay at the best of times. It's a fairly standard global conspiracy type of affair that lacks compelling characters, shocking moments, or a sense of urgency. Quite frankly, you could skip every cutscene in the game and still get the best of what Hitman 2 has to offer. There's also a feeling of complacency sinking in when it comes to certain environmental options and the mechanics of specific actions. Dragging bodies remains an exercise in tedium, gunplay still feels prohibitive (if intentionally so), you'll often see missions employ "disguise yourself as a server/vendor in order to poison something" (and other familiar scenarios), and the relative alertness of guards and targets often doesn't feel as organic as the ways in which you can eliminate them. 

    2016's Hitman disguised some of these franchise familiarities with a more refined and open take on the formula that emphasized replayability and creativity. Two years later, though, you may often find yourself asking "what's next" even while you are actively enjoying what the game has to offer. 

    It is not the duty of every sequel to drastically change the franchise, but at a time when games like Call of Duty: Black Ops 4 are pushing the limits of even the most stagnant franchises (not to mention games likeThe Legend of Zelda: Breath of the Wild and God of War boldly revitalizing perfectly fine franchises), and at a time when the value of a game is just as much about the experience of it as it is the amount of content it offers, we're left to wonder whether or not Hitman 2's "$60 ambitious DLC" approach is enough for anyone who isn't already in love with the franchise. Is it enough to help ensure the future of a series that is quite frankly living and dying by the success of each release? 

    Developer IO Interactive has accomplished things with Hitman's "succeed by failing" design that I only wish more games could pull off. I just hope that the next Hitman game isn't afraid to put that philosophy to work beyond the boundaries of what we've come to expect from this franchise. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014

    3.5/5
    ReviewMatthew Byrd
    Hitman 2 Review
    Nov 13, 2018

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    Battlefield V has less to offer in the box than we hoped, but what we do get is incredibly polished and fun to play. Our review...

    Release Date: November 15, 2018
    Platform: XBO (reviewed), PS4, PC
    Developer: DICE
    Publisher: Electronic Arts
    Genre: First-person Shooter

    Battlefield Vis like your best friend showing up to a party with a couple of bottles missing from a really good six-pack. You’re glad to see him, and the six-pack isn't going to spoil an otherwise good time, it’s just kind of confusing and maybe a little rude that he came with something that was enjoyable yet clearly incomplete. The launch version of Battlefield V is a very good game that’s clearly missing a few parts.

    The last game in the series, Battlefield 1, was well-received, so EA DICE smartly decided to build on what worked, keeping many of the modes and gameplay intact, but moving the setting from World War I to World War II. Yes, World War II is well-tread ground in video games, but Battlefield V's campaign wisely focuses on lesser known parts of the war: the Special Boat Service in Northern Africa, the Norwegian resistance, and the Senegalese Tirailleurs.

    Further Reading: 50 Underrated Multiplayer Games

    The campaign is short, with all three stories clocking in at under six hours total, but that just means less filler. This may be DICE’s best campaign yet, full of huge set pieces, smart level design, and truly emotional storytelling that rivals some of Hollywood’s greatest war epics.

    The highlight of these three stories is “Nordlys,” which focuses on a young woman’s attempt to rescue another member of the Norwegian resistance and stop Germany’s fledgling nuclear weapons programs. Not only is it a great story, but it’s also filled with tense stealth, an awesome skiing mechanic, and a memorable survival mission. While the entire game looks great (especially on the Xbox One X), running through the snow-covered mountains of Norway under the aurora borealis is an especially stunning use of the Frostbite 3 engine.

    “Under No Flag,” the Special Boat Service campaign, focuses more on guerilla action and two freedom fighters destroying parts of the Axis war machine in the desert. It requires a good amount of scouting and smart strategy that feels a lot like Far Cry in a World War II setting.

    Finally, "Tirailleur,” is a more traditional Battlefield campaign set during the allied invasion of France. From a gameplay perspective, it’s probably the least interesting of the three campaigns, but the story of these oft-forgotten French-African recruits is a compelling one.

    Further Reading: 25 Underrated Xbox 360 Games

    That said, as strong as these stories are, it’s also here that Battlefield V’s unfinished nature becomes apparent. A fourth campaign “The Last Tiger” is locked out on the menu and labeled “coming soon.” It's a shame that DICE has given fans so little single-player content to start.

    My playthrough was largely free of technical issues, but it wasn’t uncommon to see enemies flying 50 feet in the air after I shot them. There are some more minor annoyances throughout, though. For example, while it may be authentic that all the characters in the campaign speak in their native languages, keeping up with subtitles in the midst of a gunfight isn’t optimal. It’s even worse when the bright white text is set against a white background-- like the snow covering much of the “Nordlys” campaign. This is undoubtedly nit-picky, though. Battlefield V is ultimately a very polished experience.

    As for multiplayer, it’s as fun as ever, but pretty barebones at launch, with only Conquest, Grand Operations, and other traditional match types available. “Grand Operations” is similar to the Operations mode introduced in Battlefield 1, but now culminates in a “final stand” that arms players with only their default weapon, limited ammo, and no respawns.

    At its core, the multiplayer still follows the traditional Battlefield formula. It’s the most enjoyable large-scale shooter around, one that truly rewards those who put the time into it. Online play is silky smooth and I had no trouble with matchmaking in my playtime before wide release.

    Further Reading: All the Video Game Movies in Development

    Just be aware that Battlefield V’s most innovative multiplayer modes aren’t yet available. “Tides of War,” the new evolving multiplayer narrative that replaces a paid season pass won’t be out until December. The new battle royale “Firestorm” mode doesn’t launch until 2019, and that’s likely when the four-player cooperative “Combined Arms” mode will hit as well. All of these modes will be free for early adopters, but it’s still disappointing that more of them didn’t make it into the game at launch.

    Battlefield V in its current state isn’t a revolutionary game. At this point, it’s almost everything that’s made the series great distilled into its leanest, purest essence, but between what’s available now and what’s coming down the line, there’s no reason not to check out one of the 2018’s best shooters.

    Chris Freiberg is a freelance contributor. Read more of his work here.

    4/5
    ReviewChris Freiberg
    Battlefield 5 Review
    Nov 13, 2018

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    Battle Royale title PUBG is finally releasing for PS4 later this year.

    PUBG PS4 Release Date
    News Matthew Byrd
    Nov 13, 2018

    PlayerUnknown's Battlegrounds is coming to the PlayStation 4.

    The PUBG Corporation has revealed that the popular battle royale title will be released on PS4 on December 7th. You can currently pre-order three versions of the game's PS4 release. You can snag the base game for about $30, splurge on the Survivor's Edition for $50 (which comes with Survivor Pass: Vikendi, 2,300 G-Coin Pack, and 20,000 BP), or you can go for the Champion's Edition for $60 (which includes the Survivor Pass, 6,000 G-Coin Pack, and 20,000 BP). 

    "Vikendi" refers to the game's upcoming snow map. It's not clear at this time exactly what is included in that pass, but you will be able to purchase it separate from the pre-orders if you're interested in picking it up later. It doesn't seem like you'll need to buy the pass in order to access the map once it becomes available. 

    Aside from the pre-order bonuses, PlayStation 4 gamers will be able to access Nathan Drake's Uncharted outfit and Ellie's backpack from The Last of Us. Of course, PS4 gamers will also be able to access all of the base PUBGcontent (which includes all three currently available maps) as well as enhanced visual options available via the PS4 Pro. 

    The question now is whether or not PUBG for PS4 will be modified in any noticeable (and arguably necessary) ways. The Xbox One version of the game has suffered from some control issues, technical problems, and a slow influx of new content. To make matters worse for PUBG, Call of Duty: Black Ops 4's Blackout mode and Fortnitehave already come along and carved out a nice little market for themselves in the battle between battle royale game. Both titles are arguably better optimized for consoles. 

    We'll see how the PS4 version of PUBG fares when it launches next month. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    A former Treyarch employee has shared some information about Call of Duty's Black Ops 4's upcoming DLC.

    Call of Duty DLC Zombies
    News Matthew Byrd
    Nov 13, 2018

    Some fascinating new information about Call of Duty: Black Ops IV has been revealed by an unusual source.

    Recently, Reddit user CallofNobodyCares posted information regarding Call of Duty's upcoming DLC, zombie mode Easter eggs, and even details regarding the game's canceled campaign mode. How did he acquire this information? The user claims that he was a quality assurance tester for Treyarch who recently lost his job. While the original poster deleted his account not long after the information went up, Eurogamer noticed that another Reddit user named CadzTrikz has reposted everything that CallofNobodyCares originally shared

    For what it's worth, the zombie Easter eggs that CallofNobodyCares shared were previously undiscovered and have since been verified as accurate by the game's community. As such, there's at least a strong possibility that some of the other information that the user shared is at least somewhat accurate. 

    With that out of the way, it seems that the first piece of Black Ops IVDLC will be a prequel to the game's Chaos storyline that sees four characters attend a party that so happens to be attended by various horror characters like zombies, werewolves, vampires. It also sounds like this DLC will feature a modified version of the classic Call of Dutyray gun. On top of that, it seems that Treyarch is planning on shipping new zombie content with every DLC release and may even release a 4-vs-4 competitive zombie mode (although it seems that last feature is still being discussed). 

