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New DuckTales: Remastered Himalayas Gameplay

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NewsRobert Bernstein7/17/2013 at 11:39AM

Capcom has unveiled a new gameplay trailer for Ducktales' reboot...

Capcom has unveiled a new gameplay trailer for Ducktales: Remastered, showing tidbits from the Himalayas, as Scrooge McDuck attempts to retrieve the treasure of the Himalayas.

Launchpad details some of the things standing in Scrooge's way, such as slippery ice, powdery snow, and an abominable snow beast.  Sounds fun enough, right?

DuckTales: Remastered will hit PSN, Wii U and Steam on August 13th, and XBLA nearly a full month later on September 11th.

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Firefly Online Announced

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NewsAaron Birch7/18/2013 at 8:47AM

An online social gaming incarnation of Joss Whedon's cult classic, Firefly, has been announced...

Okay, so fans may prefer the announcement that TV execs have seen sense and granted Joss Whedon's Firefly a second chance on TV, but the reveal of an online game is certainly something to be happy about.

Announced at Comic Con, Firefly Online is in development for iOS and Android, and will put players in the role of a ship captain aiming to make a name for themselves. Players will have to hire their own crew, trade with other players and execute missions.

Ships will be customisable, presumably featuring more than just the Firefly class ship made famous by the series. The game will also be cross-platform and have cross-device functionality.

Firefly Online is being created by QMXi and Spark Plug Games, will be published by Fox and is coming sometime in 2014. It'll be initially available only for smart phones and tablets, but a PC version hasn't been ruled out. Have a look at the announcement trailer below.

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NOTHING EVER DIES...

Max Payne 3: The Complete Series Coming in October

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NewsRobert Bernstein7/18/2013 at 10:51AM

Rockstar is set to release a hardback print edition of previously released Max Payne comics...

In October, Rockstar and Titan Books will team up to bring Max Payne 3: The Complete Series to bookstores and online retailers.  Max Payne 3: The Complete Series will be a hardback print edition of previously released Max Payne 3 comics, and will also feature artwork the world has not seen yet.

The collection will dive into Max Payne's tormented past, ranging all the way back to his troubled childhood, through the brutal murder of his wife and child, as well as his dismissal from the NYPD and journey through Sao Paulo.  If you didn't pick up any of the Max Payne video games, and are unaware of Max Payne's story, it is definitely one worth reading.









 











Max Payne 3: The Complete Series will be released on October 22nd for only $9.99.


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Batman: Arkham Origins - Official Copperhead Reveal Trailer

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NewsRobert Bernstein7/18/2013 at 6:07PM

Batman will face the deadly Copperhead for the first time in a video game...

DC Comics and WB Games have unveiled a new gameplay video for the highly anticipated Batman: Arkham Origins, revealing that Copperhead will be in the game.

Copperhead is incredibly agile, indeed, and is a motivated killer; she'll stop at nothing to kill Batman and earn Black Mask's $50 Million bounty.

For those that don't know, this is the New 52 version of Copperhead, which was radically changed from the characters earlier iteration.  For one, Copperhead is now a female, and is an androgynous snake woman, instead of being a male in a snake costume.

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Dead Space movie back in the works

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NewsSimon Brew7/19/2013 at 8:56AM

With production on the Need For Speed movie complete, might EA be getting Dead Space to the big screen next?

Yesterday, we took a look at the many big blockbusters already earmarked for 2015, and two of them were videogame properties heading to the big screen. There are high hopes for both Duncan Jones' Warcraft movie, and the movie take on Assassin's Creed, and they lead a sizeable charge of videogame-inspired films.

As it turns out, there might be another one on the way too. Electronic Arts' Dead Space franchise has been linked with the movies before, and at one stage, D J Caruso was linked with the director's chair. But it seemed to peter out in the midst of development hell. No longer, however.

After the project ended up in limbo - along with several other movies that the firm was pursuing - EA has started investing in developing the projects itself, with a view of then shopping them to a distributor. That's what it did with Need For Speed, and with Dead Space, it's had Philip Gelatt (Europa Report) on the latest draft, and EA will now take his script and bring in another writer to help develop it.

There's still some way to go here, but with Need For Speed's production now complete, there's clearly a feeling within EA that it's finally got movie adaptations of its games up and running. Don't be surprised if Dead Space is next.

Variety.


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New Borderlands 2 DLC announced

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NewsAaron Birch7/22/2013 at 8:31AM

Following the promised season pass DLC comes news that downloadable add-ons for Borderlands 2 aren't going to stop any time soon...

Now that the four season pass DLC expansions have been released for Gearbox's Borderlands 2, the team have confirmed more content is on the way for the looter-shooter FPS.

The game will soon see the arrival of the Ultimate Vault Hunter Upgrade Pack 2, which will raise the level cap even further, to a heady level 72. It'll also allow players to change the difficulty setting for an extra challenge, and it'll introduce the Digistruct Peak Challenge. This will be a new quest that see players help out Professor Tannis with new recruit training for the Crimson Raiders. The pack will cost around $5.

Talking at PAX Australia, Gearbox boss, Randy Pitchford, revealed that more new DLC will be coming too. Called a 'Headhunter Pack', it'll be titled T.K. Baha's Bloody Harvest. Based around a character from the original Borderlands, expect this to be a challenging gore-fest when it arrives sometime in October.

Pitchford also stated that he hopes more Headhunter packs will follow, so expect to see even more content for the game that just keeps giving.

Please, if you can, support our charity horror stories ebook, Den Of Eek!, raising money for Geeks Vs Cancer. Details here.

New Xbox One Features Revealed

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NewsAaron Birch7/22/2013 at 8:37AM

Several features of the Xbox One were shown at Comic Con this year, including details on controller recognition...

During a Comic Con panel several details of the Xbox One's 'base level' features were discussed. The panel, hosted by Larry “Major Nelson” Hryb, involved a few game developers and Microsoft's creative director, Ken Lobb. During the panel, a few core features of the new platform were shown off.

First up was the Xbox One's ability to record gameplay. The unit will record five minutes of any game played, and can be instructed to records 30 second clips by simply saying “Xbox record”.

Controller recognition is an interesting feature which uses the Kinect camera to recognise who's actually holding the controller. If passed to a new person, the Xbox One will detect this and automatically switch control schemes for the new user. So, if you map your controls for Killer Instinct differently to your friend, and you pass the controller, they'll be able to jump in and play as they prefer, all without ever entering an options screen.

