Quake Champions is the latest installment in the classic FPS series. This title appears to be a follow-up to the infamous Quake III: Arena as it attempts to revive the arena shooter genre that classic game helped to popularize. Bethesda is promising a pure Arena-style shooter experience with a special emphasis on interesting characters and creating an equal playing field for all levels of fraggers.
From the trailers released thus far, it is clear that this new Quake is focused on providing the same brand of lightning-fueled rapid chaos that made Arena one of the most popular games of its generation. While Bethesda's presentation suggests that the team will be taking cues from the open, character-driven style of Overwatch, gameplay footage showcases an arena battleground that is unmistakably worthy of the Quake name.
Here's everything else we know:
Quake Champions News
Bethesda is preparing to roll out a new update for Quake Champions that will introduce quite a few new things to the game.
First off, Instagib is finally returning to the fold. For those unfamiliar with the phrase, Instagib is a classic Quake option that allows for players to one-hit kill their opposition. The trade-off is that you only start with two weapons - the Rail Gun and the Gauntlet - and you're not able to pick-up any weapons or items. However, Champions will still let each character use their abilities.
There will also be a new 2v2 TDM Ranked Mode that aims to recreate the intensity of duels with an added element of strategy. On top of that, players will now have access to a "No Abilities" mode that brings Champions more in-line with classic Quake experiences. Sadly, it is only available on custom game modes.
All of this, and some new cosmetics, will be available on March 15th. This update will be free for all Quake Champions users.
Quake Champions Release Date
Quake Champions doesn't have a release date as of yet.
Speaking with GameSpot, studio director Tim Willits revealed that id hasn't ruled out a console release for Quake Champions, which is currently only slated for PC. Said Willits, "It's a PC game. No excuses. No limitations. We're going to focus on one platform," but he added that he "love[s] [his] console fans. "We're not totally shutting the door on consoles."
Willits teased the game won't officially launch until after it's gone through a long beta period. Willits clarified, "It's going to come out after a really, really long closed beta. I'm telling people now, it's going to be a long beta."
Quake Champions Trailer
Bethesda revealed at E3 2017 that Wolfenstein protagonist B.J. Blazkowicz will join the Quake Champions' roster. The studio also announced that they plan to host a $1 million Quake World Championship tournament at QuakeCon starting on August 26th.
You can check out all the new footage from Quake Champions - including previews of some of the game's new maps - via the game's latest trailer:
Just in case you weren't convinced that Quake Champions will provide the same essential Quake multiplayer experience you know and love, Bethesda has released what they call a raw gameplay trailer which simply shows player footage from a match in progress. The speed is intoxicating.
Quake fans get to enjoy a double dosage of good news today as there is not only a gameplay trailer for Quake Champions out in the wild, but it includes an announcement that there will be a Quake Champions closed beta starting in the near future.
You can sign-up for the Quake Champions closed beta by going to the beta section of the Quake website. According to the official closed beta announcement, the beta is expected to begin in the "coming weeks." Furthermore, the full announcement reveals that there will be more Quake Champions trailers coming this week and confirms that those attending PAX East will be able to experience the game themselves at the Bethesda Booth.
As always, closed beta means that not everyone who signs up for access will actually be able to play the beta upon its release.
Quakecon finally gave us a look at Quake Champions in action and...well, let's just say that those fears that some had that Quake will somehow not retain the insanity of Quake IIIshould be put to rest by this gameplay trailer that showcases Champions' incredible speed, absurd weaponry, and loveable affection for ultraviolence. In any case, it might be our best look at the game for some time until the game enters closed beta in 2017.
Check it out:
Bethesda uploaded a video to their YouTube page in which Studio Director Tim Willits breaks down the design process of Quake Champions and explains how the game is both a classic Quake shooter and an attempt to modernize some of the title's trademark elements by incorporating some recent advancements in the genre. Of particular note are the heroes and skills he reveals that give us a better idea of how Quake Champions' characters will differ from one another.
Take a look:
Well, scratch one entry off of our E3 prediction list as Bethesda has just confirmed that Quake is making its long-awaited comeback.
It's called Quake Champions, and you can check out the game's first trailer below:
Quake Champions Details
Creative director Tim Willits has informed Polygon that Quake Champions will be a free-to-play game.
Well...kind of.
"At its core, it’s a free-to-play game,” says Willits "with the option to buy the Champion Pack and just get in and play with all the Champions. There are a number of Quake players that just want to play their Quake, right? And they are familiar with the business model of our previous games, and they are totally fine. ‘I want to buy the game. I want to start playing. I want to have access to all the Champions.’
What that means is that players who purchase the game will gain access to all of Quake Champions' characters while those free-to-play players will be able to use in-game currency to gain access to new Champions for a limited period of time. It's not clear how long you will be able to access purchased Champions via the latter method, but Willits did say that he doesn't want to use the word "rent" in regards to the nature of the transaction.
Players on both sides will have the chance to use in-game currency on other unlockables such as rune challenges and skins. Additionally, free-to-play and paid players will compete in the same brackets on the same maps using the same weapons. At this time, it appears the only potentially meaningful gameplay concept that requires currency are the characters themselves.