    It also sounds like Treyarch originally intended to ship Black Ops IV with a 2-vs-2 campaign that would have seen both teams compete to complete missions the fastest. However, it seems that mode was canceled as Treyarch decided to devote more time to the game's multiplayer modes. 

    While CallofNobodyCares's information is pretty far from official, none of it seems to be outlandish. We're guessing that you should expect to hear at least some of the information he has shared be confirmed in the coming weeks. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The PC Classic will make you wonder if mini consoles have gone too far.

    PC Classic DOS
    News Matthew Byrd
    Nov 13, 2018

    Here's a strange one for you. It seems that someone is working on a PC Classic device. 

    In the style of the NES, SNES, and PlayStation Classics, the PC Classic is a miniature device that allows you to play retro games. In this case, it lets you play DOS titles from the '80s and '90s. The device itself is designed to resemble an '80s/early '90s PC (complete with a classic chain smoker beige color scheme). 

    Unit-e, the group designing this device, have stated that they intend to start crowdfunding the PC classic before the end of the year. As such, we don't have much concrete information available regarding its price, release date, or which games it will ship with. However, it seems that the plan is to ship it with at least 30 pre-installed games. The trailer for the PC Classic suggests that games such as Doom may be included among the initial list of titles. It also sounds like the currently planned price point for the PC Classic is $99. However, that is subject to change. 

    Now that we've got some of the facts out of the way, let's take a moment to look at why this is a pretty awful idea. 

    First off, unlike the consoles the SNES, NES, and PlayStation Classic are based on, there's a very good chance that you actually own a PC. As such, we're not entirely sure why you would want a very limited retro PC device that can only play games on top of your PC that can quite easily run nearly every game that will likely be included in as part of this device. We're also willing to be that you'll be able to get the games included with the PC Classic for much cheaper if you buy them individually. 

    We suppose that there might be some people out there who are interested in hooking this device up to their living room TV, but it's really not that difficult to use a modern PC on a TV (especially if you're willing to spend $99). All things considered, this device appears to be targeting a very niche market. We're certainly not opposed to the idea of more gaming platforms receiving the Classic treatment, but this particular idea seems to be pushing the acceptable limits of the concept. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Five Nights at Freddy's creator Scott Cawthorn is rewriting the screenplay for the planned movie adaptation.

    Five Nights at Freddys Movie
    News Joseph BaxterMatthew Byrd
    Nov 13, 2018

    Five Nights at Freddy's creator Scott Cawthon has apparently pulled his original screenplay for the film adaptation of his horror game series that was previously approved by director Christopher Columbus and Blumhouse Studios.

    "It’s been a real challenge for everyone, including myself, to come up with a good screenplay for this," said Cawthon via a Steam blog post. "But I’m determined to find the right story. I’m sticking to what I’ve always said, either the right movie gets made or no movie gets made. I hate delaying a project that’s already seen so many delays, but I have to go with my instincts on what I think will be exciting and interesting, and what I think the fanbase will really want to see. If that means that I have to start over ten more times, then that’s what I'm going to do. The good thing is that each attempt gets better and better, in my opinion. So, despite the delays, it's going in the right direction."

    Cawthon also revealed that he intends for the script to take place around the events of the first three FNAF games. Furthermore, it seems that Cawthorn is working on a new FNAF book, a VR game, and AR game, and even a AAA version of the game series. 

    Still, it's the film adaptation that remains the real story here. Based on what Cawthon is saying, it doesn't sound like this is a case of traditional production problems. Instead, it seems that Cawthon simply felt he could do better. Until we hear otherwise, we're going to assume that Columbus and Blumhouse are on-board with this. However, the adaptation is going to have to start shooting at some point. 

    Created by Scott Cawthon, the game series puts players in the shoes of an unlucky security guard who gets stuck in the quasi-Chuck E. Cheese establishment, “Freddy Fazbear’s Pizza,” which is actually haunted by a creepy band of murderous robotic animals, led by the horrifying titular mascot manifestation himself. The franchise already has six games released and is the subject of two novel adaptations, as well as a plethora of merchandise. Plus, its popularity has been magnified by the adopted pastime in which fans share spine-tingling experiences with the game on YouTube. Hopefully, those fans won’t have to worry too much about the film straying from the spirit of the game, since Cawthon himself will be onboard the Five Nights at Freddy’s movie as a producer, joined by Blumhouse head Jason Blum.

    The project's momentum yields potential to reach new levels of the pop culture stratosphere for Five Nights at Freddy's, and potentially Blumhouse, since the studio's horror-centric success has yet to reach beyond the established demographic who enjoys the genre, and Freddy’s fans tend to skew younger; something that might make one speculate that the project could become a PG-13 affair. As creator Cawthon told THR, during the project’s initial manifestation three years back, "The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to.”

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    A rumor suggests Valve is developing their own VR hardware and a killer app in Half-Life VR.

    Half Life Valve VR
    News Matthew Byrd
    Nov 13, 2018

    A new rumor suggests that Valve might be working on a new VR headset as well as a VR version of Half-Life

    This information comes from UploadVR whose sources have shared photos of what they claim is a prototype version of Valve's new VR headset. Previously, Valve had leaned heavily on their support of the HTC Vive, but this information suggests that this will be a Valve-branded headset created by the studio. It's not clear at this time what the potential release of this headset means for Valve's relationship with HTC, but it's worth noting that HTC and Valve teamed up to release a Vive Pro headset device earlier this year. It would be interesting to see Valve move to native hardware so quickly after the release of a high-end HTC headset. 

    What's even more interesting is how similar this rumored headset is to the Vive Pro. The headset's field of view and resolution are fairly similar to existing HTC models, and it's even being reported that Valve might ship the headset with their currently available "Knuckle" VR controllers. Put it all together, and it sounds like this initial model may be something of a baby step towards unique Valve headset hardware to come. 

    In lieu of any major technological innovations, this headset may instead get by on the appeal of its software. In fact, that same insider report suggests that Valve is already working on a VR version of Half-Life

    It's not clear at this time what that VR game looks like, but it's believed that Half-Life VR will either be a prequel, a spin-off, or a VR version of some existing Half-Life project. At the moment, it seems that the popular theory is that this game will serve as a kind of prequel to Half-Life 2. Even though all reports suggest that Valve is not interested in developing Half-Life 3 (the series' former writer even leaked his version of that game's story), we've heard rumors for months now that Valve would be interested in a VR project related to the Half-Life series. 

    The question now is whether or not that game will come out for the Vive, this Valve headset, both, or neither. We should know more in the coming months as more information on this headset becomes available. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    A judge has ruled against the owners of two of the biggest Nintendo ROM sites.

    Nintendo ROM Lawsuit
    News Matthew Byrd
    Nov 13, 2018

    Nintendo's lawsuit against two major ROM sites has resulted in a $12,230,000 settlement

    An Arizona judge has ruled that Jacob and Cristian Mathias, a couple that runs ROM sites LoveROMS.com and LoveRETRO.com, must pay Nintendo the agreed upon amount as a result of their violation of copyright laws. Furthermore, the couple has been ordered to shut down both websites and are also subject to a permanent injunction as it concerns the use of Nintendo copyrights. 

    If that amount seems like more than this couple could ever reasonably be expected to pay, that's because it is. It's believed that this ruling is meant to be a deterrent aimed at every other ROM site that hosts Nintendo games. In fact, some are speculating that further negotiations will greatly reduce the amount of money that the owners will actually pay. However, the details of such negotiations will likely be kept private. 

    The original court documents reveal why Nintendo decided to go ahead with this possibly monumental lawsuit. 

    “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” says Nintendo. "Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

    These two sites are not only being attacked for featuring Nintendo ROMs - and other copyright infringement material - but because Nintendo sees them as a for-profit operation. That state that the "Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally." Their original suit asked for $150,000 per every illegal Nintendo ROM and up to $2,000,000 for any confirmed trademark infringements. TorrentFreak estimates that these sites could be facing up to $100 million in damages. 

    Nintendo has always been stricter than most when it comes to cracking down on ROMs, torrents, and other ways for people to download illegal copies of some of their classic games. The subject of such ROM downloading platforms has always been a source of contention amongst gamers, but the topic has reached a fever pitch in recent months. After all, Nintendo still hasn't launched a virtual console for Nintendo Switch and have been hesitant to outline ways that players might be able to download classic Nintendo games legally through an à la carte method. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Red Dead Redemption 2 and God of War lead The Game Awards in nominations this year. Here are all the nominees...

    The Game Awards 2018 - Red Dead Redemption 2
    NewsJohn Saavedra
    Nov 13, 2018

    The Game Awards returns in 2018 to celebrate the year in video games, recognizing the biggest achievements in both AAA and indie gaming. This year's show features huge titles such as Red Dead Redemption 2, God of War, Marvel's Spider-Man, Fortnite, and Call of Duty: Black Ops 4. Indie hits such as The Missing, Celeste, and Return of the Obra Dinn are among the titles that represent the impressive list of smaller-budget games.

    In terms of nominations, God of War and Red Dead Redemption 2 are this year's most nominated games, with eight nominations each. It's not surprising considering these are two of our favorite games of the year. Marvel's Spider-Man, Spidey's excellent return to consoles and PC, follows with seven nominations, including Game of the Year. Assassin's Creed Odyssey, Celeste, and Fortnite have four nominations, while Monster Hunter: World, Call of Duty: Black Ops 4, Destiny 2: Forsaken, and Detroit: Become Human each have three.