Some new Kinect features were further elaborated on, including the new sensor's ability to detect individual finger movements from within around three meters, and the minimum Kinect range is now one meter. So, if you've got a smaller living room, you'll actually be able to use Kinect properly, and issue that plagued the début outing of the tech.

Kinect will also be able to scan and create a full 3D image of your face, which can then be applied to your avatar. This personalisation will even extend to your BMI, which will be reflected by your avatar's body shape.

This face mapped to your avatar will also be a real time representation of your own mug, including your current emotional state. So, if you're happy, your avatar will reflect that. Start to feel the rage, however, and so will your digital doppelgänger.

Other features discussed included the ability to set up games with friends online using Smartglass, and the option to play another until everyone is ready, at which point you can instantly switch to the new game. Turn 10 also revealed new, trigger-mounted rumble devices which, in Forza, will be used to feel individual tire response.

These features, as stated earlier, are all considered base features, and are standard across the board, meaning they're open to any game.

Also discussed during the panel was Capcom's Dead Rising 3, which is looking very promising, offering a true, open world sandbox with no loading times. 

So far, there are no details of a release date for the Xbox One, but Microsoft has said it'll reveal more during the summer, so stay tuned.


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Wargaming Working With Microsoft for Quicker Updates on Xbox

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NewsRobert Bernstein7/22/2013 at 9:21AM

It appears as though the folks at Wargaming are working with Microsoft to get quicker updates...

Wargaming CEO Victor Kislyi is apparently frustrated about Microsoft's update process for online games.  But, instead of giving up, Kislyi and the folks at Wargaming are attempting to work with Microsoft to rectify the problem.

"The good thing is with online games, sometimes if you screw up, you can do frequent updates. But one of the biggest challenges with Microsoft was the frequency of updates because the QA process and certification process takes an extremely long time. Totally unacceptable for a meaningful free-to-play. We are working with them to do quicker updates," said Kislyi.

Wargaming is attempting to bring one of their MMOs, World of Tanks, to Xbox 360 later this year, but the issue with constant updates for the game might prove to be more severe than they should be.

Microsoft is notorious for the gauntlet that all content updates have to go through before going live on Xbox Live.  Hopefully, Kislyi's attempt to change how Microsoft releases content updates will become precedent for future online games.

"We will see, there is a lot of work on the technically side and on the administrative side which should resolve in the acceptable quality of the product, including updates of the product including speed and rates. So we will see," Kislyi stated.

World of Tanks for the Xbox 360 is still in beta.  Players can sign up for the beta at their official website.

Source: Polygon


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Is DLC a Necessary Evil in Today’s Gaming Industry?

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NewsJoe Jasko7/22/2013 at 10:02AM

We take a look at what’s considered ‘right’ and ‘wrong’ DLC in 2013, and how publishers can avoid coming across as too money-grabbing in their DLC selections…

DLC: it’s those three simple letters that bring heavy connotations with them on both sides of the spectrum. Now whether or not you’re a loyal supporter of all things downloadable content, or whether you think it’s the next worse thing after Aliens: Colonial Marines, there’s no denying the fact that DLC has become a necessary evil in the video game industry today.  Publishers need a way to ensure their games reach a certain milestone of longevity, and that there will still be a reason to invest in these IPs months, or even years, down the road after their initial release. After all, it sure makes the multi-year wait for the next installment in our favorite franchise just a little more bearable! So why is there still such a general controversy, and sometimes even distaste, towards downloadable content?

Just like different video game IPs, every DLC is its own unique beast. So of course, the big question turns to what makes a fair and justified piece of DLC, and what makes an abusive and money-grabbing one. Perhaps one of the most notorious examples in the last few years of DLC abuse was the disc-based content locking practiced by companies like Capcom, and even Volition with the release of Saints Row: The Third. Basically, these games would ship on release day with several of the additional downloadable content packs already prepped and ready to go on the retail game discs. A few months later, when the official “DLC” would be released, players would essentially pay a small fee to “unlock” the hidden content that they had technically already bought and owned on the actual game disc.

When a big AAA title gets released these days in 2013, it’s almost a guarantee that several DLC packs are sure to follow. However, it often seems that WHEN these inevitable DLCs get announced also plays a big factor in the public’s perception of them. For instance, do you remember the eye-rolling that occurred when Ubisoft fully announced the DLC for Assassin’s Creed III a few weeks before the actual game’s release? Taking this pattern to an all-new extreme, DLC for Assassin’s Creed IV has ALREADY been announced, even though the base game isn’t set to come out until the end of October. Of course, given things like the now relatively common Season Pass functionality which lets gamers purchase all future downloadable content for a game at a discounted price, it makes sense why gamers would want to know what they can expect to receive later on before making an investment such as this. But when the advent of DLC begins to take away from the base game at hand, this is where I think many people begin to see a problem.

One company whose DLC strategies I’ve always admired is Gearbox, the developer behind the fantastic Borderlands series. In both Borderlands and its 2012 sequel Borderlands 2, players were given four unique and extremely thought-out storyline DLC expansions (with even more Borderlands 2 DLC on the way), which not only featured all sorts of new missions and locations, but were also nicely paced out in the months following each game’s respective release. Gamers knew exactly what they would be in for in buying a Gearbox season pass, but it was more to extend the Borderlands experience that they had already been enjoying: and not something that seemed needlessly tacked on as a mere afterthought.

But of course, no matter what kind of DLC you plan on bringing to your next big game, whether it’s new costumes, extra multiplayer modes, or a full extension of the single-player experience, it often seems like the message you convey alongside the announcement will either help or harm the way your DLC is positioned on the industry meter of “Excellent” and “Money grabbing.”

One company that recently came under fire for shady DLC tactics was Deep Silver, for the recently released Metro: Last Light by 4A Games. Alongside the release of Metro: Last Light in May, Deep Silver posted a day-one $4.99 DLC that added on the Ranger Mode difficulty to the game, which is the Metro series’ equivalent to an extreme mode of play. But the big problem with this one? The fact that Deep Silver began billing the Ranger Mode DLC as “The way that Metro: Last Light is truly meant to be played.” So in the eyes of gamers, they were paying full price for the latest Metro game, only to be told if they REALLY wanted to have the full Metro: Last Light experience, then they would need to shell out a few more bucks for that privilege. Again, the fact that a day-one DLC release such as this could have easily been added to the actual base game only fuels the counter argument, and comes across as no better than that “disc-locked” content that Capcom and friends took such a fan beating over.

