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    Dark Souls: Remastered looks like it could be the definitive version of a definitive game.

    News Matthew Byrd
    Apr 24, 2018

    There's a new trailer out for the remastered version of Dark Souls, and it showcases some of the visual improvements that fans can expect from this highly-anticipated re-release. 

    While frustratingly short, this trailer does manage to convey a few of the enhancements that we can expect to see in the PS4, Xbox One, and PC versions of this game. Enemies look sharper, environments benefit from cleaner lighting, and gameplay, in general, seems much smoother. Unfortunately, none of this footage applies to the Switch version of Dark Souls Remastered. While that remaster was originally planned for a May 25 release on the console-handheld hybrid, the date has now been pushed to sometime this summer. The remaster will arrive for PlayStation 4, Xbox One, and PC on May 25 as planned.

    The original announcement for Dark Souls Remastered on Switch came during a mini Nintendo Direct video back in January. Check it out below: 

    It's also been suggested that From Software will eventually port all three Dark Souls games to Switch, but that rumor is unconfirmed at this time.

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    The original Dark Souls turns seven this year, and we're just now starting to feel the full weight of its influence. At the time of its release, the game was hailed by Demon's Souls fans and those new to the series as one of the greatest Action-RPG titles ever made. Dark Souls' brilliant boss fights, incredible combat system, punishing difficulty, learn by doing design, and intricate worlds made it a revolution in game design that is often cited by modern developers as a turning point for the industry.

    What we're trying to say is that Nintendo Switch owners who haven't yet been able to experience the game - or just want to take it with them wherever they may roam - are going to want to add this remaster to their wishlist. 


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    If you never played Wolfenstein II, this might be your best chance to play one of 2017's best games.

    News Matthew Byrd
    Apr 24, 2018

    The Switch version of Wolfenstein II: The New Colossus finally has an official gameplay trailer and release date. 

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    Set to release on June 29th, the Nintendo Switch version of Wolfenstein II aims to do something quite impressive. Considering that Wolfenstein II released for console and PC in 2017, it couldn't have been easy to make the game playable - or enjoyable - on Nintendo's comparatively underpowered console/handheld hybrid. 

    Yet, as we see in the footage above, the Nintendo Switch version of Wolfenstein II appears to function largely the same as its console brethren. Granted, you can clearly tell that the game suffers a slight dip in resolution on the Nintendo Switch - and we highly doubt that version of the game will be able to achieve or maintain 60 FPS - but if the final game plays as well as the footage suggests, then we can certainly imagine worse ways of playing Wolfenstein II than wherever you may roam with your Nintendo Switch. 

    Actually, there really isn't a bad way to play Wolfenstein II as long as you play it at all. The highly-anticipated sequel to Wolfenstein: The New Order did what many considered to be the impossible by finding ways to one-up the absolute insanity of the Wolfenstein reboot. While Wolfenstein II's level design and gameplay sometimes leave a little to be desired, the sheer number of shocking moments contained in the game's story makes it a must-play experience. 

    Perhaps we shouldn't be surprised that Wolfenstein II runs so well on the Switch considering that the Switch port of Doom turned out to be a surprisingly great way to enjoy the game. Again, there's no confusing that version of the game with versions of the game running on more powerful platforms, but it managed to capture the core of what made Doom work while adding the considerable benefit of being able to play it anywhere. 

    We fully expect the final version of Wolfenstein II on Switch to be just as impressive and recommend that any Switch owners who haven't yet played the game keep an eye on it. 


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    You can now get high with Broad City’s Abbi and Ilana... on your phone.

    News Daniella Bondar
    Apr 24, 2018

    Ever wished you could get high with Broad City’s Abbi and Ilana? Well wish no more, because now you can—  sorta.

    Take a toke and dive into Abbi and Ilana’s world for a while with Comedy Central’s Broad City: High Score. The mobile app takes you through a series of mini games to get you higher. How does it work?

    Rip through a series of hilarious Broad City mini-games to get HIGHER... scores, social status, and amounts of lolz! We're not blowing smoke, and we can't be more blunt, yas, this game rules the worldwide bloodstream!”

    In my dreams, Abbi and Ilana are my best friends, so I decided to give High Score a try. First you start out in solo mode and help Abbi hit a bong, play Lincoln and try and put Ilana’s tooth back in her mouth, chow down on Abbi’s chocolate cake as Bevers by feverishly tapping, keep Ilana comfortable during one of her classic bathroom stall naps, and much more. No better time-wasting game has been made in the history of mobile gaming. It’s like taking the red pill from Alice in Wonderland, except instead of going down the rabbit hole you end up in a trippy New York City with your fantasy squad.

    Aside from the sheer addictive nature of Broad City: High Score, the game itself looks beautiful. Remember the “Mushrooms” episode of Broad Cityseason 4? It’s totally reminiscent of that. For a mobile game, the art is extremely vibrant and detailed, it’ll have you thinking you’ve caught a second-hand high from the Broad Cityduo.

    Broad City: High Score is a chance to give the amazing Broad City fans a fully immersive experience into Abbi and Ilana’s world. The game was developed by Built Games LLC, veteran game developers based out of Los Angeles, California.

    Sadly, Broad City is currently on hiatus but is set to return for it’s fifth and final season in 2019. But don’t worry, you can escape into Broad City: High Score and get high with Abbi and Ilana until then.


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    There are loads of "freemium" games on mobile devices that will empty your pockets. Here are 25 mobile games that won't...

    FeatureJason M. Gallagher
    Apr 25, 2018

    There's no doubt that free-to-play is the most popular business model on mobile app stores. Even companies typically associated with premium experiences, like Nintendo and Bethesda, are getting in on the act lately. If you're the type of gamer who enjoys paying once and only once for all of the content, you're likely not a fan of the direction the mobile gaming industry has taken.

    That said, while free-to-play is often associated with predatory in-app purchases, that doesn't always have to be the case. Here are 25 fun free-to-play games that will let players enjoy themselves without having to repeatedly pull out a credit card. Sure, all of these games do have in-app purchases for those who want to throw some money around, but you can download these titles knowing that you won't be nickel and dimed at every turn.

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    Fortnite Battle Royale

    2018 | Epic Games

    Is it still too soon to just go ahead and name Fortnite the 2018 Game of the Year? Yes, it's mostly the PC version of the game that has grabbed the mainstream attention of everyone, from Drake to athletes in locker rooms everywhere. But Fortnite's recent free-to-play mobile release is a surprisingly competent adaptation of the game you know and love.

    Developer Epic Games even built in some pretty cool features just for the mobile app, like on-screen indicators that tell you which direction your foes are approaching from, perfect for anyone trying to score a Victory Royale while playing with the sound off during the subway ride home. As for the in-app purchases, the experience from the PC is essentially replicated there as well. So, if you can get by without feeling the need to buy a rainbow pick-axe, you'll be just fine.

    PUBG Mobile

    2018 | PUBG Corporation

    I say Fortnite, you say PUBG! Yes, the battle between these two kings of the battle royale genre continues unabated on mobile. PUBG Mobile, the game for people who suck at crafting, is also surprisingly competent at replicating the PC experience. There are some nice tweaks here as well, like when your character automatically picks up items, provided you have an empty inventory slot. Like Fortnite, the in-app purchases aren't going to make a huge difference for you in the middle of a firefight, so download knowing you don't have to drain your bank account unless you want to.

    Hearthstone

    2014 | Bizzard Entertainment

    Truth be told, Hearthstone has taken some flak in recent years for becoming less friendly for free-to-play users. There are more legendaries than ever to collect and it will cost you quite a bit if you actually want to use all of the top decks you see the pros playing on Twitch. But the game does rotate old sets out once per year so new players don't feel overwhelmed.

    If you spend your in-game currency building up your Classic card collection, you'll have a permanent base of cards you can use to serve as the skeleton of any deck. Blizzard also lets players get one free classic pack every week through Hearthstone's Tavern Brawl mode. If you're OK with just working to build up one or two good decks at a time instead of having something amazing for every class, you'll find a lot of fun here.

    Vainglory

    2014 | Super Evil Megacorp

    The MOBA bubble popped quite some time ago, but one of the first big heavy hitters in the space on mobile is still alive and kicking. Vainglory is essentially a mobile League of Legends, with a limited but rotating cast of free characters made available every week. Yes, there are plenty of in-app purchases, including characters, skins, and multiple variations of what are essentially loot boxes, but you can still have fun without spending a dime.

    Vainglory also dishes out a pretty decent amount of in-game currency for dedicated players who take the time to win a game or three every day. With the recent addition of a 5v5 mode, there's been no better time to jump in for some mobile MOBA action.

    Fire Emblem Heroes

    2017 | Nintendo

    When Nintendo released Super Mario Run as its first major mobile app not named Miitomo, expectations were sky high. Sadly, Nintendo's decision to make the game free to download but essentially a premium app after the first few levels rubbed a lot of gamers the wrong way. The Big N seems to have learned its lesson, making this bite-sized Fire Emblem title free-to-play the whole way through.

    There's a big gacha element to this title and you can certainly drop hundreds of dollars if you want to. But the developer has been great at listening to fan concerns and has frequently doled out heaping helpings of in-game currency and other perks through various promotions. If you just want to get a quick strategy RPG fix from time to time, Fire Emblem Heroes hits the spot.

    Injustice 2

    2017 | NetherRealm Studios

    Warner Bros.'s mobile adaption of Injustice 2 relies heavily on lessons learned while porting the original Injustice and Mortal Kombat X to mobile in years past. There's a beefy story mode here that can last for hours and most characters are obtainable over time to those willing to grind out in-game currency. Sure, there are some premium options available for the whales who just have to collect (and level) em' all but the game is still a great choice for those looking for some beat em up fun.

    Clash Royale

    2016 | Supercell

    Ok, hear us out on this one. Yes, it's true that Clash Royale was almost always one of the Top Grossing apps on the iOS store back when Apple made that information easily available. It's also true that if you want to play the game at the highest level, you are easily looking at hundreds of dollars if you don't want to wait half your lifetime to get there. But for those just looking for a quick and easy three-minute gaming session, Clash Royale is the ideal game.