    The Game Awards will air on Thursday, Dec. 6 at 9 pm ET from the Microsoft Theater in Los Angeles. You'll be able to watch a live stream right here at Den of Geek!

    Here are the nominees:

    GAME OF THE YEAR

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    Celeste (Matt Makes Games)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Monster Hunter: World (Capcom)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 50 Underrated PS2 Games

    BEST ONGOING GAME

    Destiny 2 (Bungie / Activision)

    Fortnite (Epic Games)

    No Man’s Sky (Hello Games)

    Overwatch (Blizzard)

    Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal / Ubisoft)

    BEST GAME DIRECTION

    A Way Out (Hazelight Studios / EA)

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 25 Underrated Video Game Soundtracks

    BEST NARRATIVE

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Life Is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    BEST ART DIRECTION

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Red Dead Redemption 2 (Rockstar Games)

    Return of Obra Din (3909 LLC)

    Further Reading: 20 Underrated Nintendo 3DS Games

    BEST SCORE

    Celeste (Lena Raine)

    God of War (Bear McCreary)

    Marvel’s Spider-Man (John Paesano)

    Ni No Kuni II (Joe Hisaishi)

    Octopath Traveler (Yasunori Nishiki)

    Red Dead Redemption 2 (Woody Jackson)

    BEST AUDIO DESIGN 

    Call of Duty: Black Ops 4 (Treyarch Studios / Activision)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Further Reading: 25 Underrated PSP Games

    BEST PERFORMANCE

    Bryan Dechart as Connor, Detroit: Become Human

    Christopher Judge as Kratos, God of War

    Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey

    Roger Clark as Arthur Morgan, Red Dead Redemption 2

    Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

    GAMES FOR IMPACT

    11-11 Memories Retold (Digixart / Aardman Animations / BANDAI NAMCO Entertainment)

    Celeste (Matt Makes Games)

    Florence (Mountains / Annapurna Interactive)

    Life Is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    The Missing: JJ Macfield and the Island of Memories (White Owls / Arc System Works)

    Further Reading: 25 Best Game Boy Advance Games

    BEST INDEPENDENT GAME

    Celeste (Matt Makes Games)

    Dead Cells (Motion Twin)

    Into the Breach (Subset Games)

    Return of the Obra Dinn (3909 LLC)

    The Messenger (Sabotage Studio)

    BEST MOBILE

    Donut County (Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Fortnite (Epic Games)

    PUBG MOBILE (Lightspeed & Quantum / Tencent Games)

    Reigns: Game of Thrones (Nerial / Developer Digital)

    Further Reading: 25 Underrated Game Boy Games

    BEST VR/AR Game

    ASTRO BOT Rescue Mission (SIE Japan Studio / SIE)

    Beat Saber (Beat Games)

    Firewall Zero Hour (First Contact Entertainment / SIE)

    Moss (Polyarc Games)

    Tetris Effect (Resonair / Enhance, Inc)

    BEST ACTION GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Dead Cells (Motion Twin)

    Destiny 2: Forsaken (Bungie / Activision)

    Far Cry 5 (Ubisoft Montreal / Ubisoft)

    Mega Man 11 (Capcom)

    Further Reading: 50 Underrated Sega Genesis Games

    BEST ACTION/ADVENTURE GAME

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Shadow of the Tomb Raider (Eidos Montreal / Crystal Dynamics / Square Enix)

    BEST ROLE PLAYING GAME

    Dragon Quest XI: Echoes of an Elusive Age (Square Enix / Square Enix)

    Monster Hunter: World (Capcom)

    Ni no Kuni II: Revenant Kingdom (Level 5 / BANDAI NAMCO Entertainment)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Pillars of Eternity II: Deadfire (Obsidian Entertainment / Versus Evil)

    Further Reading: 25 Underrated Xbox 360 Games

    BEST FIGHTING

    BlazBlue: Cross Tag Battle (Arc System Works)

    Dragon Ball FighterZ (Arc System Works / BANDAI NAMCO Entertainment)

    Soul Calibur VI (Bandai Namco Studios / BANDAI NAMCO Entertainment)

    Street Fighter V Arcade (Dimps / Capcom)

    BEST FAMILY GAME

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    Nintendo Labo (Nintendo EPD / Nintendo)

    Overcooked 2 (Ghost Town Games / Team 17)

    Starlink: Battle for Atlas (Ubisoft Toronto / Ubisoft)

    Super Mario Party (NDCube / Nintendo)

    Further Reading: 20 Super Mario Platforming Games Ranked

    BEST STRATEGY GAME

    BATTLETECH (Harebrained Schemes / Paradox Interactive

    Frostpunk (11 bit studios)

    Into the Breach (Subset Games)

    The Banner Saga 3 (Stoic Studio / Versus Evil)

    Valkyria Chronicles 4 (Sega CS3 / Sega)

    BEST SPORTS/RACING

    FIFA 19 (EA Vancouver / EA Sports)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    NBA 2K19 (Visual Concepts / 2K Sports)

    Pro Evolution Soccer 2019 (PES Productions / Konami)

    Further Reading: 25 Best Mobile Sports Games

    BEST MULTIPLAYER GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Destiny 2: Forsaken (Bungie / Activision)

    Fortnite (Epic Games)

    Monster Hunter: World (Capcom)

    Sea of Thieves (Rare / Microsoft Studios)

    BEST STUDENT GAME

    Combat 2018 (Inland Norway University of Applied Sciences – Norway)

    Dash Quasar (UC Santa Cruz)

    JERA(Digipen Bilbao, Spain)

    LIFF (ISTART Digital – France)

    RE: Charge (MIT)

    Further Reading: The Games You Need to Play in 2019

    BEST DEBUT INDIE GAME

    Donut County (Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Moss (Polyarc Games)

    The Messenger (Sabotage Studio)

    Yoku’s Island Express (Villa Gorilla)

    BEST ESPORTS GAME

    CSGO

    DOTA 2

    Fortnite

    League of Legends

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    Classic NES game Gradius gets the special edition treatment on Nintendo Switch Online.

    Gradius Nintendo Switch
    News Matthew Byrd
    Nov 14, 2018

    Nintendo has added to Switch Online's collection of NES games by releasing a few expected new titles and one rather surprising one.

    Starting today, Nintendo Switch Online subscribers will be able to access previously announced NES titles Metroid, Mighty Bomb Jack, and Twinbee. Metroid is the clear headline title of the three. This classic NES game changed the way that we looked at the design of action/adventure games and pretty much created the idea of atmospheric gaming in the process. Sure, Super Metroid is superior in just about every way, but Metroid holds up shockingly well. 

    Mighty Bomb Jack and Twinbeeare a bit more obscure. Actually, Mighty Bomb Jack received some fairly negative reviews upon its release, and it hasn't exactly aged gracefully in the years since its debut. Twinbee, a vertical shooter made by Konami, is about as well-remembered/worth playing. 

    Speaking of Konami, Nintendo decided to include a surprise game in this Nintendo Switch Online update; a special edition of the classic NES shooter, Gradius

    Much like the previously released special edition of Zelda, this version of Gradius is seemingly designed for less experienced players. It not only allows you to skip to the game's final level but grants you a series of handy power-ups that make that final level significantly easier (if not still a bit challenging). Nintendo hasn't commented regarding their motivation behind releasing these "easier" games, and they also haven't indicated whether or not more NES games will receive this treatment as they add titles to Nintendo Switch Online's library. For what its worth, though, Japanese Nintendo Switch Online subscribers did recently receive a special edition of Mario Open Golf.

    Regardless, Nintendo has updated the Switch's online NES library fairly regularly since the service launched in September which gives us hope that it will grow to be quite robust over the next year or so. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Harry Potter: Wizards Unite is a new mobile game from the developers of Pokemon Go.

    Harry Potter Wizards Unite
    News Matthew Byrd
    Nov 14, 2018

    Niantic Labs has shared some new information about their upcoming Harry Potter mobile game, Wizards Unite

    "The Ministry is looking for witches and wizards willing to roll up their sleeves and volunteer to save the wizarding world from the Calamity," reads a description on the newly launched website for the mobile title. "As a member of the Statute of Secrecy Task Force (a new task force formed in partnership between the Ministry of Magic and the International Confederation of Wizards) you will hone lightning fast wand reflexes, an ability to sniff out the faintest whiff of magical disorder from afar, and proficiency in advanced casting of multiple spells."

    A new trailer for the game showcases a player capturing a golden snitch in "real-life," which seems to confirm that this game will utilize a Pokemon Go style of AR. The game's description suggests that Pokemon will be replaced with instances of magic that players must "capture" or dispose of. 

    That's all rather neat, but the bad news is that Harry Potter: Wizards Unitehas been delayed until 2019. There's no word on when, exactly, it will launch, but barring any major setbacks, we imagine it should be available fairly early in the new year.

    While the specifics of the game will determine the long-term health of Harry Potter: Wizards Unite, you have to believe that the app's short-term prospects are quite good. Pokemon Go was a tremendous success right from the start largely because of the value of the Pokemon license. While it fell in popularity just a bit when Niantic failed to introduce significant content updates in a timely manner, the app still boasts a rather large user base and is reportedly still quite lucrative. 

    The Harry Potter franchise is almost certainly more recognizable on a global scale. Actually, the two properties became global sensations around the same time. We have no doubt that fans will jump at the opportunity to play a Harry Potter AR game - a similarly designed concept has been utilized quite well at The Wizarding World of Harry Pottertheme park - but it remains to be seen whether or not this app will learn from Pokemon Go's mistakes. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    One lucky winner will receive a complete set of Summoners War Funko Pop! Figures!