A huge controversy erupted online of Deep Silver’s handling attribution of DLC in Metro: Last Light, which was speared in such a negative fashion, that developer A4 Games was forced to respond. In answer to the heated claims of releasing an unfinished product with money-grabbing DLCs, A4 Games had basically stated that developers these days simply just can’t afford NOT to include DLC, and that they saw the Ranger Mode DLC as the least intrusive method for extending their game, not to mention the hopes of bringing in more revenue so they could continue to do with they love: making great video games. A similar controversy occurred when EA and Visceral Games announced DLC for Dead Space 3, and promised it to be the “most disturbing content in the series to date.” So in other words, the kind of content that many gamers thought they were already purchasing with the initial retail release of Dead Space 3.

So if there’s anything that can be learned from the many ways that downloadable content has transformed in today’s age of gaming, it’s that the industry might very well need them in order to survive. Even bigger, industry landmark companies like Nintendo are finally beginning to get their feet wet in the DLC waters, with this summer’s New Super Luigi U one of the first substantial DLC expansions the company has ever released, not to mention one of the most well-received DLC by both gaming critics and the gaming community that I’ve seen in quite some time. So there’s no denying that, if done right, DLC can not only be a completely appropriate means to monetize your latest IP, but gain the trust and support of your fanbase and other gamers.

What are your feelings on the current state of downloadable content in the video game industry? Has DLC really become a necessary evil for all prospective game developers? What’s more, do you have any other examples of DLC done right, as opposed to DLC done wrong? Be sure to let us know in the replies!

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I think there's room for some, but it has to be something completely different than the original game. Like, Red Dead Redemption's zombie DLC. OR Far Cry 3's Blood Dragon. Bring in something REALLY new; that is how you do it!

Map Packs, skins... those should all be free. We paid $60 for the game already, they aren't supposed to use a free-to-play model.

New Co-Op Teenage Mutant Ninja Turtles Game To Release in October

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NewsRobert Bernstein7/22/2013 at 10:42AM

Next month will bring TMNT: Out of the Shadows to XBLA, and in October, we'll be getting a new TMNT game based on the Nickelodeon show...

As if Teenage Mutant Ninja Turtle fans weren't already excited enough about next month's Teenage Mutant Ninja Turtles: Out of the Shadows game, fans now have yet another reason to be excited.  In October, Activision will release Teenage Mutant Ninja Turtles (the game) based on the current Teenage Mutant Ninja Turtles TV series on Nickelodeon.

And, even better yet, the game will sport local four player co-op and drop-in/drop-out joining and exiting. Unfortunately, the keyword there is local, and not online.  And, to be brutally honest, the graphics look god awful. But, it could still be an excellent game, so we won't write it off just yet.

Set in the same universe as Nickelodeon's popular animated series, this side-scrolling action-brawler will bridge the gap between the show's first and second seasons, putting Turtle Power into fans’ hands.

The game is developed by Magic Pockets (they're responsible for Mini Ninjas) for Wii, 3DS and Xbox 360.  It will hit retailers on October 25th. Check out the first trailer below. 

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Saint's Row 3's Cancelled DLC, Enter the Dominatrix, Coming to Saint's Row IV

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NewsRobert Bernstein7/22/2013 at 3:10PM

That cancelled Saint's Row 3 DLC is coming to Saint's Row IV...

Volition has revealed that the previously cancelled Saints Row: The Third DLC, 'Enter the Dominatrix', will now be heading to Volition's highly anticipated fourth installment in the franchise, Saints Row IV.

Creative director at Volition Steve Jaros revealed the company's plans this weekend at SDCC, stating that players can expect the game to launch a month and a half after Saints Row IV's launch on August 20th.  Jaros did not mention an expected price for the DLC.

Check out our Saints Row IV preview to see what is in store for the upcoming game. Stay tuned for more news about the game as we hear it.


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That wasn't obvious...

Top 5 Mobile Games of the Week (July 12 – July 18)

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NewsJoe Jasko7/22/2013 at 9:17PM

We get reacquainted with an iconic longue lizard, and escape a fast-paced bullet hell…

If I had to pick one common theme to be applied to all of this week’s best new releases in mobile gaming, it would have to be a theme of flight, and trying not to get hit by all of the dangerous hazards and obstacles always zipping around to disrupt your air voyages. From a cartoony endless flier made by a developer who worked on Portal 2 and Team Fortress 2, to a bright and blocky minimalist take on the basic Starfox formula, this week will have you soaring over every inch of your loyal touchscreen devices. And that’s without even mentioning the full mobile release of a bullet hell console game! So get yourself ready for takeoff, because here are Den of Geek’s Top 5 picks in mobile gaming for the week of July 12 – July 18:

 












5. Flyro

Developer: Brute Farce | Platform: iOS | Price: $0.99

In this colorful and cartoony top-down endless flyer, you’ll play as a carefree birds named Flyro, who is suddenly left with no choice but to don a fearsome aviator helmet, and track down the menacing Moustermind after the fiendish villain freezes your loving home of Birdtown. But despite the cute and simple presence, Flyro is certainly nothing to shake a feathered foot at: mostly because the game was made by an ex-Valve developer, who had a personal hand in such gems as Portal 2, Team Fortress 2, and Left 4 Dead. So with a roster of past experience that’s as impressive as that, you already know that Flyro has got to seriously bring on the gameplay. Now even though the essence of Flyro is probably more along the lines of your typical endless runner that we know and love today, the difference here is that everything about this one screams a “bullet-hell” type of experience, with dozens of deadly hazards and obstacles to dodge always cluttering the screen within a mere instance. There is also no “pay-to-win” mechanic of any kind to be found in the game, which is not only something of a rare commodity these days, but something I think a lot of gamers have grown to appreciate and respect.