    The problem most players have with this game isn't so much the in-app purchases as it is their inability to play just one match. For those who are willing to throw out some cash, developer Supercell does offer some nice package deals whenever players ascend to a new Arena (competitive level) within the game. The rest of us can level up by joining an in-game guild where players can donate cards to each other.

    Super Stickman Golf 3

    2016 | Noodlecake Games

    The original Super Stickman games were premium, but this third iteration jumps fully into the free-to-play pool. Things aren't too bad, however, as the game is rather generous, showering the player with a wide and varied collection of characters, power-ups, and 60+ hats that can change the way you play. The game has ads but those can be killed with just one in-app purchase. As for everything else, the game dishes out its in-game currency at a pretty decent clip. If you're in the mood for some wacky golf on the go, give this one a shot.

    Pokemon Go

    2016 | Niantic

    We're far removed from the days when Pokemon Go ruled the world, but developer Niantic has continued to push out content at a regular pace. Pokemon Go remains a fun game to keep installed on your phone just for that occasional weekend road trip that takes you to a new town or city for the first time. If you've really gotta try and catch em all, the in-app purchases will always be there for you, but a regular player with all of the Pokestops in his or her area memorized will pretty much never run out of Pokeballs.

    Final Fantasy: Brave Exvius

    2016 | A-lim

    For a while there it felt like Square Enix was going to churn out a new Final Fantasygame on mobile every couple of months. But even with all of the competition from other mobile apps within the same franchise, Brave Exvius has maintained its position as the most popular of the Final Fantasy free-to-play options.

    You should know going in that this is another gacha game and it will put you into financial ruin if you let it. That said, Brave Exvius gets a spot on this list thanks to the extremely lengthy amount of story content in the game, most of which can be progressed through with regular play. The game also showers players with enough in-game currency that you can get a decent roster built-up if you are willing to concentrate on a handful of characters.

    The Sims Mobile

    2018 | Maxis

    EA has released a ridiculous number of mobile games for The Sims franchise over the years, but this recent release appears to be the first time the publisher has really gotten it right. Yes, you can spend a ton of money here if you want to speed up the process of building out your Sim's home, but for those with patience and an ability to deal with timers, this isn't a half-bad adaptation of the traditional Sims experience. For those looking to live out a virtual life away from their PC, this is the best option available.

    Shadowgun Legends

    2018 | Madfinger Games

    Mobile Destinysays hi. Shadowgun Legends is an online shared world shooter with a lengthy campaign that you don't need to spend a dime on to complete. If you want to play the game long-term, you'll probably want to drop some coin to flesh out your inventory space and those playing at the highest levels might want to take a few shortcuts to get the best gear. But if you're just looking to scratch your Destinyitch while sitting on the bus, Shadowgun Legends offers a meaty story and multiple options for multiplayer that are a lot of fun.

    Lineage 2: Revolution

    2017 | Netmarble

    Lineage 2: Revolution is actually a prequel set 100 years prior to the story of Lineage 2 that you know and love. If you're looking for a MMO-like experience on mobile, you'll find it in spades here with a vast world to explore and numerous dungeons to crawl. Because it's designed by developer Netmarble (and licensed by NCSoft), you'll find a wide selection of expensive trinkets you can drop real money on if you want to. But the game has so much content that you can play for a long time without feeling the need to spend a penny.

    Animal Crossing: Pocket Camp

    2017 | Nintendo

    Animal Crossing: Pocket Camp released to somewhat mixed reviews, and it's still kind of a love it or hate it app today. But if you're OK with the traditional Animal Crossing experience being shoehorned into a free-to-play design, you'll find a lot to like here.

    As with any other game with timers, patience is a virtue. Those who are willing to log in a couple times a day to tap on their animal friends will accrue more than enough in-game currency to have a good time. Just know that "good time" doesn't mean getting every best item in the game right away... or at least not without your credit card.

    Final Fantasy Record Keeper

    2015 | DeNA

    We've already mentioned Brave Exviusas being the mobile app of choice for many Final Fantasy fans. That's still true, but don't sleep on this older effort courtesy of a partnership between Square Enix and DeNA. The game recently celebrated its third anniversary, which means you have three years' worth of content to progress through if you are coming in fresh.

    This game is unique in that all of the characters can actually be acquired for free by simply playing the game and completing levels. The gacha element comes in through the various weapon and armor drops that are used to power up said characters. But if all you want to do is run around with an adorable pixel-art Yuna, Cloud, or Squall while vibing to classic Final Fantasy music and a very traditional turn-based battle system, Record Keeper absolutely deserves a spot on your phone.

    Marvel Strike Force

    2018 | FoxNext

    Launched in March 2018, Marvel Strike Force is the latest hotness to hit the "collect all the characters" genre, hitting the market just in time to take advantage of Avengers: Infinity War hype. Seriously, the current tagline for the game on the App Store is, "Uh oh, Thanos is here!" Yeah, real subtle there, FoxNext Games.

    If you're OK with heaps of fan service being shoved down your throat, the early word is that this team-based RPG allows players to run wild for quite a while before hitting any kind of progression paywall. It will be interesting to see if that remains true once the Thanos hype dies down and the developer needs to keep bringing money in, but for now, we'll give the title our recommendation.

    DomiNations

    2015 | Nexon & Big Huge Games

    DomiNations is a Clash of Clans clone with a very Clash of Clans-like business plan. Those who want to spend a ton of money are given every opportunity to do so. But this game still gets a nod thanks to its Civilization-lite gameplay. Players progress through different historical "Ages", like the Stone Age, Bronze Age, Iron Age, and so on. Each age represents a different period in time and has the visuals to match.

    Players can even progress into something akin to modern times with Ages like Atomic and Cold War, which are available later on. The game apparently even has a "Space Age" in the works, so it will be interesting to see where developer Big Huge Games decides to go after that. "Super Secret Space?"

    At any rate, DomiNations is a fun game for history buffs that will reward you in time... by letting you progress through time. Log in often enough and you'll have enough in-game currency to progress at a decent pace.

    The Elder Scrolls: Legends

    2017 | Dire Wolf Digital

    The Elder Scrolls: Legends never really became the Hearthstone-killer some thought it might be when it was announced, but publisher Bethesda and developer Dire Wolf Digital have continued to offer great support for the game, with two expansions already out. Legends also offers a full-fledged story mode that should hit the spot for any longtime fan of the franchise. It helps that it can be played to completion without spending a dime.

    Brew Town

    2017 | Appbox Media

    There are a countless number of "build your own town" games out there but Brew Town is definitely the most unique take we've seen. Brew Townis a recent release that lets players build their own craft brewery. Beer fans can name their beers and even design the label on the bottles. There are hundreds of upgrades to unlock, and of course, Brew Town loves brewery owners who keep their credit card handy. But the game's reviews also state that the timers in this title aren't nearly as bad as what can be found in some other favorites within the genre. It's the perfect game to sit back and relax with while sipping on your favorite craft beer in real life.

    Villagers & Heroes

    2014 | Mad Otter Games

    We hesitated to put another MMO on this list, but Villagers & Heroes scratches an itch that former World of Warcraft addicts will remember well. There have been other WoW-lite games released on mobile over the years, most notably Gameloft's two versions of Order & Chaos. But Villagers & Heroesseems to have done a better job of maintaining a core base of players. Currently, the game has a new expansion in the works, Villagers & Heroes: Wellspring, which releases May 2018.

    KingsRoad

    2013 | Rumble Entertainment

    Touchscreen Diablo, you say? I'll take one, please. To be clear, the story and aesthetic aren't exactly the same, but longtime fans of action RPGs where you repeatedly smash enemies from a top-down view will find a lot to like here.

    The game's code is lightweight enough that it can also be played from any Web browser with a keyboard and mouse if you really want to, but the mobile controls hold up just fine. The in-game currency is best used to expand inventory space, although it can be used to get in extra runs for high-level gear if you want to max out your character as quickly as possible.

    Hay Day

    2012 | Supercell

    If you'd like to take a farm with you on the go, just get Stardew Valley on Nintendo Switch. But if your Mom won't buy you a Switch because video games are the devil, just secretly download this app from Clash Royale developer Supercell and then make sure your Mom doesn't figure out your phone's passcode or you'll be going to Hell, young man!

    Lame Mom jokes aside, this is a fun app for anyone yearning for the days of Farmville. (Remember that?) There are again timers to deal with, and just like with Clash Royale, Supercell will let you give away the farm in the form of your bank account if you really want to. But log in daily for a bit of fun and you'll never run out of crops to plant or silos to upgrade.

    Marvel Puzzle Quest

    2013 | Demiurge Studios

    The only puzzle game on our list, Marvel Puzzle Quest has the advantage of having five years worth of content for new players to plow through. There's a bit of a difficulty ramp once you get into the thick of it, but the game allows you to replay old levels for extra loot. There is always one or more special events going on where you'll have an opportunity to earn special characters.

    We recommend saving your in-game currency to buy more roster spots, otherwise you're going to have to end up ditching all of those fancy new characters you collected. Other than that, Marvel Puzzle Quest is a highly addictive game that won't ever shut you out from trying just one more game before heading to bed.

    The Trail

    2017 | 22Cans

    The Trail is part Oregon Trail, part walking simulator, and part city builder from Peter Molyneux's 22cans. You take control of one character and literally walk a trail out in the wilderness, trying to get to Eden Falls. The Trail features chill music and sound effects mixed with low-poly graphics that offer quite a bit of charm and will keep you coming back for the next stretch of trail. Once you get to the end game, some in-app purchases do rear their ugly heads, but The Trail is worth playing at least until you get to the Falls, as the journey itself is the reward.

    Fallout Shelter

    2015 | Bethesda

    This game was released to great fanfare right in the middle of E3 2015. The part of the announcement that got the biggest applause from the Bethesda faithful was when the company said the game wouldn't require an internet connection or make you deal with a bunch of long timers or other free-to-play nonsense. In-game currency can be used to buy the franchise's iconic lunch boxes, which are filled with power-ups, but for the most part, the game has maintained its initial promise to be accessible without being greedy.


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    Guilty Gear XX Accent Core Plus R is coming to Switch. No, I'm not having a stroke. That's the actual title.