    Summoners War Funko Pop Giveaway
    The Rest Spencer Mullen
    Nov 14, 2018

    Love the Summoners War franchise? Love Funko pop figures? You're in luck! We're pleased to announce that we are giving away a set of Funko figures inspired by the Summoners War universe. The set includes fan-favorites such as Orion Water Brownie Magician, Jeanne Light Paladin, Camilla Water Valkyrie, and Mav Penguin Knight. For geeks, a teamup between the massively popular world of Summoners War and Funko is a dream come true. 

    According to the press release:

    Summoners War is a mobile turn-based strategy game that allows players to assume the role of a summoner, utilizing over 1000 monsters to fight in turn-based battles. Since its launch in 2014, the game has amassed more than 80 million downloads worldwide, defying industry means by continuing to grow in popularity worldwide.

    Since the partnership was announced in January, Funko has reconceptualized the Summoners War universe and its endearing characters by integrating the design aesthetics of its best-selling Pop! lineup of collectible figures. The new collectible characters include: Orion Water Brownie Magician, Jeanne Light Paladin, Camilla Water Valkyrie, and Mav Penguin Knight. This agreement also includes the design and manufacturing of apparel and accessories as well as, Pop! Yourself— Funko’s 2D/3D custom avatar offering.

    In order to be considered, follow us on Twitter and comment on this Twitter thread about your favorite character from the Summoners War universe. Entries will be accepted until November 28th. One (1) winner will be drawn randomly and then notified via Twitter DM (leave your DMs open!). The winner will have forty-eight (48) hours to respond or another winner will be chosen. Good luck!

    Follow and comment here to enter our giveaway!


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    Games based on existing properties are hard to master, but here are 13 that managed it brilliantly...

    Batman: Arkham Asylum
    FeatureJohn SaavedraAaron Potter
    Nov 14, 2018

    This article comes from Den of Geek UK.

    Despite mesmerizing us with their characters, worlds, and lore in their own respective mediums, video games based on pre-existing franchises have had a rocky history. Yes, by this point there have almost certainly been more bad licensed games than there are good ones, but the tide is slowly turning, with developers nowadays given more time to channel our favorite fiction into enjoyable interactive experiences that perfectly encapsulate the source material. We explore some of the best of them…

    The Witcher 3: Wild Hunt

    2015 | CD Projekt Red

    The Witcher 3: Wild Hunt may be the greatest video game adaptation of a book ever made. Based on the book series by Polish author Andrzej Sapkowski, the game continues the adventures of Geralt of Rivia, a witcher (monster hunter) who must find his adopted daughter, Ciri, a long lost witcher who is being hunted by supernatural beings from a parallel dimension. Geralt also encounters past lovers, old friends, and new allies, as well as plenty of monsters to slay on his way to the game’s explosive finale.

    The game is perfect in almost every way, but most notable is the living, breathing game world these characters inhabit. It’s almost impossible to be bored by The Witcher 3, which is jam-packed with tons of quests and other activities to occupy your time with. One could even say there’s too much to do in the game. While you should come for the epic main storyline, you will undoubtedly revel in the shorter stories told throughout the game. This is a true classic you need to play, especially if you're looking forward to the Netflix TV series

    Star Wars: Knights of the Old Republic

    2003 | BioWare

    While this BioWare RPG masterpiece bears more than a little inspiration from the Star Wars movies, Knights of the Old Republic is actually based on a Dark Horse comic book called Tales of the Jedi, a series that ran from 1993 to 1998 penned by Tom Veitch and Kevin J. Anderson. Unlike most of the Expanded Universe of its time, Tales of the Jedi covered an era set thousands of years before the film saga when Jedi and Sith had huge numbers and waged wars against each other.

    Knights of the Old Republic takes place after the events of the comic but has numerous references to the stories and characters from the series. But even if you haven’t read Tales of the Jedi, Knights of the Old Republic is a must-play for all Star Wars fans (and RPG lovers). Its riveting story, epic original score, memorable characters, and fun turn-based combat make this one of the best Star Wars games ever made. You won’t forget Revan, Darth Malak, Bastila Shan, or the rest of these characters any time soon.

    Telltale's The Walking Dead

    2012 | Telltale Games

    Like the comics by Robert Kirkman and Charlie Adlard and the AMC series before it, Telltale Games’ The Walking Dead packs an emotional punch that will leave you lost for words by the time the credits roll. True to its source material, the series tells a story about family and the lengths to which people will go to survive when there’s no longer an incentive to be a good, law-abiding person.

    At the heart of this moral conundrum is Clementine, whom we first meet as a little girl searching for her parents. Throughout the four seasons of this zombie drama, we get to watch Clem evolve from a defenseless kid to a hardened survivor with her own people to protect. The first (and arguably best) season chronicles her time with Lee Everett, the man who becomes her guardian in the immediate aftermath of the outbreak. The two meet other survivors (both good and bad) along the way and have to make decisions for the good of the group, choices that may ultimately doom them.

    This truly affecting story is a must for fans of the show and comics as well as those who simply love point-and-click adventures with great characters!

    Call of Cthulhu

    2018 | Cyanide

    Cyanide’s Call of Cthulhu is an excellent distillation of the mythos that make H.P. Lovecraft such a pivotal part of the history of horror fiction to this day. While it’s technically based on the pen-and-paper role-playing game of the same name from the ‘80s, it's Lovecraft’s writing, especially the short story “The Call of Cthulhu,” that provides the backbone for this journey into madness. With careful attention to every detail of Lovecraft’s horrific fictional version of New England, Cyanide recreates the mythos and turns them into a modern nightmare.

    You play as Edward Pierce, a disheveled private investigator with a drinking problem and a dark past. Tasked with solving the mysterious death of a family in 1920s Massachusetts, Pierce must travel to the unsettling Darkwater Island to search for clues. What he discovers is much more terrifying than he could have possibly imagined. Pierce’s adventure soon turns into a surreal run-in with an evil cult and monsters from beyond this earthly realm. With a mixture of exploration, detective work, branching dialogue and skills trees, and an excellent sanity mechanic, Call of Cthulhu does right by the stories that continue to influence horror fiction today.

    We have to also give an honorable mention to 2005's Call of Cthulhu: Dark Corners of the Earth, another excellent game based on Lovecraft’s work, primarily the novella “The Shadow over Innsmouth.” Another great story about a detective’s rendezvous with true terror.

    Marvel's Spider-Man 

    2018 | Insomniac

    We were very tempted to give the nod to the excellent Spider-Man 2 video game adaptation or the underrated Spider-Man (2000) from Neversoft, but it’s hard to argue against Marvel’s Spider-Man, one of the best games based on comics ever made. From the webslinging to fast-paced combat to the modern takes on some of Spidey’s most beloved bad guys, there’s so much to love in this open-world adventure that pits Marvel’s greatest hero against the Sinister Six, a band of villains bent on destroying the spider-themed nuisance once and for all.

    Marvel’s Spider-Man often feels like a celebration of all of the Spidey stories that have come before, from the classic work of Stan Lee and Steve Ditko to more modern stuff by Brian Michael Bendis and Dan Slott, and fans will revel in the sheer amount of content that pays homage to that world. There are even quite a few Spidey suits to choose from! If there’s one modern superhero video game you should be playing, it’s this one.

    Batman: Arkham Asylum

    2009 | Rocksteady

    Superhero games had always struggled to live up to the first part of that moniker until the release of Rocksteady’s Batman: Arkham Asylum. A fully 3D Metroidvania which allowed players to don the famed cape and cowl and effectively “Become the Batman” as it were, the game is a great example of what happens when a licensed game is handled by a team that genuinely cares and pays close attention to what it’s based on. Thumbing through 70 years’ worth of Batman comics is a tough job, but someone had to do it!

    In addition to the great characterization of the Dark Knight himself, his respective rogues gallery is what makes this rendition of Gotham’s infamous prison a joy to explore, investigate, and fight through. Kevin Conroy and Mark Hamill deliver outstanding performances as Batman and the Joker respectively – picking up where they both left off in the beloved Batman: The Animated Series. And all this is layered on top of a counter-heavy combat system which has since gone on to influence most combat-driven AAA games today. Fighting thugs in Arkham Asylum is brutal, as it should be when playing as Batman, but this doesn’t come at the expense of depth thanks to a suite of Bat-gadgets. Sadly, no shark repellent, though.

    Mad Max

    2015 | Avalanche Studios

    Mad Max is not only an excellent adaptation of George Miller’s cruel post-apocalyptic world, it’s a brilliant open-world game for those who want something a bit different from today’s more grindy video game worlds. While there are a fair number of fetch quests, enemy strongholds to invade, and other minutiae that have become the standard of the genre, Mad Max’s focus on vehicular combat really helps it stand out from the competition. From the very beginning, you’re introduced to the Magnum Opus, a customizable muscle car death machine that will become your most powerful tool for surviving the wasteland.

    So integral is the Magnum Opus that much of the story revolves around building up the vehicle in order to challenge Scabrous Scrotus, the psychotic tyrant of a refinery known as Gas Town and son of the grotesque Immortan Joe from Mad Max: Fury Road. (Oh yeah, this game is a prequel to Miller’s award-winning third Maxfilm.) There are plenty of weapons and modifications for the Magnum Opus, including a flamethrower and a grapple that lets you pull bandits right out of their cars, sending them flying to a rocky death. Along the way, you’ll meet plenty of colorful characters, including the hunchbacked mechanic, Chumbucket, who accompanies you on your journey through the end of the world.