Download Flyro on the iOS App Store


 









4. Futuridium EP

Developer: Mixedbag Srl | Platform: iOS | Price: $1.99

At first glance, Futuridium EP might very well seem like an acid trip in the 80’s gone wrong. It’s bright, and almost hypnotizing colors and blocky landscapes do wonders to throw you into the game’s engrossingly fast-paced world, as you pilot your lone starship fighter around the screen with simple one-touch controls and shoot down everything around you. But in a weird way, the fantastic quality in both gameplay and presentation of Futuridium EP almost reminds me of a minimalist version of Star Fox 64: just the feeling of the visuals, and the crucial ability to fully maneuver your ship in 180 degrees. And of course, there’s no damn Slippy Toad telling me to do a barrel roll every five seconds, so I guess there’s really only going up from there. But what’s really cool about Futuridium EP, and what gives the game its impressive sense of challenge, is that there is virtually no bonuses or special powers to be found in the game. Each of Futuridium EP’s 13 brisk levels will squarely rely on your ability to fly and maneuver through the different level layouts, and shoot down your foes with your handy dandy lasers. Maybe an acid trip from the 80’s wouldn’t have been such a bad thing after all if it was anything like this awesome game!

Download Futuridium EP on the iOS App Store

 








 


3. Sine Mora

Developer: Digital Reality Software | Platform: iOS | Price: $5.99

In keeping up with the new weekly tradition of releasing a full console title onto mobile devices, Sine Mora from Digital Reality Software is next in line, and it brings an absolutely gorgeous, but insanely challenging and mind-numbingly difficult bullet-hell adventure to your touchscreen. The game was originally released on Xbox 360, PlayStation 3, and Steam in the spring of 2012 to much critical acclaim, and its 2.5D presentation translates perfectly well now onto smartphone and tablet hardware. The cool thing about Sine Mora is that the game doesn’t feature any sort of head’s up display in regards to your health, so you don’t exactly ever DIE at any point in the game. However, that’s certainly not to say you won’t be seeing that infuriating “Game Over” screen more times than you can count in this fast-paced arcade title. For you see, every time you take a hit in the game, the countdown timer speeds up to terrifying levels, and when it boils down to zero, well then you can pretty much guess what’s going to happen next. While it still retains the same basic mechanic of a health bar, I think the timer dependency adds a much-welcomed sense of franticness and urgency to an already exhilarating and difficult ride.

Download Sine Mora on the iOS App Store




 

 






2. Leisure Suit Larry: Reloaded

Developer: Replay Games | Platform: iOS | Price: $4.99

For every kid who was playing those whimsical point-and-click adventure games like The Secret of Monkey Island back in the day, there was a weary grown-up playing the adult version of the genre, in Leisure Suit Larry. In case you’ve never heard of the franchise before, Leisure Suit Larry: Reloaded is a full and updated remake of the very first game in the Leisure Suit Larry series, which finds the greasy lounge lizard (and 40-something-year-old virgin; I can kind of see why, judging from the way he dresses) Larry Laffer, quite simply, trying to pick up women in all sorts of dank bars and sketchy places around town. The game has become iconic in a way, for its extreme sexual nature in content and rude and crude humor, and all of that is wonderfully retained here in the iOS remake. What’s more, the developers have even gone above and beyond to add a brand new love interest into the game, as well as provide a full voice-acted narrator for many of the events that occur in Larry’s ongoing quest to find some sleazy kind of love for the night. If anything, this is simply just one of those titles that you’re going to want to play, just so you can say you’ve at least had the Larry Laffer experience at least once in your life.

Download Leisure Suit Larry: Reloaded on the iOS App Store











1. Breach & Clear

Developer: Gun Media | Platform: iOS | Price: $1.99

Our number one pick this week in mobile gaming is an extremely gorgeous, and extremely action-packed, high-octane turn-based military strategy game called Breach & Clear. Was that enough hyphenated words and adjectives for you there? I didn’t think so. In Breach & Clear, players will get to choose from commanding a number of real-world military factions, such as the U.S. Army Rangers and the U.S. Navy Seals, as they guide them into a number of cramped and claustrophobic battles set in exhilarating tactical indoor areas. The gameplay itself mostly resembles the turn-based tactical action that we’ve seen in such games as XCOM: Enemy Unknown and Omerta: City of Gangsters, where both the player and the computer take turns in moving each one of the squad members into position before firing on all fronts. While the game is certainly heavy on the action and the strategy, Breach & Clear is also just as in-depth on the customization front as well, with thousands of different possible gun combinations to really spruce up your arsenal. And if you act now and download Breach & Clear before the developers introduce the game’s first title update, then you’ll be able to snag an exclusive “Day One Gold M4” for full use in the game.

Download Breach & Clear on the iOS App Store

Batman: Arkham Origins Adds Mad Hatter

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NewsRobert Bernstein7/23/2013 at 12:30PM

Batman recently learned he would be facing a new version of Copperhead, and now he's going to have to deal with Mad Hatter as well...

Official Xbox Magazine has officially confirmed that the Mad Hatter has been added to Batman: Arkham Origins.

Last week, we learned that Batman would face a new version of Copperhead, and now, Jervis Tetch aka the Mad Hatter has been added into the mix as well.  Apparently, the Hatter will have more of a prominent role in Batman: Arkham Origins than he did in Arkham City, and he'll be the mind behind the game's trippy action sequences.

Batman: Arkham Origins will hit retailers on October 25 for PS3, Xbox 360, Wii U and PC.

Source: VG247


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21 Gaming Sequels We'd Like to See For Next Gen

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Ya know, we sure would like to see these games head into development...

Have you ever released a sigh of anguish and disgust after a sequel to your favorite game wasn't announced at E3? I know I have.  We all did here at Den of Geek after this year's E3.  I was nearly 90.54% certain that EA would announce a next gen installment in the Skate franchise, and another Banjo Kazooie, neither of which happened.  So, after crying myself to sleep (didn't really) and randomly searching the internet for news on some of these games (I did), I was still unsatisfied with just how many of my favorite games had known sequels in the works.  Which brings us to this list, from a discussion between myself, Joe Jasko and John Saavedra, about what games are missing from the next gen line-up.  Here are 21 video game sequels we would like to see in the works for Xbox One, PS4 and/or PC.

Just Cause 3

I don’t think I’ve ever been so completely and hopelessly engrossed by a video game as I was with Just Cause 2, which I easily spent over a hundred hours one summer trying to reach that coveted 100%. It got so bad sometimes, that I’d be passing by radio towers on the road in real life and imagine myself blowing them up like I did in the game. After playing this series, every other sandbox game just seemed to pale in comparison, as I didn’t have that totally sweet grappling hook and parachute combo to get me moving from Point A to Point B in the blink of an eye. Considering that the game world of Just Cause 2 was one of the largest ever created in a video game, I can’t even imagine the kind of incredible scope and massive amount of awesomeness that could be possible with a next-gen Just Cause.