    News Gavin Jasper
    Apr 25, 2018

    The Nintendo Switch is gradually becoming a treasure trove of 2D fighting game classics from yesteryear. Various SNK games from the '90s are constantly showing up in the e-shop. For example, May will see the release of every single 2D Street Fighter arcade game in one package. Now, we have more awesome news as the Switch gets a dose of Sol Badguy’s fist.

    Guilty Gear XX Accent Core Plus R is not the most orthodox name for a video game, but it’s a damn good game. Arc System Works’ Guilty Gear series has essentially had three main engines as a one-on-one fighting game. The initial Guilty Gearon the PSX was a standalone, if overlooked gem. Then Arc System Works redrew it with brilliant sprites for Guilty Gear X on the next generation of consoles. That got a handful of different updates and enhancements. Now, we’re at Guilty Gear Xrd, a cel-shaded piece of beauty and fantastic gameplay, which has had a couple of upgrades since its debut.

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    Who’s to say if the Switch has the ability to run Guilty Gear Xrd? What we do know is that it will be a home to the final installment of the 2D Guilty Gear X series after all the new characters and balance changes have been added. Guilty Gear XX Accent Core Plus Rfirst hit Japanese arcades in 2012. It’s since been released on the PS Vita, Xbox 360, PlayStation 3, and Steam.

    Guilty Gearfollows a futuristic world where mixing magic and science have unleashed a war against creatures known as Gears, led by Justice – a cross between SkyNet and Magneto. In the aftermath of Justice’s defeat and the end of the war, various threats conspire to exploit the uneasy peace and potentially spiral the world back into chaos. The two main heroes are a pure-hearted knight named Ky Kiske and a grizzled bounty hunter named Sol Badguy. Sol himself is secretly the prototype Gear and the title character, as he accidentally helped create the destructive race.

    Other mainstays include an assassin’s corpse controlled by a living shadow, a redemptive mass murderer who spends his days saving lives as a wandering physician, a recovering drug addict ninja who wants to become President of the United States, a nymphomaniac rock ‘n’ roll witch, and a tiny pirate girl who’s capable of bludgeoning her enemies with a giant anchor.

    Arc System Works has more recognition these days due to the studio's work on Dragon Ball FighterZ, so maybe this new Guilty Gear port will be a little less overlooked. No word yet on its release date.

    Gavin Jasper is still waiting for President Gabriel to be playable. Follow Gavin on Twitter!


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    A new lawsuit claims that Microsoft knowingly violated the licencing terms of a popular graphical engine.

    News Matthew Byrd
    Apr 25, 2018

    Infernal Technologies and Terminal Reality are suing Microsoft for patent infringement related to the use of the Infernal Engine. 

    The situation is rather complicated, but according to a report from GamesIndustry.biz, Infernal and Terminal claim that Microsoft infringed upon patents 6,362,822 and 7,061,488 related to the use of specific graphical lighting and shadowing methods in the Infernal Engine. 

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    While it seems that Microsoft was granted use of the Infernal Engine many years ago, the company started to tweak and manipulate it in ways that were seen as a violation of the original agreement and the patents filed by Infernal and Terminal. The parties claim that Microsoft is fully aware of the violations of these patents because Microsoft began filing patents of their own in 2005 related to the alteration of the technology covered by 822 and 488. The suit claims that games such as Halo 5, Gears of War 4, Sea of Thieves, and PlayerUnknown's Battlegrounds all violated the terms of the patents. 

    This issue is complicated by an earlier suit filed by EA in regards to the same patent filings that Microsoft is accused of violating. EA tried to argue that the specific technological concepts outlined in patents 6,362,822 and 7,061,488 couldn't fairly be filed under a patent. EA's challenge was legally rejected, and they had to begin settlement proceedings. That does not bode well for Microsoft. 

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    So what happens next? Well, that greatly depends on what the courts decide (if it happens to go that far). At the very least, Infernal and Terminal are seeking compensation and royalties of a currently undisclosed amount for Microsoft's past violations. 

    What happens beyond that is very much up for debate. While it's technically possible that a court could rule on this matter in such a way that compromises Microsoft's ability to promote and publish affected games - and use the engine moving forward - the more likely conclusion is that the two sides will reach some kind of agreement in the form of a financial settlement. 

    That could be quite a few years away, but we will update you on this matter if more info becomes available. 


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    The best Sonic game in years is about to get even better.

    News Matthew Byrd
    Apr 25, 2018

    Sega is working on an updated version of Sonic Mania called Sonic Mania Plus. Here's the first official trailer for this special edition of the game: 

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    The new version of Sonic Mania was first revealed during Sega's Sonic the Hedgehog panel at SXSW's gaming event. There, the studio revealed that this deluxe edition of the hit game will include playable appearances from two classic Sonic characters, Mighty the Armadillo and Ray the Flying Squirrel. For those who don't know, both of those characters debuted in the sometimes overlooked isometric Sonic arcade game, 1993's SegaSonic the Hedgehog

    If the ability to play as the Ray the Flying Squirrel doesn't get you running to your local game store, Sega sweetened the Mania Plus pot by noting that this version of the game will also feature a new "Encore Mode" that will enhance replay value by changing the visuals of each level while offering new ways to play them. Sonic Mania's two-player racing mode, called Competition Mode, has also been expanded to support up to four simultaneous players. 

    Sonic Mania Plus is set to release for PlayStation 4, Xbox One, and Nintendo Switch on July 17 for $29.99. Those who opt for the retail version of the game will receive a holographic slipcover, a reversible packaging option that is designed to resemble the covers of classic Sega Genesis Sonic games, and a 32-page art book that covers the life and works of the eccentric artist, Edvard Munch. Nah, we're kidding...it's actually full of Sonic doodles. 

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    Meanwhile, owners of the digital version of the game will actually be automatically upgraded to the Plus version. While they won't get any of those sweet physical packaging features, that's still a pretty great deal. 

    However you play Sonic Mania, we just recommend that you do find a way to play the game at some point. Sonic fans have gone so far as to say that it's the best Sonicgame released in decades. Perhaps that shouldn't be a surprise when you consider that the retro Sonic title was developed by Christian Whitehead, a famed developer of incredible homemade Sonic games, but the extent of the game's retro greatness was indeed a bit shocking. 

    Elsewhere at their SXSW panel, Sega revealed that they are working on a new Sonic animated series, a new comic book based on the character, and have formed a partnership with Puma that will result in the production of some special Sonic the Hedgehog sneakers. 


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    For seven years, this GoldenEye record stood untied and unchallenged. That has finally changed.

    News Matthew Byrd
    Apr 25, 2018

    A GoldenEye 007 speedrunning record that has stood for seven years and was considered by some to be unobtainable has just been tied for the first time ever. 

    Seven years ago, a speedrunner by the name of Marc Rutzou set the speedrunning record on GoldenEye's Train level on Agent difficulty by beating it in just 57 seconds. Because the Train level is such an incredibly linear mission, and because GoldenEye speedrunning techniques have basically been tuned to perfection at this point, many speedrunners figured that the record would never be matched much less beaten.

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    It hasn't been beaten, not yet, but speedrunner Henrik “Omega” Norgren has managed to equal the impressive speedrunning feat. Considering that Rutzou's record held the "untied" record for all GoldenEye level runs, Omega's accomplishment has come as a shock. 

    The run itself - which you can check out above - is incredibly humorous to watch. The train level requires a runner to stare at their feet for most of the time - a popular time-saving trick in these runs - while occasionally looking up to blast enemies with a laser watch. Because this run is being performed on Agent difficulty, the runners are able to avoid some of the more annoying parts of the area. Namely, they're not required to wait for Natalya to hack a computer at the end which would drastically increase the level completion time. 

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    If you're watching this with an eagle eye, you may notice a few moments of slowdown or other instances where a few seconds could conceivably be shaved off. Well, part of the problem there is that GoldenEye is a pretty old game and trying to take advantage of its technological foibles leads to new technological issues. That's why it can be hard to pull off a "perfect" speedrun. Each run comes with its own issues. 

    So far as controlling the aspects of the run that a runner can control, though, that's about as good as you can expect from an individual. It's possible that either of these runners - or someone else - can set a better time, but don't hold your breath. 


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    The console version of H1Z1 will feature some major changes designed to make it platform friendly.

    News Matthew Byrd
    Apr 25, 2018

    Battle Royale innovator H1Z1 is coming to PlayStation 4.

    Check out the Logitech G Pro Gaming Headset, Engineered to Elevate Your Game

    Developer Daybreak Games has announced that the game will debut on PlayStation 4 via an open beta period that will take place on May 22. It will be a free-to-play title that is open to everyone, but as with all games described as being in beta, those who jump on the game early will likely need to deal with some preliminary bugs and other "work in progress" features. 

    The console version of H1Z1 will feature some improvements and changes made to make the game more enjoyable on that platform. For instance, there's now a radial menu in the game that makes item management easier, as well as a grab-and-go equipment system that greatly speeds up your ability to pick up weapons and items. Interestingly, the game's crafting system has been abandoned entirely. That's a pretty big alteration considering how valuable that skill is in the PC game.

    The overall goal of these updates seems to be to increase the overall speed of the average H1Z1 match without compromising the core of the game. If you're feeling a bit cheeky, you could say that these changes were implemented as part of the developer's way to bring the game a bit closer to the style of PUBG. That certainly feels like it could be the case, but many of the changes outlined thus far do feel as if they were made specifically with the limitations and advantages of the PS4 in mind.

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    However, other alterations like an increased emphasis on gathering rare items from supply drops as well as unspecified alterations to the game's "gas zone" designed to speed its progress do suggest that the H1Z1 team see a chance to capitalize on the fact that a notable, more grounded battle royale experience isn't readily available on the PlayStation 4. In other words, PS4 gamers can't play PUBG.

    The team could certainly benefit from trying to fill that void, but it will really come down to whether or not the game itself is able to smooth some of the PC title's rough edge's and prove to be a worthwhile console experience. 


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    Mario Tennis Aces looks to bring the franchise back to glory.

    NewsMatthew Byrd
    Apr 25, 2018

    During Nintendo Direct announcement back in January 2018, the studio revealed Mario Tennis Aces for Nintendo Switch. 