    The Thing

    2002 | Computer Artworks

    This forgotten third-person shooter developed by Computer Artworks happens to be one of the finest horror titles released in the early 2000s. With The Thing, John Carpenter fans are treated to a worthy sequel to the cult monster movie, which itself is a remake of an adaptation of a novella called “Who Goes There?” by John W. Campbell, the father of modern science-fiction. What makes this game special isn’t that it’s an adaptation of any one version of the story but is instead a sequel to it.

    The Thing takes place after the events of the Carpenter film, as two Special Forces teams arrive in Antarctica to investigate what happened to both the American and Norwegian outposts. You play as Captain Blake, the man in charge of the operation on the ground, and the guy who will become the evil alien’s newest prey. Blake commands a squad of up to four NPCs, soldiers with their own specific roles in the field, and you can control them using basic squad commands.

    Most impressive is the game’s Fear/Trust system, which measures paranoia within your team -- a clever nod to the psychological aspects of the movie. If your teammates suspect that the alien has infected you, they will stop following your orders and even attempt to exterminate you. Fear can also make squad members kill themselves or attack others. To make matters worse, players can become infected after coming into contact with other alien creatures, which means that you’ll have to constantly watch your back around the other humans…

    This is a game that really understands what made its source material so great.

    Star Wars Rogue Squadron II: Rogue Leader

    2001 | Factor 5

    If you want a Star Wars game that perfectly captures moments from the Original Trilogy, look no further than Rogue Squadron II: Rogue Leader, a space combat game that puts you in the cockpits of Luke Skywalker and Wedge Antilles. The game opens with the daring Death Star attack, a three-part mission that includes the iconic trench run as well as your first encounter with Darth Vader. Pull off this last-ditch effort to thwart the Empire before it obliterates the Rebellion and you’ll be treated to quite a few original missions as well the Battle of Hoth, Battle of Endor, and the Millennium Falcon’s death-defying escape through an asteroid field from The Empire Strikes Back.

    Rogue Squadron II also features plenty of ships from the movies as well as a...1969 Buick Electra! Want to fly Boba Fett’s Slave I? Check. How about the sleek Naboo starfighter from The Phantom Menace? Sure. You can even fly Vader’s TIE Advanced to crush the Rebellion on Yavin. This game is just pure fun.

    Alien: Isolation

    2014 | Creative Assembly

    After the utter disappointment fans of 20th Century Fox’s Alien movies had experienced with 2013’s Colonial Marines, you’d be forgiven for thinking that any chance of a decent (let alone good) game based on the franchise was next to zero. That changed just a year later, however, with the release of Creative Assembly’s Alien: Isolation, a game that would deliberately shy away from the more action-orientated aspects of the succeeding films to instead successfully replicate the sense of horror and dread first evoked in Ridley Scott’s original "Jaws in Space" masterwork. Stepping into the shoes of Ripley’s estranged daughter, Amanda,Isolation went back to basics and put you on the defensive against just one Xenomorph.

    Taking place on a large spaceport known as Sevastopol Station, the setting absolutely nails the retro-futuristic aesthetic presented in the first Alien movie, fully aligning with the whole "truckers in space" idea which makes the location not just dank and unsettling, but also believable to explore. All these original sensibilities are reinforced by the fact that you’re unable to harm the iconic creature stalking you, instead having to rely on your extremely ineffective flamethrower to catch a moment of breath or simply make a mad dash to the next save point. Alien: Isolation is a first-person horror that forces you to be calm, calculating, and patient. Marvelous!

    GoldenEye 007

    1997 | Rare

    Despite arriving on Nintendo 64 nearly two years after the James Bond movie it was based on, even this wouldn’t stop the lives of '90s players being shaken and stirred forever with the release of GoldenEye 007. While the game’s campaign does a decent job of recreating the film’s sequence of events (even if Pierce Brosnan’s likeness hasn’t aged particularly well), it’s without a doubt in its multiplayer that GoldenEye 007 impressed and made its mark on the first-person shooter landscape forever.

    This was the game that popularized the concept of split-screen local multiplayer on home consoles, taking a genre previously thought best suited to PC and bringing such high-stakes competition into the living room. GoldenEye 007 featured a good mix of game modes all inspired by other Bond movies – You Only Live Twice, Licence to Kill, The Man with the Golden Gun– in addition to an extensive character roster that’s not so much GoldenEye-exclusive as it is a celebration of the franchise’s then 30-year history. Of course, you’d know you were playing with true friends when no one selected the much shorter and harder to hit Oddjob.

    Dragon Ball FighterZ

    2018 | Arc System Works

    Years of fighting games based on the Dragon Ball universe were leading to this: Dragon Ball FighterZ, a pitch-perfect adaptation of the combat featured in the shows, movies, and manga. Ths 2D fighting game pits all of Dragon Ball’s most famous heroes and villains against each other in a whole new story featuring the titular Dragon Balls and the mystical Shenron, the Androids, the Red Ribbon Army, and even Beerus, the God of Destruction.

    Dragon Ball FighterZ also features an all-new character designed by series creator Akira Toriyama, Android 21, whom you’ll fall in love with by the end of the story. There’s plenty to love in this fighting game, especially if you’re a fan of the more over-the-top aspects of Dragon Ball (e.g. Goku’s Super Saiyan Blue transformation).

    South Park: The Stick of Truth

    2014 | Obsidian Entertainment

    A licensed game plagued with numerous delays and an extremely problematic development cycle, imagine our surprise to find that South Park: The Stick of Truth was actually quite brilliant when it released back in March 2014. Primarily a turn-based RPG which sees you constantly swap-in and swap-out a familiar cast of characters, The Stick of Truth perfectly encapsulates the TV show’s intentionally offensive humor, whether it’s in how you attack (farting is a genuine method), the various makeshift weapons, or a story which sees you stumble across everything including an alien conspiracy, Paris Hilton, and Nazi zombies.

    What makes The Stick of Truth truly shine is that, due to its paper-like art style, while playing you eventually get the feeling you’re interacting within an actual South Park episode. As your own player-created character, simply referred to by others as “the new kid,” you’ll join the gang on an adventure that suitably gets so outlandish by the end you’ll forget how you got there. The game was developed under the guise of the show’s creators Trey Parker and Matt Stone who, despite a fairly basic battle system, did an excellent job of translating the South Park tone and feel to a video game.

    John Saavedra is Games Editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9


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    The creator of Diablo has suggested that Blizzard's greed is slowly destroying the studio.

    Diablo Creator Blizzard
    News Matthew Byrd
    Nov 15, 2018

    David Brevik, the creator of Diablo and the upcoming indie title It Lurks Below, recently went on a bit of a rant regarding the state of Blizzard in which he accused the company of prioritizing profits over its employees.

    "The people above Blizzard, who are profit happy, [are saying] 'Oh my God, Fortnite is making a fucking shit ton,'" Brevik said on a stream that featured Twitch streamer thejunglequeen playing the Diablo-like Path of Exile. "'Overwatch isn't Fortnite...Why have you wronged us?...We're going to get rid of the profit sharing program. We don't like this. We don't like the fact that low-level employees make decent money at Blizzard. We're going to get rid of this program because we need more profits to increase our stock price and improve our shareholders and the elite 1% of the company.'"

    Brevik continued to bash Blizzard by suggesting that some of the recent corporate decisions made by the company (or for the company) may have been responsible for Blizzard co-founder Michael Morhaime shockingly leaving the company in October. 

    "'You don't like this very much, Mike Morhaime? Well too fucking bad, you're gone,'" Brevik said regarding Morhaime's departure. "'Now we pass it and we get more profits...more money in my pocket, motherfucker, for your work that you're doing.'"

    Remarkably, Brevik doesn't stop there. He also talks about how he knows about "some of the things [Blizzard] has planned" and wonders whether "Blizzard even be close to the same" if these projects don't go well. He also laments how many people have left the company and seems to question whether or not Blizzard is really even Blizzard anymore. You can watch the stream in full in the video below (skip to about 3:38:10 for the aforementioned comments):

    Let's get a few things out of the way before we dive into this a bit. First off, Brevik admitted that he was inebriated during this stream. Second, he states that he is speculating a bit regarding the specifics of Morhaime's departure as well as some of the other things he mentioned. 

    However, it's 100-percent true that Blizzard has altered its employee bonus program (which the company has said it's compensated for by altering employee salaries). Brevik also claims that Blizzard has ditched its profit sharing program. It's unclear at this time if this is, in fact, the case. It's also true that Morhaime's departure from the company was abrupt and came around the same time that Blizzard allegedly cut the employee profit share program and changed the employee bonus program.

    In case you're out of the loop, this discussion regarding the state of Blizzard is rather timely as Blizzard recently revealed a very controversial mobile adaptation of Diablo and also announced that it plans on making mobile versions of more of its games. These moves have thrust some of the other controversial business decisions that Blizzard has recently made into a far larger spotlight. 

    We're reaching out to Blizzard for comment and will keep you updated as we learn more. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    EA is resurrecting some beloved games in the Command and Conquer franchise.