Dark Sector 2

I’ll always say that Dark Sector was one of the most criminally underrated games of this entire generation. It got a lot of flak from reviewers for ripping off the third-person control scheme from games like Resident Evil 4 and Gears of War, but, I mean, your main weapon in the game was basically this razor-sharp boomerang which you could use to decapitate enemies at a distance, so how could you NOT think it was anything but great? You could even throw your death-o-rang into fire and electricity for a more environmental (and explosive) effect. I’ve been dying for a sequel to Dark Sector for so many years, because I feel like the developers had barely scratched the surface with what could be possible with this smooth and quite gruesome idea.

Maximo 3

Does anyone out there remember the forgotten PS2 game Maximo: Ghosts to Glory, and its 2003 sequel Maximo: Army of Zin? The games were a loose 3D reinterpretation of Capcom’s classic Ghosts’n Goblins universe, and they were probably some of the most impossibly hard and rage-inducing games I’ve ever played. But that’s not to say that Maximo was nothing short of amazing, because it so, SO was. Trekking through graveyards and smacking skeletons into little piles of clattering bones just never seemed to get old with this game. Plus, there were always those heart polka-dotted boxers you’d wear if you took a hit and lost your armor. The first game was re-released on the PSN for PlayStation 3 in 2011, so maybe there’s still a little flicker of hope for a revival?

Banjo-Threeie

I’ll try my best to contain my excitement when writing about this one, but I’m not making any promises here. Fans of the classic Nintendo 64 platform-adventure series from Rare have been clamoring for a proper sequel to 2000’s Banjo-Tooie since, well, the year 2000. What they got instead was a big slap in the face with the weird vehicle-based Banjo-Kazooie: Nuts and Bolts released for the Xbox 360 in 2008, but I still refuse to give up hope that we’ll see the iconic bear and bird duo return for one last colorful adventure: and that this time, it will actually be an adventure that people will want to play. At least now that Rare’s obligatory Kinect Sports title for Xbox One is almost out of the way, maybe they’ll start developing something good again.

Mother 4 / Earthbound 2

Ask anyone who’s ever played it, and they’ll be sure to tell you that Earthbound on the Super Nintendo is one of the best games ever created. The game’s long-awaited sequel, Mother 3(the series is known as “Mother” overseas), was released as a Japanese exclusive on the Gameboy Advance in 2006, and was perhaps even better. There is very little out there in the games industry that can match the heart and emotion of this little cult series, and the fact that a full 3D sequel on the Nintendo 64 was ultimately cancelled years and years ago still stings more than the utterly heartbreaking and devastating ending of Mother 3. Nintendo actually just announced that the original Earthbound would be making its way to the Wii U Virtual Console later on this year, but a new, proper follow-up to this gaming legend would move more consoles than I could even imagine.

Burnout Paradise 2

Burnout Paradise was a masterfully crafted racing game for the next generation (at the time).  Now we are entering a new generation of games with the Xbox One and PS4, and there is no Burnout Paradise 2 on the horizon that we know about.  But, that might be a good thing for now; the next generation is littered with racing titles already, such as Driveclub and Forza 5.  So, I wouldn't want a Burnout Paradise 2 to come out right away, but I would like to be comforted by knowing that there is a new Burnout Paradise in the works.  I'd also like a new city other than the Paradise City we had in the first game.  New environments, new cars, and an even bigger map that has drop-in/drop-out online capability.  Sign me up!

3D Dot Game Heroes 2

Another one of the most underrated titles in my entire game collection, PlayStation 3 exclusive 3D Dot Game Heroeswas a love letter to the original Legend of Zelda on the NES, with countless tongue-in-cheek references to the history of top-down adventure games. The only thing better than the game’s extremely addictive gameplay, is the stunningly gorgeous visuals, which somehow manage to combines elements of retro graphics and slick 3D tones in an absolutely shining presentation that never fails to impress. Simply put, we really NEED to have more of this one. The game was also published by From Software, the white-knuckled developer behind the Demon’s Souls and Dark Souls franchise, just in case you were wondering if the difficulty level could stand up to the challenging retro titles that 3D Dot Game Heroes tries to emulate.

Super Mario Sunshine 2

Hands down, Super Mario Sunshine on the GameCube is my favorite 3D Mario adventure, and I’d probably even go as far to say it’s one of the best Mario games of all time. The game dared to do something different, with a unique water-spraying and hovering mechanic, and it even had a more somber, and dare I say DARKER, tone for the story, at least for a Mario game. Combined with a beautiful and open island resort setting, not to mention a brisk and challenging difficulty, this one was truly unlike anything we’ve ever seen before, and really unlike anything we’ve ever seen since. And hey, if Nintendo can give us a Super Mario Galaxy 2, then I don’t see why a Super Mario Sunshine 2 should be so far off!

Manhunt 3

I think the ruthless, murderous, and unsettlingly violent titles in the Manhunt series are some of Rockstar’s most underappreciated games to date. Manhunt 2 suffered from its initial “Adults Only” certification, and then there was the weird Wii release of the game, which prompted those hilarious YouTube videos of families having fun on their Wii, cleverly spliced together with the most gruesome scenes that Manhunt 2’s gameplay footage had to offer. But given how games these days just seem to be getting more and more violent, and more and more realistic in their representations of this violence, I think a next-gen return of Manhunt could definitely be in the cards. The first two games were well ahead of their time, and knowing how Rockstar likes to let a few years pass between subsequent releases in a big franchise, I would certainly be interested to see how they could expand this gritty idea down the road.

Alan Wake 2

Even to this day, Alan Wake remains one of the best Xbox 360 exclusive releases that money can buy. There was just something so enthralling about the shadowy outdoor game world, and the unique function of your flashlight in battles with those menacing shadow people. And even though we got the bonus spin-off game in Alan Wake’s American Nightmare, I think it’s about time that Alan Wake 2, or a “season two” of the series, rather, should start to make an appearance: if anything, just to clear up that horribly confusing and convoluted ending of the first game. But I guess I’ll let Remedy slide on this one for now, because their current work on the Xbox One exclusive Quantum Break looks MORE than amazing. But after that one’s done, I’d love to see what’s in store for their melodramatic writer on the next generation.