    Mario Tennis Aces will be the first Mario Tennis game since the Game Boy Advance Tennis titles to incorporate a story mode. As anyone who played those games - or the brilliant Switch title Golf Story - knows, these sports story modes tend to be incredibly entertaining detours from the competitive play that are loaded with creative minigames. That seems to be what this new story mode is going for, but it also seems that this particular plot might abandon the tennis academy setting of previous Mario Tennis stories in favor of something a little wackier. 

    Thankfully, the story mode is expected to include those wonderful boss battles from previous titles.

    Regardless of the story's setting, we're just happy to see it return. We're also quite thrilled to see Nintendo return to Mario Tennis so quickly after 2015's Mario Tennis: Ultra Smash was met with an overwhelmingly negative reaction. Considering that the primary criticisms of that game revolved around its lack of content and innovations, we'd say that the quick reveal of Mario Tennis Ace's story mode suggests that Nintendo is aware of what went wrong and is willing to fix it.

    Here's what we know about the game:

    Mario Tennis Aces Release Date

    Mario Tennis Aces will release on June 22. It will be playable exclusively on the Nintendo Switch.

    Mario Tennis Aces Trailer

    The March 2018 Nintendo Direct arrived with an in-depth look at the new gameplay mechanics in Mario Tennis Aces. Check out all the fun below:

    Here's the announcement trailer:

     


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    Red Dead Redemption might just be the biggest game of the year and it's almost here.

    News Adam McDonnell
    Apr 25, 2018

    Red Dead Redemption 2 is the story of outlaw Arthur Morgan and the Van Der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.

    The studio said of the game in a press release that Red Dead Redemption 2 is "an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience."

    Here's everything else we know:

    Red Dead Redemption 2 Release Date

    Red Dead Redemption 2 will be released on October 26, 2018, according to a new post on the Rockstar Games website. That post also includes an apology for the game's late release, a few new screenshots, and the promise that more information is coming soon. 

    Red Dead Redemption 2 Trailer

    The latest Red Dead Redemption 2 trailer has arrived, bringing with it a few new story details! Check it out below:

    Here's the first trailer:

    Red Dead Redemption 2 Story

    Red Dead Redemption 2is the story of outlaw Arthur Morgan and the Van Der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.

    Red Dead Redemption 2 Screenshots

    Rockstar has released new screenshots from the game. Check them out below:

    Red Dead Redemption 2 Details

    The studio said of the game in the press release that Red Dead Redemption 2 is "an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience."

    "With Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world," said Sam Houser, founder of Rockstar Games. "We hope to deliver players an epic experience that builds upon everything we've learned making games." 

    Red Dead Redemption 2 PC Version

    The good news is that publisher Take-Two thinks very highly of the PC market. The bad news is that they don't sound like they're preparing to port Red Dead Redemption 2 to PC when it releases next year. 

    During a recent investor's call, Take-Two president Karl Slatoff stated that "The great news is that the PC market is vibrant for us. It’s a great market for us. It’s a big market. It’s a core market in consumers that are highly engaged. It’s a predominantly digital market, which also removes friction in terms of ongoing engagement with a consumer. So, for us, the PC market as a company is very important and very exciting and something we focus on."

    That's the great news. The bad news is that Take-Two was directly asked about the possibility of Red Dead Redemption 2 coming to PC and CEO Strauss Zelnick responded by stating: "Any updates about any of our titles will come from our labels."

    That being the case, it's possible that Rockstar could decide to put the work in for a PC port, but it's doubtful that it will release alongside the game's console versions.


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    What you need to know about Insomniac's Spider-Man game, including latest news, release date, trailers, and more!

    News Matthew Byrd
    Apr 25, 2018

    Insomniac's take on Spider-Man isn't just one of the PS4's biggest upcoming exclusive, it's one of the biggest titles in Marvel's new approach to game releases. Spider-Man will not be directly associated with the MCU or a particular film, but will instead tell a unique story of the studio's design. 

    Spider-Man will focus on young Peter Parker's battles against a still unconfirmed roster of classic comic book villains. As this game seems to take place relatively early into his superhero career, Parker will need to learn how to balance being the hero that NYC needs with the daily pressures of young adult life. 

    From what we've seen of Spider-Man thus far, we're expecting a high-octane superhero experience that doesn't skimp on the cinematic but also gives us the freedom we need to truly feel like we are Spider-Man. Call it a fantasy, but Insomniac looks to deliver on the seemingly impossible by gifting the world with a Spider-Man game that captures every aspect of this incredible character. 

    Here's everything we know about Spider-Man:

    Spider-Man News

    Insomniac has confirmed that you'll be able to wear various iconic Spider-Man outfits in their upcoming game. While we don't know the full roster of outfits Spider-Man can wear, this new trailer confirms that the Iron Spider armor that Spider-Man wears in Infinity War will be in the game. Furthermore, it seems that each Spider-Man suit will be upgradeable with custom powers. 

    Spider-Man Release Date

    Spider-Man will be out on September 7, 2018. The game is coming exclusively to the PlayStation 4.

    Spider-Man Trailer

    Check out the announcement trailer!

    Game Informer had previously debuted an exclusive story about Insomniac's Spider-Man coming out and have released some new gameplay footage from the title to celebrate the occasion. 

    This footage reveals a great deal of Spider-Man's combat system and exploration mechanics. Spider-Man's combat will seemingly utilize a kind of multi-man system featured in titles like the Arkham games, but Spider-Man's gadgets and abilities will allow him to dispatch of the city's baddies with considerably more flair. Navigation is also bolstered by Spider-Man's inherent abilities. We don't get a full feel for how swinging around the city works, but it looks like players will be asked to target where their next navigational web is going. 

    Insomniac and Sony also showcased a trailer for Spider-Man at the Paris Games show. This preview focuses on Peter Parker's role in the story and expands the game's little mythology twists more than previous previews have done. 

    Another arrived for Insomniac's Spider-Man game at D23 2017. Check it out below:

    These trailers were preceded by the huge E3 2017 showing of the game which gave us our first good look at what we can expect from the most high-profile Marvel game in years. 

    Finally, have a look at the debut trailer that got the world buzzing about what happens when a great developer like Insomniac works on one of the most beloved comic book characters ever. 


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    Kingdom Hearts 3 might finally be released this year. Here's what you need to know about this highly-anticipated game.

    News Matthew Byrd
    Apr 25, 2018

    The highly anticipated third installment in the main Kingdom Hearts series has been in development since at least 2012. First announced at E3 2013, it's been a long journey for this Disney-Final Fantasy mashup. There's indication from Square Enix that Kingdom Hearts III will finally see the light of day in 2018, but only time will tell!

    Until then, Square Enix hasn't been shy about slowly revealing some of the incredible Disney inspired worlds included in the upcoming game. From Toy Story to Monsters Inc., Kingdom Hearts 3 looks to explore nearly every aspect of the Disney universe while delivering an incredibly compelling RPG in the tradition of previous Kingdom Hearts adventures. 

    Here's everything we know about the game:

    Kingdom Hearts 3 News

    The latest Kingdom Hearts 3 trailer showcases what is being referred to as Classic Kingdom. However, reports indicate that the Game and Watch footage included in the trailer doesn't pertain to an entire kingdom, but rather a collection of classic minigames featured throughout the adventure. 

    Kingdom Hearts 3 Release Date 

    Kingdom Hearts 3 will be released sometime in 2018 for PlayStation 4 and Xbox One. 

    If you've been wondering who to blame for Kingdom Hearts 3's prolonged development cycle, Kingdom Hearts 3 director Tetsuya Nomura wants you to know that you should probably start with the executives at Square Enix.

    "A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’” said Nomura in a surprisingly candidate interview with Gamespot. “There was a decision made to change to an external [engine]...Unreal Engine 4... So we switched over to that. Unfortunately, there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

    Nomura also stated that Square Enix initially approved his requests for a certain number of staff members to work on the game, but that there were numerous delays in getting the game's development team up to full strength as other projects in the company took priority. 

    Just to remove any doubt about his role in the game's delays, Nomura went on to say, "I wanted to emphasize that it wasn’t a problem on our development teams. It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit. It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”

    Kingdom Hearts 3 Trailer

    There's a new Kingdom Hearts 3 trailer and it introduces the world of Monsters Inc. to the series. Check it out below:

    At the D3 Expo, it was confirmed that Kingdom Hearts 3 will be released sometime in 2018. There's still no word on an exact release date, but this does put an end to the thin hopes that the game might be out before the end of the year. 

    Additionally, Disney showed off a brand new trailer for the upcoming sequel that confirms a world based on the Toy Story films will make an appearance sometime during Kingdom Hearts 3's campaign. Characters like Woody and Buzz will also make an appearance as party heroes during your time in this new world. 

    Square Enix has dropped a brand new trailer for the long-awaited Kingdom Hearts 3. Check it out below:

    Jump Festa 2016 brought us the latest trailer for Kingdom Hearts 3. Much like the game's reveal trailer, the focus of this preview is on Kingdom Hearts 3's combat. Unlike the game's reveal trailer, this latest footage gives us a better feel for how combat in the game will flow from initiation to conclusion. It even includes a brief hint at some exciting special abilities as well as how your surroundings will impact the flow of the battle. 

    The Square Enix presentation at E3 2015 revealed a new gameplay trailer for Kingdom Hearts 3. The trailer teases Rapunzel’s tower from Tangled and what looks like the streets of New Orleans from The Princess and the Frog. Check out the trailer below:

    Here's the very first trailer from E3 2013:


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    As Marvel gets closer to Avengers: Infinity War, here are some different takes on Thanos' epic story, from video games to alternate history.

    Feature Gavin Jasper
    Apr 26, 2018

    It's here! The culmination of the Marvel Cinematic Universe has arrived with Avengers: Infinity War, where they’re going to tangle with Thanos the Mad Titan. Since showing up at the end of the first Avengersmovie, it’s been pretty apparent that Thanos would be scouring the cosmos for the Infinity Gems/Stones so as to do an adaptation of the hit early 90s miniseries Infinity Gauntlet.