    Command and Conquer EA Remaster
    News Matthew Byrd
    Nov 15, 2018

    EA has confirmed that they will remaster Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and associated expansion packs for these games. 

    This news comes from EA producer Jim Vessella who took to the Command & Conquer subreddit to share the good news. Knowing that fans might be hesitant to celebrate considering that this is still EA that we're talking about, Vessella also revealed that Petroglyph Games (which employs several of the people who worked on the original versions of these Command & Conquer games) will be developing the remasters. 

    "How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences?," said Vessella. "Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life."

    Members of Petroglyph games spoke about some of their plans for these remasters by revealing that they will receive 4K upgrades as well as a variety of technical and gameplay improvements. They say that their goal is to "turn back the clock" and add what they would have wanted to see in these Command & Conquertitles. Sadly, it sounds like they're only getting started on the development of these titles. That means that we likely won't see these remasters for quite some time. 

    The discussion regarding these remasters started when EA producer Jim Vessella dropped in on the Command & Conquer subreddit to talk about the upcoming Command & Conquer mobile game. He was very...diplomatic concerning the franchise fanbase's reaction to the game and the call for a proper Command & Conquer title on PC. 

    "As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conqueruniverse," said Vassella. "Following the reveal of Rivals, we heard you loud and clear: the... community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary."

    Following its lukewarm E3 2018 reception, Command & Conquer: Rivals was thoroughly bashed by just about every fan of the series and gamers in general. It's a decent enough looking mobile game so far as that goes, but it bears no real resemblance to the Command & Conquerfranchise as it was in its prime. It's certainly not enough to compete with the best modern RTS games out there

    Read and download the Den of Geek NYCC 2018 Special Edition Magazine right here!

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Telltales games begins liquidating their assets as part of the formal closing process.

    Telltale Closing Steam
    News Matthew Byrd
    Nov 15, 2018

    Telltale Games is officially closing following a series of layoffs and other closure-related controversies. 

    GameDaily has spoken to Sherwood Partners, the company handling the liquidation of Telltale's assets, and company co-founder Martin Pichinson confirmed that Telltale is currently in a process known as assignment proceedings. This process is described as being similar to bankruptcy but is intended to be much more expedient. The fact that Telltale is going through this process may also indicate that they are able to settle their debts outside of the bankruptcy process. 

    "A company can go out of business without going bankrupt," says attorney and Odin Law & Media founder Brandon Huffman in an interview with GameDaily. "All that means is that they were able to find someone to give them enough money for assets to pay any creditors or they had the money on hand."

    It also sounds like all former Telltale employees will lose all of their COBRA health insurance benefits starting on November 30, 2018. On top of that, it was previously revealed that the 250 Telltale employees laid-off in September were not going to receive severance pay and that they would only be able to keep their company-offered benefits for a very brief amount of time. 

    While there are still some unanswered questions regarding the specifics of the ongoing liquidation process, we do know that some Telltale Games have already been removed from Steam. A quick look at the still-available Telltale Collection shows that titles like Batman, Tales From the Borderlands, and The Wolf Among Us are still available, but games like Back to the Future and Monkey Island are no longer available via that website and other online retail outlets. We also cannot find a listing for Telltale's The Walking Deadseries outside of a demo for the final season. 

    The good news for Walking Dead fans is that Robert Kirkman's Skybound has taken ownership of Telltales The Walking Dead series and plan to complete the final season. However, it's not clear whether that will affect the availability of the previous seasons. 

    We've shared some thoughts on the innovations and false promises of Telltale's games of the past, but now seems like the appropriate time to say that we will miss some of the things that Telltale strived to achieve even if we won't necessarily miss what the company became towards the end. On that same note, we hope that this incident will be a wake-up call to other video game studios as it relates to how they compensate/treat their employees as well as the downsides of trying to grow too big, too fast. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Is Nintendo working on an N64 Classic? Will they make N64 games available for the Nintendo Switch?

    Nintendo N64 Classic Rumors
    News Matthew Byrd
    Nov 15, 2018

    Nintendo of America Reggie Fils-Aime recently sat down with Kotaku to talk about a variety of topics. Among the many interesting things he shared is a temporary answer to the question: "Will we get a Nintendo 64 Classic?"

    “We were clear when we did the first two Classic series that, for us, these were limited time opportunities that were a way for us as a business to bridge from the conclusion of Wii U as a hardware system to the launch of Nintendo Switch,” said Fils-Aime. "So while consumers may have been anticipating something, we view these as limited time opportunities. We’ve also now been very clear that as the consumer looks forward to engaging with our classic content that is going to happen more and more with the subscription service."

    Fils-Aime clarified that he will not rule out the possibility of releasing an N64 Classic but that it is not on Nintendo's "planning horizon."

    You may have noticed that Fils-Aime mentioned the subscription service as a way for players to play some classic Nintendo titles. At the moment, though, the subscription service only offers a limited selection of NES games. Does that mean that Nintendo will eventually offer classic Nintendo titles from other systems via the service?

    “We’ll see what comes next,” said Fils-Aime in regards to the possibility of non-NES games being added to the Switch Online's retro games library. "As you have already pointed out, we haven’t even made the full library of NES games available yet. So this content has to be optimized for the Switch environment. That’s something we’re working very hard to do. Like you, I look forward to playing Metroid through the Nintendo Switch Online service and we’ll be continuing to release content that way.”

    The biggest takeaway from this interview seems to be that Nintendo is having more conversations about the possibility of expanding the library of the Nintendo Switch Online service than they are about the release of an N64 Classic. While that doesn't mean we won't get an N64 Classic (or that we'll get non-NES games via Switch Online anytime soon), it does mean that you should expect to see Nintendo continue to expand Switch Online's offerings (perhaps even through the release of more special editions of NES games). 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The Army is hoping to appeal to a younger generation by getting into eSports.

    esports united states army
    News Matthew Byrd
    Nov 15, 2018

    The United States Army is expanding their interest in eSports

    A Staff Sergeant named Ryan Meaux recently announced via Reddit that the US Army will support an eSports team comprised of Army soldiers. This team will travel to various gaming competitions in order to "create awareness about the army and the opportunities it provides." They will also reportedly assist with the development and testing of various software. 

    As you've probably guessed, this move is largely designed as a recruiting tool aimed at younger people. The army apparently wants to make soldiers more visible and relatable to today's youth." and believe that they may be able to accomplish that via this enhanced eSports initiative. They've even provided an online form for civilians interested in participating in this program, but we'd strongly advise reading it thoroughly and reaching out to ask a lot of questions regarding what exactly you're getting into before you think about submitting it. 

    There's no word on which competitions this Army team will be participating in first, but we expect to hear more about their plans in the near future. 

    This is hardly the first time that the Army (and other branches of the United States Military) have used video games as a way of reaching out to young gamers. The Army has funded a series of video games/recruiting tools (the America's Army series) that have been around for years now. They've also previously hosted some internal eSports events and have supported initiatives like Operation Supply Drop that are designed to give active soldiers access to video games and other technological entertainment. 

    Still, it's going to be interesting to see what the reaction to this new initiative is among members of the eSports community and just how aggressively the Army plans on pushing recruiting via this new initiative. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    For the November early edition of G! News, we we cover the latest film, TV, and gaming news, plus a chat with author Steve Nedvidek.

    Feature Michael AhrDave Vitagliano
    Nov 16, 2018

    G! News, our Den of Geek podcast, continues with the first half of November 2018. Twice a month, the hosts pull some of the more discussable topics from the recent goings-on in movies, television, comics, and gaming to add their own commentary while directing listeners to where they can read more about the entertainment news they talk about.

    This edition of the podcast addresses the full spectrum of Den of Geek's pop culture coverage, from games to movies, television, books, and even music! We begin the discussion with a deep dive into the importance of The Beatle's Revolution 9 to set the tone.

    Then it's on to Star Trek where we share our glee at the return of Jean-Luc Picard, and we check in with the Arrowverse for the upcoming Elseworlds crossover event. Add to that a breakdown of the Warcraft 3: Reforged announcement, a quick look at some upcoming Christmas movies, and a review of Widows to wrap up the discussion.

    Last is our interview with the co-author of The Jekyll Island Chronicles, Steve Nedvidek, to talk about the diesel-punk superheroes in his graphic novel series.

    The Den of Geek Podcast releases new episodes twice a month to take the latest entertainment news to the next level and to give listeners a different way to find their favorite stories on Den of Geek. Subscribe on Apple Podcasts, Soundcloud, or your app of choice! Or simply listen below!

    Michael Ahr is a writer, reviewer, and podcaster here at Den of Geek; you can check out his work here or follow him on Twitter. Dave Vitagliano has been writing and podcasting about science fiction television since 2012. You can read more of his work here. He presently hosts Sci Fi Fidelity Podcast and The Den of Geek Podcast.


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    Sony and the PlayStation are skipping E3 for the first time in the event's history.

    Sony PlayStation E3 2019
    News Matthew Byrd
    Nov 16, 2018

    In a somewhat surprising move, Sony has announced that they are skipping E3 2019. 

    "As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community," said Sony in a statement to Game Informer. "PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019."

    Sony also stated that they are exploring "new and familiar ways to engage our community in 2019 and can't wait to share our plans."