Folklore 2

Folklore was the very first game I ever bought alongside my PlayStation 3, so I guess I’ll always have a soft spot for the atmospheric and whimsical storybook adventure. What made the original Folklore so great is that it had a very prominent, Pokémon “gotta catch ‘em all” style of gameplay, where you could gather and collect all sorts of mystical creatures, and use them as actual attacks in the real-time battle stages. Everything about the presentation was just so incredibly dark and moody, and the graphics and soundtrack did wonders to transport gamers to a completely different world. I don’t know if we’ll ever see a sequel to the short-lived Folklorefranchise, since most of the game’s developers have since moved on to join Tango Gameworks, but I guess a boy can still dream.

Brute Force 2

No, it doesn’t make any sense that Microsoft didn’t make a sequel to Brute Force. Originally, the company had big plans for the new IP, hoping that it would become a gaming phenomenon like its flagship game, Halo: Combat Evolved. When Brute Force failed to meet the mark, in part because it WASN’T Halo, Microsoft abandoned what could’ve been a very good scifi franchise. This game was an example of giving players more of what they wanted. In the early Xbox days, Halomania was in full swing and gamers were flocking to the console shooters. Suddenly, everyone wanted to blow some alien/zombie heads off. So Brute Force gave gamers their next fix of aliens and zombies, but what it amounted to was a small little appetizer that no one wants to order because they’re too focused on getting their entree. If they were to make a Brute Force 2 that fixed some of the original’s problems (weird gameplay mechanics that involved using the black and white buttons - the most useless buttons in all of gaming history next to the Gamecube’s C-stick), this sequel would inevitably be the dessert that gamers are looking for.

Fahrenheit 2 (Indigo Prophecy 2)

Of course, the chances are very low because Quantic Dream is about the next big idea. Quantic is always looking for new ways to build games and tell stories. What’s also very obvious is that this studio likes to move from genre to genre. Lately, they’ve been doing the noir and scifi thing; and if the Dark Sorcerer tech demo is any indication, they might be moving to fantasy. Perhaps Quantic’s supernatural horror days are over, but how great would it be to return to the world of cults and claustrophobic detectives? The original Fahrenheit paved the way for this studio. How about you return the favor, Quantic, and give Fahrenheit another outing?

Remember Me 2

The original, which came out last month, didn’t exactly deliver on all its promises. What should’ve been the next great scifi epic (that didn’t involve aliens or space cruisers) turned out to be a bit of a mess in terms of repetitive gameplay and not enough memory remixing (by far, the best mechanic in the game). But I could see Remember Me 2 brushing past mistakes off and reaching the original concept’s full potential. After all, every Assassin’s Creed 2 needed an Assassin’s Creed, another game that was in danger of boring its players to death after the 4385098543rd trip to Jerusalem on horseback.

Star Wars: Knights of the Old Republic 3

A cliffhanger, it was. The Jedi Exile defeats the trifling Sith Lord Darth Traya and flies off into space to find the ancient Sith Empire at the edges of known space...After the original KOTOR, BioWare decided to move on to other projects (including Jade Empire and the very early development of Mass Effect) and handed off the series to Obsidian Entertainment. This developer apparently botched the sequel so bad that a KOTOR 3 was never even announced, never even had a chance at development hell. I don’t know, guys, I liked KOTOR 2, a sequel that wanted to be darker and more violent than past Star Wars games. All the Sith Lords in this game looked evil enough to eat Ewoks raw. Also, “The Fall of Darth Traya” is one of the most powerful cutscenes of all time. Hopefully, BioWare will take command again and give us what we want now that EA owns all Star Wars games.

Left 4 Dead 3

Why not? Valve took everything that’s ever been good about the zombie genre and put it into one game. It wasn’t about the narrative or the scares. It wasn’t about social commentary. Instead, Valve wanted to create a game that would bring people together for hours upon hours of zombie thrashing. Left 4 Dead was a huge success and won several game of the year awards. The sequel was pretty baller, too, adding melee weapons to the fight. Does Valve have nothing else to add to the zombie genre? Yeah, that’s kind of a challenge. I’m tired of waiting for the same helicopter to rescue me from that damn hospital roof while zombe Hulk tries to turn me into blood pudding.

Half-Life 3

Dude, how much longer do we have to wait?! If not Half-Life 2: Episode 3, then give us a brand-new installment. The king of scifi can’t go out in a pathetic whimper, in silence, doomed to be forgotten in a less-than-ideal future. I’m sorry I’m being so dramatic, but it hurts me every year I go without City 17 and Alyx Vance. I even bought Gordon Freeman-style glasses to prepare. At least tell me what’s up with the G-Man, a creep if I ever done seen one.

A new Dead Space

This is a no-brainer. You can’t let the best survival horror game of the past decade just rot. The game plan is this: Visceral should take some time off from survival horror to work on their top secret Star Wars game (really hope it’s Jedi Knight 4). Then once they make a super awesome Destroy All Ewoks game, they should starting thinking about how to revitalize their greatest, most messed up baby. Dead Space made survival horror really cool again. Resident Evil had all but abandoned horror by that point and was more focused on explosions. Visceral took advantage and thought of new ways to scare the crap out of people. If they can find a way to erase Dead Space 3 from memory, I think the series will be in good shape again.

A new Metroid

NOT Other M. I don’t need to even see Samus out of her suit. Take me back to the Prime days. We want to crash land on strange new planets and learn about the alien species that populate them. We want the eerie silence of a bounty hunter suit as we explore environments that are as dangerous as our enemies.

Jedi Knight 4

If Visceral is making this, I’ll start doing backflips down the street until I get to the nearest Gamestop to pre-order. Kyle Katarn is one of the greatest Star Wars characters of all time and it stinks that he was pushed to a secondary character in the last installment of the series. Kyle’s struggle with the Force in Jedi Knight 2 was not only heart-wrenching, but also a philosophical journey that begged the question: How much power should one man have? I want more of that and soon. Get on it, Visceral!

Red Dead 3

Okay, so Rockstar is pretty much the best and Grand Theft Auto V might snatch several game of the year awards away from #1 contender The Last of Us. My point is that I know these guys are busy, although they have several studios around the world. I just want them to sit down at some point and start thinking about making a new Red Dead game. I’ll even take more zombies in bonnets.