    The comic has become rather iconic in Marvel history and it makes sense that they’d spend the better part of a decade building towards it. Although, don't expect it to resemble the original comic too closely. Not only are there plenty of liberties to be had, but it also seems to take a lot from the more recent comic event Infinity. Not that that's a bad thing. Infinity Gauntlet is a storyline that’s been retold, adapted, and twisted in all sorts of ways since first appearing 27 years ago.

    Here are all the different variations of Thanos and Adam's Excellent Adventure.

    INFINITY GAUNTLET (1991)

    We’re going full spoiler on this.

    As a follow-up to the two-part story Thanos Quest, the Mad Titan Thanos has control of all six Infinity Gems and is essentially God. Mephisto hangs around to feed his ego, while naturally plotting to overthrow him. Thanos also has his granddaughter Nebula hanging around, stuck in a catatonic zombie state because Thanos is a jerk. Since Thanos wants to win the love of Death herself, he uses the Gauntlet to wipe out half of the universe. 50% of all living things simply vanish, including a big chunk of the superheroes. Adam Warlock is reborn and goes to the remaining heroes, coming up with this awesome plan of going to Thanos’ space home and punching him in his stupid scrotum face. This is really a swerve because he plans to have them all killed off as a distraction so Silver Surfer can sneak by and steal the Gauntlet off Thanos’ hand.

    Meanwhile, Thanos’ whims have caused Earth to drift away from the sun, making it colder and colder by the hour. Odin and all the other heavyweight god types on Earth are blocked off from interfering. As a way of making Death jealous, Thanos uses the Gauntlet to create a mate in Terraxia.

    Mephisto suggests that Thanos hold back against the heroes to impress Death, so he scales it back a lot, which gives the heroes a 1% chance. As hard as they try, they still lose horribly and are killed one-by-one by Thanos and Terraxia. After Captain America goes full-on badass and stares down Thanos despite everything, Silver Surfer flies in and misses his mark completely. About then, all the galactic heavy hitters – the tapestry of the universe itself – show up. Thanos goes back to full power and makes mincemeat of them all. He transforms himself into a form that’s one with the universe, which leaves his physical Gauntlet out in the open. Nebula takes it and steals the power, reverting everything to how it once was...except for the part where she still has all the power.

    Thanos teams up with Warlock and a couple of the more powerful heroes, ultimately defeating Nebula when Warlock takes control of the Soul Gem and shorts it out a bit, causing Nebula to drop the Gauntlet. A fight breaks out and Warlock comes out wielding the Infinity Gauntlet, swearing to use it wisely. Thanos fakes his own death, but is later seen living a quiet life as a farmer.

    So that’s Infinity Gauntlet Prime. Let’s see how other writers and mediums have messed around with the formula.

    Read Infinity Gauntlet on Amazon

    WHAT IF THANOS CHANGED GALACTUS INTO A HUMAN BEING? (1992)

    What If #34 was a humor-based issue of the series and while most of it is painfully unfunny, the opening seven-page short story is humorous and even a little bit uplifting in its own weird way. No joke, this is actually my all-time favorite comic book story.

    As Thanos fights the cosmic entities, he decides to get creative when dispatching Galactus. He transforms him into a human being and sends him down to Earth. Galactus awakens naked in a trailer park, forgetting who he is while being a 100% facsimile of Elvis Presley! A single mother named Gertrude takes him in and thinks he’s the real deal with amnesia. She explains everything about Elvis to him and while he still has no memory, he trusts her and decides that he is indeed the King. He swears to do good with this second chance by not getting involved with the pitfalls of fame, such as drugs.

    Also, the comic features the million dollar line, “Ma’am, the hunger gnaws.”

    Galactus gets back into music, trying to stay on the down low, but soon people take notice and we’re about to get the second coming of Elvismania. Right as he’s about to see to the public, Galactus is confronted by Adam Warlock, now in possession of the Infinity Gauntlet. He wills Galactus his memory, but the Eater of Worlds doesn’t want to return. He’s found a better identity as the King of Rock ‘n’ Roll and chooses to stay with Gertrude and her son, giving both Galactus and Elvis Presley’s legacy a second chance.

    WHAT THE--?! #24 (1992)

    Marvel’s lesser-known humor book from the early 90s once featured a Mad Magazine-style spoof of Infinity Gauntlet called “The Infinity Mitten.” Thermos and his advisor McFisto go on a double-date with Death and Taxes, but Thermos is disappointed that Death has no interest in him. Using the Mitten, he removes half of life in the universe...except on the first try he accidentally just removes everyone’s lower half. Earth’s heroes go after him, but brute force isn’t enough. After talking over various ideas to remove the Infinity Mitten, they go with challenging Thermos to strip poker. They all lose and die of embarrassment.

    The cosmic beings show up to throwdown, but Thermos points out that he’s an atheist and they all vanish. Silver Surfer (or whatever his parody name is) starts whining about all the death he’s seen, causing Adam Warlox to finally snap at him for being such a downer. Warlox shoots him with a revolver, which Thermos steals and uses on Warlox and McFisto.

    Thinking that killing off an entire universe of heroes and villains is enough, Thermos is shocked to see that Death is now dating Nintendo's Mario. Death explains that her new boyfriend is killing off the entire comics industry by himself!

    WHAT IF THE SILVER SURFER POSSESSED THE INFINITY GAUNTLET? (1993)

    I absolutely love this issue and would have liked a variation of this as the actual ending of Infinity Gauntletinstead of what we got. Surfer succeeds in snatching the Gauntlet from Thanos’ hands. First thing he does is set everything back to normal. Then he sends everyone back home except Warlock and Thanos, who he keeps as advisors...but really as witnesses as he makes the universe a better place. He starts off with the well-meaning moves you’d expect. He eliminates disease, hunger, soothes hatred (a Kree and a Skrull are shown greeting each other happily), and even makes Death into a more alluring figure instead of something to be feared. Then he goes to Hell to see if Mephisto would be cool being remade into something a bit more pleasant, but Mephisto instead starts a fight. Surfer vaporizes him and goes back to his home to think about stuff.

    Warlock and Thanos go to Dr. Strange because, boy howdy, Surfer’s going nuts with all that power. Strange figures the best way about this is to summon Surfer’s old flame Shalla-Bal to talk some sense into him, especially since Surfer’s thinking of removing randomness completely and giving the universe complete order. Arguments and fighting happen, but seeing Shalla-Bal so hurt brings Surfer back to sanity. He uses the Infinity Gauntlet’s power to destroy itself – and seemingly he and Shalla-Bal with it – but we discover that the two of them are secretly alone on a paradise planet of their creation to live the rest of their lives in secret.

    As everything returns to normal, Thanos stands alone, holding up the scrapped remains of the Gauntlet. With a smirk, he says, “So close. Oh, yes... So very close.”

    MARVEL SUPER HEROES (1995)

    In a follow-up to X-Men: Children of the Atom, Capcom released a one-on-one fighting game called Marvel Super Heroes, which is loosely based on Infinity Gauntlet. In it, you control a hero or villain as you gather the Infinity Gems from your opponents, working your way to fighting Dr. Doom and then Thanos. Upon meeting him, Thanos will steal your Gems and complete the Infinity Gauntlet before the final battle. While there isn’t much story in the game, it definitely stays loyal to the comic in ways. For instance, Thanos’ battleground is his base from Infinity Gauntlet, where you can see the likes of Thor, Nova, Drax, Scarlet Witch, and She-Hulk frozen in stone as Mephisto and Death idle in the background.

    The game is kicking rad if you haven’t played it, letting you unleash the power of the various Gems in battle, each giving you a different ability. The console version includes playable versions of the bosses, as well as Anita, the emotionless little girl from Capcom’s Darkstalkersseries.

    Here are the various endings based on the different characters defeating Thanos:

    Anita: Simply uses the Gems to free the heroes from their statue forms. Nothing else.

    Blackheart: Is asked to hand it over from his father Mephisto, but Blackheart turns on him and chooses to rule reality.

    Captain America: Reverts the heroes to normal. Then pals around with Thor and throws the Infinity Gems into a black hole so nobody can use them.

    Dr. Doom: Bitches out Thanos and rules the Earth with the Infinity Gauntlet. Yeah, they don’t get very fancy with this one.

    Hulk: Reverts the heroes to normal. Thanos wants to die, but Hulk leaves him begging. Hulk goes on a second honeymoon to Vegas with Betty, but he chooses to get there by leaping with Betty holding on for dear life.

    Iron Man: Reverts the heroes to normal. Considers using the Gauntlet, but then refuses. Later, he’s bummed to discover that his nervous system problems are gone. He selfishly used the power after all. Cap tells him not to worry about it.

    Juggernaut: Is ready to grab the Infinity Gauntlet and get his vengeance on Xavier. Suddenly, Adam Warlock pops in to take it away, thanking Juggernaut for saving reality and then sending him back to Earth. I hate Adam Warlock.

    Magneto: Creates a second moon around Earth and makes it a permanent home for mutants, finally separating himself from the humans. He is the eternal ruler of New Avalon.

    Psylocke: Reverts the heroes to normal. She returns to the mansion, thinking about how she has experienced being molded to the will of others before and would never, ever do that to another person.

    Shuma-Gorath: Absorbs the power of the Infinity Gems and grows in size, allowing it to feast upon reality itself.

    Spider-Man: Reverts the heroes to normal. Goes home to Mary Jane to find out that he’s going to be a father. This is a lot less uplifting when you remember that this game was released during Clone Saga. Ugh.

    Thanos: Has two separate endings. Either he chooses to become one with the cosmos as the true ruler of the universe, or he gives up the power and lives on as a farmer.

    Wolverine: Reverts the heroes to normal. He realizes that he could use the power to find out about his past, but refuses. Instead, he leaves the X-Men to find the answers himself.

    Thanos would return in Marvel vs. Capcom 2, still with the Infinity Gauntlet, but the game lacks anything resembling a coherent storyline. Then in Marvel vs. Capcom: Infinite, the Gauntlet is treated as a red herring as Thanos is more interested in fashioning Ryu's dark energies into a Satsui No Hado Gauntlet so he can kill (or at least hurt) Death.