    The idea of Sony not being at E3 is certainly odd. Not only is the first E3 ever that they will not attend, but Sony is responsible for some of the greatest highlights in the show's history. Indeed, their recent press conferences have generally been seen as the gold standard of E3 presentations. Of course, not everyone was on-board with their elaborate (but tedious) multi-stage set-up at E3 2018

    Interestingly, that presentation may have been the key factor in Sony's decision to skip E3 2019. It was clear that Sony was thinking beyond the limits of the E3 event and perhaps even beyond the limits of their own shows (remember that they've canceled this year's PlayStation Experience event). Of course, that does raise some questions regarding what Sony will replace these events with. The obvious answer is that they will run a single event that may even run against (or around the same time of) E3. We'd be shocked if Sony skips events altogether. 

    However, we wouldn't be shocked if Sony goes the Nintendo route and starts hosting Direct-style announcements online. Not only are such announcements cheaper and arguably further reaching, but they have the added benefit of being extremely controlled. In other words, they're free of any live presentation errors. It's also possible that this decision has something to do with them wanting to have as much control over the PS5's reveal as possible. 

    It's also worth noting that Microsoft has taken this opportunity to announce they will still host an E3 2019 conference. Suffice to say, they'll be drawing a lot of extra attention at next year's show. 

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    The Game Awards 2018 nominees have been revealed. Which games will go home with awards? Here are our predictions...

    Game Awards 2018 Winners
    Feature Matthew Byrd
    Nov 16, 2018

    The 2018 Game Awards nominees have been revealed, which must mean that its time to pit some of the best titles of the year against each other and wildly speculate regarding which games will win it all. 

    In recent years, The Game Awards have served as an increasingly respected way to gauge what most gamers consider to be the best games of the year. While it's still a little lacking when it comes to giving a variety of titles the attention they deserve, there's no denying that every nominee is a game that is worth playing. 

    This year, we have a brilliant reboot that redefines the action-adventure epic, an open-world masterpiece eight years in the making, a masterful interpretation of one of the greatest superheroes of all-time, a little indie platformer that could, and many more great titles facing-off for the right to be named the best in their class.

    At the risk of spoiling the fun, we think that you'll hear the following names called when The Game Awards 2018 winners are revealed on Dec. 6. 

    GAME OF THE YEAR

    Red Dead Redemption 2 Review

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    Celeste (Matt Makes Games)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Monster Hunter: World (Capcom)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: Red Dead Redemption 2

    You get the feeling this race really comes down to Red Dead Redemption 2 and God of War.

    Assassin’s Creed Odyssey is the odd game out, Monster Hunter: World just doesn’t have the reach, Spider-Man falls just short, and Celesteis probably still a bit too obscure/low-budget for this kind of show.

    Red Dead Redemption 2’s insane momentum will probably carry it to victory, but don’t be surprised to see God of War take it. Regardless, both games are exceptional examples of modern Triple-A design.

    BEST MULTIPLAYER GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Destiny 2: Forsaken (Bungie / Activision)

    Fortnite (Epic Games)

    Monster Hunter: World (Capcom)

    What Will Win: Fortnite

    Call of Duy: Black Ops 4 is fantastic, Destiny 2: Forsaken has kept that game relevant, and Monster Hunter: World is fascinating, but Fortnite is the winner here.

    Even if you don’t play Fortnite, you cannot deny its success nor can you deny the incredible level of support Epic has shown towards it. Fortnite is a constantly evolving game that sets a new standard in terms of developer response and risk in a "games as service" title.

    BEST FAMILY GAME

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    Nintendo Labo (Nintendo EPD / Nintendo)

    Overcooked 2 (Ghost Town Games / Team 17)

    Starlink: Battle for Atlas (Ubisoft Toronto / Ubisoft)

    Super Mario Party (NDCube / Nintendo)

    What Will Win: Super Mario Party

    This isn’t a particularly close fight, but Overcooked 2 and Super Mario Party both make strong cases for themselves. Starlink is just okay, Mario Tennis Aces is burdened with some questionable design decisions, and the Labo is too niche and limited.

    We’re giving the nod to Super Mario Party. It’s a brilliant return to form for the up and down series that is a bit bolder and more robust than the incredible - but familiar - Overcooked 2. Super Mario Partyis easy to love, fairly ambitious for what it is, and a whole lot of fun with friends and family.

    BEST FIGHTING GAME

    BlazBlue: Cross Tag Battle (Arc System Works)

    Dragon Ball FighterZ(Arc System Works / BANDAI NAMCO Entertainment)

    Soul Calibur VI (Bandai Namco Studios / BANDAI NAMCO Entertainment)

    Street Fighter V Arcade(Dimps / Capcom)

    What Will Win: Dragon Ball FighterZ

    This lineup isn’t quite as slim as it may initially appear to be. Soul Calibur VIis phenomenal, BlazBlue: Cross Tag Battle is highly underrated, and Street Fighter V Arcade did a lot to fix the missteps of the original release.

    Still, you can’t deny Dragon Ball Fighter Z is one of the smoothest, most beautiful, and deepest mainstream fighting games in years. Even if you’re not a fan of the Dragon Ball property, this game’s incredible looks, speed, and modes will likely hook you.

    BEST INDEPENDENT GAME

    Celeste (Matt Makes Games)

    Dead Cells (Motion Twin)

    Into the Breach (Subset Games)

    Return of the Obra Dinn (3909 LLC)

    The Messenger (Sabotage Studio)

    What Will Win: Celeste

    Wow, this is a stacked category. The only “problem” with this category is that Celeste is almost guaranteed to win. It was the only indie title also nominated for game of the year, it’s an industry favorite, and it’s a downright brilliant platformer that is one of the best-made indie titles we’ve seen in a long time.

    Still, every game on this list deserves to win. Into the Breach is a near-perfect strategy game, Return of the Obra Dinn is one of the most intelligent games available, The Messenger is a glorious throwback to 8-bit action, and Dead Cells ranks among the best roguelikes ever. Play all of these games.

    BEST ACTION GAME

    Call of Duty: Black Ops 4 (Treyarch / Activision)

    Dead Cells (Motion Twin)

    Destiny 2: Forsaken (Bungie / Activision)

    Far Cry 5 (Ubisoft Montreal / Ubisoft)

    Mega Man 11 (Capcom)

    What Will Win: Dead Cells

    We’re really going out on a limb with this guess as Call of Duty: Black Ops 4 probably has a much better chance of winning. However, Dead Cells has maintained momentum throughout the year and only became more popular when it was released on Switch. It just might have enough to steal this one.

    As for the rest, Destiny 2 is carrying too much controversial baggage, Far Cry 5 is good, but not great, and Mega Man 11 is honestly a little disappointing in terms of how it evolves the franchise for the modern age.

    BEST ROLE PLAYING GAME

    Dragon Quest XI: Echoes of an Elusive Age (Square Enix / Square Enix)

    Monster Hunter: World(Capcom)

    Ni no Kuni II: Revenant Kingdom(Level 5 / BANDAI NAMCO Entertainment)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Pillars of Eternity II: Deadfire (Obsidian Entertainment / Versus Evil)

    What Will Win: Monster Hunter: World

    This category is honestly a bit weaker than it has been in the past. The only game that doesn’t really feel like it’s in the race is Ni no Kuni II: Revenant Kingdom (which was good but didn’t really generate a lot of buzz). Dragon Quest XI is also a bit of a long shot even though it was rather well-received.

    Of the remaining three titles, we tend to think it’s between Monster Hunter: World and Octopath Traveler. Monster Hunter: Worldis an epic continuation of the franchise that has attracted a ton of new fans (while managing to please old ones) so it will likely get the nod. Don’t be surprised to see Octopath Traveler (or, to a lesser extent, Pillars of Eternity II) steal it, though.

    BEST ACTION-ADVENTURE GAME

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man(Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    Shadow of the Tomb Raider (Eidos Montreal / Crystal Dynamics / Square Enix)

    What Will Win: God of War

    Any category with God of War and RDR 2 is going to be tough to call. In the end, we’re going to say that God of War’s slightly more traditional take on the action-adventure concept probably puts it over the top.

    God of War improves upon the formula used by Assassin's Creed Odyssey and Spider-Man, and Shadow of the Tomb Raider is just the worst game on this list. Red Dead Redemption 2 could end up stealing this award, but it feels like God of War’s to lose.

    BEST SCORE/MUSIC

    Celeste (Lena Raine)

    God of War (Bear McCreary)

    Marvel’s Spider-Man (John Paesano)

    Ni No Kuni II (Joe Hisaishi)

    Octopath Traveler (Yasunori Nishiki)

    Red Dead Redemption 2 (Woody Jackson)

    What Will Win: Celeste

    This is maybe the hardest category to accurately guess. We think that Marvel’s Spider-Man is kind of the odd man out as its audio track is made better by sound design rather than just the soundtrack itself. As we mentioned before, Ni No Kuni II probably isn’t really in the race due mostly to popularity reasons.

    Of the games that are left, we’re going to go with Celeste. It’s a haunting, beautiful, unique, and gameplay appropriate score that is oozing with personality and combines the best of modern and retro. God of Warmight win if this goes the epic soundtrack route, and Red Dead Redemption 2’s strange minimalist Western soundtrack and incredible vocal tracks might just end up putting it over the top. It’s a three-game race.

    BEST ONGOING GAME

    Destiny 2(Bungie / Activision)

    Fortnite (Epic Games)

    No Man’s Sky (Hello Games)

    Overwatch (Blizzard)

    Tom Clancy’s Rainbow Six Siege(Ubisoft Montreal / Ubisoft)

    What Will Win: Fortnite

    Our hearts go out to Rainbow Six Siege (which has quietly been one of the best multiplayer games of the last few years), but this is Fortnite’s award to lose. That’s not to say it’s undeserved. Epic has done a great job of updating and perfecting the wildly popular battle royale title.