 

See Also: 

The Plea for Skate 4

The Plea for Street Fighter 5

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Disqus - noscript

"Dark Sector" actually has a kind-of sequel in "Warframe", free-to-play for PC and coming to PS4. According to the developers, Warframe is the game they WANTED Dark Sector to be, but couldn't pull off at the time. It's a sci-fi shooter that takes place in the far future, and has numerous references to Dark Sector being it's historical precedent, including a Glaive throwing weapon.

I wrote Warframe off for being the ever-dreaded 'free-to-play'... Was I wrong? Should I check it out?

By normal standards, I can't fault your logic. Most F2P games are just terrible in that they limit what you can achieve without spending money. I do like Warframe though, as 99% of the content can be done without paying a single cent of real money. To get the full experience, you may want to pay for some in-game Platinum funds (the only way to get slots for additional armors/weapons is with Platinum) but if you want to stick with your default slots, you can experience everything there is in the game. The level grind is not at all painful, and there are rewards to resetting frames/weapons.

Conversely, there are the inevitable people that complain "The crafting requires too much farming, enough so that the game is often nicknamed "Warfarm". While there is a grain of truth to that, it's working as intended: if you want to spend real money for instant gratification and give the developers money for your enjoyment you can skip the tedium. Otherwise, if you're patient, you can get just about anything for free.

I liked Warframe enough to buy a founder package to fund development in the game. It won't cost you anything to try it, at least.

Well your endorsement is enough for me to check it out this week. Not like anything else is coming out in the next couple of weeks! I'm downloading it now!

Legend of the Dragoon would be good, been waiting way to long for a sequel or a prequel for it to come out, or at least do a remake of the game ;-;

Out of those i only want dark sector. Red dead revolution is coming. Manhut with hd graphics will be nice.

The dead space franchise has been butchered.

Just cause 2 was horrible so no thanks.

Half lfie 3 may come out before the end of the world. With raven dead working for activision and disney having the rights to star wars, i doubt a jedi knight will appear.

Bioware responsible for KOTOR is decimated.

Alan wake and indigo prophecy devs are held by ms and sony and make diffirent games.

KotOR 3 has to happen!

Gran Turismo Movie Being Developed

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NewsRobert Bernstein7/23/2013 at 10:50PM

There's a Gran Turismo movie being developed...

Sony has put a movie in development that nobody asked for.

According to The Wrap, Sony is developing a movie based on the Gran Turismo video game franchise.  And, even more strange is the fact that the film is being helmed by Mike De Luca and Dana Brunetti, the duo behind the upcoming Fifty Shades of Grey movie adaptation.

Wait, what?

We don't know much more than that about the Gran Turismo flick, but we can't imagine it would vary much from any Fast & Furious film.

Let's hope that De Luca and Brunetti will inject some poorly written, smutty romance into the film, though.

Source: The Wrap


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Pikmin 3 Wii U, Review

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ReviewRyan Lambie7/24/2013 at 8:59AM

After nine years, Nintendo have finally made a Pikmin sequel. Here's Ryan's review of the absorbing, delightful Pikmin 3...

Yet again, I've let my Pikmin down. In my flailing attempt to beat a gigantic four-legged monster in battle, I've accidentally left a few of my soldiers in the field. And as night falls and the predators emerge from the undergrowth, I can only watch helplessly as three of my precious Rock Pikmin are devoured in the dead of night.

In most strategy games, the loss of a few units seldom makes much of an emotional impact. They're mere cannon fodder - collateral damage in a greater war effort. But in the Pikmin series, you don't so much become the commander of a brutally efficient army as a hapless shepherd in charge of a flock of wilfully dim yet impossibly cute sheep. You'll curse those Pikmin when they blithely wander into the path of a roaming monster, or abruptly slip down an earthy slope into deadly water. But deep down, you can't help wanting to care for them all the same - and each untimely death brings with it equal parts frustration and a cloying sense of guilt.

Yet while you might feel compelled to protect your growing crowd of wide-eyed, sentient radishes from danger, they're still effectively your soldiers in a weird and painfully cute battle for resources. Like the title creatures in Lemmings, you don't control the Pikmin directly; instead, the player's character literally throws the Pikmin into action. Red Pikmin are handy in a fight. Yellow Pikmin can be thrown further and conduct electricity. Blue Pikmin can swim.

It's a simple yet surprisingly deep system, established in the first Pikmin way back in 2001. Like Pikmin 2, the third game expands the line-up a little - there are now barrier-shattering Rock Pikmin and flying winged Pikmin, and three player characters instead of the previous title's two - but the essential mechanics are the same. 

The Pikmin are summoned with a whistle, which causes them to surround and follow the player at the touch of a button. Pressing the A button flings the Pikmin wherever your reticule's trained, while pressing the left bumper switches between different types of Pikmin.

Whatever your chosen objectives may be - finding the other two members of your crew, who've been scattered across the planet as the game begins, or locating enough fruit to eat for another day - you have until sunset to get the job done. If your Pikmin aren't either rounded up or sent back to their home by nightfall, they'll be devoured by predators. It's a formula that worked perfectly in the first two games, and while Nintendo may have played it safe by merely tweaking it here, it still feels fresh, even nine years after Pikmin 2.

What's immediately notable about Pikmin 3 is just how beautiful it looks. The GameCube entries (and their Wii remakes) did the best they could to create an almost photo-real world with the technology available, but the Wii U's HD makes Pikmin 3 the most beautiful entry yet. A clever use of camera angles, depth of field, textures and lighting creates the illusion of a miniature world - it's like lying on your belly in a meadow and looking down at the insects scuttling around among the grass and soil.

Through this detailed environment, the Pikmin toddle, collect and fight as your commands dictate. Far from being a cosmetic improvement, those graphics make the bond between Pikmin and player more tangible than ever - it's a world that draws you in, and engrosses you in its miniature dramas. 

The second screen on the Wii U's GamePad is elegantly employed, and becomes a sort of command terminal for much of the game. From it, you get a map of the current area, where you can scroll around and even select a waypoint for your explorer and his Pikmin to dash towards by simply tapping a location.

In most situations, Pikmin 3's controls are perfectly intuitive - it's only during more critical moments, such as the occasional boss battle, that aiming becomes an issue. As you move the reticule around in search of a target, it's all too easy to miss the thing you wanted to throw your Pikmin at - especially when that target happens to be on the move. During one boss encounter, the Pikmin I'd intended to throw at the monster's spindly legs ended up overshooting and landing in a lake instead. For the most part, it's a minor problem, albeit a frustrating one when yet another precious Pikmin meets its maker.