    MARVEL SUPER HEROES: WAR OF THE GEMS (1996)

    You would think that this would just be a lesser incarnation of the one-on-one fighter I just talked about, but no. This Capcom release is more of a sequel to the side-scroller beat ‘em up X-Men: Mutant Apocalypse. In it, you play through with your choice of Hulk, Captain America, Spider-Man, Wolverine, and Iron Man. Coincidentally, Iron Man’s select portrait is just a picture of his sprite from the arcade game. Go figure.

    The game is one big mishmash of both Infinity Gauntlet and Infinity War, which makes sense, considering Infinity Gauntlet wasn’t really filled to the brim with villains to fight. Here, you get to fight evil doppelganger clones of various heroes, like Hawkeye, Vision, Sasquatch, Iron Man, etc. At first you search for the various Infinity Gems, trying to stop the likes of Magus and Dr. Doom from getting their hands on them, but Thanos gets the last one. After going through Nebula, you face Thanos and...well, it doesn’t really have the same dire sense of danger when he isn’t at full godhood. At least in the arcade game, he’s got all six Gems. Here, he has one against your five. That’s hardly impressive.

    I guess Thanos has the Reality Gem because literally all he does is cause fire to burst from the ground and summon a closing stone wall. That’s it. He’s slow as molasses and his death throes feel like they take an hour.

    Afterwards, Adam Warlock takes all the Gems for himself and sends everyone home. Feeling the need to give this epilogue some filler, they ask if Earth will ever truly be safe. When all your enemies move like snails, Earth isn't in that much danger, I suppose.

    WHAT IF THE IMPOSSIBLE MAN OBTAINED THE INFINITY GAUNTLET? (1998)

    So you know that part where Silver Surfer tries to swipe Thanos’ Gauntlet? It almost works in the sense that he removes the glove, but he fumbles and drops it. It’s then grabbed by none other than the annoying shape-shifter of the cosmos, the Impossible Man! Although Thanos is no threat to him, he does basically pee himself once all the cosmic beings show up. He escapes with Surfer and points out that he’s totally capable of handling the burden of wielding the Infinity Gauntlet. To prove his point, he brings Surfer to Zenn-La, his lost home planet. He’s reunited with Shalla-Bal and all should be good, but Surfer can’t help but feel that things aren’t quite right.

    He’s summoned by Galactus because although Impossible Man’s claimed to be about using the Gauntlet justly, he’s in the middle of exacting revenge on Galactus for eating his home world of Poppup way back when. Surfer fights him and loses, but convinces him to do the right thing by pointing out that he can just rebuild Poppup and return all its people. Galactus agrees to help, but due to plot device BS, Poppup can only be created at the expense of the fake Zenn-La. Surfer ultimately goes along with it because while he can never accept his fake world as real, Impossible Man is too oblivious and simple-minded to really question his.

    Poppup is reborn, the Poppupian race is reborn, and Impossible Man gives up his power to the Elders of the Universe. Everything seems fine, but then Surfer realizes that the Poppupians are all purple and green versions of heroes and villains, fighting it out like a bunch of goofs. He looks on in horror while a purple and green Forbush Man waves at the reader from behind his back.

    WHAT IF: NEWER FANTASTIC FOUR (2009)

    A little backstory on this one. Jeff Parker and Mike Wieringo were working on a What If issue about the New Fantastic Four (Spider-Man, Hulk, Wolverine, and Ghost Rider) remaining as a team. Unfortunately, Wieringo passed away during the making of it, so they had various artists finish the book in his place as a tribute. Even if it wasn’t such a heartwarming sentiment, What If This was the Fantastic Four? is an excellent comic to read.

    This is the sequel, which asks what would happen if Infinity Gauntlet happened in a timeline with the New Fantastic Four, except that Ghost Rider is wiped out of existence from Thanos’ power and is replaced by Iron Man. Their first meeting with Thanos doesn’t go so well, since Hulk’s attempt to intimidate him with how strong he is in relation to his anger causes Thanos to wipe out a chunk of the Milky Way and state, “And I’m not even angry.” The omnipotent Thanos also separates Hulk and Banner out of curiosity and his desire to show off. During all of this, Wolverine notices how Mephisto is able to steer Thanos around with his words.

    Like in regular continuity, Adam Warlock brings up his awesome plan of, “Do what I say and don’t ask questions so you don't know that I’m using your horrible deaths as a diversion,” but this time it doesn’t fly. As Stark puts it, “I don’t [know what I’m doing], but I don’t think he does either.” When they go at Thanos, Wolverine is the only one with a plan. He chooses not to fight Thanos and instead badmouths his partners while talking Thanos into thinking that Mephisto is trying to horn in on Death. Thanos buys this lie and vaporizes Mephisto. Wolverine worms his way into position as Thanos’ new right-hand man and explains to the other Fantastic Four members that he hopes that Thanos will reward his loyalty by forcing Jean Grey to love him.

    Thanos continues to effortlessly defeat all challengers, even when Iron Man creates a suit of armor out of a fallen Celestial. Wolverine talks up how Thanos hasn’t even physically touched Death and that love is all about contact. Thanos gets all flustered because it isn’t proper, but Wolverine eggs him on to just touch her face. As the nervous Thanos reaches out to do so, Wolverine chops his arm off with a smiling, “Sucker!” and has successfully cut off his source of power.

    Hulk punches Thanos out, Spider-Man uses the Gauntlet to put everything back the way it was, the Gauntlet is given to the Watchers to guard, and Bruce Banner becomes an honorary Watcher. Free from being one with the Hulk, he lives in the Watchers' citadel for the rest of his life, practically bathing in the vast knowledge available to him.

    Too bad they didn’t keep going with What If: New Fantastic Four stories. They were only two issues, but they were a lot of fun.

    WHAT IF: SECRET WARS (2009)

    This one only sort of counts. Thanos only gets one mention, but the story is more of an alternate history companion piece that makes a couple parallel references to the original story. In Secret Wars, Dr. Doom was able to siphon off the powers of Galactus and the Beyonder, making him nigh-omnipotent. In this reality, he keeps the power and fully defeats the heroes. He easily conquers Earth, all while leaving all the heroes alive and using his power to make sure Sue Storm’s pregnancy (which resulted in a miscarriage in regular continuity) is a healthy one. He leaves the world a utopia and flies into space. The thing to take away from this story is that at his heart, Dr. Doom is not a ruler, but a conqueror. That’s why he’s ruled the world no less than three times in regular continuity and always left it behind for the sake of struggle.

    His attempt to take over various alien empires is met with resistance, so he wipes out all who oppose him. Then he seeks out even more power by slaying the Elders of the Universe and stealing the Infinity Gems. With the Soul Gem, he enters Hell, frees his mother, and kills Mephisto (which he says would only be temporary, since he’s the Devil and all). Next on the agenda is taking out the only beings higher than him on the food chain: the Celestials. The fight lasts 407 years (!) and in the end, Doom is supreme, albeit with the Infinity Gems destroyed.

    During the battle, a shockwave knocked Earth out of orbit, much like in Infinity Gauntlet. Doom sees that life will eventually come to an end. Without a second thought, he uses the remainder of his cosmic power to set the Earth back in place and save the planet. The final scene shows, fittingly enough, that he’s become a farmer, freely appearing with no faceplate. He no longer feels ashamed of his scars and plans to rebuild his rule from the ground up, fully understanding the true potential of mankind.

    Personally one of my favorite Dr. Doom stories.

    SUPER HERO SQUAD SHOW SEASON 2 (2010)

    The wacky cartoon series based on the toys with the creepy smiles is a fun enough diversion. The second season of the show is all about the Infinity Gauntlet with the first half of it being based on Thanos’ quest to get all the Gems. Thanos is voiced by Jim Cummings, meaning he sounds like pretty much every Jim Cummings voice you’ve ever heard. Interesting thing here is that Thanos has Nebula captive and he refers to her as his sister. So if you’re keeping score, she’s his granddaughter in the comics, daughter in the movies, and sister in the cartoon.

    The whole Death concept is forgotten about here and Thanos is purely out for galactic power for the sake of being an evil overlord with galactic power. In the episode “Fate of Destiny,” he gets the full set of Gems and the Super Hero Squad goes on the attack. They are soundly defeated (mostly thanks to Thanos’ reality-warping catchphrase, “DO OVER!”), as are Dr. Doom and his underlings. Thanos is then challenged by the Silver Surfer, who is wielding the Infinity Sword, the ultimate weapon of the first season’s finale. Thanos challenges him to a winner-take-all fight, which Surfer accepts. When they shake on it, Surfer pulls off Thanos’ glove.

    Unfortunately, the Infinity Sword has been slowly corrupting Surfer over time, so having the Infinity Sword AND the Infinity Gauntlet drives him over the edge. He sends his former teammates spiraling through the multiverse, giving us children’s cartoon adaptations of 1602and Planet Hulk. Also, he knocks Earth out of orbit, making it increasingly cold. For the remainder of the series, he’s the main villain.

    In the finale, “The Final Battle! (‘Nuff Said!)” The Dark Surfer is challenged by the team of Iron Man, Scarlet Witch, Hulk, Wolverine, Falcon, and Thor. Surfer chooses to split himself into six beings for his own amusement. Each Surfer is powered by a separate Gem, but the heroes have figured that each one is capable of countering a specific Surfer based on their own abilities/personalities. For instance, the Mind Gem has little effect on Hulk and Wolverine’s surliness is able to overpower the Soul Gem. With the help of Ronan the Accuser, they defeat Silver Surfer and get all the Gems together.

    It’s not over until they find where he hid the Infinity Sword, leading to a final battle between Iron Man and Dr. Doom, where they accidentally destroy both the Sword and the Gems. The resulting explosion fixes the universe, including Earth, and all is well. Surfer’s back to his senses and willingly accepts his Kree imprisonment. No longer able to get his revenge on the Surfer, Thanos decides to go hang out at a chicken farm instead. Cute.

    SUPER HERO SQUAD: INFINITY GAUNTLET (2010)

    Around the time of the second season’s debut, they released a video game tie-in where you go around fighting enemies with two heroes at a time. In the story, Iron Man and Hulk are picking up some new boots for Thor’s birthday. The boots get mixed up with Thanos’ Infinity Gauntlet and wackiness ensues. Eventually, Thanos gets all the Gems. The duo of Iron Man and Scarlet Witch are able to defeat him, but then Silver Surfer swoops in to steal the Infinity Gauntlet. Corrupted by its power immediately, he does away with Galactus and, like in the cartoon, splits into six versions of himself. While Spider-Man sits this one out, the other twelve heroes pair up and fight the various Surfers one-by-one.