    Overwatch hasn’t received nearly as many updates, Destiny 2 remains controversial even among its own fanbase, No Man’s Sky isn’t quite there yet, and Siege probably just misses out on the award (even if it is a possible dark horse candidate). 

    BEST NARRATIVE

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: God of War

    Honestly, this competition isn’t as close as it seems. RDR2’s story kind of falls apart towards the end, Marvel’s Spider-Man’s story is perhaps a bit too familiar, Life is Strange 2 doesn't even feature a complete story, and Detroit: Become Human’s story is very good, but again, perhaps a bit cliche in spots.

    God of War’s story is a bit too drawn out, but also features some truly incredible narrative moments as well as an all-time great cast of characters and a fascinating backdrop. It’s the clear winner here.

    BEST GAME DIRECTION

    A Way Out (Hazelight Studios / EA)

    Detroit: Become Human (Quantic Dream / SIE)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: God of War

    Honestly, this award should probably go to A Way Out. It’s the only game on this list that we would argue is entirely reliant on the director’s vision. A Way Out features some of the most impressive and intelligent co-op gameplay that we’ve ever seen, and we have a hard time imagining the game working as well as it does if it were put in the hands of any other director.

    With that out of the way, we really can’t fault anyone who votes for God of War. Director Cory Barlog poured his heart and soul into this re-imagining of the franchise. While his dedication doesn’t always manifest itself through innovative gameplay, it’s still an award-worthy effort.

    BEST ART DIRECTION

    Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)

    God of War(Sony Santa Monica / SIE)

    Octopath Traveler (Square Enix / Acquire / Nintendo)

    Red Dead Redemption 2 (Rockstar Games)

    Return of Obra Din (3909 LLC)

    What Will Win: Octopath Traveler

    We’re not entirely sure that AC, RDR 2, and God of War belong on this list over some indie candidates, but such as it is, we give the nod to Octopath Traveler.

    Return of the Obra Dinn’s retro visuals are an essential part of the game’s overall package, but Octopath Traveler features a stunning combination of classic JRPG aesthetics and modern lighting that instantly captures your attention.

    BEST AUDIO DESIGN

    Red Dead Redemption 2 Rockstar

    Call of Duty: Black Ops 4(Treyarch Studios / Activision)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    God of War (Sony Santa Monica / SIE)

    Marvel’s Spider-Man (Insomniac Games / SIE)

    Red Dead Redemption 2 (Rockstar Games)

    What Will Win: Red Dead Redemption 2

    To be honest, we don’t think that God of War really stands out in this category (outside of its soundtrack, which is honored elsewhere). Marvel’s Spider-Man is actually a bit underrated in this department, but that sadly means that it might not get the votes. Forza Horizon 4 is good, but not mind-blowing.

    That leaves Call of Duty: Black Ops 4 and RDR 2. Black Ops 4 is a tad more reliant on the quality of its sound design, but RDR 2 is just so rich in terms of how it utilizes a variety of complex sounds to sell its magnificent open world.

    BEST PERFORMANCE

    Spider Man PS4 DLC

    Bryan Dechart as Connor, Detroit: Become Human

    Christopher Judge as Kratos, God of War

    Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey

    Roger Clark as Arthur Morgan, Red Dead Redemption 2

    Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

    Who Will Win: Yuri Lowenthal as Peter Parker

    We have this as Spider-Man’s only win of the night, but it’s a well-deserved one. Yuri Lowenthal turns in a brilliant take on a version of Spider-Man/Peter Parker that we rarely get to see (experienced, but wavering). It’s even more impressive when you consider that Tom Holland elevated expectations for this role not long ago.

    Christopher Judge as Kratos could end up being the somewhat surprising winner of this group, but we still think Spider-Man takes this.

    GAMES FOR IMPACT

    11-11 Memories Retold (Digixart / Aardman Animations / BANDAI NAMCO Entertainment)

    Celeste (Matt Makes Games)

    Florence (Mountains / Annapurna Interactive)

    Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)

    The Missing: JJ Macfield and the Island of Memories (White Owls / Arc System Works)

    What Will Win - Life is Strange 2: Episode 1

    Celeste is the best game on this list, but in terms of the spirit of the award, we think that Life is Strange 2: Episode 1 ends up winning. It’s the most socially aggressive game on this list and has some name value to boot. We’d honestly be shocked if this award goes any other way (with the possible exception of Celeste taking it based on the overall quality of the game).

    BEST MOBILE GAME

    Donut County(Ben Esposito / Annapurna Interactive)

    Florence (Mountains / Annapurna Interactive)

    Fortnite (Epic Games)

    PUBG MOBILE (Lightspeed & Quantum / Tencent Games)

    Reigns: Game of Thrones(Nerial / Developer Digital)

    What Will Win: Donut County

    This is actually a very tough category to predict. Fortnitecould certainly walk away with this award, but we think this is where Fortnite fatigue kicks in. Florence would be a real candidate if awards were purely decided by critics, but it probably doesn’t have the fan support.

    That leaves Donut County which is a fun, smart, and reasonably popular mobile title that doesn’t feel like a mobile title. Again, though, don’t be surprised if Fortnite takes it.

    BEST VR/AR Game

    ASTRO BOT Rescue Mission (SIE Japan Studio / SIE)

    Beat Saber (Beat Games)

    Firewall Zero Hour (First Contact Entertainment / SIE)

    Moss (Polyarc Games)

    Tetris Effect (Resonair / Enhance, Inc)

    What Will Win: Beat Saber

    Realistically, this is a two horse race between Tetris Effect and Beat Saber. While Tetris Effect is a downright brilliant game that ranks among the year’s most entertaining experiences, it’s not a game that is entirely dependent on VR.

    As such, we think this award goes to Beat Saber and its hypotonic rhythm gameplay. Beat Saber utilizes VR in a way that is both comfortingly familiar yet advanced enough to clearly serve as a harbinger of the future of this genre and the technological medium.

    BEST STRATEGY GAME

    BATTLETECH (Harebrained Schemes / Paradox Interactive

    Frostpunk (11 bit studios)

    Into the Breach (Subset Games)

    The Banner Saga 3 (Stoic Studio / Versus Evil)

    Valkyria Chronicles 4 (Sega CS3 / Sega)

    What Will Win: Into the Breach

    The strategy genre isn’t quite as popular/robust as it once was, but this is a pretty solid overall list of candidates. In the end, though, Into the Breach wins this one in what might be a landslide.

    Not only is it arguably simply the best strategy game of the year (even if it's closer to Chess than StarCraft), but it’s the only game on this list that doesn’t come with a “but” attached to it when you’re trying to dissect its overall merit.

    BEST SPORTS/RACING

    FIFA 19(EA Vancouver / EA Sports)

    Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)

    Mario Tennis Aces (Camelot Software Planning / Nintendo)

    NBA 2K19 (Visual Concepts / 2K Sports)

    Pro Evolution Soccer 2019 (PES Productions / Konami)

    What Will Win: Forza Horizon 4

    Here’s another category that is largely going to be determined by baggage. NBA 2K19 and FIFA have the microtransaction stigma, Mario Tennis Aces launched with controversy due to its lack of modes/options, and Pro Evolution is made by Konami.

    That leaves us with Forza Horizon 4. The process of elimination aside, Forza Horizon 4 is just a great game. It’s honestly one of the year’s best titles. Its stunning visuals, rich content, and rock solid racing gameplay make it one of the best sports/racing games in recent memory.

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014


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    Insomniac's Sunset Overdrive is finally coming to the PC.

    Sunset Overdrive PC
    News Matthew Byrd
    Nov 16, 2018

    Sunset Overdrive, Insomniac's Xbox One title that has quickly become a cult classic, is coming to the PC. 

    While there's been no shortage of rumors regarding Sunset Overdrivecoming to the PC, Insomniac has finally released a launch trailer for the PC version of the game that confirms its existence. Still, we're waiting to hear a few more details about this version of the game. While it appears that this is a fairly straight port of the title, it's possible that the PC version will feature a few visual upgrades. It's also possible that this version of the game will include all previously released Sunset Overdrive DLC, but that has not been confirmed at this time. 

    What has been confirmed is that Sunset Overdrive will be released for PC today, November 16th. We know the game will be available via the Microsoft Store, but there seems to be some debate regarding whether or not it will be launched on Steam. Keep an eye on both sites just in case.

    We can also tell you that you may not have played Sunset Overdrive when it was released on the Xbox One, but you should absolutely take this opportunity to play it now. 

    Sunset Overdrive is a bizarre open-world action title that involves a very dangerous energy drink, some outlandish characters, and a plethora of over-the-top weapons. Mostly, though, it features a fascinating navigation system that sees players bounce around various structures and grind rails to get around the game's fairly sizeable map. Indeed, Sunset Overdrive can be thought of as a kind of prototype for Insomniac's recent Spider-Man game

    Comparisons aside, only Sunset Overdrive is Sunset Overdrive. It's a fun and genuinely funny title that takes a little while to get going and sometimes struggles under the weight of its own ambition but absolutely deserves to be played by any fans of Insomniac or the genre. With any luck, this release will be a success and we'll finally get that sequel

    Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014