Switching to a Wii Remote does solve this situation to an extent, since pointing directly at the screen is more accurate than wiggling a thumb stick, but lengthy play sessions will inevitably result in a very tired arm.

On the topic of minor faults, it's also notable that, in spite of the intervening nine years, some of the same AI issues still remain. Pikmin will still get stuck on outcroppings and lumps of scenery as you rush around the map, which means you can often get to the end of the day and realise that about a dozen of the little critters have been left behind somewhere on the map. Fortunately, the map on the GamePad makes it clear where they're located, meaning that you can run back and retrieve them - assuming you have time before the sun sets. 

Really, though, these problems fade into the background when compared to how carefully put together Pikmin 3 is elsewhere. The way it introduces each element of the game's mechanics gradually - introducing just one central character first, then a couple of Pikmin, before showing you how to control them and how to grow more of them - is perfectly judged. Before you know it, you're switching between three separate player characters (each more quirky and cute than the last) and sending them off on their own separate missions, flicking between them and micro-managing their actions like an anime field marshall.

Each subsequent day gradually introduces new puzzles and challenges, and new areas to explore. The use of a time limit adds a sense of pressure while also dividing the game up into discrete chunks, meaning that, no matter how challenging the game becomes  - and it really does become remarkably taxing within the space of a few hours - there's always an opportunity to regroup, reflect, and plan a new strategy. 

That Pikmin 3 manages to pack in so much RTS complexity into such an adorable, approachable package is a true feat, and something Nintendo still excel at. There are moments in Pikmin 3 that are extremely funny (a familiar household object abruptly puked up by a monster in its death throes  is a stand-out scene), moments of unbearable tension (getting a vital piece of fruit back to the ship before sundown always gets the pulse going), and occasional moments of genuine wonder.

Unlike, say, a major new Zelda game, Pikmin 3 may not be the title that will endear the Wii U to the masses, but it is undoubtedly the most engrossing, challenging and adorable system exclusive yet released for the console. Ultimately, Pikmin 3 is that rarest of things: a game with depth and complexity, but also colour, humor, and Nintendo's seemingly infallible lightness of touch.

Pikmin 3 is out on the 26th July for the Wii U.


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Magicka: Wizard Wars Gets First Gameplay Preview

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NewsRobert Bernstein7/24/2013 at 10:28AM

Paradox's highly anticipated fourth installment in the Magicka series gets some gameplay footage...

Paradox Interactive has blessed us with a new trailer for the highly anticipated fourth installment of the Magicka series, Magicka: Wizard Wars.  The new trailer contains a bit, albeit a small bit, of gameplay footage that just might electrify you.

From what we see so far, the game, at least, looks pretty.  Hopefully, the gameplay will be as solid as Magicka games past.  Check out the brand new trailer, below. And, you can also check out some awesome Magicka: Wizard Wars screenshots here.

Paradox's official description: 

In Magicka: Wizard Wars, two teams of four wizards each will cast, blast, and get sassed by one another in pitched battles, utilizing the celebrated dynamic real-time spellcasting system of Magicka, along with some new tricks. In true Magicka fashion, friendly fire is in full effect, and hundreds of spell combinations are possible, with victory going to the wizards who can think and act the fastest – and stay out of the line of fire. With short battles, skill-based spell-offs, and a set of marvelous robes, Magicka: Wizard Wars aims to provide multiplayer aficionados with a new option for PvP mayhem. 

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Microsoft: No Plans To Offer Kinect-less Xbox One

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NewsRobert Bernstein7/24/2013 at 4:20PM

Microsoft states that there will be no Kinect-less Xbox One...


Microsoft has debunked the rumors about an Xbox One bundle being offered without Kinect. Originally, a source picked up by Inside Gaming stated that there would be an Xbox One, sans Kinect, offered for lower than the $399 PS4 pricetag.

 

In an official statement, Microsoft states:

"We have no plans to introduce an Xbox One without Kinect. We believe in Kinect and the value it brings to both games and entertainment, and believe $499 is a great value for what consumers receive with their Xbox One."

So, no Kinect-less Xbox Ones, as of right now.  But, the demand is still there, not only for a lower price, but because of the privacy concerns.

I think it is only a matter of time before Microsoft back tracks on this policy, as well.  Anyway you slice it, Microsoft has some serious PR work ahead of them to clean up the Xbox One's image.

Source: Gamefront


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Outlast, Survival Horror Game, Gets Release Date

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NewsRobert Bernstein7/24/2013 at 10:24PM

Outlast will be released in September...

The highly anticipated game from Red Barrels Games, Outlast, has finally gotten an official release date.  The game will drop on Steam on September 4th, 2013 for $19.99 for PC, with the PS4 version to follow some time in 2014.

But why do we care? Well, Outlast first grabbed my attention just before this year's PAX East with its trailer.  Then, at PAX East (and I'm not making this up), as I walked by the Outlast booth, I literally heard a man scream in fear as he was playing the game behind a black curtain.

Absolutely peaked my interest at that moment, and, afterwards, I threw it on our Five Best Indie Games from PAX East List.

The game is apparently only five hours long, which is a little concerning, but from what we've seen so far, Outlast is going to definitely make some waves in September.  In the mean time, check out the official trailer below, and stay tuned to Den of Geek (we're hoping to get a preview build from the guys at Red Barrels.

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Is Zatanna the Next Injustice: Gods Among Us DLC Character?

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NewsRobert Bernstein7/25/2013 at 6:48PM

Martian Manhunter is coming soon, but who is next? The general consensus is that it might be a DC fan favorite...

NetherRealm creative director Ed Boon took to the Twitterverse to announce that Martian Manhunter won't be the last DLC character added to Injustice: Gods Among Us, teasing, "next one is a BIG fan favorite request."

After a poll by Boon himself revealed that Zatanna or Red Hood are the most wanted DLC characters for Injustice, we are leaning more towards Zatanna as the next DLC character, since Boon retweeted a lot of the Katanna-based tweets with winks at the like.

Personally, I would want the Riddler to make an appearance on Injustice.

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Disqus - noscript

Really hoping for Red Hood

Zatanna would b great and unique if u want red hood just play as deathstroke or nightwing! Dont want another batman character

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