    Once defeated, Surfer comes to his senses. He and Iron Man throw the Infinity Gems and Infinity Sword into a rift in reality, taking care of that problem. Meanwhile, all the villains are busy fighting each other. Iron Man figures to just let that sort itself out. The heroes celebrate Thor’s birthday, but it turns out his boots have been enchanted by Loki to make Thor dance for an eternity. Iron Man and Hulk search for the receipt so they can return it.

    AVENGERS AND THE INFINITY GAUNTLET (2010)

    This out-of-continuity story is a reimagining of Infinity Gauntlet as an all-ages comedy book. With the ultimate power of the Gauntlet, Thanos wipes out half of life in the universe for the sake of seeing chaos reign and the survivors destroy each other. The remaining heroes only know the where of the threat’s source and not the who or what. Sue Storm puts together a team of Ms. Marvel, Hulk, Wolverine, and Spider-Man. Dr. Doom bursts into the room and after a fight where he takes down everyone on his own, Doom offers to join the team. Their transport is US-Ace, the star of the forgotten 80s comic US-1.

    The real treasure of this miniseries is watching Dr. Doom interact with the uncouth US-Ace. Especially when they visit the space trucker’s parents, who run a space diner. Ace’s mother bullies Doom into making everyone sandwiches, which is amazing.

    Once they come across Thanos near the end of the third issue, they all get thrashed. He’s only stopped thanks to US-Ace driving his space truck into him thanks to his truckopathic link (Doom grumbles, “Oh Lord, he has a name for it...”). The act knocks off the Gauntlet and while Doom eventually gets his hands on it, it doesn’t work. Turns out he’s a perfect Doombot created by Doom to be released into the world if he were to ever go missing for whatever reason, such as, say, half of the universe's population magically vanishing into thin air. Spider-Man stops Thanos from getting the Gauntlet back on his hand and then uses its power to wish for a universe where Thanos never had the Gems in the first place.

    Spider-Man ends up back on Earth where he’s the only one who remembers the entire adventure. He isn’t too broken up about it, but he wishes someone else out there would remember what he did. Elsewhere, Thanos plots his eventual revenge by sketching Spider-Man’s head into the ground, then adding an X over it.

    I’m just bummed that despite having a million characters in Avengers: Infinity War, we won’t get to hear Dr. Doom sarcastically respond to US-Ace with, “What a colorful turn of phrase. Perhaps you will regale us with more of them over a ‘mess of biscuits’ later.”

    Read Avengers and the Infinity Gauntlet on Amazon

    AVENGERS ASSEMBLE: SEASON TWO (2015)

    Ugh. So, once upon a time, there was this badass Avengers cartoon that people really liked. Then they canceled it and replaced it with Avengers Assemble, which I guess is still a thing. Anyway, much like Super Hero Squad Show, the second season is about Thanos and his quest to acquire the Infinity Gauntlet. By the halfway point, he has it and he loses in an incredibly embarrassing way.

    Iron Man has Arsenal, a robot built by his father that can absorb energies and is programmed to protect Tony at all costs. After Thanos imprisons the Avengers with magic rock hands from the ground, Arsenal just walks towards him. Thanos -- with control over time and space and so on -- shoots lasers at him. Iron Man explains that Arsenal is able to absorb such a thing. Knowing this, Thanos' strategy is to SHOOT LASERS HARDER because holy shit. Arsenal yoinks the Gauntlet off Thanos' hand, freeing up the Avengers to beat Thanos into mush.

    Then Arsenal becomes Ultron because reasons.

    Oh yeah, there was a digital pinball game based on Infinity Gauntlet too, but I have no idea how to even write that up. I watched footage of people playing it and couldn’t make heads or tails of what the hell is even going on.

    Gavin Jasper will never not love that Impossible Man/Roddy Piper panel. Follow him on Twitter!


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    In 1990, Konami made an arcade-only scrolling shooter based on James Cameron's Aliens. It's one of the best Alien games ever.

    FeatureRyan Lambie
    Apr 26, 2018

    When James Cameron’s Aliens stalked into cinemas in 1986, it was at a time when video game adaptations of major films and TV shows were really beginning to take off. Sylvester Stallone’s shoulder-padded Dirty Harry clone Cobrawas turned into a surprisingly decent run-and-gun courtesy of Ocean in 1986. Things like Airwolf, Miami Vice, and even Oliver Stone’s anti-war film Platoonwere all shrunk down to fit the computers of their day. Many were terrible, but a few, like Ocean’s other licensed titles (RoboCop, The Untouchables, and the like) were perfectly decent.

    Alienscertainly seemed to be a better candidate for a game tie-in than most movies. This was, after all, about a group of heavily-armed Marines led by Ripley, the survivor of Alien, as they’re assaulted on all sides by acid-spitting, hissing xenomorphs. Its humans-versus-monsters premise probably explains why a grand total of three games based on the movie appeared in the 1980s alone.

    One was an arcade adventure courtesy of Electric Dreams, which saw your first-person view switch between the film's increasingly nervy roster of characters. Activision's Aliensgame attempted something a bit more cinematic, offering up a string of mini action games stitched together by rudimentary cut-scenes (amounting to still images, for the most part) designed to take the player through the film’s pivotal scenes. Then there was Alienson the MSX, released exclusively in Japan in 1987 - a somewhat limp platform shooter which bore little resemblance to the film. 

    Konami’s Aliens game was somewhat late to the party, since it didn’t appear in arcades until 1990. Taking the form of a scrolling shooter, it loosely adapted the film’s final third, in which a heavily-armed Ripley heads back into the aliens’ nest to rescue Newt.

    Visually, Konami’s game takes the kind of liberties with Aliens’ characters that few developers would get away with in 2015. Ripley has a weird blonde rinse, Hicks (who steps in as player two’s character) doesn’t look much like Michael Biehn, while Konami introduces different strains of alien entirely of their own devising.

    In fairness, it’s not hard to see why the designers did this. The excitement of blasting the exact same type of alien for level after level would soon pall, and confronted with this reality, other developers would later take a similar approach with their own Alien games—check out the jazz-hands xenomorph in Gearbox’s tawdry Aliens:Colonial Marines for one example.

    Some of Konami’s alien designs make perfect sense on paper. There are flying ones, running ones, projectile-spitting ones, big boss ones as well as the more familiar soldiers Ripley fought in the movie. Yet Konami also saw fit to throw in zombies, which crawl toward you through ducts or reach out to grab you from behind vents. They’re more akin to something from a George Romero movie than James Cameron's classic.

    Glaring inaccuracies aside, Aliensis a decent '80s action game. The weapons have a satisfying, meaty feel, which makes you feel like an invincible, alien-mashing warrior right up until you’re overwhelmed on all sides and, inevitably, shown the dreaded Game Over screen. 

    Aliensis certainly more varied than most of the coin-ops that lined up arcades at the time. The first level’s side-scrolling section (where you can move in and out of the screen, like Double Dragon), which takes Ripley through the relatively unmolested areas of Hadley’s Hope, is followed up by an up-the-screen boss battle. Entirely disconnected from Alien lore though it is, this boss battle’s typical of Konami’s approach to game design at the time. Reaching an atrium the end of a long corridor, you’re confronted by a huge...thing, which proceeds to lunge out of the screen at you. It seems like a simple opponent to beat at first, but just when you think you’ve defeated it (by blowing its screeching head off), the thing starts charging around and firing balls of plasma from its neck hole.

    Level two is an into-the-screen blaster where you protect the APC as it hurtles down an alien-infested corridor. Level three takes place in claustrophobic air vents. Level four sees Ripley descend into the bowels of LV-426 in an elevator, xenomorphs sniping and snipping at the vulnerable lift cables all the way down. Some of the later stages are downright nightmarish, too. There's a colorful recreation of the aliens' nest, right down to the human victims hanging from the walls.

    Sure, Aliensdoes the usual late-80s coin-op thing, where certain moments prove so indescribably tough that a credit will vanish in seconds. To this day, I’ve never been able to guide Ripley to the bottom of that lift shaft without the pesky aliens cutting all the cables. But it’s also a solidly-made, exciting game, and a kind of cousin to Konami’s mighty Contra, a videogame series which itself owed a debt to the story ideas and production design in the Alien franchise. Alienseven fuses the film’s range of weaponry with familiar ordnance from the Contraseries: flamethrowers and M56 Smartguns are joined by three-way shots and missile launchers.

    Aliensbuilds to a predictable yet satisfying climax: a re-enactment of the scene where Ripley jousts with the alien queen in her Power Loader armor. The queen, all claws and writhing tail, is a fearsome creation, particularly given the limitation of the era’s hardware, and enough to sweep away memories of the weird space zombies and magenta alien soldiers. 

    Konami wisely gave would-be players a glimpse of the climactic battle in Aliens’ attract mode, knowing full well, it seems, why games like this were so popular in arcades. For players who weren’t yet old enough to see the film itself, the game provided a taste of its deep-space horrors. As a youngster at the time, I actually played Aliens a good couple of years before I saw the movie, and I didn’t realize that, one, Cameron’s sci-fi epic didn’t have a pounding electronic soundtrack, and two, that the xenomorphs in the movie aren’t a weird shade of pink. At the time, I didn’t care. All I knew was that I was being given a glimpse inside an R-rated universe I would never otherwise have been allowed to see.

    Unusually, Konami’s version of Alienswasn’t ported for home devices, perhaps because it arrived far too late to cash in on the film’s run in theatres. Instead, it was one of those arcade games that kept popping up here and there—a bowling alley perhaps, the end of a pier, or in the foyer of a swimming pool, which is where I first encountered it—before gradually fading out of public view.

    Konami hasn’t done much with Alienssince 1990, either—probably because it no longer owns the rights to the film’s intellectual property. The AliensIP now rests, of course, with Sega, and the resulting games have ranged from the sublime (the superbly-made but incredibly stressful Alien: Isolation) to the ridiculous (the disappointing Aliens: Colonial Marines) to the cancelled (Obsidian's Alienstactical game). 

    But 26 years ago, when licensed games were still a relatively new phenomenon, Konami’s Aliensarguably captured the excitement and claustrophobia far better than its counterparts on home computers. Indeed, Alienswas among the best games based on the property for many years—right up until Acclaim released its Alien 3-themed alien-blasting maze game in 1993.

    An engrossing trudge-and-gun shooter, Aliensgave kids everywhere a small taste of what it might feel like to be stuck in the gloomy corridors of Hadley’s Hope—at least, until you finally ran out of credits.

    Game over, man. Game over...


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    Following a short reign as Nintendo president, Tatsumi Kimishima has decided to step down.

    News Matthew Byrd
    Apr 26, 2018

    Nintendo president Tatsumi Kimishima has decided to retire after just over two years as president of the company. The company has announced that the 68-year-old Kimishima will be replaced by Pokemon Company board member Shuntaro Furukawa (46). This makes Furukawa only the sixth president in Nintendo history. 

    Hiroshi Yamauchi owns the honor for the longest tenure as president. He led the company from 1949 to 2002. Kimishima, meanwhile, holds the record for shortest time as Nintendo's president. 

    Check out the Logitech G Pro Gaming Headset, Engineered to Elevate Your Game

    Kimishima took on the role of president following the death of the beloved Satoru Iwata in 2015. Nintendo reportedly expressed their interest in naming a younger president during a meeting with top shareholders. Despite his relative youth, Furukawa says that he will "balance Nintendo’s traditions: originality and flexibility" and that he "grew up playing the Famicom and come(s) from that generation." He also pledged to "say what needs to be said to run the company" despite his fandom. 

    Some analysts are already weighing in on the decision to name Furukawa as president, and the reception has been largely positive. Furukawa is known as a very intelligent person who is even able to speak fluent English. Some feel that trait may be especially valuable as Nintendo looks to expand even further into Western markets with the success of the Switch and its mobile titles.

    That's not the only shakeup in Nintendo's management that happened recently. Nintendo of Europe boss Satoru Shibata has also decided to leave his current position in favor of a senior management role at Nintendo headquarters. There's no official word regarding who will replace him. 

    While there's no indication that Nintendo asked Kimishima to step aside, this move does make sense for the company when you consider that the Switch is attracting a large number of users who don't necessarily fall into the standard Nintendo fanbase. A young president with respect for the past - but new ideas of his own - might just be able to carry the Big N into the future.


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    The next Destiny 2 expansion will see players battle an advanced A.I. on Mars.

    News Matthew Byrd
    Apr 26, 2018

    During a live stream, Bungie revealed some of the first details about Destiny 2's Warmind expansion. 

    Check out the Logitech G Pro Gaming Headset, Engineered to Elevate Your Game

    Warmind will take Destiny 2 players to Mars when it releases on May 8. Specifically, it will ask them to roam an area known as Hellas Basin. The premise of the expansion is that the A.I. Rasputin is still "alive" in the polar ice caps of the red planet. Now that he is sentient again, he kicks off a sequence of occurrences that result in the ice caps melting and an army of ice Hive enemies roaming the world. That's not good. 

    Bungie didn't reveal all of the expansion's plot points, but the studio state that players will be required to uncover Destiny's Cradle of Invention (the birthplace of so much of the game's advanced technology). Along the way, players will encounter a new corporation known as Clovis Bray as well as a new hero character called Ana Bray. Ana seems to have ties to both Clovis Bray and Rasputin.

    Warmind will also feature a new mode called Escalation Protocol. Best described as Destiny 2's horde mode, this public event will require players to battle seven waves of enemies that are each topped off by a boss battle. As the bosses regularly rotate, it will take several weeks to encounter all of the mode's content. Bungie intends for this mode to be an "endgame" experience that should appeal to Destiny 2's most powerful players. 

    Warmind will kick off Destiny 2's third season as well as an upcoming series of updates. To start, Bungie will make all Crucible DLC maps free when Destiny 2's third season begins. That includes all maps released as part of Destiny 2's first DLC release, Curse of Osiris. Why are they doing this? The official answer is that it will help improve matchmaking. Some players have taken that to mean that there might currently be an extreme discrepancy between the Destiny 2 fans who have paid for the extra maps and those who have not. It's also been suggested that Bungie is still just trying to get in the good graces of Destiny 2's most irritated fans. 

    One thing to note, though, is that DLC Crucible maps will not be available within Destiny 2's new private matches. For those, all invited players will need to own the necessary maps in order to join matches that use them. 

    Season three will also see the release of a multi-emote system, Nightfall challenge cards, larger vault spaces, heroic strike modifiers, and more. Destiny 2 game director Christopher Barrett noted that the team's overall goal with these - and all subsequent - updates is to "make sure we deliver on our promise to restore Destiny 2 to the hobby we all love." While the current state of Destiny 2 makes it unlikely that any relatively minor updates will pacify the game's rabid fanbase, Bungie does seem to be aware of the game's issues and is interested in turning things around. 


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    Fallout Miami looks at the end of the world through neon-tinted glasses.

    News Matthew Byrd
    Apr 26, 2018

    An ambitious Fallout mod looks to take players to the beaches of Miami during nuclear winter. 

    Check out the Logitech G Pro Gaming Headset, Engineered to Elevate Your Game

    Fallout Miami is a Fallout 4 mod that explores the beachside city. We'd be lying if we said that this is the best that Miami has ever looked, but the locale is certainly more sunny and cheery than the settings of previous Fallout games. There are even mutants wearing inflatable yellow duck floaties. 

    There's no word at this time regarding who you are playing in post-apocalyptic Miami or what drives you to wander through this world, but Fallout Miami does figure to be a fully-fledged fanmade Fallout adventure. That means new characters, new plotlines, new companions, new weapons, and plenty of new environments to explore.

    The city itself is divided into seven districts that include the downtown area, the luxurious Bayshore, and a series of retirement communities codenamed Flamingo. While wandering, you can expect to find a variety of things that wouldn't exist in any other Fallout game, such as a new shark enemy that somewhat resembles a Deathclaw. Yikes. 

    Based on some of the media the Fallout Miami creators have released thus far on the mod's blog, it definitely feels like the game is adhering to the '50s while incorporating some '80s aspects. While that doesn't exactly adhere to Fallout lore, we're willing to excuse it in this particular instance as everyone knows that '80s Miami is the best Miami. 

    Overall, it's hard not to be impressed with the work that went into this mod. To be perfectly honest, it's the exact kind of content update we hoped to see from Bethesda's official DLC for Fallout 4. While some of that game's post-release content was good, we longed for the days of Fallout 3's wild DLC that shelved most conventions in favor of exploring some wild corners of the Fallout universe. 

    Sadly, there's no word on when Fallout Miami will be released, but the team is clearly dedicated to this project and is making incredible progress. Unfortunately, there's no indication that this mod will be available for consoles. 

    Regardless, we're incredibly excited to take a trip to what we presume is Will Smith's favorite city whenever this mod is released.


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    Which team reigns supreme? The Overwatch crew or the boys from TF2?

    News Matthew Byrd
    Apr 26, 2018

    Ever wonder what would happen if the Overwatch roster fought the boys from Team Fortress 2? Well, this absolutely incredible fan video gives us our best look yet at how that showdown would go down. 

    Check out the Logitech G Pro Gaming Headset, Engineered to Elevate Your Game

    Source Filmmaker animator The Winglet took on the unenviable task of looking at what would happen when the titans of these two team-based shooters finally do battle. The result is a glorious eight-minute video packed with more Easter eggs than even massive fans of both games can possibly process.

    However, there are a few highlights peppered throughout the video that we have to share. Widow and the Sniper doing battle with each other while completely ignoring the other teams is a pretty meta take on how those battles typically go. Mei arriving on the scene like a horror movie slasher only to be backstabbed by the spy's icicle is just a brilliant piece of characterization. Watching the scout and Tracer finally do battle helps to solve that age-old question. The same goes for the battle between Mercy and the Medic. Elsewhere, the showdown between Heavy and Zarya, which features both recognizing their shared Russian heritage, is oddly beautiful.

    In fact, this is such a good representation of what would happen if the Team Fortress 2 roster did battle with the Overwatch squad that we'd almost be fooled into believing that Valve and Blizzard worked on it. Just be sure to stick around for the all-too-accurate post-credits play of the game sequence. 

    While there is no real beef between Overwatch and TF2 - at least not one that extends beyond pockets of each game's hardcore fanbase - there were many who questioned Overwatch's ability to succeed when it was first launched given that it resembled TF2 in some key ways. Both featured over-the-top characters, both emphasized team play, and some characters (like Mercy/Medic, Scout/Tracer, and Torb/Engineer) were eerily similar. 

    Sure, Overwatch went on to greatly surpass the current popularity of TF2, but as this video proves, there's enough room in the world for the motley crews of both games. 


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    The next Mega Man adventure combines the retro and modern.

    News Matthew Byrd
    Apr 26, 2018

    Mega Man 11 seems to combine retro game design and slightly modern looks. It adopts a kind of cel-shaded visual style similar to what we saw in Mighty No. 9, but it's already clear that the game runs far smoother than that much-maligned project. It also does a better job of upgrading the spirit of the old Mega Man titles in terms of their aesthetics. That spirit is evident in this previously leaked concept art for Mega Man's new look. 

    So far as Mega Man 11's gameplay goes, Capcom indicated that they are aiming to recreate the classic gameplay of Mega Man titles gone by. While that certainly speaks to the basic gameplay of the series - run, jump, beat bosses, and upgrade your weapons - some fans no doubt hope that it also means the return of Mega Man's punishing style of gameplay. After all, Cuphead became a huge success in 2017 largely off the back of incredibly tough Mega Man-like gameplay (and, of course, that game's art style). 

    Here's everything we know about Mega Man 11:

    Mega Man 11 Trailer

    Capcom has confirmed that they are developing Mega Man 11 for the PlayStation 4, PC, Xbox One, and Nintendo Switch. The game is expected to be released in "late 2018." Until then, feel free to gawk at the game's debut trailer.

    Mega Man 11 Art

    Here's your first look at the concept art that inspired the blue bomber's design in Mega Man 11:


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